StapleButter
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2e23ae54b2
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3D:
* more accurate polygon edges (still not perfect. heh)
* antialiasing (doesn't always work)
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2017-08-28 18:37:07 +02:00 |
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StapleButter
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8f031f698b
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normalize W values in both directions (0123-0157 -> 1230-1570)
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2017-07-06 18:54:51 +02:00 |
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StapleButter
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d5376b4184
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3D: Y-sorting
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2017-07-05 18:38:10 +02:00 |
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StapleButter
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01404ac6c3
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3D: move opaque/translucent sorting to GPU3D.cpp
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2017-07-05 18:11:00 +02:00 |
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StapleButter
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fa2db3826e
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(finally) make the threaded 3D renderer option actually work
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2017-06-04 15:55:23 +02:00 |
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StapleButter
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64a447bb7c
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clean up some shit. make framebuffer access less weird.
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2017-06-03 22:10:32 +02:00 |
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StapleButter
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ae78faf2a7
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rework slope/edge code. lay groundwork for antialiasing.
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2017-05-28 18:36:42 +02:00 |
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StapleButter
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6f4d835c7f
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fog
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2017-05-26 15:14:22 +02:00 |
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StapleButter
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a63ab24447
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fix crapoed shadows
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2017-05-26 04:00:15 +02:00 |
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StapleButter
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4b3caedbe7
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first attempt at threading the 3D renderer
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2017-05-23 23:38:28 +02:00 |
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StapleButter
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cb1b03b253
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make the 3D renderer work per-scanline
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2017-05-21 20:14:03 +02:00 |
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StapleButter
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9fe24cb1e7
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latch 3D registers upon VBlank
(fixes the last bugs in Gericom's train game)
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2017-05-09 22:22:52 +02:00 |
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StapleButter
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da31af9202
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fix Z-buffering. not really clean, and not perfectly accurate.
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2017-04-29 00:20:04 +02:00 |
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StapleButter
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9eb68c2ede
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misc optimizations
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2017-04-25 01:14:26 +02:00 |
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StapleButter
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1759672d14
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a few attempts at optimization
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2017-04-23 15:25:15 +02:00 |
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StapleButter
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a086e22023
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attempt at shadows. they're still a bit weird tho.
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2017-04-22 18:04:54 +02:00 |
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StapleButter
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eb656857d9
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optimize the 3D renderer somewhat
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2017-04-21 22:40:15 +02:00 |
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StapleButter
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c62e160b26
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* decal texture blending
* start implementing toon shading
* temp. revert the DMA fix, causes issues
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2017-04-12 20:25:54 +02:00 |
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StapleButter
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8bbcc83771
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* always render normal BG/OBJ graphics (even if they're not getting displayed, they can still be fed to the capture unit)
* fix 3D viewport calculation
* keep track of the clearbuffer attributes before VBlank
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2017-04-10 20:24:41 +02:00 |
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StapleButter
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3dd79d63f1
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start 3D rendering at scanline 215. fixes Worms2D.
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2017-03-21 11:45:12 +01:00 |
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StapleButter
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8a4ed8f41c
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reorganize repo, move shit around
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2017-03-16 23:01:22 +01:00 |
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