Commit Graph

21 Commits

Author SHA1 Message Date
StapleButter
2e23ae54b2 3D:
* more accurate polygon edges (still not perfect. heh)
* antialiasing (doesn't always work)
2017-08-28 18:37:07 +02:00
StapleButter
8f031f698b normalize W values in both directions (0123-0157 -> 1230-1570) 2017-07-06 18:54:51 +02:00
StapleButter
d5376b4184 3D: Y-sorting 2017-07-05 18:38:10 +02:00
StapleButter
01404ac6c3 3D: move opaque/translucent sorting to GPU3D.cpp 2017-07-05 18:11:00 +02:00
StapleButter
fa2db3826e (finally) make the threaded 3D renderer option actually work 2017-06-04 15:55:23 +02:00
StapleButter
64a447bb7c clean up some shit. make framebuffer access less weird. 2017-06-03 22:10:32 +02:00
StapleButter
ae78faf2a7 rework slope/edge code. lay groundwork for antialiasing. 2017-05-28 18:36:42 +02:00
StapleButter
6f4d835c7f fog 2017-05-26 15:14:22 +02:00
StapleButter
a63ab24447 fix crapoed shadows 2017-05-26 04:00:15 +02:00
StapleButter
4b3caedbe7 first attempt at threading the 3D renderer 2017-05-23 23:38:28 +02:00
StapleButter
cb1b03b253 make the 3D renderer work per-scanline 2017-05-21 20:14:03 +02:00
StapleButter
9fe24cb1e7 latch 3D registers upon VBlank
(fixes the last bugs in Gericom's train game)
2017-05-09 22:22:52 +02:00
StapleButter
da31af9202 fix Z-buffering. not really clean, and not perfectly accurate. 2017-04-29 00:20:04 +02:00
StapleButter
9eb68c2ede misc optimizations 2017-04-25 01:14:26 +02:00
StapleButter
1759672d14 a few attempts at optimization 2017-04-23 15:25:15 +02:00
StapleButter
a086e22023 attempt at shadows. they're still a bit weird tho. 2017-04-22 18:04:54 +02:00
StapleButter
eb656857d9 optimize the 3D renderer somewhat 2017-04-21 22:40:15 +02:00
StapleButter
c62e160b26 * decal texture blending
* start implementing toon shading
* temp. revert the DMA fix, causes issues
2017-04-12 20:25:54 +02:00
StapleButter
8bbcc83771 * always render normal BG/OBJ graphics (even if they're not getting displayed, they can still be fed to the capture unit)
* fix 3D viewport calculation
* keep track of the clearbuffer attributes before VBlank
2017-04-10 20:24:41 +02:00
StapleButter
3dd79d63f1 start 3D rendering at scanline 215. fixes Worms2D. 2017-03-21 11:45:12 +01:00
StapleButter
8a4ed8f41c reorganize repo, move shit around 2017-03-16 23:01:22 +01:00