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41 Commits

Author SHA1 Message Date
7cbbd02973 misc: New Solution Format (.SLNX) 2024-12-30 02:02:55 -06:00
b2e1e553e4 Validation Project v2 (#444)
Refactor of the Validation System for more ease of use in the future.
The project now builds a standalone executable and executes it before
the main project is built or published.
Since it is now a standalone executable we are also able to use .NET
Core features as we are no longer locked to netstandard.

The project currently includes 1 task, LocalesValidationTask, that will
check if the locales.json file has any of the following issues:
The json is invalid.
The json has locales with missing languages.
The json has locales with langauges that are just duplicates of the
en_US field.

If the project is built or published locally it will also fix any
missing languages or duplicate fields.

---------

Co-authored-by: Evan Husted <gr33m11@gmail.com>
Co-authored-by: Evan Husted <greem@greemdev.net>
2024-12-30 01:54:25 -06:00
699e1962b1 Prefer 'Convert.ToHexString' over call chains based on 'BitConverter.ToString' (#428) [ci-skip]
Co-authored-by: Evan Husted <greem@greemdev.net>
2024-12-30 01:53:43 -06:00
e486b902b1 Skip processing application for LDN if it does not have control holder (#460) [ci-skip] 2024-12-30 01:53:06 -06:00
0ab5b41c4b misc: Move dirty hack related stuff into a separate viewmodel, only show slider when translation delay is enabled. 2024-12-30 01:33:07 -06:00
d10a478cce Shader translation delay hack (#469)
A workaround to avoid a freeze when translating shaders with the Metal
backend, that would happen after changing version or going from Vulkan
to Metal. 

Adds a delay in milliseconds, configurable in the UI behind the Dirty Hacks mechanism.

---------

Co-authored-by: Evan Husted <greem@greemdev.net>
2024-12-30 01:12:51 -06:00
ec1020b165 UI: Dirty hacks clarification [ci skip] 2024-12-30 01:10:40 -06:00
4082ebad1a Fix PR builds 2024-12-30 00:35:43 -06:00
da8ea06074 misc: Small cleanups 2024-12-30 00:14:55 -06:00
7f9dccb293 misc: chore: Cleanup DummyHardwareDeviceDriver.cs 2024-12-30 00:09:31 -06:00
8e4a77aba0 UI: Text in the shader translation slider tooltip 2024-12-30 00:09:19 -06:00
8fd8a776c9 misc: prevent crashes 2024-12-29 23:39:40 -06:00
eec92c242c misc: Remove shader translation delay dirty hack from UI
it doesn't do anything
2024-12-29 22:55:33 -06:00
42a739d34c misc: Expose DirtyHacks on GpuContext 2024-12-29 22:21:09 -06:00
f362bef43d misc: Overhaul DirtyHacks saving to support storing a value alongside an off/off flag. 2024-12-29 21:17:01 -06:00
f5ce539de9 misc: Move the rest of Ryujinx.UI.Common into other parts of the project. 2024-12-29 19:28:27 -06:00
4f699afe7a misc: Move shortcut files into Avalonia project 2024-12-29 19:13:06 -06:00
6caab1aa37 misc: move Models & Helpers into Common & Avalonia projects 2024-12-29 19:09:28 -06:00
9baaa2b8f8 misc: Move image assets to Avalonia project 2024-12-29 18:37:37 -06:00
7f376b4f45 misc: Move SystemInfo into Avalonia project 2024-12-29 18:13:38 -06:00
32cdccde12 misc: Move UserError to Common project 2024-12-29 18:06:18 -06:00
cbd851d00e misc: Forgot about ReactiveObject 2024-12-29 04:16:08 -06:00
f463ea1c5d misc: Refactor Discord integration to listen on TitleIDs.CurrentApplication changes instead of waiting to be directly told when to change states. 2024-12-29 03:27:05 -06:00
1dd69912b1 Partial revert, decouple TitleIDs.CurrentApplication from shader cache stuff; as I want that to ALWAYS reflect the current app. 2024-12-29 03:02:56 -06:00
1fbb0d8e7d metal: also disable vsync for custom refresh rates 2024-12-29 02:21:25 -06:00
9ee3f1ff36 metal: add PKL Arceus to MetalGreatTitles 2024-12-29 00:28:18 -06:00
d052d74ac4 misc: Remove duplicate prefix in GPU information line in log 2024-12-29 00:27:23 -06:00
df91c4c57a UI: Fix Title updates being not formatted 2024-12-29 00:08:20 -06:00
2aaaa7872f UI: Improve XC2 hack hover tooltip information 2024-12-28 22:28:40 -06:00
b5999583d6 misc: this is C# XMLdocs not Javadocs 2024-12-28 22:08:37 -06:00
8b3a945b5f misc: Dirty Hacks
Enable this settings screen via a boolean in Config.json
First one is the xb2 menu softlock fix
2024-12-28 22:04:21 -06:00
09107b67ff misc: Remove GAL/Configuration duplicate enums 2024-12-28 05:08:21 -06:00
12b264af44 Headless in Avalonia v2 (#448)
Launch the Ryujinx.exe, first argument --no-gui or nogui, and the rest of the arguments should be your normal headless script. You can include the new option --use-main-config which will provide any arguments that you don't, filled in from your main config made by the UI.

Input config is not inherited at this time.
2024-12-28 03:49:06 -06:00
0c21b07f19 Update nightly_pr_comment.yml 2024-12-28 03:01:59 -06:00
18625cf775 Update nightly_pr_comment.yml 2024-12-28 02:45:33 -06:00
77a9246825 Updated zh-CN translation (#440) 2024-12-28 02:42:25 -06:00
709eeda94a (try) fix PR build comments 2024-12-28 02:00:46 -06:00
7d54424048 misc: Use selector fields 2024-12-27 21:31:46 -06:00
664c63c6a8 metal: Bump SharpMetal to preview 21 2024-12-27 20:47:43 -06:00
153d1ef06b ru_RU locale update (#450)
Co-authored-by: Evan Husted <greem@greemdev.net>
2024-12-27 18:45:42 -06:00
e1e4e5d2d5 Swedish translation (#446)
Co-authored-by: LotP1 <68976644+LotP1@users.noreply.github.com>
2024-12-27 17:58:58 -06:00
186 changed files with 2962 additions and 1765 deletions

View File

@ -64,14 +64,9 @@ jobs:
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Publish Ryujinx.Headless.SDL2
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Set executable bit
run: |
chmod +x ./publish/Ryujinx ./publish/Ryujinx.sh
chmod +x ./publish_sdl2_headless/Ryujinx.Headless.SDL2 ./publish_sdl2_headless/Ryujinx.sh
if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
- name: Build AppImage
@ -119,13 +114,6 @@ jobs:
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}-AppImage
path: publish_appimage
- name: Upload Ryujinx.Headless.SDL2 artifact
uses: actions/upload-artifact@v4
with:
name: nogui-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
path: publish_sdl2_headless
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
build_macos:
name: macOS Universal (${{ matrix.configuration }})
runs-on: ubuntu-latest
@ -171,20 +159,9 @@ jobs:
run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp publish ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
- name: Publish macOS Ryujinx.Headless.SDL2
run: |
./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
- name: Upload Ryujinx artifact
uses: actions/upload-artifact@v4
with:
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish/*.tar.gz"
if: github.event_name == 'pull_request'
- name: Upload Ryujinx.Headless.SDL2 artifact
uses: actions/upload-artifact@v4
with:
name: nogui-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish_headless/*.tar.gz"
if: github.event_name == 'pull_request'

View File

@ -116,7 +116,6 @@ jobs:
- name: Publish
run: |
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained
- name: Packing Windows builds
if: matrix.platform.os == 'windows-latest'
@ -125,11 +124,6 @@ jobs:
rm publish/libarmeilleure-jitsupport.dylib
7z a ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
popd
pushd publish_sdl2_headless
rm publish/libarmeilleure-jitsupport.dylib
7z a ../release_output/nogui-ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
popd
shell: bash
- name: Packing Linux builds
@ -140,12 +134,6 @@ jobs:
chmod +x publish/Ryujinx.sh publish/Ryujinx
tar -czvf ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
popd
pushd publish_sdl2_headless
rm publish/libarmeilleure-jitsupport.dylib
chmod +x publish/Ryujinx.sh publish/Ryujinx.Headless.SDL2
tar -czvf ../release_output/nogui-ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
popd
shell: bash
#- name: Build AppImage (Linux)
@ -191,7 +179,7 @@ jobs:
with:
name: ${{ steps.version_info.outputs.build_version }}
artifacts: "release_output/*.tar.gz,release_output/*.zip"
#artifacts: "release_output/*.tar.gz,release_output/*.zip/*AppImage*"
#artifacts: "release_output/*.tar.gz,release_output/*.zip,release_output/*AppImage*"
tag: ${{ steps.version_info.outputs.build_version }}
body: |
# Canary builds:
@ -262,15 +250,11 @@ jobs:
run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 1
- name: Publish macOS Ryujinx.Headless.SDL2
run: |
./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 1
- name: Pushing new release
uses: ncipollo/release-action@v1
with:
name: "Canary ${{ steps.version_info.outputs.build_version }}"
artifacts: "publish_ava/*.tar.gz, publish_headless/*.tar.gz"
artifacts: "publish_ava/*.tar.gz"
tag: ${{ steps.version_info.outputs.build_version }}
body: ""
omitBodyDuringUpdate: true

View File

@ -38,20 +38,16 @@ jobs:
return core.error(`No artifacts found`);
}
let body = `Download the artifacts for this pull request:\n`;
let hidden_headless_artifacts = `\n\n <details><summary>GUI-less</summary>\n`;
let hidden_debug_artifacts = `\n\n <details><summary>Only for Developers</summary>\n`;
for (const art of artifacts) {
const url = `https://github.com/Ryubing/Ryujinx/actions/runs/${run_id}/artifacts/${art.id}`;
if(art.name.includes('Debug')) {
hidden_debug_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} else if(art.name.includes('nogui-ryujinx')) {
hidden_headless_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
hidden_debug_artifacts += `\n* [${art.name}](${url})`;
} else {
body += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
body += `\n* [${art.name}](${url})`;
}
}
hidden_headless_artifacts += `\n</details>`;
hidden_debug_artifacts += `\n</details>`;
body += hidden_headless_artifacts;
body += hidden_debug_artifacts;
const {data: comments} = await github.rest.issues.listComments({repo, owner, issue_number});

View File

@ -112,7 +112,6 @@ jobs:
- name: Publish
run: |
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained
- name: Packing Windows builds
if: matrix.platform.os == 'windows-latest'
@ -121,11 +120,6 @@ jobs:
rm libarmeilleure-jitsupport.dylib
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
popd
pushd publish_sdl2_headless
rm libarmeilleure-jitsupport.dylib
7z a ../release_output/nogui-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
popd
shell: bash
- name: Build AppImage (Linux)
@ -172,11 +166,6 @@ jobs:
chmod +x Ryujinx.sh Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
popd
pushd publish_sdl2_headless
chmod +x Ryujinx.sh Ryujinx.Headless.SDL2
tar -czvf ../release_output/nogui-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
popd
shell: bash
- name: Pushing new release
@ -251,15 +240,11 @@ jobs:
run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0
- name: Publish macOS Ryujinx.Headless.SDL2
run: |
./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0
- name: Pushing new release
uses: ncipollo/release-action@v1
with:
name: ${{ steps.version_info.outputs.build_version }}
artifacts: "publish/*.tar.gz, publish_headless/*.tar.gz"
artifacts: "publish/*.tar.gz"
tag: ${{ steps.version_info.outputs.build_version }}
body: ""
omitBodyDuringUpdate: true

View File

@ -44,7 +44,7 @@
<PackageVersion Include="Gommon" Version="2.6.8" />
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
<PackageVersion Include="shaderc.net" Version="0.1.0" />
<PackageVersion Include="SharpMetal" Version="1.0.0-preview20" />
<PackageVersion Include="SharpMetal" Version="1.0.0-preview21" />
<PackageVersion Include="SharpZipLib" Version="1.4.2" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.21.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.21.0" />

View File

@ -1,282 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.1.32228.430
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Tests", "src\Ryujinx.Tests\Ryujinx.Tests.csproj", "{EBB55AEA-C7D7-4DEB-BF96-FA1789E225E9}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Tests.Unicorn", "src\Ryujinx.Tests.Unicorn\Ryujinx.Tests.Unicorn.csproj", "{D8F72938-78EF-4E8C-BAFE-531C9C3C8F15}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE", "src\Ryujinx.HLE\Ryujinx.HLE.csproj", "{CB92CFF9-1D62-4D4F-9E88-8130EF61E351}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.ShaderTools", "src\Ryujinx.ShaderTools\Ryujinx.ShaderTools.csproj", "{3AB294D0-2230-468F-9EB3-BDFCAEAE99A5}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Common", "src\Ryujinx.Common\Ryujinx.Common.csproj", "{5FD4E4F6-8928-4B3C-BE07-28A675C17226}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ARMeilleure", "src\ARMeilleure\ARMeilleure.csproj", "{ABF09A5E-2D8B-4B6F-A51D-5CE414DDB15A}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Gpu", "src\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj", "{ADA7EA87-0D63-4D97-9433-922A2124401F}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.GAL", "src\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj", "{A602AE97-91A5-4608-8DF1-EBF4ED7A0B9E}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.OpenGL", "src\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj", "{9558FB96-075D-4219-8FFF-401979DC0B69}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Texture", "src\Ryujinx.Graphics.Texture\Ryujinx.Graphics.Texture.csproj", "{E1B1AD28-289D-47B7-A106-326972240207}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Shader", "src\Ryujinx.Graphics.Shader\Ryujinx.Graphics.Shader.csproj", "{03B955CD-AD84-4B93-AAA7-BF17923BBAA5}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Nvdec", "src\Ryujinx.Graphics.Nvdec\Ryujinx.Graphics.Nvdec.csproj", "{85A0FA56-DC01-4A42-8808-70DAC76BD66D}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio", "src\Ryujinx.Audio\Ryujinx.Audio.csproj", "{806ACF6D-90B0-45D0-A1AC-5F220F3B3985}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Memory", "src\Ryujinx.Memory\Ryujinx.Memory.csproj", "{A5E6C691-9E22-4263-8F40-42F002CE66BE}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Tests.Memory", "src\Ryujinx.Tests.Memory\Ryujinx.Tests.Memory.csproj", "{D1CC5322-7325-4F6B-9625-194B30BE1296}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Cpu", "src\Ryujinx.Cpu\Ryujinx.Cpu.csproj", "{3DF35E3D-D844-4399-A9A1-A9E923264C17}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Device", "src\Ryujinx.Graphics.Device\Ryujinx.Graphics.Device.csproj", "{C3002C3C-7B09-4FE7-894A-372EDA22FC6E}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Host1x", "src\Ryujinx.Graphics.Host1x\Ryujinx.Graphics.Host1x.csproj", "{C35F1536-7DE5-4F9D-9604-B5B4E1561947}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Nvdec.Vp9", "src\Ryujinx.Graphics.Nvdec.Vp9\Ryujinx.Graphics.Nvdec.Vp9.csproj", "{B9AECA11-E248-4886-A10B-81B631CAAF29}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Vic", "src\Ryujinx.Graphics.Vic\Ryujinx.Graphics.Vic.csproj", "{81BB2C11-9408-4EA3-822E-42987AF54429}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Video", "src\Ryujinx.Graphics.Video\Ryujinx.Graphics.Video.csproj", "{FD4A2C14-8E3D-4957-ABBE-3C38897B3E2D}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.OpenAL", "src\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj", "{0BE11899-DF2D-4BDE-B9EE-2489E8D35E7D}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.SoundIo", "src\Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj", "{716364DE-B988-41A6-BAB4-327964266ECC}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Input", "src\Ryujinx.Input\Ryujinx.Input.csproj", "{C16F112F-38C3-40BC-9F5F-4791112063D6}"
EndProject
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{AF34127A-3A92-43E5-8496-14960A50B1F1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{AF34127A-3A92-43E5-8496-14960A50B1F1}.Debug|Any CPU.Build.0 = Debug|Any CPU
{AF34127A-3A92-43E5-8496-14960A50B1F1}.Release|Any CPU.ActiveCfg = Release|Any CPU
{AF34127A-3A92-43E5-8496-14960A50B1F1}.Release|Any CPU.Build.0 = Release|Any CPU
{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Release|Any CPU.Build.0 = Release|Any CPU
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.Build.0 = Release|Any CPU
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{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{C08931FA-1191-417A-864F-3882D93E683B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Release|Any CPU.Build.0 = Release|Any CPU
{81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {110169B3-3328-4730-8AB0-BA05BEF75C1A}
EndGlobalSection
EndGlobal

52
Ryujinx.slnx Normal file
View File

@ -0,0 +1,52 @@
<Solution>
<Folder Name="/Solution Items/">
<File Path=".editorconfig" />
<File Path=".github\workflows\build.yml" />
<File Path=".github\workflows\canary.yml" />
<File Path="Directory.Packages.props" />
<File Path=".github\workflows\release.yml" />
</Folder>
<Project Path="src/Ryujinx.Graphics.Metal.SharpMetalExtensions\Ryujinx.Graphics.Metal.SharpMetalExtensions.csproj" Type="Classic C#" />
<Project Path="src\ARMeilleure\ARMeilleure.csproj" />
<Project Path="src\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" />
<Project Path="src\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj" />
<Project Path="src\Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj" />
<Project Path="src\Ryujinx.Audio\Ryujinx.Audio.csproj" />
<Project Path="src\Ryujinx.BuildValidationTasks\Ryujinx.BuildValidationTasks.csproj" Type="Classic C#">
<Configuration Solution="Debug|Any CPU" Project="Debug|Any CPU|NoBuild" />
<Configuration Solution="Release|Any CPU" Project="Release|Any CPU|NoBuild" />
</Project>
<Project Path="src\Ryujinx.Common\Ryujinx.Common.csproj" />
<Project Path="src\Ryujinx.Cpu\Ryujinx.Cpu.csproj" />
<Project Path="src\Ryujinx.Graphics.Device\Ryujinx.Graphics.Device.csproj" />
<Project Path="src\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj" />
<Project Path="src\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj" />
<Project Path="src\Ryujinx.Graphics.Host1x\Ryujinx.Graphics.Host1x.csproj" />
<Project Path="src\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj" />
<Project Path="src\Ryujinx.Graphics.Nvdec.FFmpeg\Ryujinx.Graphics.Nvdec.FFmpeg.csproj" />
<Project Path="src\Ryujinx.Graphics.Nvdec.Vp9\Ryujinx.Graphics.Nvdec.Vp9.csproj" />
<Project Path="src\Ryujinx.Graphics.Nvdec\Ryujinx.Graphics.Nvdec.csproj" />
<Project Path="src\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
<Project Path="src\Ryujinx.Graphics.Shader\Ryujinx.Graphics.Shader.csproj" />
<Project Path="src\Ryujinx.Graphics.Texture\Ryujinx.Graphics.Texture.csproj" />
<Project Path="src\Ryujinx.Graphics.Vic\Ryujinx.Graphics.Vic.csproj" />
<Project Path="src\Ryujinx.Graphics.Video\Ryujinx.Graphics.Video.csproj" />
<Project Path="src\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" />
<Project Path="src\Ryujinx.HLE.Generators\Ryujinx.HLE.Generators.csproj" />
<Project Path="src\Ryujinx.HLE\Ryujinx.HLE.csproj" />
<Project Path="src\Ryujinx.Horizon.Common\Ryujinx.Horizon.Common.csproj" />
<Project Path="src\Ryujinx.Horizon.Generators\Ryujinx.Horizon.Generators.csproj" />
<Project Path="src\Ryujinx.Horizon.Kernel.Generators\Ryujinx.Horizon.Kernel.Generators.csproj" />
<Project Path="src\Ryujinx.Horizon\Ryujinx.Horizon.csproj" />
<Project Path="src\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
<Project Path="src\Ryujinx.Input\Ryujinx.Input.csproj" />
<Project Path="src\Ryujinx.Memory\Ryujinx.Memory.csproj" />
<Project Path="src\Ryujinx.SDL2.Common\Ryujinx.SDL2.Common.csproj" />
<Project Path="src\Ryujinx.ShaderTools\Ryujinx.ShaderTools.csproj" />
<Project Path="src\Ryujinx.Tests.Memory\Ryujinx.Tests.Memory.csproj" />
<Project Path="src\Ryujinx.Tests.Unicorn\Ryujinx.Tests.Unicorn.csproj" />
<Project Path="src\Ryujinx.Tests\Ryujinx.Tests.csproj" />
<Project Path="src\Ryujinx.UI.LocaleGenerator\Ryujinx.UI.LocaleGenerator.csproj" />
<Project Path="src\Ryujinx\Ryujinx.csproj" />
<Project Path="src\Spv.Generator\Spv.Generator.csproj" />
</Solution>

View File

@ -13,7 +13,7 @@ mkdir -p AppDir/usr/bin
cp distribution/linux/Ryujinx.desktop AppDir/Ryujinx.desktop
cp distribution/linux/appimage/AppRun AppDir/AppRun
cp src/Ryujinx.UI.Common/Resources/Logo_Ryujinx.png AppDir/Ryujinx.svg
cp distribution/misc/Logo.svg AppDir/Ryujinx.svg
cp -r "$BUILDDIR"/* AppDir/usr/bin/

View File

@ -9,20 +9,12 @@ namespace Ryujinx.Audio.Backends.Dummy
{
public class DummyHardwareDeviceDriver : IHardwareDeviceDriver
{
private readonly ManualResetEvent _updateRequiredEvent;
private readonly ManualResetEvent _pauseEvent;
private readonly ManualResetEvent _updateRequiredEvent = new(false);
private readonly ManualResetEvent _pauseEvent = new(true);
public static bool IsSupported => true;
public float Volume { get; set; }
public DummyHardwareDeviceDriver()
{
_updateRequiredEvent = new ManualResetEvent(false);
_pauseEvent = new ManualResetEvent(true);
Volume = 1f;
}
public float Volume { get; set; } = 1f;
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount)
{
@ -60,7 +52,7 @@ namespace Ryujinx.Audio.Backends.Dummy
Dispose(true);
}
protected virtual void Dispose(bool disposing)
private void Dispose(bool disposing)
{
if (disposing)
{

View File

@ -1,73 +0,0 @@
using System;
using Microsoft.Build.Utilities;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using Newtonsoft.Json;
using Microsoft.Build.Framework;
namespace Ryujinx.BuildValidationTasks
{
public class LocaleValidationTask : Task
{
public override bool Execute()
{
string path = System.Reflection.Assembly.GetExecutingAssembly().Location;
if (path.Split(["src"], StringSplitOptions.None).Length == 1)
{
//i assume that we are in a build directory in the solution dir
path = new FileInfo(path).Directory!.Parent!.GetDirectories("src")[0].GetDirectories("Ryujinx")[0].GetDirectories("Assets")[0].GetFiles("locales.json")[0].FullName;
}
else
{
path = path.Split(["src"], StringSplitOptions.None)[0];
path = new FileInfo(path).Directory!.GetDirectories("src")[0].GetDirectories("Ryujinx")[0].GetDirectories("Assets")[0].GetFiles("locales.json")[0].FullName;
}
string data;
using (StreamReader sr = new(path))
{
data = sr.ReadToEnd();
}
LocalesJson json = JsonConvert.DeserializeObject<LocalesJson>(data);
for (int i = 0; i < json.Locales.Count; i++)
{
LocalesEntry locale = json.Locales[i];
foreach (string langCode in json.Languages.Where(it => !locale.Translations.ContainsKey(it)))
{
locale.Translations.Add(langCode, string.Empty);
Log.LogMessage(MessageImportance.High, $"Added '{langCode}' to Locale '{locale.ID}'");
}
locale.Translations = locale.Translations.OrderBy(pair => pair.Key).ToDictionary(pair => pair.Key, pair => pair.Value);
json.Locales[i] = locale;
}
string jsonString = JsonConvert.SerializeObject(json, Formatting.Indented);
using (StreamWriter sw = new(path))
{
sw.Write(jsonString);
}
return true;
}
struct LocalesJson
{
public List<string> Languages { get; set; }
public List<LocalesEntry> Locales { get; set; }
}
struct LocalesEntry
{
public string ID { get; set; }
public Dictionary<string, string> Translations { get; set; }
}
}
}

View File

@ -0,0 +1,117 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Text.Json;
using System.Text.Encodings.Web;
namespace Ryujinx.BuildValidationTasks
{
public class LocalesValidationTask : ValidationTask
{
public LocalesValidationTask() { }
public bool Execute(string projectPath, bool isGitRunner)
{
Console.WriteLine("Running Locale Validation Task...");
string path = projectPath + "src/Ryujinx/Assets/locales.json";
string data;
using (StreamReader sr = new(path))
{
data = sr.ReadToEnd();
}
LocalesJson json;
if (isGitRunner && data.Contains("\r\n"))
throw new FormatException("locales.json is using CRLF line endings! It should be using LF line endings, build locally to fix...");
try
{
json = JsonSerializer.Deserialize<LocalesJson>(data);
}
catch (JsonException e)
{
throw new JsonException(e.Message); //shorter and easier stacktrace
}
bool encounteredIssue = false;
for (int i = 0; i < json.Locales.Count; i++)
{
LocalesEntry locale = json.Locales[i];
foreach (string langCode in json.Languages.Where(lang => !locale.Translations.ContainsKey(lang)))
{
encounteredIssue = true;
if (!isGitRunner)
{
locale.Translations.Add(langCode, string.Empty);
Console.WriteLine($"Added '{langCode}' to Locale '{locale.ID}'");
}
else
{
Console.WriteLine($"Missing '{langCode}' in Locale '{locale.ID}'!");
}
}
foreach (string langCode in json.Languages.Where(lang => locale.Translations.ContainsKey(lang) && lang != "en_US" && locale.Translations[lang] == locale.Translations["en_US"]))
{
encounteredIssue = true;
if (!isGitRunner)
{
locale.Translations[langCode] = string.Empty;
Console.WriteLine($"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'! Resetting it...");
}
else
{
Console.WriteLine($"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'!");
}
}
locale.Translations = locale.Translations.OrderBy(pair => pair.Key).ToDictionary(pair => pair.Key, pair => pair.Value);
json.Locales[i] = locale;
}
if (isGitRunner && encounteredIssue)
throw new JsonException("1 or more locales are invalid!");
JsonSerializerOptions jsonOptions = new JsonSerializerOptions()
{
WriteIndented = true,
NewLine = "\n",
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
};
string jsonString = JsonSerializer.Serialize(json, jsonOptions);
using (StreamWriter sw = new(path))
{
sw.Write(jsonString);
}
Console.WriteLine("Finished Locale Validation Task!");
return true;
}
struct LocalesJson
{
public List<string> Languages { get; set; }
public List<LocalesEntry> Locales { get; set; }
}
struct LocalesEntry
{
public string ID { get; set; }
public Dictionary<string, string> Translations { get; set; }
}
}
}

View File

@ -0,0 +1,37 @@
using System;
using System.IO;
using System.Linq;
namespace Ryujinx.BuildValidationTasks
{
public class Program
{
static void Main(string[] args)
{
// Display the number of command line arguments.
if (args.Length == 0)
throw new ArgumentException("Error: too few arguments!");
string path = args[0];
if (string.IsNullOrEmpty(path))
throw new ArgumentException("Error: path is null or empty!");
if (!Path.Exists(path))
throw new FileLoadException($"path {{{path}}} does not exist!");
path = Path.GetFullPath(path);
if (!Directory.GetDirectories(path).Contains($"{path}src"))
throw new FileLoadException($"path {{{path}}} is not a valid ryujinx project!");
bool isGitRunner = path.Contains("runner") || path.Contains("D:\\a\\Ryujinx\\Ryujinx");
if (isGitRunner)
Console.WriteLine("Is Git Runner!");
// Run tasks
// Pass extra info needed in the task constructors
new LocalesValidationTask().Execute(path, isGitRunner);
}
}
}

View File

@ -1,19 +1,16 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<OutputType>Exe</OutputType>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Build.Utilities.Core" />
<PackageReference Include="Newtonsoft.Json" />
</ItemGroup>
<Target Name="PostBuildTarget" AfterTargets="AfterBuild">
<Message Text="Running Validation Project" Importance="high" />
<UsingTask TaskName="Ryujinx.BuildValidationTasks.LocaleValidationTask" TaskFactory="TaskHostFactory" AssemblyFile="$(OutDir)Ryujinx.BuildValidationTasks.dll" />
<Target Name="LocalesJsonValidation" AfterTargets="AfterRebuild">
<LocaleValidationTask />
<Exec WorkingDirectory="$(ProjectDir)bin\Debug\$(TargetFramework)\"
Command="dotnet Ryujinx.BuildValidationTasks.dll &quot;$(ProjectDir)..\..\\&quot;"
ConsoleToMsBuild="true"
/>
</Target>
</Project>
</Project>

View File

@ -0,0 +1,7 @@
namespace Ryujinx.BuildValidationTasks
{
public interface ValidationTask
{
public bool Execute(string projectPath, bool isGitRunner);
}
}

View File

@ -0,0 +1,35 @@
namespace Ryujinx.Common
{
public class BitTricks
{
// Never actually written bit packing logic before, so I looked it up.
// This code is from https://gist.github.com/Alan-FGR/04938e93e2bffdf5802ceb218a37c195
public static ulong PackBitFields(uint[] values, byte[] bitFields)
{
ulong retVal = values[0]; //we set the first value right away
for (int f = 1; f < values.Length; f++)
{
retVal <<= bitFields[f]; // we shift the previous value
retVal += values[f];// and add our current value
}
return retVal;
}
public static uint[] UnpackBitFields(ulong packed, byte[] bitFields)
{
int fields = bitFields.Length - 1; // number of fields to unpack
uint[] retArr = new uint[fields + 1]; // init return array
int curPos = 0; // current field bit position (start)
int lastEnd; // position where last field ended
for (int f = fields; f >= 0; f--) // loop from last
{
lastEnd = curPos; // we store where the last value ended
curPos += bitFields[f]; // we get where the current value starts
int leftShift = 64 - curPos; // we figure how much left shift we gotta apply for the other numbers to overflow into oblivion
retArr[f] = (uint)((packed << leftShift) >> leftShift + lastEnd); // we do magic
}
return retArr;
}
}
}

View File

@ -35,6 +35,8 @@ namespace Ryujinx.Common.Configuration
#pragma warning restore IDE0055
};
}
public static float ToFloatY(this AspectRatio aspectRatio)
{

View File

@ -0,0 +1,61 @@
using System;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Common.Configuration
{
[Flags]
public enum DirtyHacks : byte
{
Xc2MenuSoftlockFix = 1,
ShaderCompilationThreadSleep = 2
}
public record EnabledDirtyHack(DirtyHacks Hack, int Value)
{
public static readonly byte[] PackedFormat = [8, 32];
public ulong Pack() => BitTricks.PackBitFields([(uint)Hack, (uint)Value], PackedFormat);
public static EnabledDirtyHack Unpack(ulong packedHack)
{
var unpackedFields = BitTricks.UnpackBitFields(packedHack, PackedFormat);
if (unpackedFields is not [var hack, var value])
throw new ArgumentException(nameof(packedHack));
return new EnabledDirtyHack((DirtyHacks)hack, (int)value);
}
}
public class DirtyHackCollection : Dictionary<DirtyHacks, int>
{
public DirtyHackCollection(EnabledDirtyHack[] hacks)
{
foreach ((DirtyHacks dirtyHacks, int value) in hacks)
{
Add(dirtyHacks, value);
}
}
public DirtyHackCollection(ulong[] packedHacks)
{
foreach ((DirtyHacks dirtyHacks, int value) in packedHacks.Select(EnabledDirtyHack.Unpack))
{
Add(dirtyHacks, value);
}
}
public ulong[] PackEntries() =>
this
.Select(it =>
BitTricks.PackBitFields([(uint)it.Key, (uint)it.Value], EnabledDirtyHack.PackedFormat))
.ToArray();
public static implicit operator DirtyHackCollection(EnabledDirtyHack[] hacks) => new(hacks);
public static implicit operator DirtyHackCollection(ulong[] packedHacks) => new(packedHacks);
public new int this[DirtyHacks hack] => TryGetValue(hack, out var value) ? value : -1;
public bool IsEnabled(DirtyHacks hack) => ContainsKey(hack);
}
}

View File

@ -9,5 +9,6 @@ namespace Ryujinx.Common.Configuration
Bilinear,
Nearest,
Fsr,
Area,
}
}

View File

@ -8,10 +8,10 @@ namespace Ryujinx.Common
public static class StreamExtensions
{
/// <summary>
/// Writes a <see cref="ReadOnlySpan{int}" /> to this stream.
/// Writes an int span to this stream.
///
/// This default implementation converts each buffer value to a stack-allocated
/// byte array, then writes it to the Stream using <cref="System.Stream.Write(byte[])" />.
/// byte array, then writes it to the Stream using <see cref="Stream.Write(ReadOnlySpan{byte})" />.
/// </summary>
/// <param name="stream">The stream to be written to</param>
/// <param name="buffer">The buffer of values to be written</param>

View File

@ -3,7 +3,7 @@ using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
namespace Ryujinx.UI.Common.Helper
namespace Ryujinx.Common.Helper
{
public static partial class ConsoleHelper
{

View File

@ -8,7 +8,7 @@ using System.Linq;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
namespace Ryujinx.UI.Common.Helper
namespace Ryujinx.Common.Helper
{
public static partial class FileAssociationHelper
{
@ -132,7 +132,7 @@ namespace Ryujinx.UI.Common.Helper
if (uninstall)
{
// If the types don't already exist, there's nothing to do and we can call this operation successful.
// If the types don't already exist, there's nothing to do, and we can call this operation successful.
if (!AreMimeTypesRegisteredWindows())
{
return true;

View File

@ -3,7 +3,7 @@ using System.Diagnostics;
using System.IO;
using System.Runtime.Versioning;
namespace Ryujinx.UI.Common.Helper
namespace Ryujinx.Common.Helper
{
[SupportedOSPlatform("linux")]
public static class LinuxHelper

View File

@ -2,7 +2,7 @@ using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
namespace Ryujinx.UI.Common.Helper
namespace Ryujinx.Common.Helper
{
[SupportedOSPlatform("macos")]
public static partial class ObjectiveC

View File

@ -5,7 +5,7 @@ using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
namespace Ryujinx.UI.Common.Helper
namespace Ryujinx.Common.Helper
{
public static partial class OpenHelper
{

View File

@ -4,6 +4,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Threading;
@ -157,21 +158,16 @@ namespace Ryujinx.Common.Logging
_time.Restart();
}
private static ILogTarget GetTarget(string targetName)
{
foreach (var target in _logTargets)
{
if (target.Name.Equals(targetName))
{
return target;
}
}
return null;
}
private static ILogTarget GetTarget(string targetName)
=> _logTargets.FirstOrDefault(target => target.Name.Equals(targetName));
public static void AddTarget(ILogTarget target)
{
if (_logTargets.Any(t => t.Name == target.Name))
{
return;
}
_logTargets.Add(target);
Updated += target.Log;

View File

@ -27,11 +27,7 @@ namespace Ryujinx.Common.Logging.Targets
private readonly int _overflowTimeout;
string ILogTarget.Name { get => _target.Name; }
public AsyncLogTargetWrapper(ILogTarget target)
: this(target, -1)
{ }
string ILogTarget.Name => _target.Name;
public AsyncLogTargetWrapper(ILogTarget target, int queueLimit = -1, AsyncLogTargetOverflowAction overflowAction = AsyncLogTargetOverflowAction.Block)
{

View File

@ -8,6 +8,8 @@ namespace Ryujinx.Common
{
public static class TitleIDs
{
public static ReactiveObject<Optional<string>> CurrentApplication { get; set; } = new();
public static GraphicsBackend SelectGraphicsBackend(string titleId, GraphicsBackend currentBackend)
{
switch (currentBackend)
@ -33,6 +35,7 @@ namespace Ryujinx.Common
"010028600EBDA000", // Mario 3D World
"0100152000022000", // Mario Kart 8 Deluxe
"01005CA01580E000", // Persona 5
"01001f5010dfa000", // Pokemon Legends Arceus
"01008C0016544000", // Sea of Stars
"01006A800016E000", // Smash Ultimate
"0100000000010000", // Super Mario Odyessy

View File

@ -1,4 +1,4 @@
namespace Ryujinx.UI.Common
namespace Ryujinx.Common.UI
{
/// <summary>
/// Represent a common error that could be reported to the user by the emulator.

View File

@ -1,12 +0,0 @@
namespace Ryujinx.Graphics.GAL
{
public enum AntiAliasing
{
None,
Fxaa,
SmaaLow,
SmaaMedium,
SmaaHigh,
SmaaUltra,
}
}

View File

@ -1,10 +0,0 @@
namespace Ryujinx.Graphics.GAL
{
public enum ScalingFilter
{
Bilinear,
Nearest,
Fsr,
Area,
}
}

View File

@ -1,4 +1,5 @@
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine.GPFifo;
@ -90,6 +91,9 @@ namespace Ryujinx.Graphics.Gpu
/// Support buffer updater.
/// </summary>
internal SupportBufferUpdater SupportBufferUpdater { get; }
internal DirtyHackCollection DirtyHacks { get; }
/// <summary>
/// Host hardware capabilities.
@ -113,7 +117,7 @@ namespace Ryujinx.Graphics.Gpu
/// Creates a new instance of the GPU emulation context.
/// </summary>
/// <param name="renderer">Host renderer</param>
public GpuContext(IRenderer renderer)
public GpuContext(IRenderer renderer, DirtyHackCollection hackCollection)
{
Renderer = renderer;
@ -136,6 +140,8 @@ namespace Ryujinx.Graphics.Gpu
SupportBufferUpdater = new SupportBufferUpdater(renderer);
DirtyHacks = hackCollection;
_firstTimestamp = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
}

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@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Gpu
/// Enables or disables high-level emulation of common GPU Macro code.
/// </summary>
public static bool EnableMacroHLE = true;
/// <summary>
/// Title id of the current running game.
/// Used by the shader cache.

View File

@ -1,3 +1,4 @@
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
@ -366,6 +367,9 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
try
{
if (_context.DirtyHacks.IsEnabled(DirtyHacks.ShaderCompilationThreadSleep))
Thread.Sleep(_context.DirtyHacks[DirtyHacks.ShaderCompilationThreadSleep]);
AsyncProgramTranslation asyncTranslation = new(guestShaders, specState, programIndex, isCompute);
_asyncTranslationQueue.Add(asyncTranslation, _cancellationToken);
}

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@ -1,3 +1,4 @@
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;

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@ -1,4 +1,5 @@
using SharpMetal;
using SharpMetal.Foundation;
using SharpMetal.ObjectiveCCore;
using SharpMetal.QuartzCore;
using System.Runtime.Versioning;
@ -9,22 +10,13 @@ namespace Ryujinx.Graphics.Metal.SharpMetalExtensions
[SupportedOSPlatform("macOS")]
public static class CAMetalLayerExtensions
{
private static readonly Selector sel_displaySyncEnabled = "displaySyncEnabled";
private static readonly Selector sel_setDisplaySyncEnabled = "setDisplaySyncEnabled:";
private static readonly Selector sel_developerHUDProperties = "developerHUDProperties";
private static readonly Selector sel_setDeveloperHUDProperties = "setDeveloperHUDProperties:";
public static bool IsDisplaySyncEnabled(this CAMetalLayer metalLayer)
=> ObjectiveCRuntime.bool_objc_msgSend(metalLayer.NativePtr, sel_displaySyncEnabled);
public static void SetDisplaySyncEnabled(this CAMetalLayer metalLayer, bool enabled)
=> ObjectiveCRuntime.objc_msgSend(metalLayer.NativePtr, sel_setDisplaySyncEnabled, enabled);
public static NSDictionary GetDeveloperHudProperties(this CAMetalLayer metalLayer)
=> new(ObjectiveCRuntime.IntPtr_objc_msgSend(metalLayer.NativePtr, sel_developerHUDProperties));
public static nint GetDeveloperHudProperties(this CAMetalLayer metalLayer)
=> ObjectiveCRuntime.IntPtr_objc_msgSend(metalLayer.NativePtr, sel_developerHUDProperties);
public static void SetDeveloperHudProperties(this CAMetalLayer metalLayer, nint dictionaryPointer)
=> ObjectiveCRuntime.objc_msgSend(metalLayer.NativePtr, sel_setDeveloperHUDProperties, dictionaryPointer);
public static void SetDeveloperHudProperties(this CAMetalLayer metalLayer, NSDictionary dictionary)
=> ObjectiveCRuntime.objc_msgSend(metalLayer.NativePtr, sel_setDeveloperHUDProperties, dictionary);
}
}

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@ -0,0 +1,32 @@
using SharpMetal.Foundation;
using SharpMetal.ObjectiveCCore;
using System.Runtime.Versioning;
// ReSharper disable InconsistentNaming
namespace Ryujinx.Graphics.Metal.SharpMetalExtensions
{
[SupportedOSPlatform("macOS")]
public static class NSHelper
{
private static readonly Selector sel_getCStringMaxLengthEncoding = "getCString:maxLength:encoding:";
private static readonly Selector sel_stringWithUTF8String = "stringWithUTF8String:";
public static unsafe string ToDotNetString(this NSString source)
{
char[] sourceBuffer = new char[source.Length];
fixed (char* pSourceBuffer = sourceBuffer)
{
ObjectiveC.bool_objc_msgSend(source,
sel_getCStringMaxLengthEncoding,
pSourceBuffer,
source.MaximumLengthOfBytes(NSStringEncoding.UTF16) + 1,
(ulong)NSStringEncoding.UTF16);
}
return new string(sourceBuffer);
}
public static NSString ToNSString(this string source)
=> new(ObjectiveC.IntPtr_objc_msgSend(new ObjectiveCClass(nameof(NSString)), sel_stringWithUTF8String, source));
}
}

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@ -2,6 +2,7 @@
<PropertyGroup>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>

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@ -2,13 +2,10 @@ using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Metal.Effects;
using Ryujinx.Graphics.Metal.SharpMetalExtensions;
using SharpMetal.ObjectiveCCore;
using SharpMetal.QuartzCore;
using System;
using System.Runtime.Versioning;
using AntiAliasing = Ryujinx.Graphics.GAL.AntiAliasing;
using ScalingFilter = Ryujinx.Graphics.GAL.ScalingFilter;
namespace Ryujinx.Graphics.Metal
{
@ -18,20 +15,22 @@ namespace Ryujinx.Graphics.Metal
public bool ScreenCaptureRequested { get; set; }
private readonly MetalRenderer _renderer;
private readonly CAMetalLayer _metalLayer;
private CAMetalLayer _metalLayer;
private int _width;
private int _height;
private int _requestedWidth;
private int _requestedHeight;
// private bool _vsyncEnabled;
private AntiAliasing _currentAntiAliasing;
private bool _updateEffect;
private IPostProcessingEffect _effect;
private IScalingFilter _scalingFilter;
private bool _isLinear;
public bool IsVSyncEnabled => _metalLayer.DisplaySyncEnabled;
// private float _scalingFilterLevel;
private bool _updateScalingFilter;
private ScalingFilter _currentScalingFilter;
@ -43,7 +42,7 @@ namespace Ryujinx.Graphics.Metal
_metalLayer = metalLayer;
}
private unsafe void ResizeIfNeeded()
private void ResizeIfNeeded()
{
if (_requestedWidth != 0 && _requestedHeight != 0)
{
@ -57,7 +56,7 @@ namespace Ryujinx.Graphics.Metal
}
}
public unsafe void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
{
if (_renderer.Pipeline is Pipeline pipeline && texture is Texture tex)
{
@ -144,15 +143,7 @@ namespace Ryujinx.Graphics.Metal
public void ChangeVSyncMode(VSyncMode vSyncMode)
{
switch (vSyncMode)
{
case VSyncMode.Unbounded:
_metalLayer.SetDisplaySyncEnabled(false);
break;
case VSyncMode.Switch:
_metalLayer.SetDisplaySyncEnabled(true);
break;
}
_metalLayer.DisplaySyncEnabled = vSyncMode is VSyncMode.Switch;
}
public void SetAntiAliasing(AntiAliasing effect)

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@ -2,8 +2,8 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
{
internal enum BitDepth
{
Bits8 = 8, /**< 8 bits */
Bits10 = 10, /**< 10 bits */
Bits12 = 12, /**< 12 bits */
Bits8 = 8, // < 8 bits
Bits10 = 10, // < 10 bits
Bits12 = 12, // < 12 bits
}
}

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@ -5,8 +5,6 @@ using Ryujinx.Graphics.OpenGL.Effects;
using Ryujinx.Graphics.OpenGL.Effects.Smaa;
using Ryujinx.Graphics.OpenGL.Image;
using System;
using AntiAliasing = Ryujinx.Graphics.GAL.AntiAliasing;
using ScalingFilter = Ryujinx.Graphics.GAL.ScalingFilter;
namespace Ryujinx.Graphics.OpenGL
{

View File

@ -1,3 +1,4 @@
using Gommon;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
@ -890,7 +891,12 @@ namespace Ryujinx.Graphics.Vulkan
private void PrintGpuInformation()
{
Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
string gpuInfoMessage = $"{GpuRenderer} ({GpuVersion})";
if (!GpuRenderer.StartsWithIgnoreCase(GpuVendor))
gpuInfoMessage = gpuInfoMessage.Prepend(GpuVendor);
Logger.Notice.Print(LogClass.Gpu, gpuInfoMessage);
Logger.Notice.Print(LogClass.Gpu, $"GPU Memory: {GetTotalGPUMemory() / (1024 * 1024)} MiB");
}

View File

@ -5,8 +5,6 @@ using Silk.NET.Vulkan;
using Silk.NET.Vulkan.Extensions.KHR;
using System;
using System.Linq;
using AntiAliasing = Ryujinx.Graphics.GAL.AntiAliasing;
using ScalingFilter = Ryujinx.Graphics.GAL.ScalingFilter;
using VkFormat = Silk.NET.Vulkan.Format;
namespace Ryujinx.Graphics.Vulkan

View File

@ -1,8 +1,6 @@
using Ryujinx.Common.Configuration;
using Ryujinx.Graphics.GAL;
using System;
using AntiAliasing = Ryujinx.Graphics.GAL.AntiAliasing;
using ScalingFilter = Ryujinx.Graphics.GAL.ScalingFilter;
namespace Ryujinx.Graphics.Vulkan
{

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@ -188,6 +188,11 @@ namespace Ryujinx.HLE
/// An action called when HLE force a refresh of output after docked mode changed.
/// </summary>
public Action RefreshInputConfig { internal get; set; }
/// <summary>
/// The desired hacky workarounds.
/// </summary>
public EnabledDirtyHack[] Hacks { internal get; set; }
public HLEConfiguration(VirtualFileSystem virtualFileSystem,
LibHacHorizonManager libHacHorizonManager,
@ -218,7 +223,8 @@ namespace Ryujinx.HLE
bool multiplayerDisableP2p,
string multiplayerLdnPassphrase,
string multiplayerLdnServer,
int customVSyncInterval)
int customVSyncInterval,
EnabledDirtyHack[] dirtyHacks = null)
{
VirtualFileSystem = virtualFileSystem;
LibHacHorizonManager = libHacHorizonManager;
@ -250,6 +256,7 @@ namespace Ryujinx.HLE
MultiplayerDisableP2p = multiplayerDisableP2p;
MultiplayerLdnPassphrase = multiplayerLdnPassphrase;
MultiplayerLdnServer = multiplayerLdnServer;
Hacks = dirtyHacks ?? [];
}
}
}

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@ -1,3 +1,4 @@
using Gommon;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
@ -6,12 +7,13 @@ using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace Ryujinx.HLE.HOS.Services.Account.Acc
{
class AccountSaveDataManager
public class AccountSaveDataManager
{
private readonly string _profilesJsonPath = Path.Join(AppDataManager.BaseDirPath, "system", "Profiles.json");
private static readonly string _profilesJsonPath = Path.Join(AppDataManager.BaseDirPath, "system", "Profiles.json");
private static readonly ProfilesJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
@ -49,6 +51,16 @@ namespace Ryujinx.HLE.HOS.Services.Account.Acc
}
}
public static Optional<UserProfile> GetLastUsedUser()
{
ProfilesJson profilesJson = JsonHelper.DeserializeFromFile(_profilesJsonPath, _serializerContext.ProfilesJson);
return profilesJson.Profiles
.FindFirst(profile => profile.AccountState == AccountState.Open)
.Convert(profileJson => new UserProfile(new UserId(profileJson.UserId), profileJson.Name,
profileJson.Image, profileJson.LastModifiedTimestamp));
}
public void Save(ConcurrentDictionary<string, UserProfile> profiles)
{
ProfilesJson profilesJson = new()

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@ -1,6 +1,9 @@
using LibHac;
using LibHac.Common;
using LibHac.Sf;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
{
@ -13,6 +16,8 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
_baseStorage = SharedRef<LibHac.FsSrv.Sf.IStorage>.CreateMove(ref baseStorage);
}
private const string Xc2TitleId = "0100e95004038000";
[CommandCmif(0)]
// Read(u64 offset, u64 length) -> buffer<u8, 0x46, 0> buffer
public ResultCode Read(ServiceCtx context)
@ -33,6 +38,13 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
using var region = context.Memory.GetWritableRegion(bufferAddress, (int)bufferLen, true);
Result result = _baseStorage.Get.Read((long)offset, new OutBuffer(region.Memory.Span), (long)size);
if (context.Device.DirtyHacks.IsEnabled(DirtyHacks.Xc2MenuSoftlockFix) && TitleIDs.CurrentApplication.Value == Xc2TitleId)
{
// Add a load-bearing sleep to avoid XC2 softlock
// https://web.archive.org/web/20240728045136/https://github.com/Ryujinx/Ryujinx/issues/2357
Thread.Sleep(2);
}
return (ResultCode)result.Value;
}

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@ -114,10 +114,10 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption
}
}
string usedCharacterStr = BitConverter.ToString(usedCharacter).Replace("-", "");
string variationStr = BitConverter.ToString(variation).Replace("-", "");
string amiiboIDStr = BitConverter.ToString(amiiboID).Replace("-", "");
string setIDStr = BitConverter.ToString(setID).Replace("-", "");
string usedCharacterStr = Convert.ToHexString(usedCharacter);
string variationStr = Convert.ToHexString(variation);
string amiiboIDStr = Convert.ToHexString(amiiboID);
string setIDStr = Convert.ToHexString(setID);
string head = usedCharacterStr + variationStr;
string tail = amiiboIDStr + setIDStr + "02";
string finalID = head + tail;
@ -289,8 +289,8 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption
private static void LogFinalData(byte[] titleId, byte[] appId, string head, string tail, string finalID, string nickName, DateTime initDateTime, DateTime writeDateTime, ushort settingsValue, ushort writeCounterValue, byte[] applicationAreas)
{
Logger.Debug?.Print(LogClass.ServiceNfp, $"Title ID: 0x{BitConverter.ToString(titleId).Replace("-", "")}");
Logger.Debug?.Print(LogClass.ServiceNfp, $"Application Program ID: 0x{BitConverter.ToString(appId).Replace("-", "")}");
Logger.Debug?.Print(LogClass.ServiceNfp, $"Title ID: 0x{Convert.ToHexString(titleId)}");
Logger.Debug?.Print(LogClass.ServiceNfp, $"Application Program ID: 0x{Convert.ToHexString(appId)}");
Logger.Debug?.Print(LogClass.ServiceNfp, $"Head: {head}");
Logger.Debug?.Print(LogClass.ServiceNfp, $"Tail: {tail}");
Logger.Debug?.Print(LogClass.ServiceNfp, $"Final ID: {finalID}");

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@ -4,8 +4,10 @@ using LibHac.Fs.Fsa;
using LibHac.Loader;
using LibHac.Ns;
using LibHac.Tools.FsSystem;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Gpu;
using Ryujinx.HLE.Loaders.Executables;
using Ryujinx.Memory;
using System;
@ -102,7 +104,7 @@ namespace Ryujinx.HLE.Loaders.Processes.Extensions
}
// Initialize GPU.
Graphics.Gpu.GraphicsConfig.TitleId = $"{programId:x16}";
GraphicsConfig.TitleId = programId.ToString("X16");
device.Gpu.HostInitalized.Set();
if (!MemoryBlock.SupportsFlags(MemoryAllocationFlags.ViewCompatible))

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@ -6,7 +6,9 @@ using LibHac.Ns;
using LibHac.Tools.Fs;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Gpu;
using Ryujinx.HLE.Loaders.Executables;
using Ryujinx.HLE.Loaders.Processes.Extensions;
using System;
@ -59,6 +61,8 @@ namespace Ryujinx.HLE.Loaders.Processes
{
_latestPid = processResult.ProcessId;
TitleIDs.CurrentApplication.Value = processResult.ProgramIdText;
return true;
}
}
@ -86,6 +90,8 @@ namespace Ryujinx.HLE.Loaders.Processes
{
_latestPid = processResult.ProcessId;
TitleIDs.CurrentApplication.Value = processResult.ProgramIdText;
return true;
}
}
@ -113,6 +119,8 @@ namespace Ryujinx.HLE.Loaders.Processes
if (processResult.ProgramId > 0x01000000000007FF)
{
_latestPid = processResult.ProcessId;
TitleIDs.CurrentApplication.Value = processResult.ProgramIdText;
}
return true;
@ -132,6 +140,8 @@ namespace Ryujinx.HLE.Loaders.Processes
{
_latestPid = processResult.ProcessId;
TitleIDs.CurrentApplication.Value = processResult.ProgramIdText;
return true;
}
}
@ -183,14 +193,17 @@ namespace Ryujinx.HLE.Loaders.Processes
if (nacpData.Value.PresenceGroupId != 0)
{
programId = nacpData.Value.PresenceGroupId;
TitleIDs.CurrentApplication.Value = programId.ToString("X16");
}
else if (nacpData.Value.SaveDataOwnerId != 0)
{
programId = nacpData.Value.SaveDataOwnerId;
TitleIDs.CurrentApplication.Value = programId.ToString("X16");
}
else if (nacpData.Value.AddOnContentBaseId != 0)
{
programId = nacpData.Value.AddOnContentBaseId - 0x1000;
TitleIDs.CurrentApplication.Value = programId.ToString("X16");
}
}
@ -204,7 +217,7 @@ namespace Ryujinx.HLE.Loaders.Processes
}
// Explicitly null TitleId to disable the shader cache.
Graphics.Gpu.GraphicsConfig.TitleId = null;
GraphicsConfig.TitleId = null;
_device.Gpu.HostInitalized.Set();
ProcessResult processResult = ProcessLoaderHelper.LoadNsos(_device,

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@ -2,6 +2,7 @@ using LibHac.Common;
using LibHac.Ns;
using Ryujinx.Audio.Backends.CompatLayer;
using Ryujinx.Audio.Integration;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Graphics.Gpu;
using Ryujinx.HLE.FileSystem;
@ -17,6 +18,8 @@ namespace Ryujinx.HLE
{
public class Switch : IDisposable
{
public static Switch Shared { get; private set; }
public HLEConfiguration Configuration { get; }
public IHardwareDeviceDriver AudioDeviceDriver { get; }
public MemoryBlock Memory { get; }
@ -37,6 +40,8 @@ namespace Ryujinx.HLE
public bool IsFrameAvailable => Gpu.Window.IsFrameAvailable;
public DirtyHackCollection DirtyHacks { get; }
public Switch(HLEConfiguration configuration)
{
ArgumentNullException.ThrowIfNull(configuration.GpuRenderer);
@ -52,9 +57,10 @@ namespace Ryujinx.HLE
: MemoryAllocationFlags.Reserve | MemoryAllocationFlags.Mirrorable;
#pragma warning disable IDE0055 // Disable formatting
DirtyHacks = new DirtyHackCollection(Configuration.Hacks);
AudioDeviceDriver = new CompatLayerHardwareDeviceDriver(Configuration.AudioDeviceDriver);
Memory = new MemoryBlock(Configuration.MemoryConfiguration.ToDramSize(), memoryAllocationFlags);
Gpu = new GpuContext(Configuration.GpuRenderer);
Gpu = new GpuContext(Configuration.GpuRenderer, DirtyHacks);
System = new HOS.Horizon(this);
Statistics = new PerformanceStatistics();
Hid = new Hid(this, System.HidStorage);
@ -72,8 +78,11 @@ namespace Ryujinx.HLE
System.EnablePtc = Configuration.EnablePtc;
System.FsIntegrityCheckLevel = Configuration.FsIntegrityCheckLevel;
System.GlobalAccessLogMode = Configuration.FsGlobalAccessLogMode;
UpdateVSyncInterval();
#pragma warning restore IDE0055
Shared = this;
}
public void ProcessFrame()
@ -142,6 +151,9 @@ namespace Ryujinx.HLE
AudioDeviceDriver.Dispose();
FileSystem.Dispose();
Memory.Dispose();
TitleIDs.CurrentApplication.Value = null;
Shared = null;
}
}
}

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@ -1,73 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<OutputType>Exe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Version>1.0.0-dirty</Version>
<DefineConstants Condition=" '$(ExtraDefineConstants)' != '' ">$(DefineConstants);$(ExtraDefineConstants)</DefineConstants>
<SigningCertificate Condition=" '$(SigningCertificate)' == '' ">-</SigningCertificate>
<TieredPGO>true</TieredPGO>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="OpenTK.Core" />
<PackageReference Include="Ryujinx.Graphics.Nvdec.Dependencies" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="$([MSBuild]::IsOSPlatform('OSX'))">
<Exec Command="codesign --entitlements '$(ProjectDir)..\..\distribution\macos\entitlements.xml' -f -s $(SigningCertificate) '$(TargetDir)$(TargetName)'" />
</Target>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" />
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj" />
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="CommandLineParser" />
<PackageReference Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64' AND '$(RuntimeIdentifier)' != 'win-x64'" />
</ItemGroup>
<ItemGroup>
<Content Include="..\..\distribution\legal\THIRDPARTY.md">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<TargetPath>THIRDPARTY.md</TargetPath>
</Content>
<Content Include="..\..\LICENSE.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<TargetPath>LICENSE.txt</TargetPath>
</Content>
</ItemGroup>
<ItemGroup Condition="'$(RuntimeIdentifier)' == 'linux-x64' OR '$(RuntimeIdentifier)' == 'linux-arm64' OR ('$(RuntimeIdentifier)' == '' AND $([MSBuild]::IsOSPlatform('Linux')))">
<Content Include="..\..\distribution\linux\Ryujinx.sh">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Ryujinx.bmp" />
</ItemGroup>
<!-- Due to .net core 3.1 embedded resource loading -->
<PropertyGroup>
<EmbeddedResourceUseDependentUponConvention>false</EmbeddedResourceUseDependentUponConvention>
<ApplicationIcon>..\Ryujinx\Ryujinx.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup Condition="'$(RuntimeIdentifier)' != ''">
<PublishSingleFile>true</PublishSingleFile>
<PublishTrimmed>true</PublishTrimmed>
<TrimMode>partial</TrimMode>
</PropertyGroup>
</Project>

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@ -1,12 +0,0 @@
namespace Ryujinx.UI.Common
{
public enum FileTypes
{
NSP,
PFS0,
XCI,
NCA,
NRO,
NSO
}
}

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@ -1,64 +0,0 @@
using LibHac.Common;
using LibHac.Ncm;
using LibHac.Ns;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.HLE;
using Ryujinx.HLE.FileSystem;
using Ryujinx.UI.App.Common;
namespace Ryujinx.UI.Common.Helper
{
public readonly struct AppletMetadata
{
private readonly ContentManager _contentManager;
public string Name { get; }
public ulong ProgramId { get; }
public string Version { get; }
public AppletMetadata(ContentManager contentManager, string name, ulong programId, string version = "1.0.0")
: this(name, programId, version)
{
_contentManager = contentManager;
}
public AppletMetadata(string name, ulong programId, string version = "1.0.0")
{
Name = name;
ProgramId = programId;
Version = version;
}
public string GetContentPath(ContentManager contentManager)
=> (contentManager ?? _contentManager)
.GetInstalledContentPath(ProgramId, StorageId.BuiltInSystem, NcaContentType.Program);
public bool CanStart(ContentManager contentManager, out ApplicationData appData, out BlitStruct<ApplicationControlProperty> appControl)
{
contentManager ??= _contentManager;
if (contentManager == null)
{
appData = null;
appControl = new BlitStruct<ApplicationControlProperty>(0);
return false;
}
appData = new()
{
Name = Name,
Id = ProgramId,
Path = GetContentPath(contentManager)
};
if (string.IsNullOrEmpty(appData.Path))
{
appControl = new BlitStruct<ApplicationControlProperty>(0);
return false;
}
appControl = StructHelpers.CreateCustomNacpData(Name, Version);
return true;
}
}
}

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@ -1,132 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Generator: Adobe Illustrator 27.5.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
<svg version="1.1" id="Layer_1" xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" viewBox="0 0 1050 1050.5"
style="enable-background:new 0 0 1050 1050.5;" xml:space="preserve">
<style type="text/css">
.st0{fill:#20221F;}
.st1{fill:#3B3B3B;}
.st2{fill:#121212;}
.st3{fill:#444542;}
.st4{fill:#FFFFFF;}
.st5{fill:#444542;stroke:#FFFFFF;stroke-width:2;stroke-miterlimit:10;}
.st6{fill:#454644;}
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<g id="Buttons_00000023239109225132251950000005218343074279628213_">
<g id="A_Button">
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</g>
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@ -21,34 +21,6 @@
<None Remove="Resources\Logo_Ryujinx.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\Controller_JoyConLeft.svg" />
<EmbeddedResource Include="Resources\Controller_JoyConPair.svg" />
<EmbeddedResource Include="Resources\Controller_JoyConRight.svg" />
<EmbeddedResource Include="Resources\Controller_ProCon.svg" />
<EmbeddedResource Include="Resources\Icon_NCA.png" />
<EmbeddedResource Include="Resources\Icon_NRO.png" />
<EmbeddedResource Include="Resources\Icon_NSO.png" />
<EmbeddedResource Include="Resources\Icon_NSP.png" />
<EmbeddedResource Include="Resources\Icon_XCI.png" />
<EmbeddedResource Include="Resources\Logo_Amiibo.png" />
<EmbeddedResource Include="Resources\Logo_Ryujinx.png" />
<EmbeddedResource Include="Resources\Logo_Ryujinx_AntiAlias.png" />
<EmbeddedResource Include="Resources\Logo_Discord_Dark.png" />
<EmbeddedResource Include="Resources\Logo_Discord_Light.png" />
<EmbeddedResource Include="Resources\Logo_GitHub_Dark.png" />
<EmbeddedResource Include="Resources\Logo_GitHub_Light.png" />
</ItemGroup>
<ItemGroup Condition="'$(RuntimeIdentifier)' == 'linux-x64' OR '$(RuntimeIdentifier)' == 'linux-arm64' OR '$(RuntimeIdentifier)' == ''">
<EmbeddedResource Include="..\..\distribution\linux\shortcut-template.desktop" />
</ItemGroup>
<ItemGroup Condition="'$(RuntimeIdentifier)' == 'osx-x64' OR '$(RuntimeIdentifier)' == 'osx-arm64' OR '$(RuntimeIdentifier)' == ''">
<EmbeddedResource Include="..\..\distribution\macos\shortcut-template.plist" />
<EmbeddedResource Include="..\..\distribution\macos\shortcut-launch-script.sh" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="DiscordRichPresence" />
<PackageReference Include="DynamicData" />

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@ -20,11 +20,15 @@ using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.UI.Renderer;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Utilities;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Multiplayer;
using Ryujinx.Common.Logging;
using Ryujinx.Common.SystemInterop;
using Ryujinx.Common.UI;
using Ryujinx.Common.Utilities;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Multithreading;
@ -39,10 +43,6 @@ using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.Input;
using Ryujinx.Input.HLE;
using Ryujinx.UI.App.Common;
using Ryujinx.UI.Common;
using Ryujinx.UI.Common.Configuration;
using Ryujinx.UI.Common.Helper;
using Silk.NET.Vulkan;
using SkiaSharp;
using SPB.Graphics.Vulkan;
@ -289,19 +289,19 @@ namespace Ryujinx.Ava
private void UpdateScalingFilterLevel(object sender, ReactiveEventArgs<int> e)
{
_renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
_renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
_renderer.Window?.SetScalingFilter(ConfigurationState.Instance.Graphics.ScalingFilter);
_renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel);
}
private void UpdateScalingFilter(object sender, ReactiveEventArgs<ScalingFilter> e)
{
_renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
_renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
_renderer.Window?.SetScalingFilter(ConfigurationState.Instance.Graphics.ScalingFilter);
_renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel);
}
private void UpdateColorSpacePassthrough(object sender, ReactiveEventArgs<bool> e)
{
_renderer.Window?.SetColorSpacePassthrough((bool)ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough.Value);
_renderer.Window?.SetColorSpacePassthrough(ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough);
}
public void UpdateVSyncMode(object sender, ReactiveEventArgs<VSyncMode> e)
@ -311,6 +311,7 @@ namespace Ryujinx.Ava
Device.VSyncMode = e.NewValue;
Device.UpdateVSyncInterval();
}
_renderer.Window?.ChangeVSyncMode(e.NewValue);
_viewModel.ShowCustomVSyncIntervalPicker = (e.NewValue == VSyncMode.Custom);
@ -526,7 +527,7 @@ namespace Ryujinx.Ava
private void UpdateAntiAliasing(object sender, ReactiveEventArgs<AntiAliasing> e)
{
_renderer?.Window?.SetAntiAliasing((Graphics.GAL.AntiAliasing)e.NewValue);
_renderer?.Window?.SetAntiAliasing(e.NewValue);
}
private void UpdateDockedModeState(object sender, ReactiveEventArgs<bool> e)
@ -577,7 +578,6 @@ namespace Ryujinx.Ava
public void Stop()
{
_isActive = false;
DiscordIntegrationModule.SwitchToMainState();
}
private void Exit()
@ -861,13 +861,11 @@ namespace Ryujinx.Ava
return false;
}
ApplicationMetadata appMeta = ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText,
ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText,
appMetadata => appMetadata.UpdatePreGame()
);
DiscordIntegrationModule.SwitchToPlayingState(appMeta, Device.Processes.ActiveApplication);
return true;
}
@ -923,7 +921,7 @@ namespace Ryujinx.Ava
// Initialize Configuration.
var memoryConfiguration = ConfigurationState.Instance.System.DramSize.Value;
Device = new HLE.Switch(new HLEConfiguration(
Device = new Switch(new HLEConfiguration(
VirtualFileSystem,
_viewModel.LibHacHorizonManager,
ContentManager,
@ -953,7 +951,8 @@ namespace Ryujinx.Ava
ConfigurationState.Instance.Multiplayer.DisableP2p,
ConfigurationState.Instance.Multiplayer.LdnPassphrase,
ConfigurationState.Instance.Multiplayer.LdnServer,
ConfigurationState.Instance.Graphics.CustomVSyncInterval.Value));
ConfigurationState.Instance.Graphics.CustomVSyncInterval.Value,
ConfigurationState.Instance.Hacks.ShowDirtyHacks ? ConfigurationState.Instance.Hacks.EnabledHacks : null));
}
private static IHardwareDeviceDriver InitializeAudio()
@ -1057,10 +1056,10 @@ namespace Ryujinx.Ava
Device.Gpu.Renderer.Initialize(_glLogLevel);
_renderer?.Window?.SetAntiAliasing((Graphics.GAL.AntiAliasing)ConfigurationState.Instance.Graphics.AntiAliasing.Value);
_renderer?.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
_renderer?.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
_renderer?.Window?.SetColorSpacePassthrough(ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough.Value);
_renderer?.Window?.SetAntiAliasing(ConfigurationState.Instance.Graphics.AntiAliasing);
_renderer?.Window?.SetScalingFilter(ConfigurationState.Instance.Graphics.ScalingFilter);
_renderer?.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel);
_renderer?.Window?.SetColorSpacePassthrough(ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough);
Width = (int)RendererHost.Bounds.Width;
Height = (int)RendererHost.Bounds.Height;

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@ -15,12 +15,12 @@ using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Controls;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common.Helper;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.Loaders.Processes.Extensions;
using Ryujinx.UI.Common.Configuration;
using Ryujinx.UI.Common.Helper;
using System;
using System.Buffers;
using System.IO;

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@ -1,8 +1,8 @@
using Gommon;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common;
using Ryujinx.Common.Utilities;
using Ryujinx.UI.Common.Configuration;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;

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@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace Ryujinx.UI.Common.Models.Amiibo
namespace Ryujinx.Ava.Common.Models.Amiibo
{
public struct AmiiboApi : IEquatable<AmiiboApi>
{

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@ -1,7 +1,7 @@
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace Ryujinx.UI.Common.Models.Amiibo
namespace Ryujinx.Ava.Common.Models.Amiibo
{
public class AmiiboApiGamesSwitch
{

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@ -1,6 +1,6 @@
using System.Text.Json.Serialization;
namespace Ryujinx.UI.Common.Models.Amiibo
namespace Ryujinx.Ava.Common.Models.Amiibo
{
public class AmiiboApiUsage
{

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@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace Ryujinx.UI.Common.Models.Amiibo
namespace Ryujinx.Ava.Common.Models.Amiibo
{
public struct AmiiboJson
{

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@ -1,9 +1,7 @@
using System.Text.Json.Serialization;
namespace Ryujinx.UI.Common.Models.Amiibo
namespace Ryujinx.Ava.Common.Models.Amiibo
{
[JsonSerializable(typeof(AmiiboJson))]
public partial class AmiiboJsonSerializerContext : JsonSerializerContext
{
}
public partial class AmiiboJsonSerializerContext : JsonSerializerContext;
}

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@ -1,4 +1,4 @@
namespace Ryujinx.UI.Common.Models
namespace Ryujinx.Ava.Common.Models
{
// NOTE: most consuming code relies on this model being value-comparable
public record DownloadableContentModel(ulong TitleId, string ContainerPath, string FullPath)

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@ -1,4 +1,4 @@
namespace Ryujinx.UI.Common.Models.Github
namespace Ryujinx.Ava.Common.Models.Github
{
public class GithubReleaseAssetJsonResponse
{

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@ -1,6 +1,6 @@
using System.Collections.Generic;
namespace Ryujinx.UI.Common.Models.Github
namespace Ryujinx.Ava.Common.Models.Github
{
public class GithubReleasesJsonResponse
{

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@ -1,9 +1,7 @@
using System.Text.Json.Serialization;
namespace Ryujinx.UI.Common.Models.Github
namespace Ryujinx.Ava.Common.Models.Github
{
[JsonSerializable(typeof(GithubReleasesJsonResponse), GenerationMode = JsonSourceGenerationMode.Metadata)]
public partial class GithubReleasesJsonSerializerContext : JsonSerializerContext
{
}
public partial class GithubReleasesJsonSerializerContext : JsonSerializerContext;
}

View File

@ -1,4 +1,4 @@
namespace Ryujinx.UI.Common.Models
namespace Ryujinx.Ava.Common.Models
{
// NOTE: most consuming code relies on this model being value-comparable
public record TitleUpdateModel(ulong TitleId, ulong Version, string DisplayVersion, string Path)

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@ -1,8 +1,8 @@
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.UI.App.Common;
namespace Ryujinx.UI.Common.Models
namespace Ryujinx.Ava.Common.Models
{
public record XCITrimmerFileModel(
string Name,

View File

@ -1,14 +1,14 @@
using DiscordRPC;
using Humanizer;
using Humanizer.Localisation;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common;
using Ryujinx.HLE;
using Ryujinx.HLE.Loaders.Processes;
using Ryujinx.UI.App.Common;
using Ryujinx.UI.Common.Configuration;
using System.Linq;
using System.Text;
namespace Ryujinx.UI.Common
namespace Ryujinx.Ava
{
public static class DiscordIntegrationModule
{
@ -45,6 +45,16 @@ namespace Ryujinx.UI.Common
};
ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
TitleIDs.CurrentApplication.Event += (_, e) =>
{
if (e.NewValue)
SwitchToPlayingState(
ApplicationLibrary.LoadAndSaveMetaData(e.NewValue),
Switch.Shared.Processes.ActiveApplication
);
else
SwitchToMainState();
};
}
private static void Update(object sender, ReactiveEventArgs<bool> evnt)
@ -70,7 +80,7 @@ namespace Ryujinx.UI.Common
}
}
public static void SwitchToPlayingState(ApplicationMetadata appMeta, ProcessResult procRes)
private static void SwitchToPlayingState(ApplicationMetadata appMeta, ProcessResult procRes)
{
_discordClient?.SetPresence(new RichPresence
{
@ -89,7 +99,7 @@ namespace Ryujinx.UI.Common
});
}
public static void SwitchToMainState() => _discordClient?.SetPresence(_discordPresenceMain);
private static void SwitchToMainState() => _discordClient?.SetPresence(_discordPresenceMain);
private static string TruncateToByteLength(string input)
{

View File

@ -2,7 +2,7 @@ using Ryujinx.HLE.UI;
using System.Threading;
using System.Threading.Tasks;
namespace Ryujinx.Headless.SDL2
namespace Ryujinx.Headless
{
/// <summary>
/// Headless text processing class, right now there is no way to forward the input to it.

View File

@ -1,6 +1,6 @@
using Ryujinx.HLE.UI;
namespace Ryujinx.Headless.SDL2
namespace Ryujinx.Headless
{
internal class HeadlessHostUiTheme : IHostUITheme
{

View File

@ -0,0 +1,366 @@
using DiscordRPC;
using LibHac.Tools.FsSystem;
using Ryujinx.Audio.Backends.SDL2;
using Ryujinx.Ava;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Multithreading;
using Ryujinx.Graphics.Metal;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.Graphics.Vulkan;
using Ryujinx.HLE;
using Ryujinx.Input;
using Silk.NET.Vulkan;
using System;
using System.IO;
using System.Text.Json;
using System.Threading.Tasks;
using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
using Key = Ryujinx.Common.Configuration.Hid.Key;
namespace Ryujinx.Headless
{
public partial class HeadlessRyujinx
{
public static void Initialize()
{
// Ensure Discord presence timestamp begins at the absolute start of when Ryujinx is launched
DiscordIntegrationModule.StartedAt = Timestamps.Now;
// Delete backup files after updating.
Task.Run(Updater.CleanupUpdate);
// Hook unhandled exception and process exit events.
AppDomain.CurrentDomain.UnhandledException += (sender, e)
=> Program.ProcessUnhandledException(sender, e.ExceptionObject as Exception, e.IsTerminating);
AppDomain.CurrentDomain.ProcessExit += (_, _) => Program.Exit();
// Initialize the configuration.
ConfigurationState.Initialize();
// Initialize Discord integration.
DiscordIntegrationModule.Initialize();
// Logging system information.
Program.PrintSystemInfo();
}
private static InputConfig HandlePlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
{
if (inputId == null)
{
if (index == PlayerIndex.Player1)
{
Logger.Info?.Print(LogClass.Application, $"{index} not configured, defaulting to default keyboard.");
// Default to keyboard
inputId = "0";
}
else
{
Logger.Info?.Print(LogClass.Application, $"{index} not configured");
return null;
}
}
IGamepad gamepad = _inputManager.KeyboardDriver.GetGamepad(inputId);
bool isKeyboard = true;
if (gamepad == null)
{
gamepad = _inputManager.GamepadDriver.GetGamepad(inputId);
isKeyboard = false;
if (gamepad == null)
{
Logger.Error?.Print(LogClass.Application, $"{index} gamepad not found (\"{inputId}\")");
return null;
}
}
string gamepadName = gamepad.Name;
gamepad.Dispose();
InputConfig config;
if (inputProfileName == null || inputProfileName.Equals("default"))
{
if (isKeyboard)
{
config = new StandardKeyboardInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.WindowKeyboard,
Id = null,
ControllerType = ControllerType.JoyconPair,
LeftJoycon = new LeftJoyconCommonConfig<Key>
{
DpadUp = Key.Up,
DpadDown = Key.Down,
DpadLeft = Key.Left,
DpadRight = Key.Right,
ButtonMinus = Key.Minus,
ButtonL = Key.E,
ButtonZl = Key.Q,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound,
},
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.W,
StickDown = Key.S,
StickLeft = Key.A,
StickRight = Key.D,
StickButton = Key.F,
},
RightJoycon = new RightJoyconCommonConfig<Key>
{
ButtonA = Key.Z,
ButtonB = Key.X,
ButtonX = Key.C,
ButtonY = Key.V,
ButtonPlus = Key.Plus,
ButtonR = Key.U,
ButtonZr = Key.O,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound,
},
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.I,
StickDown = Key.K,
StickLeft = Key.J,
StickRight = Key.L,
StickButton = Key.H,
},
};
}
else
{
bool isNintendoStyle = gamepadName.Contains("Nintendo");
config = new StandardControllerInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.GamepadSDL2,
Id = null,
ControllerType = ControllerType.JoyconPair,
DeadzoneLeft = 0.1f,
DeadzoneRight = 0.1f,
RangeLeft = 1.0f,
RangeRight = 1.0f,
TriggerThreshold = 0.5f,
LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
{
DpadUp = ConfigGamepadInputId.DpadUp,
DpadDown = ConfigGamepadInputId.DpadDown,
DpadLeft = ConfigGamepadInputId.DpadLeft,
DpadRight = ConfigGamepadInputId.DpadRight,
ButtonMinus = ConfigGamepadInputId.Minus,
ButtonL = ConfigGamepadInputId.LeftShoulder,
ButtonZl = ConfigGamepadInputId.LeftTrigger,
ButtonSl = ConfigGamepadInputId.Unbound,
ButtonSr = ConfigGamepadInputId.Unbound,
},
LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
{
Joystick = ConfigStickInputId.Left,
StickButton = ConfigGamepadInputId.LeftStick,
InvertStickX = false,
InvertStickY = false,
Rotate90CW = false,
},
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
{
ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
ButtonPlus = ConfigGamepadInputId.Plus,
ButtonR = ConfigGamepadInputId.RightShoulder,
ButtonZr = ConfigGamepadInputId.RightTrigger,
ButtonSl = ConfigGamepadInputId.Unbound,
ButtonSr = ConfigGamepadInputId.Unbound,
},
RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
{
Joystick = ConfigStickInputId.Right,
StickButton = ConfigGamepadInputId.RightStick,
InvertStickX = false,
InvertStickY = false,
Rotate90CW = false,
},
Motion = new StandardMotionConfigController
{
MotionBackend = MotionInputBackendType.GamepadDriver,
EnableMotion = true,
Sensitivity = 100,
GyroDeadzone = 1,
},
Rumble = new RumbleConfigController
{
StrongRumble = 1f,
WeakRumble = 1f,
EnableRumble = false,
},
};
}
}
else
{
string profileBasePath;
if (isKeyboard)
{
profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "keyboard");
}
else
{
profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "controller");
}
string path = Path.Combine(profileBasePath, inputProfileName + ".json");
if (!File.Exists(path))
{
Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" not found for \"{inputId}\"");
return null;
}
try
{
config = JsonHelper.DeserializeFromFile(path, _serializerContext.InputConfig);
}
catch (JsonException)
{
Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" parsing failed for \"{inputId}\"");
return null;
}
}
config.Id = inputId;
config.PlayerIndex = index;
string inputTypeName = isKeyboard ? "Keyboard" : "Gamepad";
Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} configured with {inputTypeName} \"{config.Id}\"");
// If both stick ranges are 0 (usually indicative of an outdated profile load) then both sticks will be set to 1.0.
if (config is StandardControllerInputConfig controllerConfig)
{
if (controllerConfig.RangeLeft <= 0.0f && controllerConfig.RangeRight <= 0.0f)
{
controllerConfig.RangeLeft = 1.0f;
controllerConfig.RangeRight = 1.0f;
Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} stick range reset. Save the profile now to update your configuration");
}
}
return config;
}
private static IRenderer CreateRenderer(Options options, WindowBase window)
{
if (options.GraphicsBackend == GraphicsBackend.Vulkan && window is VulkanWindow vulkanWindow)
{
string preferredGpuId = string.Empty;
Vk api = Vk.GetApi();
if (!string.IsNullOrEmpty(options.PreferredGPUVendor))
{
string preferredGpuVendor = options.PreferredGPUVendor.ToLowerInvariant();
var devices = VulkanRenderer.GetPhysicalDevices(api);
foreach (var device in devices)
{
if (device.Vendor.ToLowerInvariant() == preferredGpuVendor)
{
preferredGpuId = device.Id;
break;
}
}
}
return new VulkanRenderer(
api,
(instance, vk) => new SurfaceKHR((ulong)(vulkanWindow.CreateWindowSurface(instance.Handle))),
vulkanWindow.GetRequiredInstanceExtensions,
preferredGpuId);
}
if (options.GraphicsBackend == GraphicsBackend.Metal && window is MetalWindow metalWindow && OperatingSystem.IsMacOS())
{
return new MetalRenderer(metalWindow.GetLayer);
}
return new OpenGLRenderer();
}
private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options)
{
BackendThreading threadingMode = options.BackendThreading;
bool threadedGAL = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading);
if (threadedGAL)
{
renderer = new ThreadedRenderer(renderer);
}
HLEConfiguration configuration = new(_virtualFileSystem,
_libHacHorizonManager,
_contentManager,
_accountManager,
_userChannelPersistence,
renderer,
new SDL2HardwareDeviceDriver(),
options.DramSize,
window,
options.SystemLanguage,
options.SystemRegion,
options.VSyncMode,
!options.DisableDockedMode,
!options.DisablePTC,
options.EnableInternetAccess,
!options.DisableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None,
options.FsGlobalAccessLogMode,
options.SystemTimeOffset,
options.SystemTimeZone,
options.MemoryManagerMode,
options.IgnoreMissingServices,
options.AspectRatio,
options.AudioVolume,
options.UseHypervisor ?? true,
options.MultiplayerLanInterfaceId,
Common.Configuration.Multiplayer.MultiplayerMode.Disabled,
false,
string.Empty,
string.Empty,
options.CustomVSyncInterval);
return new Switch(configuration);
}
}
}

View File

@ -1,13 +1,10 @@
using CommandLine;
using Gommon;
using LibHac.Tools.FsSystem;
using Ryujinx.Audio.Backends.SDL2;
using Ryujinx.Ava;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.Common.GraphicsDriver;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Logging.Targets;
@ -15,16 +12,9 @@ using Ryujinx.Common.SystemInterop;
using Ryujinx.Common.Utilities;
using Ryujinx.Cpu;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Multithreading;
using Ryujinx.Graphics.Gpu;
using Ryujinx.Graphics.Gpu.Shader;
using Ryujinx.Graphics.Metal;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.Graphics.Vulkan;
using Ryujinx.Graphics.Vulkan.MoltenVK;
using Ryujinx.Headless.SDL2.Metal;
using Ryujinx.Headless.SDL2.OpenGL;
using Ryujinx.Headless.SDL2.Vulkan;
using Ryujinx.HLE;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
@ -33,22 +23,15 @@ using Ryujinx.Input;
using Ryujinx.Input.HLE;
using Ryujinx.Input.SDL2;
using Ryujinx.SDL2.Common;
using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text.Json;
using System.Threading;
using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
using Key = Ryujinx.Common.Configuration.Hid.Key;
namespace Ryujinx.Headless.SDL2
namespace Ryujinx.Headless
{
class Program
public partial class HeadlessRyujinx
{
public static string Version { get; private set; }
private static VirtualFileSystem _virtualFileSystem;
private static ContentManager _contentManager;
private static AccountManager _accountManager;
@ -58,20 +41,18 @@ namespace Ryujinx.Headless.SDL2
private static Switch _emulationContext;
private static WindowBase _window;
private static WindowsMultimediaTimerResolution _windowsMultimediaTimerResolution;
private static List<InputConfig> _inputConfiguration;
private static List<InputConfig> _inputConfiguration = [];
private static bool _enableKeyboard;
private static bool _enableMouse;
private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
static void Main(string[] args)
public static void Entrypoint(string[] args)
{
Version = ReleaseInformation.Version;
// Make process DPI aware for proper window sizing on high-res screens.
ForceDpiAware.Windows();
Console.Title = $"Ryujinx Console {Version} (Headless SDL2)";
Console.Title = $"Ryujinx Console {Program.Version} (Headless)";
if (OperatingSystem.IsMacOS() || OperatingSystem.IsLinux())
{
@ -99,7 +80,7 @@ namespace Ryujinx.Headless.SDL2
}
Parser.Default.ParseArguments<Options>(args)
.WithParsed(Load)
.WithParsed(options => Load(args, options))
.WithNotParsed(errors =>
{
Logger.Error?.PrintMsg(LogClass.Application, "Error parsing command-line arguments:");
@ -107,239 +88,81 @@ namespace Ryujinx.Headless.SDL2
errors.ForEach(err => Logger.Error?.PrintMsg(LogClass.Application, $" - {err.Tag}"));
});
}
private static InputConfig HandlePlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
public static void ReloadConfig(string customConfigPath = null)
{
if (inputId == null)
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName);
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName);
string configurationPath = null;
// Now load the configuration as the other subsystems are now registered
if (customConfigPath != null && File.Exists(customConfigPath))
{
if (index == PlayerIndex.Player1)
{
Logger.Info?.Print(LogClass.Application, $"{index} not configured, defaulting to default keyboard.");
// Default to keyboard
inputId = "0";
}
else
{
Logger.Info?.Print(LogClass.Application, $"{index} not configured");
return null;
}
configurationPath = customConfigPath;
}
else if (File.Exists(localConfigurationPath))
{
configurationPath = localConfigurationPath;
}
else if (File.Exists(appDataConfigurationPath))
{
configurationPath = appDataConfigurationPath;
}
IGamepad gamepad = _inputManager.KeyboardDriver.GetGamepad(inputId);
bool isKeyboard = true;
if (gamepad == null)
if (configurationPath == null)
{
gamepad = _inputManager.GamepadDriver.GetGamepad(inputId);
isKeyboard = false;
// No configuration, we load the default values and save it to disk
configurationPath = appDataConfigurationPath;
Logger.Notice.Print(LogClass.Application, $"No configuration file found. Saving default configuration to: {configurationPath}");
if (gamepad == null)
{
Logger.Error?.Print(LogClass.Application, $"{index} gamepad not found (\"{inputId}\")");
return null;
}
}
string gamepadName = gamepad.Name;
gamepad.Dispose();
InputConfig config;
if (inputProfileName == null || inputProfileName.Equals("default"))
{
if (isKeyboard)
{
config = new StandardKeyboardInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.WindowKeyboard,
Id = null,
ControllerType = ControllerType.JoyconPair,
LeftJoycon = new LeftJoyconCommonConfig<Key>
{
DpadUp = Key.Up,
DpadDown = Key.Down,
DpadLeft = Key.Left,
DpadRight = Key.Right,
ButtonMinus = Key.Minus,
ButtonL = Key.E,
ButtonZl = Key.Q,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound,
},
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.W,
StickDown = Key.S,
StickLeft = Key.A,
StickRight = Key.D,
StickButton = Key.F,
},
RightJoycon = new RightJoyconCommonConfig<Key>
{
ButtonA = Key.Z,
ButtonB = Key.X,
ButtonX = Key.C,
ButtonY = Key.V,
ButtonPlus = Key.Plus,
ButtonR = Key.U,
ButtonZr = Key.O,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound,
},
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.I,
StickDown = Key.K,
StickLeft = Key.J,
StickRight = Key.L,
StickButton = Key.H,
},
};
}
else
{
bool isNintendoStyle = gamepadName.Contains("Nintendo");
config = new StandardControllerInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.GamepadSDL2,
Id = null,
ControllerType = ControllerType.JoyconPair,
DeadzoneLeft = 0.1f,
DeadzoneRight = 0.1f,
RangeLeft = 1.0f,
RangeRight = 1.0f,
TriggerThreshold = 0.5f,
LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
{
DpadUp = ConfigGamepadInputId.DpadUp,
DpadDown = ConfigGamepadInputId.DpadDown,
DpadLeft = ConfigGamepadInputId.DpadLeft,
DpadRight = ConfigGamepadInputId.DpadRight,
ButtonMinus = ConfigGamepadInputId.Minus,
ButtonL = ConfigGamepadInputId.LeftShoulder,
ButtonZl = ConfigGamepadInputId.LeftTrigger,
ButtonSl = ConfigGamepadInputId.Unbound,
ButtonSr = ConfigGamepadInputId.Unbound,
},
LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
{
Joystick = ConfigStickInputId.Left,
StickButton = ConfigGamepadInputId.LeftStick,
InvertStickX = false,
InvertStickY = false,
Rotate90CW = false,
},
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
{
ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
ButtonPlus = ConfigGamepadInputId.Plus,
ButtonR = ConfigGamepadInputId.RightShoulder,
ButtonZr = ConfigGamepadInputId.RightTrigger,
ButtonSl = ConfigGamepadInputId.Unbound,
ButtonSr = ConfigGamepadInputId.Unbound,
},
RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
{
Joystick = ConfigStickInputId.Right,
StickButton = ConfigGamepadInputId.RightStick,
InvertStickX = false,
InvertStickY = false,
Rotate90CW = false,
},
Motion = new StandardMotionConfigController
{
MotionBackend = MotionInputBackendType.GamepadDriver,
EnableMotion = true,
Sensitivity = 100,
GyroDeadzone = 1,
},
Rumble = new RumbleConfigController
{
StrongRumble = 1f,
WeakRumble = 1f,
EnableRumble = false,
},
};
}
ConfigurationState.Instance.LoadDefault();
ConfigurationState.Instance.ToFileFormat().SaveConfig(configurationPath);
}
else
{
string profileBasePath;
Logger.Notice.Print(LogClass.Application, $"Loading configuration from: {configurationPath}");
if (isKeyboard)
if (ConfigurationFileFormat.TryLoad(configurationPath, out ConfigurationFileFormat configurationFileFormat))
{
profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "keyboard");
ConfigurationState.Instance.Load(configurationFileFormat, configurationPath);
}
else
{
profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "controller");
}
Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location: {configurationPath}");
string path = Path.Combine(profileBasePath, inputProfileName + ".json");
if (!File.Exists(path))
{
Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" not found for \"{inputId}\"");
return null;
}
try
{
config = JsonHelper.DeserializeFromFile(path, _serializerContext.InputConfig);
}
catch (JsonException)
{
Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" parsing failed for \"{inputId}\"");
return null;
ConfigurationState.Instance.LoadDefault();
}
}
config.Id = inputId;
config.PlayerIndex = index;
string inputTypeName = isKeyboard ? "Keyboard" : "Gamepad";
Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} configured with {inputTypeName} \"{config.Id}\"");
// If both stick ranges are 0 (usually indicative of an outdated profile load) then both sticks will be set to 1.0.
if (config is StandardControllerInputConfig controllerConfig)
{
if (controllerConfig.RangeLeft <= 0.0f && controllerConfig.RangeRight <= 0.0f)
{
controllerConfig.RangeLeft = 1.0f;
controllerConfig.RangeRight = 1.0f;
Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} stick range reset. Save the profile now to update your configuration");
}
}
return config;
}
static void Load(Options option)
static void Load(string[] originalArgs, Options option)
{
AppDataManager.Initialize(option.BaseDataDir);
Initialize();
bool useLastUsedProfile = false;
if (option.InheritConfig)
{
option.InheritMainConfig(originalArgs, ConfigurationState.Instance, out useLastUsedProfile);
}
AppDataManager.Initialize(option.BaseDataDir);
if (useLastUsedProfile && AccountSaveDataManager.GetLastUsedUser().TryGet(out var profile))
option.UserProfile = profile.Name;
// Check if keys exists.
if (!File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys")))
{
if (!(AppDataManager.Mode == AppDataManager.LaunchMode.UserProfile && File.Exists(Path.Combine(AppDataManager.KeysDirPathUser, "prod.keys"))))
{
Logger.Error?.Print(LogClass.Application, "Keys not found");
}
}
ReloadConfig();
_virtualFileSystem = VirtualFileSystem.CreateInstance();
_libHacHorizonManager = new LibHacHorizonManager();
@ -354,7 +177,7 @@ namespace Ryujinx.Headless.SDL2
_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver());
GraphicsConfig.EnableShaderCache = true;
GraphicsConfig.EnableShaderCache = !option.DisableShaderCache;
if (OperatingSystem.IsMacOS())
{
@ -365,15 +188,13 @@ namespace Ryujinx.Headless.SDL2
}
}
IGamepad gamepad;
if (option.ListInputIds)
{
Logger.Info?.Print(LogClass.Application, "Input Ids:");
foreach (string id in _inputManager.KeyboardDriver.GamepadsIds)
{
gamepad = _inputManager.KeyboardDriver.GetGamepad(id);
IGamepad gamepad = _inputManager.KeyboardDriver.GetGamepad(id);
Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")");
@ -382,7 +203,7 @@ namespace Ryujinx.Headless.SDL2
foreach (string id in _inputManager.GamepadDriver.GamepadsIds)
{
gamepad = _inputManager.GamepadDriver.GetGamepad(id);
IGamepad gamepad = _inputManager.GamepadDriver.GetGamepad(id);
Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")");
@ -399,7 +220,7 @@ namespace Ryujinx.Headless.SDL2
return;
}
_inputConfiguration = new List<InputConfig>();
_inputConfiguration ??= [];
_enableKeyboard = option.EnableKeyboard;
_enableMouse = option.EnableMouse;
@ -412,9 +233,9 @@ namespace Ryujinx.Headless.SDL2
_inputConfiguration.Add(inputConfig);
}
}
LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1);
LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
LoadPlayerConfiguration(option.InputProfile3Name, option.InputId3, PlayerIndex.Player3);
LoadPlayerConfiguration(option.InputProfile4Name, option.InputId4, PlayerIndex.Player4);
LoadPlayerConfiguration(option.InputProfile5Name, option.InputId5, PlayerIndex.Player5);
@ -422,6 +243,7 @@ namespace Ryujinx.Headless.SDL2
LoadPlayerConfiguration(option.InputProfile7Name, option.InputId7, PlayerIndex.Player7);
LoadPlayerConfiguration(option.InputProfile8Name, option.InputId8, PlayerIndex.Player8);
LoadPlayerConfiguration(option.InputProfileHandheldName, option.InputIdHandheld, PlayerIndex.Handheld);
if (_inputConfiguration.Count == 0)
{
@ -433,7 +255,7 @@ namespace Ryujinx.Headless.SDL2
Logger.SetEnable(LogLevel.Stub, !option.LoggingDisableStub);
Logger.SetEnable(LogLevel.Info, !option.LoggingDisableInfo);
Logger.SetEnable(LogLevel.Warning, !option.LoggingDisableWarning);
Logger.SetEnable(LogLevel.Error, option.LoggingEnableError);
Logger.SetEnable(LogLevel.Error, !option.LoggingDisableError);
Logger.SetEnable(LogLevel.Trace, option.LoggingEnableTrace);
Logger.SetEnable(LogLevel.Guest, !option.LoggingDisableGuest);
Logger.SetEnable(LogLevel.AccessLog, option.LoggingEnableFsAccessLog);
@ -522,88 +344,6 @@ namespace Ryujinx.Headless.SDL2
};
}
private static IRenderer CreateRenderer(Options options, WindowBase window)
{
if (options.GraphicsBackend == GraphicsBackend.Vulkan && window is VulkanWindow vulkanWindow)
{
string preferredGpuId = string.Empty;
Vk api = Vk.GetApi();
if (!string.IsNullOrEmpty(options.PreferredGPUVendor))
{
string preferredGpuVendor = options.PreferredGPUVendor.ToLowerInvariant();
var devices = VulkanRenderer.GetPhysicalDevices(api);
foreach (var device in devices)
{
if (device.Vendor.ToLowerInvariant() == preferredGpuVendor)
{
preferredGpuId = device.Id;
break;
}
}
}
return new VulkanRenderer(
api,
(instance, vk) => new SurfaceKHR((ulong)(vulkanWindow.CreateWindowSurface(instance.Handle))),
vulkanWindow.GetRequiredInstanceExtensions,
preferredGpuId);
}
if (options.GraphicsBackend == GraphicsBackend.Metal && window is MetalWindow metalWindow && OperatingSystem.IsMacOS())
{
return new MetalRenderer(metalWindow.GetLayer);
}
return new OpenGLRenderer();
}
private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options)
{
BackendThreading threadingMode = options.BackendThreading;
bool threadedGAL = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading);
if (threadedGAL)
{
renderer = new ThreadedRenderer(renderer);
}
HLEConfiguration configuration = new(_virtualFileSystem,
_libHacHorizonManager,
_contentManager,
_accountManager,
_userChannelPersistence,
renderer,
new SDL2HardwareDeviceDriver(),
options.DramSize,
window,
options.SystemLanguage,
options.SystemRegion,
options.VSyncMode,
!options.DisableDockedMode,
!options.DisablePTC,
options.EnableInternetAccess,
!options.DisableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None,
options.FsGlobalAccessLogMode,
options.SystemTimeOffset,
options.SystemTimeZone,
options.MemoryManagerMode,
options.IgnoreMissingServices,
options.AspectRatio,
options.AudioVolume,
options.UseHypervisor ?? true,
options.MultiplayerLanInterfaceId,
Common.Configuration.Multiplayer.MultiplayerMode.Disabled,
false,
string.Empty,
string.Empty,
options.CustomVSyncInterval);
return new Switch(configuration);
}
private static void ExecutionEntrypoint()
{
if (OperatingSystem.IsWindows())

View File

@ -5,7 +5,7 @@ using SharpMetal.QuartzCore;
using System.Runtime.Versioning;
using static SDL2.SDL;
namespace Ryujinx.Headless.SDL2.Metal
namespace Ryujinx.Headless
{
[SupportedOSPlatform("macos")]
class MetalWindow : WindowBase

View File

@ -7,7 +7,7 @@ using Ryujinx.Input.HLE;
using System;
using static SDL2.SDL;
namespace Ryujinx.Headless.SDL2.OpenGL
namespace Ryujinx.Headless
{
class OpenGLWindow : WindowBase
{

View File

@ -1,13 +1,168 @@
using CommandLine;
using Gommon;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.HLE;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.HOS.SystemState;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace Ryujinx.Headless.SDL2
namespace Ryujinx.Headless
{
public class Options
{
public void InheritMainConfig(string[] originalArgs, ConfigurationState configurationState, out bool needsProfileSet)
{
needsProfileSet = NeedsOverride(nameof(UserProfile));
if (NeedsOverride(nameof(IsFullscreen)))
IsFullscreen = configurationState.UI.StartFullscreen;
if (NeedsOverride(nameof(EnableKeyboard)))
EnableKeyboard = configurationState.Hid.EnableKeyboard;
if (NeedsOverride(nameof(EnableMouse)))
EnableMouse = configurationState.Hid.EnableMouse;
if (NeedsOverride(nameof(HideCursorMode)))
HideCursorMode = configurationState.HideCursor;
if (NeedsOverride(nameof(DisablePTC)))
DisablePTC = !configurationState.System.EnablePtc;
if (NeedsOverride(nameof(EnableInternetAccess)))
EnableInternetAccess = configurationState.System.EnableInternetAccess;
if (NeedsOverride(nameof(DisableFsIntegrityChecks)))
DisableFsIntegrityChecks = configurationState.System.EnableFsIntegrityChecks;
if (NeedsOverride(nameof(FsGlobalAccessLogMode)))
FsGlobalAccessLogMode = configurationState.System.FsGlobalAccessLogMode;
if (NeedsOverride(nameof(VSyncMode)))
VSyncMode = configurationState.Graphics.VSyncMode;
if (NeedsOverride(nameof(CustomVSyncInterval)))
CustomVSyncInterval = configurationState.Graphics.CustomVSyncInterval;
if (NeedsOverride(nameof(DisableShaderCache)))
DisableShaderCache = !configurationState.Graphics.EnableShaderCache;
if (NeedsOverride(nameof(EnableTextureRecompression)))
EnableTextureRecompression = configurationState.Graphics.EnableTextureRecompression;
if (NeedsOverride(nameof(DisableDockedMode)))
DisableDockedMode = !configurationState.System.EnableDockedMode;
if (NeedsOverride(nameof(SystemLanguage)))
SystemLanguage = (SystemLanguage)(int)configurationState.System.Language.Value;
if (NeedsOverride(nameof(SystemRegion)))
SystemRegion = (RegionCode)(int)configurationState.System.Region.Value;
if (NeedsOverride(nameof(SystemTimeZone)))
SystemTimeZone = configurationState.System.TimeZone;
if (NeedsOverride(nameof(SystemTimeOffset)))
SystemTimeOffset = configurationState.System.SystemTimeOffset;
if (NeedsOverride(nameof(MemoryManagerMode)))
MemoryManagerMode = configurationState.System.MemoryManagerMode;
if (NeedsOverride(nameof(AudioVolume)))
AudioVolume = configurationState.System.AudioVolume;
if (NeedsOverride(nameof(UseHypervisor)) && OperatingSystem.IsMacOS())
UseHypervisor = configurationState.System.UseHypervisor;
if (NeedsOverride(nameof(MultiplayerLanInterfaceId)))
MultiplayerLanInterfaceId = configurationState.Multiplayer.LanInterfaceId;
if (NeedsOverride(nameof(DisableFileLog)))
DisableFileLog = !configurationState.Logger.EnableFileLog;
if (NeedsOverride(nameof(LoggingEnableDebug)))
LoggingEnableDebug = configurationState.Logger.EnableDebug;
if (NeedsOverride(nameof(LoggingDisableStub)))
LoggingDisableStub = !configurationState.Logger.EnableStub;
if (NeedsOverride(nameof(LoggingDisableInfo)))
LoggingDisableInfo = !configurationState.Logger.EnableInfo;
if (NeedsOverride(nameof(LoggingDisableWarning)))
LoggingDisableWarning = !configurationState.Logger.EnableWarn;
if (NeedsOverride(nameof(LoggingDisableError)))
LoggingDisableError = !configurationState.Logger.EnableError;
if (NeedsOverride(nameof(LoggingEnableTrace)))
LoggingEnableTrace = configurationState.Logger.EnableTrace;
if (NeedsOverride(nameof(LoggingDisableGuest)))
LoggingDisableGuest = !configurationState.Logger.EnableGuest;
if (NeedsOverride(nameof(LoggingEnableFsAccessLog)))
LoggingEnableFsAccessLog = configurationState.Logger.EnableFsAccessLog;
if (NeedsOverride(nameof(LoggingGraphicsDebugLevel)))
LoggingGraphicsDebugLevel = configurationState.Logger.GraphicsDebugLevel;
if (NeedsOverride(nameof(ResScale)))
ResScale = configurationState.Graphics.ResScale;
if (NeedsOverride(nameof(MaxAnisotropy)))
MaxAnisotropy = configurationState.Graphics.MaxAnisotropy;
if (NeedsOverride(nameof(AspectRatio)))
AspectRatio = configurationState.Graphics.AspectRatio;
if (NeedsOverride(nameof(BackendThreading)))
BackendThreading = configurationState.Graphics.BackendThreading;
if (NeedsOverride(nameof(DisableMacroHLE)))
DisableMacroHLE = !configurationState.Graphics.EnableMacroHLE;
if (NeedsOverride(nameof(GraphicsShadersDumpPath)))
GraphicsShadersDumpPath = configurationState.Graphics.ShadersDumpPath;
if (NeedsOverride(nameof(GraphicsBackend)))
GraphicsBackend = configurationState.Graphics.GraphicsBackend;
if (NeedsOverride(nameof(AntiAliasing)))
AntiAliasing = configurationState.Graphics.AntiAliasing;
if (NeedsOverride(nameof(ScalingFilter)))
ScalingFilter = configurationState.Graphics.ScalingFilter;
if (NeedsOverride(nameof(ScalingFilterLevel)))
ScalingFilterLevel = configurationState.Graphics.ScalingFilterLevel;
if (NeedsOverride(nameof(DramSize)))
DramSize = configurationState.System.DramSize;
if (NeedsOverride(nameof(IgnoreMissingServices)))
IgnoreMissingServices = configurationState.System.IgnoreMissingServices;
if (NeedsOverride(nameof(IgnoreControllerApplet)))
IgnoreControllerApplet = configurationState.IgnoreApplet;
return;
bool NeedsOverride(string argKey) => originalArgs.None(arg => arg.TrimStart('-').EqualsIgnoreCase(OptionName(argKey)));
string OptionName(string propertyName) =>
typeof(Options)!.GetProperty(propertyName)!.GetCustomAttribute<OptionAttribute>()!.LongName;
}
// General
[Option("use-main-config", Required = false, Default = false, HelpText = "Use the settings from what was configured via the UI.")]
public bool InheritConfig { get; set; }
[Option("root-data-dir", Required = false, HelpText = "Set the custom folder path for Ryujinx data.")]
public string BaseDataDir { get; set; }
@ -95,10 +250,10 @@ namespace Ryujinx.Headless.SDL2
[Option("hide-cursor", Required = false, Default = HideCursorMode.OnIdle, HelpText = "Change when the cursor gets hidden.")]
public HideCursorMode HideCursorMode { get; set; }
[Option("list-input-profiles", Required = false, HelpText = "List inputs profiles.")]
[Option("list-input-profiles", Required = false, HelpText = "List input profiles.")]
public bool ListInputProfiles { get; set; }
[Option("list-inputs-ids", Required = false, HelpText = "List inputs ids.")]
[Option("list-input-ids", Required = false, HelpText = "List input IDs.")]
public bool ListInputIds { get; set; }
// System
@ -172,7 +327,7 @@ namespace Ryujinx.Headless.SDL2
public bool LoggingDisableWarning { get; set; }
[Option("disable-error-logs", Required = false, HelpText = "Disables printing error log messages.")]
public bool LoggingEnableError { get; set; }
public bool LoggingDisableError { get; set; }
[Option("enable-trace-logs", Required = false, Default = false, HelpText = "Enables printing trace log messages.")]
public bool LoggingEnableTrace { get; set; }
@ -215,7 +370,7 @@ namespace Ryujinx.Headless.SDL2
[Option("anti-aliasing", Required = false, Default = AntiAliasing.None, HelpText = "Set the type of anti aliasing being used. [None|Fxaa|SmaaLow|SmaaMedium|SmaaHigh|SmaaUltra]")]
public AntiAliasing AntiAliasing { get; set; }
[Option("scaling-filter", Required = false, Default = ScalingFilter.Bilinear, HelpText = "Set the scaling filter. [Bilinear|Nearest|Fsr]")]
[Option("scaling-filter", Required = false, Default = ScalingFilter.Bilinear, HelpText = "Set the scaling filter. [Bilinear|Nearest|Fsr|Area]")]
public ScalingFilter ScalingFilter { get; set; }
[Option("scaling-filter-level", Required = false, Default = 0, HelpText = "Set the scaling filter intensity (currently only applies to FSR). [0-100]")]

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@ -1,6 +1,6 @@
using System;
namespace Ryujinx.Headless.SDL2
namespace Ryujinx.Headless
{
class StatusUpdatedEventArgs(
string vSyncMode,

View File

@ -6,7 +6,7 @@ using System;
using System.Runtime.InteropServices;
using static SDL2.SDL;
namespace Ryujinx.Headless.SDL2.Vulkan
namespace Ryujinx.Headless
{
class VulkanWindow : WindowBase
{

View File

@ -1,5 +1,6 @@
using Humanizer;
using LibHac.Tools.Fs;
using Ryujinx.Ava;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Logging;
@ -26,7 +27,7 @@ using AntiAliasing = Ryujinx.Common.Configuration.AntiAliasing;
using ScalingFilter = Ryujinx.Common.Configuration.ScalingFilter;
using Switch = Ryujinx.HLE.Switch;
namespace Ryujinx.Headless.SDL2
namespace Ryujinx.Headless
{
abstract partial class WindowBase : IHostUIHandler, IDisposable
{
@ -136,7 +137,7 @@ namespace Ryujinx.Headless.SDL2
private void SetWindowIcon()
{
Stream iconStream = typeof(WindowBase).Assembly.GetManifestResourceStream("Ryujinx.Headless.SDL2.Ryujinx.bmp");
Stream iconStream = typeof(Program).Assembly.GetManifestResourceStream("HeadlessLogo");
byte[] iconBytes = new byte[iconStream!.Length];
if (iconStream.Read(iconBytes, 0, iconBytes.Length) != iconBytes.Length)
@ -254,12 +255,12 @@ namespace Ryujinx.Headless.SDL2
private void SetAntiAliasing()
{
Renderer?.Window.SetAntiAliasing((Graphics.GAL.AntiAliasing)AntiAliasing);
Renderer?.Window.SetAntiAliasing(AntiAliasing);
}
private void SetScalingFilter()
{
Renderer?.Window.SetScalingFilter((Graphics.GAL.ScalingFilter)ScalingFilter);
Renderer?.Window.SetScalingFilter(ScalingFilter);
Renderer?.Window.SetScalingFilterLevel(ScalingFilterLevel);
}
@ -318,7 +319,7 @@ namespace Ryujinx.Headless.SDL2
Device.VSyncMode.ToString(),
dockedMode,
Device.Configuration.AspectRatio.ToText(),
$"Game: {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
$"{Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
$"FIFO: {Device.Statistics.GetFifoPercent():0.00} %",
$"GPU: {_gpuDriverName}"));

View File

@ -8,18 +8,18 @@ using Projektanker.Icons.Avalonia.MaterialDesign;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Utilities;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Ava.Utilities.SystemInfo;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.GraphicsDriver;
using Ryujinx.Common.Logging;
using Ryujinx.Common.SystemInterop;
using Ryujinx.Graphics.Vulkan.MoltenVK;
using Ryujinx.Headless;
using Ryujinx.SDL2.Common;
using Ryujinx.UI.App.Common;
using Ryujinx.UI.Common;
using Ryujinx.UI.Common.Configuration;
using Ryujinx.UI.Common.Helper;
using Ryujinx.UI.Common.SystemInfo;
using System;
using System.IO;
using System.Linq;
@ -52,9 +52,15 @@ namespace Ryujinx.Ava
}
PreviewerDetached = true;
if (args.Length > 0 && args[0] is "--no-gui" or "nogui")
{
HeadlessRyujinx.Entrypoint(args[1..]);
return 0;
}
Initialize(args);
LoggerAdapter.Register();
IconProvider.Current
@ -106,13 +112,10 @@ namespace Ryujinx.Ava
AppDomain.CurrentDomain.UnhandledException += (sender, e)
=> ProcessUnhandledException(sender, e.ExceptionObject as Exception, e.IsTerminating);
AppDomain.CurrentDomain.ProcessExit += (_, _) => Exit();
// Setup base data directory.
AppDataManager.Initialize(CommandLineState.BaseDirPathArg);
// Set the delegate for localizing the word "never" in the UI
ApplicationData.LocalizedNever = () => LocaleManager.Instance[LocaleKeys.Never];
// Initialize the configuration.
ConfigurationState.Initialize();
@ -223,7 +226,7 @@ namespace Ryujinx.Ava
UseHardwareAcceleration = CommandLineState.OverrideHardwareAcceleration.Value;
}
private static void PrintSystemInfo()
internal static void PrintSystemInfo()
{
Logger.Notice.Print(LogClass.Application, $"{RyujinxApp.FullAppName} Version: {Version}");
SystemInfo.Gather().Print();
@ -240,7 +243,7 @@ namespace Ryujinx.Ava
: $"Launch Mode: {AppDataManager.Mode}");
}
private static void ProcessUnhandledException(object sender, Exception ex, bool isTerminating)
internal static void ProcessUnhandledException(object sender, Exception ex, bool isTerminating)
{
Logger.Log log = Logger.Error ?? Logger.Notice;
string message = $"Unhandled exception caught: {ex}";
@ -255,7 +258,7 @@ namespace Ryujinx.Ava
Exit();
}
public static void Exit()
internal static void Exit()
{
DiscordIntegrationModule.Exit();

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