Files
melonDS/src/frontend/qt_sdl/LANDialog.h
Arisotura 8d31875902 Backport LAN (#2131)
backport the old LAN feature to the modern melonDS codebase.
2024-08-10 23:20:50 +02:00

118 lines
2.5 KiB
C++

/*
Copyright 2016-2024 melonDS team
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#ifndef LANDIALOG_H
#define LANDIALOG_H
#include <QDialog>
#include <QMutex>
#include <QItemSelection>
#include "types.h"
namespace Ui
{
class LANStartHostDialog;
class LANStartClientDialog;
class LANDialog;
}
class LANStartHostDialog : public QDialog
{
Q_OBJECT
public:
explicit LANStartHostDialog(QWidget* parent);
~LANStartHostDialog();
static LANStartHostDialog* openDlg(QWidget* parent)
{
LANStartHostDialog* dlg = new LANStartHostDialog(parent);
dlg->open();
return dlg;
}
private slots:
void done(int r);
private:
Ui::LANStartHostDialog* ui;
};
class LANStartClientDialog : public QDialog
{
Q_OBJECT
public:
explicit LANStartClientDialog(QWidget* parent);
~LANStartClientDialog();
static LANStartClientDialog* openDlg(QWidget* parent)
{
LANStartClientDialog* dlg = new LANStartClientDialog(parent);
dlg->open();
return dlg;
}
protected:
void timerEvent(QTimerEvent* event) override;
private slots:
void onGameSelectionChanged(const QItemSelection& cur, const QItemSelection& prev);
void on_tvAvailableGames_doubleClicked(QModelIndex index);
void onDirectConnect();
void done(int r);
void doUpdateDiscoveryList();
private:
Ui::LANStartClientDialog* ui;
int timerID;
};
class LANDialog : public QDialog
{
Q_OBJECT
public:
explicit LANDialog(QWidget* parent);
~LANDialog();
static LANDialog* openDlg(QWidget* parent)
{
LANDialog* dlg = new LANDialog(parent);
dlg->show();
return dlg;
}
protected:
void timerEvent(QTimerEvent* event) override;
private slots:
void on_btnLeaveGame_clicked();
void done(int r);
void doUpdatePlayerList();
private:
Ui::LANDialog* ui;
int timerID;
};
#endif // LANDIALOG_H