Files
melonDS/src/frontend/qt_sdl/VideoSettingsDialog.cpp
2024-10-30 23:18:14 +01:00

305 lines
9.0 KiB
C++

/*
Copyright 2016-2024 melonDS team
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#include <QFileDialog>
#include <QtGlobal>
#include "types.h"
#include "Platform.h"
#include "Config.h"
#include "GPU.h"
#include "main.h"
#include "VideoSettingsDialog.h"
#include "ui_VideoSettingsDialog.h"
inline bool VideoSettingsDialog::UsesGL()
{
auto& cfg = emuInstance->getGlobalConfig();
return cfg.GetBool("Screen.UseGL") || (cfg.GetInt("3D.Renderer") != renderer3D_Software);
}
VideoSettingsDialog* VideoSettingsDialog::currentDlg = nullptr;
void VideoSettingsDialog::setEnabled()
{
auto& cfg = emuInstance->getGlobalConfig();
int renderer = cfg.GetInt("3D.Renderer");
int oglDisplay = cfg.GetBool("Screen.UseGL");
if (!computeGl)
{
ui->rb3DCompute->setEnabled(false);
if (renderer == renderer3D_OpenGLCompute) // fallback to software renderer
{
ui->rb3DSoftware->setChecked(true);
renderer = renderer3D_Software;
}
}
if (!baseGl) // fallback to software renderer
{
renderer = renderer3D_Software;
oglDisplay = false;
ui->rb3DOpenGL->setEnabled(false);
ui->cbGLDisplay->setChecked(false);
ui->rb3DSoftware->setChecked(true);
}
cfg.SetInt("3D.Renderer", renderer);
cfg.SetBool("Screen.UseGL", oglDisplay);
bool softwareRenderer = renderer == renderer3D_Software;
ui->cbGLDisplay->setEnabled(softwareRenderer && baseGl);
setVsyncControlEnable(oglDisplay || !softwareRenderer);
ui->cbSoftwareThreaded->setEnabled(softwareRenderer);
ui->cbxGLResolution->setEnabled(!softwareRenderer);
ui->cbBetterPolygons->setEnabled(renderer == renderer3D_OpenGL);
ui->cbxComputeHiResCoords->setEnabled(renderer == renderer3D_OpenGLCompute);
}
int VideoSettingsDialog::getsupportedRenderers()
{
ScreenPanelGL *glPanel = new ScreenPanelGL(this);
std::optional<WindowInfo> windowInfo = glPanel->getWindowInfo();
int renderer = renderer3D_Software;
if (windowInfo.has_value())
{
std::array<GL::Context::Version, 2> versionsToTry = {
GL::Context::Version{GL::Context::Profile::Core, 4, 3},
GL::Context::Version{GL::Context::Profile::Core, 3, 2}
};
std::unique_ptr<GL::Context> glContext = GL::Context::Create(*windowInfo, versionsToTry);
if (glContext)
{
const char* glVersionStr = reinterpret_cast<const char*>(glGetString(GL_VERSION));
if (glVersionStr)
{
int gl_version = 0;
// A proper version string or object isn't provided, so we have to parse it ourselves
if (isdigit(glVersionStr[0]) && isdigit(glVersionStr[2]))
gl_version = (glVersionStr[0] - '0') * 100 +
(glVersionStr[2] - '0') * 10;
// OpenGL 4.3 is required for Compute Shaders while 3.2 is the base requirement
if (gl_version >= 430)
renderer = renderer3D_OpenGLCompute;
else if (gl_version >= 320)
renderer = renderer3D_OpenGL;
}
}
}
delete glPanel;
return renderer;
}
VideoSettingsDialog::VideoSettingsDialog(QWidget* parent) : QDialog(parent), ui(new Ui::VideoSettingsDialog)
{
ui->setupUi(this);
setAttribute(Qt::WA_DeleteOnClose);
emuInstance = ((MainWindow*)parent)->getEmuInstance();
int supportedRenderers = getsupportedRenderers();
baseGl = supportedRenderers > renderer3D_Software;
computeGl = supportedRenderers == renderer3D_OpenGLCompute;
auto& cfg = emuInstance->getGlobalConfig();
oldRenderer = cfg.GetInt("3D.Renderer");
oldGLDisplay = cfg.GetBool("Screen.UseGL");
oldVSync = cfg.GetBool("Screen.VSync");
oldVSyncInterval = cfg.GetInt("Screen.VSyncInterval");
oldSoftThreaded = cfg.GetBool("3D.Soft.Threaded");
oldGLScale = cfg.GetInt("3D.GL.ScaleFactor");
oldGLBetterPolygons = cfg.GetBool("3D.GL.BetterPolygons");
oldHiresCoordinates = cfg.GetBool("3D.GL.HiresCoordinates");
grp3DRenderer = new QButtonGroup(this);
grp3DRenderer->addButton(ui->rb3DSoftware, renderer3D_Software);
grp3DRenderer->addButton(ui->rb3DOpenGL, renderer3D_OpenGL);
grp3DRenderer->addButton(ui->rb3DCompute, renderer3D_OpenGLCompute);
#if QT_VERSION < QT_VERSION_CHECK(5, 15, 0)
connect(grp3DRenderer, SIGNAL(buttonClicked(int)), this, SLOT(onChange3DRenderer(int)));
#else
connect(grp3DRenderer, SIGNAL(idClicked(int)), this, SLOT(onChange3DRenderer(int)));
#endif
grp3DRenderer->button(oldRenderer)->setChecked(true);
#ifndef OGLRENDERER_ENABLED
ui->rb3DOpenGL->setEnabled(false);
#endif
#ifdef __APPLE__
ui->rb3DCompute->setEnabled(false);
#endif
ui->cbGLDisplay->setChecked(oldGLDisplay != 0);
ui->cbVSync->setChecked(oldVSync != 0);
ui->sbVSyncInterval->setValue(oldVSyncInterval);
ui->cbSoftwareThreaded->setChecked(oldSoftThreaded);
for (int i = 1; i <= 16; i++)
ui->cbxGLResolution->addItem(QString("%1x native (%2x%3)").arg(i).arg(256*i).arg(192*i));
ui->cbxGLResolution->setCurrentIndex(oldGLScale-1);
ui->cbBetterPolygons->setChecked(oldGLBetterPolygons != 0);
ui->cbxComputeHiResCoords->setChecked(oldHiresCoordinates != 0);
if (!oldVSync)
ui->sbVSyncInterval->setEnabled(false);
setVsyncControlEnable(UsesGL());
setEnabled();
}
VideoSettingsDialog::~VideoSettingsDialog()
{
delete ui;
}
void VideoSettingsDialog::on_VideoSettingsDialog_accepted()
{
Config::Save();
closeDlg();
}
void VideoSettingsDialog::on_VideoSettingsDialog_rejected()
{
if (!((MainWindow*)parent())->getEmuInstance())
{
closeDlg();
return;
}
bool old_gl = UsesGL();
auto& cfg = emuInstance->getGlobalConfig();
cfg.SetInt("3D.Renderer", oldRenderer);
cfg.SetBool("Screen.UseGL", oldGLDisplay);
cfg.SetBool("Screen.VSync", oldVSync);
cfg.SetInt("Screen.VSyncInterval", oldVSyncInterval);
cfg.SetBool("3D.Soft.Threaded", oldSoftThreaded);
cfg.SetInt("3D.GL.ScaleFactor", oldGLScale);
cfg.SetBool("3D.GL.BetterPolygons", oldGLBetterPolygons);
cfg.SetBool("3D.GL.HiresCoordinates", oldHiresCoordinates);
emit updateVideoSettings(old_gl != UsesGL());
closeDlg();
}
void VideoSettingsDialog::setVsyncControlEnable(bool hasOGL)
{
ui->label_2->setEnabled(hasOGL);
ui->cbVSync->setEnabled(hasOGL);
ui->sbVSyncInterval->setEnabled(hasOGL);
}
void VideoSettingsDialog::onChange3DRenderer(int renderer)
{
bool old_gl = UsesGL();
auto& cfg = emuInstance->getGlobalConfig();
cfg.SetInt("3D.Renderer", renderer);
setEnabled();
emit updateVideoSettings(old_gl != UsesGL());
}
void VideoSettingsDialog::on_cbGLDisplay_stateChanged(int state)
{
bool old_gl = UsesGL();
auto& cfg = emuInstance->getGlobalConfig();
cfg.SetBool("Screen.UseGL", (state != 0));
setVsyncControlEnable(UsesGL());
emit updateVideoSettings(old_gl != UsesGL());
}
void VideoSettingsDialog::on_cbVSync_stateChanged(int state)
{
bool vsync = (state != 0);
ui->sbVSyncInterval->setEnabled(vsync);
auto& cfg = emuInstance->getGlobalConfig();
cfg.SetBool("Screen.VSync", vsync);
emit updateVideoSettings(false);
}
void VideoSettingsDialog::on_sbVSyncInterval_valueChanged(int val)
{
auto& cfg = emuInstance->getGlobalConfig();
cfg.SetInt("Screen.VSyncInterval", val);
emit updateVideoSettings(false);
}
void VideoSettingsDialog::on_cbSoftwareThreaded_stateChanged(int state)
{
auto& cfg = emuInstance->getGlobalConfig();
cfg.SetBool("3D.Soft.Threaded", (state != 0));
emit updateVideoSettings(false);
}
void VideoSettingsDialog::on_cbxGLResolution_currentIndexChanged(int idx)
{
// prevent a spurious change
if (ui->cbxGLResolution->count() < 16) return;
auto& cfg = emuInstance->getGlobalConfig();
cfg.SetInt("3D.GL.ScaleFactor", idx+1);
setVsyncControlEnable(UsesGL());
emit updateVideoSettings(false);
}
void VideoSettingsDialog::on_cbBetterPolygons_stateChanged(int state)
{
auto& cfg = emuInstance->getGlobalConfig();
cfg.SetBool("3D.GL.BetterPolygons", (state != 0));
emit updateVideoSettings(false);
}
void VideoSettingsDialog::on_cbxComputeHiResCoords_stateChanged(int state)
{
auto& cfg = emuInstance->getGlobalConfig();
cfg.SetBool("3D.GL.HiresCoordinates", (state != 0));
emit updateVideoSettings(false);
}