Change casing to comply with review

This commit is contained in:
Gess1t 2024-10-30 23:18:14 +01:00
parent d34aed7ccd
commit 4677d9f7ea
2 changed files with 21 additions and 21 deletions

View File

@ -41,9 +41,9 @@ void VideoSettingsDialog::setEnabled()
{
auto& cfg = emuInstance->getGlobalConfig();
int renderer = cfg.GetInt("3D.Renderer");
int ogldisplay = cfg.GetBool("Screen.UseGL");
int oglDisplay = cfg.GetBool("Screen.UseGL");
if (!compute_gl)
if (!computeGl)
{
ui->rb3DCompute->setEnabled(false);
if (renderer == renderer3D_OpenGLCompute) // fallback to software renderer
@ -53,10 +53,10 @@ void VideoSettingsDialog::setEnabled()
}
}
if (!base_gl) // fallback to software renderer
if (!baseGl) // fallback to software renderer
{
renderer = renderer3D_Software;
ogldisplay = false;
oglDisplay = false;
ui->rb3DOpenGL->setEnabled(false);
ui->cbGLDisplay->setChecked(false);
@ -64,11 +64,11 @@ void VideoSettingsDialog::setEnabled()
}
cfg.SetInt("3D.Renderer", renderer);
cfg.SetBool("Screen.UseGL", ogldisplay);
cfg.SetBool("Screen.UseGL", oglDisplay);
bool softwareRenderer = renderer == renderer3D_Software;
ui->cbGLDisplay->setEnabled(softwareRenderer && base_gl);
setVsyncControlEnable(ogldisplay || !softwareRenderer);
ui->cbGLDisplay->setEnabled(softwareRenderer && baseGl);
setVsyncControlEnable(oglDisplay || !softwareRenderer);
ui->cbSoftwareThreaded->setEnabled(softwareRenderer);
ui->cbxGLResolution->setEnabled(!softwareRenderer);
ui->cbBetterPolygons->setEnabled(renderer == renderer3D_OpenGL);
@ -77,32 +77,32 @@ void VideoSettingsDialog::setEnabled()
int VideoSettingsDialog::getsupportedRenderers()
{
ScreenPanelGL *glpanel = new ScreenPanelGL(this);
std::optional<WindowInfo> windowinfo = glpanel->getWindowInfo();
ScreenPanelGL *glPanel = new ScreenPanelGL(this);
std::optional<WindowInfo> windowInfo = glPanel->getWindowInfo();
int renderer = renderer3D_Software;
if (windowinfo.has_value())
if (windowInfo.has_value())
{
std::array<GL::Context::Version, 2> versionsToTry = {
GL::Context::Version{GL::Context::Profile::Core, 4, 3},
GL::Context::Version{GL::Context::Profile::Core, 3, 2}
};
std::unique_ptr<GL::Context> glContext = GL::Context::Create(*windowinfo, versionsToTry);
std::unique_ptr<GL::Context> glContext = GL::Context::Create(*windowInfo, versionsToTry);
if (glContext)
{
const char* gl_version_str = reinterpret_cast<const char*>(glGetString(GL_VERSION));
const char* glVersionStr = reinterpret_cast<const char*>(glGetString(GL_VERSION));
if (gl_version_str)
if (glVersionStr)
{
int gl_version = 0;
// A proper version string or object isn't provided, so we have to parse it ourselves
if (isdigit(gl_version_str[0]) && isdigit(gl_version_str[2]))
gl_version = (gl_version_str[0] - '0') * 100 +
(gl_version_str[2] - '0') * 10;
if (isdigit(glVersionStr[0]) && isdigit(glVersionStr[2]))
gl_version = (glVersionStr[0] - '0') * 100 +
(glVersionStr[2] - '0') * 10;
// OpenGL 4.3 is required for Compute Shaders while 3.2 is the base requirement
if (gl_version >= 430)
@ -113,7 +113,7 @@ int VideoSettingsDialog::getsupportedRenderers()
}
}
delete glpanel;
delete glPanel;
return renderer;
}
@ -126,8 +126,8 @@ VideoSettingsDialog::VideoSettingsDialog(QWidget* parent) : QDialog(parent), ui(
emuInstance = ((MainWindow*)parent)->getEmuInstance();
int supportedRenderers = getsupportedRenderers();
base_gl = supportedRenderers > renderer3D_Software;
compute_gl = supportedRenderers == renderer3D_OpenGLCompute;
baseGl = supportedRenderers > renderer3D_Software;
computeGl = supportedRenderers == renderer3D_OpenGLCompute;
auto& cfg = emuInstance->getGlobalConfig();
oldRenderer = cfg.GetInt("3D.Renderer");

View File

@ -78,8 +78,8 @@ private:
Ui::VideoSettingsDialog* ui;
EmuInstance* emuInstance;
bool base_gl;
bool compute_gl;
bool baseGl;
bool computeGl;
QButtonGroup* grp3DRenderer;