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...

34 Commits

Author SHA1 Message Date
d10a478cce Shader translation delay hack (#469)
A workaround to avoid a freeze when translating shaders with the Metal
backend, that would happen after changing version or going from Vulkan
to Metal. 

Adds a delay in milliseconds, configurable in the UI behind the Dirty Hacks mechanism.

---------

Co-authored-by: Evan Husted <greem@greemdev.net>
2024-12-30 01:12:51 -06:00
ec1020b165 UI: Dirty hacks clarification [ci skip] 2024-12-30 01:10:40 -06:00
4082ebad1a Fix PR builds 2024-12-30 00:35:43 -06:00
da8ea06074 misc: Small cleanups 2024-12-30 00:14:55 -06:00
7f9dccb293 misc: chore: Cleanup DummyHardwareDeviceDriver.cs 2024-12-30 00:09:31 -06:00
8e4a77aba0 UI: Text in the shader translation slider tooltip 2024-12-30 00:09:19 -06:00
8fd8a776c9 misc: prevent crashes 2024-12-29 23:39:40 -06:00
eec92c242c misc: Remove shader translation delay dirty hack from UI
it doesn't do anything
2024-12-29 22:55:33 -06:00
42a739d34c misc: Expose DirtyHacks on GpuContext 2024-12-29 22:21:09 -06:00
f362bef43d misc: Overhaul DirtyHacks saving to support storing a value alongside an off/off flag. 2024-12-29 21:17:01 -06:00
f5ce539de9 misc: Move the rest of Ryujinx.UI.Common into other parts of the project. 2024-12-29 19:28:27 -06:00
4f699afe7a misc: Move shortcut files into Avalonia project 2024-12-29 19:13:06 -06:00
6caab1aa37 misc: move Models & Helpers into Common & Avalonia projects 2024-12-29 19:09:28 -06:00
9baaa2b8f8 misc: Move image assets to Avalonia project 2024-12-29 18:37:37 -06:00
7f376b4f45 misc: Move SystemInfo into Avalonia project 2024-12-29 18:13:38 -06:00
32cdccde12 misc: Move UserError to Common project 2024-12-29 18:06:18 -06:00
cbd851d00e misc: Forgot about ReactiveObject 2024-12-29 04:16:08 -06:00
f463ea1c5d misc: Refactor Discord integration to listen on TitleIDs.CurrentApplication changes instead of waiting to be directly told when to change states. 2024-12-29 03:27:05 -06:00
1dd69912b1 Partial revert, decouple TitleIDs.CurrentApplication from shader cache stuff; as I want that to ALWAYS reflect the current app. 2024-12-29 03:02:56 -06:00
1fbb0d8e7d metal: also disable vsync for custom refresh rates 2024-12-29 02:21:25 -06:00
9ee3f1ff36 metal: add PKL Arceus to MetalGreatTitles 2024-12-29 00:28:18 -06:00
d052d74ac4 misc: Remove duplicate prefix in GPU information line in log 2024-12-29 00:27:23 -06:00
df91c4c57a UI: Fix Title updates being not formatted 2024-12-29 00:08:20 -06:00
2aaaa7872f UI: Improve XC2 hack hover tooltip information 2024-12-28 22:28:40 -06:00
b5999583d6 misc: this is C# XMLdocs not Javadocs 2024-12-28 22:08:37 -06:00
8b3a945b5f misc: Dirty Hacks
Enable this settings screen via a boolean in Config.json
First one is the xb2 menu softlock fix
2024-12-28 22:04:21 -06:00
09107b67ff misc: Remove GAL/Configuration duplicate enums 2024-12-28 05:08:21 -06:00
12b264af44 Headless in Avalonia v2 (#448)
Launch the Ryujinx.exe, first argument --no-gui or nogui, and the rest of the arguments should be your normal headless script. You can include the new option --use-main-config which will provide any arguments that you don't, filled in from your main config made by the UI.

Input config is not inherited at this time.
2024-12-28 03:49:06 -06:00
0c21b07f19 Update nightly_pr_comment.yml 2024-12-28 03:01:59 -06:00
18625cf775 Update nightly_pr_comment.yml 2024-12-28 02:45:33 -06:00
77a9246825 Updated zh-CN translation (#440) 2024-12-28 02:42:25 -06:00
709eeda94a (try) fix PR build comments 2024-12-28 02:00:46 -06:00
7d54424048 misc: Use selector fields 2024-12-27 21:31:46 -06:00
664c63c6a8 metal: Bump SharpMetal to preview 21 2024-12-27 20:47:43 -06:00
178 changed files with 1584 additions and 1185 deletions

View File

@ -64,14 +64,9 @@ jobs:
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Publish Ryujinx.Headless.SDL2
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Set executable bit
run: |
chmod +x ./publish/Ryujinx ./publish/Ryujinx.sh
chmod +x ./publish_sdl2_headless/Ryujinx.Headless.SDL2 ./publish_sdl2_headless/Ryujinx.sh
if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
- name: Build AppImage
@ -119,13 +114,6 @@ jobs:
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}-AppImage
path: publish_appimage
- name: Upload Ryujinx.Headless.SDL2 artifact
uses: actions/upload-artifact@v4
with:
name: nogui-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
path: publish_sdl2_headless
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
build_macos:
name: macOS Universal (${{ matrix.configuration }})
runs-on: ubuntu-latest
@ -171,20 +159,9 @@ jobs:
run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp publish ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
- name: Publish macOS Ryujinx.Headless.SDL2
run: |
./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
- name: Upload Ryujinx artifact
uses: actions/upload-artifact@v4
with:
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish/*.tar.gz"
if: github.event_name == 'pull_request'
- name: Upload Ryujinx.Headless.SDL2 artifact
uses: actions/upload-artifact@v4
with:
name: nogui-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish_headless/*.tar.gz"
if: github.event_name == 'pull_request'

View File

@ -116,7 +116,6 @@ jobs:
- name: Publish
run: |
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained
- name: Packing Windows builds
if: matrix.platform.os == 'windows-latest'
@ -125,11 +124,6 @@ jobs:
rm publish/libarmeilleure-jitsupport.dylib
7z a ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
popd
pushd publish_sdl2_headless
rm publish/libarmeilleure-jitsupport.dylib
7z a ../release_output/nogui-ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
popd
shell: bash
- name: Packing Linux builds
@ -140,12 +134,6 @@ jobs:
chmod +x publish/Ryujinx.sh publish/Ryujinx
tar -czvf ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
popd
pushd publish_sdl2_headless
rm publish/libarmeilleure-jitsupport.dylib
chmod +x publish/Ryujinx.sh publish/Ryujinx.Headless.SDL2
tar -czvf ../release_output/nogui-ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
popd
shell: bash
#- name: Build AppImage (Linux)
@ -191,7 +179,7 @@ jobs:
with:
name: ${{ steps.version_info.outputs.build_version }}
artifacts: "release_output/*.tar.gz,release_output/*.zip"
#artifacts: "release_output/*.tar.gz,release_output/*.zip/*AppImage*"
#artifacts: "release_output/*.tar.gz,release_output/*.zip,release_output/*AppImage*"
tag: ${{ steps.version_info.outputs.build_version }}
body: |
# Canary builds:
@ -262,15 +250,11 @@ jobs:
run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 1
- name: Publish macOS Ryujinx.Headless.SDL2
run: |
./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 1
- name: Pushing new release
uses: ncipollo/release-action@v1
with:
name: "Canary ${{ steps.version_info.outputs.build_version }}"
artifacts: "publish_ava/*.tar.gz, publish_headless/*.tar.gz"
artifacts: "publish_ava/*.tar.gz"
tag: ${{ steps.version_info.outputs.build_version }}
body: ""
omitBodyDuringUpdate: true

View File

@ -38,20 +38,16 @@ jobs:
return core.error(`No artifacts found`);
}
let body = `Download the artifacts for this pull request:\n`;
let hidden_headless_artifacts = `\n\n <details><summary>GUI-less</summary>\n`;
let hidden_debug_artifacts = `\n\n <details><summary>Only for Developers</summary>\n`;
for (const art of artifacts) {
const url = `https://github.com/Ryubing/Ryujinx/actions/runs/${run_id}/artifacts/${art.id}`;
if(art.name.includes('Debug')) {
hidden_debug_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} else if(art.name.includes('nogui-ryujinx')) {
hidden_headless_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
hidden_debug_artifacts += `\n* [${art.name}](${url})`;
} else {
body += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
body += `\n* [${art.name}](${url})`;
}
}
hidden_headless_artifacts += `\n</details>`;
hidden_debug_artifacts += `\n</details>`;
body += hidden_headless_artifacts;
body += hidden_debug_artifacts;
const {data: comments} = await github.rest.issues.listComments({repo, owner, issue_number});

View File

@ -112,7 +112,6 @@ jobs:
- name: Publish
run: |
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained
- name: Packing Windows builds
if: matrix.platform.os == 'windows-latest'
@ -121,11 +120,6 @@ jobs:
rm libarmeilleure-jitsupport.dylib
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
popd
pushd publish_sdl2_headless
rm libarmeilleure-jitsupport.dylib
7z a ../release_output/nogui-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
popd
shell: bash
- name: Build AppImage (Linux)
@ -172,11 +166,6 @@ jobs:
chmod +x Ryujinx.sh Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
popd
pushd publish_sdl2_headless
chmod +x Ryujinx.sh Ryujinx.Headless.SDL2
tar -czvf ../release_output/nogui-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
popd
shell: bash
- name: Pushing new release
@ -251,15 +240,11 @@ jobs:
run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0
- name: Publish macOS Ryujinx.Headless.SDL2
run: |
./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0
- name: Pushing new release
uses: ncipollo/release-action@v1
with:
name: ${{ steps.version_info.outputs.build_version }}
artifacts: "publish/*.tar.gz, publish_headless/*.tar.gz"
artifacts: "publish/*.tar.gz"
tag: ${{ steps.version_info.outputs.build_version }}
body: ""
omitBodyDuringUpdate: true

View File

@ -44,7 +44,7 @@
<PackageVersion Include="Gommon" Version="2.6.8" />
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
<PackageVersion Include="shaderc.net" Version="0.1.0" />
<PackageVersion Include="SharpMetal" Version="1.0.0-preview20" />
<PackageVersion Include="SharpMetal" Version="1.0.0-preview21" />
<PackageVersion Include="SharpZipLib" Version="1.4.2" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.21.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.21.0" />

View File

@ -57,14 +57,10 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.SDL2.Common", "src\
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.SDL2", "src\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj", "{D99A395A-8569-4DB0-B336-900647890052}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Headless.SDL2", "src\Ryujinx.Headless.SDL2\Ryujinx.Headless.SDL2.csproj", "{390DC343-5CB4-4C79-A5DD-E3ED235E4C49}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Nvdec.FFmpeg", "src\Ryujinx.Graphics.Nvdec.FFmpeg\Ryujinx.Graphics.Nvdec.FFmpeg.csproj", "{BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx", "src\Ryujinx\Ryujinx.csproj", "{7C1B2721-13DA-4B62-B046-C626605ECCE6}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.UI.Common", "src\Ryujinx.UI.Common\Ryujinx.UI.Common.csproj", "{BA161CA0-CD65-4E6E-B644-51C8D1E542DC}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Generators", "src\Ryujinx.Horizon.Generators\Ryujinx.Horizon.Generators.csproj", "{6AE2A5E8-4C5A-48B9-997B-E1455C0355C6}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Vulkan", "src\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj", "{D4D09B08-D580-4D69-B886-C35D2853F6C8}"
@ -213,10 +209,6 @@ Global
{D99A395A-8569-4DB0-B336-900647890052}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D99A395A-8569-4DB0-B336-900647890052}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D99A395A-8569-4DB0-B336-900647890052}.Release|Any CPU.Build.0 = Release|Any CPU
{390DC343-5CB4-4C79-A5DD-E3ED235E4C49}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{390DC343-5CB4-4C79-A5DD-E3ED235E4C49}.Debug|Any CPU.Build.0 = Debug|Any CPU
{390DC343-5CB4-4C79-A5DD-E3ED235E4C49}.Release|Any CPU.ActiveCfg = Release|Any CPU
{390DC343-5CB4-4C79-A5DD-E3ED235E4C49}.Release|Any CPU.Build.0 = Release|Any CPU
{BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}.Debug|Any CPU.Build.0 = Debug|Any CPU
{BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}.Release|Any CPU.ActiveCfg = Release|Any CPU
@ -225,10 +217,6 @@ Global
{7C1B2721-13DA-4B62-B046-C626605ECCE6}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7C1B2721-13DA-4B62-B046-C626605ECCE6}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7C1B2721-13DA-4B62-B046-C626605ECCE6}.Release|Any CPU.Build.0 = Release|Any CPU
{BA161CA0-CD65-4E6E-B644-51C8D1E542DC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{BA161CA0-CD65-4E6E-B644-51C8D1E542DC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{BA161CA0-CD65-4E6E-B644-51C8D1E542DC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{BA161CA0-CD65-4E6E-B644-51C8D1E542DC}.Release|Any CPU.Build.0 = Release|Any CPU
{6AE2A5E8-4C5A-48B9-997B-E1455C0355C6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6AE2A5E8-4C5A-48B9-997B-E1455C0355C6}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6AE2A5E8-4C5A-48B9-997B-E1455C0355C6}.Release|Any CPU.ActiveCfg = Release|Any CPU

View File

@ -13,7 +13,7 @@ mkdir -p AppDir/usr/bin
cp distribution/linux/Ryujinx.desktop AppDir/Ryujinx.desktop
cp distribution/linux/appimage/AppRun AppDir/AppRun
cp src/Ryujinx.UI.Common/Resources/Logo_Ryujinx.png AppDir/Ryujinx.svg
cp distribution/misc/Logo.svg AppDir/Ryujinx.svg
cp -r "$BUILDDIR"/* AppDir/usr/bin/

View File

@ -9,20 +9,12 @@ namespace Ryujinx.Audio.Backends.Dummy
{
public class DummyHardwareDeviceDriver : IHardwareDeviceDriver
{
private readonly ManualResetEvent _updateRequiredEvent;
private readonly ManualResetEvent _pauseEvent;
private readonly ManualResetEvent _updateRequiredEvent = new(false);
private readonly ManualResetEvent _pauseEvent = new(true);
public static bool IsSupported => true;
public float Volume { get; set; }
public DummyHardwareDeviceDriver()
{
_updateRequiredEvent = new ManualResetEvent(false);
_pauseEvent = new ManualResetEvent(true);
Volume = 1f;
}
public float Volume { get; set; } = 1f;
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount)
{
@ -60,7 +52,7 @@ namespace Ryujinx.Audio.Backends.Dummy
Dispose(true);
}
protected virtual void Dispose(bool disposing)
private void Dispose(bool disposing)
{
if (disposing)
{

View File

@ -0,0 +1,35 @@
namespace Ryujinx.Common
{
public class BitTricks
{
// Never actually written bit packing logic before, so I looked it up.
// This code is from https://gist.github.com/Alan-FGR/04938e93e2bffdf5802ceb218a37c195
public static ulong PackBitFields(uint[] values, byte[] bitFields)
{
ulong retVal = values[0]; //we set the first value right away
for (int f = 1; f < values.Length; f++)
{
retVal <<= bitFields[f]; // we shift the previous value
retVal += values[f];// and add our current value
}
return retVal;
}
public static uint[] UnpackBitFields(ulong packed, byte[] bitFields)
{
int fields = bitFields.Length - 1; // number of fields to unpack
uint[] retArr = new uint[fields + 1]; // init return array
int curPos = 0; // current field bit position (start)
int lastEnd; // position where last field ended
for (int f = fields; f >= 0; f--) // loop from last
{
lastEnd = curPos; // we store where the last value ended
curPos += bitFields[f]; // we get where the current value starts
int leftShift = 64 - curPos; // we figure how much left shift we gotta apply for the other numbers to overflow into oblivion
retArr[f] = (uint)((packed << leftShift) >> leftShift + lastEnd); // we do magic
}
return retArr;
}
}
}

View File

@ -35,6 +35,8 @@ namespace Ryujinx.Common.Configuration
#pragma warning restore IDE0055
};
}
public static float ToFloatY(this AspectRatio aspectRatio)
{

View File

@ -0,0 +1,61 @@
using System;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Common.Configuration
{
[Flags]
public enum DirtyHacks : byte
{
Xc2MenuSoftlockFix = 1,
ShaderCompilationThreadSleep = 2
}
public record EnabledDirtyHack(DirtyHacks Hack, int Value)
{
public static readonly byte[] PackedFormat = [8, 32];
public ulong Pack() => BitTricks.PackBitFields([(uint)Hack, (uint)Value], PackedFormat);
public static EnabledDirtyHack Unpack(ulong packedHack)
{
var unpackedFields = BitTricks.UnpackBitFields(packedHack, PackedFormat);
if (unpackedFields is not [var hack, var value])
throw new ArgumentException(nameof(packedHack));
return new EnabledDirtyHack((DirtyHacks)hack, (int)value);
}
}
public class DirtyHackCollection : Dictionary<DirtyHacks, int>
{
public DirtyHackCollection(EnabledDirtyHack[] hacks)
{
foreach ((DirtyHacks dirtyHacks, int value) in hacks)
{
Add(dirtyHacks, value);
}
}
public DirtyHackCollection(ulong[] packedHacks)
{
foreach ((DirtyHacks dirtyHacks, int value) in packedHacks.Select(EnabledDirtyHack.Unpack))
{
Add(dirtyHacks, value);
}
}
public ulong[] PackEntries() =>
this
.Select(it =>
BitTricks.PackBitFields([(uint)it.Key, (uint)it.Value], EnabledDirtyHack.PackedFormat))
.ToArray();
public static implicit operator DirtyHackCollection(EnabledDirtyHack[] hacks) => new(hacks);
public static implicit operator DirtyHackCollection(ulong[] packedHacks) => new(packedHacks);
public new int this[DirtyHacks hack] => TryGetValue(hack, out var value) ? value : -1;
public bool IsEnabled(DirtyHacks hack) => ContainsKey(hack);
}
}

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@ -9,5 +9,6 @@ namespace Ryujinx.Common.Configuration
Bilinear,
Nearest,
Fsr,
Area,
}
}

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@ -8,10 +8,10 @@ namespace Ryujinx.Common
public static class StreamExtensions
{
/// <summary>
/// Writes a <see cref="ReadOnlySpan{int}" /> to this stream.
/// Writes an int span to this stream.
///
/// This default implementation converts each buffer value to a stack-allocated
/// byte array, then writes it to the Stream using <cref="System.Stream.Write(byte[])" />.
/// byte array, then writes it to the Stream using <see cref="Stream.Write(ReadOnlySpan{byte})" />.
/// </summary>
/// <param name="stream">The stream to be written to</param>
/// <param name="buffer">The buffer of values to be written</param>

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@ -3,7 +3,7 @@ using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
namespace Ryujinx.UI.Common.Helper
namespace Ryujinx.Common.Helper
{
public static partial class ConsoleHelper
{

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@ -8,7 +8,7 @@ using System.Linq;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
namespace Ryujinx.UI.Common.Helper
namespace Ryujinx.Common.Helper
{
public static partial class FileAssociationHelper
{
@ -132,7 +132,7 @@ namespace Ryujinx.UI.Common.Helper
if (uninstall)
{
// If the types don't already exist, there's nothing to do and we can call this operation successful.
// If the types don't already exist, there's nothing to do, and we can call this operation successful.
if (!AreMimeTypesRegisteredWindows())
{
return true;

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@ -3,7 +3,7 @@ using System.Diagnostics;
using System.IO;
using System.Runtime.Versioning;
namespace Ryujinx.UI.Common.Helper
namespace Ryujinx.Common.Helper
{
[SupportedOSPlatform("linux")]
public static class LinuxHelper

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@ -2,7 +2,7 @@ using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
namespace Ryujinx.UI.Common.Helper
namespace Ryujinx.Common.Helper
{
[SupportedOSPlatform("macos")]
public static partial class ObjectiveC

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@ -5,7 +5,7 @@ using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
namespace Ryujinx.UI.Common.Helper
namespace Ryujinx.Common.Helper
{
public static partial class OpenHelper
{

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@ -4,6 +4,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Threading;
@ -157,21 +158,16 @@ namespace Ryujinx.Common.Logging
_time.Restart();
}
private static ILogTarget GetTarget(string targetName)
{
foreach (var target in _logTargets)
{
if (target.Name.Equals(targetName))
{
return target;
}
}
return null;
}
private static ILogTarget GetTarget(string targetName)
=> _logTargets.FirstOrDefault(target => target.Name.Equals(targetName));
public static void AddTarget(ILogTarget target)
{
if (_logTargets.Any(t => t.Name == target.Name))
{
return;
}
_logTargets.Add(target);
Updated += target.Log;

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@ -27,11 +27,7 @@ namespace Ryujinx.Common.Logging.Targets
private readonly int _overflowTimeout;
string ILogTarget.Name { get => _target.Name; }
public AsyncLogTargetWrapper(ILogTarget target)
: this(target, -1)
{ }
string ILogTarget.Name => _target.Name;
public AsyncLogTargetWrapper(ILogTarget target, int queueLimit = -1, AsyncLogTargetOverflowAction overflowAction = AsyncLogTargetOverflowAction.Block)
{

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@ -8,6 +8,8 @@ namespace Ryujinx.Common
{
public static class TitleIDs
{
public static ReactiveObject<Optional<string>> CurrentApplication { get; set; } = new();
public static GraphicsBackend SelectGraphicsBackend(string titleId, GraphicsBackend currentBackend)
{
switch (currentBackend)
@ -33,6 +35,7 @@ namespace Ryujinx.Common
"010028600EBDA000", // Mario 3D World
"0100152000022000", // Mario Kart 8 Deluxe
"01005CA01580E000", // Persona 5
"01001f5010dfa000", // Pokemon Legends Arceus
"01008C0016544000", // Sea of Stars
"01006A800016E000", // Smash Ultimate
"0100000000010000", // Super Mario Odyessy

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@ -1,4 +1,4 @@
namespace Ryujinx.UI.Common
namespace Ryujinx.Common.UI
{
/// <summary>
/// Represent a common error that could be reported to the user by the emulator.

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@ -1,12 +0,0 @@
namespace Ryujinx.Graphics.GAL
{
public enum AntiAliasing
{
None,
Fxaa,
SmaaLow,
SmaaMedium,
SmaaHigh,
SmaaUltra,
}
}

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@ -1,10 +0,0 @@
namespace Ryujinx.Graphics.GAL
{
public enum ScalingFilter
{
Bilinear,
Nearest,
Fsr,
Area,
}
}

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@ -1,4 +1,5 @@
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine.GPFifo;
@ -90,6 +91,9 @@ namespace Ryujinx.Graphics.Gpu
/// Support buffer updater.
/// </summary>
internal SupportBufferUpdater SupportBufferUpdater { get; }
internal DirtyHackCollection DirtyHacks { get; }
/// <summary>
/// Host hardware capabilities.
@ -113,7 +117,7 @@ namespace Ryujinx.Graphics.Gpu
/// Creates a new instance of the GPU emulation context.
/// </summary>
/// <param name="renderer">Host renderer</param>
public GpuContext(IRenderer renderer)
public GpuContext(IRenderer renderer, DirtyHackCollection hackCollection)
{
Renderer = renderer;
@ -136,6 +140,8 @@ namespace Ryujinx.Graphics.Gpu
SupportBufferUpdater = new SupportBufferUpdater(renderer);
DirtyHacks = hackCollection;
_firstTimestamp = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
}

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@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Gpu
/// Enables or disables high-level emulation of common GPU Macro code.
/// </summary>
public static bool EnableMacroHLE = true;
/// <summary>
/// Title id of the current running game.
/// Used by the shader cache.

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@ -1,3 +1,4 @@
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
@ -366,6 +367,9 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
try
{
if (_context.DirtyHacks.IsEnabled(DirtyHacks.ShaderCompilationThreadSleep))
Thread.Sleep(_context.DirtyHacks[DirtyHacks.ShaderCompilationThreadSleep]);
AsyncProgramTranslation asyncTranslation = new(guestShaders, specState, programIndex, isCompute);
_asyncTranslationQueue.Add(asyncTranslation, _cancellationToken);
}

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@ -1,3 +1,4 @@
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;

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@ -1,4 +1,5 @@
using SharpMetal;
using SharpMetal.Foundation;
using SharpMetal.ObjectiveCCore;
using SharpMetal.QuartzCore;
using System.Runtime.Versioning;
@ -9,22 +10,13 @@ namespace Ryujinx.Graphics.Metal.SharpMetalExtensions
[SupportedOSPlatform("macOS")]
public static class CAMetalLayerExtensions
{
private static readonly Selector sel_displaySyncEnabled = "displaySyncEnabled";
private static readonly Selector sel_setDisplaySyncEnabled = "setDisplaySyncEnabled:";
private static readonly Selector sel_developerHUDProperties = "developerHUDProperties";
private static readonly Selector sel_setDeveloperHUDProperties = "setDeveloperHUDProperties:";
public static bool IsDisplaySyncEnabled(this CAMetalLayer metalLayer)
=> ObjectiveCRuntime.bool_objc_msgSend(metalLayer.NativePtr, sel_displaySyncEnabled);
public static void SetDisplaySyncEnabled(this CAMetalLayer metalLayer, bool enabled)
=> ObjectiveCRuntime.objc_msgSend(metalLayer.NativePtr, sel_setDisplaySyncEnabled, enabled);
public static NSDictionary GetDeveloperHudProperties(this CAMetalLayer metalLayer)
=> new(ObjectiveCRuntime.IntPtr_objc_msgSend(metalLayer.NativePtr, sel_developerHUDProperties));
public static nint GetDeveloperHudProperties(this CAMetalLayer metalLayer)
=> ObjectiveCRuntime.IntPtr_objc_msgSend(metalLayer.NativePtr, sel_developerHUDProperties);
public static void SetDeveloperHudProperties(this CAMetalLayer metalLayer, nint dictionaryPointer)
=> ObjectiveCRuntime.objc_msgSend(metalLayer.NativePtr, sel_setDeveloperHUDProperties, dictionaryPointer);
public static void SetDeveloperHudProperties(this CAMetalLayer metalLayer, NSDictionary dictionary)
=> ObjectiveCRuntime.objc_msgSend(metalLayer.NativePtr, sel_setDeveloperHUDProperties, dictionary);
}
}

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@ -0,0 +1,32 @@
using SharpMetal.Foundation;
using SharpMetal.ObjectiveCCore;
using System.Runtime.Versioning;
// ReSharper disable InconsistentNaming
namespace Ryujinx.Graphics.Metal.SharpMetalExtensions
{
[SupportedOSPlatform("macOS")]
public static class NSHelper
{
private static readonly Selector sel_getCStringMaxLengthEncoding = "getCString:maxLength:encoding:";
private static readonly Selector sel_stringWithUTF8String = "stringWithUTF8String:";
public static unsafe string ToDotNetString(this NSString source)
{
char[] sourceBuffer = new char[source.Length];
fixed (char* pSourceBuffer = sourceBuffer)
{
ObjectiveC.bool_objc_msgSend(source,
sel_getCStringMaxLengthEncoding,
pSourceBuffer,
source.MaximumLengthOfBytes(NSStringEncoding.UTF16) + 1,
(ulong)NSStringEncoding.UTF16);
}
return new string(sourceBuffer);
}
public static NSString ToNSString(this string source)
=> new(ObjectiveC.IntPtr_objc_msgSend(new ObjectiveCClass(nameof(NSString)), sel_stringWithUTF8String, source));
}
}

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@ -2,6 +2,7 @@
<PropertyGroup>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>

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@ -2,13 +2,10 @@ using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Metal.Effects;
using Ryujinx.Graphics.Metal.SharpMetalExtensions;
using SharpMetal.ObjectiveCCore;
using SharpMetal.QuartzCore;
using System;
using System.Runtime.Versioning;
using AntiAliasing = Ryujinx.Graphics.GAL.AntiAliasing;
using ScalingFilter = Ryujinx.Graphics.GAL.ScalingFilter;
namespace Ryujinx.Graphics.Metal
{
@ -18,20 +15,22 @@ namespace Ryujinx.Graphics.Metal
public bool ScreenCaptureRequested { get; set; }
private readonly MetalRenderer _renderer;
private readonly CAMetalLayer _metalLayer;
private CAMetalLayer _metalLayer;
private int _width;
private int _height;
private int _requestedWidth;
private int _requestedHeight;
// private bool _vsyncEnabled;
private AntiAliasing _currentAntiAliasing;
private bool _updateEffect;
private IPostProcessingEffect _effect;
private IScalingFilter _scalingFilter;
private bool _isLinear;
public bool IsVSyncEnabled => _metalLayer.DisplaySyncEnabled;
// private float _scalingFilterLevel;
private bool _updateScalingFilter;
private ScalingFilter _currentScalingFilter;
@ -43,7 +42,7 @@ namespace Ryujinx.Graphics.Metal
_metalLayer = metalLayer;
}
private unsafe void ResizeIfNeeded()
private void ResizeIfNeeded()
{
if (_requestedWidth != 0 && _requestedHeight != 0)
{
@ -57,7 +56,7 @@ namespace Ryujinx.Graphics.Metal
}
}
public unsafe void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
{
if (_renderer.Pipeline is Pipeline pipeline && texture is Texture tex)
{
@ -144,15 +143,7 @@ namespace Ryujinx.Graphics.Metal
public void ChangeVSyncMode(VSyncMode vSyncMode)
{
switch (vSyncMode)
{
case VSyncMode.Unbounded:
_metalLayer.SetDisplaySyncEnabled(false);
break;
case VSyncMode.Switch:
_metalLayer.SetDisplaySyncEnabled(true);
break;
}
_metalLayer.DisplaySyncEnabled = vSyncMode is VSyncMode.Switch;
}
public void SetAntiAliasing(AntiAliasing effect)

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@ -2,8 +2,8 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
{
internal enum BitDepth
{
Bits8 = 8, /**< 8 bits */
Bits10 = 10, /**< 10 bits */
Bits12 = 12, /**< 12 bits */
Bits8 = 8, // < 8 bits
Bits10 = 10, // < 10 bits
Bits12 = 12, // < 12 bits
}
}

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@ -5,8 +5,6 @@ using Ryujinx.Graphics.OpenGL.Effects;
using Ryujinx.Graphics.OpenGL.Effects.Smaa;
using Ryujinx.Graphics.OpenGL.Image;
using System;
using AntiAliasing = Ryujinx.Graphics.GAL.AntiAliasing;
using ScalingFilter = Ryujinx.Graphics.GAL.ScalingFilter;
namespace Ryujinx.Graphics.OpenGL
{

View File

@ -1,3 +1,4 @@
using Gommon;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
@ -890,7 +891,12 @@ namespace Ryujinx.Graphics.Vulkan
private void PrintGpuInformation()
{
Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
string gpuInfoMessage = $"{GpuRenderer} ({GpuVersion})";
if (!GpuRenderer.StartsWithIgnoreCase(GpuVendor))
gpuInfoMessage = gpuInfoMessage.Prepend(GpuVendor);
Logger.Notice.Print(LogClass.Gpu, gpuInfoMessage);
Logger.Notice.Print(LogClass.Gpu, $"GPU Memory: {GetTotalGPUMemory() / (1024 * 1024)} MiB");
}

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@ -5,8 +5,6 @@ using Silk.NET.Vulkan;
using Silk.NET.Vulkan.Extensions.KHR;
using System;
using System.Linq;
using AntiAliasing = Ryujinx.Graphics.GAL.AntiAliasing;
using ScalingFilter = Ryujinx.Graphics.GAL.ScalingFilter;
using VkFormat = Silk.NET.Vulkan.Format;
namespace Ryujinx.Graphics.Vulkan

View File

@ -1,8 +1,6 @@
using Ryujinx.Common.Configuration;
using Ryujinx.Graphics.GAL;
using System;
using AntiAliasing = Ryujinx.Graphics.GAL.AntiAliasing;
using ScalingFilter = Ryujinx.Graphics.GAL.ScalingFilter;
namespace Ryujinx.Graphics.Vulkan
{

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@ -188,6 +188,11 @@ namespace Ryujinx.HLE
/// An action called when HLE force a refresh of output after docked mode changed.
/// </summary>
public Action RefreshInputConfig { internal get; set; }
/// <summary>
/// The desired hacky workarounds.
/// </summary>
public EnabledDirtyHack[] Hacks { internal get; set; }
public HLEConfiguration(VirtualFileSystem virtualFileSystem,
LibHacHorizonManager libHacHorizonManager,
@ -218,7 +223,8 @@ namespace Ryujinx.HLE
bool multiplayerDisableP2p,
string multiplayerLdnPassphrase,
string multiplayerLdnServer,
int customVSyncInterval)
int customVSyncInterval,
EnabledDirtyHack[] dirtyHacks = null)
{
VirtualFileSystem = virtualFileSystem;
LibHacHorizonManager = libHacHorizonManager;
@ -250,6 +256,7 @@ namespace Ryujinx.HLE
MultiplayerDisableP2p = multiplayerDisableP2p;
MultiplayerLdnPassphrase = multiplayerLdnPassphrase;
MultiplayerLdnServer = multiplayerLdnServer;
Hacks = dirtyHacks ?? [];
}
}
}

View File

@ -1,3 +1,4 @@
using Gommon;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
@ -6,12 +7,13 @@ using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace Ryujinx.HLE.HOS.Services.Account.Acc
{
class AccountSaveDataManager
public class AccountSaveDataManager
{
private readonly string _profilesJsonPath = Path.Join(AppDataManager.BaseDirPath, "system", "Profiles.json");
private static readonly string _profilesJsonPath = Path.Join(AppDataManager.BaseDirPath, "system", "Profiles.json");
private static readonly ProfilesJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
@ -49,6 +51,16 @@ namespace Ryujinx.HLE.HOS.Services.Account.Acc
}
}
public static Optional<UserProfile> GetLastUsedUser()
{
ProfilesJson profilesJson = JsonHelper.DeserializeFromFile(_profilesJsonPath, _serializerContext.ProfilesJson);
return profilesJson.Profiles
.FindFirst(profile => profile.AccountState == AccountState.Open)
.Convert(profileJson => new UserProfile(new UserId(profileJson.UserId), profileJson.Name,
profileJson.Image, profileJson.LastModifiedTimestamp));
}
public void Save(ConcurrentDictionary<string, UserProfile> profiles)
{
ProfilesJson profilesJson = new()

View File

@ -1,6 +1,9 @@
using LibHac;
using LibHac.Common;
using LibHac.Sf;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
{
@ -13,6 +16,8 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
_baseStorage = SharedRef<LibHac.FsSrv.Sf.IStorage>.CreateMove(ref baseStorage);
}
private const string Xc2TitleId = "0100e95004038000";
[CommandCmif(0)]
// Read(u64 offset, u64 length) -> buffer<u8, 0x46, 0> buffer
public ResultCode Read(ServiceCtx context)
@ -33,6 +38,13 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
using var region = context.Memory.GetWritableRegion(bufferAddress, (int)bufferLen, true);
Result result = _baseStorage.Get.Read((long)offset, new OutBuffer(region.Memory.Span), (long)size);
if (context.Device.DirtyHacks.IsEnabled(DirtyHacks.Xc2MenuSoftlockFix) && TitleIDs.CurrentApplication.Value == Xc2TitleId)
{
// Add a load-bearing sleep to avoid XC2 softlock
// https://web.archive.org/web/20240728045136/https://github.com/Ryujinx/Ryujinx/issues/2357
Thread.Sleep(2);
}
return (ResultCode)result.Value;
}

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@ -4,8 +4,10 @@ using LibHac.Fs.Fsa;
using LibHac.Loader;
using LibHac.Ns;
using LibHac.Tools.FsSystem;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Gpu;
using Ryujinx.HLE.Loaders.Executables;
using Ryujinx.Memory;
using System;
@ -102,7 +104,7 @@ namespace Ryujinx.HLE.Loaders.Processes.Extensions
}
// Initialize GPU.
Graphics.Gpu.GraphicsConfig.TitleId = $"{programId:x16}";
GraphicsConfig.TitleId = programId.ToString("X16");
device.Gpu.HostInitalized.Set();
if (!MemoryBlock.SupportsFlags(MemoryAllocationFlags.ViewCompatible))

View File

@ -6,7 +6,9 @@ using LibHac.Ns;
using LibHac.Tools.Fs;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Gpu;
using Ryujinx.HLE.Loaders.Executables;
using Ryujinx.HLE.Loaders.Processes.Extensions;
using System;
@ -59,6 +61,8 @@ namespace Ryujinx.HLE.Loaders.Processes
{
_latestPid = processResult.ProcessId;
TitleIDs.CurrentApplication.Value = processResult.ProgramIdText;
return true;
}
}
@ -86,6 +90,8 @@ namespace Ryujinx.HLE.Loaders.Processes
{
_latestPid = processResult.ProcessId;
TitleIDs.CurrentApplication.Value = processResult.ProgramIdText;
return true;
}
}
@ -113,6 +119,8 @@ namespace Ryujinx.HLE.Loaders.Processes
if (processResult.ProgramId > 0x01000000000007FF)
{
_latestPid = processResult.ProcessId;
TitleIDs.CurrentApplication.Value = processResult.ProgramIdText;
}
return true;
@ -132,6 +140,8 @@ namespace Ryujinx.HLE.Loaders.Processes
{
_latestPid = processResult.ProcessId;
TitleIDs.CurrentApplication.Value = processResult.ProgramIdText;
return true;
}
}
@ -183,14 +193,17 @@ namespace Ryujinx.HLE.Loaders.Processes
if (nacpData.Value.PresenceGroupId != 0)
{
programId = nacpData.Value.PresenceGroupId;
TitleIDs.CurrentApplication.Value = programId.ToString("X16");
}
else if (nacpData.Value.SaveDataOwnerId != 0)
{
programId = nacpData.Value.SaveDataOwnerId;
TitleIDs.CurrentApplication.Value = programId.ToString("X16");
}
else if (nacpData.Value.AddOnContentBaseId != 0)
{
programId = nacpData.Value.AddOnContentBaseId - 0x1000;
TitleIDs.CurrentApplication.Value = programId.ToString("X16");
}
}
@ -204,7 +217,7 @@ namespace Ryujinx.HLE.Loaders.Processes
}
// Explicitly null TitleId to disable the shader cache.
Graphics.Gpu.GraphicsConfig.TitleId = null;
GraphicsConfig.TitleId = null;
_device.Gpu.HostInitalized.Set();
ProcessResult processResult = ProcessLoaderHelper.LoadNsos(_device,

View File

@ -2,6 +2,7 @@ using LibHac.Common;
using LibHac.Ns;
using Ryujinx.Audio.Backends.CompatLayer;
using Ryujinx.Audio.Integration;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Graphics.Gpu;
using Ryujinx.HLE.FileSystem;
@ -17,6 +18,8 @@ namespace Ryujinx.HLE
{
public class Switch : IDisposable
{
public static Switch Shared { get; private set; }
public HLEConfiguration Configuration { get; }
public IHardwareDeviceDriver AudioDeviceDriver { get; }
public MemoryBlock Memory { get; }
@ -37,6 +40,8 @@ namespace Ryujinx.HLE
public bool IsFrameAvailable => Gpu.Window.IsFrameAvailable;
public DirtyHackCollection DirtyHacks { get; }
public Switch(HLEConfiguration configuration)
{
ArgumentNullException.ThrowIfNull(configuration.GpuRenderer);
@ -52,9 +57,10 @@ namespace Ryujinx.HLE
: MemoryAllocationFlags.Reserve | MemoryAllocationFlags.Mirrorable;
#pragma warning disable IDE0055 // Disable formatting
DirtyHacks = new DirtyHackCollection(Configuration.Hacks);
AudioDeviceDriver = new CompatLayerHardwareDeviceDriver(Configuration.AudioDeviceDriver);
Memory = new MemoryBlock(Configuration.MemoryConfiguration.ToDramSize(), memoryAllocationFlags);
Gpu = new GpuContext(Configuration.GpuRenderer);
Gpu = new GpuContext(Configuration.GpuRenderer, DirtyHacks);
System = new HOS.Horizon(this);
Statistics = new PerformanceStatistics();
Hid = new Hid(this, System.HidStorage);
@ -72,8 +78,11 @@ namespace Ryujinx.HLE
System.EnablePtc = Configuration.EnablePtc;
System.FsIntegrityCheckLevel = Configuration.FsIntegrityCheckLevel;
System.GlobalAccessLogMode = Configuration.FsGlobalAccessLogMode;
UpdateVSyncInterval();
#pragma warning restore IDE0055
Shared = this;
}
public void ProcessFrame()
@ -142,6 +151,9 @@ namespace Ryujinx.HLE
AudioDeviceDriver.Dispose();
FileSystem.Dispose();
Memory.Dispose();
TitleIDs.CurrentApplication.Value = null;
Shared = null;
}
}
}

View File

@ -1,73 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<OutputType>Exe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Version>1.0.0-dirty</Version>
<DefineConstants Condition=" '$(ExtraDefineConstants)' != '' ">$(DefineConstants);$(ExtraDefineConstants)</DefineConstants>
<SigningCertificate Condition=" '$(SigningCertificate)' == '' ">-</SigningCertificate>
<TieredPGO>true</TieredPGO>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="OpenTK.Core" />
<PackageReference Include="Ryujinx.Graphics.Nvdec.Dependencies" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="$([MSBuild]::IsOSPlatform('OSX'))">
<Exec Command="codesign --entitlements '$(ProjectDir)..\..\distribution\macos\entitlements.xml' -f -s $(SigningCertificate) '$(TargetDir)$(TargetName)'" />
</Target>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" />
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj" />
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="CommandLineParser" />
<PackageReference Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64' AND '$(RuntimeIdentifier)' != 'win-x64'" />
</ItemGroup>
<ItemGroup>
<Content Include="..\..\distribution\legal\THIRDPARTY.md">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<TargetPath>THIRDPARTY.md</TargetPath>
</Content>
<Content Include="..\..\LICENSE.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<TargetPath>LICENSE.txt</TargetPath>
</Content>
</ItemGroup>
<ItemGroup Condition="'$(RuntimeIdentifier)' == 'linux-x64' OR '$(RuntimeIdentifier)' == 'linux-arm64' OR ('$(RuntimeIdentifier)' == '' AND $([MSBuild]::IsOSPlatform('Linux')))">
<Content Include="..\..\distribution\linux\Ryujinx.sh">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Ryujinx.bmp" />
</ItemGroup>
<!-- Due to .net core 3.1 embedded resource loading -->
<PropertyGroup>
<EmbeddedResourceUseDependentUponConvention>false</EmbeddedResourceUseDependentUponConvention>
<ApplicationIcon>..\Ryujinx\Ryujinx.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup Condition="'$(RuntimeIdentifier)' != ''">
<PublishSingleFile>true</PublishSingleFile>
<PublishTrimmed>true</PublishTrimmed>
<TrimMode>partial</TrimMode>
</PropertyGroup>
</Project>

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@ -1,12 +0,0 @@
namespace Ryujinx.UI.Common
{
public enum FileTypes
{
NSP,
PFS0,
XCI,
NCA,
NRO,
NSO
}
}

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@ -1,64 +0,0 @@
using LibHac.Common;
using LibHac.Ncm;
using LibHac.Ns;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.HLE;
using Ryujinx.HLE.FileSystem;
using Ryujinx.UI.App.Common;
namespace Ryujinx.UI.Common.Helper
{
public readonly struct AppletMetadata
{
private readonly ContentManager _contentManager;
public string Name { get; }
public ulong ProgramId { get; }
public string Version { get; }
public AppletMetadata(ContentManager contentManager, string name, ulong programId, string version = "1.0.0")
: this(name, programId, version)
{
_contentManager = contentManager;
}
public AppletMetadata(string name, ulong programId, string version = "1.0.0")
{
Name = name;
ProgramId = programId;
Version = version;
}
public string GetContentPath(ContentManager contentManager)
=> (contentManager ?? _contentManager)
.GetInstalledContentPath(ProgramId, StorageId.BuiltInSystem, NcaContentType.Program);
public bool CanStart(ContentManager contentManager, out ApplicationData appData, out BlitStruct<ApplicationControlProperty> appControl)
{
contentManager ??= _contentManager;
if (contentManager == null)
{
appData = null;
appControl = new BlitStruct<ApplicationControlProperty>(0);
return false;
}
appData = new()
{
Name = Name,
Id = ProgramId,
Path = GetContentPath(contentManager)
};
if (string.IsNullOrEmpty(appData.Path))
{
appControl = new BlitStruct<ApplicationControlProperty>(0);
return false;
}
appControl = StructHelpers.CreateCustomNacpData(Name, Version);
return true;
}
}
}

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@ -1,132 +0,0 @@
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style="enable-background:new 0 0 1050 1050.5;" xml:space="preserve">
<style type="text/css">
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.st10{font-size:40px;}
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<g>
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<g id="R_Thumbstick_00000152226188525111835500000011838297421350334865_">
<circle id="Background_00000035532849542660068350000006517224202948159422_" class="st0" cx="650.6" cy="703.5" r="55"/>
<circle id="Stick" class="st5" cx="650.6" cy="703.5" r="45"/>
</g>
<g id="L_Thumbstick_00000047032468231999382210000005512347386782594484_">
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</g>
<g id="Minus_Button">
<circle id="_Background_00000120554951013892796430000015877571645746699662_" class="st6" cx="401" cy="489.3" r="22.5"/>
<polyline id="Plus_00000039131319101621183460000006196023733899658629_" class="st4" points="386.2,491.8 386.2,486.8
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</g>
<g id="Plus_Button">
<circle id="_Background" class="st6" cx="650.4" cy="489.6" r="22.5"/>
<polygon id="Plus" class="st4" points="665.6,487.1 653.1,487.1 653.1,474.4 648.1,474.4 648.1,487.1 635.6,487.1 635.6,492.1
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</g>
<g id="Home_Button_00000029758737660217614780000001403165237001195407_">
<circle id="_Background_00000132788487854287834010000009548421243227981499_" class="st6" cx="605.4" cy="564.8" r="22.5"/>
<path id="Home" class="st4" d="M605.4,549.8l-15,15h5v15h20v-15h5L605.4,549.8z M610.4,574.8h-10v-10h10V574.8z"/>
</g>
<g id="Capture_Button_00000105394663133565750060000017455731898661404072_">
<path class="st6" d="M468.6,586.5h-30c-2.8,0-5-2.2-5-5v-29.5c0-2.8,2.2-5,5-5h30c2.8,0,5,2.2,5,5v29.5
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<circle class="st7" cx="453.6" cy="566.7" r="15"/>
</g>
<g id="Buttons_00000023239109225132251950000005218343074279628213_">
<g id="A_Button">
<circle id="Background_00000006699118933065716380000004636085088820886913_" class="st8" cx="863.9" cy="564.8" r="35"/>
<text transform="matrix(1 0 0 1 849.4224 578.6607)" class="st4 st9 st10">A</text>
</g>
<g id="X_Button">
<circle id="Background_00000083074713085756701790000016893839312974798515_" class="st8" cx="793.9" cy="494.8" r="35"/>
<text transform="matrix(1 0 0 1 780.5266 508.6604)" class="st4 st9 st10">X</text>
</g>
<g id="Y_Button_00000100344340438574137780000014238704828967683973_">
<circle id="Background_00000137100455694543496620000011124722786613194377_" class="st8" cx="723.9" cy="564.8" r="35"/>
<text transform="matrix(1 0 0 1 710.5263 578.661)" class="st4 st9 st10">Y</text>
</g>
<g id="B_Button_00000041994261956088037220000013468634544777304733_">
<circle id="Background_00000096038108578846046800000001873940014252420514_" class="st8" cx="793.9" cy="634.8" r="35"/>
<text transform="matrix(1 0 0 1 780.9706 648.6605)" class="st4 st9 st10">B</text>
</g>
</g>
</g>
<g id="Top_Down">
<path id="Left_Grip_00000026131988385328425370000016677941743356253314_" class="st0" d="M219.2,78.5
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<g id="ZL_Trigger_00000005254517714433203260000014117442438696169895_">
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<text id="ZL_Trigger" transform="matrix(1.0139 0 0 1 218.3906 179.3992)" class="st4 st9 st10">ZL</text>
</g>
<g id="ZR_Trigger">
<path id="Background_00000133526766189752063450000016781240006605114763_" class="st1" d="M716.2,207.9
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</g>
<g id="R_Trigger_00000085939413106284991650000014018840000393673094_">
<path id="Background" class="st1" d="M664,318.5c7-10.1,27.8-78.4,45.4-78.7C1040.8,243.7,897.1,334,664,318.5z"/>
<text id="R_Trigger" transform="matrix(1 0 0 1 769.6461 292.8947)" class="st4 st9 st10">R</text>
</g>
<g id="L_Trigger">
<path id="Background_00000043427985111927735300000011910735497762731703_" class="st1" d="M340.6,238.6
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@ -21,34 +21,6 @@
<None Remove="Resources\Logo_Ryujinx.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\Controller_JoyConLeft.svg" />
<EmbeddedResource Include="Resources\Controller_JoyConPair.svg" />
<EmbeddedResource Include="Resources\Controller_JoyConRight.svg" />
<EmbeddedResource Include="Resources\Controller_ProCon.svg" />
<EmbeddedResource Include="Resources\Icon_NCA.png" />
<EmbeddedResource Include="Resources\Icon_NRO.png" />
<EmbeddedResource Include="Resources\Icon_NSO.png" />
<EmbeddedResource Include="Resources\Icon_NSP.png" />
<EmbeddedResource Include="Resources\Icon_XCI.png" />
<EmbeddedResource Include="Resources\Logo_Amiibo.png" />
<EmbeddedResource Include="Resources\Logo_Ryujinx.png" />
<EmbeddedResource Include="Resources\Logo_Ryujinx_AntiAlias.png" />
<EmbeddedResource Include="Resources\Logo_Discord_Dark.png" />
<EmbeddedResource Include="Resources\Logo_Discord_Light.png" />
<EmbeddedResource Include="Resources\Logo_GitHub_Dark.png" />
<EmbeddedResource Include="Resources\Logo_GitHub_Light.png" />
</ItemGroup>
<ItemGroup Condition="'$(RuntimeIdentifier)' == 'linux-x64' OR '$(RuntimeIdentifier)' == 'linux-arm64' OR '$(RuntimeIdentifier)' == ''">
<EmbeddedResource Include="..\..\distribution\linux\shortcut-template.desktop" />
</ItemGroup>
<ItemGroup Condition="'$(RuntimeIdentifier)' == 'osx-x64' OR '$(RuntimeIdentifier)' == 'osx-arm64' OR '$(RuntimeIdentifier)' == ''">
<EmbeddedResource Include="..\..\distribution\macos\shortcut-template.plist" />
<EmbeddedResource Include="..\..\distribution\macos\shortcut-launch-script.sh" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="DiscordRichPresence" />
<PackageReference Include="DynamicData" />

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@ -20,11 +20,15 @@ using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.UI.Renderer;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Utilities;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Multiplayer;
using Ryujinx.Common.Logging;
using Ryujinx.Common.SystemInterop;
using Ryujinx.Common.UI;
using Ryujinx.Common.Utilities;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Multithreading;
@ -39,10 +43,6 @@ using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.Input;
using Ryujinx.Input.HLE;
using Ryujinx.UI.App.Common;
using Ryujinx.UI.Common;
using Ryujinx.UI.Common.Configuration;
using Ryujinx.UI.Common.Helper;
using Silk.NET.Vulkan;
using SkiaSharp;
using SPB.Graphics.Vulkan;
@ -289,19 +289,19 @@ namespace Ryujinx.Ava
private void UpdateScalingFilterLevel(object sender, ReactiveEventArgs<int> e)
{
_renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
_renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
_renderer.Window?.SetScalingFilter(ConfigurationState.Instance.Graphics.ScalingFilter);
_renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel);
}
private void UpdateScalingFilter(object sender, ReactiveEventArgs<ScalingFilter> e)
{
_renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
_renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
_renderer.Window?.SetScalingFilter(ConfigurationState.Instance.Graphics.ScalingFilter);
_renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel);
}
private void UpdateColorSpacePassthrough(object sender, ReactiveEventArgs<bool> e)
{
_renderer.Window?.SetColorSpacePassthrough((bool)ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough.Value);
_renderer.Window?.SetColorSpacePassthrough(ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough);
}
public void UpdateVSyncMode(object sender, ReactiveEventArgs<VSyncMode> e)
@ -311,6 +311,7 @@ namespace Ryujinx.Ava
Device.VSyncMode = e.NewValue;
Device.UpdateVSyncInterval();
}
_renderer.Window?.ChangeVSyncMode(e.NewValue);
_viewModel.ShowCustomVSyncIntervalPicker = (e.NewValue == VSyncMode.Custom);
@ -526,7 +527,7 @@ namespace Ryujinx.Ava
private void UpdateAntiAliasing(object sender, ReactiveEventArgs<AntiAliasing> e)
{
_renderer?.Window?.SetAntiAliasing((Graphics.GAL.AntiAliasing)e.NewValue);
_renderer?.Window?.SetAntiAliasing(e.NewValue);
}
private void UpdateDockedModeState(object sender, ReactiveEventArgs<bool> e)
@ -577,7 +578,6 @@ namespace Ryujinx.Ava
public void Stop()
{
_isActive = false;
DiscordIntegrationModule.SwitchToMainState();
}
private void Exit()
@ -861,13 +861,11 @@ namespace Ryujinx.Ava
return false;
}
ApplicationMetadata appMeta = ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText,
ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText,
appMetadata => appMetadata.UpdatePreGame()
);
DiscordIntegrationModule.SwitchToPlayingState(appMeta, Device.Processes.ActiveApplication);
return true;
}
@ -923,7 +921,7 @@ namespace Ryujinx.Ava
// Initialize Configuration.
var memoryConfiguration = ConfigurationState.Instance.System.DramSize.Value;
Device = new HLE.Switch(new HLEConfiguration(
Device = new Switch(new HLEConfiguration(
VirtualFileSystem,
_viewModel.LibHacHorizonManager,
ContentManager,
@ -953,7 +951,8 @@ namespace Ryujinx.Ava
ConfigurationState.Instance.Multiplayer.DisableP2p,
ConfigurationState.Instance.Multiplayer.LdnPassphrase,
ConfigurationState.Instance.Multiplayer.LdnServer,
ConfigurationState.Instance.Graphics.CustomVSyncInterval.Value));
ConfigurationState.Instance.Graphics.CustomVSyncInterval.Value,
ConfigurationState.Instance.Hacks.ShowDirtyHacks ? ConfigurationState.Instance.Hacks.EnabledHacks : null));
}
private static IHardwareDeviceDriver InitializeAudio()
@ -1057,10 +1056,10 @@ namespace Ryujinx.Ava
Device.Gpu.Renderer.Initialize(_glLogLevel);
_renderer?.Window?.SetAntiAliasing((Graphics.GAL.AntiAliasing)ConfigurationState.Instance.Graphics.AntiAliasing.Value);
_renderer?.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
_renderer?.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
_renderer?.Window?.SetColorSpacePassthrough(ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough.Value);
_renderer?.Window?.SetAntiAliasing(ConfigurationState.Instance.Graphics.AntiAliasing);
_renderer?.Window?.SetScalingFilter(ConfigurationState.Instance.Graphics.ScalingFilter);
_renderer?.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel);
_renderer?.Window?.SetColorSpacePassthrough(ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough);
Width = (int)RendererHost.Bounds.Width;
Height = (int)RendererHost.Bounds.Height;

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@ -93,7 +93,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Аплет для редагування Mii",
"zh_CN": "",
"zh_CN": "Mii 小程序",
"zh_TW": ""
}
},
@ -743,7 +743,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "从bin文件扫描 Amiibo",
"zh_TW": ""
}
},
@ -868,7 +868,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "安装密匙",
"zh_TW": ""
}
},
@ -893,7 +893,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "从.KEYS文件或ZIP压缩包安装密匙",
"zh_TW": ""
}
},
@ -918,7 +918,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "从一个文件夹安装密匙",
"zh_TW": ""
}
},
@ -1018,7 +1018,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Обрізати XCI файли",
"zh_CN": "",
"zh_CN": "XCI文件瘦身",
"zh_TW": ""
}
},
@ -1268,7 +1268,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "常见问题和问题排除页面",
"zh_TW": ""
}
},
@ -1293,7 +1293,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "打开Ryujinx官方wiki的常见问题和问题排除页面",
"zh_TW": ""
}
},
@ -1318,7 +1318,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "安装与配置指南",
"zh_TW": ""
}
},
@ -1343,7 +1343,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "打开Ryujinx官方wiki的安装与配置指南",
"zh_TW": ""
}
},
@ -1368,7 +1368,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "多人游戏LDN/LAN指南",
"zh_TW": ""
}
},
@ -1393,7 +1393,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "打开Ryujinx官方wiki的多人游戏指南",
"zh_TW": ""
}
},
@ -2543,7 +2543,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Перевірка та Нарізка XCI Файлів",
"zh_CN": "",
"zh_CN": "检查并瘦身XCI文件",
"zh_TW": ""
}
},
@ -2568,7 +2568,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Перевірка та Нарізка XCI Файлів для збереження місця на диску",
"zh_CN": "",
"zh_CN": "检查并瘦身XCI文件以节约磁盘空间",
"zh_TW": ""
}
},
@ -2643,7 +2643,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Обрізано XCI Файлів '{0}'",
"zh_CN": "",
"zh_CN": "XCI文件瘦身中'{0}'",
"zh_TW": ""
}
},
@ -10518,7 +10518,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Скасування",
"zh_CN": "",
"zh_CN": "正在取消",
"zh_TW": ""
}
},
@ -10543,7 +10543,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Закрити",
"zh_CN": "",
"zh_CN": "关闭",
"zh_TW": ""
}
},
@ -11843,7 +11843,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Показати список змін",
"zh_CN": "",
"zh_CN": "显示更新日志",
"zh_TW": ""
}
},
@ -12318,7 +12318,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "XCI文件瘦身窗口",
"zh_TW": ""
}
},
@ -13043,7 +13043,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "在{0}发现了一个无效的密匙文件",
"zh_TW": ""
}
},
@ -13068,7 +13068,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Встановлення Ключів",
"zh_CN": "",
"zh_CN": "安装密匙",
"zh_TW": ""
}
},
@ -13093,7 +13093,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Новий файл Ключів буде встановлено",
"zh_CN": "",
"zh_CN": "将会安装新密匙文件",
"zh_TW": ""
}
},
@ -13118,7 +13118,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "\n\nЦе замінить собою поточні файли Ключів.",
"zh_CN": "",
"zh_CN": "\n\n这也许会替换掉一些当前已安装的密匙",
"zh_TW": ""
}
},
@ -13143,7 +13143,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "\n\nВи хочете продовжити?",
"zh_CN": "",
"zh_CN": "\n\n你想要继续吗",
"zh_TW": ""
}
},
@ -13168,7 +13168,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Встановлення Ключів...",
"zh_CN": "",
"zh_CN": "安装密匙中。。。",
"zh_TW": ""
}
},
@ -13193,7 +13193,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Нові ключі встановлено.",
"zh_CN": "",
"zh_CN": "已成功安装新密匙文件",
"zh_TW": ""
}
},
@ -14243,7 +14243,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Минулі розробники:",
"zh_CN": "",
"zh_CN": "曾经的维护者:",
"zh_TW": ""
}
},
@ -15268,7 +15268,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "重新同步系统时间以匹配您电脑的当前日期和时间。\n\n这个操作不会实时同步系统时间与电脑时间时间仍然可能不同步在这种情况下只需再次单击此按钮即可。",
"zh_TW": ""
}
},
@ -17426,25 +17426,25 @@
"ID": "TitleUpdateVersionLabel",
"Translations": {
"ar_SA": "الإصدار: {0}",
"de_DE": "Version {0} - {1}",
"el_GR": "Version {0} - {1}",
"en_US": "Version {0} - {1}",
"es_ES": "Versión {0} - {1}",
"de_DE": "",
"el_GR": "",
"en_US": "Version {0}",
"es_ES": "Versión {0}",
"fr_FR": "",
"he_IL": "גרסה {0} - {1}",
"it_IT": "Versione {0} - {1}",
"ja_JP": "バージョン {0} - {1}",
"ko_KR": "버전 {0} - {1}",
"no_NO": "Versjon {0} - {1}",
"pl_PL": "Wersja {0} - {1}",
"pt_BR": "Versão {0} - {1}",
"ru_RU": "Версия {0} - {1}",
"sv_SE": "Version {0} - {1}",
"th_TH": "เวอร์ชั่น {0} - {1}",
"tr_TR": "Sürüm {0} - {1}",
"uk_UA": "Версія {0} - {1}",
"zh_CN": "游戏更新的版本 {0} - {1}",
"zh_TW": "版本 {0} - {1}"
"he_IL": "גרסה: {0}",
"it_IT": "Versione {0}",
"ja_JP": "バージョン {0}",
"ko_KR": "버전 {0}",
"no_NO": "Versjon {0}",
"pl_PL": "Wersja {0}",
"pt_BR": "Versão {0}",
"ru_RU": "Версия {0}",
"sv_SE": "Version {0}",
"th_TH": "เวอร์ชั่น {0}",
"tr_TR": "Sürüm {0}",
"uk_UA": "Версія {0}",
"zh_CN": "游戏更新的版本 {0}",
"zh_TW": "版本 {0}"
}
},
{
@ -17518,7 +17518,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Часткові",
"zh_CN": "",
"zh_CN": "分区",
"zh_TW": ""
}
},
@ -17543,7 +17543,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Необрізані",
"zh_CN": "",
"zh_CN": "没有瘦身的",
"zh_TW": ""
}
},
@ -17568,7 +17568,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Обрізані",
"zh_CN": "",
"zh_CN": "经过瘦身的",
"zh_TW": ""
}
},
@ -17593,7 +17593,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "(Невдача)",
"zh_CN": "",
"zh_CN": "(失败)",
"zh_TW": ""
}
},
@ -17618,7 +17618,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Зберегти {0:n0} Мб",
"zh_CN": "",
"zh_CN": "能节约 {0:n0} Mb",
"zh_TW": ""
}
},
@ -17643,7 +17643,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Збережено {0:n0} Мб",
"zh_CN": "",
"zh_CN": "节约了 {0:n0} Mb",
"zh_TW": ""
}
},
@ -17843,7 +17843,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Вкажіть Ваше нове ім'я Amiibo",
"zh_CN": "",
"zh_CN": "输入你的 Amiibo 的新名字",
"zh_TW": ""
}
},
@ -17868,7 +17868,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Будь ласка, проскануйте Ваш Amiibo.",
"zh_CN": "",
"zh_CN": "请现在扫描你的 Amiibo",
"zh_TW": ""
}
},
@ -18993,7 +18993,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Перевірити та Обрізати XCI файл",
"zh_CN": "",
"zh_CN": "检查并瘦身XCI文件",
"zh_TW": ""
}
},
@ -19018,7 +19018,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Ця функція спочатку перевірить вільний простір, а потім обрізатиме файл XCI для економії місця на диску.",
"zh_CN": "",
"zh_CN": "这个功能将会先检查XCI文件再对其执行瘦身操作以节约磁盘空间。",
"zh_TW": ""
}
},
@ -19043,7 +19043,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Поточний розмір файла: {0:n} MB\nРозмір файлів гри: {1:n} MB\nЕкономія місця: {2:n} MB",
"zh_CN": "",
"zh_CN": "当前文件大小: {0:n} MB\n游戏数据大小: {1:n} MB\n节约的磁盘空间: {2:n} MB",
"zh_TW": ""
}
},
@ -19068,7 +19068,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "XCI файл не потребує обрізання. Перевірте журнали для додаткової інформації",
"zh_CN": "",
"zh_CN": "XCI文件不需要被瘦身。查看日志以获得更多细节。",
"zh_TW": ""
}
},
@ -19093,7 +19093,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "XCI файл не може бути обрізаний. Перевірте журнали для додаткової інформації",
"zh_CN": "",
"zh_CN": "XCI文件不能被瘦身。查看日志以获得更多细节。",
"zh_TW": ""
}
},
@ -19118,7 +19118,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "XCI файл Тільки для Читання і не може бути прочитаним. Перевірте журнали додаткової інформації",
"zh_CN": "",
"zh_CN": "XCI文件是只读的且不可以被标记为可读取的。查看日志以获得更多细节。",
"zh_TW": ""
}
},
@ -19143,7 +19143,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Розмір файлу XCI змінився з моменту сканування. Перевірте, чи не записується файл, та спробуйте знову",
"zh_CN": "",
"zh_CN": "XCI文件在扫描后大小发生了变化。请检查文件是否未被写入然后重试。",
"zh_TW": ""
}
},
@ -19168,7 +19168,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Файл XCI містить дані в зоні вільного простору, тому обрізка небезпечна",
"zh_CN": "",
"zh_CN": "XCI文件的空闲区域内有数据不能安全瘦身。",
"zh_TW": ""
}
},
@ -19193,7 +19193,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "XCI Файл містить недійсні дані. Перевірте журнали для додаткової інформації",
"zh_CN": "",
"zh_CN": "XCI文件含有无效数据。查看日志以获得更多细节。",
"zh_TW": ""
}
},
@ -19218,7 +19218,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "XCI Файл файл не вдалося відкрити для запису. Перевірте журнали для додаткової інформації",
"zh_CN": "",
"zh_CN": "XCI文件不能被读写。查看日志以获得更多细节。",
"zh_TW": ""
}
},
@ -19243,7 +19243,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Не вдалося обрізати файл XCI",
"zh_CN": "",
"zh_CN": "XCI文件瘦身失败",
"zh_TW": ""
}
},
@ -19268,7 +19268,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Операція перервана",
"zh_CN": "",
"zh_CN": "操作已取消",
"zh_TW": ""
}
},
@ -19293,7 +19293,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Операція не проводилася",
"zh_CN": "",
"zh_CN": "未执行操作",
"zh_TW": ""
}
},
@ -19443,7 +19443,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Обрізка XCI Файлів",
"zh_CN": "",
"zh_CN": "XCI文件瘦身器",
"zh_TW": ""
}
},
@ -19468,7 +19468,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "{0} з {1} тайтл(ів) обрано",
"zh_CN": "",
"zh_CN": "在 {1} 中选中了 {0} 个游戏 ",
"zh_TW": ""
}
},
@ -19493,7 +19493,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "{0} з {1} тайтл(ів) обрано ({2} відображається)",
"zh_CN": "",
"zh_CN": "在 {1} 中选中了 {0} 个游戏 (显示了 {2} 个)",
"zh_TW": ""
}
},
@ -19518,7 +19518,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Обрізка {0} тайтл(ів)...",
"zh_CN": "",
"zh_CN": "{0} 个游戏瘦身中。。。",
"zh_TW": ""
}
},
@ -19568,7 +19568,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Невдача",
"zh_CN": "",
"zh_CN": "失败",
"zh_TW": ""
}
},
@ -19593,7 +19593,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Потенційна економія",
"zh_CN": "",
"zh_CN": "潜在的储存空间节省",
"zh_TW": ""
}
},
@ -19618,7 +19618,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Зекономлено",
"zh_CN": "",
"zh_CN": "实际的储存空间节省",
"zh_TW": ""
}
},
@ -19668,7 +19668,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Вибрати показане",
"zh_CN": "",
"zh_CN": "选定显示的",
"zh_TW": ""
}
},
@ -19693,7 +19693,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Скасувати вибір показаного",
"zh_CN": "",
"zh_CN": "反选显示的",
"zh_TW": ""
}
},
@ -19768,7 +19768,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Обрізка",
"zh_CN": "",
"zh_CN": "瘦身",
"zh_TW": ""
}
},
@ -20143,7 +20143,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Продовжити",
"zh_CN": "",
"zh_CN": "继续",
"zh_TW": ""
}
},
@ -20518,7 +20518,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "自动",
"zh_TW": ""
}
},
@ -20543,7 +20543,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "使用Vulkan。\n在ARM Mac上当玩在其下运行良好的游戏时使用Metal后端。",
"zh_TW": ""
}
},
@ -21943,7 +21943,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Вимкнути хостинг P2P мережі (може збільшити затримку)",
"zh_CN": "",
"zh_CN": "禁用P2P网络连接 (也许会增加延迟)",
"zh_TW": ""
}
},
@ -21968,7 +21968,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Вимкнути хостинг P2P мережі, піри будуть підключатися через майстер-сервер замість прямого з'єднання з вами.",
"zh_CN": "",
"zh_CN": "禁用P2P网络连接对方将通过主服务器进行连接而不是直接连接到您。",
"zh_TW": ""
}
},
@ -21993,7 +21993,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Мережевий пароль:",
"zh_CN": "",
"zh_CN": "网络密码:",
"zh_TW": ""
}
},
@ -22018,7 +22018,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Ви зможете бачити лише ті ігри, які мають такий самий пароль, як і у вас.",
"zh_CN": "",
"zh_CN": "您只能看到与您使用相同密码的游戏房间。",
"zh_TW": ""
}
},
@ -22043,7 +22043,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Введіть пароль у форматі Ryujinx-<8 символів>. Ви зможете бачити лише ті ігри, які мають такий самий пароль, як і у вас.",
"zh_CN": "",
"zh_CN": "以Ryujinx-<8个十六进制字符>的格式输入密码。您只能看到与您使用相同密码的游戏房间。",
"zh_TW": ""
}
},
@ -22068,7 +22068,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "(публічний)",
"zh_CN": "",
"zh_CN": "(公开的)",
"zh_TW": ""
}
},
@ -22093,7 +22093,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Згенерувати випадкову",
"zh_CN": "",
"zh_CN": "随机生成",
"zh_TW": ""
}
},
@ -22118,7 +22118,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Генерує новий пароль, яким можна поділитися з іншими гравцями.",
"zh_CN": "",
"zh_CN": "生成一个新的密码,可以与其他玩家共享。",
"zh_TW": ""
}
},
@ -22143,7 +22143,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Очистити",
"zh_CN": "",
"zh_CN": "清除",
"zh_TW": ""
}
},
@ -22168,7 +22168,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Очищає поточну пароль, повертаючись до публічної мережі.",
"zh_CN": "",
"zh_CN": "清除当前密码,返回公共网络。",
"zh_TW": ""
}
},
@ -22193,7 +22193,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Невірний пароль! Має бути в форматі \"Ryujinx-<8 символів>\"",
"zh_CN": "",
"zh_CN": "无效密码!密码的格式必须是\"Ryujinx-<8个十六进制字符>\"",
"zh_TW": ""
}
},
@ -22218,7 +22218,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Вертикальна синхронізація (VSync):",
"zh_CN": "",
"zh_CN": "垂直同步VSync",
"zh_TW": ""
}
},
@ -22243,7 +22243,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Увімкнути користувацьку частоту оновлення (Експериментально)",
"zh_CN": "",
"zh_CN": "启动自定义刷新率(实验性功能)",
"zh_TW": ""
}
},
@ -22293,7 +22293,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Безмежна",
"zh_CN": "",
"zh_CN": "无限制",
"zh_TW": ""
}
},
@ -22318,7 +22318,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Користувацька",
"zh_CN": "",
"zh_CN": "自定义刷新率",
"zh_TW": ""
}
},
@ -22343,7 +22343,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Емульована вертикальна синхронізація. 'Switch' емулює частоту оновлення Switch 60 Гц. 'Безмежна' — частота оновлення не матиме обмежень.",
"zh_CN": "",
"zh_CN": "模拟垂直同步。“Switch”模拟了Switch的60Hz刷新率。“无限制”没有刷新率限制。",
"zh_TW": ""
}
},
@ -22368,7 +22368,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Емульована вертикальна синхронізація. 'Switch' емулює частоту оновлення Switch 60 Гц. 'Безмежна' — частота оновлення не матиме обмежень. 'Користувацька' емулює вказану користувацьку частоту оновлення.",
"zh_CN": "",
"zh_CN": "模拟垂直同步。“Switch”模拟了Switch的60Hz刷新率。“无限制”没有刷新率限制。“自定义刷新率”模拟指定的自定义刷新率。",
"zh_TW": ""
}
},
@ -22393,7 +22393,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Дозволяє користувачу вказати емульовану частоту оновлення. У деяких іграх це може прискорити або сповільнити логіку гри. У інших іграх це може дозволити обмежити FPS на певні кратні частоти оновлення або призвести до непередбачуваної поведінки. Це експериментальна функція, без гарантій того, як це вплине на ігровий процес. \n\nЗалиште ВИМКНЕНИМ, якщо не впевнені.",
"zh_CN": "",
"zh_CN": "允许用户指定模拟刷新率。在某些游戏中这可能会加快或减慢游戏逻辑的速度。在其他游戏中它可能允许将FPS限制在刷新率的某个倍数或者导致不可预测的行为。这是一个实验性功能无法保证游戏会受到怎样的影响。\n\n如果不确定请关闭。",
"zh_TW": ""
}
},
@ -22418,7 +22418,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Цільове значення користувацької частоти оновлення.",
"zh_CN": "",
"zh_CN": "目标自定义刷新率值。",
"zh_TW": ""
}
},
@ -22443,7 +22443,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Користувацька частота оновлення, як відсоток від стандартної частоти оновлення Switch.",
"zh_CN": "",
"zh_CN": "自定义刷新率占正常SWitch刷新率的百分比值。",
"zh_TW": ""
}
},
@ -22468,7 +22468,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Користувацька частота оновлення %:",
"zh_CN": "",
"zh_CN": "自定义刷新率值 %:",
"zh_TW": ""
}
},
@ -22493,7 +22493,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Значення користувацька частота оновлення:",
"zh_CN": "",
"zh_CN": "自定义刷新率值:",
"zh_TW": ""
}
},
@ -22518,7 +22518,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_CN": "间隔",
"zh_TW": ""
}
},
@ -22543,7 +22543,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Перемкнути VSync режим:",
"zh_CN": "",
"zh_CN": "设置 VSync 模式:",
"zh_TW": ""
}
},
@ -22568,7 +22568,7 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Підвищити користувацьку частоту оновлення",
"zh_CN": "",
"zh_CN": "提高自定义刷新率:",
"zh_TW": ""
}
},
@ -22593,9 +22593,9 @@
"th_TH": "",
"tr_TR": "",
"uk_UA": "Понизити користувацьку частоту оновлення",
"zh_CN": "",
"zh_CN": "降低自定义刷新率:",
"zh_TW": ""
}
}
]
}
}

View File

@ -15,12 +15,12 @@ using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Controls;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common.Helper;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.Loaders.Processes.Extensions;
using Ryujinx.UI.Common.Configuration;
using Ryujinx.UI.Common.Helper;
using System;
using System.Buffers;
using System.IO;

View File

@ -1,8 +1,8 @@
using Gommon;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common;
using Ryujinx.Common.Utilities;
using Ryujinx.UI.Common.Configuration;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;

View File

@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace Ryujinx.UI.Common.Models.Amiibo
namespace Ryujinx.Ava.Common.Models.Amiibo
{
public struct AmiiboApi : IEquatable<AmiiboApi>
{

View File

@ -1,7 +1,7 @@
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace Ryujinx.UI.Common.Models.Amiibo
namespace Ryujinx.Ava.Common.Models.Amiibo
{
public class AmiiboApiGamesSwitch
{

View File

@ -1,6 +1,6 @@
using System.Text.Json.Serialization;
namespace Ryujinx.UI.Common.Models.Amiibo
namespace Ryujinx.Ava.Common.Models.Amiibo
{
public class AmiiboApiUsage
{

View File

@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace Ryujinx.UI.Common.Models.Amiibo
namespace Ryujinx.Ava.Common.Models.Amiibo
{
public struct AmiiboJson
{

View File

@ -1,9 +1,7 @@
using System.Text.Json.Serialization;
namespace Ryujinx.UI.Common.Models.Amiibo
namespace Ryujinx.Ava.Common.Models.Amiibo
{
[JsonSerializable(typeof(AmiiboJson))]
public partial class AmiiboJsonSerializerContext : JsonSerializerContext
{
}
public partial class AmiiboJsonSerializerContext : JsonSerializerContext;
}

View File

@ -1,4 +1,4 @@
namespace Ryujinx.UI.Common.Models
namespace Ryujinx.Ava.Common.Models
{
// NOTE: most consuming code relies on this model being value-comparable
public record DownloadableContentModel(ulong TitleId, string ContainerPath, string FullPath)

View File

@ -1,4 +1,4 @@
namespace Ryujinx.UI.Common.Models.Github
namespace Ryujinx.Ava.Common.Models.Github
{
public class GithubReleaseAssetJsonResponse
{

View File

@ -1,6 +1,6 @@
using System.Collections.Generic;
namespace Ryujinx.UI.Common.Models.Github
namespace Ryujinx.Ava.Common.Models.Github
{
public class GithubReleasesJsonResponse
{

View File

@ -1,9 +1,7 @@
using System.Text.Json.Serialization;
namespace Ryujinx.UI.Common.Models.Github
namespace Ryujinx.Ava.Common.Models.Github
{
[JsonSerializable(typeof(GithubReleasesJsonResponse), GenerationMode = JsonSourceGenerationMode.Metadata)]
public partial class GithubReleasesJsonSerializerContext : JsonSerializerContext
{
}
public partial class GithubReleasesJsonSerializerContext : JsonSerializerContext;
}

View File

@ -1,4 +1,4 @@
namespace Ryujinx.UI.Common.Models
namespace Ryujinx.Ava.Common.Models
{
// NOTE: most consuming code relies on this model being value-comparable
public record TitleUpdateModel(ulong TitleId, ulong Version, string DisplayVersion, string Path)

View File

@ -1,8 +1,8 @@
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.UI.App.Common;
namespace Ryujinx.UI.Common.Models
namespace Ryujinx.Ava.Common.Models
{
public record XCITrimmerFileModel(
string Name,

View File

@ -1,14 +1,14 @@
using DiscordRPC;
using Humanizer;
using Humanizer.Localisation;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common;
using Ryujinx.HLE;
using Ryujinx.HLE.Loaders.Processes;
using Ryujinx.UI.App.Common;
using Ryujinx.UI.Common.Configuration;
using System.Linq;
using System.Text;
namespace Ryujinx.UI.Common
namespace Ryujinx.Ava
{
public static class DiscordIntegrationModule
{
@ -45,6 +45,16 @@ namespace Ryujinx.UI.Common
};
ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
TitleIDs.CurrentApplication.Event += (_, e) =>
{
if (e.NewValue)
SwitchToPlayingState(
ApplicationLibrary.LoadAndSaveMetaData(e.NewValue),
Switch.Shared.Processes.ActiveApplication
);
else
SwitchToMainState();
};
}
private static void Update(object sender, ReactiveEventArgs<bool> evnt)
@ -70,7 +80,7 @@ namespace Ryujinx.UI.Common
}
}
public static void SwitchToPlayingState(ApplicationMetadata appMeta, ProcessResult procRes)
private static void SwitchToPlayingState(ApplicationMetadata appMeta, ProcessResult procRes)
{
_discordClient?.SetPresence(new RichPresence
{
@ -89,7 +99,7 @@ namespace Ryujinx.UI.Common
});
}
public static void SwitchToMainState() => _discordClient?.SetPresence(_discordPresenceMain);
private static void SwitchToMainState() => _discordClient?.SetPresence(_discordPresenceMain);
private static string TruncateToByteLength(string input)
{

View File

@ -2,7 +2,7 @@ using Ryujinx.HLE.UI;
using System.Threading;
using System.Threading.Tasks;
namespace Ryujinx.Headless.SDL2
namespace Ryujinx.Headless
{
/// <summary>
/// Headless text processing class, right now there is no way to forward the input to it.

View File

@ -1,6 +1,6 @@
using Ryujinx.HLE.UI;
namespace Ryujinx.Headless.SDL2
namespace Ryujinx.Headless
{
internal class HeadlessHostUiTheme : IHostUITheme
{

View File

@ -0,0 +1,366 @@
using DiscordRPC;
using LibHac.Tools.FsSystem;
using Ryujinx.Audio.Backends.SDL2;
using Ryujinx.Ava;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Multithreading;
using Ryujinx.Graphics.Metal;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.Graphics.Vulkan;
using Ryujinx.HLE;
using Ryujinx.Input;
using Silk.NET.Vulkan;
using System;
using System.IO;
using System.Text.Json;
using System.Threading.Tasks;
using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
using Key = Ryujinx.Common.Configuration.Hid.Key;
namespace Ryujinx.Headless
{
public partial class HeadlessRyujinx
{
public static void Initialize()
{
// Ensure Discord presence timestamp begins at the absolute start of when Ryujinx is launched
DiscordIntegrationModule.StartedAt = Timestamps.Now;
// Delete backup files after updating.
Task.Run(Updater.CleanupUpdate);
// Hook unhandled exception and process exit events.
AppDomain.CurrentDomain.UnhandledException += (sender, e)
=> Program.ProcessUnhandledException(sender, e.ExceptionObject as Exception, e.IsTerminating);
AppDomain.CurrentDomain.ProcessExit += (_, _) => Program.Exit();
// Initialize the configuration.
ConfigurationState.Initialize();
// Initialize Discord integration.
DiscordIntegrationModule.Initialize();
// Logging system information.
Program.PrintSystemInfo();
}
private static InputConfig HandlePlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
{
if (inputId == null)
{
if (index == PlayerIndex.Player1)
{
Logger.Info?.Print(LogClass.Application, $"{index} not configured, defaulting to default keyboard.");
// Default to keyboard
inputId = "0";
}
else
{
Logger.Info?.Print(LogClass.Application, $"{index} not configured");
return null;
}
}
IGamepad gamepad = _inputManager.KeyboardDriver.GetGamepad(inputId);
bool isKeyboard = true;
if (gamepad == null)
{
gamepad = _inputManager.GamepadDriver.GetGamepad(inputId);
isKeyboard = false;
if (gamepad == null)
{
Logger.Error?.Print(LogClass.Application, $"{index} gamepad not found (\"{inputId}\")");
return null;
}
}
string gamepadName = gamepad.Name;
gamepad.Dispose();
InputConfig config;
if (inputProfileName == null || inputProfileName.Equals("default"))
{
if (isKeyboard)
{
config = new StandardKeyboardInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.WindowKeyboard,
Id = null,
ControllerType = ControllerType.JoyconPair,
LeftJoycon = new LeftJoyconCommonConfig<Key>
{
DpadUp = Key.Up,
DpadDown = Key.Down,
DpadLeft = Key.Left,
DpadRight = Key.Right,
ButtonMinus = Key.Minus,
ButtonL = Key.E,
ButtonZl = Key.Q,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound,
},
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.W,
StickDown = Key.S,
StickLeft = Key.A,
StickRight = Key.D,
StickButton = Key.F,
},
RightJoycon = new RightJoyconCommonConfig<Key>
{
ButtonA = Key.Z,
ButtonB = Key.X,
ButtonX = Key.C,
ButtonY = Key.V,
ButtonPlus = Key.Plus,
ButtonR = Key.U,
ButtonZr = Key.O,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound,
},
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.I,
StickDown = Key.K,
StickLeft = Key.J,
StickRight = Key.L,
StickButton = Key.H,
},
};
}
else
{
bool isNintendoStyle = gamepadName.Contains("Nintendo");
config = new StandardControllerInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.GamepadSDL2,
Id = null,
ControllerType = ControllerType.JoyconPair,
DeadzoneLeft = 0.1f,
DeadzoneRight = 0.1f,
RangeLeft = 1.0f,
RangeRight = 1.0f,
TriggerThreshold = 0.5f,
LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
{
DpadUp = ConfigGamepadInputId.DpadUp,
DpadDown = ConfigGamepadInputId.DpadDown,
DpadLeft = ConfigGamepadInputId.DpadLeft,
DpadRight = ConfigGamepadInputId.DpadRight,
ButtonMinus = ConfigGamepadInputId.Minus,
ButtonL = ConfigGamepadInputId.LeftShoulder,
ButtonZl = ConfigGamepadInputId.LeftTrigger,
ButtonSl = ConfigGamepadInputId.Unbound,
ButtonSr = ConfigGamepadInputId.Unbound,
},
LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
{
Joystick = ConfigStickInputId.Left,
StickButton = ConfigGamepadInputId.LeftStick,
InvertStickX = false,
InvertStickY = false,
Rotate90CW = false,
},
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
{
ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
ButtonPlus = ConfigGamepadInputId.Plus,
ButtonR = ConfigGamepadInputId.RightShoulder,
ButtonZr = ConfigGamepadInputId.RightTrigger,
ButtonSl = ConfigGamepadInputId.Unbound,
ButtonSr = ConfigGamepadInputId.Unbound,
},
RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
{
Joystick = ConfigStickInputId.Right,
StickButton = ConfigGamepadInputId.RightStick,
InvertStickX = false,
InvertStickY = false,
Rotate90CW = false,
},
Motion = new StandardMotionConfigController
{
MotionBackend = MotionInputBackendType.GamepadDriver,
EnableMotion = true,
Sensitivity = 100,
GyroDeadzone = 1,
},
Rumble = new RumbleConfigController
{
StrongRumble = 1f,
WeakRumble = 1f,
EnableRumble = false,
},
};
}
}
else
{
string profileBasePath;
if (isKeyboard)
{
profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "keyboard");
}
else
{
profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "controller");
}
string path = Path.Combine(profileBasePath, inputProfileName + ".json");
if (!File.Exists(path))
{
Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" not found for \"{inputId}\"");
return null;
}
try
{
config = JsonHelper.DeserializeFromFile(path, _serializerContext.InputConfig);
}
catch (JsonException)
{
Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" parsing failed for \"{inputId}\"");
return null;
}
}
config.Id = inputId;
config.PlayerIndex = index;
string inputTypeName = isKeyboard ? "Keyboard" : "Gamepad";
Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} configured with {inputTypeName} \"{config.Id}\"");
// If both stick ranges are 0 (usually indicative of an outdated profile load) then both sticks will be set to 1.0.
if (config is StandardControllerInputConfig controllerConfig)
{
if (controllerConfig.RangeLeft <= 0.0f && controllerConfig.RangeRight <= 0.0f)
{
controllerConfig.RangeLeft = 1.0f;
controllerConfig.RangeRight = 1.0f;
Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} stick range reset. Save the profile now to update your configuration");
}
}
return config;
}
private static IRenderer CreateRenderer(Options options, WindowBase window)
{
if (options.GraphicsBackend == GraphicsBackend.Vulkan && window is VulkanWindow vulkanWindow)
{
string preferredGpuId = string.Empty;
Vk api = Vk.GetApi();
if (!string.IsNullOrEmpty(options.PreferredGPUVendor))
{
string preferredGpuVendor = options.PreferredGPUVendor.ToLowerInvariant();
var devices = VulkanRenderer.GetPhysicalDevices(api);
foreach (var device in devices)
{
if (device.Vendor.ToLowerInvariant() == preferredGpuVendor)
{
preferredGpuId = device.Id;
break;
}
}
}
return new VulkanRenderer(
api,
(instance, vk) => new SurfaceKHR((ulong)(vulkanWindow.CreateWindowSurface(instance.Handle))),
vulkanWindow.GetRequiredInstanceExtensions,
preferredGpuId);
}
if (options.GraphicsBackend == GraphicsBackend.Metal && window is MetalWindow metalWindow && OperatingSystem.IsMacOS())
{
return new MetalRenderer(metalWindow.GetLayer);
}
return new OpenGLRenderer();
}
private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options)
{
BackendThreading threadingMode = options.BackendThreading;
bool threadedGAL = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading);
if (threadedGAL)
{
renderer = new ThreadedRenderer(renderer);
}
HLEConfiguration configuration = new(_virtualFileSystem,
_libHacHorizonManager,
_contentManager,
_accountManager,
_userChannelPersistence,
renderer,
new SDL2HardwareDeviceDriver(),
options.DramSize,
window,
options.SystemLanguage,
options.SystemRegion,
options.VSyncMode,
!options.DisableDockedMode,
!options.DisablePTC,
options.EnableInternetAccess,
!options.DisableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None,
options.FsGlobalAccessLogMode,
options.SystemTimeOffset,
options.SystemTimeZone,
options.MemoryManagerMode,
options.IgnoreMissingServices,
options.AspectRatio,
options.AudioVolume,
options.UseHypervisor ?? true,
options.MultiplayerLanInterfaceId,
Common.Configuration.Multiplayer.MultiplayerMode.Disabled,
false,
string.Empty,
string.Empty,
options.CustomVSyncInterval);
return new Switch(configuration);
}
}
}

View File

@ -1,13 +1,10 @@
using CommandLine;
using Gommon;
using LibHac.Tools.FsSystem;
using Ryujinx.Audio.Backends.SDL2;
using Ryujinx.Ava;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.Common.GraphicsDriver;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Logging.Targets;
@ -15,16 +12,9 @@ using Ryujinx.Common.SystemInterop;
using Ryujinx.Common.Utilities;
using Ryujinx.Cpu;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Multithreading;
using Ryujinx.Graphics.Gpu;
using Ryujinx.Graphics.Gpu.Shader;
using Ryujinx.Graphics.Metal;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.Graphics.Vulkan;
using Ryujinx.Graphics.Vulkan.MoltenVK;
using Ryujinx.Headless.SDL2.Metal;
using Ryujinx.Headless.SDL2.OpenGL;
using Ryujinx.Headless.SDL2.Vulkan;
using Ryujinx.HLE;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
@ -33,22 +23,15 @@ using Ryujinx.Input;
using Ryujinx.Input.HLE;
using Ryujinx.Input.SDL2;
using Ryujinx.SDL2.Common;
using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text.Json;
using System.Threading;
using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
using Key = Ryujinx.Common.Configuration.Hid.Key;
namespace Ryujinx.Headless.SDL2
namespace Ryujinx.Headless
{
class Program
public partial class HeadlessRyujinx
{
public static string Version { get; private set; }
private static VirtualFileSystem _virtualFileSystem;
private static ContentManager _contentManager;
private static AccountManager _accountManager;
@ -58,20 +41,18 @@ namespace Ryujinx.Headless.SDL2
private static Switch _emulationContext;
private static WindowBase _window;
private static WindowsMultimediaTimerResolution _windowsMultimediaTimerResolution;
private static List<InputConfig> _inputConfiguration;
private static List<InputConfig> _inputConfiguration = [];
private static bool _enableKeyboard;
private static bool _enableMouse;
private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
static void Main(string[] args)
public static void Entrypoint(string[] args)
{
Version = ReleaseInformation.Version;
// Make process DPI aware for proper window sizing on high-res screens.
ForceDpiAware.Windows();
Console.Title = $"Ryujinx Console {Version} (Headless SDL2)";
Console.Title = $"Ryujinx Console {Program.Version} (Headless)";
if (OperatingSystem.IsMacOS() || OperatingSystem.IsLinux())
{
@ -99,7 +80,7 @@ namespace Ryujinx.Headless.SDL2
}
Parser.Default.ParseArguments<Options>(args)
.WithParsed(Load)
.WithParsed(options => Load(args, options))
.WithNotParsed(errors =>
{
Logger.Error?.PrintMsg(LogClass.Application, "Error parsing command-line arguments:");
@ -107,239 +88,81 @@ namespace Ryujinx.Headless.SDL2
errors.ForEach(err => Logger.Error?.PrintMsg(LogClass.Application, $" - {err.Tag}"));
});
}
private static InputConfig HandlePlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
public static void ReloadConfig(string customConfigPath = null)
{
if (inputId == null)
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName);
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName);
string configurationPath = null;
// Now load the configuration as the other subsystems are now registered
if (customConfigPath != null && File.Exists(customConfigPath))
{
if (index == PlayerIndex.Player1)
{
Logger.Info?.Print(LogClass.Application, $"{index} not configured, defaulting to default keyboard.");
// Default to keyboard
inputId = "0";
}
else
{
Logger.Info?.Print(LogClass.Application, $"{index} not configured");
return null;
}
configurationPath = customConfigPath;
}
else if (File.Exists(localConfigurationPath))
{
configurationPath = localConfigurationPath;
}
else if (File.Exists(appDataConfigurationPath))
{
configurationPath = appDataConfigurationPath;
}
IGamepad gamepad = _inputManager.KeyboardDriver.GetGamepad(inputId);
bool isKeyboard = true;
if (gamepad == null)
if (configurationPath == null)
{
gamepad = _inputManager.GamepadDriver.GetGamepad(inputId);
isKeyboard = false;
// No configuration, we load the default values and save it to disk
configurationPath = appDataConfigurationPath;
Logger.Notice.Print(LogClass.Application, $"No configuration file found. Saving default configuration to: {configurationPath}");
if (gamepad == null)
{
Logger.Error?.Print(LogClass.Application, $"{index} gamepad not found (\"{inputId}\")");
return null;
}
}
string gamepadName = gamepad.Name;
gamepad.Dispose();
InputConfig config;
if (inputProfileName == null || inputProfileName.Equals("default"))
{
if (isKeyboard)
{
config = new StandardKeyboardInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.WindowKeyboard,
Id = null,
ControllerType = ControllerType.JoyconPair,
LeftJoycon = new LeftJoyconCommonConfig<Key>
{
DpadUp = Key.Up,
DpadDown = Key.Down,
DpadLeft = Key.Left,
DpadRight = Key.Right,
ButtonMinus = Key.Minus,
ButtonL = Key.E,
ButtonZl = Key.Q,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound,
},
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.W,
StickDown = Key.S,
StickLeft = Key.A,
StickRight = Key.D,
StickButton = Key.F,
},
RightJoycon = new RightJoyconCommonConfig<Key>
{
ButtonA = Key.Z,
ButtonB = Key.X,
ButtonX = Key.C,
ButtonY = Key.V,
ButtonPlus = Key.Plus,
ButtonR = Key.U,
ButtonZr = Key.O,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound,
},
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.I,
StickDown = Key.K,
StickLeft = Key.J,
StickRight = Key.L,
StickButton = Key.H,
},
};
}
else
{
bool isNintendoStyle = gamepadName.Contains("Nintendo");
config = new StandardControllerInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.GamepadSDL2,
Id = null,
ControllerType = ControllerType.JoyconPair,
DeadzoneLeft = 0.1f,
DeadzoneRight = 0.1f,
RangeLeft = 1.0f,
RangeRight = 1.0f,
TriggerThreshold = 0.5f,
LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
{
DpadUp = ConfigGamepadInputId.DpadUp,
DpadDown = ConfigGamepadInputId.DpadDown,
DpadLeft = ConfigGamepadInputId.DpadLeft,
DpadRight = ConfigGamepadInputId.DpadRight,
ButtonMinus = ConfigGamepadInputId.Minus,
ButtonL = ConfigGamepadInputId.LeftShoulder,
ButtonZl = ConfigGamepadInputId.LeftTrigger,
ButtonSl = ConfigGamepadInputId.Unbound,
ButtonSr = ConfigGamepadInputId.Unbound,
},
LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
{
Joystick = ConfigStickInputId.Left,
StickButton = ConfigGamepadInputId.LeftStick,
InvertStickX = false,
InvertStickY = false,
Rotate90CW = false,
},
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
{
ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
ButtonPlus = ConfigGamepadInputId.Plus,
ButtonR = ConfigGamepadInputId.RightShoulder,
ButtonZr = ConfigGamepadInputId.RightTrigger,
ButtonSl = ConfigGamepadInputId.Unbound,
ButtonSr = ConfigGamepadInputId.Unbound,
},
RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
{
Joystick = ConfigStickInputId.Right,
StickButton = ConfigGamepadInputId.RightStick,
InvertStickX = false,
InvertStickY = false,
Rotate90CW = false,
},
Motion = new StandardMotionConfigController
{
MotionBackend = MotionInputBackendType.GamepadDriver,
EnableMotion = true,
Sensitivity = 100,
GyroDeadzone = 1,
},
Rumble = new RumbleConfigController
{
StrongRumble = 1f,
WeakRumble = 1f,
EnableRumble = false,
},
};
}
ConfigurationState.Instance.LoadDefault();
ConfigurationState.Instance.ToFileFormat().SaveConfig(configurationPath);
}
else
{
string profileBasePath;
Logger.Notice.Print(LogClass.Application, $"Loading configuration from: {configurationPath}");
if (isKeyboard)
if (ConfigurationFileFormat.TryLoad(configurationPath, out ConfigurationFileFormat configurationFileFormat))
{
profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "keyboard");
ConfigurationState.Instance.Load(configurationFileFormat, configurationPath);
}
else
{
profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "controller");
}
Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location: {configurationPath}");
string path = Path.Combine(profileBasePath, inputProfileName + ".json");
if (!File.Exists(path))
{
Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" not found for \"{inputId}\"");
return null;
}
try
{
config = JsonHelper.DeserializeFromFile(path, _serializerContext.InputConfig);
}
catch (JsonException)
{
Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" parsing failed for \"{inputId}\"");
return null;
ConfigurationState.Instance.LoadDefault();
}
}
config.Id = inputId;
config.PlayerIndex = index;
string inputTypeName = isKeyboard ? "Keyboard" : "Gamepad";
Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} configured with {inputTypeName} \"{config.Id}\"");
// If both stick ranges are 0 (usually indicative of an outdated profile load) then both sticks will be set to 1.0.
if (config is StandardControllerInputConfig controllerConfig)
{
if (controllerConfig.RangeLeft <= 0.0f && controllerConfig.RangeRight <= 0.0f)
{
controllerConfig.RangeLeft = 1.0f;
controllerConfig.RangeRight = 1.0f;
Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} stick range reset. Save the profile now to update your configuration");
}
}
return config;
}
static void Load(Options option)
static void Load(string[] originalArgs, Options option)
{
AppDataManager.Initialize(option.BaseDataDir);
Initialize();
bool useLastUsedProfile = false;
if (option.InheritConfig)
{
option.InheritMainConfig(originalArgs, ConfigurationState.Instance, out useLastUsedProfile);
}
AppDataManager.Initialize(option.BaseDataDir);
if (useLastUsedProfile && AccountSaveDataManager.GetLastUsedUser().TryGet(out var profile))
option.UserProfile = profile.Name;
// Check if keys exists.
if (!File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys")))
{
if (!(AppDataManager.Mode == AppDataManager.LaunchMode.UserProfile && File.Exists(Path.Combine(AppDataManager.KeysDirPathUser, "prod.keys"))))
{
Logger.Error?.Print(LogClass.Application, "Keys not found");
}
}
ReloadConfig();
_virtualFileSystem = VirtualFileSystem.CreateInstance();
_libHacHorizonManager = new LibHacHorizonManager();
@ -354,7 +177,7 @@ namespace Ryujinx.Headless.SDL2
_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver());
GraphicsConfig.EnableShaderCache = true;
GraphicsConfig.EnableShaderCache = !option.DisableShaderCache;
if (OperatingSystem.IsMacOS())
{
@ -365,15 +188,13 @@ namespace Ryujinx.Headless.SDL2
}
}
IGamepad gamepad;
if (option.ListInputIds)
{
Logger.Info?.Print(LogClass.Application, "Input Ids:");
foreach (string id in _inputManager.KeyboardDriver.GamepadsIds)
{
gamepad = _inputManager.KeyboardDriver.GetGamepad(id);
IGamepad gamepad = _inputManager.KeyboardDriver.GetGamepad(id);
Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")");
@ -382,7 +203,7 @@ namespace Ryujinx.Headless.SDL2
foreach (string id in _inputManager.GamepadDriver.GamepadsIds)
{
gamepad = _inputManager.GamepadDriver.GetGamepad(id);
IGamepad gamepad = _inputManager.GamepadDriver.GetGamepad(id);
Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")");
@ -399,7 +220,7 @@ namespace Ryujinx.Headless.SDL2
return;
}
_inputConfiguration = new List<InputConfig>();
_inputConfiguration ??= [];
_enableKeyboard = option.EnableKeyboard;
_enableMouse = option.EnableMouse;
@ -412,9 +233,9 @@ namespace Ryujinx.Headless.SDL2
_inputConfiguration.Add(inputConfig);
}
}
LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1);
LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
LoadPlayerConfiguration(option.InputProfile3Name, option.InputId3, PlayerIndex.Player3);
LoadPlayerConfiguration(option.InputProfile4Name, option.InputId4, PlayerIndex.Player4);
LoadPlayerConfiguration(option.InputProfile5Name, option.InputId5, PlayerIndex.Player5);
@ -422,6 +243,7 @@ namespace Ryujinx.Headless.SDL2
LoadPlayerConfiguration(option.InputProfile7Name, option.InputId7, PlayerIndex.Player7);
LoadPlayerConfiguration(option.InputProfile8Name, option.InputId8, PlayerIndex.Player8);
LoadPlayerConfiguration(option.InputProfileHandheldName, option.InputIdHandheld, PlayerIndex.Handheld);
if (_inputConfiguration.Count == 0)
{
@ -433,7 +255,7 @@ namespace Ryujinx.Headless.SDL2
Logger.SetEnable(LogLevel.Stub, !option.LoggingDisableStub);
Logger.SetEnable(LogLevel.Info, !option.LoggingDisableInfo);
Logger.SetEnable(LogLevel.Warning, !option.LoggingDisableWarning);
Logger.SetEnable(LogLevel.Error, option.LoggingEnableError);
Logger.SetEnable(LogLevel.Error, !option.LoggingDisableError);
Logger.SetEnable(LogLevel.Trace, option.LoggingEnableTrace);
Logger.SetEnable(LogLevel.Guest, !option.LoggingDisableGuest);
Logger.SetEnable(LogLevel.AccessLog, option.LoggingEnableFsAccessLog);
@ -522,88 +344,6 @@ namespace Ryujinx.Headless.SDL2
};
}
private static IRenderer CreateRenderer(Options options, WindowBase window)
{
if (options.GraphicsBackend == GraphicsBackend.Vulkan && window is VulkanWindow vulkanWindow)
{
string preferredGpuId = string.Empty;
Vk api = Vk.GetApi();
if (!string.IsNullOrEmpty(options.PreferredGPUVendor))
{
string preferredGpuVendor = options.PreferredGPUVendor.ToLowerInvariant();
var devices = VulkanRenderer.GetPhysicalDevices(api);
foreach (var device in devices)
{
if (device.Vendor.ToLowerInvariant() == preferredGpuVendor)
{
preferredGpuId = device.Id;
break;
}
}
}
return new VulkanRenderer(
api,
(instance, vk) => new SurfaceKHR((ulong)(vulkanWindow.CreateWindowSurface(instance.Handle))),
vulkanWindow.GetRequiredInstanceExtensions,
preferredGpuId);
}
if (options.GraphicsBackend == GraphicsBackend.Metal && window is MetalWindow metalWindow && OperatingSystem.IsMacOS())
{
return new MetalRenderer(metalWindow.GetLayer);
}
return new OpenGLRenderer();
}
private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options)
{
BackendThreading threadingMode = options.BackendThreading;
bool threadedGAL = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading);
if (threadedGAL)
{
renderer = new ThreadedRenderer(renderer);
}
HLEConfiguration configuration = new(_virtualFileSystem,
_libHacHorizonManager,
_contentManager,
_accountManager,
_userChannelPersistence,
renderer,
new SDL2HardwareDeviceDriver(),
options.DramSize,
window,
options.SystemLanguage,
options.SystemRegion,
options.VSyncMode,
!options.DisableDockedMode,
!options.DisablePTC,
options.EnableInternetAccess,
!options.DisableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None,
options.FsGlobalAccessLogMode,
options.SystemTimeOffset,
options.SystemTimeZone,
options.MemoryManagerMode,
options.IgnoreMissingServices,
options.AspectRatio,
options.AudioVolume,
options.UseHypervisor ?? true,
options.MultiplayerLanInterfaceId,
Common.Configuration.Multiplayer.MultiplayerMode.Disabled,
false,
string.Empty,
string.Empty,
options.CustomVSyncInterval);
return new Switch(configuration);
}
private static void ExecutionEntrypoint()
{
if (OperatingSystem.IsWindows())

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@ -5,7 +5,7 @@ using SharpMetal.QuartzCore;
using System.Runtime.Versioning;
using static SDL2.SDL;
namespace Ryujinx.Headless.SDL2.Metal
namespace Ryujinx.Headless
{
[SupportedOSPlatform("macos")]
class MetalWindow : WindowBase

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@ -7,7 +7,7 @@ using Ryujinx.Input.HLE;
using System;
using static SDL2.SDL;
namespace Ryujinx.Headless.SDL2.OpenGL
namespace Ryujinx.Headless
{
class OpenGLWindow : WindowBase
{

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@ -1,13 +1,168 @@
using CommandLine;
using Gommon;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.HLE;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.HOS.SystemState;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace Ryujinx.Headless.SDL2
namespace Ryujinx.Headless
{
public class Options
{
public void InheritMainConfig(string[] originalArgs, ConfigurationState configurationState, out bool needsProfileSet)
{
needsProfileSet = NeedsOverride(nameof(UserProfile));
if (NeedsOverride(nameof(IsFullscreen)))
IsFullscreen = configurationState.UI.StartFullscreen;
if (NeedsOverride(nameof(EnableKeyboard)))
EnableKeyboard = configurationState.Hid.EnableKeyboard;
if (NeedsOverride(nameof(EnableMouse)))
EnableMouse = configurationState.Hid.EnableMouse;
if (NeedsOverride(nameof(HideCursorMode)))
HideCursorMode = configurationState.HideCursor;
if (NeedsOverride(nameof(DisablePTC)))
DisablePTC = !configurationState.System.EnablePtc;
if (NeedsOverride(nameof(EnableInternetAccess)))
EnableInternetAccess = configurationState.System.EnableInternetAccess;
if (NeedsOverride(nameof(DisableFsIntegrityChecks)))
DisableFsIntegrityChecks = configurationState.System.EnableFsIntegrityChecks;
if (NeedsOverride(nameof(FsGlobalAccessLogMode)))
FsGlobalAccessLogMode = configurationState.System.FsGlobalAccessLogMode;
if (NeedsOverride(nameof(VSyncMode)))
VSyncMode = configurationState.Graphics.VSyncMode;
if (NeedsOverride(nameof(CustomVSyncInterval)))
CustomVSyncInterval = configurationState.Graphics.CustomVSyncInterval;
if (NeedsOverride(nameof(DisableShaderCache)))
DisableShaderCache = !configurationState.Graphics.EnableShaderCache;
if (NeedsOverride(nameof(EnableTextureRecompression)))
EnableTextureRecompression = configurationState.Graphics.EnableTextureRecompression;
if (NeedsOverride(nameof(DisableDockedMode)))
DisableDockedMode = !configurationState.System.EnableDockedMode;
if (NeedsOverride(nameof(SystemLanguage)))
SystemLanguage = (SystemLanguage)(int)configurationState.System.Language.Value;
if (NeedsOverride(nameof(SystemRegion)))
SystemRegion = (RegionCode)(int)configurationState.System.Region.Value;
if (NeedsOverride(nameof(SystemTimeZone)))
SystemTimeZone = configurationState.System.TimeZone;
if (NeedsOverride(nameof(SystemTimeOffset)))
SystemTimeOffset = configurationState.System.SystemTimeOffset;
if (NeedsOverride(nameof(MemoryManagerMode)))
MemoryManagerMode = configurationState.System.MemoryManagerMode;
if (NeedsOverride(nameof(AudioVolume)))
AudioVolume = configurationState.System.AudioVolume;
if (NeedsOverride(nameof(UseHypervisor)) && OperatingSystem.IsMacOS())
UseHypervisor = configurationState.System.UseHypervisor;
if (NeedsOverride(nameof(MultiplayerLanInterfaceId)))
MultiplayerLanInterfaceId = configurationState.Multiplayer.LanInterfaceId;
if (NeedsOverride(nameof(DisableFileLog)))
DisableFileLog = !configurationState.Logger.EnableFileLog;
if (NeedsOverride(nameof(LoggingEnableDebug)))
LoggingEnableDebug = configurationState.Logger.EnableDebug;
if (NeedsOverride(nameof(LoggingDisableStub)))
LoggingDisableStub = !configurationState.Logger.EnableStub;
if (NeedsOverride(nameof(LoggingDisableInfo)))
LoggingDisableInfo = !configurationState.Logger.EnableInfo;
if (NeedsOverride(nameof(LoggingDisableWarning)))
LoggingDisableWarning = !configurationState.Logger.EnableWarn;
if (NeedsOverride(nameof(LoggingDisableError)))
LoggingDisableError = !configurationState.Logger.EnableError;
if (NeedsOverride(nameof(LoggingEnableTrace)))
LoggingEnableTrace = configurationState.Logger.EnableTrace;
if (NeedsOverride(nameof(LoggingDisableGuest)))
LoggingDisableGuest = !configurationState.Logger.EnableGuest;
if (NeedsOverride(nameof(LoggingEnableFsAccessLog)))
LoggingEnableFsAccessLog = configurationState.Logger.EnableFsAccessLog;
if (NeedsOverride(nameof(LoggingGraphicsDebugLevel)))
LoggingGraphicsDebugLevel = configurationState.Logger.GraphicsDebugLevel;
if (NeedsOverride(nameof(ResScale)))
ResScale = configurationState.Graphics.ResScale;
if (NeedsOverride(nameof(MaxAnisotropy)))
MaxAnisotropy = configurationState.Graphics.MaxAnisotropy;
if (NeedsOverride(nameof(AspectRatio)))
AspectRatio = configurationState.Graphics.AspectRatio;
if (NeedsOverride(nameof(BackendThreading)))
BackendThreading = configurationState.Graphics.BackendThreading;
if (NeedsOverride(nameof(DisableMacroHLE)))
DisableMacroHLE = !configurationState.Graphics.EnableMacroHLE;
if (NeedsOverride(nameof(GraphicsShadersDumpPath)))
GraphicsShadersDumpPath = configurationState.Graphics.ShadersDumpPath;
if (NeedsOverride(nameof(GraphicsBackend)))
GraphicsBackend = configurationState.Graphics.GraphicsBackend;
if (NeedsOverride(nameof(AntiAliasing)))
AntiAliasing = configurationState.Graphics.AntiAliasing;
if (NeedsOverride(nameof(ScalingFilter)))
ScalingFilter = configurationState.Graphics.ScalingFilter;
if (NeedsOverride(nameof(ScalingFilterLevel)))
ScalingFilterLevel = configurationState.Graphics.ScalingFilterLevel;
if (NeedsOverride(nameof(DramSize)))
DramSize = configurationState.System.DramSize;
if (NeedsOverride(nameof(IgnoreMissingServices)))
IgnoreMissingServices = configurationState.System.IgnoreMissingServices;
if (NeedsOverride(nameof(IgnoreControllerApplet)))
IgnoreControllerApplet = configurationState.IgnoreApplet;
return;
bool NeedsOverride(string argKey) => originalArgs.None(arg => arg.TrimStart('-').EqualsIgnoreCase(OptionName(argKey)));
string OptionName(string propertyName) =>
typeof(Options)!.GetProperty(propertyName)!.GetCustomAttribute<OptionAttribute>()!.LongName;
}
// General
[Option("use-main-config", Required = false, Default = false, HelpText = "Use the settings from what was configured via the UI.")]
public bool InheritConfig { get; set; }
[Option("root-data-dir", Required = false, HelpText = "Set the custom folder path for Ryujinx data.")]
public string BaseDataDir { get; set; }
@ -95,10 +250,10 @@ namespace Ryujinx.Headless.SDL2
[Option("hide-cursor", Required = false, Default = HideCursorMode.OnIdle, HelpText = "Change when the cursor gets hidden.")]
public HideCursorMode HideCursorMode { get; set; }
[Option("list-input-profiles", Required = false, HelpText = "List inputs profiles.")]
[Option("list-input-profiles", Required = false, HelpText = "List input profiles.")]
public bool ListInputProfiles { get; set; }
[Option("list-inputs-ids", Required = false, HelpText = "List inputs ids.")]
[Option("list-input-ids", Required = false, HelpText = "List input IDs.")]
public bool ListInputIds { get; set; }
// System
@ -172,7 +327,7 @@ namespace Ryujinx.Headless.SDL2
public bool LoggingDisableWarning { get; set; }
[Option("disable-error-logs", Required = false, HelpText = "Disables printing error log messages.")]
public bool LoggingEnableError { get; set; }
public bool LoggingDisableError { get; set; }
[Option("enable-trace-logs", Required = false, Default = false, HelpText = "Enables printing trace log messages.")]
public bool LoggingEnableTrace { get; set; }
@ -215,7 +370,7 @@ namespace Ryujinx.Headless.SDL2
[Option("anti-aliasing", Required = false, Default = AntiAliasing.None, HelpText = "Set the type of anti aliasing being used. [None|Fxaa|SmaaLow|SmaaMedium|SmaaHigh|SmaaUltra]")]
public AntiAliasing AntiAliasing { get; set; }
[Option("scaling-filter", Required = false, Default = ScalingFilter.Bilinear, HelpText = "Set the scaling filter. [Bilinear|Nearest|Fsr]")]
[Option("scaling-filter", Required = false, Default = ScalingFilter.Bilinear, HelpText = "Set the scaling filter. [Bilinear|Nearest|Fsr|Area]")]
public ScalingFilter ScalingFilter { get; set; }
[Option("scaling-filter-level", Required = false, Default = 0, HelpText = "Set the scaling filter intensity (currently only applies to FSR). [0-100]")]

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@ -1,6 +1,6 @@
using System;
namespace Ryujinx.Headless.SDL2
namespace Ryujinx.Headless
{
class StatusUpdatedEventArgs(
string vSyncMode,

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@ -6,7 +6,7 @@ using System;
using System.Runtime.InteropServices;
using static SDL2.SDL;
namespace Ryujinx.Headless.SDL2.Vulkan
namespace Ryujinx.Headless
{
class VulkanWindow : WindowBase
{

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@ -1,5 +1,6 @@
using Humanizer;
using LibHac.Tools.Fs;
using Ryujinx.Ava;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Logging;
@ -26,7 +27,7 @@ using AntiAliasing = Ryujinx.Common.Configuration.AntiAliasing;
using ScalingFilter = Ryujinx.Common.Configuration.ScalingFilter;
using Switch = Ryujinx.HLE.Switch;
namespace Ryujinx.Headless.SDL2
namespace Ryujinx.Headless
{
abstract partial class WindowBase : IHostUIHandler, IDisposable
{
@ -136,7 +137,7 @@ namespace Ryujinx.Headless.SDL2
private void SetWindowIcon()
{
Stream iconStream = typeof(WindowBase).Assembly.GetManifestResourceStream("Ryujinx.Headless.SDL2.Ryujinx.bmp");
Stream iconStream = typeof(Program).Assembly.GetManifestResourceStream("HeadlessLogo");
byte[] iconBytes = new byte[iconStream!.Length];
if (iconStream.Read(iconBytes, 0, iconBytes.Length) != iconBytes.Length)
@ -254,12 +255,12 @@ namespace Ryujinx.Headless.SDL2
private void SetAntiAliasing()
{
Renderer?.Window.SetAntiAliasing((Graphics.GAL.AntiAliasing)AntiAliasing);
Renderer?.Window.SetAntiAliasing(AntiAliasing);
}
private void SetScalingFilter()
{
Renderer?.Window.SetScalingFilter((Graphics.GAL.ScalingFilter)ScalingFilter);
Renderer?.Window.SetScalingFilter(ScalingFilter);
Renderer?.Window.SetScalingFilterLevel(ScalingFilterLevel);
}
@ -318,7 +319,7 @@ namespace Ryujinx.Headless.SDL2
Device.VSyncMode.ToString(),
dockedMode,
Device.Configuration.AspectRatio.ToText(),
$"Game: {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
$"{Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
$"FIFO: {Device.Statistics.GetFifoPercent():0.00} %",
$"GPU: {_gpuDriverName}"));

View File

@ -8,18 +8,18 @@ using Projektanker.Icons.Avalonia.MaterialDesign;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Utilities;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Ava.Utilities.SystemInfo;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.GraphicsDriver;
using Ryujinx.Common.Logging;
using Ryujinx.Common.SystemInterop;
using Ryujinx.Graphics.Vulkan.MoltenVK;
using Ryujinx.Headless;
using Ryujinx.SDL2.Common;
using Ryujinx.UI.App.Common;
using Ryujinx.UI.Common;
using Ryujinx.UI.Common.Configuration;
using Ryujinx.UI.Common.Helper;
using Ryujinx.UI.Common.SystemInfo;
using System;
using System.IO;
using System.Linq;
@ -52,9 +52,15 @@ namespace Ryujinx.Ava
}
PreviewerDetached = true;
if (args.Length > 0 && args[0] is "--no-gui" or "nogui")
{
HeadlessRyujinx.Entrypoint(args[1..]);
return 0;
}
Initialize(args);
LoggerAdapter.Register();
IconProvider.Current
@ -106,13 +112,10 @@ namespace Ryujinx.Ava
AppDomain.CurrentDomain.UnhandledException += (sender, e)
=> ProcessUnhandledException(sender, e.ExceptionObject as Exception, e.IsTerminating);
AppDomain.CurrentDomain.ProcessExit += (_, _) => Exit();
// Setup base data directory.
AppDataManager.Initialize(CommandLineState.BaseDirPathArg);
// Set the delegate for localizing the word "never" in the UI
ApplicationData.LocalizedNever = () => LocaleManager.Instance[LocaleKeys.Never];
// Initialize the configuration.
ConfigurationState.Initialize();
@ -223,7 +226,7 @@ namespace Ryujinx.Ava
UseHardwareAcceleration = CommandLineState.OverrideHardwareAcceleration.Value;
}
private static void PrintSystemInfo()
internal static void PrintSystemInfo()
{
Logger.Notice.Print(LogClass.Application, $"{RyujinxApp.FullAppName} Version: {Version}");
SystemInfo.Gather().Print();
@ -240,7 +243,7 @@ namespace Ryujinx.Ava
: $"Launch Mode: {AppDataManager.Mode}");
}
private static void ProcessUnhandledException(object sender, Exception ex, bool isTerminating)
internal static void ProcessUnhandledException(object sender, Exception ex, bool isTerminating)
{
Logger.Log log = Logger.Error ?? Logger.Notice;
string message = $"Unhandled exception caught: {ex}";
@ -255,7 +258,7 @@ namespace Ryujinx.Ava
Exit();
}
public static void Exit()
internal static void Exit()
{
DiscordIntegrationModule.Exit();

View File

@ -47,6 +47,8 @@
<PackageReference Include="Avalonia.Markup.Xaml.Loader" />
<PackageReference Include="Avalonia.Svg" />
<PackageReference Include="Avalonia.Svg.Skia" />
<PackageReference Include="CommandLineParser" />
<PackageReference Include="DiscordRichPresence" />
<PackageReference Include="DynamicData" />
<PackageReference Include="FluentAvaloniaUI" />
<PackageReference Include="Projektanker.Icons.Avalonia" />
@ -56,6 +58,7 @@
<PackageReference Include="Ryujinx.Audio.OpenAL.Dependencies" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64' AND '$(RuntimeIdentifier)' != 'osx-x64' AND '$(RuntimeIdentifier)' != 'osx-arm64'" />
<PackageReference Include="Ryujinx.Graphics.Nvdec.Dependencies" />
<PackageReference Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64' AND '$(RuntimeIdentifier)' != 'win-x64'" />
<PackageReference Include="securifybv.ShellLink" />
<PackageReference Include="Silk.NET.Vulkan" />
<PackageReference Include="Silk.NET.Vulkan.Extensions.EXT" />
<PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" />
@ -66,6 +69,7 @@
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj" />
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
@ -74,9 +78,7 @@
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj" />
<ProjectReference Include="..\Ryujinx.UI.Common\Ryujinx.UI.Common.csproj" />
<ProjectReference Include="..\Ryujinx.UI.LocaleGenerator\Ryujinx.UI.LocaleGenerator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
</ItemGroup>
@ -127,12 +129,34 @@
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="..\..\distribution\linux\shortcut-template.desktop">
<Link>Assets\ShortcutFiles\shortcut-template.desktop</Link>
</EmbeddedResource>
<EmbeddedResource Include="..\..\distribution\macos\shortcut-launch-script.sh">
<Link>Assets\ShortcutFiles\shortcut-launch-script.sh</Link>
</EmbeddedResource>
<EmbeddedResource Include="..\..\distribution\macos\shortcut-template.plist">
<Link>Assets\ShortcutFiles\shortcut-template.plist</Link>
</EmbeddedResource>
<EmbeddedResource Include="Assets\locales.json" />
<EmbeddedResource Include="Assets\Styles\Styles.xaml" />
<EmbeddedResource Include="Assets\Icons\Controller_JoyConLeft.svg" />
<EmbeddedResource Include="Assets\Icons\Controller_JoyConPair.svg" />
<EmbeddedResource Include="Assets\Icons\Controller_JoyConRight.svg" />
<EmbeddedResource Include="Assets\Icons\Controller_ProCon.svg" />
<EmbeddedResource Include="Assets\UIImages\Icon_NCA.png" />
<EmbeddedResource Include="Assets\UIImages\Icon_NRO.png" />
<EmbeddedResource Include="Assets\UIImages\Icon_NSO.png" />
<EmbeddedResource Include="Assets\UIImages\Icon_NSP.png" />
<EmbeddedResource Include="Assets\UIImages\Icon_XCI.png" />
<EmbeddedResource Include="Assets\UIImages\Logo_Amiibo.png" />
<EmbeddedResource Include="Assets\UIImages\Logo_Discord_Dark.png" />
<EmbeddedResource Include="Assets\UIImages\Logo_Discord_Light.png" />
<EmbeddedResource Include="Assets\UIImages\Logo_GitHub_Dark.png" />
<EmbeddedResource Include="Assets\UIImages\Logo_GitHub_Light.png" />
<EmbeddedResource Include="Assets\UIImages\Logo_Ryujinx.png" />
<EmbeddedResource Include="Assets\UIImages\Logo_Ryujinx_AntiAlias.png" />
<EmbeddedResource Include="Headless\Ryujinx.bmp" LogicalName="HeadlessLogo" />
</ItemGroup>
<ItemGroup>
<AdditionalFiles Include="Assets\locales.json" />

View File

@ -11,10 +11,10 @@ using Ryujinx.Ava.Common;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Utilities;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.UI.Common.Configuration;
using Ryujinx.UI.Common.Helper;
using System;
using System.Diagnostics;

View File

@ -5,12 +5,12 @@ using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Controls;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.HLE;
using Ryujinx.HLE.HOS.Applets;
using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard;
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
using Ryujinx.HLE.UI;
using Ryujinx.UI.Common.Configuration;
using System;
using System.Threading;

View File

@ -25,7 +25,7 @@
Height="80"
MinWidth="50"
Margin="5,10,20,10"
Source="resm:Ryujinx.UI.Common.Resources.Logo_Ryujinx.png?assembly=Ryujinx.UI.Common" />
Source="resm:Ryujinx.Assets.UIImages.Logo_Ryujinx.png?assembly=Ryujinx" />
<TextBlock
Grid.Row="1"
Grid.Column="1"

View File

@ -20,7 +20,7 @@
MinWidth="50"
Margin="5,10,20,10"
VerticalAlignment="Center"
Source="resm:Ryujinx.UI.Common.Resources.Logo_Ryujinx.png?assembly=Ryujinx.UI.Common" />
Source="resm:Ryujinx.Assets.UIImages.Logo_Ryujinx.png?assembly=Ryujinx" />
<TextBlock
Grid.Row="1"
Grid.Column="1"

View File

@ -10,10 +10,11 @@ using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Utilities;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Helper;
using Ryujinx.HLE.HOS;
using Ryujinx.UI.App.Common;
using Ryujinx.UI.Common.Helper;
using SkiaSharp;
using System;
using System.Collections.Generic;

View File

@ -3,7 +3,7 @@ using Avalonia.Input;
using Avalonia.Interactivity;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.UI.App.Common;
using Ryujinx.Ava.Utilities.AppLibrary;
using System;
namespace Ryujinx.Ava.UI.Controls

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