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https://github.com/melonDS-emu/melonDS.git
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69 lines
1.9 KiB
Markdown
69 lines
1.9 KiB
Markdown
# melonDS
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DS emulator, sorta
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The goal is to do things right and fast, akin to blargSNES (but hopefully better). But also to, you know, have a fun challenge :)
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The source code is provided under the GPLv3 license.
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How to use:
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melonDS requires BIOS/firmware copies from a DS. Files required:
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* bios7.bin, 16KB: ARM7 BIOS
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* bios9.bin, 4KB: ARM9 BIOS
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* firmware.bin, 128/256/512KB: firmware
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Firmware boot requires a firmware dump from an original DS or DS Lite.
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DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly.
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Possible firmware sizes:
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* 128KB: DSi/3DS DS-mode firmware (reduced size due to lacking bootcode)
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* 256KB: regular DS firmware
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* 512KB: iQue DS firmware
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DS BIOS dumps from a 3DS can be used with no compatibility issues. DSi BIOS dumps should be usable too, provided they were dumped properly.
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As for the rest, the interface should be pretty straightforward. If you have a question, don't hesitate to ask, though!
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How to build:
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Linux:
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* mkdir -p build
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* cd build
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* cmake ..
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* make
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Windows:
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* use CodeBlocks
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* or receive golden cookies if you get Cmake to work
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Build system is not set in stone.
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TODO LIST
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* UI that doesn't suck
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* better sound emulation
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* emulating some fancy addons
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* other non-core shit (debugger, graphics viewers, cheat crapo, etc)
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TODO LIST FOR LATER
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* hardware renderer for 3D (w/ upscaling and fancy shit)
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* better wifi
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* maybe emulate flashcarts or other fancy hardware
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* big-endian compatibility (Wii, etc)
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* LCD refresh time (used by some games for blending effects)
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* any feature you can eventually ask for that isn't outright stupid
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CREDITS
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* Martin for GBAtek, a good piece of documentation
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* Cydrak for the extra 3D GPU research
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* All of you comrades who have been testing melonDS, reporting issues, suggesting shit, etc
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