mirror of
https://github.com/melonDS-emu/melonDS.git
synced 2024-11-14 21:37:42 -07:00
2e23ae54b2
* more accurate polygon edges (still not perfect. heh) * antialiasing (doesn't always work)
128 lines
2.4 KiB
C++
128 lines
2.4 KiB
C++
/*
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Copyright 2016-2017 StapleButter
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This file is part of melonDS.
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melonDS is free software: you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with melonDS. If not, see http://www.gnu.org/licenses/.
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*/
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#ifndef GPU3D_H
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#define GPU3D_H
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#include <array>
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namespace GPU3D
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{
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typedef struct
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{
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s32 Position[4];
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s32 Color[3];
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s16 TexCoords[2];
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bool Clipped;
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// final vertex attributes.
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// allows them to be reused in polygon strips.
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s32 FinalPosition[2];
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s32 FinalColor[3];
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} Vertex;
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typedef struct
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{
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Vertex* Vertices[10];
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u32 NumVertices;
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s32 FinalZ[10];
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s32 FinalW[10];
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bool WBuffer;
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u32 Attr;
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u32 TexParam;
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u32 TexPalette;
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bool FacingView;
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bool Translucent;
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bool IsShadowMask;
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bool IsShadow;
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u32 VTop, VBottom; // vertex indices
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s32 YTop, YBottom; // Y coords
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s32 XTop, XBottom; // associated X coords
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u32 SortKey;
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} Polygon;
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extern u32 RenderDispCnt;
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extern u8 RenderAlphaRef;
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extern u16 RenderToonTable[32];
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extern u16 RenderEdgeTable[8];
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extern u32 RenderFogColor, RenderFogOffset, RenderFogShift;
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extern u8 RenderFogDensityTable[34];
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extern u32 RenderClearAttr1, RenderClearAttr2;
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extern std::array<Polygon*,2048> RenderPolygonRAM;
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extern u32 RenderNumPolygons;
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bool Init();
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void DeInit();
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void Reset();
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void ExecuteCommand();
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void Run(s32 cycles);
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void CheckFIFOIRQ();
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void CheckFIFODMA();
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void VCount144();
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void VBlank();
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void VCount215();
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void RequestLine(int line);
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u32* GetLine(int line);
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void WriteToGXFIFO(u32 val);
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u8 Read8(u32 addr);
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u16 Read16(u32 addr);
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u32 Read32(u32 addr);
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void Write8(u32 addr, u8 val);
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void Write16(u32 addr, u16 val);
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void Write32(u32 addr, u32 val);
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namespace SoftRenderer
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{
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bool Init();
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void DeInit();
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void Reset();
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void SetupRenderThread();
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void VCount144();
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void RenderFrame();
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void RequestLine(int line);
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u32* GetLine(int line);
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}
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}
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#endif
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