Files
melonDS/src/frontend/qt_sdl/VideoSettingsDialog.cpp
RSDuck ac3118cbc5 No more context mess (#1531)
* WIP: use Duckstation's context code to directly render into QT Widget from separate thread without two OpenGL contexts

currently only works on Windows

* reenable gay OSD

* add back vsync

* make it atleast a little more thread safe

* linux support

* don't segfault on closing

* reorganise and cleanup build system
it's still not good, but better than before

* macos?

* try to get it working on Ubuntu CI
also update instructions

* let's try this

* ok how about this

* try creating an OGL 4.3 context first
(https://i.kym-cdn.com/photos/images/original/001/264/842/220.png)

* fix Ubuntu

* hm

* try again for Windows

* let's try this

* make the OpenGL renderer work again
that was stupid

* do OGL surface resizing from the mainthread

* Fix small mistake in GL context creation on macOS causing version 3.2 to
be considered invalid

* C stupidness

* cleanup

* don't let the emuthread deinit OGL if there's no OGL

* reset lastScreenWidth/Height when deiniting OpenGL

* disable stencil test while drawing framebuffers

* macOS: Link Cocoa framework explicitly when not building with Qt6

Seems to be needed for the classes used by DuckStation's GL context
code.

* Set ScreenPanelGL's minimum size immediately

Fixes GL context creation for OpenGL display on macOS using the wrong
size as the underlying window was not resized to the correct size by Qt
yet.

* don't emit window updates when OGL display is used

* stuff Arisotura said

Co-authored-by: Nadia Holmquist Pedersen <nadia@nhp.sh>
2022-10-17 22:55:11 +02:00

208 lines
5.7 KiB
C++

/*
Copyright 2016-2022 melonDS team
This file is part of melonDS.
melonDS is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
melonDS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with melonDS. If not, see http://www.gnu.org/licenses/.
*/
#include <stdio.h>
#include <QFileDialog>
#include <QtGlobal>
#include "types.h"
#include "Platform.h"
#include "Config.h"
#include "VideoSettingsDialog.h"
#include "ui_VideoSettingsDialog.h"
inline bool UsesGL()
{
return (Config::ScreenUseGL != 0) || (Config::_3DRenderer != 0);
}
VideoSettingsDialog* VideoSettingsDialog::currentDlg = nullptr;
VideoSettingsDialog::VideoSettingsDialog(QWidget* parent) : QDialog(parent), ui(new Ui::VideoSettingsDialog)
{
ui->setupUi(this);
setAttribute(Qt::WA_DeleteOnClose);
oldRenderer = Config::_3DRenderer;
oldGLDisplay = Config::ScreenUseGL;
oldVSync = Config::ScreenVSync;
oldVSyncInterval = Config::ScreenVSyncInterval;
oldSoftThreaded = Config::Threaded3D;
oldGLScale = Config::GL_ScaleFactor;
oldGLBetterPolygons = Config::GL_BetterPolygons;
grp3DRenderer = new QButtonGroup(this);
grp3DRenderer->addButton(ui->rb3DSoftware, 0);
grp3DRenderer->addButton(ui->rb3DOpenGL, 1);
#if QT_VERSION < QT_VERSION_CHECK(5, 15, 0)
connect(grp3DRenderer, SIGNAL(buttonClicked(int)), this, SLOT(onChange3DRenderer(int)));
#else
connect(grp3DRenderer, SIGNAL(idClicked(int)), this, SLOT(onChange3DRenderer(int)));
#endif
grp3DRenderer->button(Config::_3DRenderer)->setChecked(true);
#ifndef OGLRENDERER_ENABLED
ui->rb3DOpenGL->setEnabled(false);
#endif
ui->cbGLDisplay->setChecked(Config::ScreenUseGL != 0);
ui->cbVSync->setChecked(Config::ScreenVSync != 0);
ui->sbVSyncInterval->setValue(Config::ScreenVSyncInterval);
ui->cbSoftwareThreaded->setChecked(Config::Threaded3D != 0);
for (int i = 1; i <= 16; i++)
ui->cbxGLResolution->addItem(QString("%1x native (%2x%3)").arg(i).arg(256*i).arg(192*i));
ui->cbxGLResolution->setCurrentIndex(Config::GL_ScaleFactor-1);
ui->cbBetterPolygons->setChecked(Config::GL_BetterPolygons != 0);
if (!Config::ScreenVSync)
ui->sbVSyncInterval->setEnabled(false);
setVsyncControlEnable(UsesGL());
if (Config::_3DRenderer == 0)
{
ui->cbGLDisplay->setEnabled(true);
ui->cbSoftwareThreaded->setEnabled(true);
ui->cbxGLResolution->setEnabled(false);
ui->cbBetterPolygons->setEnabled(false);
}
else
{
ui->cbGLDisplay->setEnabled(false);
ui->cbSoftwareThreaded->setEnabled(false);
ui->cbxGLResolution->setEnabled(true);
ui->cbBetterPolygons->setEnabled(true);
}
}
VideoSettingsDialog::~VideoSettingsDialog()
{
delete ui;
}
void VideoSettingsDialog::on_VideoSettingsDialog_accepted()
{
Config::Save();
closeDlg();
}
void VideoSettingsDialog::on_VideoSettingsDialog_rejected()
{
bool old_gl = UsesGL();
Config::_3DRenderer = oldRenderer;
Config::ScreenUseGL = oldGLDisplay;
Config::ScreenVSync = oldVSync;
Config::ScreenVSyncInterval = oldVSyncInterval;
Config::Threaded3D = oldSoftThreaded;
Config::GL_ScaleFactor = oldGLScale;
Config::GL_BetterPolygons = oldGLBetterPolygons;
emit updateVideoSettings(old_gl != UsesGL());
closeDlg();
}
void VideoSettingsDialog::setVsyncControlEnable(bool hasOGL)
{
ui->cbVSync->setEnabled(hasOGL);
ui->sbVSyncInterval->setEnabled(hasOGL);
}
void VideoSettingsDialog::onChange3DRenderer(int renderer)
{
bool old_gl = (Config::ScreenUseGL != 0) || (Config::_3DRenderer != 0);
Config::_3DRenderer = renderer;
if (renderer == 0)
{
ui->cbGLDisplay->setEnabled(true);
ui->cbSoftwareThreaded->setEnabled(true);
ui->cbxGLResolution->setEnabled(false);
ui->cbBetterPolygons->setEnabled(false);
}
else
{
ui->cbGLDisplay->setEnabled(false);
ui->cbSoftwareThreaded->setEnabled(false);
ui->cbxGLResolution->setEnabled(true);
ui->cbBetterPolygons->setEnabled(true);
}
emit updateVideoSettings(old_gl != UsesGL());
}
void VideoSettingsDialog::on_cbGLDisplay_stateChanged(int state)
{
bool old_gl = (Config::ScreenUseGL != 0) || (Config::_3DRenderer != 0);
Config::ScreenUseGL = (state != 0);
setVsyncControlEnable(UsesGL());
emit updateVideoSettings(old_gl != UsesGL());
}
void VideoSettingsDialog::on_cbVSync_stateChanged(int state)
{
bool vsync = (state != 0);
ui->sbVSyncInterval->setEnabled(vsync);
Config::ScreenVSync = vsync;
emit updateVideoSettings(false);
}
void VideoSettingsDialog::on_sbVSyncInterval_valueChanged(int val)
{
Config::ScreenVSyncInterval = val;
emit updateVideoSettings(false);
}
void VideoSettingsDialog::on_cbSoftwareThreaded_stateChanged(int state)
{
Config::Threaded3D = (state != 0);
emit updateVideoSettings(false);
}
void VideoSettingsDialog::on_cbxGLResolution_currentIndexChanged(int idx)
{
// prevent a spurious change
if (ui->cbxGLResolution->count() < 16) return;
Config::GL_ScaleFactor = idx+1;
setVsyncControlEnable(UsesGL());
emit updateVideoSettings(false);
}
void VideoSettingsDialog::on_cbBetterPolygons_stateChanged(int state)
{
Config::GL_BetterPolygons = (state != 0);
emit updateVideoSettings(false);
}