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44 Commits

Author SHA1 Message Date
44ee4190e6 JAVASCRIPT LOL 2024-12-27 16:11:23 -06:00
9408452f93 ok that one was my fault 2024-12-27 16:10:03 -06:00
38833ff60a i dont know why this is failing this is stupid 2024-12-27 16:07:23 -06:00
1faa72f22f infra: fix big tables in releases 2024-12-27 15:44:20 -06:00
56e45ae648 misc: Collapse LdnGameDataArray into the main class as an inner class
- privated the constructor; only obtainable by the static helper on the main LdnGameData class.
- constructor logic now in the static helper; constructor just directly sets the data it's given.
2024-12-27 15:33:31 -06:00
07074272ca Revert "UI: Directly proxy window properties on the view model back to the stored window"
This reverts commit 9754d247b5.
2024-12-27 15:24:57 -06:00
9eb273a0f7 Org rename (they call me indecisive) 2024-12-27 02:05:37 -06:00
ccddaa77d1 infra: Org 2024-12-27 01:59:29 -06:00
01c2e67334 lol 2024-12-27 01:41:48 -06:00
4c646721d6 infra: Testing moving canary to the future home of this fork 2024-12-27 01:38:51 -06:00
d3bc3a1081 UI: Simplify LDN data logic 2024-12-27 01:32:23 -06:00
c69881a0a2 UI: chore: remove direct static MainWindowViewModel reference 2024-12-27 00:47:57 -06:00
1bc0159139 Once again, I am stupid 2024-12-27 00:41:50 -06:00
0733b7d0a1 chore: Remove duplicate VSyncMode enum in GAL 2024-12-27 00:38:12 -06:00
9df1366fa1 I may be stu-- nah. I am here. I am stupid for this one. 2024-12-27 00:00:29 -06:00
c73b5bdf46 metal: wip: allow getting/setting developerHUDProperies 2024-12-26 23:58:55 -06:00
9754d247b5 UI: Directly proxy window properties on the view model back to the stored window 2024-12-26 23:32:53 -06:00
267e9f6350 UI: Redirect IME errors to Debug instead of error 2024-12-26 23:13:35 -06:00
d7b3dd12d1 UI: Set title bar icon to the already loaded one 2024-12-26 22:58:49 -06:00
c9b2a6b1f1 metal: Try and see if this lets VSync turn off.
(cherry picked from commit 9558b3771634d144501dedf3f081afc485a49d9d)
2024-12-26 22:46:18 -06:00
17233d30da misc: give various threads dedicated names
Move all title ID lists into a TitleIDs class in Ryujinx.Common, with helpers.
Unify & simplify Auto graphics backend selection logic
2024-12-26 00:29:00 -06:00
2bf48f57d2 Add more games to metal list (#447)
Mario Kart 8 Deluxe and Deltarune got tested by Isaac with help from
Peri previosly (His video: https://www.youtube.com/watch?v=GEVre_0ZVUg
)

Captain Toad, Cuphead and Animal Crossing I tested myself (side-by-side
Video comparison: https://youtu.be/auNS9MmZMPI )

Additional information:

Cuphead has flickering issues with certain UI elements on Vulkan via
MoltenVK. Metal fixes those and introduces no new issues, according to
my testing.

Animal Crossing is accurate, except for it having broken backgrounds in
interiors, causing them to appear as white instead of black. This is
caused by a hardware level sampler bug, that isaac never got to find a
workaround for.
However, this issue happens with Vulkan via MoltenVK as well, both Metal
and Vulkan have this issue, therefore Metal shouldn't have any downside
compared to using Vulkan in this game.
2024-12-25 14:19:53 -06:00
412d4065b8 UI: Abstract applet launch logic for future potential applets
Optimize locale loading (remove always loading english, that was only needed with the old system)
2024-12-25 00:56:01 -06:00
e6644626fc UI: Fix negative space savings in XCI trimmer 2024-12-25 00:06:29 -06:00
0bacdb8765 Improve locale file parsing error descriptions 2024-12-24 22:19:58 -06:00
0ca4d6e921 misc: Move StatusBarSeparator into Controls namespace, rename to MiniVerticalSeparator
add bulk property change event method
give each markup extension its own property name
2024-12-24 21:55:12 -06:00
f0aa7eedf6 lol 2024-12-24 21:15:13 -06:00
41acc4b1f3 UI: misc: Collapse repeated identical Border usages into a helper control. 2024-12-24 21:14:17 -06:00
7aede70ba9 UI: Make custom title bar window controls extend exactly as long as the menu bar is tall 2024-12-24 21:00:41 -06:00
a0a4f78cff UI: Thin down the borders of the app icon a little bit and trim down the file size significantly. 2024-12-24 20:47:14 -06:00
16a60fdf12 UI: Rename App to RyujinxApp
Add more NotificationHelper methods
Simplify ID copy logic
2024-12-24 13:39:48 -06:00
4d7350fc6e UI: Copy Title ID by clicking on it. 2024-12-24 13:23:43 -06:00
b05eab21a2 misc: always log backend when creating embeddedwindow 2024-12-24 01:40:29 -06:00
ff667a5c84 chore: Fix .ctor message source 2024-12-24 01:35:27 -06:00
2f540dc88c infra: chore: fix/silence compile warnings 2024-12-24 01:23:01 -06:00
3cb996bf5c UI: Log backend used when Auto is selected 2024-12-24 01:15:23 -06:00
852823104f EXPERIMENTAL: Metal backend (#441)
This is not a continuation of the Metal backend; this is simply bringing
the branch up to date and merging it as-is behind an experiment.

---------

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
Co-authored-by: Samuliak <samuliak77@gmail.com>
Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com>
Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com>
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
2024-12-24 00:55:16 -06:00
3094df54dd Update Norwegian Translation (#418)
swiggybobo
2024-12-23 17:03:33 -06:00
278fe9d4f0 Add buildvalidationtasks project to infra label 2024-12-23 16:16:48 -06:00
a560d2efdb UI: Added missing french locales/Translated french locales (#415)
Custom refresh rate locales and fixed a couple others too
2024-12-23 15:43:06 -06:00
a270dc721c UI: Option to resize window to 1440p, 2160p (#432)
Minor but useful quality of life addition
2024-12-22 22:49:40 -06:00
23b0b22400 UI: Ensure last played date & time are always on 2 separate lines, for consistency. 2024-12-22 16:08:12 -06:00
3dfbf55611 Merge remote-tracking branch 'origin/master' 2024-12-22 16:01:19 -06:00
cb355f504d UI: Rearrange help menu item & merge wiki page link buttons into a "category" button. 2024-12-22 16:01:09 -06:00
184 changed files with 15950 additions and 812 deletions

2
.github/labeler.yml vendored
View File

@ -32,7 +32,7 @@ kernel:
infra:
- changed-files:
- any-glob-to-any-file: ['.github/**', 'distribution/**', 'Directory.Packages.props']
- any-glob-to-any-file: ['.github/**', 'distribution/**', 'Directory.Packages.props', 'src/Ryujinx.BuildValidationTasks/**']
documentation:
- changed-files:

View File

@ -21,9 +21,9 @@ env:
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.2"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "canary"
RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "GreemDev"
RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "Ryubing"
RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO: "Ryujinx"
RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "Ryujinx-Canary"
RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "Canary-Releases"
RELEASE: 1
jobs:
@ -43,8 +43,8 @@ jobs:
with:
script: |
github.rest.git.createRef({
owner: context.repo.owner,
repo: context.repo.repo,
owner: "${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}",
repo: "${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}",
ref: 'refs/tags/Canary-${{ steps.version_info.outputs.build_version }}',
sha: context.sha
})
@ -64,7 +64,7 @@ jobs:
| Windows 64-bit | [Canary Windows Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-win_x64.zip) |
| Linux 64-bit | [Canary Linux Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz) |
| Linux ARM 64-bit | [Canary Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) |
| macOS | [Canary macOS artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) |
| macOS | [Canary macOS Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) |
**Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }}
omitBodyDuringUpdate: true
@ -196,16 +196,16 @@ jobs:
body: |
# Canary builds:
These builds are experimental and may sometimes not work, use [regular builds](https://github.com/GreemDev/Ryujinx/releases/latest) instead if that sounds like something you don't want to deal with.
These builds are experimental and may sometimes not work, use [regular builds](https://github.com/${{ github.repository }}/releases/latest) instead if that sounds like something you don't want to deal with.
| Platform | Artifact |
|--|--|
| Windows 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-win_x64.zip |
| Linux 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz |
| Linux ARM 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz |
| macOS | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz |
| Windows 64-bit | [Canary Windows Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-win_x64.zip) |
| Linux 64-bit | [Canary Linux Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz) |
| Linux ARM 64-bit | [Canary Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) |
| macOS | [Canary macOS Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) |
"**Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }}"
**Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }}
omitBodyDuringUpdate: true
allowUpdates: true
replacesArtifacts: true

View File

@ -21,7 +21,7 @@ env:
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.2"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "release"
RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "GreemDev"
RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "Ryubing"
RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "Ryujinx"
RELEASE: 1
@ -42,8 +42,8 @@ jobs:
with:
script: |
github.rest.git.createRef({
owner: context.repo.owner,
repo: context.repo.repo,
owner: "${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}",
repo: "${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}",
ref: 'refs/tags/${{ steps.version_info.outputs.build_version }}',
sha: context.sha
})
@ -54,13 +54,13 @@ jobs:
name: ${{ steps.version_info.outputs.build_version }}
tag: ${{ steps.version_info.outputs.build_version }}
body: |
# Regular builds:
# Stable builds:
| Platform | Artifact |
|--|--|
| Windows 64-bit | [Release Windows Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip) |
| Linux 64-bit | [Release Linux Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz) |
| Linux ARM 64-bit | [Release Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) |
| macOS | [Release macOS Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) |
| Windows 64-bit | [Stable Windows Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip) |
| Linux 64-bit | [Stable Linux Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz) |
| Linux ARM 64-bit | [Stable Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) |
| macOS | [Stable macOS Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) |
**Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}
omitBodyDuringUpdate: true
@ -186,15 +186,15 @@ jobs:
artifacts: "release_output/*.tar.gz,release_output/*.zip,release_output/*AppImage*"
tag: ${{ steps.version_info.outputs.build_version }}
body: |
# Regular builds:
# Stable builds:
| Platform | Artifact |
|--|--|
| Windows 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip |
| Linux 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz |
| Linux ARM 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz |
| macOS | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz |
"**Full Changelog**: https://github.com/${{ github.repository }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}"
| Windows 64-bit | [Stable Windows Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip) |
| Linux 64-bit | [Stable Linux Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz) |
| Linux ARM 64-bit | [Stable Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) |
| macOS | [Stable macOS Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) |
**Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}
omitBodyDuringUpdate: true
allowUpdates: true
replacesArtifacts: true

View File

@ -44,6 +44,7 @@
<PackageVersion Include="Gommon" Version="2.6.8" />
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
<PackageVersion Include="shaderc.net" Version="0.1.0" />
<PackageVersion Include="SharpMetal" Version="1.0.0-preview20" />
<PackageVersion Include="SharpZipLib" Version="1.4.2" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.21.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.21.0" />

View File

@ -81,6 +81,15 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Kernel.Gene
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE.Generators", "src\Ryujinx.HLE.Generators\Ryujinx.HLE.Generators.csproj", "{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Graphics.Metal", "src\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj", "{C08931FA-1191-417A-864F-3882D93E683B}"
ProjectSection(ProjectDependencies) = postProject
{A602AE97-91A5-4608-8DF1-EBF4ED7A0B9E} = {A602AE97-91A5-4608-8DF1-EBF4ED7A0B9E}
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.BuildValidationTasks", "src\Ryujinx.BuildValidationTasks\Ryujinx.BuildValidationTasks.csproj", "{4A89A234-4F19-497D-A576-DDE8CDFC5B22}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Graphics.Metal.SharpMetalExtensions", "src/Ryujinx.Graphics.Metal.SharpMetalExtensions\Ryujinx.Graphics.Metal.SharpMetalExtensions.csproj", "{81EA598C-DBA1-40B0-8DA4-4796B78F2037}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{36F870C1-3E5F-485F-B426-F0645AF78751}"
ProjectSection(SolutionItems) = preProject
.editorconfig = .editorconfig
@ -90,8 +99,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
.github\workflows\release.yml = .github\workflows\release.yml
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.BuildValidationTasks", "src\Ryujinx.BuildValidationTasks\Ryujinx.BuildValidationTasks.csproj", "{4A89A234-4F19-497D-A576-DDE8CDFC5B22}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -257,6 +264,14 @@ Global
{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Release|Any CPU.Build.0 = Release|Any CPU
{81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Debug|Any CPU.Build.0 = Debug|Any CPU
{81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Release|Any CPU.ActiveCfg = Release|Any CPU
{81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -1,4 +1,5 @@
using ARMeilleure.State;
using Humanizer;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Memory;
@ -58,8 +59,8 @@ namespace ARMeilleure.Translation.PTC
{
_ptc = ptc;
_timer = new Timer(SaveInterval * 1000d);
_timer.Elapsed += PreSave;
_timer = new Timer(SaveInterval.Seconds());
_timer.Elapsed += TimerElapsed;
_outerHeaderMagic = BinaryPrimitives.ReadUInt64LittleEndian(EncodingCache.UTF8NoBOM.GetBytes(OuterHeaderMagicString).AsSpan());
@ -72,6 +73,9 @@ namespace ARMeilleure.Translation.PTC
Enabled = false;
}
private void TimerElapsed(object _, ElapsedEventArgs __)
=> new Thread(PreSave) { Name = "Ptc.DiskWriter" }.Start();
public void AddEntry(ulong address, ExecutionMode mode, bool highCq)
{
if (IsAddressInStaticCodeRange(address))
@ -262,7 +266,7 @@ namespace ARMeilleure.Translation.PTC
compressedStream.SetLength(0L);
}
private void PreSave(object source, ElapsedEventArgs e)
private void PreSave()
{
_waitEvent.Reset();
@ -428,7 +432,7 @@ namespace ARMeilleure.Translation.PTC
{
_disposed = true;
_timer.Elapsed -= PreSave;
_timer.Elapsed -= TimerElapsed;
_timer.Dispose();
Wait();

View File

@ -6,7 +6,9 @@ namespace Ryujinx.Common.Configuration
[JsonConverter(typeof(TypedStringEnumConverter<GraphicsBackend>))]
public enum GraphicsBackend
{
Auto,
Vulkan,
OpenGl,
Metal
}
}

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@ -0,0 +1,190 @@
using Gommon;
using Ryujinx.Common.Configuration;
using System;
using System.Linq;
using System.Runtime.InteropServices;
namespace Ryujinx.Common
{
public static class TitleIDs
{
public static GraphicsBackend SelectGraphicsBackend(string titleId, GraphicsBackend currentBackend)
{
switch (currentBackend)
{
case GraphicsBackend.OpenGl when OperatingSystem.IsMacOS():
return GraphicsBackend.Vulkan;
case GraphicsBackend.Vulkan or GraphicsBackend.OpenGl or GraphicsBackend.Metal:
return currentBackend;
}
if (!(OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture is Architecture.Arm64))
return GraphicsBackend.Vulkan;
return GreatMetalTitles.ContainsIgnoreCase(titleId) ? GraphicsBackend.Metal : GraphicsBackend.Vulkan;
}
public static readonly string[] GreatMetalTitles =
[
"01006f8002326000", // Animal Crossings: New Horizons
"01009bf0072d4000", // Captain Toad: Treasure Tracker
"0100a5c00d162000", // Cuphead
"010023800d64a000", // Deltarune
"010028600EBDA000", // Mario 3D World
"0100152000022000", // Mario Kart 8 Deluxe
"01005CA01580E000", // Persona 5
"01008C0016544000", // Sea of Stars
"01006A800016E000", // Smash Ultimate
"0100000000010000", // Super Mario Odyessy
];
public static string GetDiscordGameAsset(string titleId)
=> DiscordGameAssetKeys.Contains(titleId) ? titleId : "game";
public static readonly string[] DiscordGameAssetKeys =
[
"010055d009f78000", // Fire Emblem: Three Houses
"0100a12011cc8000", // Fire Emblem: Shadow Dragon
"0100a6301214e000", // Fire Emblem Engage
"0100f15003e64000", // Fire Emblem Warriors
"010071f0143ea000", // Fire Emblem Warriors: Three Hopes
"01007e3006dda000", // Kirby Star Allies
"01004d300c5ae000", // Kirby and the Forgotten Land
"01006b601380e000", // Kirby's Return to Dream Land Deluxe
"01003fb00c5a8000", // Super Kirby Clash
"0100227010460000", // Kirby Fighters 2
"0100a8e016236000", // Kirby's Dream Buffet
"01007ef00011e000", // The Legend of Zelda: Breath of the Wild
"01006bb00c6f0000", // The Legend of Zelda: Link's Awakening
"01002da013484000", // The Legend of Zelda: Skyward Sword HD
"0100f2c0115b6000", // The Legend of Zelda: Tears of the Kingdom
"01008cf01baac000", // The Legend of Zelda: Echoes of Wisdom
"01000b900d8b0000", // Cadence of Hyrule
"0100ae00096ea000", // Hyrule Warriors: Definitive Edition
"01002b00111a2000", // Hyrule Warriors: Age of Calamity
"010048701995e000", // Luigi's Mansion 2 HD
"0100dca0064a6000", // Luigi's Mansion 3
"010093801237c000", // Metroid Dread
"010012101468c000", // Metroid Prime Remastered
"0100000000010000", // SUPER MARIO ODYSSEY
"0100ea80032ea000", // Super Mario Bros. U Deluxe
"01009b90006dc000", // Super Mario Maker 2
"010049900f546000", // Super Mario 3D All-Stars
"010049900F546001", // ^ 64
"010049900F546002", // ^ Sunshine
"010049900F546003", // ^ Galaxy
"010028600ebda000", // Super Mario 3D World + Bowser's Fury
"010015100b514000", // Super Mario Bros. Wonder
"0100152000022000", // Mario Kart 8 Deluxe
"010036b0034e4000", // Super Mario Party
"01006fe013472000", // Mario Party Superstars
"0100965017338000", // Super Mario Party Jamboree
"01006d0017f7a000", // Mario & Luigi: Brothership
"010067300059a000", // Mario + Rabbids: Kingdom Battle
"0100317013770000", // Mario + Rabbids: Sparks of Hope
"0100a3900c3e2000", // Paper Mario: The Origami King
"0100ecd018ebe000", // Paper Mario: The Thousand-Year Door
"0100bc0018138000", // Super Mario RPG
"0100bde00862a000", // Mario Tennis Aces
"0100c9c00e25c000", // Mario Golf: Super Rush
"010019401051c000", // Mario Strikers: Battle League
"010003000e146000", // Mario & Sonic at the Olympic Games Tokyo 2020
"0100b99019412000", // Mario vs. Donkey Kong
"0100aa80194b0000", // Pikmin 1
"0100d680194b2000", // Pikmin 2
"0100f4c009322000", // Pikmin 3 Deluxe
"0100b7c00933a000", // Pikmin 4
"010003f003a34000", // Pokémon: Let's Go Pikachu!
"0100187003a36000", // Pokémon: Let's Go Eevee!
"0100abf008968000", // Pokémon Sword
"01008db008c2c000", // Pokémon Shield
"0100000011d90000", // Pokémon Brilliant Diamond
"010018e011d92000", // Pokémon Shining Pearl
"01001f5010dfa000", // Pokémon Legends: Arceus
"0100a3d008c5c000", // Pokémon Scarlet
"01008f6008c5e000", // Pokémon Violet
"0100b3f000be2000", // Pokkén Tournament DX
"0100f4300bf2c000", // New Pokémon Snap
"01003bc0000a0000", // Splatoon 2 (US)
"0100f8f0000a2000", // Splatoon 2 (EU)
"01003c700009c000", // Splatoon 2 (JP)
"0100c2500fc20000", // Splatoon 3
"0100ba0018500000", // Splatoon 3: Splatfest World Premiere
"010040600c5ce000", // Tetris 99
"0100277011f1a000", // Super Mario Bros. 35
"0100ad9012510000", // PAC-MAN 99
"0100ccf019c8c000", // F-ZERO 99
"0100d870045b6000", // NES - Nintendo Switch Online
"01008d300c50c000", // SNES - Nintendo Switch Online
"0100c9a00ece6000", // N64 - Nintendo Switch Online
"0100e0601c632000", // N64 - Nintendo Switch Online 18+
"0100c62011050000", // GB - Nintendo Switch Online
"010012f017576000", // GBA - Nintendo Switch Online
"01000320000cc000", // 1-2 Switch
"0100300012f2a000", // Advance Wars 1+2: Re-Boot Camp
"01006f8002326000", // Animal Crossing: New Horizons
"0100620012d6e000", // Big Brain Academy: Brain vs. Brain
"010018300d006000", // BOXBOY! + BOXGIRL!
"0100c1f0051b6000", // Donkey Kong Country: Tropical Freeze
"0100ed000d390000", // Dr. Kawashima's Brain Training
"010067b017588000", // Endless Ocean Luminous
"0100d2f00d5c0000", // Nintendo Switch Sports
"01006b5012b32000", // Part Time UFO
"0100704000B3A000", // Snipperclips
"01006a800016e000", // Super Smash Bros. Ultimate
"0100a9400c9c2000", // Tokyo Mirage Sessions #FE Encore
"010076f0049a2000", // Bayonetta
"01007960049a0000", // Bayonetta 2
"01004a4010fea000", // Bayonetta 3
"0100cf5010fec000", // Bayonetta Origins: Cereza and the Lost Demon
"0100dcd01525a000", // Persona 3 Portable
"010062b01525c000", // Persona 4 Golden
"010075a016a3a000", // Persona 4 Arena Ultimax
"01005ca01580e000", // Persona 5 Royal
"0100801011c3e000", // Persona 5 Strikers
"010087701b092000", // Persona 5 Tactica
"01009aa000faa000", // Sonic Mania
"01004ad014bf0000", // Sonic Frontiers
"01005ea01c0fc000", // SONIC X SHADOW GENERATIONS
"01005ea01c0fc001", // ^
"010056e00853a000", // A Hat in Time
"0100dbf01000a000", // Burnout Paradise Remastered
"0100744001588000", // Cars 3: Driven to Win
"0100b41013c82000", // Cruis'n Blast
"01001b300b9be000", // Diablo III: Eternal Collection
"01008c8012920000", // Dying Light Platinum Edition
"010073c01af34000", // LEGO Horizon Adventures
"0100770008dd8000", // Monster Hunter Generations Ultimate
"0100b04011742000", // Monster Hunter Rise
"0100853015e86000", // No Man's Sky
"01007bb017812000", // Portal
"0100abd01785c000", // Portal 2
"01008e200c5c2000", // Muse Dash
"01007820196a6000", // Red Dead Redemption
"01002f7013224000", // Rune Factory 5
"01008d100d43e000", // Saints Row IV
"0100de600beee000", // Saints Row: The Third - The Full Package
"01001180021fa000", // Shovel Knight: Specter of Torment
"0100d7a01b7a2000", // Star Wars: Bounty Hunter
"0100800015926000", // Suika Game
"0100e46006708000", // Terraria
"01000a10041ea000", // The Elder Scrolls V: Skyrim
"010057a01e4d4000", // TSUKIHIME -A piece of blue glass moon-
"010080b00ad66000", // Undertale
];
}
}

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@ -0,0 +1,18 @@
namespace Ryujinx.Graphics.GAL
{
public readonly struct ComputeSize
{
public readonly static ComputeSize VtgAsCompute = new ComputeSize(32, 32, 1);
public readonly int X;
public readonly int Y;
public readonly int Z;
public ComputeSize(int x, int y, int z)
{
X = x;
Y = y;
Z = z;
}
}
}

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@ -339,6 +339,84 @@ namespace Ryujinx.Graphics.GAL
return 1;
}
/// <summary>
/// Get bytes per element for this format.
/// </summary>
/// <param name="format">Texture format</param>
/// <returns>Byte size for an element of this format (pixel, vertex attribute, etc)</returns>
public static int GetBytesPerElement(this Format format)
{
int scalarSize = format.GetScalarSize();
switch (format)
{
case Format.R8G8Unorm:
case Format.R8G8Snorm:
case Format.R8G8Uint:
case Format.R8G8Sint:
case Format.R8G8Uscaled:
case Format.R8G8Sscaled:
case Format.R16G16Float:
case Format.R16G16Unorm:
case Format.R16G16Snorm:
case Format.R16G16Uint:
case Format.R16G16Sint:
case Format.R16G16Uscaled:
case Format.R16G16Sscaled:
case Format.R32G32Float:
case Format.R32G32Uint:
case Format.R32G32Sint:
case Format.R32G32Uscaled:
case Format.R32G32Sscaled:
return 2 * scalarSize;
case Format.R8G8B8Unorm:
case Format.R8G8B8Snorm:
case Format.R8G8B8Uint:
case Format.R8G8B8Sint:
case Format.R8G8B8Uscaled:
case Format.R8G8B8Sscaled:
case Format.R16G16B16Float:
case Format.R16G16B16Unorm:
case Format.R16G16B16Snorm:
case Format.R16G16B16Uint:
case Format.R16G16B16Sint:
case Format.R16G16B16Uscaled:
case Format.R16G16B16Sscaled:
case Format.R32G32B32Float:
case Format.R32G32B32Uint:
case Format.R32G32B32Sint:
case Format.R32G32B32Uscaled:
case Format.R32G32B32Sscaled:
return 3 * scalarSize;
case Format.R8G8B8A8Unorm:
case Format.R8G8B8A8Snorm:
case Format.R8G8B8A8Uint:
case Format.R8G8B8A8Sint:
case Format.R8G8B8A8Srgb:
case Format.R8G8B8A8Uscaled:
case Format.R8G8B8A8Sscaled:
case Format.B8G8R8A8Unorm:
case Format.B8G8R8A8Srgb:
case Format.R16G16B16A16Float:
case Format.R16G16B16A16Unorm:
case Format.R16G16B16A16Snorm:
case Format.R16G16B16A16Uint:
case Format.R16G16B16A16Sint:
case Format.R16G16B16A16Uscaled:
case Format.R16G16B16A16Sscaled:
case Format.R32G32B32A32Float:
case Format.R32G32B32A32Uint:
case Format.R32G32B32A32Sint:
case Format.R32G32B32A32Uscaled:
case Format.R32G32B32A32Sscaled:
return 4 * scalarSize;
}
return scalarSize;
}
/// <summary>
/// Checks if the texture format is a depth or depth-stencil format.
/// </summary>

View File

@ -1,3 +1,4 @@
using Ryujinx.Common.Configuration;
using System;
namespace Ryujinx.Graphics.GAL

View File

@ -1,3 +1,4 @@
using Ryujinx.Common.Configuration;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Window;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;

View File

@ -4,23 +4,22 @@ namespace Ryujinx.Graphics.GAL
{
public int FragmentOutputMap { get; }
public ResourceLayout ResourceLayout { get; }
public ComputeSize ComputeLocalSize { get; }
public ProgramPipelineState? State { get; }
public bool FromCache { get; set; }
public ShaderInfo(int fragmentOutputMap, ResourceLayout resourceLayout, ProgramPipelineState state, bool fromCache = false)
public ShaderInfo(
int fragmentOutputMap,
ResourceLayout resourceLayout,
ComputeSize computeLocalSize,
ProgramPipelineState? state,
bool fromCache = false)
{
FragmentOutputMap = fragmentOutputMap;
ResourceLayout = resourceLayout;
ComputeLocalSize = computeLocalSize;
State = state;
FromCache = fromCache;
}
public ShaderInfo(int fragmentOutputMap, ResourceLayout resourceLayout, bool fromCache = false)
{
FragmentOutputMap = fragmentOutputMap;
ResourceLayout = resourceLayout;
State = null;
FromCache = fromCache;
}
}
}

View File

@ -1,9 +0,0 @@
namespace Ryujinx.Graphics.GAL
{
public enum VSyncMode
{
Switch,
Unbounded,
Custom
}
}

View File

@ -11,8 +11,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
/// </summary>
class VtgAsComputeContext : IDisposable
{
private const int DummyBufferSize = 16;
private readonly GpuContext _context;
/// <summary>
@ -48,7 +46,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
1,
1,
1,
1,
format.GetBytesPerElement(),
format,
DepthStencilMode.Depth,
Target.TextureBuffer,
@ -521,21 +519,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
return new BufferRange(_geometryIndexDataBuffer.Handle, offset, size, write);
}
/// <summary>
/// Gets the range for a dummy 16 bytes buffer, filled with zeros.
/// </summary>
/// <returns>Dummy buffer range</returns>
public BufferRange GetDummyBufferRange()
{
if (_dummyBuffer == BufferHandle.Null)
{
_dummyBuffer = _context.Renderer.CreateBuffer(DummyBufferSize, BufferAccess.DeviceMemory);
_context.Renderer.Pipeline.ClearBuffer(_dummyBuffer, 0, DummyBufferSize, 0);
}
return new BufferRange(_dummyBuffer, 0, DummyBufferSize);
}
/// <summary>
/// Gets the range for a sequential index buffer, with ever incrementing index values.
/// </summary>

View File

@ -147,7 +147,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
{
_vacContext.VertexInfoBufferUpdater.SetVertexStride(index, 0, componentsCount);
_vacContext.VertexInfoBufferUpdater.SetVertexOffset(index, 0, 0);
SetDummyBufferTexture(_vertexAsCompute.Reservations, index, format);
continue;
}
@ -163,15 +162,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
{
_vacContext.VertexInfoBufferUpdater.SetVertexStride(index, 0, componentsCount);
_vacContext.VertexInfoBufferUpdater.SetVertexOffset(index, 0, 0);
SetDummyBufferTexture(_vertexAsCompute.Reservations, index, format);
continue;
}
int vbStride = vertexBuffer.UnpackStride();
ulong vbSize = GetVertexBufferSize(address, endAddress.Pack(), vbStride, _indexed, instanced, _firstVertex, _count);
ulong oldVbSize = vbSize;
ulong attributeOffset = (ulong)vertexAttrib.UnpackOffset();
int componentSize = format.GetScalarSize();
@ -345,20 +341,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
return maxOutputVertices / verticesPerPrimitive;
}
/// <summary>
/// Binds a dummy buffer as vertex buffer into a buffer texture.
/// </summary>
/// <param name="reservations">Shader resource binding reservations</param>
/// <param name="index">Buffer texture index</param>
/// <param name="format">Buffer texture format</param>
private readonly void SetDummyBufferTexture(ResourceReservations reservations, int index, Format format)
{
ITexture bufferTexture = _vacContext.EnsureBufferTexture(index + 2, format);
bufferTexture.SetStorage(_vacContext.GetDummyBufferRange());
_context.Renderer.Pipeline.SetTextureAndSampler(ShaderStage.Compute, reservations.GetVertexBufferTextureBinding(index), bufferTexture, null);
}
/// <summary>
/// Binds a vertex buffer into a buffer texture.
/// </summary>

View File

@ -324,6 +324,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
bool loadHostCache = header.CodeGenVersion == CodeGenVersion;
if (context.Capabilities.Api == TargetApi.Metal)
{
loadHostCache = false;
}
int programIndex = 0;
DataEntry entry = new();
@ -392,7 +397,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
context,
shaders,
specState.PipelineState,
specState.TransformFeedbackDescriptors != null);
specState.TransformFeedbackDescriptors != null,
specState.ComputeState.GetLocalSize());
IProgram hostProgram;
@ -629,7 +635,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
return;
}
WriteHostCode(context, hostCode, program.Shaders, streams, timestamp);
if (context.Capabilities.Api != TargetApi.Metal)
{
WriteHostCode(context, hostCode, program.Shaders, streams, timestamp);
}
}
/// <summary>

View File

@ -490,7 +490,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
ShaderSource[] shaderSources = new ShaderSource[compilation.TranslatedStages.Length];
ShaderInfoBuilder shaderInfoBuilder = new(_context, compilation.SpecializationState.TransformFeedbackDescriptors != null);
ref GpuChannelComputeState computeState = ref compilation.SpecializationState.ComputeState;
ShaderInfoBuilder shaderInfoBuilder = new(
_context,
compilation.SpecializationState.TransformFeedbackDescriptors != null,
computeLocalSize: computeState.GetLocalSize());
for (int index = 0; index < compilation.TranslatedStages.Length; index++)
{

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@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
private readonly GpuAccessorState _state;
private readonly int _stageIndex;
private readonly bool _compute;
private readonly bool _isVulkan;
private readonly bool _isOpenGL;
private readonly bool _hasGeometryShader;
private readonly bool _supportsQuads;
@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
_channel = channel;
_state = state;
_stageIndex = stageIndex;
_isVulkan = context.Capabilities.Api == TargetApi.Vulkan;
_isOpenGL = context.Capabilities.Api == TargetApi.OpenGL;
_hasGeometryShader = hasGeometryShader;
_supportsQuads = context.Capabilities.SupportsQuads;
@ -116,10 +116,10 @@ namespace Ryujinx.Graphics.Gpu.Shader
public GpuGraphicsState QueryGraphicsState()
{
return _state.GraphicsState.CreateShaderGraphicsState(
!_isVulkan,
_isOpenGL,
_supportsQuads,
_hasGeometryShader,
_isVulkan || _state.GraphicsState.YNegateEnabled);
!_isOpenGL || _state.GraphicsState.YNegateEnabled);
}
/// <inheritdoc/>

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@ -55,7 +55,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
int binding;
if (_context.Capabilities.Api == TargetApi.Vulkan)
if (_context.Capabilities.Api != TargetApi.OpenGL)
{
binding = GetBindingFromIndex(index, _context.Capabilities.MaximumUniformBuffersPerStage, "Uniform buffer");
}
@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
int binding;
if (_context.Capabilities.Api == TargetApi.Vulkan)
if (_context.Capabilities.Api != TargetApi.OpenGL)
{
if (count == 1)
{
@ -103,7 +103,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
int binding;
if (_context.Capabilities.Api == TargetApi.Vulkan)
if (_context.Capabilities.Api != TargetApi.OpenGL)
{
binding = GetBindingFromIndex(index, _context.Capabilities.MaximumStorageBuffersPerStage, "Storage buffer");
}
@ -119,7 +119,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
int binding;
if (_context.Capabilities.Api == TargetApi.Vulkan)
if (_context.Capabilities.Api != TargetApi.OpenGL)
{
if (count == 1)
{

View File

@ -1,3 +1,5 @@
using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.Shader
{
/// <summary>
@ -61,5 +63,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
SharedMemorySize = sharedMemorySize;
HasUnalignedStorageBuffer = hasUnalignedStorageBuffer;
}
/// <summary>
/// Gets the local group size of the shader in a GAL compatible struct.
/// </summary>
/// <returns>Local group size</returns>
public ComputeSize GetLocalSize()
{
return new ComputeSize(LocalSizeX, LocalSizeY, LocalSizeZ);
}
}
}

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@ -224,7 +224,10 @@ namespace Ryujinx.Graphics.Gpu.Shader
TranslatedShader translatedShader = TranslateShader(_dumper, channel, translatorContext, cachedGuestCode, asCompute: false);
ShaderSource[] shaderSourcesArray = new ShaderSource[] { CreateShaderSource(translatedShader.Program) };
ShaderInfo info = ShaderInfoBuilder.BuildForCompute(_context, translatedShader.Program.Info);
ShaderInfo info = ShaderInfoBuilder.BuildForCompute(
_context,
translatedShader.Program.Info,
computeState.GetLocalSize());
IProgram hostProgram = _context.Renderer.CreateProgram(shaderSourcesArray, info);
cpShader = new CachedShaderProgram(hostProgram, specState, translatedShader.Shader);
@ -425,7 +428,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
TranslatorContext lastInVertexPipeline = geometryToCompute ? translatorContexts[4] ?? currentStage : currentStage;
program = lastInVertexPipeline.GenerateVertexPassthroughForCompute();
(program, ShaderProgramInfo vacInfo) = lastInVertexPipeline.GenerateVertexPassthroughForCompute();
infoBuilder.AddStageInfoVac(vacInfo);
}
else
{
@ -530,7 +534,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
private ShaderAsCompute CreateHostVertexAsComputeProgram(ShaderProgram program, TranslatorContext context, bool tfEnabled)
{
ShaderSource source = new(program.Code, program.BinaryCode, ShaderStage.Compute, program.Language);
ShaderInfo info = ShaderInfoBuilder.BuildForVertexAsCompute(_context, program.Info, tfEnabled);
ShaderInfo info = ShaderInfoBuilder.BuildForVertexAsCompute(_context, program.Info, context.GetVertexAsComputeInfo(), tfEnabled);
return new(_context.Renderer.CreateProgram(new[] { source }, info), program.Info, context.GetResourceReservations());
}
@ -822,16 +826,20 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Creates shader translation options with the requested graphics API and flags.
/// The shader language is choosen based on the current configuration and graphics API.
/// The shader language is chosen based on the current configuration and graphics API.
/// </summary>
/// <param name="api">Target graphics API</param>
/// <param name="flags">Translation flags</param>
/// <returns>Translation options</returns>
private static TranslationOptions CreateTranslationOptions(TargetApi api, TranslationFlags flags)
{
TargetLanguage lang = GraphicsConfig.EnableSpirvCompilationOnVulkan && api == TargetApi.Vulkan
? TargetLanguage.Spirv
: TargetLanguage.Glsl;
TargetLanguage lang = api switch
{
TargetApi.OpenGL => TargetLanguage.Glsl,
TargetApi.Vulkan => GraphicsConfig.EnableSpirvCompilationOnVulkan ? TargetLanguage.Spirv : TargetLanguage.Glsl,
TargetApi.Metal => TargetLanguage.Msl,
_ => throw new NotImplementedException()
};
return new TranslationOptions(lang, api, flags);
}

View File

@ -22,6 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
ResourceStages.Geometry;
private readonly GpuContext _context;
private readonly ComputeSize _computeLocalSize;
private int _fragmentOutputMap;
@ -39,9 +40,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="context">GPU context that owns the shaders that will be added to the builder</param>
/// <param name="tfEnabled">Indicates if the graphics shader is used with transform feedback enabled</param>
/// <param name="vertexAsCompute">Indicates that the vertex shader will be emulated on a compute shader</param>
public ShaderInfoBuilder(GpuContext context, bool tfEnabled, bool vertexAsCompute = false)
/// <param name="computeLocalSize">Indicates the local thread size for a compute shader</param>
public ShaderInfoBuilder(GpuContext context, bool tfEnabled, bool vertexAsCompute = false, ComputeSize computeLocalSize = default)
{
_context = context;
_computeLocalSize = computeLocalSize;
_fragmentOutputMap = -1;
@ -95,7 +98,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
private void PopulateDescriptorAndUsages(ResourceStages stages, ResourceType type, int setIndex, int start, int count, bool write = false)
{
AddDescriptor(stages, type, setIndex, start, count);
AddUsage(stages, type, setIndex, start, count, write);
// AddUsage(stages, type, setIndex, start, count, write);
}
/// <summary>
@ -159,6 +162,25 @@ namespace Ryujinx.Graphics.Gpu.Shader
AddUsage(info.Images, stages, isImage: true);
}
public void AddStageInfoVac(ShaderProgramInfo info)
{
ResourceStages stages = info.Stage switch
{
ShaderStage.Compute => ResourceStages.Compute,
ShaderStage.Vertex => ResourceStages.Vertex,
ShaderStage.TessellationControl => ResourceStages.TessellationControl,
ShaderStage.TessellationEvaluation => ResourceStages.TessellationEvaluation,
ShaderStage.Geometry => ResourceStages.Geometry,
ShaderStage.Fragment => ResourceStages.Fragment,
_ => ResourceStages.None,
};
AddUsage(info.CBuffers, stages, isStorage: false);
AddUsage(info.SBuffers, stages, isStorage: true);
AddUsage(info.Textures, stages, isImage: false);
AddUsage(info.Images, stages, isImage: true);
}
/// <summary>
/// Adds a resource descriptor to the list of descriptors.
/// </summary>
@ -361,14 +383,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
ResourceLayout resourceLayout = new(descriptors.AsReadOnly(), usages.AsReadOnly());
if (pipeline.HasValue)
{
return new ShaderInfo(_fragmentOutputMap, resourceLayout, pipeline.Value, fromCache);
}
else
{
return new ShaderInfo(_fragmentOutputMap, resourceLayout, fromCache);
}
return new ShaderInfo(_fragmentOutputMap, resourceLayout, _computeLocalSize, pipeline, fromCache);
}
/// <summary>
@ -378,14 +393,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="programs">Shaders from the disk cache</param>
/// <param name="pipeline">Optional pipeline for background compilation</param>
/// <param name="tfEnabled">Indicates if the graphics shader is used with transform feedback enabled</param>
/// <param name="computeLocalSize">Compute local thread size</param>
/// <returns>Shader information</returns>
public static ShaderInfo BuildForCache(
GpuContext context,
IEnumerable<CachedShaderStage> programs,
ProgramPipelineState? pipeline,
bool tfEnabled)
bool tfEnabled,
ComputeSize computeLocalSize)
{
ShaderInfoBuilder builder = new(context, tfEnabled);
ShaderInfoBuilder builder = new(context, tfEnabled, computeLocalSize: computeLocalSize);
foreach (CachedShaderStage program in programs)
{
@ -403,11 +420,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
/// <param name="context">GPU context that owns the shader</param>
/// <param name="info">Compute shader information</param>
/// <param name="computeLocalSize">Compute local thread size</param>
/// <param name="fromCache">True if the compute shader comes from a disk cache, false otherwise</param>
/// <returns>Shader information</returns>
public static ShaderInfo BuildForCompute(GpuContext context, ShaderProgramInfo info, bool fromCache = false)
public static ShaderInfo BuildForCompute(GpuContext context, ShaderProgramInfo info, ComputeSize computeLocalSize, bool fromCache = false)
{
ShaderInfoBuilder builder = new(context, tfEnabled: false, vertexAsCompute: false);
ShaderInfoBuilder builder = new(context, tfEnabled: false, vertexAsCompute: false, computeLocalSize: computeLocalSize);
builder.AddStageInfo(info);
@ -422,10 +440,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="tfEnabled">Indicates if the graphics shader is used with transform feedback enabled</param>
/// <param name="fromCache">True if the compute shader comes from a disk cache, false otherwise</param>
/// <returns>Shader information</returns>
public static ShaderInfo BuildForVertexAsCompute(GpuContext context, ShaderProgramInfo info, bool tfEnabled, bool fromCache = false)
public static ShaderInfo BuildForVertexAsCompute(GpuContext context, ShaderProgramInfo info, ShaderProgramInfo info2, bool tfEnabled, bool fromCache = false)
{
ShaderInfoBuilder builder = new(context, tfEnabled, vertexAsCompute: true);
ShaderInfoBuilder builder = new(context, tfEnabled, vertexAsCompute: true, computeLocalSize: ComputeSize.VtgAsCompute);
builder.AddStageInfoVac(info2);
builder.AddStageInfo(info, vertexAsCompute: true);
return builder.Build(null, fromCache);

View File

@ -0,0 +1,30 @@
using SharpMetal;
using SharpMetal.ObjectiveCCore;
using SharpMetal.QuartzCore;
using System.Runtime.Versioning;
// ReSharper disable InconsistentNaming
namespace Ryujinx.Graphics.Metal.SharpMetalExtensions
{
[SupportedOSPlatform("macOS")]
public static class CAMetalLayerExtensions
{
private static readonly Selector sel_displaySyncEnabled = "displaySyncEnabled";
private static readonly Selector sel_setDisplaySyncEnabled = "setDisplaySyncEnabled:";
private static readonly Selector sel_developerHUDProperties = "developerHUDProperties";
private static readonly Selector sel_setDeveloperHUDProperties = "setDeveloperHUDProperties:";
public static bool IsDisplaySyncEnabled(this CAMetalLayer metalLayer)
=> ObjectiveCRuntime.bool_objc_msgSend(metalLayer.NativePtr, sel_displaySyncEnabled);
public static void SetDisplaySyncEnabled(this CAMetalLayer metalLayer, bool enabled)
=> ObjectiveCRuntime.objc_msgSend(metalLayer.NativePtr, sel_setDisplaySyncEnabled, enabled);
public static nint GetDeveloperHudProperties(this CAMetalLayer metalLayer)
=> ObjectiveCRuntime.IntPtr_objc_msgSend(metalLayer.NativePtr, sel_developerHUDProperties);
public static void SetDeveloperHudProperties(this CAMetalLayer metalLayer, nint dictionaryPointer)
=> ObjectiveCRuntime.objc_msgSend(metalLayer.NativePtr, sel_setDeveloperHUDProperties, dictionaryPointer);
}
}

View File

@ -0,0 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="SharpMetal" />
</ItemGroup>
</Project>

View File

@ -0,0 +1,146 @@
using System;
using System.Diagnostics;
using System.Runtime.Versioning;
using System.Threading;
namespace Ryujinx.Graphics.Metal
{
interface IAuto
{
bool HasCommandBufferDependency(CommandBufferScoped cbs);
void IncrementReferenceCount();
void DecrementReferenceCount(int cbIndex);
void DecrementReferenceCount();
}
interface IAutoPrivate : IAuto
{
void AddCommandBufferDependencies(CommandBufferScoped cbs);
}
[SupportedOSPlatform("macos")]
class Auto<T> : IAutoPrivate, IDisposable where T : IDisposable
{
private int _referenceCount;
private T _value;
private readonly BitMap _cbOwnership;
private readonly MultiFenceHolder _waitable;
private bool _disposed;
private bool _destroyed;
public Auto(T value)
{
_referenceCount = 1;
_value = value;
_cbOwnership = new BitMap(CommandBufferPool.MaxCommandBuffers);
}
public Auto(T value, MultiFenceHolder waitable) : this(value)
{
_waitable = waitable;
}
public T Get(CommandBufferScoped cbs, int offset, int size, bool write = false)
{
_waitable?.AddBufferUse(cbs.CommandBufferIndex, offset, size, write);
return Get(cbs);
}
public T GetUnsafe()
{
return _value;
}
public T Get(CommandBufferScoped cbs)
{
if (!_destroyed)
{
AddCommandBufferDependencies(cbs);
}
return _value;
}
public bool HasCommandBufferDependency(CommandBufferScoped cbs)
{
return _cbOwnership.IsSet(cbs.CommandBufferIndex);
}
public bool HasRentedCommandBufferDependency(CommandBufferPool cbp)
{
return _cbOwnership.AnySet();
}
public void AddCommandBufferDependencies(CommandBufferScoped cbs)
{
// We don't want to add a reference to this object to the command buffer
// more than once, so if we detect that the command buffer already has ownership
// of this object, then we can just return without doing anything else.
if (_cbOwnership.Set(cbs.CommandBufferIndex))
{
if (_waitable != null)
{
cbs.AddWaitable(_waitable);
}
cbs.AddDependant(this);
}
}
public bool TryIncrementReferenceCount()
{
int lastValue;
do
{
lastValue = _referenceCount;
if (lastValue == 0)
{
return false;
}
}
while (Interlocked.CompareExchange(ref _referenceCount, lastValue + 1, lastValue) != lastValue);
return true;
}
public void IncrementReferenceCount()
{
if (Interlocked.Increment(ref _referenceCount) == 1)
{
Interlocked.Decrement(ref _referenceCount);
throw new InvalidOperationException("Attempted to increment the reference count of an object that was already destroyed.");
}
}
public void DecrementReferenceCount(int cbIndex)
{
_cbOwnership.Clear(cbIndex);
DecrementReferenceCount();
}
public void DecrementReferenceCount()
{
if (Interlocked.Decrement(ref _referenceCount) == 0)
{
_value.Dispose();
_value = default;
_destroyed = true;
}
Debug.Assert(_referenceCount >= 0);
}
public void Dispose()
{
if (!_disposed)
{
DecrementReferenceCount();
_disposed = true;
}
}
}
}

View File

@ -0,0 +1,107 @@
using SharpMetal.Metal;
using System;
using System.Collections.Generic;
using System.Runtime.Versioning;
using System.Threading;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
class BackgroundResource : IDisposable
{
private readonly MetalRenderer _renderer;
private CommandBufferPool _pool;
private PersistentFlushBuffer _flushBuffer;
public BackgroundResource(MetalRenderer renderer)
{
_renderer = renderer;
}
public CommandBufferPool GetPool()
{
if (_pool == null)
{
MTLCommandQueue queue = _renderer.BackgroundQueue;
_pool = new CommandBufferPool(queue, true);
_pool.Initialize(null); // TODO: Proper encoder factory for background render/compute
}
return _pool;
}
public PersistentFlushBuffer GetFlushBuffer()
{
_flushBuffer ??= new PersistentFlushBuffer(_renderer);
return _flushBuffer;
}
public void Dispose()
{
_pool?.Dispose();
_flushBuffer?.Dispose();
}
}
[SupportedOSPlatform("macos")]
class BackgroundResources : IDisposable
{
private readonly MetalRenderer _renderer;
private readonly Dictionary<Thread, BackgroundResource> _resources;
public BackgroundResources(MetalRenderer renderer)
{
_renderer = renderer;
_resources = new Dictionary<Thread, BackgroundResource>();
}
private void Cleanup()
{
lock (_resources)
{
foreach (KeyValuePair<Thread, BackgroundResource> tuple in _resources)
{
if (!tuple.Key.IsAlive)
{
tuple.Value.Dispose();
_resources.Remove(tuple.Key);
}
}
}
}
public BackgroundResource Get()
{
Thread thread = Thread.CurrentThread;
lock (_resources)
{
if (!_resources.TryGetValue(thread, out BackgroundResource resource))
{
Cleanup();
resource = new BackgroundResource(_renderer);
_resources[thread] = resource;
}
return resource;
}
}
public void Dispose()
{
lock (_resources)
{
foreach (var resource in _resources.Values)
{
resource.Dispose();
}
}
}
}
}

View File

@ -0,0 +1,157 @@
namespace Ryujinx.Graphics.Metal
{
readonly struct BitMap
{
public const int IntSize = 64;
private const int IntShift = 6;
private const int IntMask = IntSize - 1;
private readonly long[] _masks;
public BitMap(int count)
{
_masks = new long[(count + IntMask) / IntSize];
}
public bool AnySet()
{
for (int i = 0; i < _masks.Length; i++)
{
if (_masks[i] != 0)
{
return true;
}
}
return false;
}
public bool IsSet(int bit)
{
int wordIndex = bit >> IntShift;
int wordBit = bit & IntMask;
long wordMask = 1L << wordBit;
return (_masks[wordIndex] & wordMask) != 0;
}
public bool IsSet(int start, int end)
{
if (start == end)
{
return IsSet(start);
}
int startIndex = start >> IntShift;
int startBit = start & IntMask;
long startMask = -1L << startBit;
int endIndex = end >> IntShift;
int endBit = end & IntMask;
long endMask = (long)(ulong.MaxValue >> (IntMask - endBit));
if (startIndex == endIndex)
{
return (_masks[startIndex] & startMask & endMask) != 0;
}
if ((_masks[startIndex] & startMask) != 0)
{
return true;
}
for (int i = startIndex + 1; i < endIndex; i++)
{
if (_masks[i] != 0)
{
return true;
}
}
if ((_masks[endIndex] & endMask) != 0)
{
return true;
}
return false;
}
public bool Set(int bit)
{
int wordIndex = bit >> IntShift;
int wordBit = bit & IntMask;
long wordMask = 1L << wordBit;
if ((_masks[wordIndex] & wordMask) != 0)
{
return false;
}
_masks[wordIndex] |= wordMask;
return true;
}
public void SetRange(int start, int end)
{
if (start == end)
{
Set(start);
return;
}
int startIndex = start >> IntShift;
int startBit = start & IntMask;
long startMask = -1L << startBit;
int endIndex = end >> IntShift;
int endBit = end & IntMask;
long endMask = (long)(ulong.MaxValue >> (IntMask - endBit));
if (startIndex == endIndex)
{
_masks[startIndex] |= startMask & endMask;
}
else
{
_masks[startIndex] |= startMask;
for (int i = startIndex + 1; i < endIndex; i++)
{
_masks[i] |= -1;
}
_masks[endIndex] |= endMask;
}
}
public void Clear(int bit)
{
int wordIndex = bit >> IntShift;
int wordBit = bit & IntMask;
long wordMask = 1L << wordBit;
_masks[wordIndex] &= ~wordMask;
}
public void Clear()
{
for (int i = 0; i < _masks.Length; i++)
{
_masks[i] = 0;
}
}
public void ClearInt(int start, int end)
{
for (int i = start; i <= end; i++)
{
_masks[i] = 0;
}
}
}
}

View File

@ -0,0 +1,385 @@
using Ryujinx.Graphics.GAL;
using SharpMetal.Metal;
using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Threading;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
class BufferHolder : IDisposable
{
private CacheByRange<BufferHolder> _cachedConvertedBuffers;
public int Size { get; }
private readonly IntPtr _map;
private readonly MetalRenderer _renderer;
private readonly Pipeline _pipeline;
private readonly MultiFenceHolder _waitable;
private readonly Auto<DisposableBuffer> _buffer;
private readonly ReaderWriterLockSlim _flushLock;
private FenceHolder _flushFence;
private int _flushWaiting;
public BufferHolder(MetalRenderer renderer, Pipeline pipeline, MTLBuffer buffer, int size)
{
_renderer = renderer;
_pipeline = pipeline;
_map = buffer.Contents;
_waitable = new MultiFenceHolder(size);
_buffer = new Auto<DisposableBuffer>(new(buffer), _waitable);
_flushLock = new ReaderWriterLockSlim();
Size = size;
}
public Auto<DisposableBuffer> GetBuffer()
{
return _buffer;
}
public Auto<DisposableBuffer> GetBuffer(bool isWrite)
{
if (isWrite)
{
SignalWrite(0, Size);
}
return _buffer;
}
public Auto<DisposableBuffer> GetBuffer(int offset, int size, bool isWrite)
{
if (isWrite)
{
SignalWrite(offset, size);
}
return _buffer;
}
public void SignalWrite(int offset, int size)
{
if (offset == 0 && size == Size)
{
_cachedConvertedBuffers.Clear();
}
else
{
_cachedConvertedBuffers.ClearRange(offset, size);
}
}
private void ClearFlushFence()
{
// Assumes _flushLock is held as writer.
if (_flushFence != null)
{
if (_flushWaiting == 0)
{
_flushFence.Put();
}
_flushFence = null;
}
}
private void WaitForFlushFence()
{
if (_flushFence == null)
{
return;
}
// If storage has changed, make sure the fence has been reached so that the data is in place.
_flushLock.ExitReadLock();
_flushLock.EnterWriteLock();
if (_flushFence != null)
{
var fence = _flushFence;
Interlocked.Increment(ref _flushWaiting);
// Don't wait in the lock.
_flushLock.ExitWriteLock();
fence.Wait();
_flushLock.EnterWriteLock();
if (Interlocked.Decrement(ref _flushWaiting) == 0)
{
fence.Put();
}
_flushFence = null;
}
// Assumes the _flushLock is held as reader, returns in same state.
_flushLock.ExitWriteLock();
_flushLock.EnterReadLock();
}
public PinnedSpan<byte> GetData(int offset, int size)
{
_flushLock.EnterReadLock();
WaitForFlushFence();
Span<byte> result;
if (_map != IntPtr.Zero)
{
result = GetDataStorage(offset, size);
// Need to be careful here, the buffer can't be unmapped while the data is being used.
_buffer.IncrementReferenceCount();
_flushLock.ExitReadLock();
return PinnedSpan<byte>.UnsafeFromSpan(result, _buffer.DecrementReferenceCount);
}
throw new InvalidOperationException("The buffer is not mapped");
}
public unsafe Span<byte> GetDataStorage(int offset, int size)
{
int mappingSize = Math.Min(size, Size - offset);
if (_map != IntPtr.Zero)
{
return new Span<byte>((void*)(_map + offset), mappingSize);
}
throw new InvalidOperationException("The buffer is not mapped.");
}
public unsafe void SetData(int offset, ReadOnlySpan<byte> data, CommandBufferScoped? cbs = null, bool allowCbsWait = true)
{
int dataSize = Math.Min(data.Length, Size - offset);
if (dataSize == 0)
{
return;
}
if (_map != IntPtr.Zero)
{
// If persistently mapped, set the data directly if the buffer is not currently in use.
bool isRented = _buffer.HasRentedCommandBufferDependency(_renderer.CommandBufferPool);
// If the buffer is rented, take a little more time and check if the use overlaps this handle.
bool needsFlush = isRented && _waitable.IsBufferRangeInUse(offset, dataSize, false);
if (!needsFlush)
{
WaitForFences(offset, dataSize);
data[..dataSize].CopyTo(new Span<byte>((void*)(_map + offset), dataSize));
SignalWrite(offset, dataSize);
return;
}
}
if (cbs != null &&
cbs.Value.Encoders.CurrentEncoderType == EncoderType.Render &&
!(_buffer.HasCommandBufferDependency(cbs.Value) &&
_waitable.IsBufferRangeInUse(cbs.Value.CommandBufferIndex, offset, dataSize)))
{
// If the buffer hasn't been used on the command buffer yet, try to preload the data.
// This avoids ending and beginning render passes on each buffer data upload.
cbs = _pipeline.GetPreloadCommandBuffer();
}
if (allowCbsWait)
{
_renderer.BufferManager.StagingBuffer.PushData(_renderer.CommandBufferPool, cbs, this, offset, data);
}
else
{
bool rentCbs = cbs == null;
if (rentCbs)
{
cbs = _renderer.CommandBufferPool.Rent();
}
if (!_renderer.BufferManager.StagingBuffer.TryPushData(cbs.Value, this, offset, data))
{
// Need to do a slow upload.
BufferHolder srcHolder = _renderer.BufferManager.Create(dataSize);
srcHolder.SetDataUnchecked(0, data);
var srcBuffer = srcHolder.GetBuffer();
var dstBuffer = this.GetBuffer(true);
Copy(cbs.Value, srcBuffer, dstBuffer, 0, offset, dataSize);
srcHolder.Dispose();
}
if (rentCbs)
{
cbs.Value.Dispose();
}
}
}
public unsafe void SetDataUnchecked(int offset, ReadOnlySpan<byte> data)
{
int dataSize = Math.Min(data.Length, Size - offset);
if (dataSize == 0)
{
return;
}
if (_map != IntPtr.Zero)
{
data[..dataSize].CopyTo(new Span<byte>((void*)(_map + offset), dataSize));
}
}
public void SetDataUnchecked<T>(int offset, ReadOnlySpan<T> data) where T : unmanaged
{
SetDataUnchecked(offset, MemoryMarshal.AsBytes(data));
}
public static void Copy(
CommandBufferScoped cbs,
Auto<DisposableBuffer> src,
Auto<DisposableBuffer> dst,
int srcOffset,
int dstOffset,
int size,
bool registerSrcUsage = true)
{
var srcBuffer = registerSrcUsage ? src.Get(cbs, srcOffset, size).Value : src.GetUnsafe().Value;
var dstbuffer = dst.Get(cbs, dstOffset, size, true).Value;
cbs.Encoders.EnsureBlitEncoder().CopyFromBuffer(
srcBuffer,
(ulong)srcOffset,
dstbuffer,
(ulong)dstOffset,
(ulong)size);
}
public void WaitForFences()
{
_waitable.WaitForFences();
}
public void WaitForFences(int offset, int size)
{
_waitable.WaitForFences(offset, size);
}
private bool BoundToRange(int offset, ref int size)
{
if (offset >= Size)
{
return false;
}
size = Math.Min(Size - offset, size);
return true;
}
public Auto<DisposableBuffer> GetBufferI8ToI16(CommandBufferScoped cbs, int offset, int size)
{
if (!BoundToRange(offset, ref size))
{
return null;
}
var key = new I8ToI16CacheKey(_renderer);
if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))
{
holder = _renderer.BufferManager.Create((size * 2 + 3) & ~3);
_renderer.HelperShader.ConvertI8ToI16(cbs, this, holder, offset, size);
key.SetBuffer(holder.GetBuffer());
_cachedConvertedBuffers.Add(offset, size, key, holder);
}
return holder.GetBuffer();
}
public Auto<DisposableBuffer> GetBufferTopologyConversion(CommandBufferScoped cbs, int offset, int size, IndexBufferPattern pattern, int indexSize)
{
if (!BoundToRange(offset, ref size))
{
return null;
}
var key = new TopologyConversionCacheKey(_renderer, pattern, indexSize);
if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))
{
// The destination index size is always I32.
int indexCount = size / indexSize;
int convertedCount = pattern.GetConvertedCount(indexCount);
holder = _renderer.BufferManager.Create(convertedCount * 4);
_renderer.HelperShader.ConvertIndexBuffer(cbs, this, holder, pattern, indexSize, offset, indexCount);
key.SetBuffer(holder.GetBuffer());
_cachedConvertedBuffers.Add(offset, size, key, holder);
}
return holder.GetBuffer();
}
public bool TryGetCachedConvertedBuffer(int offset, int size, ICacheKey key, out BufferHolder holder)
{
return _cachedConvertedBuffers.TryGetValue(offset, size, key, out holder);
}
public void AddCachedConvertedBuffer(int offset, int size, ICacheKey key, BufferHolder holder)
{
_cachedConvertedBuffers.Add(offset, size, key, holder);
}
public void AddCachedConvertedBufferDependency(int offset, int size, ICacheKey key, Dependency dependency)
{
_cachedConvertedBuffers.AddDependency(offset, size, key, dependency);
}
public void RemoveCachedConvertedBuffer(int offset, int size, ICacheKey key)
{
_cachedConvertedBuffers.Remove(offset, size, key);
}
public void Dispose()
{
_pipeline.FlushCommandsIfWeightExceeding(_buffer, (ulong)Size);
_buffer.Dispose();
_cachedConvertedBuffers.Dispose();
_flushLock.EnterWriteLock();
ClearFlushFence();
_flushLock.ExitWriteLock();
}
}
}

View File

@ -0,0 +1,237 @@
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using SharpMetal.Metal;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
readonly struct ScopedTemporaryBuffer : IDisposable
{
private readonly BufferManager _bufferManager;
private readonly bool _isReserved;
public readonly BufferRange Range;
public readonly BufferHolder Holder;
public BufferHandle Handle => Range.Handle;
public int Offset => Range.Offset;
public ScopedTemporaryBuffer(BufferManager bufferManager, BufferHolder holder, BufferHandle handle, int offset, int size, bool isReserved)
{
_bufferManager = bufferManager;
Range = new BufferRange(handle, offset, size);
Holder = holder;
_isReserved = isReserved;
}
public void Dispose()
{
if (!_isReserved)
{
_bufferManager.Delete(Range.Handle);
}
}
}
[SupportedOSPlatform("macos")]
class BufferManager : IDisposable
{
private readonly IdList<BufferHolder> _buffers;
private readonly MTLDevice _device;
private readonly MetalRenderer _renderer;
private readonly Pipeline _pipeline;
public int BufferCount { get; private set; }
public StagingBuffer StagingBuffer { get; }
public BufferManager(MTLDevice device, MetalRenderer renderer, Pipeline pipeline)
{
_device = device;
_renderer = renderer;
_pipeline = pipeline;
_buffers = new IdList<BufferHolder>();
StagingBuffer = new StagingBuffer(_renderer, this);
}
public BufferHandle Create(nint pointer, int size)
{
// TODO: This is the wrong Metal method, we need no-copy which SharpMetal isn't giving us.
var buffer = _device.NewBuffer(pointer, (ulong)size, MTLResourceOptions.ResourceStorageModeShared);
if (buffer == IntPtr.Zero)
{
Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create buffer with size 0x{size:X}, and pointer 0x{pointer:X}.");
return BufferHandle.Null;
}
var holder = new BufferHolder(_renderer, _pipeline, buffer, size);
BufferCount++;
ulong handle64 = (uint)_buffers.Add(holder);
return Unsafe.As<ulong, BufferHandle>(ref handle64);
}
public BufferHandle CreateWithHandle(int size)
{
return CreateWithHandle(size, out _);
}
public BufferHandle CreateWithHandle(int size, out BufferHolder holder)
{
holder = Create(size);
if (holder == null)
{
return BufferHandle.Null;
}
BufferCount++;
ulong handle64 = (uint)_buffers.Add(holder);
return Unsafe.As<ulong, BufferHandle>(ref handle64);
}
public ScopedTemporaryBuffer ReserveOrCreate(CommandBufferScoped cbs, int size)
{
StagingBufferReserved? result = StagingBuffer.TryReserveData(cbs, size);
if (result.HasValue)
{
return new ScopedTemporaryBuffer(this, result.Value.Buffer, StagingBuffer.Handle, result.Value.Offset, result.Value.Size, true);
}
else
{
// Create a temporary buffer.
BufferHandle handle = CreateWithHandle(size, out BufferHolder holder);
return new ScopedTemporaryBuffer(this, holder, handle, 0, size, false);
}
}
public BufferHolder Create(int size)
{
var buffer = _device.NewBuffer((ulong)size, MTLResourceOptions.ResourceStorageModeShared);
if (buffer != IntPtr.Zero)
{
return new BufferHolder(_renderer, _pipeline, buffer, size);
}
Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create buffer with size 0x{size:X}.");
return null;
}
public Auto<DisposableBuffer> GetBuffer(BufferHandle handle, bool isWrite, out int size)
{
if (TryGetBuffer(handle, out var holder))
{
size = holder.Size;
return holder.GetBuffer(isWrite);
}
size = 0;
return null;
}
public Auto<DisposableBuffer> GetBuffer(BufferHandle handle, int offset, int size, bool isWrite)
{
if (TryGetBuffer(handle, out var holder))
{
return holder.GetBuffer(offset, size, isWrite);
}
return null;
}
public Auto<DisposableBuffer> GetBuffer(BufferHandle handle, bool isWrite)
{
if (TryGetBuffer(handle, out var holder))
{
return holder.GetBuffer(isWrite);
}
return null;
}
public Auto<DisposableBuffer> GetBufferI8ToI16(CommandBufferScoped cbs, BufferHandle handle, int offset, int size)
{
if (TryGetBuffer(handle, out var holder))
{
return holder.GetBufferI8ToI16(cbs, offset, size);
}
return null;
}
public Auto<DisposableBuffer> GetBufferTopologyConversion(CommandBufferScoped cbs, BufferHandle handle, int offset, int size, IndexBufferPattern pattern, int indexSize)
{
if (TryGetBuffer(handle, out var holder))
{
return holder.GetBufferTopologyConversion(cbs, offset, size, pattern, indexSize);
}
return null;
}
public PinnedSpan<byte> GetData(BufferHandle handle, int offset, int size)
{
if (TryGetBuffer(handle, out var holder))
{
return holder.GetData(offset, size);
}
return new PinnedSpan<byte>();
}
public void SetData<T>(BufferHandle handle, int offset, ReadOnlySpan<T> data) where T : unmanaged
{
SetData(handle, offset, MemoryMarshal.Cast<T, byte>(data), null);
}
public void SetData(BufferHandle handle, int offset, ReadOnlySpan<byte> data, CommandBufferScoped? cbs)
{
if (TryGetBuffer(handle, out var holder))
{
holder.SetData(offset, data, cbs);
}
}
public void Delete(BufferHandle handle)
{
if (TryGetBuffer(handle, out var holder))
{
holder.Dispose();
_buffers.Remove((int)Unsafe.As<BufferHandle, ulong>(ref handle));
}
}
private bool TryGetBuffer(BufferHandle handle, out BufferHolder holder)
{
return _buffers.TryGetValue((int)Unsafe.As<BufferHandle, ulong>(ref handle), out holder);
}
public void Dispose()
{
StagingBuffer.Dispose();
foreach (var buffer in _buffers)
{
buffer.Dispose();
}
}
}
}

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using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
internal class BufferUsageBitmap
{
private readonly BitMap _bitmap;
private readonly int _size;
private readonly int _granularity;
private readonly int _bits;
private readonly int _writeBitOffset;
private readonly int _intsPerCb;
private readonly int _bitsPerCb;
public BufferUsageBitmap(int size, int granularity)
{
_size = size;
_granularity = granularity;
// There are two sets of bits - one for read tracking, and the other for write.
int bits = (size + (granularity - 1)) / granularity;
_writeBitOffset = bits;
_bits = bits << 1;
_intsPerCb = (_bits + (BitMap.IntSize - 1)) / BitMap.IntSize;
_bitsPerCb = _intsPerCb * BitMap.IntSize;
_bitmap = new BitMap(_bitsPerCb * CommandBufferPool.MaxCommandBuffers);
}
public void Add(int cbIndex, int offset, int size, bool write)
{
if (size == 0)
{
return;
}
// Some usages can be out of bounds (vertex buffer on amd), so bound if necessary.
if (offset + size > _size)
{
size = _size - offset;
}
int cbBase = cbIndex * _bitsPerCb + (write ? _writeBitOffset : 0);
int start = cbBase + offset / _granularity;
int end = cbBase + (offset + size - 1) / _granularity;
_bitmap.SetRange(start, end);
}
public bool OverlapsWith(int cbIndex, int offset, int size, bool write = false)
{
if (size == 0)
{
return false;
}
int cbBase = cbIndex * _bitsPerCb + (write ? _writeBitOffset : 0);
int start = cbBase + offset / _granularity;
int end = cbBase + (offset + size - 1) / _granularity;
return _bitmap.IsSet(start, end);
}
public bool OverlapsWith(int offset, int size, bool write)
{
for (int i = 0; i < CommandBufferPool.MaxCommandBuffers; i++)
{
if (OverlapsWith(i, offset, size, write))
{
return true;
}
}
return false;
}
public void Clear(int cbIndex)
{
_bitmap.ClearInt(cbIndex * _intsPerCb, (cbIndex + 1) * _intsPerCb - 1);
}
}
}

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using System;
using System.Collections.Generic;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
interface ICacheKey : IDisposable
{
bool KeyEqual(ICacheKey other);
}
[SupportedOSPlatform("macos")]
struct I8ToI16CacheKey : ICacheKey
{
// Used to notify the pipeline that bindings have invalidated on dispose.
// private readonly MetalRenderer _renderer;
// private Auto<DisposableBuffer> _buffer;
public I8ToI16CacheKey(MetalRenderer renderer)
{
// _renderer = renderer;
// _buffer = null;
}
public readonly bool KeyEqual(ICacheKey other)
{
return other is I8ToI16CacheKey;
}
public readonly void SetBuffer(Auto<DisposableBuffer> buffer)
{
// _buffer = buffer;
}
public readonly void Dispose()
{
// TODO: Tell pipeline buffer is dirty!
// _renderer.PipelineInternal.DirtyIndexBuffer(_buffer);
}
}
[SupportedOSPlatform("macos")]
readonly struct TopologyConversionCacheKey : ICacheKey
{
private readonly IndexBufferPattern _pattern;
private readonly int _indexSize;
// Used to notify the pipeline that bindings have invalidated on dispose.
// private readonly MetalRenderer _renderer;
// private Auto<DisposableBuffer> _buffer;
public TopologyConversionCacheKey(MetalRenderer renderer, IndexBufferPattern pattern, int indexSize)
{
// _renderer = renderer;
// _buffer = null;
_pattern = pattern;
_indexSize = indexSize;
}
public readonly bool KeyEqual(ICacheKey other)
{
return other is TopologyConversionCacheKey entry &&
entry._pattern == _pattern &&
entry._indexSize == _indexSize;
}
public void SetBuffer(Auto<DisposableBuffer> buffer)
{
// _buffer = buffer;
}
public readonly void Dispose()
{
// TODO: Tell pipeline buffer is dirty!
// _renderer.PipelineInternal.DirtyVertexBuffer(_buffer);
}
}
[SupportedOSPlatform("macos")]
readonly struct Dependency
{
private readonly BufferHolder _buffer;
private readonly int _offset;
private readonly int _size;
private readonly ICacheKey _key;
public Dependency(BufferHolder buffer, int offset, int size, ICacheKey key)
{
_buffer = buffer;
_offset = offset;
_size = size;
_key = key;
}
public void RemoveFromOwner()
{
_buffer.RemoveCachedConvertedBuffer(_offset, _size, _key);
}
}
[SupportedOSPlatform("macos")]
struct CacheByRange<T> where T : IDisposable
{
private struct Entry
{
public readonly ICacheKey Key;
public readonly T Value;
public List<Dependency> DependencyList;
public Entry(ICacheKey key, T value)
{
Key = key;
Value = value;
DependencyList = null;
}
public readonly void InvalidateDependencies()
{
if (DependencyList != null)
{
foreach (Dependency dependency in DependencyList)
{
dependency.RemoveFromOwner();
}
DependencyList.Clear();
}
}
}
private Dictionary<ulong, List<Entry>> _ranges;
public void Add(int offset, int size, ICacheKey key, T value)
{
List<Entry> entries = GetEntries(offset, size);
entries.Add(new Entry(key, value));
}
public void AddDependency(int offset, int size, ICacheKey key, Dependency dependency)
{
List<Entry> entries = GetEntries(offset, size);
for (int i = 0; i < entries.Count; i++)
{
Entry entry = entries[i];
if (entry.Key.KeyEqual(key))
{
if (entry.DependencyList == null)
{
entry.DependencyList = new List<Dependency>();
entries[i] = entry;
}
entry.DependencyList.Add(dependency);
break;
}
}
}
public void Remove(int offset, int size, ICacheKey key)
{
List<Entry> entries = GetEntries(offset, size);
for (int i = 0; i < entries.Count; i++)
{
Entry entry = entries[i];
if (entry.Key.KeyEqual(key))
{
entries.RemoveAt(i--);
DestroyEntry(entry);
}
}
if (entries.Count == 0)
{
_ranges.Remove(PackRange(offset, size));
}
}
public bool TryGetValue(int offset, int size, ICacheKey key, out T value)
{
List<Entry> entries = GetEntries(offset, size);
foreach (Entry entry in entries)
{
if (entry.Key.KeyEqual(key))
{
value = entry.Value;
return true;
}
}
value = default;
return false;
}
public void Clear()
{
if (_ranges != null)
{
foreach (List<Entry> entries in _ranges.Values)
{
foreach (Entry entry in entries)
{
DestroyEntry(entry);
}
}
_ranges.Clear();
_ranges = null;
}
}
public readonly void ClearRange(int offset, int size)
{
if (_ranges != null && _ranges.Count > 0)
{
int end = offset + size;
List<ulong> toRemove = null;
foreach (KeyValuePair<ulong, List<Entry>> range in _ranges)
{
(int rOffset, int rSize) = UnpackRange(range.Key);
int rEnd = rOffset + rSize;
if (rEnd > offset && rOffset < end)
{
List<Entry> entries = range.Value;
foreach (Entry entry in entries)
{
DestroyEntry(entry);
}
(toRemove ??= new List<ulong>()).Add(range.Key);
}
}
if (toRemove != null)
{
foreach (ulong range in toRemove)
{
_ranges.Remove(range);
}
}
}
}
private List<Entry> GetEntries(int offset, int size)
{
_ranges ??= new Dictionary<ulong, List<Entry>>();
ulong key = PackRange(offset, size);
if (!_ranges.TryGetValue(key, out List<Entry> value))
{
value = new List<Entry>();
_ranges.Add(key, value);
}
return value;
}
private static void DestroyEntry(Entry entry)
{
entry.Key.Dispose();
entry.Value?.Dispose();
entry.InvalidateDependencies();
}
private static ulong PackRange(int offset, int size)
{
return (uint)offset | ((ulong)size << 32);
}
private static (int offset, int size) UnpackRange(ulong range)
{
return ((int)range, (int)(range >> 32));
}
public void Dispose()
{
Clear();
}
}
}

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using Ryujinx.Graphics.Metal;
using SharpMetal.Metal;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
interface IEncoderFactory
{
MTLRenderCommandEncoder CreateRenderCommandEncoder();
MTLComputeCommandEncoder CreateComputeCommandEncoder();
}
/// <summary>
/// Tracks active encoder object for a command buffer.
/// </summary>
[SupportedOSPlatform("macos")]
class CommandBufferEncoder
{
public EncoderType CurrentEncoderType { get; private set; } = EncoderType.None;
public MTLBlitCommandEncoder BlitEncoder => new(CurrentEncoder.Value);
public MTLComputeCommandEncoder ComputeEncoder => new(CurrentEncoder.Value);
public MTLRenderCommandEncoder RenderEncoder => new(CurrentEncoder.Value);
internal MTLCommandEncoder? CurrentEncoder { get; private set; }
private MTLCommandBuffer _commandBuffer;
private IEncoderFactory _encoderFactory;
public void Initialize(MTLCommandBuffer commandBuffer, IEncoderFactory encoderFactory)
{
_commandBuffer = commandBuffer;
_encoderFactory = encoderFactory;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public MTLRenderCommandEncoder EnsureRenderEncoder()
{
if (CurrentEncoderType != EncoderType.Render)
{
return BeginRenderPass();
}
return RenderEncoder;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public MTLBlitCommandEncoder EnsureBlitEncoder()
{
if (CurrentEncoderType != EncoderType.Blit)
{
return BeginBlitPass();
}
return BlitEncoder;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public MTLComputeCommandEncoder EnsureComputeEncoder()
{
if (CurrentEncoderType != EncoderType.Compute)
{
return BeginComputePass();
}
return ComputeEncoder;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryGetRenderEncoder(out MTLRenderCommandEncoder encoder)
{
if (CurrentEncoderType != EncoderType.Render)
{
encoder = default;
return false;
}
encoder = RenderEncoder;
return true;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryGetBlitEncoder(out MTLBlitCommandEncoder encoder)
{
if (CurrentEncoderType != EncoderType.Blit)
{
encoder = default;
return false;
}
encoder = BlitEncoder;
return true;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryGetComputeEncoder(out MTLComputeCommandEncoder encoder)
{
if (CurrentEncoderType != EncoderType.Compute)
{
encoder = default;
return false;
}
encoder = ComputeEncoder;
return true;
}
public void EndCurrentPass()
{
if (CurrentEncoder != null)
{
switch (CurrentEncoderType)
{
case EncoderType.Blit:
BlitEncoder.EndEncoding();
CurrentEncoder = null;
break;
case EncoderType.Compute:
ComputeEncoder.EndEncoding();
CurrentEncoder = null;
break;
case EncoderType.Render:
RenderEncoder.EndEncoding();
CurrentEncoder = null;
break;
default:
throw new InvalidOperationException();
}
CurrentEncoderType = EncoderType.None;
}
}
private MTLRenderCommandEncoder BeginRenderPass()
{
EndCurrentPass();
var renderCommandEncoder = _encoderFactory.CreateRenderCommandEncoder();
CurrentEncoder = renderCommandEncoder;
CurrentEncoderType = EncoderType.Render;
return renderCommandEncoder;
}
private MTLBlitCommandEncoder BeginBlitPass()
{
EndCurrentPass();
using var descriptor = new MTLBlitPassDescriptor();
var blitCommandEncoder = _commandBuffer.BlitCommandEncoder(descriptor);
CurrentEncoder = blitCommandEncoder;
CurrentEncoderType = EncoderType.Blit;
return blitCommandEncoder;
}
private MTLComputeCommandEncoder BeginComputePass()
{
EndCurrentPass();
var computeCommandEncoder = _encoderFactory.CreateComputeCommandEncoder();
CurrentEncoder = computeCommandEncoder;
CurrentEncoderType = EncoderType.Compute;
return computeCommandEncoder;
}
}

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using SharpMetal.Metal;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.Versioning;
using System.Threading;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
class CommandBufferPool : IDisposable
{
public const int MaxCommandBuffers = 16;
private readonly int _totalCommandBuffers;
private readonly int _totalCommandBuffersMask;
private readonly MTLCommandQueue _queue;
private readonly Thread _owner;
private IEncoderFactory _defaultEncoderFactory;
public bool OwnedByCurrentThread => _owner == Thread.CurrentThread;
[SupportedOSPlatform("macos")]
private struct ReservedCommandBuffer
{
public bool InUse;
public bool InConsumption;
public int SubmissionCount;
public MTLCommandBuffer CommandBuffer;
public CommandBufferEncoder Encoders;
public FenceHolder Fence;
public List<IAuto> Dependants;
public List<MultiFenceHolder> Waitables;
public void Use(MTLCommandQueue queue, IEncoderFactory stateManager)
{
MTLCommandBufferDescriptor descriptor = new();
#if DEBUG
descriptor.ErrorOptions = MTLCommandBufferErrorOption.EncoderExecutionStatus;
#endif
CommandBuffer = queue.CommandBuffer(descriptor);
Fence = new FenceHolder(CommandBuffer);
Encoders.Initialize(CommandBuffer, stateManager);
InUse = true;
}
public void Initialize()
{
Dependants = new List<IAuto>();
Waitables = new List<MultiFenceHolder>();
Encoders = new CommandBufferEncoder();
}
}
private readonly ReservedCommandBuffer[] _commandBuffers;
private readonly int[] _queuedIndexes;
private int _queuedIndexesPtr;
private int _queuedCount;
private int _inUseCount;
public CommandBufferPool(MTLCommandQueue queue, bool isLight = false)
{
_queue = queue;
_owner = Thread.CurrentThread;
_totalCommandBuffers = isLight ? 2 : MaxCommandBuffers;
_totalCommandBuffersMask = _totalCommandBuffers - 1;
_commandBuffers = new ReservedCommandBuffer[_totalCommandBuffers];
_queuedIndexes = new int[_totalCommandBuffers];
_queuedIndexesPtr = 0;
_queuedCount = 0;
}
public void Initialize(IEncoderFactory encoderFactory)
{
_defaultEncoderFactory = encoderFactory;
for (int i = 0; i < _totalCommandBuffers; i++)
{
_commandBuffers[i].Initialize();
WaitAndDecrementRef(i);
}
}
public void AddDependant(int cbIndex, IAuto dependant)
{
dependant.IncrementReferenceCount();
_commandBuffers[cbIndex].Dependants.Add(dependant);
}
public void AddWaitable(MultiFenceHolder waitable)
{
lock (_commandBuffers)
{
for (int i = 0; i < _totalCommandBuffers; i++)
{
ref var entry = ref _commandBuffers[i];
if (entry.InConsumption)
{
AddWaitable(i, waitable);
}
}
}
}
public void AddInUseWaitable(MultiFenceHolder waitable)
{
lock (_commandBuffers)
{
for (int i = 0; i < _totalCommandBuffers; i++)
{
ref var entry = ref _commandBuffers[i];
if (entry.InUse)
{
AddWaitable(i, waitable);
}
}
}
}
public void AddWaitable(int cbIndex, MultiFenceHolder waitable)
{
ref var entry = ref _commandBuffers[cbIndex];
if (waitable.AddFence(cbIndex, entry.Fence))
{
entry.Waitables.Add(waitable);
}
}
public bool IsFenceOnRentedCommandBuffer(FenceHolder fence)
{
lock (_commandBuffers)
{
for (int i = 0; i < _totalCommandBuffers; i++)
{
ref var entry = ref _commandBuffers[i];
if (entry.InUse && entry.Fence == fence)
{
return true;
}
}
}
return false;
}
public FenceHolder GetFence(int cbIndex)
{
return _commandBuffers[cbIndex].Fence;
}
public int GetSubmissionCount(int cbIndex)
{
return _commandBuffers[cbIndex].SubmissionCount;
}
private int FreeConsumed(bool wait)
{
int freeEntry = 0;
while (_queuedCount > 0)
{
int index = _queuedIndexes[_queuedIndexesPtr];
ref var entry = ref _commandBuffers[index];
if (wait || !entry.InConsumption || entry.Fence.IsSignaled())
{
WaitAndDecrementRef(index);
wait = false;
freeEntry = index;
_queuedCount--;
_queuedIndexesPtr = (_queuedIndexesPtr + 1) % _totalCommandBuffers;
}
else
{
break;
}
}
return freeEntry;
}
public CommandBufferScoped ReturnAndRent(CommandBufferScoped cbs)
{
Return(cbs);
return Rent();
}
public CommandBufferScoped Rent()
{
lock (_commandBuffers)
{
int cursor = FreeConsumed(_inUseCount + _queuedCount == _totalCommandBuffers);
for (int i = 0; i < _totalCommandBuffers; i++)
{
ref var entry = ref _commandBuffers[cursor];
if (!entry.InUse && !entry.InConsumption)
{
entry.Use(_queue, _defaultEncoderFactory);
_inUseCount++;
return new CommandBufferScoped(this, entry.CommandBuffer, entry.Encoders, cursor);
}
cursor = (cursor + 1) & _totalCommandBuffersMask;
}
}
throw new InvalidOperationException($"Out of command buffers (In use: {_inUseCount}, queued: {_queuedCount}, total: {_totalCommandBuffers})");
}
public void Return(CommandBufferScoped cbs)
{
// Ensure the encoder is committed.
cbs.Encoders.EndCurrentPass();
lock (_commandBuffers)
{
int cbIndex = cbs.CommandBufferIndex;
ref var entry = ref _commandBuffers[cbIndex];
Debug.Assert(entry.InUse);
Debug.Assert(entry.CommandBuffer.NativePtr == cbs.CommandBuffer.NativePtr);
entry.InUse = false;
entry.InConsumption = true;
entry.SubmissionCount++;
_inUseCount--;
var commandBuffer = entry.CommandBuffer;
commandBuffer.Commit();
int ptr = (_queuedIndexesPtr + _queuedCount) % _totalCommandBuffers;
_queuedIndexes[ptr] = cbIndex;
_queuedCount++;
}
}
private void WaitAndDecrementRef(int cbIndex)
{
ref var entry = ref _commandBuffers[cbIndex];
if (entry.InConsumption)
{
entry.Fence.Wait();
entry.InConsumption = false;
}
foreach (var dependant in entry.Dependants)
{
dependant.DecrementReferenceCount(cbIndex);
}
foreach (var waitable in entry.Waitables)
{
waitable.RemoveFence(cbIndex);
waitable.RemoveBufferUses(cbIndex);
}
entry.Dependants.Clear();
entry.Waitables.Clear();
entry.Fence?.Dispose();
}
public void Dispose()
{
for (int i = 0; i < _totalCommandBuffers; i++)
{
WaitAndDecrementRef(i);
}
}
}
}

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using SharpMetal.Metal;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
readonly struct CommandBufferScoped : IDisposable
{
private readonly CommandBufferPool _pool;
public MTLCommandBuffer CommandBuffer { get; }
public CommandBufferEncoder Encoders { get; }
public int CommandBufferIndex { get; }
public CommandBufferScoped(CommandBufferPool pool, MTLCommandBuffer commandBuffer, CommandBufferEncoder encoders, int commandBufferIndex)
{
_pool = pool;
CommandBuffer = commandBuffer;
Encoders = encoders;
CommandBufferIndex = commandBufferIndex;
}
public void AddDependant(IAuto dependant)
{
_pool.AddDependant(CommandBufferIndex, dependant);
}
public void AddWaitable(MultiFenceHolder waitable)
{
_pool.AddWaitable(CommandBufferIndex, waitable);
}
public FenceHolder GetFence()
{
return _pool.GetFence(CommandBufferIndex);
}
public void Dispose()
{
_pool?.Return(this);
}
}
}

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namespace Ryujinx.Graphics.Metal
{
static class Constants
{
public const int MaxShaderStages = 5;
public const int MaxVertexBuffers = 16;
public const int MaxUniformBuffersPerStage = 18;
public const int MaxStorageBuffersPerStage = 16;
public const int MaxTexturesPerStage = 64;
public const int MaxImagesPerStage = 16;
public const int MaxUniformBufferBindings = MaxUniformBuffersPerStage * MaxShaderStages;
public const int MaxStorageBufferBindings = MaxStorageBuffersPerStage * MaxShaderStages;
public const int MaxTextureBindings = MaxTexturesPerStage * MaxShaderStages;
public const int MaxImageBindings = MaxImagesPerStage * MaxShaderStages;
public const int MaxColorAttachments = 8;
public const int MaxViewports = 16;
// TODO: Check this value
public const int MaxVertexAttributes = 31;
public const int MinResourceAlignment = 16;
// Must match constants set in shader generation
public const uint ZeroBufferIndex = MaxVertexBuffers;
public const uint BaseSetIndex = MaxVertexBuffers + 1;
public const uint ConstantBuffersIndex = BaseSetIndex;
public const uint StorageBuffersIndex = BaseSetIndex + 1;
public const uint TexturesIndex = BaseSetIndex + 2;
public const uint ImagesIndex = BaseSetIndex + 3;
public const uint ConstantBuffersSetIndex = 0;
public const uint StorageBuffersSetIndex = 1;
public const uint TexturesSetIndex = 2;
public const uint ImagesSetIndex = 3;
public const uint MaximumBufferArgumentTableEntries = 31;
public const uint MaximumExtraSets = MaximumBufferArgumentTableEntries - ImagesIndex;
}
}

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using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Metal
{
class CounterEvent : ICounterEvent
{
public CounterEvent()
{
Invalid = false;
}
public bool Invalid { get; set; }
public bool ReserveForHostAccess()
{
return true;
}
public void Flush() { }
public void Dispose() { }
}
}

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using Ryujinx.Graphics.Metal.State;
using SharpMetal.Metal;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
class DepthStencilCache : StateCache<MTLDepthStencilState, DepthStencilUid, DepthStencilUid>
{
private readonly MTLDevice _device;
public DepthStencilCache(MTLDevice device)
{
_device = device;
}
protected override DepthStencilUid GetHash(DepthStencilUid descriptor)
{
return descriptor;
}
protected override MTLDepthStencilState CreateValue(DepthStencilUid descriptor)
{
// Create descriptors
ref StencilUid frontUid = ref descriptor.FrontFace;
using var frontFaceStencil = new MTLStencilDescriptor
{
StencilFailureOperation = frontUid.StencilFailureOperation,
DepthFailureOperation = frontUid.DepthFailureOperation,
DepthStencilPassOperation = frontUid.DepthStencilPassOperation,
StencilCompareFunction = frontUid.StencilCompareFunction,
ReadMask = frontUid.ReadMask,
WriteMask = frontUid.WriteMask
};
ref StencilUid backUid = ref descriptor.BackFace;
using var backFaceStencil = new MTLStencilDescriptor
{
StencilFailureOperation = backUid.StencilFailureOperation,
DepthFailureOperation = backUid.DepthFailureOperation,
DepthStencilPassOperation = backUid.DepthStencilPassOperation,
StencilCompareFunction = backUid.StencilCompareFunction,
ReadMask = backUid.ReadMask,
WriteMask = backUid.WriteMask
};
var mtlDescriptor = new MTLDepthStencilDescriptor
{
DepthCompareFunction = descriptor.DepthCompareFunction,
DepthWriteEnabled = descriptor.DepthWriteEnabled
};
if (descriptor.StencilTestEnabled)
{
mtlDescriptor.BackFaceStencil = backFaceStencil;
mtlDescriptor.FrontFaceStencil = frontFaceStencil;
}
using (mtlDescriptor)
{
return _device.NewDepthStencilState(mtlDescriptor);
}
}
}
}

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using SharpMetal.Metal;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
readonly struct DisposableBuffer : IDisposable
{
public MTLBuffer Value { get; }
public DisposableBuffer(MTLBuffer buffer)
{
Value = buffer;
}
public void Dispose()
{
if (Value != IntPtr.Zero)
{
Value.SetPurgeableState(MTLPurgeableState.Empty);
Value.Dispose();
}
}
}
}

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using SharpMetal.Metal;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
readonly struct DisposableSampler : IDisposable
{
public MTLSamplerState Value { get; }
public DisposableSampler(MTLSamplerState sampler)
{
Value = sampler;
}
public void Dispose()
{
Value.Dispose();
}
}
}

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using System;
namespace Ryujinx.Graphics.Metal.Effects
{
internal interface IPostProcessingEffect : IDisposable
{
const int LocalGroupSize = 64;
Texture Run(Texture view, int width, int height);
}
}

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using Ryujinx.Graphics.GAL;
using System;
namespace Ryujinx.Graphics.Metal.Effects
{
internal interface IScalingFilter : IDisposable
{
float Level { get; set; }
void Run(
Texture view,
Texture destinationTexture,
Format format,
int width,
int height,
Extents2D source,
Extents2D destination);
}
}

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using SharpMetal.Metal;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Metal
{
public struct RenderEncoderBindings
{
public List<Resource> Resources = new();
public List<BufferResource> VertexBuffers = new();
public List<BufferResource> FragmentBuffers = new();
public RenderEncoderBindings() { }
public readonly void Clear()
{
Resources.Clear();
VertexBuffers.Clear();
FragmentBuffers.Clear();
}
}
public struct ComputeEncoderBindings
{
public List<Resource> Resources = new();
public List<BufferResource> Buffers = new();
public ComputeEncoderBindings() { }
public readonly void Clear()
{
Resources.Clear();
Buffers.Clear();
}
}
public struct BufferResource
{
public MTLBuffer Buffer;
public ulong Offset;
public ulong Binding;
public BufferResource(MTLBuffer buffer, ulong offset, ulong binding)
{
Buffer = buffer;
Offset = offset;
Binding = binding;
}
}
public struct Resource
{
public MTLResource MtlResource;
public MTLResourceUsage ResourceUsage;
public MTLRenderStages Stages;
public Resource(MTLResource resource, MTLResourceUsage resourceUsage, MTLRenderStages stages)
{
MtlResource = resource;
ResourceUsage = resourceUsage;
Stages = stages;
}
}
}

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using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Metal.State;
using Ryujinx.Graphics.Shader;
using SharpMetal.Metal;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[Flags]
enum DirtyFlags
{
None = 0,
RenderPipeline = 1 << 0,
ComputePipeline = 1 << 1,
DepthStencil = 1 << 2,
DepthClamp = 1 << 3,
DepthBias = 1 << 4,
CullMode = 1 << 5,
FrontFace = 1 << 6,
StencilRef = 1 << 7,
Viewports = 1 << 8,
Scissors = 1 << 9,
Uniforms = 1 << 10,
Storages = 1 << 11,
Textures = 1 << 12,
Images = 1 << 13,
ArgBuffers = Uniforms | Storages | Textures | Images,
RenderAll = RenderPipeline | DepthStencil | DepthClamp | DepthBias | CullMode | FrontFace | StencilRef | Viewports | Scissors | ArgBuffers,
ComputeAll = ComputePipeline | ArgBuffers,
All = RenderAll | ComputeAll,
}
record struct BufferRef
{
public Auto<DisposableBuffer> Buffer;
public BufferRange? Range;
public BufferRef(Auto<DisposableBuffer> buffer)
{
Buffer = buffer;
}
public BufferRef(Auto<DisposableBuffer> buffer, ref BufferRange range)
{
Buffer = buffer;
Range = range;
}
}
record struct TextureRef
{
public ShaderStage Stage;
public TextureBase Storage;
public Auto<DisposableSampler> Sampler;
public Format ImageFormat;
public TextureRef(ShaderStage stage, TextureBase storage, Auto<DisposableSampler> sampler)
{
Stage = stage;
Storage = storage;
Sampler = sampler;
}
}
record struct ImageRef
{
public ShaderStage Stage;
public Texture Storage;
public ImageRef(ShaderStage stage, Texture storage)
{
Stage = stage;
Storage = storage;
}
}
struct PredrawState
{
public MTLCullMode CullMode;
public DepthStencilUid DepthStencilUid;
public PrimitiveTopology Topology;
public MTLViewport[] Viewports;
}
struct RenderTargetCopy
{
public MTLScissorRect[] Scissors;
public Texture DepthStencil;
public Texture[] RenderTargets;
}
[SupportedOSPlatform("macos")]
class EncoderState
{
public Program RenderProgram = null;
public Program ComputeProgram = null;
public PipelineState Pipeline;
public DepthStencilUid DepthStencilUid;
public readonly record struct ArrayRef<T>(ShaderStage Stage, T Array);
public readonly BufferRef[] UniformBufferRefs = new BufferRef[Constants.MaxUniformBufferBindings];
public readonly BufferRef[] StorageBufferRefs = new BufferRef[Constants.MaxStorageBufferBindings];
public readonly TextureRef[] TextureRefs = new TextureRef[Constants.MaxTextureBindings * 2];
public readonly ImageRef[] ImageRefs = new ImageRef[Constants.MaxImageBindings * 2];
public ArrayRef<TextureArray>[] TextureArrayRefs = [];
public ArrayRef<ImageArray>[] ImageArrayRefs = [];
public ArrayRef<TextureArray>[] TextureArrayExtraRefs = [];
public ArrayRef<ImageArray>[] ImageArrayExtraRefs = [];
public IndexBufferState IndexBuffer = default;
public MTLDepthClipMode DepthClipMode = MTLDepthClipMode.Clip;
public float DepthBias;
public float SlopeScale;
public float Clamp;
public int BackRefValue = 0;
public int FrontRefValue = 0;
public PrimitiveTopology Topology = PrimitiveTopology.Triangles;
public MTLCullMode CullMode = MTLCullMode.None;
public MTLWinding Winding = MTLWinding.CounterClockwise;
public bool CullBoth = false;
public MTLViewport[] Viewports = new MTLViewport[Constants.MaxViewports];
public MTLScissorRect[] Scissors = new MTLScissorRect[Constants.MaxViewports];
// Changes to attachments take recreation!
public Texture DepthStencil;
public Texture[] RenderTargets = new Texture[Constants.MaxColorAttachments];
public ITexture PreMaskDepthStencil = default;
public ITexture[] PreMaskRenderTargets;
public bool FramebufferUsingColorWriteMask;
public Array8<ColorBlendStateUid> StoredBlend;
public ColorF BlendColor = new();
public readonly VertexBufferState[] VertexBuffers = new VertexBufferState[Constants.MaxVertexBuffers];
public readonly VertexAttribDescriptor[] VertexAttribs = new VertexAttribDescriptor[Constants.MaxVertexAttributes];
// Dirty flags
public DirtyFlags Dirty = DirtyFlags.None;
// Only to be used for present
public bool ClearLoadAction = false;
public RenderEncoderBindings RenderEncoderBindings = new();
public ComputeEncoderBindings ComputeEncoderBindings = new();
public EncoderState()
{
Pipeline.Initialize();
DepthStencilUid.DepthCompareFunction = MTLCompareFunction.Always;
}
public RenderTargetCopy InheritForClear(EncoderState other, bool depth, int singleIndex = -1)
{
// Inherit render target related information without causing a render encoder split.
var oldState = new RenderTargetCopy
{
Scissors = other.Scissors,
RenderTargets = other.RenderTargets,
DepthStencil = other.DepthStencil
};
Scissors = other.Scissors;
RenderTargets = other.RenderTargets;
DepthStencil = other.DepthStencil;
Pipeline.ColorBlendAttachmentStateCount = other.Pipeline.ColorBlendAttachmentStateCount;
Pipeline.Internal.ColorBlendState = other.Pipeline.Internal.ColorBlendState;
Pipeline.DepthStencilFormat = other.Pipeline.DepthStencilFormat;
ref var blendStates = ref Pipeline.Internal.ColorBlendState;
// Mask out irrelevant attachments.
for (int i = 0; i < blendStates.Length; i++)
{
if (depth || (singleIndex != -1 && singleIndex != i))
{
blendStates[i].WriteMask = MTLColorWriteMask.None;
}
}
return oldState;
}
public void Restore(RenderTargetCopy copy)
{
Scissors = copy.Scissors;
RenderTargets = copy.RenderTargets;
DepthStencil = copy.DepthStencil;
Pipeline.Internal.ResetColorState();
}
}
}

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using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using SharpMetal.Metal;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
static class EnumConversion
{
public static MTLSamplerAddressMode Convert(this AddressMode mode)
{
return mode switch
{
AddressMode.Clamp => MTLSamplerAddressMode.ClampToEdge, // TODO: Should be clamp.
AddressMode.Repeat => MTLSamplerAddressMode.Repeat,
AddressMode.MirrorClamp => MTLSamplerAddressMode.MirrorClampToEdge, // TODO: Should be mirror clamp.
AddressMode.MirroredRepeat => MTLSamplerAddressMode.MirrorRepeat,
AddressMode.ClampToBorder => MTLSamplerAddressMode.ClampToBorderColor,
AddressMode.ClampToEdge => MTLSamplerAddressMode.ClampToEdge,
AddressMode.MirrorClampToEdge => MTLSamplerAddressMode.MirrorClampToEdge,
AddressMode.MirrorClampToBorder => MTLSamplerAddressMode.ClampToBorderColor, // TODO: Should be mirror clamp to border.
_ => LogInvalidAndReturn(mode, nameof(AddressMode), MTLSamplerAddressMode.ClampToEdge) // TODO: Should be clamp.
};
}
public static MTLBlendFactor Convert(this BlendFactor factor)
{
return factor switch
{
BlendFactor.Zero or BlendFactor.ZeroGl => MTLBlendFactor.Zero,
BlendFactor.One or BlendFactor.OneGl => MTLBlendFactor.One,
BlendFactor.SrcColor or BlendFactor.SrcColorGl => MTLBlendFactor.SourceColor,
BlendFactor.OneMinusSrcColor or BlendFactor.OneMinusSrcColorGl => MTLBlendFactor.OneMinusSourceColor,
BlendFactor.SrcAlpha or BlendFactor.SrcAlphaGl => MTLBlendFactor.SourceAlpha,
BlendFactor.OneMinusSrcAlpha or BlendFactor.OneMinusSrcAlphaGl => MTLBlendFactor.OneMinusSourceAlpha,
BlendFactor.DstAlpha or BlendFactor.DstAlphaGl => MTLBlendFactor.DestinationAlpha,
BlendFactor.OneMinusDstAlpha or BlendFactor.OneMinusDstAlphaGl => MTLBlendFactor.OneMinusDestinationAlpha,
BlendFactor.DstColor or BlendFactor.DstColorGl => MTLBlendFactor.DestinationColor,
BlendFactor.OneMinusDstColor or BlendFactor.OneMinusDstColorGl => MTLBlendFactor.OneMinusDestinationColor,
BlendFactor.SrcAlphaSaturate or BlendFactor.SrcAlphaSaturateGl => MTLBlendFactor.SourceAlphaSaturated,
BlendFactor.Src1Color or BlendFactor.Src1ColorGl => MTLBlendFactor.Source1Color,
BlendFactor.OneMinusSrc1Color or BlendFactor.OneMinusSrc1ColorGl => MTLBlendFactor.OneMinusSource1Color,
BlendFactor.Src1Alpha or BlendFactor.Src1AlphaGl => MTLBlendFactor.Source1Alpha,
BlendFactor.OneMinusSrc1Alpha or BlendFactor.OneMinusSrc1AlphaGl => MTLBlendFactor.OneMinusSource1Alpha,
BlendFactor.ConstantColor => MTLBlendFactor.BlendColor,
BlendFactor.OneMinusConstantColor => MTLBlendFactor.OneMinusBlendColor,
BlendFactor.ConstantAlpha => MTLBlendFactor.BlendAlpha,
BlendFactor.OneMinusConstantAlpha => MTLBlendFactor.OneMinusBlendAlpha,
_ => LogInvalidAndReturn(factor, nameof(BlendFactor), MTLBlendFactor.Zero)
};
}
public static MTLBlendOperation Convert(this BlendOp op)
{
return op switch
{
BlendOp.Add or BlendOp.AddGl => MTLBlendOperation.Add,
BlendOp.Subtract or BlendOp.SubtractGl => MTLBlendOperation.Subtract,
BlendOp.ReverseSubtract or BlendOp.ReverseSubtractGl => MTLBlendOperation.ReverseSubtract,
BlendOp.Minimum => MTLBlendOperation.Min,
BlendOp.Maximum => MTLBlendOperation.Max,
_ => LogInvalidAndReturn(op, nameof(BlendOp), MTLBlendOperation.Add)
};
}
public static MTLCompareFunction Convert(this CompareOp op)
{
return op switch
{
CompareOp.Never or CompareOp.NeverGl => MTLCompareFunction.Never,
CompareOp.Less or CompareOp.LessGl => MTLCompareFunction.Less,
CompareOp.Equal or CompareOp.EqualGl => MTLCompareFunction.Equal,
CompareOp.LessOrEqual or CompareOp.LessOrEqualGl => MTLCompareFunction.LessEqual,
CompareOp.Greater or CompareOp.GreaterGl => MTLCompareFunction.Greater,
CompareOp.NotEqual or CompareOp.NotEqualGl => MTLCompareFunction.NotEqual,
CompareOp.GreaterOrEqual or CompareOp.GreaterOrEqualGl => MTLCompareFunction.GreaterEqual,
CompareOp.Always or CompareOp.AlwaysGl => MTLCompareFunction.Always,
_ => LogInvalidAndReturn(op, nameof(CompareOp), MTLCompareFunction.Never)
};
}
public static MTLCullMode Convert(this Face face)
{
return face switch
{
Face.Back => MTLCullMode.Back,
Face.Front => MTLCullMode.Front,
Face.FrontAndBack => MTLCullMode.None,
_ => LogInvalidAndReturn(face, nameof(Face), MTLCullMode.Back)
};
}
public static MTLWinding Convert(this FrontFace frontFace)
{
// The viewport is flipped vertically, therefore we need to switch the winding order as well
return frontFace switch
{
FrontFace.Clockwise => MTLWinding.CounterClockwise,
FrontFace.CounterClockwise => MTLWinding.Clockwise,
_ => LogInvalidAndReturn(frontFace, nameof(FrontFace), MTLWinding.Clockwise)
};
}
public static MTLIndexType Convert(this IndexType type)
{
return type switch
{
IndexType.UShort => MTLIndexType.UInt16,
IndexType.UInt => MTLIndexType.UInt32,
_ => LogInvalidAndReturn(type, nameof(IndexType), MTLIndexType.UInt16)
};
}
public static MTLLogicOperation Convert(this LogicalOp op)
{
return op switch
{
LogicalOp.Clear => MTLLogicOperation.Clear,
LogicalOp.And => MTLLogicOperation.And,
LogicalOp.AndReverse => MTLLogicOperation.AndReverse,
LogicalOp.Copy => MTLLogicOperation.Copy,
LogicalOp.AndInverted => MTLLogicOperation.AndInverted,
LogicalOp.Noop => MTLLogicOperation.Noop,
LogicalOp.Xor => MTLLogicOperation.Xor,
LogicalOp.Or => MTLLogicOperation.Or,
LogicalOp.Nor => MTLLogicOperation.Nor,
LogicalOp.Equiv => MTLLogicOperation.Equivalence,
LogicalOp.Invert => MTLLogicOperation.Invert,
LogicalOp.OrReverse => MTLLogicOperation.OrReverse,
LogicalOp.CopyInverted => MTLLogicOperation.CopyInverted,
LogicalOp.OrInverted => MTLLogicOperation.OrInverted,
LogicalOp.Nand => MTLLogicOperation.Nand,
LogicalOp.Set => MTLLogicOperation.Set,
_ => LogInvalidAndReturn(op, nameof(LogicalOp), MTLLogicOperation.And)
};
}
public static MTLSamplerMinMagFilter Convert(this MagFilter filter)
{
return filter switch
{
MagFilter.Nearest => MTLSamplerMinMagFilter.Nearest,
MagFilter.Linear => MTLSamplerMinMagFilter.Linear,
_ => LogInvalidAndReturn(filter, nameof(MagFilter), MTLSamplerMinMagFilter.Nearest)
};
}
public static (MTLSamplerMinMagFilter, MTLSamplerMipFilter) Convert(this MinFilter filter)
{
return filter switch
{
MinFilter.Nearest => (MTLSamplerMinMagFilter.Nearest, MTLSamplerMipFilter.Nearest),
MinFilter.Linear => (MTLSamplerMinMagFilter.Linear, MTLSamplerMipFilter.Linear),
MinFilter.NearestMipmapNearest => (MTLSamplerMinMagFilter.Nearest, MTLSamplerMipFilter.Nearest),
MinFilter.LinearMipmapNearest => (MTLSamplerMinMagFilter.Linear, MTLSamplerMipFilter.Nearest),
MinFilter.NearestMipmapLinear => (MTLSamplerMinMagFilter.Nearest, MTLSamplerMipFilter.Linear),
MinFilter.LinearMipmapLinear => (MTLSamplerMinMagFilter.Linear, MTLSamplerMipFilter.Linear),
_ => LogInvalidAndReturn(filter, nameof(MinFilter), (MTLSamplerMinMagFilter.Nearest, MTLSamplerMipFilter.Nearest))
};
}
public static MTLPrimitiveType Convert(this PrimitiveTopology topology)
{
return topology switch
{
PrimitiveTopology.Points => MTLPrimitiveType.Point,
PrimitiveTopology.Lines => MTLPrimitiveType.Line,
PrimitiveTopology.LineStrip => MTLPrimitiveType.LineStrip,
PrimitiveTopology.Triangles => MTLPrimitiveType.Triangle,
PrimitiveTopology.TriangleStrip => MTLPrimitiveType.TriangleStrip,
_ => LogInvalidAndReturn(topology, nameof(PrimitiveTopology), MTLPrimitiveType.Triangle)
};
}
public static MTLStencilOperation Convert(this StencilOp op)
{
return op switch
{
StencilOp.Keep or StencilOp.KeepGl => MTLStencilOperation.Keep,
StencilOp.Zero or StencilOp.ZeroGl => MTLStencilOperation.Zero,
StencilOp.Replace or StencilOp.ReplaceGl => MTLStencilOperation.Replace,
StencilOp.IncrementAndClamp or StencilOp.IncrementAndClampGl => MTLStencilOperation.IncrementClamp,
StencilOp.DecrementAndClamp or StencilOp.DecrementAndClampGl => MTLStencilOperation.DecrementClamp,
StencilOp.Invert or StencilOp.InvertGl => MTLStencilOperation.Invert,
StencilOp.IncrementAndWrap or StencilOp.IncrementAndWrapGl => MTLStencilOperation.IncrementWrap,
StencilOp.DecrementAndWrap or StencilOp.DecrementAndWrapGl => MTLStencilOperation.DecrementWrap,
_ => LogInvalidAndReturn(op, nameof(StencilOp), MTLStencilOperation.Keep)
};
}
public static MTLTextureType Convert(this Target target)
{
return target switch
{
Target.TextureBuffer => MTLTextureType.TextureBuffer,
Target.Texture1D => MTLTextureType.Type1D,
Target.Texture1DArray => MTLTextureType.Type1DArray,
Target.Texture2D => MTLTextureType.Type2D,
Target.Texture2DArray => MTLTextureType.Type2DArray,
Target.Texture2DMultisample => MTLTextureType.Type2DMultisample,
Target.Texture2DMultisampleArray => MTLTextureType.Type2DMultisampleArray,
Target.Texture3D => MTLTextureType.Type3D,
Target.Cubemap => MTLTextureType.Cube,
Target.CubemapArray => MTLTextureType.CubeArray,
_ => LogInvalidAndReturn(target, nameof(Target), MTLTextureType.Type2D)
};
}
public static MTLTextureSwizzle Convert(this SwizzleComponent swizzleComponent)
{
return swizzleComponent switch
{
SwizzleComponent.Zero => MTLTextureSwizzle.Zero,
SwizzleComponent.One => MTLTextureSwizzle.One,
SwizzleComponent.Red => MTLTextureSwizzle.Red,
SwizzleComponent.Green => MTLTextureSwizzle.Green,
SwizzleComponent.Blue => MTLTextureSwizzle.Blue,
SwizzleComponent.Alpha => MTLTextureSwizzle.Alpha,
_ => LogInvalidAndReturn(swizzleComponent, nameof(SwizzleComponent), MTLTextureSwizzle.Zero)
};
}
public static MTLVertexFormat Convert(this Format format)
{
return format switch
{
Format.R16Float => MTLVertexFormat.Half,
Format.R16G16Float => MTLVertexFormat.Half2,
Format.R16G16B16Float => MTLVertexFormat.Half3,
Format.R16G16B16A16Float => MTLVertexFormat.Half4,
Format.R32Float => MTLVertexFormat.Float,
Format.R32G32Float => MTLVertexFormat.Float2,
Format.R32G32B32Float => MTLVertexFormat.Float3,
Format.R11G11B10Float => MTLVertexFormat.FloatRG11B10,
Format.R32G32B32A32Float => MTLVertexFormat.Float4,
Format.R8Uint => MTLVertexFormat.UChar,
Format.R8G8Uint => MTLVertexFormat.UChar2,
Format.R8G8B8Uint => MTLVertexFormat.UChar3,
Format.R8G8B8A8Uint => MTLVertexFormat.UChar4,
Format.R16Uint => MTLVertexFormat.UShort,
Format.R16G16Uint => MTLVertexFormat.UShort2,
Format.R16G16B16Uint => MTLVertexFormat.UShort3,
Format.R16G16B16A16Uint => MTLVertexFormat.UShort4,
Format.R32Uint => MTLVertexFormat.UInt,
Format.R32G32Uint => MTLVertexFormat.UInt2,
Format.R32G32B32Uint => MTLVertexFormat.UInt3,
Format.R32G32B32A32Uint => MTLVertexFormat.UInt4,
Format.R8Sint => MTLVertexFormat.Char,
Format.R8G8Sint => MTLVertexFormat.Char2,
Format.R8G8B8Sint => MTLVertexFormat.Char3,
Format.R8G8B8A8Sint => MTLVertexFormat.Char4,
Format.R16Sint => MTLVertexFormat.Short,
Format.R16G16Sint => MTLVertexFormat.Short2,
Format.R16G16B16Sint => MTLVertexFormat.Short3,
Format.R16G16B16A16Sint => MTLVertexFormat.Short4,
Format.R32Sint => MTLVertexFormat.Int,
Format.R32G32Sint => MTLVertexFormat.Int2,
Format.R32G32B32Sint => MTLVertexFormat.Int3,
Format.R32G32B32A32Sint => MTLVertexFormat.Int4,
Format.R8Unorm => MTLVertexFormat.UCharNormalized,
Format.R8G8Unorm => MTLVertexFormat.UChar2Normalized,
Format.R8G8B8Unorm => MTLVertexFormat.UChar3Normalized,
Format.R8G8B8A8Unorm => MTLVertexFormat.UChar4Normalized,
Format.R16Unorm => MTLVertexFormat.UShortNormalized,
Format.R16G16Unorm => MTLVertexFormat.UShort2Normalized,
Format.R16G16B16Unorm => MTLVertexFormat.UShort3Normalized,
Format.R16G16B16A16Unorm => MTLVertexFormat.UShort4Normalized,
Format.R10G10B10A2Unorm => MTLVertexFormat.UInt1010102Normalized,
Format.R8Snorm => MTLVertexFormat.CharNormalized,
Format.R8G8Snorm => MTLVertexFormat.Char2Normalized,
Format.R8G8B8Snorm => MTLVertexFormat.Char3Normalized,
Format.R8G8B8A8Snorm => MTLVertexFormat.Char4Normalized,
Format.R16Snorm => MTLVertexFormat.ShortNormalized,
Format.R16G16Snorm => MTLVertexFormat.Short2Normalized,
Format.R16G16B16Snorm => MTLVertexFormat.Short3Normalized,
Format.R16G16B16A16Snorm => MTLVertexFormat.Short4Normalized,
Format.R10G10B10A2Snorm => MTLVertexFormat.Int1010102Normalized,
_ => LogInvalidAndReturn(format, nameof(Format), MTLVertexFormat.Float4)
};
}
private static T2 LogInvalidAndReturn<T1, T2>(T1 value, string name, T2 defaultValue = default)
{
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {name} enum value: {value}.");
return defaultValue;
}
}
}

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using SharpMetal.Metal;
using System;
using System.Runtime.Versioning;
using System.Threading;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
class FenceHolder : IDisposable
{
private MTLCommandBuffer _fence;
private int _referenceCount;
private bool _disposed;
public FenceHolder(MTLCommandBuffer fence)
{
_fence = fence;
_referenceCount = 1;
}
public MTLCommandBuffer GetUnsafe()
{
return _fence;
}
public bool TryGet(out MTLCommandBuffer fence)
{
int lastValue;
do
{
lastValue = _referenceCount;
if (lastValue == 0)
{
fence = default;
return false;
}
} while (Interlocked.CompareExchange(ref _referenceCount, lastValue + 1, lastValue) != lastValue);
fence = _fence;
return true;
}
public MTLCommandBuffer Get()
{
Interlocked.Increment(ref _referenceCount);
return _fence;
}
public void Put()
{
if (Interlocked.Decrement(ref _referenceCount) == 0)
{
_fence = default;
}
}
public void Wait()
{
_fence.WaitUntilCompleted();
}
public bool IsSignaled()
{
return _fence.Status == MTLCommandBufferStatus.Completed;
}
public void Dispose()
{
if (!_disposed)
{
Put();
_disposed = true;
}
}
}
}

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using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Metal
{
class FormatConverter
{
public static void ConvertD24S8ToD32FS8(Span<byte> output, ReadOnlySpan<byte> input)
{
const float UnormToFloat = 1f / 0xffffff;
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output);
ReadOnlySpan<uint> inputUint = MemoryMarshal.Cast<byte, uint>(input);
int i = 0;
for (; i < inputUint.Length; i++)
{
uint depthStencil = inputUint[i];
uint depth = depthStencil >> 8;
uint stencil = depthStencil & 0xff;
int j = i * 2;
outputUint[j] = (uint)BitConverter.SingleToInt32Bits(depth * UnormToFloat);
outputUint[j + 1] = stencil;
}
}
public static void ConvertD32FS8ToD24S8(Span<byte> output, ReadOnlySpan<byte> input)
{
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output);
ReadOnlySpan<uint> inputUint = MemoryMarshal.Cast<byte, uint>(input);
int i = 0;
for (; i < inputUint.Length; i += 2)
{
float depth = BitConverter.Int32BitsToSingle((int)inputUint[i]);
uint stencil = inputUint[i + 1];
uint depthStencil = (Math.Clamp((uint)(depth * 0xffffff), 0, 0xffffff) << 8) | (stencil & 0xff);
int j = i >> 1;
outputUint[j] = depthStencil;
}
}
}
}

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using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using SharpMetal.Metal;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
static class FormatTable
{
private static readonly MTLPixelFormat[] _table;
static FormatTable()
{
_table = new MTLPixelFormat[Enum.GetNames(typeof(Format)).Length];
Add(Format.R8Unorm, MTLPixelFormat.R8Unorm);
Add(Format.R8Snorm, MTLPixelFormat.R8Snorm);
Add(Format.R8Uint, MTLPixelFormat.R8Uint);
Add(Format.R8Sint, MTLPixelFormat.R8Sint);
Add(Format.R16Float, MTLPixelFormat.R16Float);
Add(Format.R16Unorm, MTLPixelFormat.R16Unorm);
Add(Format.R16Snorm, MTLPixelFormat.R16Snorm);
Add(Format.R16Uint, MTLPixelFormat.R16Uint);
Add(Format.R16Sint, MTLPixelFormat.R16Sint);
Add(Format.R32Float, MTLPixelFormat.R32Float);
Add(Format.R32Uint, MTLPixelFormat.R32Uint);
Add(Format.R32Sint, MTLPixelFormat.R32Sint);
Add(Format.R8G8Unorm, MTLPixelFormat.RG8Unorm);
Add(Format.R8G8Snorm, MTLPixelFormat.RG8Snorm);
Add(Format.R8G8Uint, MTLPixelFormat.RG8Uint);
Add(Format.R8G8Sint, MTLPixelFormat.RG8Sint);
Add(Format.R16G16Float, MTLPixelFormat.RG16Float);
Add(Format.R16G16Unorm, MTLPixelFormat.RG16Unorm);
Add(Format.R16G16Snorm, MTLPixelFormat.RG16Snorm);
Add(Format.R16G16Uint, MTLPixelFormat.RG16Uint);
Add(Format.R16G16Sint, MTLPixelFormat.RG16Sint);
Add(Format.R32G32Float, MTLPixelFormat.RG32Float);
Add(Format.R32G32Uint, MTLPixelFormat.RG32Uint);
Add(Format.R32G32Sint, MTLPixelFormat.RG32Sint);
// Add(Format.R8G8B8Unorm, MTLPixelFormat.R8G8B8Unorm);
// Add(Format.R8G8B8Snorm, MTLPixelFormat.R8G8B8Snorm);
// Add(Format.R8G8B8Uint, MTLPixelFormat.R8G8B8Uint);
// Add(Format.R8G8B8Sint, MTLPixelFormat.R8G8B8Sint);
// Add(Format.R16G16B16Float, MTLPixelFormat.R16G16B16Float);
// Add(Format.R16G16B16Unorm, MTLPixelFormat.R16G16B16Unorm);
// Add(Format.R16G16B16Snorm, MTLPixelFormat.R16G16B16SNorm);
// Add(Format.R16G16B16Uint, MTLPixelFormat.R16G16B16Uint);
// Add(Format.R16G16B16Sint, MTLPixelFormat.R16G16B16Sint);
// Add(Format.R32G32B32Float, MTLPixelFormat.R32G32B32Sfloat);
// Add(Format.R32G32B32Uint, MTLPixelFormat.R32G32B32Uint);
// Add(Format.R32G32B32Sint, MTLPixelFormat.R32G32B32Sint);
Add(Format.R8G8B8A8Unorm, MTLPixelFormat.RGBA8Unorm);
Add(Format.R8G8B8A8Snorm, MTLPixelFormat.RGBA8Snorm);
Add(Format.R8G8B8A8Uint, MTLPixelFormat.RGBA8Uint);
Add(Format.R8G8B8A8Sint, MTLPixelFormat.RGBA8Sint);
Add(Format.R16G16B16A16Float, MTLPixelFormat.RGBA16Float);
Add(Format.R16G16B16A16Unorm, MTLPixelFormat.RGBA16Unorm);
Add(Format.R16G16B16A16Snorm, MTLPixelFormat.RGBA16Snorm);
Add(Format.R16G16B16A16Uint, MTLPixelFormat.RGBA16Uint);
Add(Format.R16G16B16A16Sint, MTLPixelFormat.RGBA16Sint);
Add(Format.R32G32B32A32Float, MTLPixelFormat.RGBA32Float);
Add(Format.R32G32B32A32Uint, MTLPixelFormat.RGBA32Uint);
Add(Format.R32G32B32A32Sint, MTLPixelFormat.RGBA32Sint);
Add(Format.S8Uint, MTLPixelFormat.Stencil8);
Add(Format.D16Unorm, MTLPixelFormat.Depth16Unorm);
Add(Format.S8UintD24Unorm, MTLPixelFormat.Depth24UnormStencil8);
Add(Format.X8UintD24Unorm, MTLPixelFormat.Depth24UnormStencil8);
Add(Format.D32Float, MTLPixelFormat.Depth32Float);
Add(Format.D24UnormS8Uint, MTLPixelFormat.Depth24UnormStencil8);
Add(Format.D32FloatS8Uint, MTLPixelFormat.Depth32FloatStencil8);
Add(Format.R8G8B8A8Srgb, MTLPixelFormat.RGBA8UnormsRGB);
// Add(Format.R4G4Unorm, MTLPixelFormat.R4G4Unorm);
Add(Format.R4G4B4A4Unorm, MTLPixelFormat.RGBA8Unorm);
// Add(Format.R5G5B5X1Unorm, MTLPixelFormat.R5G5B5X1Unorm);
Add(Format.R5G5B5A1Unorm, MTLPixelFormat.BGR5A1Unorm);
Add(Format.R5G6B5Unorm, MTLPixelFormat.B5G6R5Unorm);
Add(Format.R10G10B10A2Unorm, MTLPixelFormat.RGB10A2Unorm);
Add(Format.R10G10B10A2Uint, MTLPixelFormat.RGB10A2Uint);
Add(Format.R11G11B10Float, MTLPixelFormat.RG11B10Float);
Add(Format.R9G9B9E5Float, MTLPixelFormat.RGB9E5Float);
Add(Format.Bc1RgbaUnorm, MTLPixelFormat.BC1RGBA);
Add(Format.Bc2Unorm, MTLPixelFormat.BC2RGBA);
Add(Format.Bc3Unorm, MTLPixelFormat.BC3RGBA);
Add(Format.Bc1RgbaSrgb, MTLPixelFormat.BC1RGBAsRGB);
Add(Format.Bc2Srgb, MTLPixelFormat.BC2RGBAsRGB);
Add(Format.Bc3Srgb, MTLPixelFormat.BC3RGBAsRGB);
Add(Format.Bc4Unorm, MTLPixelFormat.BC4RUnorm);
Add(Format.Bc4Snorm, MTLPixelFormat.BC4RSnorm);
Add(Format.Bc5Unorm, MTLPixelFormat.BC5RGUnorm);
Add(Format.Bc5Snorm, MTLPixelFormat.BC5RGSnorm);
Add(Format.Bc7Unorm, MTLPixelFormat.BC7RGBAUnorm);
Add(Format.Bc7Srgb, MTLPixelFormat.BC7RGBAUnormsRGB);
Add(Format.Bc6HSfloat, MTLPixelFormat.BC6HRGBFloat);
Add(Format.Bc6HUfloat, MTLPixelFormat.BC6HRGBUfloat);
Add(Format.Etc2RgbUnorm, MTLPixelFormat.ETC2RGB8);
// Add(Format.Etc2RgbaUnorm, MTLPixelFormat.ETC2RGBA8);
Add(Format.Etc2RgbPtaUnorm, MTLPixelFormat.ETC2RGB8A1);
Add(Format.Etc2RgbSrgb, MTLPixelFormat.ETC2RGB8sRGB);
// Add(Format.Etc2RgbaSrgb, MTLPixelFormat.ETC2RGBA8sRGB);
Add(Format.Etc2RgbPtaSrgb, MTLPixelFormat.ETC2RGB8A1sRGB);
// Add(Format.R8Uscaled, MTLPixelFormat.R8Uscaled);
// Add(Format.R8Sscaled, MTLPixelFormat.R8Sscaled);
// Add(Format.R16Uscaled, MTLPixelFormat.R16Uscaled);
// Add(Format.R16Sscaled, MTLPixelFormat.R16Sscaled);
// Add(Format.R32Uscaled, MTLPixelFormat.R32Uscaled);
// Add(Format.R32Sscaled, MTLPixelFormat.R32Sscaled);
// Add(Format.R8G8Uscaled, MTLPixelFormat.R8G8Uscaled);
// Add(Format.R8G8Sscaled, MTLPixelFormat.R8G8Sscaled);
// Add(Format.R16G16Uscaled, MTLPixelFormat.R16G16Uscaled);
// Add(Format.R16G16Sscaled, MTLPixelFormat.R16G16Sscaled);
// Add(Format.R32G32Uscaled, MTLPixelFormat.R32G32Uscaled);
// Add(Format.R32G32Sscaled, MTLPixelFormat.R32G32Sscaled);
// Add(Format.R8G8B8Uscaled, MTLPixelFormat.R8G8B8Uscaled);
// Add(Format.R8G8B8Sscaled, MTLPixelFormat.R8G8B8Sscaled);
// Add(Format.R16G16B16Uscaled, MTLPixelFormat.R16G16B16Uscaled);
// Add(Format.R16G16B16Sscaled, MTLPixelFormat.R16G16B16Sscaled);
// Add(Format.R32G32B32Uscaled, MTLPixelFormat.R32G32B32Uscaled);
// Add(Format.R32G32B32Sscaled, MTLPixelFormat.R32G32B32Sscaled);
// Add(Format.R8G8B8A8Uscaled, MTLPixelFormat.R8G8B8A8Uscaled);
// Add(Format.R8G8B8A8Sscaled, MTLPixelFormat.R8G8B8A8Sscaled);
// Add(Format.R16G16B16A16Uscaled, MTLPixelFormat.R16G16B16A16Uscaled);
// Add(Format.R16G16B16A16Sscaled, MTLPixelFormat.R16G16B16A16Sscaled);
// Add(Format.R32G32B32A32Uscaled, MTLPixelFormat.R32G32B32A32Uscaled);
// Add(Format.R32G32B32A32Sscaled, MTLPixelFormat.R32G32B32A32Sscaled);
// Add(Format.R10G10B10A2Snorm, MTLPixelFormat.A2B10G10R10SNormPack32);
// Add(Format.R10G10B10A2Sint, MTLPixelFormat.A2B10G10R10SintPack32);
// Add(Format.R10G10B10A2Uscaled, MTLPixelFormat.A2B10G10R10UscaledPack32);
// Add(Format.R10G10B10A2Sscaled, MTLPixelFormat.A2B10G10R10SscaledPack32);
Add(Format.Astc4x4Unorm, MTLPixelFormat.ASTC4x4LDR);
Add(Format.Astc5x4Unorm, MTLPixelFormat.ASTC5x4LDR);
Add(Format.Astc5x5Unorm, MTLPixelFormat.ASTC5x5LDR);
Add(Format.Astc6x5Unorm, MTLPixelFormat.ASTC6x5LDR);
Add(Format.Astc6x6Unorm, MTLPixelFormat.ASTC6x6LDR);
Add(Format.Astc8x5Unorm, MTLPixelFormat.ASTC8x5LDR);
Add(Format.Astc8x6Unorm, MTLPixelFormat.ASTC8x6LDR);
Add(Format.Astc8x8Unorm, MTLPixelFormat.ASTC8x8LDR);
Add(Format.Astc10x5Unorm, MTLPixelFormat.ASTC10x5LDR);
Add(Format.Astc10x6Unorm, MTLPixelFormat.ASTC10x6LDR);
Add(Format.Astc10x8Unorm, MTLPixelFormat.ASTC10x8LDR);
Add(Format.Astc10x10Unorm, MTLPixelFormat.ASTC10x10LDR);
Add(Format.Astc12x10Unorm, MTLPixelFormat.ASTC12x10LDR);
Add(Format.Astc12x12Unorm, MTLPixelFormat.ASTC12x12LDR);
Add(Format.Astc4x4Srgb, MTLPixelFormat.ASTC4x4sRGB);
Add(Format.Astc5x4Srgb, MTLPixelFormat.ASTC5x4sRGB);
Add(Format.Astc5x5Srgb, MTLPixelFormat.ASTC5x5sRGB);
Add(Format.Astc6x5Srgb, MTLPixelFormat.ASTC6x5sRGB);
Add(Format.Astc6x6Srgb, MTLPixelFormat.ASTC6x6sRGB);
Add(Format.Astc8x5Srgb, MTLPixelFormat.ASTC8x5sRGB);
Add(Format.Astc8x6Srgb, MTLPixelFormat.ASTC8x6sRGB);
Add(Format.Astc8x8Srgb, MTLPixelFormat.ASTC8x8sRGB);
Add(Format.Astc10x5Srgb, MTLPixelFormat.ASTC10x5sRGB);
Add(Format.Astc10x6Srgb, MTLPixelFormat.ASTC10x6sRGB);
Add(Format.Astc10x8Srgb, MTLPixelFormat.ASTC10x8sRGB);
Add(Format.Astc10x10Srgb, MTLPixelFormat.ASTC10x10sRGB);
Add(Format.Astc12x10Srgb, MTLPixelFormat.ASTC12x10sRGB);
Add(Format.Astc12x12Srgb, MTLPixelFormat.ASTC12x12sRGB);
Add(Format.B5G6R5Unorm, MTLPixelFormat.B5G6R5Unorm);
Add(Format.B5G5R5A1Unorm, MTLPixelFormat.BGR5A1Unorm);
Add(Format.A1B5G5R5Unorm, MTLPixelFormat.A1BGR5Unorm);
Add(Format.B8G8R8A8Unorm, MTLPixelFormat.BGRA8Unorm);
Add(Format.B8G8R8A8Srgb, MTLPixelFormat.BGRA8UnormsRGB);
}
private static void Add(Format format, MTLPixelFormat mtlFormat)
{
_table[(int)format] = mtlFormat;
}
public static MTLPixelFormat GetFormat(Format format)
{
var mtlFormat = _table[(int)format];
if (IsD24S8(format))
{
if (!MTLDevice.CreateSystemDefaultDevice().Depth24Stencil8PixelFormatSupported)
{
mtlFormat = MTLPixelFormat.Depth32FloatStencil8;
}
}
if (mtlFormat == MTLPixelFormat.Invalid)
{
Logger.Error?.PrintMsg(LogClass.Gpu, $"Format {format} is not supported by the host.");
}
return mtlFormat;
}
public static bool IsD24S8(Format format)
{
return format == Format.D24UnormS8Uint || format == Format.S8UintD24Unorm || format == Format.X8UintD24Unorm;
}
}
}

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using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Metal
{
static partial class HardwareInfoTools
{
private readonly static IntPtr _kCFAllocatorDefault = IntPtr.Zero;
private readonly static UInt32 _kCFStringEncodingASCII = 0x0600;
private const string IOKit = "/System/Library/Frameworks/IOKit.framework/IOKit";
private const string CoreFoundation = "/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation";
[LibraryImport(IOKit, StringMarshalling = StringMarshalling.Utf8)]
private static partial IntPtr IOServiceMatching(string name);
[LibraryImport(IOKit)]
private static partial IntPtr IOServiceGetMatchingService(IntPtr mainPort, IntPtr matching);
[LibraryImport(IOKit)]
private static partial IntPtr IORegistryEntryCreateCFProperty(IntPtr entry, IntPtr key, IntPtr allocator, UInt32 options);
[LibraryImport(CoreFoundation, StringMarshalling = StringMarshalling.Utf8)]
private static partial IntPtr CFStringCreateWithCString(IntPtr allocator, string cString, UInt32 encoding);
[LibraryImport(CoreFoundation)]
[return: MarshalAs(UnmanagedType.U1)]
public static partial bool CFStringGetCString(IntPtr theString, IntPtr buffer, long bufferSizes, UInt32 encoding);
[LibraryImport(CoreFoundation)]
public static partial IntPtr CFDataGetBytePtr(IntPtr theData);
static string GetNameFromId(uint id)
{
return id switch
{
0x1002 => "AMD",
0x106B => "Apple",
0x10DE => "NVIDIA",
0x13B5 => "ARM",
0x8086 => "Intel",
_ => $"0x{id:X}"
};
}
public static string GetVendor()
{
var serviceDict = IOServiceMatching("IOGPU");
var service = IOServiceGetMatchingService(IntPtr.Zero, serviceDict);
var cfString = CFStringCreateWithCString(_kCFAllocatorDefault, "vendor-id", _kCFStringEncodingASCII);
var cfProperty = IORegistryEntryCreateCFProperty(service, cfString, _kCFAllocatorDefault, 0);
byte[] buffer = new byte[4];
var bufferPtr = CFDataGetBytePtr(cfProperty);
Marshal.Copy(bufferPtr, buffer, 0, buffer.Length);
var vendorId = BitConverter.ToUInt32(buffer);
return GetNameFromId(vendorId);
}
public static string GetModel()
{
var serviceDict = IOServiceMatching("IOGPU");
var service = IOServiceGetMatchingService(IntPtr.Zero, serviceDict);
var cfString = CFStringCreateWithCString(_kCFAllocatorDefault, "model", _kCFStringEncodingASCII);
var cfProperty = IORegistryEntryCreateCFProperty(service, cfString, _kCFAllocatorDefault, 0);
char[] buffer = new char[64];
IntPtr bufferPtr = Marshal.AllocHGlobal(buffer.Length);
if (CFStringGetCString(cfProperty, bufferPtr, buffer.Length, _kCFStringEncodingASCII))
{
var model = Marshal.PtrToStringUTF8(bufferPtr);
Marshal.FreeHGlobal(bufferPtr);
return model;
}
return "";
}
}
}

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using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace Ryujinx.Graphics.Metal
{
interface IRefEquatable<T>
{
bool Equals(ref T other);
}
class HashTableSlim<TKey, TValue> where TKey : IRefEquatable<TKey>
{
private const int TotalBuckets = 16; // Must be power of 2
private const int TotalBucketsMask = TotalBuckets - 1;
private struct Entry
{
public int Hash;
public TKey Key;
public TValue Value;
}
private struct Bucket
{
public int Length;
public Entry[] Entries;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public readonly Span<Entry> AsSpan()
{
return Entries == null ? Span<Entry>.Empty : Entries.AsSpan(0, Length);
}
}
private readonly Bucket[] _hashTable = new Bucket[TotalBuckets];
public IEnumerable<TKey> Keys
{
get
{
foreach (Bucket bucket in _hashTable)
{
for (int i = 0; i < bucket.Length; i++)
{
yield return bucket.Entries[i].Key;
}
}
}
}
public IEnumerable<TValue> Values
{
get
{
foreach (Bucket bucket in _hashTable)
{
for (int i = 0; i < bucket.Length; i++)
{
yield return bucket.Entries[i].Value;
}
}
}
}
public void Add(ref TKey key, TValue value)
{
var entry = new Entry
{
Hash = key.GetHashCode(),
Key = key,
Value = value,
};
int hashCode = key.GetHashCode();
int bucketIndex = hashCode & TotalBucketsMask;
ref var bucket = ref _hashTable[bucketIndex];
if (bucket.Entries != null)
{
int index = bucket.Length;
if (index >= bucket.Entries.Length)
{
Array.Resize(ref bucket.Entries, index + 1);
}
bucket.Entries[index] = entry;
}
else
{
bucket.Entries = new[]
{
entry,
};
}
bucket.Length++;
}
public bool Remove(ref TKey key)
{
int hashCode = key.GetHashCode();
ref var bucket = ref _hashTable[hashCode & TotalBucketsMask];
var entries = bucket.AsSpan();
for (int i = 0; i < entries.Length; i++)
{
ref var entry = ref entries[i];
if (entry.Hash == hashCode && entry.Key.Equals(ref key))
{
entries[(i + 1)..].CopyTo(entries[i..]);
bucket.Length--;
return true;
}
}
return false;
}
public bool TryGetValue(ref TKey key, out TValue value)
{
int hashCode = key.GetHashCode();
var entries = _hashTable[hashCode & TotalBucketsMask].AsSpan();
for (int i = 0; i < entries.Length; i++)
{
ref var entry = ref entries[i];
if (entry.Hash == hashCode && entry.Key.Equals(ref key))
{
value = entry.Value;
return true;
}
}
value = default;
return false;
}
}
}

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using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
using SharpMetal.Metal;
using System;
using System.Collections.Generic;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
class HelperShader : IDisposable
{
private const int ConvertElementsPerWorkgroup = 32 * 100; // Work group size of 32 times 100 elements.
private const string ShadersSourcePath = "/Ryujinx.Graphics.Metal/Shaders";
private readonly MetalRenderer _renderer;
private readonly Pipeline _pipeline;
private MTLDevice _device;
private readonly ISampler _samplerLinear;
private readonly ISampler _samplerNearest;
private readonly IProgram _programColorBlitF;
private readonly IProgram _programColorBlitI;
private readonly IProgram _programColorBlitU;
private readonly IProgram _programColorBlitMsF;
private readonly IProgram _programColorBlitMsI;
private readonly IProgram _programColorBlitMsU;
private readonly List<IProgram> _programsColorClearF = new();
private readonly List<IProgram> _programsColorClearI = new();
private readonly List<IProgram> _programsColorClearU = new();
private readonly IProgram _programDepthStencilClear;
private readonly IProgram _programStrideChange;
private readonly IProgram _programConvertD32S8ToD24S8;
private readonly IProgram _programConvertIndexBuffer;
private readonly IProgram _programDepthBlit;
private readonly IProgram _programDepthBlitMs;
private readonly IProgram _programStencilBlit;
private readonly IProgram _programStencilBlitMs;
private readonly EncoderState _helperShaderState = new();
public HelperShader(MTLDevice device, MetalRenderer renderer, Pipeline pipeline)
{
_device = device;
_renderer = renderer;
_pipeline = pipeline;
_samplerNearest = new SamplerHolder(renderer, _device, SamplerCreateInfo.Create(MinFilter.Nearest, MagFilter.Nearest));
_samplerLinear = new SamplerHolder(renderer, _device, SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
var blitResourceLayout = new ResourceLayoutBuilder()
.Add(ResourceStages.Vertex, ResourceType.UniformBuffer, 0)
.Add(ResourceStages.Fragment, ResourceType.TextureAndSampler, 0).Build();
var blitSource = ReadMsl("Blit.metal");
var blitSourceF = blitSource.Replace("FORMAT", "float", StringComparison.Ordinal);
_programColorBlitF = new Program(renderer, device, [
new ShaderSource(blitSourceF, ShaderStage.Fragment, TargetLanguage.Msl),
new ShaderSource(blitSourceF, ShaderStage.Vertex, TargetLanguage.Msl)
], blitResourceLayout);
var blitSourceI = blitSource.Replace("FORMAT", "int");
_programColorBlitI = new Program(renderer, device, [
new ShaderSource(blitSourceI, ShaderStage.Fragment, TargetLanguage.Msl),
new ShaderSource(blitSourceI, ShaderStage.Vertex, TargetLanguage.Msl)
], blitResourceLayout);
var blitSourceU = blitSource.Replace("FORMAT", "uint");
_programColorBlitU = new Program(renderer, device, [
new ShaderSource(blitSourceU, ShaderStage.Fragment, TargetLanguage.Msl),
new ShaderSource(blitSourceU, ShaderStage.Vertex, TargetLanguage.Msl)
], blitResourceLayout);
var blitMsSource = ReadMsl("BlitMs.metal");
var blitMsSourceF = blitMsSource.Replace("FORMAT", "float");
_programColorBlitMsF = new Program(renderer, device, [
new ShaderSource(blitMsSourceF, ShaderStage.Fragment, TargetLanguage.Msl),
new ShaderSource(blitMsSourceF, ShaderStage.Vertex, TargetLanguage.Msl)
], blitResourceLayout);
var blitMsSourceI = blitMsSource.Replace("FORMAT", "int");
_programColorBlitMsI = new Program(renderer, device, [
new ShaderSource(blitMsSourceI, ShaderStage.Fragment, TargetLanguage.Msl),
new ShaderSource(blitMsSourceI, ShaderStage.Vertex, TargetLanguage.Msl)
], blitResourceLayout);
var blitMsSourceU = blitMsSource.Replace("FORMAT", "uint");
_programColorBlitMsU = new Program(renderer, device, [
new ShaderSource(blitMsSourceU, ShaderStage.Fragment, TargetLanguage.Msl),
new ShaderSource(blitMsSourceU, ShaderStage.Vertex, TargetLanguage.Msl)
], blitResourceLayout);
var colorClearResourceLayout = new ResourceLayoutBuilder()
.Add(ResourceStages.Fragment, ResourceType.UniformBuffer, 0).Build();
var colorClearSource = ReadMsl("ColorClear.metal");
for (int i = 0; i < Constants.MaxColorAttachments; i++)
{
var crntSource = colorClearSource.Replace("COLOR_ATTACHMENT_INDEX", i.ToString()).Replace("FORMAT", "float");
_programsColorClearF.Add(new Program(renderer, device, [
new ShaderSource(crntSource, ShaderStage.Fragment, TargetLanguage.Msl),
new ShaderSource(crntSource, ShaderStage.Vertex, TargetLanguage.Msl)
], colorClearResourceLayout));
}
for (int i = 0; i < Constants.MaxColorAttachments; i++)
{
var crntSource = colorClearSource.Replace("COLOR_ATTACHMENT_INDEX", i.ToString()).Replace("FORMAT", "int");
_programsColorClearI.Add(new Program(renderer, device, [
new ShaderSource(crntSource, ShaderStage.Fragment, TargetLanguage.Msl),
new ShaderSource(crntSource, ShaderStage.Vertex, TargetLanguage.Msl)
], colorClearResourceLayout));
}
for (int i = 0; i < Constants.MaxColorAttachments; i++)
{
var crntSource = colorClearSource.Replace("COLOR_ATTACHMENT_INDEX", i.ToString()).Replace("FORMAT", "uint");
_programsColorClearU.Add(new Program(renderer, device, [
new ShaderSource(crntSource, ShaderStage.Fragment, TargetLanguage.Msl),
new ShaderSource(crntSource, ShaderStage.Vertex, TargetLanguage.Msl)
], colorClearResourceLayout));
}
var depthStencilClearSource = ReadMsl("DepthStencilClear.metal");
_programDepthStencilClear = new Program(renderer, device, [
new ShaderSource(depthStencilClearSource, ShaderStage.Fragment, TargetLanguage.Msl),
new ShaderSource(depthStencilClearSource, ShaderStage.Vertex, TargetLanguage.Msl)
], colorClearResourceLayout);
var strideChangeResourceLayout = new ResourceLayoutBuilder()
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2, true).Build();
var strideChangeSource = ReadMsl("ChangeBufferStride.metal");
_programStrideChange = new Program(renderer, device, [
new ShaderSource(strideChangeSource, ShaderStage.Compute, TargetLanguage.Msl)
], strideChangeResourceLayout, new ComputeSize(64, 1, 1));
var convertD32S8ToD24S8ResourceLayout = new ResourceLayoutBuilder()
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2, true).Build();
var convertD32S8ToD24S8Source = ReadMsl("ConvertD32S8ToD24S8.metal");
_programConvertD32S8ToD24S8 = new Program(renderer, device, [
new ShaderSource(convertD32S8ToD24S8Source, ShaderStage.Compute, TargetLanguage.Msl)
], convertD32S8ToD24S8ResourceLayout, new ComputeSize(64, 1, 1));
var convertIndexBufferLayout = new ResourceLayoutBuilder()
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2, true)
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 3).Build();
var convertIndexBufferSource = ReadMsl("ConvertIndexBuffer.metal");
_programConvertIndexBuffer = new Program(renderer, device, [
new ShaderSource(convertIndexBufferSource, ShaderStage.Compute, TargetLanguage.Msl)
], convertIndexBufferLayout, new ComputeSize(16, 1, 1));
var depthBlitSource = ReadMsl("DepthBlit.metal");
_programDepthBlit = new Program(renderer, device, [
new ShaderSource(depthBlitSource, ShaderStage.Fragment, TargetLanguage.Msl),
new ShaderSource(blitSourceF, ShaderStage.Vertex, TargetLanguage.Msl)
], blitResourceLayout);
var depthBlitMsSource = ReadMsl("DepthBlitMs.metal");
_programDepthBlitMs = new Program(renderer, device, [
new ShaderSource(depthBlitMsSource, ShaderStage.Fragment, TargetLanguage.Msl),
new ShaderSource(blitSourceF, ShaderStage.Vertex, TargetLanguage.Msl)
], blitResourceLayout);
var stencilBlitSource = ReadMsl("StencilBlit.metal");
_programStencilBlit = new Program(renderer, device, [
new ShaderSource(stencilBlitSource, ShaderStage.Fragment, TargetLanguage.Msl),
new ShaderSource(blitSourceF, ShaderStage.Vertex, TargetLanguage.Msl)
], blitResourceLayout);
var stencilBlitMsSource = ReadMsl("StencilBlitMs.metal");
_programStencilBlitMs = new Program(renderer, device, [
new ShaderSource(stencilBlitMsSource, ShaderStage.Fragment, TargetLanguage.Msl),
new ShaderSource(blitSourceF, ShaderStage.Vertex, TargetLanguage.Msl)
], blitResourceLayout);
}
private static string ReadMsl(string fileName)
{
var msl = EmbeddedResources.ReadAllText(string.Join('/', ShadersSourcePath, fileName));
#pragma warning disable IDE0055 // Disable formatting
msl = msl.Replace("CONSTANT_BUFFERS_INDEX", $"{Constants.ConstantBuffersIndex}")
.Replace("STORAGE_BUFFERS_INDEX", $"{Constants.StorageBuffersIndex}")
.Replace("TEXTURES_INDEX", $"{Constants.TexturesIndex}")
.Replace("IMAGES_INDEX", $"{Constants.ImagesIndex}");
#pragma warning restore IDE0055
return msl;
}
public unsafe void BlitColor(
CommandBufferScoped cbs,
Texture src,
Texture dst,
Extents2D srcRegion,
Extents2D dstRegion,
bool linearFilter,
bool clear = false)
{
_pipeline.SwapState(_helperShaderState);
const int RegionBufferSize = 16;
var sampler = linearFilter ? _samplerLinear : _samplerNearest;
_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, sampler);
Span<float> region = stackalloc float[RegionBufferSize / sizeof(float)];
region[0] = srcRegion.X1 / (float)src.Width;
region[1] = srcRegion.X2 / (float)src.Width;
region[2] = srcRegion.Y1 / (float)src.Height;
region[3] = srcRegion.Y2 / (float)src.Height;
if (dstRegion.X1 > dstRegion.X2)
{
(region[0], region[1]) = (region[1], region[0]);
}
if (dstRegion.Y1 > dstRegion.Y2)
{
(region[2], region[3]) = (region[3], region[2]);
}
using var buffer = _renderer.BufferManager.ReserveOrCreate(cbs, RegionBufferSize);
buffer.Holder.SetDataUnchecked<float>(buffer.Offset, region);
_pipeline.SetUniformBuffers([new BufferAssignment(0, buffer.Range)]);
var rect = new Rectangle<float>(
MathF.Min(dstRegion.X1, dstRegion.X2),
MathF.Min(dstRegion.Y1, dstRegion.Y2),
MathF.Abs(dstRegion.X2 - dstRegion.X1),
MathF.Abs(dstRegion.Y2 - dstRegion.Y1));
Span<Viewport> viewports = stackalloc Viewport[16];
viewports[0] = new Viewport(
rect,
ViewportSwizzle.PositiveX,
ViewportSwizzle.PositiveY,
ViewportSwizzle.PositiveZ,
ViewportSwizzle.PositiveW,
0f,
1f);
bool dstIsDepthOrStencil = dst.Info.Format.IsDepthOrStencil();
if (dstIsDepthOrStencil)
{
// TODO: Depth & stencil blit!
Logger.Warning?.PrintMsg(LogClass.Gpu, "Requested a depth or stencil blit!");
_pipeline.SwapState(null);
return;
}
var debugGroupName = "Blit Color ";
if (src.Info.Target.IsMultisample())
{
if (dst.Info.Format.IsSint())
{
debugGroupName += "MS Int";
_pipeline.SetProgram(_programColorBlitMsI);
}
else if (dst.Info.Format.IsUint())
{
debugGroupName += "MS UInt";
_pipeline.SetProgram(_programColorBlitMsU);
}
else
{
debugGroupName += "MS Float";
_pipeline.SetProgram(_programColorBlitMsF);
}
}
else
{
if (dst.Info.Format.IsSint())
{
debugGroupName += "Int";
_pipeline.SetProgram(_programColorBlitI);
}
else if (dst.Info.Format.IsUint())
{
debugGroupName += "UInt";
_pipeline.SetProgram(_programColorBlitU);
}
else
{
debugGroupName += "Float";
_pipeline.SetProgram(_programColorBlitF);
}
}
int dstWidth = dst.Width;
int dstHeight = dst.Height;
Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[16];
scissors[0] = new Rectangle<int>(0, 0, dstWidth, dstHeight);
_pipeline.SetRenderTargets([dst], null);
_pipeline.SetScissors(scissors);
_pipeline.SetClearLoadAction(clear);
_pipeline.SetViewports(viewports);
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
_pipeline.Draw(4, 1, 0, 0, debugGroupName);
// Cleanup
if (clear)
{
_pipeline.SetClearLoadAction(false);
}
// Restore previous state
_pipeline.SwapState(null);
}
public unsafe void BlitDepthStencil(
CommandBufferScoped cbs,
Texture src,
Texture dst,
Extents2D srcRegion,
Extents2D dstRegion)
{
_pipeline.SwapState(_helperShaderState);
const int RegionBufferSize = 16;
Span<float> region = stackalloc float[RegionBufferSize / sizeof(float)];
region[0] = srcRegion.X1 / (float)src.Width;
region[1] = srcRegion.X2 / (float)src.Width;
region[2] = srcRegion.Y1 / (float)src.Height;
region[3] = srcRegion.Y2 / (float)src.Height;
if (dstRegion.X1 > dstRegion.X2)
{
(region[0], region[1]) = (region[1], region[0]);
}
if (dstRegion.Y1 > dstRegion.Y2)
{
(region[2], region[3]) = (region[3], region[2]);
}
using var buffer = _renderer.BufferManager.ReserveOrCreate(cbs, RegionBufferSize);
buffer.Holder.SetDataUnchecked<float>(buffer.Offset, region);
_pipeline.SetUniformBuffers([new BufferAssignment(0, buffer.Range)]);
Span<Viewport> viewports = stackalloc Viewport[16];
var rect = new Rectangle<float>(
MathF.Min(dstRegion.X1, dstRegion.X2),
MathF.Min(dstRegion.Y1, dstRegion.Y2),
MathF.Abs(dstRegion.X2 - dstRegion.X1),
MathF.Abs(dstRegion.Y2 - dstRegion.Y1));
viewports[0] = new Viewport(
rect,
ViewportSwizzle.PositiveX,
ViewportSwizzle.PositiveY,
ViewportSwizzle.PositiveZ,
ViewportSwizzle.PositiveW,
0f,
1f);
int dstWidth = dst.Width;
int dstHeight = dst.Height;
Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[16];
scissors[0] = new Rectangle<int>(0, 0, dstWidth, dstHeight);
_pipeline.SetRenderTargets([], dst);
_pipeline.SetScissors(scissors);
_pipeline.SetViewports(viewports);
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
if (src.Info.Format is
Format.D16Unorm or
Format.D32Float or
Format.X8UintD24Unorm or
Format.D24UnormS8Uint or
Format.D32FloatS8Uint or
Format.S8UintD24Unorm)
{
var depthTexture = CreateDepthOrStencilView(src, DepthStencilMode.Depth);
BlitDepthStencilDraw(depthTexture, isDepth: true);
if (depthTexture != src)
{
depthTexture.Release();
}
}
if (src.Info.Format is
Format.S8Uint or
Format.D24UnormS8Uint or
Format.D32FloatS8Uint or
Format.S8UintD24Unorm)
{
var stencilTexture = CreateDepthOrStencilView(src, DepthStencilMode.Stencil);
BlitDepthStencilDraw(stencilTexture, isDepth: false);
if (stencilTexture != src)
{
stencilTexture.Release();
}
}
// Restore previous state
_pipeline.SwapState(null);
}
private static Texture CreateDepthOrStencilView(Texture depthStencilTexture, DepthStencilMode depthStencilMode)
{
if (depthStencilTexture.Info.DepthStencilMode == depthStencilMode)
{
return depthStencilTexture;
}
return (Texture)depthStencilTexture.CreateView(new TextureCreateInfo(
depthStencilTexture.Info.Width,
depthStencilTexture.Info.Height,
depthStencilTexture.Info.Depth,
depthStencilTexture.Info.Levels,
depthStencilTexture.Info.Samples,
depthStencilTexture.Info.BlockWidth,
depthStencilTexture.Info.BlockHeight,
depthStencilTexture.Info.BytesPerPixel,
depthStencilTexture.Info.Format,
depthStencilMode,
depthStencilTexture.Info.Target,
SwizzleComponent.Red,
SwizzleComponent.Green,
SwizzleComponent.Blue,
SwizzleComponent.Alpha), 0, 0);
}
private void BlitDepthStencilDraw(Texture src, bool isDepth)
{
// TODO: Check this https://github.com/Ryujinx/Ryujinx/pull/5003/
_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, _samplerNearest);
string debugGroupName;
if (isDepth)
{
debugGroupName = "Depth Blit";
_pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programDepthBlitMs : _programDepthBlit);
_pipeline.SetDepthTest(new DepthTestDescriptor(true, true, CompareOp.Always));
}
else
{
debugGroupName = "Stencil Blit";
_pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programStencilBlitMs : _programStencilBlit);
_pipeline.SetStencilTest(CreateStencilTestDescriptor(true));
}
_pipeline.Draw(4, 1, 0, 0, debugGroupName);
if (isDepth)
{
_pipeline.SetDepthTest(new DepthTestDescriptor(false, false, CompareOp.Always));
}
else
{
_pipeline.SetStencilTest(CreateStencilTestDescriptor(false));
}
}
public unsafe void DrawTexture(
ITexture src,
ISampler srcSampler,
Extents2DF srcRegion,
Extents2DF dstRegion)
{
// Save current state
var state = _pipeline.SavePredrawState();
_pipeline.SetFaceCulling(false, Face.Front);
_pipeline.SetStencilTest(new StencilTestDescriptor());
_pipeline.SetDepthTest(new DepthTestDescriptor());
const int RegionBufferSize = 16;
_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, srcSampler);
Span<float> region = stackalloc float[RegionBufferSize / sizeof(float)];
region[0] = srcRegion.X1 / src.Width;
region[1] = srcRegion.X2 / src.Width;
region[2] = srcRegion.Y1 / src.Height;
region[3] = srcRegion.Y2 / src.Height;
if (dstRegion.X1 > dstRegion.X2)
{
(region[0], region[1]) = (region[1], region[0]);
}
if (dstRegion.Y1 > dstRegion.Y2)
{
(region[2], region[3]) = (region[3], region[2]);
}
var bufferHandle = _renderer.BufferManager.CreateWithHandle(RegionBufferSize);
_renderer.BufferManager.SetData<float>(bufferHandle, 0, region);
_pipeline.SetUniformBuffers([new BufferAssignment(0, new BufferRange(bufferHandle, 0, RegionBufferSize))]);
Span<Viewport> viewports = stackalloc Viewport[16];
var rect = new Rectangle<float>(
MathF.Min(dstRegion.X1, dstRegion.X2),
MathF.Min(dstRegion.Y1, dstRegion.Y2),
MathF.Abs(dstRegion.X2 - dstRegion.X1),
MathF.Abs(dstRegion.Y2 - dstRegion.Y1));
viewports[0] = new Viewport(
rect,
ViewportSwizzle.PositiveX,
ViewportSwizzle.PositiveY,
ViewportSwizzle.PositiveZ,
ViewportSwizzle.PositiveW,
0f,
1f);
_pipeline.SetProgram(_programColorBlitF);
_pipeline.SetViewports(viewports);
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
_pipeline.Draw(4, 1, 0, 0, "Draw Texture");
_renderer.BufferManager.Delete(bufferHandle);
// Restore previous state
_pipeline.RestorePredrawState(state);
}
public void ConvertI8ToI16(CommandBufferScoped cbs, BufferHolder src, BufferHolder dst, int srcOffset, int size)
{
ChangeStride(cbs, src, dst, srcOffset, size, 1, 2);
}
public unsafe void ChangeStride(
CommandBufferScoped cbs,
BufferHolder src,
BufferHolder dst,
int srcOffset,
int size,
int stride,
int newStride)
{
int elems = size / stride;
var srcBuffer = src.GetBuffer();
var dstBuffer = dst.GetBuffer();
const int ParamsBufferSize = 4 * sizeof(int);
// Save current state
_pipeline.SwapState(_helperShaderState);
Span<int> shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)];
shaderParams[0] = stride;
shaderParams[1] = newStride;
shaderParams[2] = size;
shaderParams[3] = srcOffset;
using var buffer = _renderer.BufferManager.ReserveOrCreate(cbs, ParamsBufferSize);
buffer.Holder.SetDataUnchecked<int>(buffer.Offset, shaderParams);
_pipeline.SetUniformBuffers([new BufferAssignment(0, buffer.Range)]);
Span<Auto<DisposableBuffer>> sbRanges = new Auto<DisposableBuffer>[2];
sbRanges[0] = srcBuffer;
sbRanges[1] = dstBuffer;
_pipeline.SetStorageBuffers(1, sbRanges);
_pipeline.SetProgram(_programStrideChange);
_pipeline.DispatchCompute(1 + elems / ConvertElementsPerWorkgroup, 1, 1, "Change Stride");
// Restore previous state
_pipeline.SwapState(null);
}
public unsafe void ConvertD32S8ToD24S8(CommandBufferScoped cbs, BufferHolder src, Auto<DisposableBuffer> dstBuffer, int pixelCount, int dstOffset)
{
int inSize = pixelCount * 2 * sizeof(int);
var srcBuffer = src.GetBuffer();
const int ParamsBufferSize = sizeof(int) * 2;
// Save current state
_pipeline.SwapState(_helperShaderState);
Span<int> shaderParams = stackalloc int[2];
shaderParams[0] = pixelCount;
shaderParams[1] = dstOffset;
using var buffer = _renderer.BufferManager.ReserveOrCreate(cbs, ParamsBufferSize);
buffer.Holder.SetDataUnchecked<int>(buffer.Offset, shaderParams);
_pipeline.SetUniformBuffers([new BufferAssignment(0, buffer.Range)]);
Span<Auto<DisposableBuffer>> sbRanges = new Auto<DisposableBuffer>[2];
sbRanges[0] = srcBuffer;
sbRanges[1] = dstBuffer;
_pipeline.SetStorageBuffers(1, sbRanges);
_pipeline.SetProgram(_programConvertD32S8ToD24S8);
_pipeline.DispatchCompute(1 + inSize / ConvertElementsPerWorkgroup, 1, 1, "D32S8 to D24S8 Conversion");
// Restore previous state
_pipeline.SwapState(null);
}
public void ConvertIndexBuffer(
CommandBufferScoped cbs,
BufferHolder src,
BufferHolder dst,
IndexBufferPattern pattern,
int indexSize,
int srcOffset,
int indexCount)
{
// TODO: Support conversion with primitive restart enabled.
int primitiveCount = pattern.GetPrimitiveCount(indexCount);
int outputIndexSize = 4;
var srcBuffer = src.GetBuffer();
var dstBuffer = dst.GetBuffer();
const int ParamsBufferSize = 16 * sizeof(int);
// Save current state
_pipeline.SwapState(_helperShaderState);
Span<int> shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)];
shaderParams[8] = pattern.PrimitiveVertices;
shaderParams[9] = pattern.PrimitiveVerticesOut;
shaderParams[10] = indexSize;
shaderParams[11] = outputIndexSize;
shaderParams[12] = pattern.BaseIndex;
shaderParams[13] = pattern.IndexStride;
shaderParams[14] = srcOffset;
shaderParams[15] = primitiveCount;
pattern.OffsetIndex.CopyTo(shaderParams[..pattern.OffsetIndex.Length]);
using var patternScoped = _renderer.BufferManager.ReserveOrCreate(cbs, ParamsBufferSize);
patternScoped.Holder.SetDataUnchecked<int>(patternScoped.Offset, shaderParams);
Span<Auto<DisposableBuffer>> sbRanges = new Auto<DisposableBuffer>[2];
sbRanges[0] = srcBuffer;
sbRanges[1] = dstBuffer;
_pipeline.SetStorageBuffers(1, sbRanges);
_pipeline.SetStorageBuffers([new BufferAssignment(3, patternScoped.Range)]);
_pipeline.SetProgram(_programConvertIndexBuffer);
_pipeline.DispatchCompute(BitUtils.DivRoundUp(primitiveCount, 16), 1, 1, "Convert Index Buffer");
// Restore previous state
_pipeline.SwapState(null);
}
public unsafe void ClearColor(
int index,
ReadOnlySpan<float> clearColor,
uint componentMask,
int dstWidth,
int dstHeight,
Format format)
{
// Keep original scissor
DirtyFlags clearFlags = DirtyFlags.All & (~DirtyFlags.Scissors);
// Save current state
EncoderState originalState = _pipeline.SwapState(_helperShaderState, clearFlags, false);
// Inherit some state without fully recreating render pipeline.
RenderTargetCopy save = _helperShaderState.InheritForClear(originalState, false, index);
const int ClearColorBufferSize = 16;
// TODO: Flush
using var buffer = _renderer.BufferManager.ReserveOrCreate(_pipeline.Cbs, ClearColorBufferSize);
buffer.Holder.SetDataUnchecked(buffer.Offset, clearColor);
_pipeline.SetUniformBuffers([new BufferAssignment(0, buffer.Range)]);
Span<Viewport> viewports = stackalloc Viewport[16];
// TODO: Set exact viewport!
viewports[0] = new Viewport(
new Rectangle<float>(0, 0, dstWidth, dstHeight),
ViewportSwizzle.PositiveX,
ViewportSwizzle.PositiveY,
ViewportSwizzle.PositiveZ,
ViewportSwizzle.PositiveW,
0f,
1f);
Span<uint> componentMasks = stackalloc uint[index + 1];
componentMasks[index] = componentMask;
var debugGroupName = "Clear Color ";
if (format.IsSint())
{
debugGroupName += "Int";
_pipeline.SetProgram(_programsColorClearI[index]);
}
else if (format.IsUint())
{
debugGroupName += "UInt";
_pipeline.SetProgram(_programsColorClearU[index]);
}
else
{
debugGroupName += "Float";
_pipeline.SetProgram(_programsColorClearF[index]);
}
_pipeline.SetBlendState(index, new BlendDescriptor());
_pipeline.SetFaceCulling(false, Face.Front);
_pipeline.SetDepthTest(new DepthTestDescriptor(false, false, CompareOp.Always));
_pipeline.SetRenderTargetColorMasks(componentMasks);
_pipeline.SetViewports(viewports);
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
_pipeline.Draw(4, 1, 0, 0, debugGroupName);
// Restore previous state
_pipeline.SwapState(null, clearFlags, false);
_helperShaderState.Restore(save);
}
public unsafe void ClearDepthStencil(
float depthValue,
bool depthMask,
int stencilValue,
int stencilMask,
int dstWidth,
int dstHeight)
{
// Keep original scissor
DirtyFlags clearFlags = DirtyFlags.All & (~DirtyFlags.Scissors);
var helperScissors = _helperShaderState.Scissors;
// Save current state
EncoderState originalState = _pipeline.SwapState(_helperShaderState, clearFlags, false);
// Inherit some state without fully recreating render pipeline.
RenderTargetCopy save = _helperShaderState.InheritForClear(originalState, true);
const int ClearDepthBufferSize = 16;
using var buffer = _renderer.BufferManager.ReserveOrCreate(_pipeline.Cbs, ClearDepthBufferSize);
buffer.Holder.SetDataUnchecked(buffer.Offset, new ReadOnlySpan<float>(ref depthValue));
_pipeline.SetUniformBuffers([new BufferAssignment(0, buffer.Range)]);
Span<Viewport> viewports = stackalloc Viewport[1];
viewports[0] = new Viewport(
new Rectangle<float>(0, 0, dstWidth, dstHeight),
ViewportSwizzle.PositiveX,
ViewportSwizzle.PositiveY,
ViewportSwizzle.PositiveZ,
ViewportSwizzle.PositiveW,
0f,
1f);
_pipeline.SetProgram(_programDepthStencilClear);
_pipeline.SetFaceCulling(false, Face.Front);
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
_pipeline.SetViewports(viewports);
_pipeline.SetDepthTest(new DepthTestDescriptor(true, depthMask, CompareOp.Always));
_pipeline.SetStencilTest(CreateStencilTestDescriptor(stencilMask != 0, stencilValue, 0xFF, stencilMask));
_pipeline.Draw(4, 1, 0, 0, "Clear Depth Stencil");
// Cleanup
_pipeline.SetDepthTest(new DepthTestDescriptor(false, false, CompareOp.Always));
_pipeline.SetStencilTest(CreateStencilTestDescriptor(false));
// Restore previous state
_pipeline.SwapState(null, clearFlags, false);
_helperShaderState.Restore(save);
}
private static StencilTestDescriptor CreateStencilTestDescriptor(
bool enabled,
int refValue = 0,
int compareMask = 0xff,
int writeMask = 0xff)
{
return new StencilTestDescriptor(
enabled,
CompareOp.Always,
StencilOp.Replace,
StencilOp.Replace,
StencilOp.Replace,
refValue,
compareMask,
writeMask,
CompareOp.Always,
StencilOp.Replace,
StencilOp.Replace,
StencilOp.Replace,
refValue,
compareMask,
writeMask);
}
public void Dispose()
{
_programColorBlitF.Dispose();
_programColorBlitI.Dispose();
_programColorBlitU.Dispose();
_programColorBlitMsF.Dispose();
_programColorBlitMsI.Dispose();
_programColorBlitMsU.Dispose();
foreach (var programColorClear in _programsColorClearF)
{
programColorClear.Dispose();
}
foreach (var programColorClear in _programsColorClearU)
{
programColorClear.Dispose();
}
foreach (var programColorClear in _programsColorClearI)
{
programColorClear.Dispose();
}
_programDepthStencilClear.Dispose();
_pipeline.Dispose();
_samplerLinear.Dispose();
_samplerNearest.Dispose();
}
}
}

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using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Metal
{
class IdList<T> where T : class
{
private readonly List<T> _list;
private int _freeMin;
public IdList()
{
_list = new List<T>();
_freeMin = 0;
}
public int Add(T value)
{
int id;
int count = _list.Count;
id = _list.IndexOf(null, _freeMin);
if ((uint)id < (uint)count)
{
_list[id] = value;
}
else
{
id = count;
_freeMin = id + 1;
_list.Add(value);
}
return id + 1;
}
public void Remove(int id)
{
id--;
int count = _list.Count;
if ((uint)id >= (uint)count)
{
return;
}
if (id + 1 == count)
{
// Trim unused items.
int removeIndex = id;
while (removeIndex > 0 && _list[removeIndex - 1] == null)
{
removeIndex--;
}
_list.RemoveRange(removeIndex, count - removeIndex);
if (_freeMin > removeIndex)
{
_freeMin = removeIndex;
}
}
else
{
_list[id] = null;
if (_freeMin > id)
{
_freeMin = id;
}
}
}
public bool TryGetValue(int id, out T value)
{
id--;
try
{
if ((uint)id < (uint)_list.Count)
{
value = _list[id];
return value != null;
}
value = null;
return false;
}
catch (ArgumentOutOfRangeException)
{
value = null;
return false;
}
catch (IndexOutOfRangeException)
{
value = null;
return false;
}
}
public void Clear()
{
_list.Clear();
_freeMin = 0;
}
public IEnumerator<T> GetEnumerator()
{
for (int i = 0; i < _list.Count; i++)
{
if (_list[i] != null)
{
yield return _list[i];
}
}
}
}
}

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using Ryujinx.Graphics.GAL;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
internal class ImageArray : IImageArray
{
private readonly TextureRef[] _textureRefs;
private readonly TextureBuffer[] _bufferTextureRefs;
private readonly bool _isBuffer;
private readonly Pipeline _pipeline;
public ImageArray(int size, bool isBuffer, Pipeline pipeline)
{
if (isBuffer)
{
_bufferTextureRefs = new TextureBuffer[size];
}
else
{
_textureRefs = new TextureRef[size];
}
_isBuffer = isBuffer;
_pipeline = pipeline;
}
public void SetImages(int index, ITexture[] images)
{
for (int i = 0; i < images.Length; i++)
{
ITexture image = images[i];
if (image is TextureBuffer textureBuffer)
{
_bufferTextureRefs[index + i] = textureBuffer;
}
else if (image is Texture texture)
{
_textureRefs[index + i].Storage = texture;
}
else if (!_isBuffer)
{
_textureRefs[index + i].Storage = null;
}
else
{
_bufferTextureRefs[index + i] = null;
}
}
SetDirty();
}
public TextureRef[] GetTextureRefs()
{
return _textureRefs;
}
public TextureBuffer[] GetBufferTextureRefs()
{
return _bufferTextureRefs;
}
private void SetDirty()
{
_pipeline.DirtyImages();
}
public void Dispose() { }
}
}

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using Ryujinx.Graphics.GAL;
using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
internal class IndexBufferPattern : IDisposable
{
public int PrimitiveVertices { get; }
public int PrimitiveVerticesOut { get; }
public int BaseIndex { get; }
public int[] OffsetIndex { get; }
public int IndexStride { get; }
public bool RepeatStart { get; }
private readonly MetalRenderer _renderer;
private int _currentSize;
private BufferHandle _repeatingBuffer;
public IndexBufferPattern(MetalRenderer renderer,
int primitiveVertices,
int primitiveVerticesOut,
int baseIndex,
int[] offsetIndex,
int indexStride,
bool repeatStart)
{
PrimitiveVertices = primitiveVertices;
PrimitiveVerticesOut = primitiveVerticesOut;
BaseIndex = baseIndex;
OffsetIndex = offsetIndex;
IndexStride = indexStride;
RepeatStart = repeatStart;
_renderer = renderer;
}
public int GetPrimitiveCount(int vertexCount)
{
return Math.Max(0, (vertexCount - BaseIndex) / IndexStride);
}
public int GetConvertedCount(int indexCount)
{
int primitiveCount = GetPrimitiveCount(indexCount);
return primitiveCount * OffsetIndex.Length;
}
public BufferHandle GetRepeatingBuffer(int vertexCount, out int indexCount)
{
int primitiveCount = GetPrimitiveCount(vertexCount);
indexCount = primitiveCount * PrimitiveVerticesOut;
int expectedSize = primitiveCount * OffsetIndex.Length;
if (expectedSize <= _currentSize && _repeatingBuffer != BufferHandle.Null)
{
return _repeatingBuffer;
}
// Expand the repeating pattern to the number of requested primitives.
BufferHandle newBuffer = _renderer.BufferManager.CreateWithHandle(expectedSize * sizeof(int));
// Copy the old data to the new one.
if (_repeatingBuffer != BufferHandle.Null)
{
_renderer.Pipeline.CopyBuffer(_repeatingBuffer, newBuffer, 0, 0, _currentSize * sizeof(int));
_renderer.BufferManager.Delete(_repeatingBuffer);
}
_repeatingBuffer = newBuffer;
// Add the additional repeats on top.
int newPrimitives = primitiveCount;
int oldPrimitives = (_currentSize) / OffsetIndex.Length;
int[] newData;
newPrimitives -= oldPrimitives;
newData = new int[expectedSize - _currentSize];
int outOffset = 0;
int index = oldPrimitives * IndexStride + BaseIndex;
for (int i = 0; i < newPrimitives; i++)
{
if (RepeatStart)
{
// Used for triangle fan
newData[outOffset++] = 0;
}
for (int j = RepeatStart ? 1 : 0; j < OffsetIndex.Length; j++)
{
newData[outOffset++] = index + OffsetIndex[j];
}
index += IndexStride;
}
_renderer.SetBufferData(newBuffer, _currentSize * sizeof(int), MemoryMarshal.Cast<int, byte>(newData));
_currentSize = expectedSize;
return newBuffer;
}
public void Dispose()
{
if (_repeatingBuffer != BufferHandle.Null)
{
_renderer.BufferManager.Delete(_repeatingBuffer);
_repeatingBuffer = BufferHandle.Null;
}
}
}
}

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using Ryujinx.Graphics.GAL;
using SharpMetal.Metal;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
readonly internal struct IndexBufferState
{
public static IndexBufferState Null => new(BufferHandle.Null, 0, 0);
private readonly int _offset;
private readonly int _size;
private readonly IndexType _type;
private readonly BufferHandle _handle;
public IndexBufferState(BufferHandle handle, int offset, int size, IndexType type = IndexType.UInt)
{
_handle = handle;
_offset = offset;
_size = size;
_type = type;
}
public (MTLBuffer, int, MTLIndexType) GetIndexBuffer(MetalRenderer renderer, CommandBufferScoped cbs)
{
Auto<DisposableBuffer> autoBuffer;
int offset, size;
MTLIndexType type;
if (_type == IndexType.UByte)
{
// Index type is not supported. Convert to I16.
autoBuffer = renderer.BufferManager.GetBufferI8ToI16(cbs, _handle, _offset, _size);
type = MTLIndexType.UInt16;
offset = 0;
size = _size * 2;
}
else
{
autoBuffer = renderer.BufferManager.GetBuffer(_handle, false, out int bufferSize);
if (_offset >= bufferSize)
{
autoBuffer = null;
}
type = _type.Convert();
offset = _offset;
size = _size;
}
if (autoBuffer != null)
{
DisposableBuffer buffer = autoBuffer.Get(cbs, offset, size);
return (buffer.Value, offset, type);
}
return (new MTLBuffer(IntPtr.Zero), 0, MTLIndexType.UInt16);
}
public (MTLBuffer, int, MTLIndexType) GetConvertedIndexBuffer(
MetalRenderer renderer,
CommandBufferScoped cbs,
int firstIndex,
int indexCount,
int convertedCount,
IndexBufferPattern pattern)
{
// Convert the index buffer using the given pattern.
int indexSize = GetIndexSize();
int firstIndexOffset = firstIndex * indexSize;
var autoBuffer = renderer.BufferManager.GetBufferTopologyConversion(cbs, _handle, _offset + firstIndexOffset, indexCount * indexSize, pattern, indexSize);
int size = convertedCount * 4;
if (autoBuffer != null)
{
DisposableBuffer buffer = autoBuffer.Get(cbs, 0, size);
return (buffer.Value, 0, MTLIndexType.UInt32);
}
return (new MTLBuffer(IntPtr.Zero), 0, MTLIndexType.UInt32);
}
private int GetIndexSize()
{
return _type switch
{
IndexType.UInt => 4,
IndexType.UShort => 2,
_ => 1,
};
}
}
}

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using Ryujinx.Common.Configuration;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader.Translation;
using SharpMetal.Metal;
using SharpMetal.QuartzCore;
using System;
using System.Collections.Generic;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
public sealed class MetalRenderer : IRenderer
{
public const int TotalSets = 4;
private readonly MTLDevice _device;
private readonly MTLCommandQueue _queue;
private readonly Func<CAMetalLayer> _getMetalLayer;
private Pipeline _pipeline;
private Window _window;
public uint ProgramCount { get; set; }
#pragma warning disable CS0067 // The event is never used
public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
#pragma warning restore CS0067
public bool PreferThreading => true;
public IPipeline Pipeline => _pipeline;
public IWindow Window => _window;
internal MTLCommandQueue BackgroundQueue { get; private set; }
internal HelperShader HelperShader { get; private set; }
internal BufferManager BufferManager { get; private set; }
internal CommandBufferPool CommandBufferPool { get; private set; }
internal BackgroundResources BackgroundResources { get; private set; }
internal Action<Action> InterruptAction { get; private set; }
internal SyncManager SyncManager { get; private set; }
internal HashSet<Program> Programs { get; }
internal HashSet<SamplerHolder> Samplers { get; }
public MetalRenderer(Func<CAMetalLayer> metalLayer)
{
_device = MTLDevice.CreateSystemDefaultDevice();
Programs = new HashSet<Program>();
Samplers = new HashSet<SamplerHolder>();
if (_device.ArgumentBuffersSupport != MTLArgumentBuffersTier.Tier2)
{
throw new NotSupportedException("Metal backend requires Tier 2 Argument Buffer support.");
}
_queue = _device.NewCommandQueue(CommandBufferPool.MaxCommandBuffers + 1);
BackgroundQueue = _device.NewCommandQueue(CommandBufferPool.MaxCommandBuffers);
_getMetalLayer = metalLayer;
}
public void Initialize(GraphicsDebugLevel logLevel)
{
var layer = _getMetalLayer();
layer.Device = _device;
layer.FramebufferOnly = false;
CommandBufferPool = new CommandBufferPool(_queue);
_window = new Window(this, layer);
_pipeline = new Pipeline(_device, this);
BufferManager = new BufferManager(_device, this, _pipeline);
_pipeline.InitEncoderStateManager(BufferManager);
BackgroundResources = new BackgroundResources(this);
HelperShader = new HelperShader(_device, this, _pipeline);
SyncManager = new SyncManager(this);
}
public void BackgroundContextAction(Action action, bool alwaysBackground = false)
{
// GetData methods should be thread safe, so we can call this directly.
// Texture copy (scaled) may also happen in here, so that should also be thread safe.
action();
}
public BufferHandle CreateBuffer(int size, BufferAccess access)
{
return BufferManager.CreateWithHandle(size);
}
public BufferHandle CreateBuffer(IntPtr pointer, int size)
{
return BufferManager.Create(pointer, size);
}
public BufferHandle CreateBufferSparse(ReadOnlySpan<BufferRange> storageBuffers)
{
throw new NotImplementedException();
}
public IImageArray CreateImageArray(int size, bool isBuffer)
{
return new ImageArray(size, isBuffer, _pipeline);
}
public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
{
ProgramCount++;
return new Program(this, _device, shaders, info.ResourceLayout, info.ComputeLocalSize);
}
public ISampler CreateSampler(SamplerCreateInfo info)
{
return new SamplerHolder(this, _device, info);
}
public ITexture CreateTexture(TextureCreateInfo info)
{
if (info.Target == Target.TextureBuffer)
{
return new TextureBuffer(_device, this, _pipeline, info);
}
return new Texture(_device, this, _pipeline, info);
}
public ITextureArray CreateTextureArray(int size, bool isBuffer)
{
return new TextureArray(size, isBuffer, _pipeline);
}
public bool PrepareHostMapping(IntPtr address, ulong size)
{
// TODO: Metal Host Mapping
return false;
}
public void CreateSync(ulong id, bool strict)
{
SyncManager.Create(id, strict);
}
public void DeleteBuffer(BufferHandle buffer)
{
BufferManager.Delete(buffer);
}
public PinnedSpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)
{
return BufferManager.GetData(buffer, offset, size);
}
public Capabilities GetCapabilities()
{
// TODO: Finalize these values
return new Capabilities(
api: TargetApi.Metal,
vendorName: HardwareInfoTools.GetVendor(),
SystemMemoryType.UnifiedMemory,
hasFrontFacingBug: false,
hasVectorIndexingBug: false,
needsFragmentOutputSpecialization: true,
reduceShaderPrecision: true,
supportsAstcCompression: true,
supportsBc123Compression: true,
supportsBc45Compression: true,
supportsBc67Compression: true,
supportsEtc2Compression: true,
supports3DTextureCompression: true,
supportsBgraFormat: true,
supportsR4G4Format: false,
supportsR4G4B4A4Format: true,
supportsScaledVertexFormats: false,
supportsSnormBufferTextureFormat: true,
supportsSparseBuffer: false,
supports5BitComponentFormat: true,
supportsBlendEquationAdvanced: false,
supportsFragmentShaderInterlock: true,
supportsFragmentShaderOrderingIntel: false,
supportsGeometryShader: false,
supportsGeometryShaderPassthrough: false,
supportsTransformFeedback: false,
supportsImageLoadFormatted: false,
supportsLayerVertexTessellation: false,
supportsMismatchingViewFormat: true,
supportsCubemapView: true,
supportsNonConstantTextureOffset: false,
supportsQuads: false,
supportsSeparateSampler: true,
supportsShaderBallot: false,
supportsShaderBarrierDivergence: false,
supportsShaderFloat64: false,
supportsTextureGatherOffsets: false,
supportsTextureShadowLod: false,
supportsVertexStoreAndAtomics: false,
supportsViewportIndexVertexTessellation: false,
supportsViewportMask: false,
supportsViewportSwizzle: false,
supportsIndirectParameters: true,
supportsDepthClipControl: false,
uniformBufferSetIndex: (int)Constants.ConstantBuffersSetIndex,
storageBufferSetIndex: (int)Constants.StorageBuffersSetIndex,
textureSetIndex: (int)Constants.TexturesSetIndex,
imageSetIndex: (int)Constants.ImagesSetIndex,
extraSetBaseIndex: TotalSets,
maximumExtraSets: (int)Constants.MaximumExtraSets,
maximumUniformBuffersPerStage: Constants.MaxUniformBuffersPerStage,
maximumStorageBuffersPerStage: Constants.MaxStorageBuffersPerStage,
maximumTexturesPerStage: Constants.MaxTexturesPerStage,
maximumImagesPerStage: Constants.MaxImagesPerStage,
maximumComputeSharedMemorySize: (int)_device.MaxThreadgroupMemoryLength,
maximumSupportedAnisotropy: 16,
shaderSubgroupSize: 256,
storageBufferOffsetAlignment: 16,
textureBufferOffsetAlignment: 16,
gatherBiasPrecision: 0,
maximumGpuMemory: 0
);
}
public ulong GetCurrentSync()
{
return SyncManager.GetCurrent();
}
public HardwareInfo GetHardwareInfo()
{
return new HardwareInfo(HardwareInfoTools.GetVendor(), HardwareInfoTools.GetModel(), "Apple");
}
public IProgram LoadProgramBinary(byte[] programBinary, bool hasFragmentShader, ShaderInfo info)
{
throw new NotImplementedException();
}
public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
{
BufferManager.SetData(buffer, offset, data, _pipeline.Cbs);
}
public void UpdateCounters()
{
// https://developer.apple.com/documentation/metal/gpu_counters_and_counter_sample_buffers/creating_a_counter_sample_buffer_to_store_a_gpu_s_counter_data_during_a_pass?language=objc
}
public void PreFrame()
{
SyncManager.Cleanup();
}
public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, float divisor, bool hostReserved)
{
// https://developer.apple.com/documentation/metal/gpu_counters_and_counter_sample_buffers/creating_a_counter_sample_buffer_to_store_a_gpu_s_counter_data_during_a_pass?language=objc
var counterEvent = new CounterEvent();
resultHandler?.Invoke(counterEvent, type == CounterType.SamplesPassed ? (ulong)1 : 0);
return counterEvent;
}
public void ResetCounter(CounterType type)
{
// https://developer.apple.com/documentation/metal/gpu_counters_and_counter_sample_buffers/creating_a_counter_sample_buffer_to_store_a_gpu_s_counter_data_during_a_pass?language=objc
}
public void WaitSync(ulong id)
{
SyncManager.Wait(id);
}
public void FlushAllCommands()
{
_pipeline.FlushCommandsImpl();
}
public void RegisterFlush()
{
SyncManager.RegisterFlush();
// Periodically free unused regions of the staging buffer to avoid doing it all at once.
BufferManager.StagingBuffer.FreeCompleted();
}
public void SetInterruptAction(Action<Action> interruptAction)
{
InterruptAction = interruptAction;
}
public void Screenshot()
{
// TODO: Screenshots
}
public void Dispose()
{
BackgroundResources.Dispose();
foreach (var program in Programs)
{
program.Dispose();
}
foreach (var sampler in Samplers)
{
sampler.Dispose();
}
_pipeline.Dispose();
_window.Dispose();
}
}
}

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using SharpMetal.Metal;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
/// <summary>
/// Holder for multiple host GPU fences.
/// </summary>
[SupportedOSPlatform("macos")]
class MultiFenceHolder
{
private const int BufferUsageTrackingGranularity = 4096;
private readonly FenceHolder[] _fences;
private readonly BufferUsageBitmap _bufferUsageBitmap;
/// <summary>
/// Creates a new instance of the multiple fence holder.
/// </summary>
public MultiFenceHolder()
{
_fences = new FenceHolder[CommandBufferPool.MaxCommandBuffers];
}
/// <summary>
/// Creates a new instance of the multiple fence holder, with a given buffer size in mind.
/// </summary>
/// <param name="size">Size of the buffer</param>
public MultiFenceHolder(int size)
{
_fences = new FenceHolder[CommandBufferPool.MaxCommandBuffers];
_bufferUsageBitmap = new BufferUsageBitmap(size, BufferUsageTrackingGranularity);
}
/// <summary>
/// Adds read/write buffer usage information to the uses list.
/// </summary>
/// <param name="cbIndex">Index of the command buffer where the buffer is used</param>
/// <param name="offset">Offset of the buffer being used</param>
/// <param name="size">Size of the buffer region being used, in bytes</param>
/// <param name="write">Whether the access is a write or not</param>
public void AddBufferUse(int cbIndex, int offset, int size, bool write)
{
_bufferUsageBitmap.Add(cbIndex, offset, size, false);
if (write)
{
_bufferUsageBitmap.Add(cbIndex, offset, size, true);
}
}
/// <summary>
/// Removes all buffer usage information for a given command buffer.
/// </summary>
/// <param name="cbIndex">Index of the command buffer where the buffer is used</param>
public void RemoveBufferUses(int cbIndex)
{
_bufferUsageBitmap?.Clear(cbIndex);
}
/// <summary>
/// Checks if a given range of a buffer is being used by a command buffer still being processed by the GPU.
/// </summary>
/// <param name="cbIndex">Index of the command buffer where the buffer is used</param>
/// <param name="offset">Offset of the buffer being used</param>
/// <param name="size">Size of the buffer region being used, in bytes</param>
/// <returns>True if in use, false otherwise</returns>
public bool IsBufferRangeInUse(int cbIndex, int offset, int size)
{
return _bufferUsageBitmap.OverlapsWith(cbIndex, offset, size);
}
/// <summary>
/// Checks if a given range of a buffer is being used by any command buffer still being processed by the GPU.
/// </summary>
/// <param name="offset">Offset of the buffer being used</param>
/// <param name="size">Size of the buffer region being used, in bytes</param>
/// <param name="write">True if only write usages should count</param>
/// <returns>True if in use, false otherwise</returns>
public bool IsBufferRangeInUse(int offset, int size, bool write)
{
return _bufferUsageBitmap.OverlapsWith(offset, size, write);
}
/// <summary>
/// Adds a fence to the holder.
/// </summary>
/// <param name="cbIndex">Command buffer index of the command buffer that owns the fence</param>
/// <param name="fence">Fence to be added</param>
/// <returns>True if the command buffer's previous fence value was null</returns>
public bool AddFence(int cbIndex, FenceHolder fence)
{
ref FenceHolder fenceRef = ref _fences[cbIndex];
if (fenceRef == null)
{
fenceRef = fence;
return true;
}
return false;
}
/// <summary>
/// Removes a fence from the holder.
/// </summary>
/// <param name="cbIndex">Command buffer index of the command buffer that owns the fence</param>
public void RemoveFence(int cbIndex)
{
_fences[cbIndex] = null;
}
/// <summary>
/// Determines if a fence referenced on the given command buffer.
/// </summary>
/// <param name="cbIndex">Index of the command buffer to check if it's used</param>
/// <returns>True if referenced, false otherwise</returns>
public bool HasFence(int cbIndex)
{
return _fences[cbIndex] != null;
}
/// <summary>
/// Wait until all the fences on the holder are signaled.
/// </summary>
public void WaitForFences()
{
WaitForFencesImpl(0, 0, true);
}
/// <summary>
/// Wait until all the fences on the holder with buffer uses overlapping the specified range are signaled.
/// </summary>
/// <param name="offset">Start offset of the buffer range</param>
/// <param name="size">Size of the buffer range in bytes</param>
public void WaitForFences(int offset, int size)
{
WaitForFencesImpl(offset, size, true);
}
/// <summary>
/// Wait until all the fences on the holder with buffer uses overlapping the specified range are signaled.
/// </summary>
// TODO: Add a proper timeout!
public bool WaitForFences(bool indefinite)
{
return WaitForFencesImpl(0, 0, indefinite);
}
/// <summary>
/// Wait until all the fences on the holder with buffer uses overlapping the specified range are signaled.
/// </summary>
/// <param name="offset">Start offset of the buffer range</param>
/// <param name="size">Size of the buffer range in bytes</param>
/// <param name="indefinite">Indicates if this should wait indefinitely</param>
/// <returns>True if all fences were signaled before the timeout expired, false otherwise</returns>
private bool WaitForFencesImpl(int offset, int size, bool indefinite)
{
Span<FenceHolder> fenceHolders = new FenceHolder[CommandBufferPool.MaxCommandBuffers];
int count = size != 0 ? GetOverlappingFences(fenceHolders, offset, size) : GetFences(fenceHolders);
Span<MTLCommandBuffer> fences = stackalloc MTLCommandBuffer[count];
int fenceCount = 0;
for (int i = 0; i < count; i++)
{
if (fenceHolders[i].TryGet(out MTLCommandBuffer fence))
{
fences[fenceCount] = fence;
if (fenceCount < i)
{
fenceHolders[fenceCount] = fenceHolders[i];
}
fenceCount++;
}
}
if (fenceCount == 0)
{
return true;
}
bool signaled = true;
if (indefinite)
{
foreach (var fence in fences)
{
fence.WaitUntilCompleted();
}
}
else
{
foreach (var fence in fences)
{
if (fence.Status != MTLCommandBufferStatus.Completed)
{
signaled = false;
}
}
}
for (int i = 0; i < fenceCount; i++)
{
fenceHolders[i].Put();
}
return signaled;
}
/// <summary>
/// Gets fences to wait for.
/// </summary>
/// <param name="storage">Span to store fences in</param>
/// <returns>Number of fences placed in storage</returns>
private int GetFences(Span<FenceHolder> storage)
{
int count = 0;
for (int i = 0; i < _fences.Length; i++)
{
var fence = _fences[i];
if (fence != null)
{
storage[count++] = fence;
}
}
return count;
}
/// <summary>
/// Gets fences to wait for use of a given buffer region.
/// </summary>
/// <param name="storage">Span to store overlapping fences in</param>
/// <param name="offset">Offset of the range</param>
/// <param name="size">Size of the range in bytes</param>
/// <returns>Number of fences for the specified region placed in storage</returns>
private int GetOverlappingFences(Span<FenceHolder> storage, int offset, int size)
{
int count = 0;
for (int i = 0; i < _fences.Length; i++)
{
var fence = _fences[i];
if (fence != null && _bufferUsageBitmap.OverlapsWith(i, offset, size))
{
storage[count++] = fence;
}
}
return count;
}
}
}

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using Ryujinx.Graphics.GAL;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
internal class PersistentFlushBuffer : IDisposable
{
private readonly MetalRenderer _renderer;
private BufferHolder _flushStorage;
public PersistentFlushBuffer(MetalRenderer renderer)
{
_renderer = renderer;
}
private BufferHolder ResizeIfNeeded(int size)
{
var flushStorage = _flushStorage;
if (flushStorage == null || size > _flushStorage.Size)
{
flushStorage?.Dispose();
flushStorage = _renderer.BufferManager.Create(size);
_flushStorage = flushStorage;
}
return flushStorage;
}
public Span<byte> GetBufferData(CommandBufferPool cbp, BufferHolder buffer, int offset, int size)
{
var flushStorage = ResizeIfNeeded(size);
Auto<DisposableBuffer> srcBuffer;
using (var cbs = cbp.Rent())
{
srcBuffer = buffer.GetBuffer();
var dstBuffer = flushStorage.GetBuffer();
if (srcBuffer.TryIncrementReferenceCount())
{
BufferHolder.Copy(cbs, srcBuffer, dstBuffer, offset, 0, size, registerSrcUsage: false);
}
else
{
// Source buffer is no longer alive, don't copy anything to flush storage.
srcBuffer = null;
}
}
flushStorage.WaitForFences();
srcBuffer?.DecrementReferenceCount();
return flushStorage.GetDataStorage(0, size);
}
public Span<byte> GetTextureData(CommandBufferPool cbp, Texture view, int size)
{
TextureCreateInfo info = view.Info;
var flushStorage = ResizeIfNeeded(size);
using (var cbs = cbp.Rent())
{
var buffer = flushStorage.GetBuffer().Get(cbs).Value;
var image = view.GetHandle();
view.CopyFromOrToBuffer(cbs, buffer, image, size, true, 0, 0, info.GetLayers(), info.Levels, singleSlice: false);
}
flushStorage.WaitForFences();
return flushStorage.GetDataStorage(0, size);
}
public Span<byte> GetTextureData(CommandBufferPool cbp, Texture view, int size, int layer, int level)
{
var flushStorage = ResizeIfNeeded(size);
using (var cbs = cbp.Rent())
{
var buffer = flushStorage.GetBuffer().Get(cbs).Value;
var image = view.GetHandle();
view.CopyFromOrToBuffer(cbs, buffer, image, size, true, layer, level, 1, 1, singleSlice: true);
}
flushStorage.WaitForFences();
return flushStorage.GetDataStorage(0, size);
}
public void Dispose()
{
_flushStorage.Dispose();
}
}
}

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using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using SharpMetal.Foundation;
using SharpMetal.Metal;
using SharpMetal.QuartzCore;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
public enum EncoderType
{
Blit,
Compute,
Render,
None
}
[SupportedOSPlatform("macos")]
class Pipeline : IPipeline, IEncoderFactory, IDisposable
{
private const ulong MinByteWeightForFlush = 256 * 1024 * 1024; // MiB
private readonly MTLDevice _device;
private readonly MetalRenderer _renderer;
private EncoderStateManager _encoderStateManager;
private ulong _byteWeight;
public MTLCommandBuffer CommandBuffer;
public IndexBufferPattern QuadsToTrisPattern;
public IndexBufferPattern TriFanToTrisPattern;
internal CommandBufferScoped? PreloadCbs { get; private set; }
internal CommandBufferScoped Cbs { get; private set; }
internal CommandBufferEncoder Encoders => Cbs.Encoders;
internal EncoderType CurrentEncoderType => Encoders.CurrentEncoderType;
public Pipeline(MTLDevice device, MetalRenderer renderer)
{
_device = device;
_renderer = renderer;
renderer.CommandBufferPool.Initialize(this);
CommandBuffer = (Cbs = _renderer.CommandBufferPool.Rent()).CommandBuffer;
}
internal void InitEncoderStateManager(BufferManager bufferManager)
{
_encoderStateManager = new EncoderStateManager(_device, bufferManager, this);
QuadsToTrisPattern = new IndexBufferPattern(_renderer, 4, 6, 0, [0, 1, 2, 0, 2, 3], 4, false);
TriFanToTrisPattern = new IndexBufferPattern(_renderer, 3, 3, 2, [int.MinValue, -1, 0], 1, true);
}
public EncoderState SwapState(EncoderState state, DirtyFlags flags = DirtyFlags.All, bool endRenderPass = true)
{
if (endRenderPass && CurrentEncoderType == EncoderType.Render)
{
EndCurrentPass();
}
return _encoderStateManager.SwapState(state, flags);
}
public PredrawState SavePredrawState()
{
return _encoderStateManager.SavePredrawState();
}
public void RestorePredrawState(PredrawState state)
{
_encoderStateManager.RestorePredrawState(state);
}
public void SetClearLoadAction(bool clear)
{
_encoderStateManager.SetClearLoadAction(clear);
}
public MTLRenderCommandEncoder GetOrCreateRenderEncoder(bool forDraw = false)
{
// Mark all state as dirty to ensure it is set on the new encoder
if (Cbs.Encoders.CurrentEncoderType != EncoderType.Render)
{
_encoderStateManager.SignalRenderDirty();
}
if (forDraw)
{
_encoderStateManager.RenderResourcesPrepass();
}
MTLRenderCommandEncoder renderCommandEncoder = Cbs.Encoders.EnsureRenderEncoder();
if (forDraw)
{
_encoderStateManager.RebindRenderState(renderCommandEncoder);
}
return renderCommandEncoder;
}
public MTLBlitCommandEncoder GetOrCreateBlitEncoder()
{
return Cbs.Encoders.EnsureBlitEncoder();
}
public MTLComputeCommandEncoder GetOrCreateComputeEncoder(bool forDispatch = false)
{
// Mark all state as dirty to ensure it is set on the new encoder
if (Cbs.Encoders.CurrentEncoderType != EncoderType.Compute)
{
_encoderStateManager.SignalComputeDirty();
}
if (forDispatch)
{
_encoderStateManager.ComputeResourcesPrepass();
}
MTLComputeCommandEncoder computeCommandEncoder = Cbs.Encoders.EnsureComputeEncoder();
if (forDispatch)
{
_encoderStateManager.RebindComputeState(computeCommandEncoder);
}
return computeCommandEncoder;
}
public void EndCurrentPass()
{
Cbs.Encoders.EndCurrentPass();
}
public MTLRenderCommandEncoder CreateRenderCommandEncoder()
{
return _encoderStateManager.CreateRenderCommandEncoder();
}
public MTLComputeCommandEncoder CreateComputeCommandEncoder()
{
return _encoderStateManager.CreateComputeCommandEncoder();
}
public void Present(CAMetalDrawable drawable, Texture src, Extents2D srcRegion, Extents2D dstRegion, bool isLinear)
{
// TODO: Clean this up
var textureInfo = new TextureCreateInfo((int)drawable.Texture.Width, (int)drawable.Texture.Height, (int)drawable.Texture.Depth, (int)drawable.Texture.MipmapLevelCount, (int)drawable.Texture.SampleCount, 0, 0, 0, Format.B8G8R8A8Unorm, 0, Target.Texture2D, SwizzleComponent.Red, SwizzleComponent.Green, SwizzleComponent.Blue, SwizzleComponent.Alpha);
var dst = new Texture(_device, _renderer, this, textureInfo, drawable.Texture, 0, 0);
_renderer.HelperShader.BlitColor(Cbs, src, dst, srcRegion, dstRegion, isLinear, true);
EndCurrentPass();
Cbs.CommandBuffer.PresentDrawable(drawable);
FlushCommandsImpl();
// TODO: Auto flush counting
_renderer.SyncManager.GetAndResetWaitTicks();
// Cleanup
dst.Dispose();
}
public CommandBufferScoped GetPreloadCommandBuffer()
{
PreloadCbs ??= _renderer.CommandBufferPool.Rent();
return PreloadCbs.Value;
}
public void FlushCommandsIfWeightExceeding(IAuto disposedResource, ulong byteWeight)
{
bool usedByCurrentCb = disposedResource.HasCommandBufferDependency(Cbs);
if (PreloadCbs != null && !usedByCurrentCb)
{
usedByCurrentCb = disposedResource.HasCommandBufferDependency(PreloadCbs.Value);
}
if (usedByCurrentCb)
{
// Since we can only free memory after the command buffer that uses a given resource was executed,
// keeping the command buffer might cause a high amount of memory to be in use.
// To prevent that, we force submit command buffers if the memory usage by resources
// in use by the current command buffer is above a given limit, and those resources were disposed.
_byteWeight += byteWeight;
if (_byteWeight >= MinByteWeightForFlush)
{
FlushCommandsImpl();
}
}
}
public void FlushCommandsImpl()
{
EndCurrentPass();
_byteWeight = 0;
if (PreloadCbs != null)
{
PreloadCbs.Value.Dispose();
PreloadCbs = null;
}
CommandBuffer = (Cbs = _renderer.CommandBufferPool.ReturnAndRent(Cbs)).CommandBuffer;
_renderer.RegisterFlush();
}
public void DirtyTextures()
{
_encoderStateManager.DirtyTextures();
}
public void DirtyImages()
{
_encoderStateManager.DirtyImages();
}
public void Blit(
Texture src,
Texture dst,
Extents2D srcRegion,
Extents2D dstRegion,
bool isDepthOrStencil,
bool linearFilter)
{
if (isDepthOrStencil)
{
_renderer.HelperShader.BlitDepthStencil(Cbs, src, dst, srcRegion, dstRegion);
}
else
{
_renderer.HelperShader.BlitColor(Cbs, src, dst, srcRegion, dstRegion, linearFilter);
}
}
public void Barrier()
{
switch (CurrentEncoderType)
{
case EncoderType.Render:
{
var scope = MTLBarrierScope.Buffers | MTLBarrierScope.Textures | MTLBarrierScope.RenderTargets;
MTLRenderStages stages = MTLRenderStages.RenderStageVertex | MTLRenderStages.RenderStageFragment;
Encoders.RenderEncoder.MemoryBarrier(scope, stages, stages);
break;
}
case EncoderType.Compute:
{
var scope = MTLBarrierScope.Buffers | MTLBarrierScope.Textures | MTLBarrierScope.RenderTargets;
Encoders.ComputeEncoder.MemoryBarrier(scope);
break;
}
}
}
public void ClearBuffer(BufferHandle destination, int offset, int size, uint value)
{
var blitCommandEncoder = GetOrCreateBlitEncoder();
var mtlBuffer = _renderer.BufferManager.GetBuffer(destination, offset, size, true).Get(Cbs, offset, size, true).Value;
// Might need a closer look, range's count, lower, and upper bound
// must be a multiple of 4
blitCommandEncoder.FillBuffer(mtlBuffer,
new NSRange
{
location = (ulong)offset,
length = (ulong)size
},
(byte)value);
}
public void ClearRenderTargetColor(int index, int layer, int layerCount, uint componentMask, ColorF color)
{
float[] colors = [color.Red, color.Green, color.Blue, color.Alpha];
var dst = _encoderStateManager.RenderTargets[index];
// TODO: Remove workaround for Wonder which has an invalid texture due to unsupported format
if (dst == null)
{
Logger.Warning?.PrintMsg(LogClass.Gpu, "Attempted to clear invalid render target!");
return;
}
_renderer.HelperShader.ClearColor(index, colors, componentMask, dst.Width, dst.Height, dst.Info.Format);
}
public void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask)
{
var depthStencil = _encoderStateManager.DepthStencil;
if (depthStencil == null)
{
return;
}
_renderer.HelperShader.ClearDepthStencil(depthValue, depthMask, stencilValue, stencilMask, depthStencil.Width, depthStencil.Height);
}
public void CommandBufferBarrier()
{
Barrier();
}
public void CopyBuffer(BufferHandle src, BufferHandle dst, int srcOffset, int dstOffset, int size)
{
var srcBuffer = _renderer.BufferManager.GetBuffer(src, srcOffset, size, false);
var dstBuffer = _renderer.BufferManager.GetBuffer(dst, dstOffset, size, true);
BufferHolder.Copy(Cbs, srcBuffer, dstBuffer, srcOffset, dstOffset, size);
}
public void PushDebugGroup(string name)
{
var encoder = Encoders.CurrentEncoder;
var debugGroupName = StringHelper.NSString(name);
if (encoder == null)
{
return;
}
switch (Encoders.CurrentEncoderType)
{
case EncoderType.Render:
encoder.Value.PushDebugGroup(debugGroupName);
break;
case EncoderType.Blit:
encoder.Value.PushDebugGroup(debugGroupName);
break;
case EncoderType.Compute:
encoder.Value.PushDebugGroup(debugGroupName);
break;
}
}
public void PopDebugGroup()
{
var encoder = Encoders.CurrentEncoder;
if (encoder == null)
{
return;
}
switch (Encoders.CurrentEncoderType)
{
case EncoderType.Render:
encoder.Value.PopDebugGroup();
break;
case EncoderType.Blit:
encoder.Value.PopDebugGroup();
break;
case EncoderType.Compute:
encoder.Value.PopDebugGroup();
break;
}
}
public void DispatchCompute(int groupsX, int groupsY, int groupsZ)
{
DispatchCompute(groupsX, groupsY, groupsZ, String.Empty);
}
public void DispatchCompute(int groupsX, int groupsY, int groupsZ, string debugGroupName)
{
var computeCommandEncoder = GetOrCreateComputeEncoder(true);
ComputeSize localSize = _encoderStateManager.ComputeLocalSize;
if (debugGroupName != String.Empty)
{
PushDebugGroup(debugGroupName);
}
computeCommandEncoder.DispatchThreadgroups(
new MTLSize { width = (ulong)groupsX, height = (ulong)groupsY, depth = (ulong)groupsZ },
new MTLSize { width = (ulong)localSize.X, height = (ulong)localSize.Y, depth = (ulong)localSize.Z });
if (debugGroupName != String.Empty)
{
PopDebugGroup();
}
}
public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
{
Draw(vertexCount, instanceCount, firstVertex, firstInstance, String.Empty);
}
public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance, string debugGroupName)
{
if (vertexCount == 0)
{
return;
}
var primitiveType = TopologyRemap(_encoderStateManager.Topology).Convert();
if (TopologyUnsupported(_encoderStateManager.Topology))
{
var pattern = GetIndexBufferPattern();
BufferHandle handle = pattern.GetRepeatingBuffer(vertexCount, out int indexCount);
var buffer = _renderer.BufferManager.GetBuffer(handle, false);
var mtlBuffer = buffer.Get(Cbs, 0, indexCount * sizeof(int)).Value;
var renderCommandEncoder = GetOrCreateRenderEncoder(true);
renderCommandEncoder.DrawIndexedPrimitives(
primitiveType,
(ulong)indexCount,
MTLIndexType.UInt32,
mtlBuffer,
0);
}
else
{
var renderCommandEncoder = GetOrCreateRenderEncoder(true);
if (debugGroupName != String.Empty)
{
PushDebugGroup(debugGroupName);
}
renderCommandEncoder.DrawPrimitives(
primitiveType,
(ulong)firstVertex,
(ulong)vertexCount,
(ulong)instanceCount,
(ulong)firstInstance);
if (debugGroupName != String.Empty)
{
PopDebugGroup();
}
}
}
private IndexBufferPattern GetIndexBufferPattern()
{
return _encoderStateManager.Topology switch
{
PrimitiveTopology.Quads => QuadsToTrisPattern,
PrimitiveTopology.TriangleFan or PrimitiveTopology.Polygon => TriFanToTrisPattern,
_ => throw new NotSupportedException($"Unsupported topology: {_encoderStateManager.Topology}"),
};
}
private PrimitiveTopology TopologyRemap(PrimitiveTopology topology)
{
return topology switch
{
PrimitiveTopology.Quads => PrimitiveTopology.Triangles,
PrimitiveTopology.QuadStrip => PrimitiveTopology.TriangleStrip,
PrimitiveTopology.TriangleFan or PrimitiveTopology.Polygon => PrimitiveTopology.Triangles,
_ => topology,
};
}
private bool TopologyUnsupported(PrimitiveTopology topology)
{
return topology switch
{
PrimitiveTopology.Quads or PrimitiveTopology.TriangleFan or PrimitiveTopology.Polygon => true,
_ => false,
};
}
public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance)
{
if (indexCount == 0)
{
return;
}
MTLBuffer mtlBuffer;
int offset;
MTLIndexType type;
int finalIndexCount = indexCount;
var primitiveType = TopologyRemap(_encoderStateManager.Topology).Convert();
if (TopologyUnsupported(_encoderStateManager.Topology))
{
var pattern = GetIndexBufferPattern();
int convertedCount = pattern.GetConvertedCount(indexCount);
finalIndexCount = convertedCount;
(mtlBuffer, offset, type) = _encoderStateManager.IndexBuffer.GetConvertedIndexBuffer(_renderer, Cbs, firstIndex, indexCount, convertedCount, pattern);
}
else
{
(mtlBuffer, offset, type) = _encoderStateManager.IndexBuffer.GetIndexBuffer(_renderer, Cbs);
}
if (mtlBuffer.NativePtr != IntPtr.Zero)
{
var renderCommandEncoder = GetOrCreateRenderEncoder(true);
renderCommandEncoder.DrawIndexedPrimitives(
primitiveType,
(ulong)finalIndexCount,
type,
mtlBuffer,
(ulong)offset,
(ulong)instanceCount,
firstVertex,
(ulong)firstInstance);
}
}
public void DrawIndexedIndirect(BufferRange indirectBuffer)
{
DrawIndexedIndirectOffset(indirectBuffer);
}
public void DrawIndexedIndirectOffset(BufferRange indirectBuffer, int offset = 0)
{
// TODO: Reindex unsupported topologies
if (TopologyUnsupported(_encoderStateManager.Topology))
{
Logger.Warning?.Print(LogClass.Gpu, $"Drawing indexed with unsupported topology: {_encoderStateManager.Topology}");
}
var buffer = _renderer.BufferManager
.GetBuffer(indirectBuffer.Handle, indirectBuffer.Offset, indirectBuffer.Size, false)
.Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value;
var primitiveType = TopologyRemap(_encoderStateManager.Topology).Convert();
(MTLBuffer indexBuffer, int indexOffset, MTLIndexType type) = _encoderStateManager.IndexBuffer.GetIndexBuffer(_renderer, Cbs);
if (indexBuffer.NativePtr != IntPtr.Zero && buffer.NativePtr != IntPtr.Zero)
{
var renderCommandEncoder = GetOrCreateRenderEncoder(true);
renderCommandEncoder.DrawIndexedPrimitives(
primitiveType,
type,
indexBuffer,
(ulong)indexOffset,
buffer,
(ulong)(indirectBuffer.Offset + offset));
}
}
public void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
{
for (int i = 0; i < maxDrawCount; i++)
{
DrawIndexedIndirectOffset(indirectBuffer, stride * i);
}
}
public void DrawIndirect(BufferRange indirectBuffer)
{
DrawIndirectOffset(indirectBuffer);
}
public void DrawIndirectOffset(BufferRange indirectBuffer, int offset = 0)
{
if (TopologyUnsupported(_encoderStateManager.Topology))
{
// TODO: Reindex unsupported topologies
Logger.Warning?.Print(LogClass.Gpu, $"Drawing indirect with unsupported topology: {_encoderStateManager.Topology}");
}
var buffer = _renderer.BufferManager
.GetBuffer(indirectBuffer.Handle, indirectBuffer.Offset, indirectBuffer.Size, false)
.Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value;
var primitiveType = TopologyRemap(_encoderStateManager.Topology).Convert();
var renderCommandEncoder = GetOrCreateRenderEncoder(true);
renderCommandEncoder.DrawPrimitives(
primitiveType,
buffer,
(ulong)(indirectBuffer.Offset + offset));
}
public void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
{
for (int i = 0; i < maxDrawCount; i++)
{
DrawIndirectOffset(indirectBuffer, stride * i);
}
}
public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion)
{
_renderer.HelperShader.DrawTexture(texture, sampler, srcRegion, dstRegion);
}
public void SetAlphaTest(bool enable, float reference, CompareOp op)
{
// This is currently handled using shader specialization, as Metal does not support alpha test.
// In the future, we may want to use this to write the reference value into the support buffer,
// to avoid creating one version of the shader per reference value used.
}
public void SetBlendState(AdvancedBlendDescriptor blend)
{
// Metal does not support advanced blend.
}
public void SetBlendState(int index, BlendDescriptor blend)
{
_encoderStateManager.UpdateBlendDescriptors(index, blend);
}
public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp)
{
if (enables == 0)
{
_encoderStateManager.UpdateDepthBias(0, 0, 0);
}
else
{
_encoderStateManager.UpdateDepthBias(units, factor, clamp);
}
}
public void SetDepthClamp(bool clamp)
{
_encoderStateManager.UpdateDepthClamp(clamp);
}
public void SetDepthMode(DepthMode mode)
{
// Metal does not support depth clip control.
}
public void SetDepthTest(DepthTestDescriptor depthTest)
{
_encoderStateManager.UpdateDepthState(depthTest);
}
public void SetFaceCulling(bool enable, Face face)
{
_encoderStateManager.UpdateCullMode(enable, face);
}
public void SetFrontFace(FrontFace frontFace)
{
_encoderStateManager.UpdateFrontFace(frontFace);
}
public void SetIndexBuffer(BufferRange buffer, IndexType type)
{
_encoderStateManager.UpdateIndexBuffer(buffer, type);
}
public void SetImage(ShaderStage stage, int binding, ITexture image)
{
if (image is TextureBase img)
{
_encoderStateManager.UpdateImage(stage, binding, img);
}
}
public void SetImageArray(ShaderStage stage, int binding, IImageArray array)
{
if (array is ImageArray imageArray)
{
_encoderStateManager.UpdateImageArray(stage, binding, imageArray);
}
}
public void SetImageArraySeparate(ShaderStage stage, int setIndex, IImageArray array)
{
if (array is ImageArray imageArray)
{
_encoderStateManager.UpdateImageArraySeparate(stage, setIndex, imageArray);
}
}
public void SetLineParameters(float width, bool smooth)
{
// Metal does not support wide-lines.
}
public void SetLogicOpState(bool enable, LogicalOp op)
{
_encoderStateManager.UpdateLogicOpState(enable, op);
}
public void SetMultisampleState(MultisampleDescriptor multisample)
{
_encoderStateManager.UpdateMultisampleState(multisample);
}
public void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel)
{
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin)
{
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void SetPolygonMode(PolygonMode frontMode, PolygonMode backMode)
{
// Metal does not support polygon mode.
}
public void SetPrimitiveRestart(bool enable, int index)
{
// Always active for LineStrip and TriangleStrip
// https://github.com/gpuweb/gpuweb/issues/1220#issuecomment-732483263
// https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515520-drawindexedprimitives
// https://stackoverflow.com/questions/70813665/how-to-render-multiple-trianglestrips-using-metal
// Emulating disabling this is very difficult. It's unlikely for an index buffer to use the largest possible index,
// so it's fine nearly all of the time.
}
public void SetPrimitiveTopology(PrimitiveTopology topology)
{
_encoderStateManager.UpdatePrimitiveTopology(topology);
}
public void SetProgram(IProgram program)
{
_encoderStateManager.UpdateProgram(program);
}
public void SetRasterizerDiscard(bool discard)
{
_encoderStateManager.UpdateRasterizerDiscard(discard);
}
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
{
_encoderStateManager.UpdateRenderTargetColorMasks(componentMask);
}
public void SetRenderTargets(ITexture[] colors, ITexture depthStencil)
{
_encoderStateManager.UpdateRenderTargets(colors, depthStencil);
}
public void SetScissors(ReadOnlySpan<Rectangle<int>> regions)
{
_encoderStateManager.UpdateScissors(regions);
}
public void SetStencilTest(StencilTestDescriptor stencilTest)
{
_encoderStateManager.UpdateStencilState(stencilTest);
}
public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
{
_encoderStateManager.UpdateUniformBuffers(buffers);
}
public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
{
_encoderStateManager.UpdateStorageBuffers(buffers);
}
internal void SetStorageBuffers(int first, ReadOnlySpan<Auto<DisposableBuffer>> buffers)
{
_encoderStateManager.UpdateStorageBuffers(first, buffers);
}
public void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler)
{
if (texture is TextureBase tex)
{
if (sampler == null || sampler is SamplerHolder)
{
_encoderStateManager.UpdateTextureAndSampler(stage, binding, tex, (SamplerHolder)sampler);
}
}
}
public void SetTextureArray(ShaderStage stage, int binding, ITextureArray array)
{
if (array is TextureArray textureArray)
{
_encoderStateManager.UpdateTextureArray(stage, binding, textureArray);
}
}
public void SetTextureArraySeparate(ShaderStage stage, int setIndex, ITextureArray array)
{
if (array is TextureArray textureArray)
{
_encoderStateManager.UpdateTextureArraySeparate(stage, setIndex, textureArray);
}
}
public void SetUserClipDistance(int index, bool enableClip)
{
// TODO. Same as Vulkan
}
public void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
{
_encoderStateManager.UpdateVertexAttribs(vertexAttribs);
}
public void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
{
_encoderStateManager.UpdateVertexBuffers(vertexBuffers);
}
public void SetViewports(ReadOnlySpan<Viewport> viewports)
{
_encoderStateManager.UpdateViewports(viewports);
}
public void TextureBarrier()
{
if (CurrentEncoderType == EncoderType.Render)
{
Encoders.RenderEncoder.MemoryBarrier(MTLBarrierScope.Textures, MTLRenderStages.RenderStageFragment, MTLRenderStages.RenderStageFragment);
}
}
public void TextureBarrierTiled()
{
TextureBarrier();
}
public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual)
{
// TODO: Implementable via indirect draw commands
return false;
}
public bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual)
{
// TODO: Implementable via indirect draw commands
return false;
}
public void EndHostConditionalRendering()
{
// TODO: Implementable via indirect draw commands
}
public void BeginTransformFeedback(PrimitiveTopology topology)
{
// Metal does not support transform feedback.
}
public void EndTransformFeedback()
{
// Metal does not support transform feedback.
}
public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
{
// Metal does not support transform feedback.
}
public void Dispose()
{
EndCurrentPass();
_encoderStateManager.Dispose();
}
}
}

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using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using SharpMetal.Foundation;
using SharpMetal.Metal;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
class Program : IProgram
{
private ProgramLinkStatus _status;
private readonly ShaderSource[] _shaders;
private readonly GCHandle[] _handles;
private int _successCount;
private readonly MetalRenderer _renderer;
public MTLFunction VertexFunction;
public MTLFunction FragmentFunction;
public MTLFunction ComputeFunction;
public ComputeSize ComputeLocalSize { get; }
private HashTableSlim<PipelineUid, MTLRenderPipelineState> _graphicsPipelineCache;
private MTLComputePipelineState? _computePipelineCache;
private bool _firstBackgroundUse;
public ResourceBindingSegment[][] BindingSegments { get; }
// Argument buffer sizes for Vertex or Compute stages
public int[] ArgumentBufferSizes { get; }
// Argument buffer sizes for Fragment stage
public int[] FragArgumentBufferSizes { get; }
public Program(
MetalRenderer renderer,
MTLDevice device,
ShaderSource[] shaders,
ResourceLayout resourceLayout,
ComputeSize computeLocalSize = default)
{
_renderer = renderer;
renderer.Programs.Add(this);
ComputeLocalSize = computeLocalSize;
_shaders = shaders;
_handles = new GCHandle[_shaders.Length];
_status = ProgramLinkStatus.Incomplete;
for (int i = 0; i < _shaders.Length; i++)
{
ShaderSource shader = _shaders[i];
using var compileOptions = new MTLCompileOptions
{
PreserveInvariance = true,
LanguageVersion = MTLLanguageVersion.Version31,
};
var index = i;
_handles[i] = device.NewLibrary(StringHelper.NSString(shader.Code), compileOptions, (library, error) => CompilationResultHandler(library, error, index));
}
(BindingSegments, ArgumentBufferSizes, FragArgumentBufferSizes) = BuildBindingSegments(resourceLayout.SetUsages);
}
public void CompilationResultHandler(MTLLibrary library, NSError error, int index)
{
var shader = _shaders[index];
if (_handles[index].IsAllocated)
{
_handles[index].Free();
}
if (error != IntPtr.Zero)
{
Logger.Warning?.PrintMsg(LogClass.Gpu, shader.Code);
Logger.Warning?.Print(LogClass.Gpu, $"{shader.Stage} shader linking failed: \n{StringHelper.String(error.LocalizedDescription)}");
_status = ProgramLinkStatus.Failure;
return;
}
switch (shader.Stage)
{
case ShaderStage.Compute:
ComputeFunction = library.NewFunction(StringHelper.NSString("kernelMain"));
break;
case ShaderStage.Vertex:
VertexFunction = library.NewFunction(StringHelper.NSString("vertexMain"));
break;
case ShaderStage.Fragment:
FragmentFunction = library.NewFunction(StringHelper.NSString("fragmentMain"));
break;
default:
Logger.Warning?.Print(LogClass.Gpu, $"Cannot handle stage {shader.Stage}!");
break;
}
_successCount++;
if (_successCount >= _shaders.Length && _status != ProgramLinkStatus.Failure)
{
_status = ProgramLinkStatus.Success;
}
}
private static (ResourceBindingSegment[][], int[], int[]) BuildBindingSegments(ReadOnlyCollection<ResourceUsageCollection> setUsages)
{
ResourceBindingSegment[][] segments = new ResourceBindingSegment[setUsages.Count][];
int[] argBufferSizes = new int[setUsages.Count];
int[] fragArgBufferSizes = new int[setUsages.Count];
for (int setIndex = 0; setIndex < setUsages.Count; setIndex++)
{
List<ResourceBindingSegment> currentSegments = new();
ResourceUsage currentUsage = default;
int currentCount = 0;
for (int index = 0; index < setUsages[setIndex].Usages.Count; index++)
{
ResourceUsage usage = setUsages[setIndex].Usages[index];
if (currentUsage.Binding + currentCount != usage.Binding ||
currentUsage.Type != usage.Type ||
currentUsage.Stages != usage.Stages ||
currentUsage.ArrayLength > 1 ||
usage.ArrayLength > 1)
{
if (currentCount != 0)
{
currentSegments.Add(new ResourceBindingSegment(
currentUsage.Binding,
currentCount,
currentUsage.Type,
currentUsage.Stages,
currentUsage.ArrayLength > 1));
var size = currentCount * ResourcePointerSize(currentUsage.Type);
if (currentUsage.Stages.HasFlag(ResourceStages.Fragment))
{
fragArgBufferSizes[setIndex] += size;
}
if (currentUsage.Stages.HasFlag(ResourceStages.Vertex) ||
currentUsage.Stages.HasFlag(ResourceStages.Compute))
{
argBufferSizes[setIndex] += size;
}
}
currentUsage = usage;
currentCount = usage.ArrayLength;
}
else
{
currentCount++;
}
}
if (currentCount != 0)
{
currentSegments.Add(new ResourceBindingSegment(
currentUsage.Binding,
currentCount,
currentUsage.Type,
currentUsage.Stages,
currentUsage.ArrayLength > 1));
var size = currentCount * ResourcePointerSize(currentUsage.Type);
if (currentUsage.Stages.HasFlag(ResourceStages.Fragment))
{
fragArgBufferSizes[setIndex] += size;
}
if (currentUsage.Stages.HasFlag(ResourceStages.Vertex) ||
currentUsage.Stages.HasFlag(ResourceStages.Compute))
{
argBufferSizes[setIndex] += size;
}
}
segments[setIndex] = currentSegments.ToArray();
}
return (segments, argBufferSizes, fragArgBufferSizes);
}
private static int ResourcePointerSize(ResourceType type)
{
return (type == ResourceType.TextureAndSampler ? 2 : 1);
}
public ProgramLinkStatus CheckProgramLink(bool blocking)
{
if (blocking)
{
while (_status == ProgramLinkStatus.Incomplete)
{ }
return _status;
}
return _status;
}
public byte[] GetBinary()
{
return [];
}
public void AddGraphicsPipeline(ref PipelineUid key, MTLRenderPipelineState pipeline)
{
(_graphicsPipelineCache ??= new()).Add(ref key, pipeline);
}
public void AddComputePipeline(MTLComputePipelineState pipeline)
{
_computePipelineCache = pipeline;
}
public bool TryGetGraphicsPipeline(ref PipelineUid key, out MTLRenderPipelineState pipeline)
{
if (_graphicsPipelineCache == null)
{
pipeline = default;
return false;
}
if (!_graphicsPipelineCache.TryGetValue(ref key, out pipeline))
{
if (_firstBackgroundUse)
{
Logger.Warning?.Print(LogClass.Gpu, "Background pipeline compile missed on draw - incorrect pipeline state?");
_firstBackgroundUse = false;
}
return false;
}
_firstBackgroundUse = false;
return true;
}
public bool TryGetComputePipeline(out MTLComputePipelineState pipeline)
{
if (_computePipelineCache.HasValue)
{
pipeline = _computePipelineCache.Value;
return true;
}
pipeline = default;
return false;
}
public void Dispose()
{
if (!_renderer.Programs.Remove(this))
{
return;
}
if (_graphicsPipelineCache != null)
{
foreach (MTLRenderPipelineState pipeline in _graphicsPipelineCache.Values)
{
pipeline.Dispose();
}
}
_computePipelineCache?.Dispose();
VertexFunction.Dispose();
FragmentFunction.Dispose();
ComputeFunction.Dispose();
}
}
}

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using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Metal
{
readonly struct ResourceBindingSegment
{
public readonly int Binding;
public readonly int Count;
public readonly ResourceType Type;
public readonly ResourceStages Stages;
public readonly bool IsArray;
public ResourceBindingSegment(int binding, int count, ResourceType type, ResourceStages stages, bool isArray)
{
Binding = binding;
Count = count;
Type = type;
Stages = stages;
IsArray = isArray;
}
}
}

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using Ryujinx.Graphics.GAL;
using System;
using System.Collections.Generic;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
class ResourceLayoutBuilder
{
private const int TotalSets = MetalRenderer.TotalSets;
private readonly List<ResourceDescriptor>[] _resourceDescriptors;
private readonly List<ResourceUsage>[] _resourceUsages;
public ResourceLayoutBuilder()
{
_resourceDescriptors = new List<ResourceDescriptor>[TotalSets];
_resourceUsages = new List<ResourceUsage>[TotalSets];
for (int index = 0; index < TotalSets; index++)
{
_resourceDescriptors[index] = new();
_resourceUsages[index] = new();
}
}
public ResourceLayoutBuilder Add(ResourceStages stages, ResourceType type, int binding, bool write = false)
{
uint setIndex = type switch
{
ResourceType.UniformBuffer => Constants.ConstantBuffersSetIndex,
ResourceType.StorageBuffer => Constants.StorageBuffersSetIndex,
ResourceType.TextureAndSampler or ResourceType.BufferTexture => Constants.TexturesSetIndex,
ResourceType.Image or ResourceType.BufferImage => Constants.ImagesSetIndex,
_ => throw new ArgumentException($"Invalid resource type \"{type}\"."),
};
_resourceDescriptors[setIndex].Add(new ResourceDescriptor(binding, 1, type, stages));
_resourceUsages[setIndex].Add(new ResourceUsage(binding, 1, type, stages, write));
return this;
}
public ResourceLayout Build()
{
var descriptors = new ResourceDescriptorCollection[TotalSets];
var usages = new ResourceUsageCollection[TotalSets];
for (int index = 0; index < TotalSets; index++)
{
descriptors[index] = new ResourceDescriptorCollection(_resourceDescriptors[index].ToArray().AsReadOnly());
usages[index] = new ResourceUsageCollection(_resourceUsages[index].ToArray().AsReadOnly());
}
return new ResourceLayout(descriptors.AsReadOnly(), usages.AsReadOnly());
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Metal.SharpMetalExtensions\Ryujinx.Graphics.Metal.SharpMetalExtensions.csproj" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Shaders\Blit.metal" />
<EmbeddedResource Include="Shaders\BlitMs.metal" />
<EmbeddedResource Include="Shaders\ChangeBufferStride.metal" />
<EmbeddedResource Include="Shaders\ConvertD32S8ToD24S8.metal" />
<EmbeddedResource Include="Shaders\ConvertIndexBuffer.metal" />
<EmbeddedResource Include="Shaders\ColorClear.metal" />
<EmbeddedResource Include="Shaders\DepthStencilClear.metal" />
<EmbeddedResource Include="Shaders\DepthBlit.metal" />
<EmbeddedResource Include="Shaders\DepthBlitMs.metal" />
<EmbeddedResource Include="Shaders\StencilBlit.metal" />
<EmbeddedResource Include="Shaders\StencilBlitMs.metal" />
</ItemGroup>
</Project>

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using Ryujinx.Graphics.GAL;
using SharpMetal.Metal;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
class SamplerHolder : ISampler
{
private readonly MetalRenderer _renderer;
private readonly Auto<DisposableSampler> _sampler;
public SamplerHolder(MetalRenderer renderer, MTLDevice device, SamplerCreateInfo info)
{
_renderer = renderer;
renderer.Samplers.Add(this);
(MTLSamplerMinMagFilter minFilter, MTLSamplerMipFilter mipFilter) = info.MinFilter.Convert();
MTLSamplerBorderColor borderColor = GetConstrainedBorderColor(info.BorderColor, out _);
using var descriptor = new MTLSamplerDescriptor
{
BorderColor = borderColor,
MinFilter = minFilter,
MagFilter = info.MagFilter.Convert(),
MipFilter = mipFilter,
CompareFunction = info.CompareOp.Convert(),
LodMinClamp = info.MinLod,
LodMaxClamp = info.MaxLod,
LodAverage = false,
MaxAnisotropy = Math.Max((uint)info.MaxAnisotropy, 1),
SAddressMode = info.AddressU.Convert(),
TAddressMode = info.AddressV.Convert(),
RAddressMode = info.AddressP.Convert(),
SupportArgumentBuffers = true
};
var sampler = device.NewSamplerState(descriptor);
_sampler = new Auto<DisposableSampler>(new DisposableSampler(sampler));
}
private static MTLSamplerBorderColor GetConstrainedBorderColor(ColorF arbitraryBorderColor, out bool cantConstrain)
{
float r = arbitraryBorderColor.Red;
float g = arbitraryBorderColor.Green;
float b = arbitraryBorderColor.Blue;
float a = arbitraryBorderColor.Alpha;
if (r == 0f && g == 0f && b == 0f)
{
if (a == 1f)
{
cantConstrain = false;
return MTLSamplerBorderColor.OpaqueBlack;
}
if (a == 0f)
{
cantConstrain = false;
return MTLSamplerBorderColor.TransparentBlack;
}
}
else if (r == 1f && g == 1f && b == 1f && a == 1f)
{
cantConstrain = false;
return MTLSamplerBorderColor.OpaqueWhite;
}
cantConstrain = true;
return MTLSamplerBorderColor.OpaqueBlack;
}
public Auto<DisposableSampler> GetSampler()
{
return _sampler;
}
public void Dispose()
{
if (_renderer.Samplers.Remove(this))
{
_sampler.Dispose();
}
}
}
}

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#include <metal_stdlib>
using namespace metal;
struct CopyVertexOut {
float4 position [[position]];
float2 uv;
};
struct TexCoords {
float data[4];
};
struct ConstantBuffers {
constant TexCoords* tex_coord;
};
struct Textures
{
texture2d<FORMAT, access::sample> texture;
sampler sampler;
};
vertex CopyVertexOut vertexMain(uint vid [[vertex_id]],
constant ConstantBuffers &constant_buffers [[buffer(CONSTANT_BUFFERS_INDEX)]]) {
CopyVertexOut out;
int low = vid & 1;
int high = vid >> 1;
out.uv.x = constant_buffers.tex_coord->data[low];
out.uv.y = constant_buffers.tex_coord->data[2 + high];
out.position.x = (float(low) - 0.5f) * 2.0f;
out.position.y = (float(high) - 0.5f) * 2.0f;
out.position.z = 0.0f;
out.position.w = 1.0f;
return out;
}
fragment FORMAT4 fragmentMain(CopyVertexOut in [[stage_in]],
constant Textures &textures [[buffer(TEXTURES_INDEX)]]) {
return textures.texture.sample(textures.sampler, in.uv);
}

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#include <metal_stdlib>
using namespace metal;
struct CopyVertexOut {
float4 position [[position]];
float2 uv;
};
struct TexCoords {
float data[4];
};
struct ConstantBuffers {
constant TexCoords* tex_coord;
};
struct Textures
{
texture2d_ms<FORMAT, access::read> texture;
};
vertex CopyVertexOut vertexMain(uint vid [[vertex_id]],
constant ConstantBuffers &constant_buffers [[buffer(CONSTANT_BUFFERS_INDEX)]]) {
CopyVertexOut out;
int low = vid & 1;
int high = vid >> 1;
out.uv.x = constant_buffers.tex_coord->data[low];
out.uv.y = constant_buffers.tex_coord->data[2 + high];
out.position.x = (float(low) - 0.5f) * 2.0f;
out.position.y = (float(high) - 0.5f) * 2.0f;
out.position.z = 0.0f;
out.position.w = 1.0f;
return out;
}
fragment FORMAT4 fragmentMain(CopyVertexOut in [[stage_in]],
constant Textures &textures [[buffer(TEXTURES_INDEX)]],
uint sample_id [[sample_id]]) {
uint2 tex_size = uint2(textures.texture.get_width(), textures.texture.get_height());
uint2 tex_coord = uint2(in.uv * float2(tex_size));
return textures.texture.read(tex_coord, sample_id);
}

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#include <metal_stdlib>
using namespace metal;
struct StrideArguments {
int4 data;
};
struct InData {
uint8_t data[1];
};
struct OutData {
uint8_t data[1];
};
struct ConstantBuffers {
constant StrideArguments* stride_arguments;
};
struct StorageBuffers {
device InData* in_data;
device OutData* out_data;
};
kernel void kernelMain(constant ConstantBuffers &constant_buffers [[buffer(CONSTANT_BUFFERS_INDEX)]],
device StorageBuffers &storage_buffers [[buffer(STORAGE_BUFFERS_INDEX)]],
uint3 thread_position_in_grid [[thread_position_in_grid]],
uint3 threads_per_threadgroup [[threads_per_threadgroup]],
uint3 threadgroups_per_grid [[threadgroups_per_grid]])
{
// Determine what slice of the stride copies this invocation will perform.
int sourceStride = constant_buffers.stride_arguments->data.x;
int targetStride = constant_buffers.stride_arguments->data.y;
int bufferSize = constant_buffers.stride_arguments->data.z;
int sourceOffset = constant_buffers.stride_arguments->data.w;
int strideRemainder = targetStride - sourceStride;
int invocations = int(threads_per_threadgroup.x * threadgroups_per_grid.x);
int copiesRequired = bufferSize / sourceStride;
// Find the copies that this invocation should perform.
// - Copies that all invocations perform.
int allInvocationCopies = copiesRequired / invocations;
// - Extra remainder copy that this invocation performs.
int index = int(thread_position_in_grid.x);
int extra = (index < (copiesRequired % invocations)) ? 1 : 0;
int copyCount = allInvocationCopies + extra;
// Finally, get the starting offset. Make sure to count extra copies.
int startCopy = allInvocationCopies * index + min(copiesRequired % invocations, index);
int srcOffset = sourceOffset + startCopy * sourceStride;
int dstOffset = startCopy * targetStride;
// Perform the copies for this region
for (int i = 0; i < copyCount; i++) {
for (int j = 0; j < sourceStride; j++) {
storage_buffers.out_data->data[dstOffset++] = storage_buffers.in_data->data[srcOffset++];
}
for (int j = 0; j < strideRemainder; j++) {
storage_buffers.out_data->data[dstOffset++] = uint8_t(0);
}
}
}

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#include <metal_stdlib>
using namespace metal;
struct VertexOut {
float4 position [[position]];
};
struct ClearColor {
FORMAT4 data;
};
struct ConstantBuffers {
constant ClearColor* clear_color;
};
vertex VertexOut vertexMain(ushort vid [[vertex_id]]) {
int low = vid & 1;
int high = vid >> 1;
VertexOut out;
out.position.x = (float(low) - 0.5f) * 2.0f;
out.position.y = (float(high) - 0.5f) * 2.0f;
out.position.z = 0.0f;
out.position.w = 1.0f;
return out;
}
struct FragmentOut {
FORMAT4 color [[color(COLOR_ATTACHMENT_INDEX)]];
};
fragment FragmentOut fragmentMain(VertexOut in [[stage_in]],
constant ConstantBuffers &constant_buffers [[buffer(CONSTANT_BUFFERS_INDEX)]]) {
return {constant_buffers.clear_color->data};
}

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#include <metal_stdlib>
using namespace metal;
struct StrideArguments {
int pixelCount;
int dstStartOffset;
};
struct InData {
uint data[1];
};
struct OutData {
uint data[1];
};
struct ConstantBuffers {
constant StrideArguments* stride_arguments;
};
struct StorageBuffers {
device InData* in_data;
device OutData* out_data;
};
kernel void kernelMain(constant ConstantBuffers &constant_buffers [[buffer(CONSTANT_BUFFERS_INDEX)]],
device StorageBuffers &storage_buffers [[buffer(STORAGE_BUFFERS_INDEX)]],
uint3 thread_position_in_grid [[thread_position_in_grid]],
uint3 threads_per_threadgroup [[threads_per_threadgroup]],
uint3 threadgroups_per_grid [[threadgroups_per_grid]])
{
// Determine what slice of the stride copies this invocation will perform.
int invocations = int(threads_per_threadgroup.x * threadgroups_per_grid.x);
int copiesRequired = constant_buffers.stride_arguments->pixelCount;
// Find the copies that this invocation should perform.
// - Copies that all invocations perform.
int allInvocationCopies = copiesRequired / invocations;
// - Extra remainder copy that this invocation performs.
int index = int(thread_position_in_grid.x);
int extra = (index < (copiesRequired % invocations)) ? 1 : 0;
int copyCount = allInvocationCopies + extra;
// Finally, get the starting offset. Make sure to count extra copies.
int startCopy = allInvocationCopies * index + min(copiesRequired % invocations, index);
int srcOffset = startCopy * 2;
int dstOffset = constant_buffers.stride_arguments->dstStartOffset + startCopy;
// Perform the conversion for this region.
for (int i = 0; i < copyCount; i++)
{
float depth = as_type<float>(storage_buffers.in_data->data[srcOffset++]);
uint stencil = storage_buffers.in_data->data[srcOffset++];
uint rescaledDepth = uint(clamp(depth, 0.0, 1.0) * 16777215.0);
storage_buffers.out_data->data[dstOffset++] = (rescaledDepth << 8) | (stencil & 0xff);
}
}

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#include <metal_stdlib>
using namespace metal;
struct IndexBufferPattern {
int pattern[8];
int primitiveVertices;
int primitiveVerticesOut;
int indexSize;
int indexSizeOut;
int baseIndex;
int indexStride;
int srcOffset;
int totalPrimitives;
};
struct InData {
uint8_t data[1];
};
struct OutData {
uint8_t data[1];
};
struct StorageBuffers {
device InData* in_data;
device OutData* out_data;
constant IndexBufferPattern* index_buffer_pattern;
};
kernel void kernelMain(device StorageBuffers &storage_buffers [[buffer(STORAGE_BUFFERS_INDEX)]],
uint3 thread_position_in_grid [[thread_position_in_grid]])
{
int primitiveIndex = int(thread_position_in_grid.x);
if (primitiveIndex >= storage_buffers.index_buffer_pattern->totalPrimitives)
{
return;
}
int inOffset = primitiveIndex * storage_buffers.index_buffer_pattern->indexStride;
int outOffset = primitiveIndex * storage_buffers.index_buffer_pattern->primitiveVerticesOut;
for (int i = 0; i < storage_buffers.index_buffer_pattern->primitiveVerticesOut; i++)
{
int j;
int io = max(0, inOffset + storage_buffers.index_buffer_pattern->baseIndex + storage_buffers.index_buffer_pattern->pattern[i]) * storage_buffers.index_buffer_pattern->indexSize;
int oo = (outOffset + i) * storage_buffers.index_buffer_pattern->indexSizeOut;
for (j = 0; j < storage_buffers.index_buffer_pattern->indexSize; j++)
{
storage_buffers.out_data->data[oo + j] = storage_buffers.in_data->data[storage_buffers.index_buffer_pattern->srcOffset + io + j];
}
for(; j < storage_buffers.index_buffer_pattern->indexSizeOut; j++)
{
storage_buffers.out_data->data[oo + j] = uint8_t(0);
}
}
}

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#include <metal_stdlib>
using namespace metal;
struct CopyVertexOut {
float4 position [[position]];
float2 uv;
};
struct Textures
{
texture2d<float, access::sample> texture;
sampler sampler;
};
struct FragmentOut {
float depth [[depth(any)]];
};
fragment FragmentOut fragmentMain(CopyVertexOut in [[stage_in]],
constant Textures &textures [[buffer(TEXTURES_INDEX)]]) {
FragmentOut out;
out.depth = textures.texture.sample(textures.sampler, in.uv).r;
return out;
}

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#include <metal_stdlib>
using namespace metal;
struct CopyVertexOut {
float4 position [[position]];
float2 uv;
};
struct Textures
{
texture2d_ms<float, access::read> texture;
};
struct FragmentOut {
float depth [[depth(any)]];
};
fragment FragmentOut fragmentMain(CopyVertexOut in [[stage_in]],
constant Textures &textures [[buffer(TEXTURES_INDEX)]],
uint sample_id [[sample_id]]) {
FragmentOut out;
uint2 tex_size = uint2(textures.texture.get_width(), textures.texture.get_height());
uint2 tex_coord = uint2(in.uv * float2(tex_size));
out.depth = textures.texture.read(tex_coord, sample_id).r;
return out;
}

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#include <metal_stdlib>
using namespace metal;
struct VertexOut {
float4 position [[position]];
};
struct FragmentOut {
float depth [[depth(any)]];
};
struct ClearDepth {
float data;
};
struct ConstantBuffers {
constant ClearDepth* clear_depth;
};
vertex VertexOut vertexMain(ushort vid [[vertex_id]]) {
int low = vid & 1;
int high = vid >> 1;
VertexOut out;
out.position.x = (float(low) - 0.5f) * 2.0f;
out.position.y = (float(high) - 0.5f) * 2.0f;
out.position.z = 0.0f;
out.position.w = 1.0f;
return out;
}
fragment FragmentOut fragmentMain(VertexOut in [[stage_in]],
constant ConstantBuffers &constant_buffers [[buffer(CONSTANT_BUFFERS_INDEX)]]) {
FragmentOut out;
out.depth = constant_buffers.clear_depth->data;
return out;
}

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#include <metal_stdlib>
using namespace metal;
struct CopyVertexOut {
float4 position [[position]];
float2 uv;
};
struct Textures
{
texture2d<uint, access::sample> texture;
sampler sampler;
};
struct FragmentOut {
uint stencil [[stencil]];
};
fragment FragmentOut fragmentMain(CopyVertexOut in [[stage_in]],
constant Textures &textures [[buffer(TEXTURES_INDEX)]]) {
FragmentOut out;
out.stencil = textures.texture.sample(textures.sampler, in.uv).r;
return out;
}

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#include <metal_stdlib>
using namespace metal;
struct CopyVertexOut {
float4 position [[position]];
float2 uv;
};
struct Textures
{
texture2d_ms<uint, access::read> texture;
};
struct FragmentOut {
uint stencil [[stencil]];
};
fragment FragmentOut fragmentMain(CopyVertexOut in [[stage_in]],
constant Textures &textures [[buffer(TEXTURES_INDEX)]],
uint sample_id [[sample_id]]) {
FragmentOut out;
uint2 tex_size = uint2(textures.texture.get_width(), textures.texture.get_height());
uint2 tex_coord = uint2(in.uv * float2(tex_size));
out.stencil = textures.texture.read(tex_coord, sample_id).r;
return out;
}

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using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
readonly struct StagingBufferReserved
{
public readonly BufferHolder Buffer;
public readonly int Offset;
public readonly int Size;
public StagingBufferReserved(BufferHolder buffer, int offset, int size)
{
Buffer = buffer;
Offset = offset;
Size = size;
}
}
[SupportedOSPlatform("macos")]
class StagingBuffer : IDisposable
{
private const int BufferSize = 32 * 1024 * 1024;
private int _freeOffset;
private int _freeSize;
private readonly MetalRenderer _renderer;
private readonly BufferHolder _buffer;
private readonly int _resourceAlignment;
public readonly BufferHandle Handle;
private readonly struct PendingCopy
{
public FenceHolder Fence { get; }
public int Size { get; }
public PendingCopy(FenceHolder fence, int size)
{
Fence = fence;
Size = size;
fence.Get();
}
}
private readonly Queue<PendingCopy> _pendingCopies;
public StagingBuffer(MetalRenderer renderer, BufferManager bufferManager)
{
_renderer = renderer;
Handle = bufferManager.CreateWithHandle(BufferSize, out _buffer);
_pendingCopies = new Queue<PendingCopy>();
_freeSize = BufferSize;
_resourceAlignment = Constants.MinResourceAlignment;
}
public void PushData(CommandBufferPool cbp, CommandBufferScoped? cbs, BufferHolder dst, int dstOffset, ReadOnlySpan<byte> data)
{
bool isRender = cbs != null;
CommandBufferScoped scoped = cbs ?? cbp.Rent();
// Must push all data to the buffer. If it can't fit, split it up.
while (data.Length > 0)
{
if (_freeSize < data.Length)
{
FreeCompleted();
}
while (_freeSize == 0)
{
if (!WaitFreeCompleted(cbp))
{
if (isRender)
{
_renderer.FlushAllCommands();
scoped = cbp.Rent();
isRender = false;
}
else
{
scoped = cbp.ReturnAndRent(scoped);
}
}
}
int chunkSize = Math.Min(_freeSize, data.Length);
PushDataImpl(scoped, dst, dstOffset, data[..chunkSize]);
dstOffset += chunkSize;
data = data[chunkSize..];
}
if (!isRender)
{
scoped.Dispose();
}
}
private void PushDataImpl(CommandBufferScoped cbs, BufferHolder dst, int dstOffset, ReadOnlySpan<byte> data)
{
var srcBuffer = _buffer.GetBuffer();
var dstBuffer = dst.GetBuffer(dstOffset, data.Length, true);
int offset = _freeOffset;
int capacity = BufferSize - offset;
if (capacity < data.Length)
{
_buffer.SetDataUnchecked(offset, data[..capacity]);
_buffer.SetDataUnchecked(0, data[capacity..]);
BufferHolder.Copy(cbs, srcBuffer, dstBuffer, offset, dstOffset, capacity);
BufferHolder.Copy(cbs, srcBuffer, dstBuffer, 0, dstOffset + capacity, data.Length - capacity);
}
else
{
_buffer.SetDataUnchecked(offset, data);
BufferHolder.Copy(cbs, srcBuffer, dstBuffer, offset, dstOffset, data.Length);
}
_freeOffset = (offset + data.Length) & (BufferSize - 1);
_freeSize -= data.Length;
Debug.Assert(_freeSize >= 0);
_pendingCopies.Enqueue(new PendingCopy(cbs.GetFence(), data.Length));
}
public bool TryPushData(CommandBufferScoped cbs, BufferHolder dst, int dstOffset, ReadOnlySpan<byte> data)
{
if (data.Length > BufferSize)
{
return false;
}
if (_freeSize < data.Length)
{
FreeCompleted();
if (_freeSize < data.Length)
{
return false;
}
}
PushDataImpl(cbs, dst, dstOffset, data);
return true;
}
private StagingBufferReserved ReserveDataImpl(CommandBufferScoped cbs, int size, int alignment)
{
// Assumes the caller has already determined that there is enough space.
int offset = BitUtils.AlignUp(_freeOffset, alignment);
int padding = offset - _freeOffset;
int capacity = Math.Min(_freeSize, BufferSize - offset);
int reservedLength = size + padding;
if (capacity < size)
{
offset = 0; // Place at start.
reservedLength += capacity;
}
_freeOffset = (_freeOffset + reservedLength) & (BufferSize - 1);
_freeSize -= reservedLength;
Debug.Assert(_freeSize >= 0);
_pendingCopies.Enqueue(new PendingCopy(cbs.GetFence(), reservedLength));
return new StagingBufferReserved(_buffer, offset, size);
}
private int GetContiguousFreeSize(int alignment)
{
int alignedFreeOffset = BitUtils.AlignUp(_freeOffset, alignment);
int padding = alignedFreeOffset - _freeOffset;
// Free regions:
// - Aligned free offset to end (minimum free size - padding)
// - 0 to _freeOffset + freeSize wrapped (only if free area contains 0)
int endOffset = (_freeOffset + _freeSize) & (BufferSize - 1);
return Math.Max(
Math.Min(_freeSize - padding, BufferSize - alignedFreeOffset),
endOffset <= _freeOffset ? Math.Min(_freeSize, endOffset) : 0
);
}
/// <summary>
/// Reserve a range on the staging buffer for the current command buffer and upload data to it.
/// </summary>
/// <param name="cbs">Command buffer to reserve the data on</param>
/// <param name="size">The minimum size the reserved data requires</param>
/// <param name="alignment">The required alignment for the buffer offset</param>
/// <returns>The reserved range of the staging buffer</returns>
public StagingBufferReserved? TryReserveData(CommandBufferScoped cbs, int size, int alignment)
{
if (size > BufferSize)
{
return null;
}
// Temporary reserved data cannot be fragmented.
if (GetContiguousFreeSize(alignment) < size)
{
FreeCompleted();
if (GetContiguousFreeSize(alignment) < size)
{
Logger.Debug?.PrintMsg(LogClass.Gpu, $"Staging buffer out of space to reserve data of size {size}.");
return null;
}
}
return ReserveDataImpl(cbs, size, alignment);
}
/// <summary>
/// Reserve a range on the staging buffer for the current command buffer and upload data to it.
/// Uses the most permissive byte alignment.
/// </summary>
/// <param name="cbs">Command buffer to reserve the data on</param>
/// <param name="size">The minimum size the reserved data requires</param>
/// <returns>The reserved range of the staging buffer</returns>
public StagingBufferReserved? TryReserveData(CommandBufferScoped cbs, int size)
{
return TryReserveData(cbs, size, _resourceAlignment);
}
private bool WaitFreeCompleted(CommandBufferPool cbp)
{
if (_pendingCopies.TryPeek(out var pc))
{
if (!pc.Fence.IsSignaled())
{
if (cbp.IsFenceOnRentedCommandBuffer(pc.Fence))
{
return false;
}
pc.Fence.Wait();
}
var dequeued = _pendingCopies.Dequeue();
Debug.Assert(dequeued.Fence == pc.Fence);
_freeSize += pc.Size;
pc.Fence.Put();
}
return true;
}
public void FreeCompleted()
{
FenceHolder signalledFence = null;
while (_pendingCopies.TryPeek(out var pc) && (pc.Fence == signalledFence || pc.Fence.IsSignaled()))
{
signalledFence = pc.Fence; // Already checked - don't need to do it again.
var dequeued = _pendingCopies.Dequeue();
Debug.Assert(dequeued.Fence == pc.Fence);
_freeSize += pc.Size;
pc.Fence.Put();
}
}
public void Dispose()
{
_renderer.BufferManager.Delete(Handle);
while (_pendingCopies.TryDequeue(out var pc))
{
pc.Fence.Put();
}
}
}
}

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using SharpMetal.Metal;
using System;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
namespace Ryujinx.Graphics.Metal.State
{
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct StencilUid
{
public uint ReadMask;
public uint WriteMask;
public ushort Operations;
public MTLStencilOperation StencilFailureOperation
{
readonly get => (MTLStencilOperation)((Operations >> 0) & 0xF);
set => Operations = (ushort)((Operations & 0xFFF0) | ((int)value << 0));
}
public MTLStencilOperation DepthFailureOperation
{
readonly get => (MTLStencilOperation)((Operations >> 4) & 0xF);
set => Operations = (ushort)((Operations & 0xFF0F) | ((int)value << 4));
}
public MTLStencilOperation DepthStencilPassOperation
{
readonly get => (MTLStencilOperation)((Operations >> 8) & 0xF);
set => Operations = (ushort)((Operations & 0xF0FF) | ((int)value << 8));
}
public MTLCompareFunction StencilCompareFunction
{
readonly get => (MTLCompareFunction)((Operations >> 12) & 0xF);
set => Operations = (ushort)((Operations & 0x0FFF) | ((int)value << 12));
}
}
[StructLayout(LayoutKind.Explicit, Size = 24)]
internal struct DepthStencilUid : IEquatable<DepthStencilUid>
{
[FieldOffset(0)]
public StencilUid FrontFace;
[FieldOffset(10)]
public ushort DepthState;
[FieldOffset(12)]
public StencilUid BackFace;
[FieldOffset(22)]
private readonly ushort _padding;
// Quick access aliases
#pragma warning disable IDE0044 // Add readonly modifier
[FieldOffset(0)]
private ulong _id0;
[FieldOffset(8)]
private ulong _id1;
[FieldOffset(0)]
private Vector128<byte> _id01;
[FieldOffset(16)]
private ulong _id2;
#pragma warning restore IDE0044 // Add readonly modifier
public MTLCompareFunction DepthCompareFunction
{
readonly get => (MTLCompareFunction)((DepthState >> 0) & 0xF);
set => DepthState = (ushort)((DepthState & 0xFFF0) | ((int)value << 0));
}
public bool StencilTestEnabled
{
readonly get => ((DepthState >> 4) & 0x1) != 0;
set => DepthState = (ushort)((DepthState & 0xFFEF) | ((value ? 1 : 0) << 4));
}
public bool DepthWriteEnabled
{
readonly get => ((DepthState >> 15) & 0x1) != 0;
set => DepthState = (ushort)((DepthState & 0x7FFF) | ((value ? 1 : 0) << 15));
}
public readonly override bool Equals(object obj)
{
return obj is DepthStencilUid other && EqualsRef(ref other);
}
public readonly bool EqualsRef(ref DepthStencilUid other)
{
return _id01.Equals(other._id01) && _id2 == other._id2;
}
public readonly bool Equals(DepthStencilUid other)
{
return EqualsRef(ref other);
}
public readonly override int GetHashCode()
{
ulong hash64 = _id0 * 23 ^
_id1 * 23 ^
_id2 * 23;
return (int)hash64 ^ ((int)(hash64 >> 32) * 17);
}
}
}

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using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using SharpMetal.Foundation;
using SharpMetal.Metal;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
struct PipelineState
{
public PipelineUid Internal;
public uint StagesCount
{
readonly get => (byte)((Internal.Id0 >> 0) & 0xFF);
set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
}
public uint VertexAttributeDescriptionsCount
{
readonly get => (byte)((Internal.Id0 >> 8) & 0xFF);
set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
}
public uint VertexBindingDescriptionsCount
{
readonly get => (byte)((Internal.Id0 >> 16) & 0xFF);
set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFFFF00FFFF) | ((ulong)value << 16);
}
public uint ColorBlendAttachmentStateCount
{
readonly get => (byte)((Internal.Id0 >> 24) & 0xFF);
set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFF00FFFFFF) | ((ulong)value << 24);
}
/*
* Can be an input to a pipeline, but not sure what the situation for that is.
public PrimitiveTopology Topology
{
readonly get => (PrimitiveTopology)((Internal.Id6 >> 16) & 0xF);
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
}
*/
public MTLLogicOperation LogicOp
{
readonly get => (MTLLogicOperation)((Internal.Id0 >> 32) & 0xF);
set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFF0FFFFFFFF) | ((ulong)value << 32);
}
//?
public bool PrimitiveRestartEnable
{
readonly get => ((Internal.Id0 >> 36) & 0x1) != 0UL;
set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFEFFFFFFFFF) | ((value ? 1UL : 0UL) << 36);
}
public bool RasterizerDiscardEnable
{
readonly get => ((Internal.Id0 >> 37) & 0x1) != 0UL;
set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFDFFFFFFFFF) | ((value ? 1UL : 0UL) << 37);
}
public bool LogicOpEnable
{
readonly get => ((Internal.Id0 >> 38) & 0x1) != 0UL;
set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFBFFFFFFFFF) | ((value ? 1UL : 0UL) << 38);
}
public bool AlphaToCoverageEnable
{
readonly get => ((Internal.Id0 >> 40) & 0x1) != 0UL;
set => Internal.Id0 = (Internal.Id0 & 0xFFFFFEFFFFFFFFFF) | ((value ? 1UL : 0UL) << 40);
}
public bool AlphaToOneEnable
{
readonly get => ((Internal.Id0 >> 41) & 0x1) != 0UL;
set => Internal.Id0 = (Internal.Id0 & 0xFFFFFDFFFFFFFFFF) | ((value ? 1UL : 0UL) << 41);
}
public MTLPixelFormat DepthStencilFormat
{
readonly get => (MTLPixelFormat)(Internal.Id0 >> 48);
set => Internal.Id0 = (Internal.Id0 & 0x0000FFFFFFFFFFFF) | ((ulong)value << 48);
}
// Not sure how to appropriately use this, but it does need to be passed for tess.
public uint PatchControlPoints
{
readonly get => (uint)((Internal.Id1 >> 0) & 0xFFFFFFFF);
set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
}
public uint SamplesCount
{
readonly get => (uint)((Internal.Id1 >> 32) & 0xFFFFFFFF);
set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFF) | ((ulong)value << 32);
}
// Advanced blend not supported
private readonly void BuildColorAttachment(MTLRenderPipelineColorAttachmentDescriptor descriptor, ColorBlendStateUid blendState)
{
descriptor.PixelFormat = blendState.PixelFormat;
descriptor.SetBlendingEnabled(blendState.Enable);
descriptor.AlphaBlendOperation = blendState.AlphaBlendOperation;
descriptor.RgbBlendOperation = blendState.RgbBlendOperation;
descriptor.SourceAlphaBlendFactor = blendState.SourceAlphaBlendFactor;
descriptor.DestinationAlphaBlendFactor = blendState.DestinationAlphaBlendFactor;
descriptor.SourceRGBBlendFactor = blendState.SourceRGBBlendFactor;
descriptor.DestinationRGBBlendFactor = blendState.DestinationRGBBlendFactor;
descriptor.WriteMask = blendState.WriteMask;
}
private readonly MTLVertexDescriptor BuildVertexDescriptor()
{
var vertexDescriptor = new MTLVertexDescriptor();
for (int i = 0; i < VertexAttributeDescriptionsCount; i++)
{
VertexInputAttributeUid uid = Internal.VertexAttributes[i];
var attrib = vertexDescriptor.Attributes.Object((ulong)i);
attrib.Format = uid.Format;
attrib.Offset = uid.Offset;
attrib.BufferIndex = uid.BufferIndex;
}
for (int i = 0; i < VertexBindingDescriptionsCount; i++)
{
VertexInputLayoutUid uid = Internal.VertexBindings[i];
var layout = vertexDescriptor.Layouts.Object((ulong)i);
layout.StepFunction = uid.StepFunction;
layout.StepRate = uid.StepRate;
layout.Stride = uid.Stride;
}
return vertexDescriptor;
}
private MTLRenderPipelineDescriptor CreateRenderDescriptor(Program program)
{
var renderPipelineDescriptor = new MTLRenderPipelineDescriptor();
for (int i = 0; i < Constants.MaxColorAttachments; i++)
{
var blendState = Internal.ColorBlendState[i];
if (blendState.PixelFormat != MTLPixelFormat.Invalid)
{
var pipelineAttachment = renderPipelineDescriptor.ColorAttachments.Object((ulong)i);
BuildColorAttachment(pipelineAttachment, blendState);
}
}
MTLPixelFormat dsFormat = DepthStencilFormat;
if (dsFormat != MTLPixelFormat.Invalid)
{
switch (dsFormat)
{
// Depth Only Attachment
case MTLPixelFormat.Depth16Unorm:
case MTLPixelFormat.Depth32Float:
renderPipelineDescriptor.DepthAttachmentPixelFormat = dsFormat;
break;
// Stencil Only Attachment
case MTLPixelFormat.Stencil8:
renderPipelineDescriptor.StencilAttachmentPixelFormat = dsFormat;
break;
// Combined Attachment
case MTLPixelFormat.Depth24UnormStencil8:
case MTLPixelFormat.Depth32FloatStencil8:
renderPipelineDescriptor.DepthAttachmentPixelFormat = dsFormat;
renderPipelineDescriptor.StencilAttachmentPixelFormat = dsFormat;
break;
default:
Logger.Error?.PrintMsg(LogClass.Gpu, $"Unsupported Depth/Stencil Format: {dsFormat}!");
break;
}
}
renderPipelineDescriptor.LogicOperationEnabled = LogicOpEnable;
renderPipelineDescriptor.LogicOperation = LogicOp;
renderPipelineDescriptor.AlphaToCoverageEnabled = AlphaToCoverageEnable;
renderPipelineDescriptor.AlphaToOneEnabled = AlphaToOneEnable;
renderPipelineDescriptor.RasterizationEnabled = !RasterizerDiscardEnable;
renderPipelineDescriptor.SampleCount = Math.Max(1, SamplesCount);
var vertexDescriptor = BuildVertexDescriptor();
renderPipelineDescriptor.VertexDescriptor = vertexDescriptor;
renderPipelineDescriptor.VertexFunction = program.VertexFunction;
if (program.FragmentFunction.NativePtr != 0)
{
renderPipelineDescriptor.FragmentFunction = program.FragmentFunction;
}
return renderPipelineDescriptor;
}
public MTLRenderPipelineState CreateRenderPipeline(MTLDevice device, Program program)
{
if (program.TryGetGraphicsPipeline(ref Internal, out var pipelineState))
{
return pipelineState;
}
using var descriptor = CreateRenderDescriptor(program);
var error = new NSError(IntPtr.Zero);
pipelineState = device.NewRenderPipelineState(descriptor, ref error);
if (error != IntPtr.Zero)
{
Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create Render Pipeline State: {StringHelper.String(error.LocalizedDescription)}");
}
program.AddGraphicsPipeline(ref Internal, pipelineState);
return pipelineState;
}
public static MTLComputePipelineDescriptor CreateComputeDescriptor(Program program)
{
ComputeSize localSize = program.ComputeLocalSize;
uint maxThreads = (uint)(localSize.X * localSize.Y * localSize.Z);
if (maxThreads == 0)
{
throw new InvalidOperationException($"Local thread size for compute cannot be 0 in any dimension.");
}
var descriptor = new MTLComputePipelineDescriptor
{
ComputeFunction = program.ComputeFunction,
MaxTotalThreadsPerThreadgroup = maxThreads,
ThreadGroupSizeIsMultipleOfThreadExecutionWidth = true,
};
return descriptor;
}
public static MTLComputePipelineState CreateComputePipeline(MTLDevice device, Program program)
{
if (program.TryGetComputePipeline(out var pipelineState))
{
return pipelineState;
}
using MTLComputePipelineDescriptor descriptor = CreateComputeDescriptor(program);
var error = new NSError(IntPtr.Zero);
pipelineState = device.NewComputePipelineState(descriptor, MTLPipelineOption.None, 0, ref error);
if (error != IntPtr.Zero)
{
Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create Compute Pipeline State: {StringHelper.String(error.LocalizedDescription)}");
}
program.AddComputePipeline(pipelineState);
return pipelineState;
}
public void Initialize()
{
SamplesCount = 1;
Internal.ResetColorState();
}
/*
* TODO, this is from vulkan.
private void UpdateVertexAttributeDescriptions(VulkanRenderer gd)
{
// Vertex attributes exceeding the stride are invalid.
// In metal, they cause glitches with the vertex shader fetching incorrect values.
// To work around this, we reduce the format to something that doesn't exceed the stride if possible.
// The assumption is that the exceeding components are not actually accessed on the shader.
for (int index = 0; index < VertexAttributeDescriptionsCount; index++)
{
var attribute = Internal.VertexAttributeDescriptions[index];
int vbIndex = GetVertexBufferIndex(attribute.Binding);
if (vbIndex >= 0)
{
ref var vb = ref Internal.VertexBindingDescriptions[vbIndex];
Format format = attribute.Format;
while (vb.Stride != 0 && attribute.Offset + FormatTable.GetAttributeFormatSize(format) > vb.Stride)
{
Format newFormat = FormatTable.DropLastComponent(format);
if (newFormat == format)
{
// That case means we failed to find a format that fits within the stride,
// so just restore the original format and give up.
format = attribute.Format;
break;
}
format = newFormat;
}
if (attribute.Format != format && gd.FormatCapabilities.BufferFormatSupports(FormatFeatureFlags.VertexBufferBit, format))
{
attribute.Format = format;
}
}
_vertexAttributeDescriptions2[index] = attribute;
}
}
private int GetVertexBufferIndex(uint binding)
{
for (int index = 0; index < VertexBindingDescriptionsCount; index++)
{
if (Internal.VertexBindingDescriptions[index].Binding == binding)
{
return index;
}
}
return -1;
}
*/
}
}

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using Ryujinx.Common.Memory;
using SharpMetal.Metal;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
struct VertexInputAttributeUid
{
public ulong Id0;
public ulong Offset
{
readonly get => (uint)((Id0 >> 0) & 0xFFFFFFFF);
set => Id0 = (Id0 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
}
public MTLVertexFormat Format
{
readonly get => (MTLVertexFormat)((Id0 >> 32) & 0xFFFF);
set => Id0 = (Id0 & 0xFFFF0000FFFFFFFF) | ((ulong)value << 32);
}
public ulong BufferIndex
{
readonly get => ((Id0 >> 48) & 0xFFFF);
set => Id0 = (Id0 & 0x0000FFFFFFFFFFFF) | ((ulong)value << 48);
}
}
struct VertexInputLayoutUid
{
public ulong Id0;
public uint Stride
{
readonly get => (uint)((Id0 >> 0) & 0xFFFFFFFF);
set => Id0 = (Id0 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
}
public uint StepRate
{
readonly get => (uint)((Id0 >> 32) & 0x1FFFFFFF);
set => Id0 = (Id0 & 0xE0000000FFFFFFFF) | ((ulong)value << 32);
}
public MTLVertexStepFunction StepFunction
{
readonly get => (MTLVertexStepFunction)((Id0 >> 61) & 0x7);
set => Id0 = (Id0 & 0x1FFFFFFFFFFFFFFF) | ((ulong)value << 61);
}
}
struct ColorBlendStateUid
{
public ulong Id0;
public MTLPixelFormat PixelFormat
{
readonly get => (MTLPixelFormat)((Id0 >> 0) & 0xFFFF);
set => Id0 = (Id0 & 0xFFFFFFFFFFFF0000) | ((ulong)value << 0);
}
public MTLBlendFactor SourceRGBBlendFactor
{
readonly get => (MTLBlendFactor)((Id0 >> 16) & 0xFF);
set => Id0 = (Id0 & 0xFFFFFFFFFF00FFFF) | ((ulong)value << 16);
}
public MTLBlendFactor DestinationRGBBlendFactor
{
readonly get => (MTLBlendFactor)((Id0 >> 24) & 0xFF);
set => Id0 = (Id0 & 0xFFFFFFFF00FFFFFF) | ((ulong)value << 24);
}
public MTLBlendOperation RgbBlendOperation
{
readonly get => (MTLBlendOperation)((Id0 >> 32) & 0xF);
set => Id0 = (Id0 & 0xFFFFFFF0FFFFFFFF) | ((ulong)value << 32);
}
public MTLBlendOperation AlphaBlendOperation
{
readonly get => (MTLBlendOperation)((Id0 >> 36) & 0xF);
set => Id0 = (Id0 & 0xFFFFFF0FFFFFFFFF) | ((ulong)value << 36);
}
public MTLBlendFactor SourceAlphaBlendFactor
{
readonly get => (MTLBlendFactor)((Id0 >> 40) & 0xFF);
set => Id0 = (Id0 & 0xFFFF00FFFFFFFFFF) | ((ulong)value << 40);
}
public MTLBlendFactor DestinationAlphaBlendFactor
{
readonly get => (MTLBlendFactor)((Id0 >> 48) & 0xFF);
set => Id0 = (Id0 & 0xFF00FFFFFFFFFFFF) | ((ulong)value << 48);
}
public MTLColorWriteMask WriteMask
{
readonly get => (MTLColorWriteMask)((Id0 >> 56) & 0xF);
set => Id0 = (Id0 & 0xF0FFFFFFFFFFFFFF) | ((ulong)value << 56);
}
public bool Enable
{
readonly get => ((Id0 >> 63) & 0x1) != 0UL;
set => Id0 = (Id0 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
}
public void Swap(ColorBlendStateUid uid)
{
var format = PixelFormat;
this = uid;
PixelFormat = format;
}
}
[SupportedOSPlatform("macos")]
struct PipelineUid : IRefEquatable<PipelineUid>
{
public ulong Id0;
public ulong Id1;
private readonly uint VertexAttributeDescriptionsCount => (byte)((Id0 >> 8) & 0xFF);
private readonly uint VertexBindingDescriptionsCount => (byte)((Id0 >> 16) & 0xFF);
private readonly uint ColorBlendAttachmentStateCount => (byte)((Id0 >> 24) & 0xFF);
public Array32<VertexInputAttributeUid> VertexAttributes;
public Array33<VertexInputLayoutUid> VertexBindings;
public Array8<ColorBlendStateUid> ColorBlendState;
public uint AttachmentIntegerFormatMask;
public bool LogicOpsAllowed;
public void ResetColorState()
{
ColorBlendState = new();
for (int i = 0; i < ColorBlendState.Length; i++)
{
ColorBlendState[i].WriteMask = MTLColorWriteMask.All;
}
}
public readonly override bool Equals(object obj)
{
return obj is PipelineUid other && Equals(other);
}
public bool Equals(ref PipelineUid other)
{
if (!Unsafe.As<ulong, Vector128<byte>>(ref Id0).Equals(Unsafe.As<ulong, Vector128<byte>>(ref other.Id0)))
{
return false;
}
if (!SequenceEqual<VertexInputAttributeUid>(VertexAttributes.AsSpan(), other.VertexAttributes.AsSpan(), VertexAttributeDescriptionsCount))
{
return false;
}
if (!SequenceEqual<VertexInputLayoutUid>(VertexBindings.AsSpan(), other.VertexBindings.AsSpan(), VertexBindingDescriptionsCount))
{
return false;
}
if (!SequenceEqual<ColorBlendStateUid>(ColorBlendState.AsSpan(), other.ColorBlendState.AsSpan(), ColorBlendAttachmentStateCount))
{
return false;
}
return true;
}
private static bool SequenceEqual<T>(ReadOnlySpan<T> x, ReadOnlySpan<T> y, uint count) where T : unmanaged
{
return MemoryMarshal.Cast<T, byte>(x[..(int)count]).SequenceEqual(MemoryMarshal.Cast<T, byte>(y[..(int)count]));
}
public override int GetHashCode()
{
ulong hash64 = Id0 * 23 ^
Id1 * 23;
for (int i = 0; i < (int)VertexAttributeDescriptionsCount; i++)
{
hash64 ^= VertexAttributes[i].Id0 * 23;
}
for (int i = 0; i < (int)VertexBindingDescriptionsCount; i++)
{
hash64 ^= VertexBindings[i].Id0 * 23;
}
for (int i = 0; i < (int)ColorBlendAttachmentStateCount; i++)
{
hash64 ^= ColorBlendState[i].Id0 * 23;
}
return (int)hash64 ^ ((int)(hash64 >> 32) * 17);
}
}
}

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using System;
using System.Collections.Generic;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
abstract class StateCache<T, TDescriptor, THash> : IDisposable where T : IDisposable
{
private readonly Dictionary<THash, T> _cache = new();
protected abstract THash GetHash(TDescriptor descriptor);
protected abstract T CreateValue(TDescriptor descriptor);
public void Dispose()
{
foreach (T value in _cache.Values)
{
value.Dispose();
}
GC.SuppressFinalize(this);
}
public T GetOrCreate(TDescriptor descriptor)
{
var hash = GetHash(descriptor);
if (_cache.TryGetValue(hash, out T value))
{
return value;
}
else
{
var newValue = CreateValue(descriptor);
_cache.Add(hash, newValue);
return newValue;
}
}
}
}

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using SharpMetal.Foundation;
using SharpMetal.ObjectiveCCore;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
class StringHelper
{
public static NSString NSString(string source)
{
return new(ObjectiveC.IntPtr_objc_msgSend(new ObjectiveCClass("NSString"), "stringWithUTF8String:", source));
}
public static unsafe string String(NSString source)
{
char[] sourceBuffer = new char[source.Length];
fixed (char* pSourceBuffer = sourceBuffer)
{
ObjectiveC.bool_objc_msgSend(source,
"getCString:maxLength:encoding:",
pSourceBuffer,
source.MaximumLengthOfBytes(NSStringEncoding.UTF16) + 1,
(ulong)NSStringEncoding.UTF16);
}
return new string(sourceBuffer);
}
}
}

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using Ryujinx.Common.Logging;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
class SyncManager
{
private class SyncHandle
{
public ulong ID;
public MultiFenceHolder Waitable;
public ulong FlushId;
public bool Signalled;
public bool NeedsFlush(ulong currentFlushId)
{
return (long)(FlushId - currentFlushId) >= 0;
}
}
private ulong _firstHandle;
private readonly MetalRenderer _renderer;
private readonly List<SyncHandle> _handles;
private ulong _flushId;
private long _waitTicks;
public SyncManager(MetalRenderer renderer)
{
_renderer = renderer;
_handles = new List<SyncHandle>();
}
public void RegisterFlush()
{
_flushId++;
}
public void Create(ulong id, bool strict)
{
ulong flushId = _flushId;
MultiFenceHolder waitable = new();
if (strict || _renderer.InterruptAction == null)
{
_renderer.FlushAllCommands();
_renderer.CommandBufferPool.AddWaitable(waitable);
}
else
{
// Don't flush commands, instead wait for the current command buffer to finish.
// If this sync is waited on before the command buffer is submitted, interrupt the gpu thread and flush it manually.
_renderer.CommandBufferPool.AddInUseWaitable(waitable);
}
SyncHandle handle = new()
{
ID = id,
Waitable = waitable,
FlushId = flushId,
};
lock (_handles)
{
_handles.Add(handle);
}
}
public ulong GetCurrent()
{
lock (_handles)
{
ulong lastHandle = _firstHandle;
foreach (SyncHandle handle in _handles)
{
lock (handle)
{
if (handle.Waitable == null)
{
continue;
}
if (handle.ID > lastHandle)
{
bool signaled = handle.Signalled || handle.Waitable.WaitForFences(false);
if (signaled)
{
lastHandle = handle.ID;
handle.Signalled = true;
}
}
}
}
return lastHandle;
}
}
public void Wait(ulong id)
{
SyncHandle result = null;
lock (_handles)
{
if ((long)(_firstHandle - id) > 0)
{
return; // The handle has already been signalled or deleted.
}
foreach (SyncHandle handle in _handles)
{
if (handle.ID == id)
{
result = handle;
break;
}
}
}
if (result != null)
{
if (result.Waitable == null)
{
return;
}
long beforeTicks = Stopwatch.GetTimestamp();
if (result.NeedsFlush(_flushId))
{
_renderer.InterruptAction(() =>
{
if (result.NeedsFlush(_flushId))
{
_renderer.FlushAllCommands();
}
});
}
lock (result)
{
if (result.Waitable == null)
{
return;
}
bool signaled = result.Signalled || result.Waitable.WaitForFences(true);
if (!signaled)
{
Logger.Error?.PrintMsg(LogClass.Gpu, $"Metal Sync Object {result.ID} failed to signal within 1000ms. Continuing...");
}
else
{
_waitTicks += Stopwatch.GetTimestamp() - beforeTicks;
result.Signalled = true;
}
}
}
}
public void Cleanup()
{
// Iterate through handles and remove any that have already been signalled.
while (true)
{
SyncHandle first = null;
lock (_handles)
{
first = _handles.FirstOrDefault();
}
if (first == null || first.NeedsFlush(_flushId))
{
break;
}
bool signaled = first.Waitable.WaitForFences(false);
if (signaled)
{
// Delete the sync object.
lock (_handles)
{
lock (first)
{
_firstHandle = first.ID + 1;
_handles.RemoveAt(0);
first.Waitable = null;
}
}
}
else
{
// This sync handle and any following have not been reached yet.
break;
}
}
}
public long GetAndResetWaitTicks()
{
long result = _waitTicks;
_waitTicks = 0;
return result;
}
}
}

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using Ryujinx.Common.Logging;
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL;
using SharpMetal.Foundation;
using SharpMetal.Metal;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
class Texture : TextureBase, ITexture
{
private MTLTexture _identitySwizzleHandle;
private readonly bool _identityIsDifferent;
public Texture(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info) : base(device, renderer, pipeline, info)
{
MTLPixelFormat pixelFormat = FormatTable.GetFormat(Info.Format);
var descriptor = new MTLTextureDescriptor
{
PixelFormat = pixelFormat,
Usage = MTLTextureUsage.Unknown,
SampleCount = (ulong)Info.Samples,
TextureType = Info.Target.Convert(),
Width = (ulong)Info.Width,
Height = (ulong)Info.Height,
MipmapLevelCount = (ulong)Info.Levels
};
if (info.Target == Target.Texture3D)
{
descriptor.Depth = (ulong)Info.Depth;
}
else if (info.Target != Target.Cubemap)
{
if (info.Target == Target.CubemapArray)
{
descriptor.ArrayLength = (ulong)(Info.Depth / 6);
}
else
{
descriptor.ArrayLength = (ulong)Info.Depth;
}
}
MTLTextureSwizzleChannels swizzle = GetSwizzle(info, descriptor.PixelFormat);
_identitySwizzleHandle = Device.NewTexture(descriptor);
if (SwizzleIsIdentity(swizzle))
{
MtlTexture = _identitySwizzleHandle;
}
else
{
MtlTexture = CreateDefaultView(_identitySwizzleHandle, swizzle, descriptor);
_identityIsDifferent = true;
}
MtlFormat = pixelFormat;
descriptor.Dispose();
}
public Texture(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info, MTLTexture sourceTexture, int firstLayer, int firstLevel) : base(device, renderer, pipeline, info)
{
var pixelFormat = FormatTable.GetFormat(Info.Format);
if (info.DepthStencilMode == DepthStencilMode.Stencil)
{
pixelFormat = pixelFormat switch
{
MTLPixelFormat.Depth32FloatStencil8 => MTLPixelFormat.X32Stencil8,
MTLPixelFormat.Depth24UnormStencil8 => MTLPixelFormat.X24Stencil8,
_ => pixelFormat
};
}
var textureType = Info.Target.Convert();
NSRange levels;
levels.location = (ulong)firstLevel;
levels.length = (ulong)Info.Levels;
NSRange slices;
slices.location = (ulong)firstLayer;
slices.length = textureType == MTLTextureType.Type3D ? 1 : (ulong)info.GetDepthOrLayers();
var swizzle = GetSwizzle(info, pixelFormat);
_identitySwizzleHandle = sourceTexture.NewTextureView(pixelFormat, textureType, levels, slices);
if (SwizzleIsIdentity(swizzle))
{
MtlTexture = _identitySwizzleHandle;
}
else
{
MtlTexture = sourceTexture.NewTextureView(pixelFormat, textureType, levels, slices, swizzle);
_identityIsDifferent = true;
}
MtlFormat = pixelFormat;
FirstLayer = firstLayer;
FirstLevel = firstLevel;
}
public void PopulateRenderPassAttachment(MTLRenderPassColorAttachmentDescriptor descriptor)
{
descriptor.Texture = _identitySwizzleHandle;
}
private MTLTexture CreateDefaultView(MTLTexture texture, MTLTextureSwizzleChannels swizzle, MTLTextureDescriptor descriptor)
{
NSRange levels;
levels.location = 0;
levels.length = (ulong)Info.Levels;
NSRange slices;
slices.location = 0;
slices.length = Info.Target == Target.Texture3D ? 1 : (ulong)Info.GetDepthOrLayers();
return texture.NewTextureView(descriptor.PixelFormat, descriptor.TextureType, levels, slices, swizzle);
}
private bool SwizzleIsIdentity(MTLTextureSwizzleChannels swizzle)
{
return swizzle.red == MTLTextureSwizzle.Red &&
swizzle.green == MTLTextureSwizzle.Green &&
swizzle.blue == MTLTextureSwizzle.Blue &&
swizzle.alpha == MTLTextureSwizzle.Alpha;
}
private MTLTextureSwizzleChannels GetSwizzle(TextureCreateInfo info, MTLPixelFormat pixelFormat)
{
var swizzleR = Info.SwizzleR.Convert();
var swizzleG = Info.SwizzleG.Convert();
var swizzleB = Info.SwizzleB.Convert();
var swizzleA = Info.SwizzleA.Convert();
if (info.Format == Format.R5G5B5A1Unorm ||
info.Format == Format.R5G5B5X1Unorm ||
info.Format == Format.R5G6B5Unorm)
{
(swizzleB, swizzleR) = (swizzleR, swizzleB);
}
else if (pixelFormat == MTLPixelFormat.ABGR4Unorm || info.Format == Format.A1B5G5R5Unorm)
{
var tempB = swizzleB;
var tempA = swizzleA;
swizzleB = swizzleG;
swizzleA = swizzleR;
swizzleR = tempA;
swizzleG = tempB;
}
return new MTLTextureSwizzleChannels
{
red = swizzleR,
green = swizzleG,
blue = swizzleB,
alpha = swizzleA
};
}
public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
{
CommandBufferScoped cbs = Pipeline.Cbs;
TextureBase src = this;
TextureBase dst = (TextureBase)destination;
if (!Valid || !dst.Valid)
{
return;
}
var srcImage = GetHandle();
var dstImage = dst.GetHandle();
if (!dst.Info.Target.IsMultisample() && Info.Target.IsMultisample())
{
// int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
// _gd.HelperShader.CopyMSToNonMS(_gd, cbs, src, dst, 0, firstLayer, layers);
}
else if (dst.Info.Target.IsMultisample() && !Info.Target.IsMultisample())
{
// int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
// _gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, 0, firstLayer, layers);
}
else if (dst.Info.BytesPerPixel != Info.BytesPerPixel)
{
// int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
// int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel);
// _gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, 0, firstLayer, 0, firstLevel, layers, levels);
}
else if (src.Info.Format.IsDepthOrStencil() != dst.Info.Format.IsDepthOrStencil())
{
// int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
// int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel);
// TODO: depth copy?
// _gd.HelperShader.CopyColor(_gd, cbs, src, dst, 0, firstLayer, 0, FirstLevel, layers, levels);
}
else
{
TextureCopy.Copy(
cbs,
srcImage,
dstImage,
src.Info,
dst.Info,
0,
firstLayer,
0,
firstLevel);
}
}
public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
{
CommandBufferScoped cbs = Pipeline.Cbs;
TextureBase src = this;
TextureBase dst = (TextureBase)destination;
if (!Valid || !dst.Valid)
{
return;
}
var srcImage = GetHandle();
var dstImage = dst.GetHandle();
if (!dst.Info.Target.IsMultisample() && Info.Target.IsMultisample())
{
// _gd.HelperShader.CopyMSToNonMS(_gd, cbs, src, dst, srcLayer, dstLayer, 1);
}
else if (dst.Info.Target.IsMultisample() && !Info.Target.IsMultisample())
{
// _gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, srcLayer, dstLayer, 1);
}
else if (dst.Info.BytesPerPixel != Info.BytesPerPixel)
{
// _gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
}
else if (src.Info.Format.IsDepthOrStencil() != dst.Info.Format.IsDepthOrStencil())
{
// _gd.HelperShader.CopyColor(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
}
else
{
TextureCopy.Copy(
cbs,
srcImage,
dstImage,
src.Info,
dst.Info,
srcLayer,
dstLayer,
srcLevel,
dstLevel,
1,
1);
}
}
public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
{
if (!Renderer.CommandBufferPool.OwnedByCurrentThread)
{
Logger.Warning?.PrintMsg(LogClass.Gpu, "Metal doesn't currently support scaled blit on background thread.");
return;
}
var dst = (Texture)destination;
bool isDepthOrStencil = dst.Info.Format.IsDepthOrStencil();
Pipeline.Blit(this, dst, srcRegion, dstRegion, isDepthOrStencil, linearFilter);
}
public void CopyTo(BufferRange range, int layer, int level, int stride)
{
var cbs = Pipeline.Cbs;
int outSize = Info.GetMipSize(level);
int hostSize = GetBufferDataLength(outSize);
int offset = range.Offset;
var autoBuffer = Renderer.BufferManager.GetBuffer(range.Handle, true);
var mtlBuffer = autoBuffer.Get(cbs, range.Offset, outSize).Value;
if (PrepareOutputBuffer(cbs, hostSize, mtlBuffer, out MTLBuffer copyToBuffer, out BufferHolder tempCopyHolder))
{
offset = 0;
}
CopyFromOrToBuffer(cbs, copyToBuffer, MtlTexture, hostSize, true, layer, level, 1, 1, singleSlice: true, offset, stride);
if (tempCopyHolder != null)
{
CopyDataToOutputBuffer(cbs, tempCopyHolder, autoBuffer, hostSize, range.Offset);
tempCopyHolder.Dispose();
}
}
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
{
return new Texture(Device, Renderer, Pipeline, info, _identitySwizzleHandle, firstLayer, firstLevel);
}
private void CopyDataToBuffer(Span<byte> storage, ReadOnlySpan<byte> input)
{
if (NeedsD24S8Conversion())
{
FormatConverter.ConvertD24S8ToD32FS8(storage, input);
return;
}
input.CopyTo(storage);
}
private ReadOnlySpan<byte> GetDataFromBuffer(ReadOnlySpan<byte> storage, int size, Span<byte> output)
{
if (NeedsD24S8Conversion())
{
if (output.IsEmpty)
{
output = new byte[GetBufferDataLength(size)];
}
FormatConverter.ConvertD32FS8ToD24S8(output, storage);
return output;
}
return storage;
}
private bool PrepareOutputBuffer(CommandBufferScoped cbs, int hostSize, MTLBuffer target, out MTLBuffer copyTarget, out BufferHolder copyTargetHolder)
{
if (NeedsD24S8Conversion())
{
copyTargetHolder = Renderer.BufferManager.Create(hostSize);
copyTarget = copyTargetHolder.GetBuffer().Get(cbs, 0, hostSize).Value;
return true;
}
copyTarget = target;
copyTargetHolder = null;
return false;
}
private void CopyDataToOutputBuffer(CommandBufferScoped cbs, BufferHolder hostData, Auto<DisposableBuffer> copyTarget, int hostSize, int dstOffset)
{
if (NeedsD24S8Conversion())
{
Renderer.HelperShader.ConvertD32S8ToD24S8(cbs, hostData, copyTarget, hostSize / (2 * sizeof(int)), dstOffset);
}
}
private bool NeedsD24S8Conversion()
{
return FormatTable.IsD24S8(Info.Format) && MtlFormat == MTLPixelFormat.Depth32FloatStencil8;
}
public void CopyFromOrToBuffer(
CommandBufferScoped cbs,
MTLBuffer buffer,
MTLTexture image,
int size,
bool to,
int dstLayer,
int dstLevel,
int dstLayers,
int dstLevels,
bool singleSlice,
int offset = 0,
int stride = 0)
{
MTLBlitCommandEncoder blitCommandEncoder = cbs.Encoders.EnsureBlitEncoder();
bool is3D = Info.Target == Target.Texture3D;
int width = Math.Max(1, Info.Width >> dstLevel);
int height = Math.Max(1, Info.Height >> dstLevel);
int depth = is3D && !singleSlice ? Math.Max(1, Info.Depth >> dstLevel) : 1;
int layers = dstLayers;
int levels = dstLevels;
for (int oLevel = 0; oLevel < levels; oLevel++)
{
int level = oLevel + dstLevel;
int mipSize = Info.GetMipSize2D(level);
int mipSizeLevel = GetBufferDataLength(is3D && !singleSlice
? Info.GetMipSize(level)
: mipSize * dstLayers);
int endOffset = offset + mipSizeLevel;
if ((uint)endOffset > (uint)size)
{
break;
}
for (int oLayer = 0; oLayer < layers; oLayer++)
{
int layer = !is3D ? dstLayer + oLayer : 0;
int z = is3D ? dstLayer + oLayer : 0;
if (to)
{
blitCommandEncoder.CopyFromTexture(
image,
(ulong)layer,
(ulong)level,
new MTLOrigin { z = (ulong)z },
new MTLSize { width = (ulong)width, height = (ulong)height, depth = 1 },
buffer,
(ulong)offset,
(ulong)Info.GetMipStride(level),
(ulong)mipSize
);
}
else
{
blitCommandEncoder.CopyFromBuffer(
buffer,
(ulong)offset,
(ulong)Info.GetMipStride(level),
(ulong)mipSize,
new MTLSize { width = (ulong)width, height = (ulong)height, depth = 1 },
image,
(ulong)(layer + oLayer),
(ulong)level,
new MTLOrigin { z = (ulong)z }
);
}
offset += mipSize;
}
width = Math.Max(1, width >> 1);
height = Math.Max(1, height >> 1);
if (Info.Target == Target.Texture3D)
{
depth = Math.Max(1, depth >> 1);
}
}
}
private ReadOnlySpan<byte> GetData(CommandBufferPool cbp, PersistentFlushBuffer flushBuffer)
{
int size = 0;
for (int level = 0; level < Info.Levels; level++)
{
size += Info.GetMipSize(level);
}
size = GetBufferDataLength(size);
Span<byte> result = flushBuffer.GetTextureData(cbp, this, size);
return GetDataFromBuffer(result, size, result);
}
private ReadOnlySpan<byte> GetData(CommandBufferPool cbp, PersistentFlushBuffer flushBuffer, int layer, int level)
{
int size = GetBufferDataLength(Info.GetMipSize(level));
Span<byte> result = flushBuffer.GetTextureData(cbp, this, size, layer, level);
return GetDataFromBuffer(result, size, result);
}
public PinnedSpan<byte> GetData()
{
BackgroundResource resources = Renderer.BackgroundResources.Get();
if (Renderer.CommandBufferPool.OwnedByCurrentThread)
{
Renderer.FlushAllCommands();
return PinnedSpan<byte>.UnsafeFromSpan(GetData(Renderer.CommandBufferPool, resources.GetFlushBuffer()));
}
return PinnedSpan<byte>.UnsafeFromSpan(GetData(resources.GetPool(), resources.GetFlushBuffer()));
}
public PinnedSpan<byte> GetData(int layer, int level)
{
BackgroundResource resources = Renderer.BackgroundResources.Get();
if (Renderer.CommandBufferPool.OwnedByCurrentThread)
{
Renderer.FlushAllCommands();
return PinnedSpan<byte>.UnsafeFromSpan(GetData(Renderer.CommandBufferPool, resources.GetFlushBuffer(), layer, level));
}
return PinnedSpan<byte>.UnsafeFromSpan(GetData(resources.GetPool(), resources.GetFlushBuffer(), layer, level));
}
public void SetData(MemoryOwner<byte> data)
{
var blitCommandEncoder = Pipeline.GetOrCreateBlitEncoder();
var dataSpan = data.Memory.Span;
var buffer = Renderer.BufferManager.Create(dataSpan.Length);
buffer.SetDataUnchecked(0, dataSpan);
var mtlBuffer = buffer.GetBuffer(false).Get(Pipeline.Cbs).Value;
int width = Info.Width;
int height = Info.Height;
int depth = Info.Depth;
int levels = Info.Levels;
int layers = Info.GetLayers();
bool is3D = Info.Target == Target.Texture3D;
int offset = 0;
for (int level = 0; level < levels; level++)
{
int mipSize = Info.GetMipSize2D(level);
int endOffset = offset + mipSize;
if ((uint)endOffset > (uint)dataSpan.Length)
{
return;
}
for (int layer = 0; layer < layers; layer++)
{
blitCommandEncoder.CopyFromBuffer(
mtlBuffer,
(ulong)offset,
(ulong)Info.GetMipStride(level),
(ulong)mipSize,
new MTLSize { width = (ulong)width, height = (ulong)height, depth = is3D ? (ulong)depth : 1 },
MtlTexture,
(ulong)layer,
(ulong)level,
new MTLOrigin()
);
offset += mipSize;
}
width = Math.Max(1, width >> 1);
height = Math.Max(1, height >> 1);
if (is3D)
{
depth = Math.Max(1, depth >> 1);
}
}
// Cleanup
buffer.Dispose();
}
private void SetData(ReadOnlySpan<byte> data, int layer, int level, int layers, int levels, bool singleSlice)
{
int bufferDataLength = GetBufferDataLength(data.Length);
using var bufferHolder = Renderer.BufferManager.Create(bufferDataLength);
// TODO: loadInline logic
var cbs = Pipeline.Cbs;
CopyDataToBuffer(bufferHolder.GetDataStorage(0, bufferDataLength), data);
var buffer = bufferHolder.GetBuffer().Get(cbs).Value;
var image = GetHandle();
CopyFromOrToBuffer(cbs, buffer, image, bufferDataLength, false, layer, level, layers, levels, singleSlice);
}
public void SetData(MemoryOwner<byte> data, int layer, int level)
{
SetData(data.Memory.Span, layer, level, 1, 1, singleSlice: true);
data.Dispose();
}
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
{
var blitCommandEncoder = Pipeline.GetOrCreateBlitEncoder();
ulong bytesPerRow = (ulong)Info.GetMipStride(level);
ulong bytesPerImage = 0;
if (MtlTexture.TextureType == MTLTextureType.Type3D)
{
bytesPerImage = bytesPerRow * (ulong)Info.Height;
}
var dataSpan = data.Memory.Span;
var buffer = Renderer.BufferManager.Create(dataSpan.Length);
buffer.SetDataUnchecked(0, dataSpan);
var mtlBuffer = buffer.GetBuffer(false).Get(Pipeline.Cbs).Value;
blitCommandEncoder.CopyFromBuffer(
mtlBuffer,
0,
bytesPerRow,
bytesPerImage,
new MTLSize { width = (ulong)region.Width, height = (ulong)region.Height, depth = 1 },
MtlTexture,
(ulong)layer,
(ulong)level,
new MTLOrigin { x = (ulong)region.X, y = (ulong)region.Y }
);
// Cleanup
buffer.Dispose();
}
private int GetBufferDataLength(int length)
{
if (NeedsD24S8Conversion())
{
return length * 2;
}
return length;
}
public void SetStorage(BufferRange buffer)
{
throw new NotImplementedException();
}
public override void Release()
{
if (_identityIsDifferent)
{
_identitySwizzleHandle.Dispose();
}
base.Release();
}
}
}

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using Ryujinx.Graphics.GAL;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
internal class TextureArray : ITextureArray
{
private readonly TextureRef[] _textureRefs;
private readonly TextureBuffer[] _bufferTextureRefs;
private readonly bool _isBuffer;
private readonly Pipeline _pipeline;
public TextureArray(int size, bool isBuffer, Pipeline pipeline)
{
if (isBuffer)
{
_bufferTextureRefs = new TextureBuffer[size];
}
else
{
_textureRefs = new TextureRef[size];
}
_isBuffer = isBuffer;
_pipeline = pipeline;
}
public void SetSamplers(int index, ISampler[] samplers)
{
for (int i = 0; i < samplers.Length; i++)
{
ISampler sampler = samplers[i];
if (sampler is SamplerHolder samp)
{
_textureRefs[index + i].Sampler = samp.GetSampler();
}
else
{
_textureRefs[index + i].Sampler = default;
}
}
SetDirty();
}
public void SetTextures(int index, ITexture[] textures)
{
for (int i = 0; i < textures.Length; i++)
{
ITexture texture = textures[i];
if (texture is TextureBuffer textureBuffer)
{
_bufferTextureRefs[index + i] = textureBuffer;
}
else if (texture is Texture tex)
{
_textureRefs[index + i].Storage = tex;
}
else if (!_isBuffer)
{
_textureRefs[index + i].Storage = null;
}
else
{
_bufferTextureRefs[index + i] = null;
}
}
SetDirty();
}
public TextureRef[] GetTextureRefs()
{
return _textureRefs;
}
public TextureBuffer[] GetBufferTextureRefs()
{
return _bufferTextureRefs;
}
private void SetDirty()
{
_pipeline.DirtyTextures();
}
public void Dispose() { }
}
}

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using Ryujinx.Graphics.GAL;
using SharpMetal.Metal;
using System;
using System.Runtime.Versioning;
using System.Threading;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
abstract class TextureBase : IDisposable
{
private int _isValid = 1;
public bool Valid => Volatile.Read(ref _isValid) != 0;
protected readonly Pipeline Pipeline;
protected readonly MTLDevice Device;
protected readonly MetalRenderer Renderer;
protected MTLTexture MtlTexture;
public readonly TextureCreateInfo Info;
public int Width => Info.Width;
public int Height => Info.Height;
public int Depth => Info.Depth;
public MTLPixelFormat MtlFormat { get; protected set; }
public int FirstLayer { get; protected set; }
public int FirstLevel { get; protected set; }
public TextureBase(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info)
{
Device = device;
Renderer = renderer;
Pipeline = pipeline;
Info = info;
}
public MTLTexture GetHandle()
{
if (_isValid == 0)
{
return new MTLTexture(IntPtr.Zero);
}
return MtlTexture;
}
public virtual void Release()
{
Dispose();
}
public void Dispose()
{
bool wasValid = Interlocked.Exchange(ref _isValid, 0) != 0;
if (wasValid)
{
if (MtlTexture != IntPtr.Zero)
{
MtlTexture.Dispose();
}
}
}
}
}

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@ -0,0 +1,132 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL;
using SharpMetal.Metal;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
class TextureBuffer : TextureBase, ITexture
{
private MTLTextureDescriptor _descriptor;
private BufferHandle _bufferHandle;
private int _offset;
private int _size;
private int _bufferCount;
private Auto<DisposableBuffer> _buffer;
public TextureBuffer(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info) : base(device, renderer, pipeline, info)
{
MTLPixelFormat pixelFormat = FormatTable.GetFormat(Info.Format);
_descriptor = new MTLTextureDescriptor
{
PixelFormat = pixelFormat,
Usage = MTLTextureUsage.Unknown,
TextureType = MTLTextureType.TextureBuffer,
Width = (ulong)Info.Width,
Height = (ulong)Info.Height,
};
MtlFormat = pixelFormat;
}
public void RebuildStorage(bool write)
{
if (MtlTexture != IntPtr.Zero)
{
MtlTexture.Dispose();
}
if (_buffer == null)
{
MtlTexture = default;
}
else
{
DisposableBuffer buffer = _buffer.Get(Pipeline.Cbs, _offset, _size, write);
_descriptor.Width = (uint)(_size / Info.BytesPerPixel);
MtlTexture = buffer.Value.NewTexture(_descriptor, (ulong)_offset, (ulong)_size);
}
}
public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
{
throw new NotSupportedException();
}
public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
{
throw new NotSupportedException();
}
public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
{
throw new NotSupportedException();
}
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
{
throw new NotSupportedException();
}
public PinnedSpan<byte> GetData()
{
return Renderer.GetBufferData(_bufferHandle, _offset, _size);
}
public PinnedSpan<byte> GetData(int layer, int level)
{
return GetData();
}
public void CopyTo(BufferRange range, int layer, int level, int stride)
{
throw new NotImplementedException();
}
public void SetData(MemoryOwner<byte> data)
{
Renderer.SetBufferData(_bufferHandle, _offset, data.Memory.Span);
data.Dispose();
}
public void SetData(MemoryOwner<byte> data, int layer, int level)
{
throw new NotSupportedException();
}
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
{
throw new NotSupportedException();
}
public void SetStorage(BufferRange buffer)
{
if (_bufferHandle == buffer.Handle &&
_offset == buffer.Offset &&
_size == buffer.Size &&
_bufferCount == Renderer.BufferManager.BufferCount)
{
return;
}
_bufferHandle = buffer.Handle;
_offset = buffer.Offset;
_size = buffer.Size;
_bufferCount = Renderer.BufferManager.BufferCount;
_buffer = Renderer.BufferManager.GetBuffer(_bufferHandle, false);
}
public override void Release()
{
_descriptor.Dispose();
base.Release();
}
}
}

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@ -0,0 +1,265 @@
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using SharpMetal.Metal;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
static class TextureCopy
{
public static ulong CopyFromOrToBuffer(
CommandBufferScoped cbs,
MTLBuffer buffer,
MTLTexture image,
TextureCreateInfo info,
bool to,
int dstLayer,
int dstLevel,
int x,
int y,
int width,
int height,
ulong offset = 0)
{
MTLBlitCommandEncoder blitCommandEncoder = cbs.Encoders.EnsureBlitEncoder();
bool is3D = info.Target == Target.Texture3D;
int blockWidth = BitUtils.DivRoundUp(width, info.BlockWidth);
int blockHeight = BitUtils.DivRoundUp(height, info.BlockHeight);
ulong bytesPerRow = (ulong)BitUtils.AlignUp(blockWidth * info.BytesPerPixel, 4);
ulong bytesPerImage = bytesPerRow * (ulong)blockHeight;
MTLOrigin origin = new MTLOrigin { x = (ulong)x, y = (ulong)y, z = is3D ? (ulong)dstLayer : 0 };
MTLSize region = new MTLSize { width = (ulong)width, height = (ulong)height, depth = 1 };
uint layer = is3D ? 0 : (uint)dstLayer;
if (to)
{
blitCommandEncoder.CopyFromTexture(
image,
layer,
(ulong)dstLevel,
origin,
region,
buffer,
offset,
bytesPerRow,
bytesPerImage);
}
else
{
blitCommandEncoder.CopyFromBuffer(buffer, offset, bytesPerRow, bytesPerImage, region, image, layer, (ulong)dstLevel, origin);
}
return offset + bytesPerImage;
}
public static void Copy(
CommandBufferScoped cbs,
MTLTexture srcImage,
MTLTexture dstImage,
TextureCreateInfo srcInfo,
TextureCreateInfo dstInfo,
int srcLayer,
int dstLayer,
int srcLevel,
int dstLevel)
{
int srcDepth = srcInfo.GetDepthOrLayers();
int srcLevels = srcInfo.Levels;
int dstDepth = dstInfo.GetDepthOrLayers();
int dstLevels = dstInfo.Levels;
if (dstInfo.Target == Target.Texture3D)
{
dstDepth = Math.Max(1, dstDepth >> dstLevel);
}
int depth = Math.Min(srcDepth, dstDepth);
int levels = Math.Min(srcLevels, dstLevels);
Copy(
cbs,
srcImage,
dstImage,
srcInfo,
dstInfo,
srcLayer,
dstLayer,
srcLevel,
dstLevel,
depth,
levels);
}
public static void Copy(
CommandBufferScoped cbs,
MTLTexture srcImage,
MTLTexture dstImage,
TextureCreateInfo srcInfo,
TextureCreateInfo dstInfo,
int srcDepthOrLayer,
int dstDepthOrLayer,
int srcLevel,
int dstLevel,
int depthOrLayers,
int levels)
{
MTLBlitCommandEncoder blitCommandEncoder = cbs.Encoders.EnsureBlitEncoder();
int srcZ;
int srcLayer;
int srcDepth;
int srcLayers;
if (srcInfo.Target == Target.Texture3D)
{
srcZ = srcDepthOrLayer;
srcLayer = 0;
srcDepth = depthOrLayers;
srcLayers = 1;
}
else
{
srcZ = 0;
srcLayer = srcDepthOrLayer;
srcDepth = 1;
srcLayers = depthOrLayers;
}
int dstZ;
int dstLayer;
int dstLayers;
if (dstInfo.Target == Target.Texture3D)
{
dstZ = dstDepthOrLayer;
dstLayer = 0;
dstLayers = 1;
}
else
{
dstZ = 0;
dstLayer = dstDepthOrLayer;
dstLayers = depthOrLayers;
}
int srcWidth = srcInfo.Width;
int srcHeight = srcInfo.Height;
int dstWidth = dstInfo.Width;
int dstHeight = dstInfo.Height;
srcWidth = Math.Max(1, srcWidth >> srcLevel);
srcHeight = Math.Max(1, srcHeight >> srcLevel);
dstWidth = Math.Max(1, dstWidth >> dstLevel);
dstHeight = Math.Max(1, dstHeight >> dstLevel);
int blockWidth = 1;
int blockHeight = 1;
bool sizeInBlocks = false;
MTLBuffer tempBuffer = default;
if (srcInfo.Format != dstInfo.Format && (srcInfo.IsCompressed || dstInfo.IsCompressed))
{
// Compressed alias copies need to happen through a temporary buffer.
// The data is copied from the source to the buffer, then the buffer to the destination.
// The length of the buffer should be the maximum slice size for the destination.
tempBuffer = blitCommandEncoder.Device.NewBuffer((ulong)dstInfo.GetMipSize2D(0), MTLResourceOptions.ResourceStorageModePrivate);
}
// When copying from a compressed to a non-compressed format,
// the non-compressed texture will have the size of the texture
// in blocks (not in texels), so we must adjust that size to
// match the size in texels of the compressed texture.
if (!srcInfo.IsCompressed && dstInfo.IsCompressed)
{
srcWidth *= dstInfo.BlockWidth;
srcHeight *= dstInfo.BlockHeight;
blockWidth = dstInfo.BlockWidth;
blockHeight = dstInfo.BlockHeight;
sizeInBlocks = true;
}
else if (srcInfo.IsCompressed && !dstInfo.IsCompressed)
{
dstWidth *= srcInfo.BlockWidth;
dstHeight *= srcInfo.BlockHeight;
blockWidth = srcInfo.BlockWidth;
blockHeight = srcInfo.BlockHeight;
}
int width = Math.Min(srcWidth, dstWidth);
int height = Math.Min(srcHeight, dstHeight);
for (int level = 0; level < levels; level++)
{
// Stop copy if we are already out of the levels range.
if (level >= srcInfo.Levels || dstLevel + level >= dstInfo.Levels)
{
break;
}
int copyWidth = sizeInBlocks ? BitUtils.DivRoundUp(width, blockWidth) : width;
int copyHeight = sizeInBlocks ? BitUtils.DivRoundUp(height, blockHeight) : height;
int layers = Math.Max(dstLayers - dstLayer, srcLayers);
for (int layer = 0; layer < layers; layer++)
{
if (tempBuffer.NativePtr != 0)
{
// Copy through the temp buffer
CopyFromOrToBuffer(cbs, tempBuffer, srcImage, srcInfo, true, srcLayer + layer, srcLevel + level, 0, 0, copyWidth, copyHeight);
int dstBufferWidth = sizeInBlocks ? copyWidth * blockWidth : BitUtils.DivRoundUp(copyWidth, blockWidth);
int dstBufferHeight = sizeInBlocks ? copyHeight * blockHeight : BitUtils.DivRoundUp(copyHeight, blockHeight);
CopyFromOrToBuffer(cbs, tempBuffer, dstImage, dstInfo, false, dstLayer + layer, dstLevel + level, 0, 0, dstBufferWidth, dstBufferHeight);
}
else if (srcInfo.Samples > 1 && srcInfo.Samples != dstInfo.Samples)
{
// TODO
Logger.Warning?.PrintMsg(LogClass.Gpu, "Unsupported mismatching sample count copy");
}
else
{
blitCommandEncoder.CopyFromTexture(
srcImage,
(ulong)(srcLayer + layer),
(ulong)(srcLevel + level),
new MTLOrigin { z = (ulong)srcZ },
new MTLSize { width = (ulong)copyWidth, height = (ulong)copyHeight, depth = (ulong)srcDepth },
dstImage,
(ulong)(dstLayer + layer),
(ulong)(dstLevel + level),
new MTLOrigin { z = (ulong)dstZ });
}
}
width = Math.Max(1, width >> 1);
height = Math.Max(1, height >> 1);
if (srcInfo.Target == Target.Texture3D)
{
srcDepth = Math.Max(1, srcDepth >> 1);
}
}
if (tempBuffer.NativePtr != 0)
{
tempBuffer.Dispose();
}
}
}
}

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@ -0,0 +1,60 @@
using Ryujinx.Graphics.GAL;
using SharpMetal.Metal;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
readonly internal struct VertexBufferState
{
public static VertexBufferState Null => new(BufferHandle.Null, 0, 0, 0);
private readonly BufferHandle _handle;
private readonly int _offset;
private readonly int _size;
public readonly int Stride;
public readonly int Divisor;
public VertexBufferState(BufferHandle handle, int offset, int size, int divisor, int stride = 0)
{
_handle = handle;
_offset = offset;
_size = size;
Stride = stride;
Divisor = divisor;
}
public (MTLBuffer, int) GetVertexBuffer(BufferManager bufferManager, CommandBufferScoped cbs)
{
Auto<DisposableBuffer> autoBuffer = null;
if (_handle != BufferHandle.Null)
{
// TODO: Handle restride if necessary
autoBuffer = bufferManager.GetBuffer(_handle, false, out int size);
// The original stride must be reapplied in case it was rewritten.
// TODO: Handle restride if necessary
if (_offset >= size)
{
autoBuffer = null;
}
}
if (autoBuffer != null)
{
int offset = _offset;
var buffer = autoBuffer.Get(cbs, offset, _size).Value;
return (buffer, offset);
}
return (new MTLBuffer(IntPtr.Zero), 0);
}
}
}

View File

@ -0,0 +1,243 @@
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Metal.Effects;
using Ryujinx.Graphics.Metal.SharpMetalExtensions;
using SharpMetal.ObjectiveCCore;
using SharpMetal.QuartzCore;
using System;
using System.Runtime.Versioning;
using AntiAliasing = Ryujinx.Graphics.GAL.AntiAliasing;
using ScalingFilter = Ryujinx.Graphics.GAL.ScalingFilter;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
class Window : IWindow, IDisposable
{
public bool ScreenCaptureRequested { get; set; }
private readonly MetalRenderer _renderer;
private readonly CAMetalLayer _metalLayer;
private int _width;
private int _height;
private int _requestedWidth;
private int _requestedHeight;
// private bool _vsyncEnabled;
private AntiAliasing _currentAntiAliasing;
private bool _updateEffect;
private IPostProcessingEffect _effect;
private IScalingFilter _scalingFilter;
private bool _isLinear;
// private float _scalingFilterLevel;
private bool _updateScalingFilter;
private ScalingFilter _currentScalingFilter;
// private bool _colorSpacePassthroughEnabled;
public Window(MetalRenderer renderer, CAMetalLayer metalLayer)
{
_renderer = renderer;
_metalLayer = metalLayer;
}
private unsafe void ResizeIfNeeded()
{
if (_requestedWidth != 0 && _requestedHeight != 0)
{
// TODO: This is actually a CGSize, but there is no overload for that, so fill the first two fields of rect with the size.
var rect = new NSRect(_requestedWidth, _requestedHeight, 0, 0);
ObjectiveC.objc_msgSend(_metalLayer, "setDrawableSize:", rect);
_requestedWidth = 0;
_requestedHeight = 0;
}
}
public unsafe void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
{
if (_renderer.Pipeline is Pipeline pipeline && texture is Texture tex)
{
ResizeIfNeeded();
var drawable = new CAMetalDrawable(ObjectiveC.IntPtr_objc_msgSend(_metalLayer, "nextDrawable"));
_width = (int)drawable.Texture.Width;
_height = (int)drawable.Texture.Height;
UpdateEffect();
if (_effect != null)
{
// TODO: Run Effects
// view = _effect.Run()
}
int srcX0, srcX1, srcY0, srcY1;
if (crop.Left == 0 && crop.Right == 0)
{
srcX0 = 0;
srcX1 = tex.Width;
}
else
{
srcX0 = crop.Left;
srcX1 = crop.Right;
}
if (crop.Top == 0 && crop.Bottom == 0)
{
srcY0 = 0;
srcY1 = tex.Height;
}
else
{
srcY0 = crop.Top;
srcY1 = crop.Bottom;
}
if (ScreenCaptureRequested)
{
// TODO: Support screen captures
ScreenCaptureRequested = false;
}
float ratioX = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _height * crop.AspectRatioX / (_width * crop.AspectRatioY));
float ratioY = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _width * crop.AspectRatioY / (_height * crop.AspectRatioX));
int dstWidth = (int)(_width * ratioX);
int dstHeight = (int)(_height * ratioY);
int dstPaddingX = (_width - dstWidth) / 2;
int dstPaddingY = (_height - dstHeight) / 2;
int dstX0 = crop.FlipX ? _width - dstPaddingX : dstPaddingX;
int dstX1 = crop.FlipX ? dstPaddingX : _width - dstPaddingX;
int dstY0 = crop.FlipY ? _height - dstPaddingY : dstPaddingY;
int dstY1 = crop.FlipY ? dstPaddingY : _height - dstPaddingY;
if (_scalingFilter != null)
{
// TODO: Run scaling filter
}
pipeline.Present(
drawable,
tex,
new Extents2D(srcX0, srcY0, srcX1, srcY1),
new Extents2D(dstX0, dstY0, dstX1, dstY1),
_isLinear);
}
}
public void SetSize(int width, int height)
{
_requestedWidth = width;
_requestedHeight = height;
}
public void ChangeVSyncMode(VSyncMode vSyncMode)
{
switch (vSyncMode)
{
case VSyncMode.Unbounded:
_metalLayer.SetDisplaySyncEnabled(false);
break;
case VSyncMode.Switch:
_metalLayer.SetDisplaySyncEnabled(true);
break;
}
}
public void SetAntiAliasing(AntiAliasing effect)
{
if (_currentAntiAliasing == effect && _effect != null)
{
return;
}
_currentAntiAliasing = effect;
_updateEffect = true;
}
public void SetScalingFilter(ScalingFilter type)
{
if (_currentScalingFilter == type && _effect != null)
{
return;
}
_currentScalingFilter = type;
_updateScalingFilter = true;
}
public void SetScalingFilterLevel(float level)
{
// _scalingFilterLevel = level;
_updateScalingFilter = true;
}
public void SetColorSpacePassthrough(bool colorSpacePassThroughEnabled)
{
// _colorSpacePassthroughEnabled = colorSpacePassThroughEnabled;
}
private void UpdateEffect()
{
if (_updateEffect)
{
_updateEffect = false;
switch (_currentAntiAliasing)
{
case AntiAliasing.Fxaa:
_effect?.Dispose();
Logger.Warning?.PrintMsg(LogClass.Gpu, "FXAA not implemented for Metal backend!");
break;
case AntiAliasing.None:
_effect?.Dispose();
_effect = null;
break;
case AntiAliasing.SmaaLow:
case AntiAliasing.SmaaMedium:
case AntiAliasing.SmaaHigh:
case AntiAliasing.SmaaUltra:
// var quality = _currentAntiAliasing - AntiAliasing.SmaaLow;
Logger.Warning?.PrintMsg(LogClass.Gpu, "SMAA not implemented for Metal backend!");
break;
}
}
if (_updateScalingFilter)
{
_updateScalingFilter = false;
switch (_currentScalingFilter)
{
case ScalingFilter.Bilinear:
case ScalingFilter.Nearest:
_scalingFilter?.Dispose();
_scalingFilter = null;
_isLinear = _currentScalingFilter == ScalingFilter.Bilinear;
break;
case ScalingFilter.Fsr:
Logger.Warning?.PrintMsg(LogClass.Gpu, "FSR not implemented for Metal backend!");
break;
}
}
}
public void Dispose()
{
_metalLayer.Dispose();
}
}
}

View File

@ -42,7 +42,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
_current = new CounterQueueEvent(this, glType, 0);
_consumerThread = new Thread(EventConsumer);
_consumerThread = new Thread(EventConsumer) { Name = "CPU.CounterQueue." + (int)type };
_consumerThread.Start();
}

View File

@ -1,9 +1,12 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Configuration;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Effects;
using Ryujinx.Graphics.OpenGL.Effects.Smaa;
using Ryujinx.Graphics.OpenGL.Image;
using System;
using AntiAliasing = Ryujinx.Graphics.GAL.AntiAliasing;
using ScalingFilter = Ryujinx.Graphics.GAL.ScalingFilter;
namespace Ryujinx.Graphics.OpenGL
{

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@ -0,0 +1,108 @@
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System.Text;
namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
class CodeGenContext
{
public const string Tab = " ";
// The number of additional arguments that every function (except for the main one) must have (for instance support_buffer)
public const int AdditionalArgCount = 2;
public StructuredFunction CurrentFunction { get; set; }
public StructuredProgramInfo Info { get; }
public AttributeUsage AttributeUsage { get; }
public ShaderDefinitions Definitions { get; }
public ShaderProperties Properties { get; }
public HostCapabilities HostCapabilities { get; }
public ILogger Logger { get; }
public TargetApi TargetApi { get; }
public OperandManager OperandManager { get; }
private readonly StringBuilder _sb;
private int _level;
private string _indentation;
public CodeGenContext(StructuredProgramInfo info, CodeGenParameters parameters)
{
Info = info;
AttributeUsage = parameters.AttributeUsage;
Definitions = parameters.Definitions;
Properties = parameters.Properties;
HostCapabilities = parameters.HostCapabilities;
Logger = parameters.Logger;
TargetApi = parameters.TargetApi;
OperandManager = new OperandManager();
_sb = new StringBuilder();
}
public void AppendLine()
{
_sb.AppendLine();
}
public void AppendLine(string str)
{
_sb.AppendLine(_indentation + str);
}
public string GetCode()
{
return _sb.ToString();
}
public void EnterScope(string prefix = "")
{
AppendLine(prefix + "{");
_level++;
UpdateIndentation();
}
public void LeaveScope(string suffix = "")
{
if (_level == 0)
{
return;
}
_level--;
UpdateIndentation();
AppendLine("}" + suffix);
}
public StructuredFunction GetFunction(int id)
{
return Info.Functions[id];
}
private void UpdateIndentation()
{
_indentation = GetIndentation(_level);
}
private static string GetIndentation(int level)
{
string indentation = string.Empty;
for (int index = 0; index < level; index++)
{
indentation += Tab;
}
return indentation;
}
}
}

View File

@ -0,0 +1,578 @@
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
static class Declarations
{
/*
* Description of MSL Binding Model
*
* There are a few fundamental differences between how GLSL and MSL handle I/O.
* This comment will set out to describe the reasons why things are done certain ways
* and to describe the overall binding model that we're striving for here.
*
* Main I/O Structs
*
* Each stage has a main input and output struct (if applicable) labeled as [Stage][In/Out], i.e VertexIn.
* Every field within these structs is labeled with an [[attribute(n)]] property,
* and the overall struct is labeled with [[stage_in]] for input structs, and defined as the
* output type of the main shader function for the output struct. This struct also contains special
* attribute-based properties like [[position]] that would be "built-ins" in a GLSL context.
*
* These structs are passed as inputs to all inline functions due to containing "built-ins"
* that inline functions assume access to.
*
* Vertex & Zero Buffers
*
* Binding indices 0-16 are reserved for vertex buffers, and binding 18 is reserved for the zero buffer.
*
* Uniforms & Storage Buffers
*
* Uniforms and storage buffers are tightly packed into their respective argument buffers
* (effectively ignoring binding indices at shader level), with each pointer to the corresponding
* struct that defines the layout and fields of these buffers (usually just a single data array), laid
* out one after the other in ascending order of their binding index.
*
* The uniforms argument buffer is always bound at a fixed index of 20.
* The storage buffers argument buffer is always bound at a fixed index of 21.
*
* These structs are passed as inputs to all inline functions as in GLSL or SPIRV,
* uniforms and storage buffers would be globals, and inline functions assume access to these buffers.
*
* Samplers & Textures
*
* Metal does not have a combined image sampler like sampler2D in GLSL, as a result we need to bind
* an individual texture and a sampler object for each instance of a combined image sampler.
* Samplers and textures are bound in a shared argument buffer. This argument buffer is tightly packed
* (effectively ignoring binding indices at shader level), with texture and their samplers (if present)
* laid out one after the other in ascending order of their binding index.
*
* The samplers and textures argument buffer is always bound at a fixed index of 22.
*
*/
public static int[] Declare(CodeGenContext context, StructuredProgramInfo info)
{
// TODO: Re-enable this warning
context.AppendLine("#pragma clang diagnostic ignored \"-Wunused-variable\"");
context.AppendLine();
context.AppendLine("#include <metal_stdlib>");
context.AppendLine("#include <simd/simd.h>");
context.AppendLine();
context.AppendLine("using namespace metal;");
context.AppendLine();
var fsi = (info.HelperFunctionsMask & HelperFunctionsMask.FSI) != 0;
DeclareInputAttributes(context, info.IoDefinitions.Where(x => IsUserDefined(x, StorageKind.Input)));
context.AppendLine();
DeclareOutputAttributes(context, info.IoDefinitions.Where(x => x.StorageKind == StorageKind.Output));
context.AppendLine();
DeclareBufferStructures(context, context.Properties.ConstantBuffers.Values.OrderBy(x => x.Binding).ToArray(), true, fsi);
DeclareBufferStructures(context, context.Properties.StorageBuffers.Values.OrderBy(x => x.Binding).ToArray(), false, fsi);
// We need to declare each set as a new struct
var textureDefinitions = context.Properties.Textures.Values
.GroupBy(x => x.Set)
.ToDictionary(x => x.Key, x => x.OrderBy(y => y.Binding).ToArray());
var imageDefinitions = context.Properties.Images.Values
.GroupBy(x => x.Set)
.ToDictionary(x => x.Key, x => x.OrderBy(y => y.Binding).ToArray());
var textureSets = textureDefinitions.Keys.ToArray();
var imageSets = imageDefinitions.Keys.ToArray();
var sets = textureSets.Union(imageSets).ToArray();
foreach (var set in textureDefinitions)
{
DeclareTextures(context, set.Value, set.Key);
}
foreach (var set in imageDefinitions)
{
DeclareImages(context, set.Value, set.Key, fsi);
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.FindLSB) != 0)
{
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindLSB.metal");
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.FindMSBS32) != 0)
{
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindMSBS32.metal");
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.FindMSBU32) != 0)
{
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/FindMSBU32.metal");
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
{
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/SwizzleAdd.metal");
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.Precise) != 0)
{
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Msl/HelperFunctions/Precise.metal");
}
return sets;
}
static bool IsUserDefined(IoDefinition ioDefinition, StorageKind storageKind)
{
return ioDefinition.StorageKind == storageKind && ioDefinition.IoVariable == IoVariable.UserDefined;
}
public static void DeclareLocals(CodeGenContext context, StructuredFunction function, ShaderStage stage, bool isMainFunc = false)
{
if (isMainFunc)
{
// TODO: Support OaIndexing
if (context.Definitions.IaIndexing)
{
context.EnterScope($"array<float4, {Constants.MaxAttributes}> {Defaults.IAttributePrefix} = ");
for (int i = 0; i < Constants.MaxAttributes; i++)
{
context.AppendLine($"in.{Defaults.IAttributePrefix}{i},");
}
context.LeaveScope(";");
}
DeclareMemories(context, context.Properties.LocalMemories.Values, isShared: false);
DeclareMemories(context, context.Properties.SharedMemories.Values, isShared: true);
switch (stage)
{
case ShaderStage.Vertex:
context.AppendLine("VertexOut out = {};");
// TODO: Only add if necessary
context.AppendLine("uint instance_index = instance_id + base_instance;");
break;
case ShaderStage.Fragment:
context.AppendLine("FragmentOut out = {};");
break;
}
// TODO: Only add if necessary
if (stage != ShaderStage.Compute)
{
// MSL does not give us access to [[thread_index_in_simdgroup]]
// outside compute. But we may still need to provide this value in frag/vert.
context.AppendLine("uint thread_index_in_simdgroup = simd_prefix_exclusive_sum(1);");
}
}
foreach (AstOperand decl in function.Locals)
{
string name = context.OperandManager.DeclareLocal(decl);
context.AppendLine(GetVarTypeName(decl.VarType) + " " + name + ";");
}
}
public static string GetVarTypeName(AggregateType type, bool atomic = false)
{
var s32 = atomic ? "atomic_int" : "int";
var u32 = atomic ? "atomic_uint" : "uint";
return type switch
{
AggregateType.Void => "void",
AggregateType.Bool => "bool",
AggregateType.FP32 => "float",
AggregateType.S32 => s32,
AggregateType.U32 => u32,
AggregateType.Vector2 | AggregateType.Bool => "bool2",
AggregateType.Vector2 | AggregateType.FP32 => "float2",
AggregateType.Vector2 | AggregateType.S32 => "int2",
AggregateType.Vector2 | AggregateType.U32 => "uint2",
AggregateType.Vector3 | AggregateType.Bool => "bool3",
AggregateType.Vector3 | AggregateType.FP32 => "float3",
AggregateType.Vector3 | AggregateType.S32 => "int3",
AggregateType.Vector3 | AggregateType.U32 => "uint3",
AggregateType.Vector4 | AggregateType.Bool => "bool4",
AggregateType.Vector4 | AggregateType.FP32 => "float4",
AggregateType.Vector4 | AggregateType.S32 => "int4",
AggregateType.Vector4 | AggregateType.U32 => "uint4",
_ => throw new ArgumentException($"Invalid variable type \"{type}\"."),
};
}
private static void DeclareMemories(CodeGenContext context, IEnumerable<MemoryDefinition> memories, bool isShared)
{
string prefix = isShared ? "threadgroup " : string.Empty;
foreach (var memory in memories)
{
string arraySize = "";
if ((memory.Type & AggregateType.Array) != 0)
{
arraySize = $"[{memory.ArrayLength}]";
}
var typeName = GetVarTypeName(memory.Type & ~AggregateType.Array);
context.AppendLine($"{prefix}{typeName} {memory.Name}{arraySize};");
}
}
private static void DeclareBufferStructures(CodeGenContext context, BufferDefinition[] buffers, bool constant, bool fsi)
{
var name = constant ? "ConstantBuffers" : "StorageBuffers";
var addressSpace = constant ? "constant" : "device";
string[] bufferDec = new string[buffers.Length];
for (int i = 0; i < buffers.Length; i++)
{
BufferDefinition buffer = buffers[i];
var needsPadding = buffer.Layout == BufferLayout.Std140;
string fsiSuffix = !constant && fsi ? " [[raster_order_group(0)]]" : "";
bufferDec[i] = $"{addressSpace} {Defaults.StructPrefix}_{buffer.Name}* {buffer.Name}{fsiSuffix};";
context.AppendLine($"struct {Defaults.StructPrefix}_{buffer.Name}");
context.EnterScope();
foreach (StructureField field in buffer.Type.Fields)
{
var type = field.Type;
type |= (needsPadding && (field.Type & AggregateType.Array) != 0)
? AggregateType.Vector4
: AggregateType.Invalid;
type &= ~AggregateType.Array;
string typeName = GetVarTypeName(type);
string arraySuffix = "";
if (field.Type.HasFlag(AggregateType.Array))
{
if (field.ArrayLength > 0)
{
arraySuffix = $"[{field.ArrayLength}]";
}
else
{
// Probably UB, but this is the approach that MVK takes
arraySuffix = "[1]";
}
}
context.AppendLine($"{typeName} {field.Name}{arraySuffix};");
}
context.LeaveScope(";");
context.AppendLine();
}
context.AppendLine($"struct {name}");
context.EnterScope();
foreach (var declaration in bufferDec)
{
context.AppendLine(declaration);
}
context.LeaveScope(";");
context.AppendLine();
}
private static void DeclareTextures(CodeGenContext context, TextureDefinition[] textures, int set)
{
var setName = GetNameForSet(set);
context.AppendLine($"struct {setName}");
context.EnterScope();
List<string> textureDec = [];
foreach (TextureDefinition texture in textures)
{
if (texture.Type != SamplerType.None)
{
var textureTypeName = texture.Type.ToMslTextureType(texture.Format.GetComponentType());
if (texture.ArrayLength > 1)
{
textureTypeName = $"array<{textureTypeName}, {texture.ArrayLength}>";
}
textureDec.Add($"{textureTypeName} tex_{texture.Name};");
}
if (!texture.Separate && texture.Type != SamplerType.TextureBuffer)
{
var samplerType = "sampler";
if (texture.ArrayLength > 1)
{
samplerType = $"array<{samplerType}, {texture.ArrayLength}>";
}
textureDec.Add($"{samplerType} samp_{texture.Name};");
}
}
foreach (var declaration in textureDec)
{
context.AppendLine(declaration);
}
context.LeaveScope(";");
context.AppendLine();
}
private static void DeclareImages(CodeGenContext context, TextureDefinition[] images, int set, bool fsi)
{
var setName = GetNameForSet(set);
context.AppendLine($"struct {setName}");
context.EnterScope();
string[] imageDec = new string[images.Length];
for (int i = 0; i < images.Length; i++)
{
TextureDefinition image = images[i];
var imageTypeName = image.Type.ToMslTextureType(image.Format.GetComponentType(), true);
if (image.ArrayLength > 1)
{
imageTypeName = $"array<{imageTypeName}, {image.ArrayLength}>";
}
string fsiSuffix = fsi ? " [[raster_order_group(0)]]" : "";
imageDec[i] = $"{imageTypeName} {image.Name}{fsiSuffix};";
}
foreach (var declaration in imageDec)
{
context.AppendLine(declaration);
}
context.LeaveScope(";");
context.AppendLine();
}
private static void DeclareInputAttributes(CodeGenContext context, IEnumerable<IoDefinition> inputs)
{
if (context.Definitions.Stage == ShaderStage.Compute)
{
return;
}
switch (context.Definitions.Stage)
{
case ShaderStage.Vertex:
context.AppendLine("struct VertexIn");
break;
case ShaderStage.Fragment:
context.AppendLine("struct FragmentIn");
break;
}
context.EnterScope();
if (context.Definitions.Stage == ShaderStage.Fragment)
{
// TODO: check if it's needed
context.AppendLine("float4 position [[position, invariant]];");
context.AppendLine("bool front_facing [[front_facing]];");
context.AppendLine("float2 point_coord [[point_coord]];");
context.AppendLine("uint primitive_id [[primitive_id]];");
}
if (context.Definitions.IaIndexing)
{
// MSL does not support arrays in stage I/O
// We need to use the SPIRV-Cross workaround
for (int i = 0; i < Constants.MaxAttributes; i++)
{
var suffix = context.Definitions.Stage == ShaderStage.Fragment ? $"[[user(loc{i})]]" : $"[[attribute({i})]]";
context.AppendLine($"float4 {Defaults.IAttributePrefix}{i} {suffix};");
}
}
if (inputs.Any())
{
foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
{
if (context.Definitions.IaIndexing && ioDefinition.IoVariable == IoVariable.UserDefined)
{
continue;
}
string iq = string.Empty;
if (context.Definitions.Stage == ShaderStage.Fragment)
{
iq = context.Definitions.ImapTypes[ioDefinition.Location].GetFirstUsedType() switch
{
PixelImap.Constant => "[[flat]] ",
PixelImap.ScreenLinear => "[[center_no_perspective]] ",
_ => string.Empty,
};
}
string type = ioDefinition.IoVariable switch
{
// IoVariable.Position => "float4",
IoVariable.GlobalId => "uint3",
IoVariable.VertexId => "uint",
IoVariable.VertexIndex => "uint",
// IoVariable.PointCoord => "float2",
_ => GetVarTypeName(context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: false))
};
string name = ioDefinition.IoVariable switch
{
// IoVariable.Position => "position",
IoVariable.GlobalId => "global_id",
IoVariable.VertexId => "vertex_id",
IoVariable.VertexIndex => "vertex_index",
// IoVariable.PointCoord => "point_coord",
_ => $"{Defaults.IAttributePrefix}{ioDefinition.Location}"
};
string suffix = ioDefinition.IoVariable switch
{
// IoVariable.Position => "[[position, invariant]]",
IoVariable.GlobalId => "[[thread_position_in_grid]]",
IoVariable.VertexId => "[[vertex_id]]",
// TODO: Avoid potential redeclaration
IoVariable.VertexIndex => "[[vertex_id]]",
// IoVariable.PointCoord => "[[point_coord]]",
IoVariable.UserDefined => context.Definitions.Stage == ShaderStage.Fragment ? $"[[user(loc{ioDefinition.Location})]]" : $"[[attribute({ioDefinition.Location})]]",
_ => ""
};
context.AppendLine($"{type} {name} {iq}{suffix};");
}
}
context.LeaveScope(";");
}
private static void DeclareOutputAttributes(CodeGenContext context, IEnumerable<IoDefinition> outputs)
{
switch (context.Definitions.Stage)
{
case ShaderStage.Vertex:
context.AppendLine("struct VertexOut");
break;
case ShaderStage.Fragment:
context.AppendLine("struct FragmentOut");
break;
case ShaderStage.Compute:
context.AppendLine("struct KernelOut");
break;
}
context.EnterScope();
if (context.Definitions.OaIndexing)
{
// MSL does not support arrays in stage I/O
// We need to use the SPIRV-Cross workaround
for (int i = 0; i < Constants.MaxAttributes; i++)
{
context.AppendLine($"float4 {Defaults.OAttributePrefix}{i} [[user(loc{i})]];");
}
}
if (outputs.Any())
{
outputs = outputs.OrderBy(x => x.Location);
if (context.Definitions.Stage == ShaderStage.Fragment && context.Definitions.DualSourceBlend)
{
IoDefinition firstOutput = outputs.ElementAtOrDefault(0);
IoDefinition secondOutput = outputs.ElementAtOrDefault(1);
var type1 = GetVarTypeName(context.Definitions.GetFragmentOutputColorType(firstOutput.Location));
var type2 = GetVarTypeName(context.Definitions.GetFragmentOutputColorType(secondOutput.Location));
var name1 = $"color{firstOutput.Location}";
var name2 = $"color{firstOutput.Location + 1}";
context.AppendLine($"{type1} {name1} [[color({firstOutput.Location}), index(0)]];");
context.AppendLine($"{type2} {name2} [[color({firstOutput.Location}), index(1)]];");
outputs = outputs.Skip(2);
}
foreach (var ioDefinition in outputs)
{
if (context.Definitions.OaIndexing && ioDefinition.IoVariable == IoVariable.UserDefined)
{
continue;
}
string type = ioDefinition.IoVariable switch
{
IoVariable.Position => "float4",
IoVariable.PointSize => "float",
IoVariable.FragmentOutputColor => GetVarTypeName(context.Definitions.GetFragmentOutputColorType(ioDefinition.Location)),
IoVariable.FragmentOutputDepth => "float",
IoVariable.ClipDistance => "float",
_ => GetVarTypeName(context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: true))
};
string name = ioDefinition.IoVariable switch
{
IoVariable.Position => "position",
IoVariable.PointSize => "point_size",
IoVariable.FragmentOutputColor => $"color{ioDefinition.Location}",
IoVariable.FragmentOutputDepth => "depth",
IoVariable.ClipDistance => "clip_distance",
_ => $"{Defaults.OAttributePrefix}{ioDefinition.Location}"
};
string suffix = ioDefinition.IoVariable switch
{
IoVariable.Position => "[[position, invariant]]",
IoVariable.PointSize => "[[point_size]]",
IoVariable.UserDefined => $"[[user(loc{ioDefinition.Location})]]",
IoVariable.FragmentOutputColor => $"[[color({ioDefinition.Location})]]",
IoVariable.FragmentOutputDepth => "[[depth(any)]]",
IoVariable.ClipDistance => $"[[clip_distance]][{Defaults.TotalClipDistances}]",
_ => ""
};
context.AppendLine($"{type} {name} {suffix};");
}
}
context.LeaveScope(";");
}
private static void AppendHelperFunction(CodeGenContext context, string filename)
{
string code = EmbeddedResources.ReadAllText(filename);
code = code.Replace("\t", CodeGenContext.Tab);
context.AppendLine(code);
context.AppendLine();
}
public static string GetNameForSet(int set, bool forVar = false)
{
return (uint)set switch
{
Defaults.TexturesSetIndex => forVar ? "textures" : "Textures",
Defaults.ImagesSetIndex => forVar ? "images" : "Images",
_ => $"{(forVar ? "set" : "Set")}{set}"
};
}
}
}

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@ -0,0 +1,34 @@
namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
static class Defaults
{
public const string LocalNamePrefix = "temp";
public const string PerPatchAttributePrefix = "patchAttr";
public const string IAttributePrefix = "inAttr";
public const string OAttributePrefix = "outAttr";
public const string StructPrefix = "struct";
public const string ArgumentNamePrefix = "a";
public const string UndefinedName = "0";
public const int MaxVertexBuffers = 16;
public const uint ZeroBufferIndex = MaxVertexBuffers;
public const uint BaseSetIndex = MaxVertexBuffers + 1;
public const uint ConstantBuffersIndex = BaseSetIndex;
public const uint StorageBuffersIndex = BaseSetIndex + 1;
public const uint TexturesIndex = BaseSetIndex + 2;
public const uint ImagesIndex = BaseSetIndex + 3;
public const uint ConstantBuffersSetIndex = 0;
public const uint StorageBuffersSetIndex = 1;
public const uint TexturesSetIndex = 2;
public const uint ImagesSetIndex = 3;
public const int TotalClipDistances = 8;
}
}

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@ -0,0 +1,5 @@
template<typename T>
inline T findLSB(T x)
{
return select(ctz(x), T(-1), x == T(0));
}

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@ -0,0 +1,5 @@
template<typename T>
inline T findMSBS32(T x)
{
return select(clz(T(0)) - (clz(x) + T(1)), T(-1), x == T(0));
}

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@ -0,0 +1,6 @@
template<typename T>
inline T findMSBU32(T x)
{
T v = select(x, T(-1) - x, x < T(0));
return select(clz(T(0)) - (clz(v) + T(1)), T(-1), v == T(0));
}

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@ -0,0 +1,10 @@
namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
static class HelperFunctionNames
{
public static string FindLSB = "findLSB";
public static string FindMSBS32 = "findMSBS32";
public static string FindMSBU32 = "findMSBU32";
public static string SwizzleAdd = "swizzleAdd";
}
}

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@ -0,0 +1,14 @@
template<typename T>
[[clang::optnone]] T PreciseFAdd(T l, T r) {
return fma(T(1), l, r);
}
template<typename T>
[[clang::optnone]] T PreciseFSub(T l, T r) {
return fma(T(-1), r, l);
}
template<typename T>
[[clang::optnone]] T PreciseFMul(T l, T r) {
return fma(l, r, T(0));
}

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