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Graphics: Save shaders to a lowercase title ID folder.
I think this got reverted in the metal revert commit.
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@ -117,7 +117,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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private static string GetDiskCachePath()
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{
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return GraphicsConfig.EnableShaderCache && GraphicsConfig.TitleId != null
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? Path.Combine(AppDataManager.GamesDirPath, GraphicsConfig.TitleId, "cache", "shader")
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? Path.Combine(AppDataManager.GamesDirPath, GraphicsConfig.TitleId.ToLower(), "cache", "shader")
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: null;
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}
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