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Update BufferModifiedRangeList.cs
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@ -2,7 +2,6 @@ using Ryujinx.Common.Pools;
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using Ryujinx.Memory.Range;
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using System;
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using System.Linq;
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using System.Threading;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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@ -417,7 +416,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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if (rangeCount == -1)
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{
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_migrationTarget.WaitForAndFlushRanges(address, size);
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_migrationTarget!.WaitForAndFlushRanges(address, size);
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return;
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}
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