melonDS/README.md
WaluigiWare64 7da4550eea
Add support for macOS (#771)
* use shm_open() instead of memfd_create() on macOS

malloc.h isn't a header on macOS

* Change OpenGL headers + create ifdef for DO_PROCLIST

macOS seems to already have the OpenGL functions defined, without the ifdef, it gives "ambiguous references" errors.

* macOS doesn't have ->gregs in uc_mcontext

and it doesn't have REG_RIP either
https://github.com/gperftools/gperftools/blob/master/m4/pc_from_ucontext.m4

* use getpid() to make memory file name unique

* #ifndef __APPLE__ for AF_PACKET and linux/if_packet.h

* Add include and link directories for macOS and link the OpenGL framework

* Add macOS CI

* Use newly added libslirp package from Homebrew

https://github.com/Homebrew/homebrew-core/pull/63412

* Use Apple's Clang instead of GNU GCC on macOS

* Add macOS build instructions to README

* Try to fix macOS undefined symbol

* snprintf doesn't take null terminator into account

* Map new memory on macOS for JIT

* Only use gcc-ar if using GNU Compiler

* re-add fastmem code - whoops!

* Fix style issue - use camelCase not snake_case

* Set Minimum macOS version

* Switch Minimum OS X version to 10.9

* Add macOS libpcap library name

* fix memory leak

* Fix binding keys in macOS

* Allow getting MAC address on macOS

melonDS on Linux uses AF_PACKET, which doesn't exist on macOS. Instead, this commit uses AF_LINK on macOS to get the MAC address.

* Remove unneeded macOS CI dependencies

* Build melonDS app bundle on macOS

Now it is no longer required to install the libraries on macOS, they come with the app bundle.

* fix macOS CI not being able to find macdeployqt

* copy melonDS.app with recursive because it's a folder

* Disable fastmem checkbox on macOS

* Disable fastmem by default in config

* forgot a semicolon

* Don't bundle libraries, causes issues on macOS <10.15

* Update README + allow finding version in Finder on macOS

* Make sure fastmem checkbox stays uncheckable
2020-11-29 17:11:33 +01:00

4.7 KiB

melonDS

DS emulator, sorta

The goal is to do things right and fast, akin to blargSNES (but hopefully better). But also to, you know, have a fun challenge :)


How to use

melonDS requires BIOS/firmware copies from a DS. Files required:

  • bios7.bin, 16KB: ARM7 BIOS
  • bios9.bin, 4KB: ARM9 BIOS
  • firmware.bin, 128/256/512KB: firmware

Firmware boot requires a firmware dump from an original DS or DS Lite. DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly.

Possible firmware sizes

  • 128KB: DSi/3DS DS-mode firmware (reduced size due to lacking bootcode)
  • 256KB: regular DS firmware
  • 512KB: iQue DS firmware

DS BIOS dumps from a DSi or 3DS can be used with no compatibility issues. DSi BIOS dumps (in DSi mode) are not compatible. Or maybe they are. I don't know.

As for the rest, the interface should be pretty straightforward. If you have a question, don't hesitate to ask, though!

How to build

Linux:

  • Install dependencies:
sudo apt-get install cmake libcurl4-gnutls-dev libpcap0.8-dev libsdl2-dev qtbase5-dev qtdeclarative5-dev libslirp-dev
  • Compile:
mkdir -p build
cd build
cmake ..
make -j$(nproc --all)

Windows:

  1. Install MSYS2
  2. Open the MSYS2 MinGW 64-bit terminal
  3. Update the packages using pacman -Syu and reopen the terminal if it asks you to

Dynamic builds (with DLLs)

  1. Install dependencies: pacman -S git make mingw-w64-x86_64-{cmake,mesa,SDL2,toolchain,qt5,libslirp}
  2. Run the following commands
    git clone https://github.com/Arisotura/melonDS.git
    cd melonDS
    mkdir build
    cd build
    cmake .. -G "MSYS Makefiles"
    make -j$(nproc --all)
    ../msys-dist.sh
    

If everything went well, melonDS and the libraries it needs should now be in the dist folder.

Static builds (without DLLs, standalone executable)

  1. Install dependencies: pacman -S git make mingw-w64-x86_64-{cmake,mesa,SDL2,toolchain,qt5-static,libslirp}
  2. Run the following commands
    git clone https://github.com/Arisotura/melonDS.git
    cd melonDS
    mkdir build
    cd build
    cmake .. -G 'MSYS Makefiles' -DBUILD_STATIC=ON -DQT5_STATIC_DIR=/mingw64/qt5-static
    make -j$(nproc --all)
    mkdir dist && cp melonDS.exe dist
    

If everything went well, melonDS should now be in the dist folder.

macOS:

  1. Install the Homebrew Package Manager
  2. Install dependencies: brew install git pkg-config cmake sdl2 qt5 libslirp
  3. Compile:
    git clone https://github.com/Arisotura/melonDS.git
    cd melonDS
    mkdir build && cd build
    cmake .. -DQt5_DIR=$(brew --prefix qt5)/lib/cmake/Qt5
    make -j$(sysctl -n hw.ncpu)
    mkdir dist && cp -r melonDS.app dist
    

If everything went well, melonDS.app should now be in the dist folder.

TODO LIST

  • DSi emulation
  • the impossible quest of pixel-perfect 3D graphics
  • improve libui and the emulator UI
  • support for rendering screens to separate windows
  • emulating some fancy addons
  • other non-core shit (debugger, graphics viewers, cheat crapo, etc)

TODO LIST FOR LATER

  • better wifi
  • maybe emulate flashcarts or other fancy hardware
  • big-endian compatibility (Wii, etc)
  • LCD refresh time (used by some games for blending effects)
  • any feature you can eventually ask for that isn't outright stupid

Credits

  • Martin for GBAtek, a good piece of documentation
  • Cydrak for the extra 3D GPU research
  • limittox for the icon
  • All of you comrades who have been testing melonDS, reporting issues, suggesting shit, etc

License

GNU GPLv3 Image

melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.