Compare commits

...

222 Commits

Author SHA1 Message Date
eb6b0e9adc Updated Zh-CN Simplified Chinese. (#703) 2025-02-22 02:16:28 -06:00
9631bdfe16 docs: compat: Hogwarts Legacy is an Unreal Engine 4 game 2025-02-20 20:56:52 -06:00
2a84656ffc misc: chore: use new array in LdnGameDataReceivedEventArgs instead of collecting the ldn datas into a list 2025-02-20 19:49:17 -06:00
6c6580ddcc misc: chore: Move the LDN constants into a SharedConstants class 2025-02-20 19:30:00 -06:00
c47448628c UI: Print LED setting failed on Debug 2025-02-20 19:29:18 -06:00
d0ac83b493 misc: chore: Prevent firmware installation prompt from showing up multiple times during runtime when using --install-firmware 2025-02-20 18:52:45 -06:00
e0ddbe55c0 Ukrainian localization changes (1.2.82) (#678)
Some changes and new lines for Ukrainian (uk_UA) localization.
2025-02-20 18:11:56 -06:00
4a4078865f Add Melatonin to compatibility list (#667)
It's playable, no bugs, and can run pretty easily way above intended
FPS, which shows there's not really any performance issues lol.


![image](https://github.com/user-attachments/assets/63402c9f-2412-4b43-9e5d-42a19436ac55)
2025-02-20 16:09:14 -06:00
3f59bade94 Update Russian Translation (#695) 2025-02-20 14:32:35 -06:00
c2ed0fd5fd UI: --install-firmware startup flag.
Has the normal UI flow, this is just for systems where the file picker doesn't show up.
2025-02-19 23:07:50 -06:00
de16d8fa3e UI: Remove the ability to select Swedish & Norwegian for System language
Switch doesn't natively support these languages, they should only be UI language.
2025-02-19 18:24:24 -06:00
9b1fb3a27b misc: chore: missed a collection expression usage in avalonia project 2025-02-18 21:35:30 -06:00
b9150a0092 misc: chore: use target-typed new in collection initializers where type is evident 2025-02-18 21:35:11 -06:00
c1002d4826 misc: chore: collection expressions & target typed new in ARMeilleure & Ryujinx.Cpu 2025-02-18 21:34:09 -06:00
b1de7696ee misc: chore: VP9 project cleanup
Target-typed new, remove var usage, use collection expressions, rename many fields & properties to match C# standard
2025-02-18 21:33:07 -06:00
f91cd05260 Implement VP9 loop filtering (#550)
Unmerged PR from OG Ryujinx (#4367). From @gdkchan:

> The main goal of this change is porting the loop filtering from
libvpx, which should fix the block artifacts on some VP9 videos on games
using NVDEC to decode them. In addition to that, there are two other
changes:
> 
> - The remaining decoder code required to decode a VP9 video (with
headers included) has been added. That was done because it's much better
to test the decoder standalone with a video file. I decided to keep that
code on the emulator, even if some of it is unused, since it makes
standalone testing easier in the future too, and we can include unit
tests with video files.
> - Large refactoring of both new and existing code to conform with our
conding [sic] styles, done by @TSRBerry (thanks!) Some of it has been
automated.
> 
> Since we had no loop filtering before, this change will make video
decoding slower. That may cause frame drop etc if the decoder is not
fast enough in some games. I plan to optimize the decoder more in the
future to make up for that, but if possible I'd prefer to not do it as
part of this PR, but if the perf loss is too severe I might consider.
> 
> This will need to be tested on games that had the block artifacts, it
would be nice to confirm if they match hardware now, and get some
before/after screenshots etc.

Comment from @Bjorn29512:

> Significantly improves the block artifacts in FE: Engage.
> 
> Before:
>
![](https://user-images.githubusercontent.com/110204265/216882414-ec88dbda-7544-4490-8a47-37f074056ae3.png)
> 
> After:
>
![](https://user-images.githubusercontent.com/110204265/216882478-4e81fead-1033-4877-b282-f9cac6d6aa3b.png)

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2025-02-18 20:59:36 -06:00
920933bc9f Small PT-BR update (#688) 2025-02-18 17:29:58 -06:00
52b0b45d34 misc: chore: null-coalesce led rainbow checking in headless 2025-02-17 16:29:57 -06:00
12f0dbcc70 metal: Commented Bayonetta & New Pokemon Snap for Metal for more testing, removed Astral Chain 2025-02-17 13:43:28 -06:00
719be560ec UI: RPC: Hogwarts Legacy asset image 2025-02-17 02:04:18 -06:00
18238736be Early exit when outdated Windows detected 2025-02-16 23:55:36 -06:00
5d9e4ad7a4 Add Super Mario Party Jamboree to compatibility list (#673) 2025-02-16 23:22:36 -06:00
adba775f0c docs: compat: FINAL FANTASY is now Playable 2025-02-16 21:27:47 -06:00
2ffaeb2803 HLE: LDN: Reduce NAT timeout from 5 seconds to 2.5 2025-02-16 17:48:19 -06:00
b16b844760 Update PT-BR Big Translation & Add DKC Returns HD to compatibility list (#666)
Today I had a free day to look at and work on the entire Brazilian
Portuguese language.

Translations that had not been done before have been added
Fixed several translations that didn't make sense
Translated description of functions that were not translated correctly
Words were written as close to the original English
Add Donkey Kong Country Returns HD to compatibility list
2025-02-16 15:39:42 -06:00
bc07bc482d Gracefully handle errors in socket creation (#662)
In all other calls, exceptions are handled within the ManagedSocket
class, this can't easily be done here as the exception is thrown from
the constructor, so the exception is handled in ISocket and the correct
error is passed to the application.

This should fix #660
2025-02-16 02:26:37 -06:00
61975ca44d Add logging in socket implementation (#661)
Adds logging to most Socket calls to help with debugging network
issues.

Shouldn't affect any functionality. There's a small chance it could spam
the log in some games.
2025-02-16 01:03:44 -06:00
66054dd225 UI: RPC: Remove git hash from RPC ryujinx logo hover information 2025-02-16 00:58:25 -06:00
b1f61e5143 misc: chore: [ci skip] Reformat PlayReports.cs 2025-02-15 20:52:03 -06:00
0d7d0e8092 UI: Add descriptions of what each dynamic RPC formatter actually shows when hovering whether it has support in the game info popup 2025-02-15 20:45:27 -06:00
aa2178dbe5 UI: Button to open screenshots folder in File menu 2025-02-15 20:25:17 -06:00
f92d09711b misc: chore: rewrite PlayReports.Analyzer creation to use Lazy and create the value alongside DiscordIntegrationModule init 2025-02-15 19:02:53 -06:00
45ee8cd0e8 misc: Play Report Analyzer: Skyward Sword HD rupee count 2025-02-15 19:02:04 -06:00
395bbd144a misc: chore: Change Analyzer AddSpec logic to log the non-hexadecimal value and ignore the added entry instead of throwing an exception 2025-02-15 19:01:24 -06:00
744d813b87 misc: i18n: change localization of Ignore Applet to Ignore Controller Applet & redo tooltip 2025-02-15 00:40:18 -06:00
7d59ada798 misc: chore: rename IgnoreApplet to IgnoreControllerApplet 2025-02-15 00:25:28 -06:00
a4b5304935 UI: Refresh game list when emulated Switch language is changed (to show different logos/names) 2025-02-15 00:20:01 -06:00
0965ee905d misc: Fix Match System Time not persisting between emulator launches 2025-02-14 22:18:15 -06:00
855161b23b Prevent log from showing negative JIT cache sizes (32bit-int overflow) (#664)
![image](https://github.com/user-attachments/assets/5820ce7b-cbfe-4908-8f5e-7ee82040ee1a)
2025-02-14 21:37:19 -06:00
6b55d158b7 Norwegian locale update & update Jackbox 5 & 6 compat (#658) 2025-02-13 22:38:55 -06:00
91f73a4891 Updated Swedish translation (#594) 2025-02-13 19:28:39 -06:00
883d4d863a i18n: chore: [ci skip] missing closing single quote in translation (not JSON breaking) 2025-02-13 19:16:05 -06:00
ca5de909a1 Updated German translation (#626) 2025-02-13 19:14:02 -06:00
5172567b08 Update Brazilian Translation PT-BR (#633)
I updated the Brazilian Portuguese translation, I added the texts that
were not translated.
2025-02-13 19:08:48 -06:00
6fe4cee7c0 Update zh_CN translation (#650) 2025-02-13 18:16:12 -06:00
8623452abc docs: new discord invite 2025-02-13 03:23:02 -06:00
17e8ae1d9a UI: More advanced customization for what happens when Ryujinx loses focus 2025-02-13 01:57:08 -06:00
7591b07fce infra: Update workflows to ubuntu 24.04 (20.04 will be deprecated soon) 2025-02-12 16:21:03 -06:00
89b4389ed2 docs: compat: [ci skip] forgot to update time for FUSER 2025-02-12 16:03:26 -06:00
d9ee729199 docs: compat: FUSER is now Ingame 2025-02-12 15:21:19 -06:00
ba0cd13cff misc: chore: fix warning [ci skip] 2025-02-11 22:54:24 -06:00
501b199e24 UI: setting: Disable Input when Out of Focus 2025-02-11 22:12:05 -06:00
8aecccadb8 misc: chore: Format AvaHostUIHandler 2025-02-11 21:23:04 -06:00
e23d610f49 UI: Change Update Available button text color to white 2025-02-11 21:18:05 -06:00
f6822f7358 misc: chore: add direct error code tuple to DisplayErrorAppletDialog
for use when i find the list of error codes -> causes
2025-02-11 21:09:55 -06:00
d3f84a1305 misc: chore: Rename UserSelectorDialog to ProfileSelectorDialog 2025-02-11 20:50:06 -06:00
06d34a5992 misc: chore: optimize UserSelectorDialog closed handler 2025-02-11 20:36:11 -06:00
e8e1dc6619 misc: chore: this isn't even bound to a XAML element, why was this an async void 2025-02-11 20:30:46 -06:00
c5603d4c36 UI: Make about window text bigger and add a separator in the right side 2025-02-11 20:22:29 -06:00
05b56730d6 docs: compat: remove title ID column from compat entries for homebrew 2025-02-11 20:22:09 -06:00
43f7b000ca misc: chore: Optimize AboutWindowViewModel resource disposal 2025-02-11 20:08:38 -06:00
ad89cf39b6 UI: Change the Discord invite to link to the rules channel
When next stable comes out the old one will be invalidated
2025-02-11 18:21:12 -06:00
96c33a0b92 misc: chore: [ci skip] AppletMetadata: Use previously retrieved content path 2025-02-11 12:20:52 -06:00
e0db55df46 UI: When starting games in fullscreen, change ExtendsContentIntoTitleBar to true. 2025-02-11 12:04:34 -06:00
30fef8e96e misc: chore: Use UpdateCommand instance for the normal Check for Updates button 2025-02-11 00:47:39 -06:00
9cb5f5689b UI: Show Update Available button in the system accent color 2025-02-11 00:21:58 -06:00
a205ec374b UI: More advanced IsVisible binding for update available button (idk why it's always showing) 2025-02-10 22:42:57 -06:00
aab9b58542 compat: "Rustler": Playable (#649) 2025-02-10 22:32:39 -06:00
daa648dc40 UI: Correct visibility for new background update button 2025-02-10 22:25:04 -06:00
1024aa8757 UI: Change the background updater notification to a persistent button on the status bar when not in a game 2025-02-10 22:13:58 -06:00
13388e972a UI: RPC: add image asset for Bluey: The Video Game 2025-02-10 20:00:59 -06:00
1eb78872d8 misc: chore: annoyed I missed this, it's very obvious 2025-02-10 19:51:28 -06:00
fe9fe2a10f UI: Added option to check for updates in the background 2025-02-10 19:28:46 -06:00
6ab899f621 misc: chore: [ci skip] Use explicit types & target-typed new 2025-02-10 16:44:26 -06:00
faacec9801 JIT Cache Regions + HLE SoNoSigpipe BSD socket mapping (#615)
Instead of one big 2048MB JIT Cache that'd crash the emulator when maxed
out, we now have it where we add 256MB JIT Cache regions when needed,
helping reduce allocated memory where games don't use the JIT cache for
it, and helping bigger games that DO need JIT cache bigger than 2048MB!

![image](https://github.com/user-attachments/assets/ff17dc48-6028-4377-8c73-746ab21ab83b)
(SSBU goes past the 2048MB JIT Cache limit that would normally crash
Ryujinx ^)

Also I added a BSD socket that Baba is You's networking for downloading
custom levels uses.
2025-02-10 15:53:44 -06:00
55fdb3f6b2 headless: Default to Vulkan 2025-02-10 15:45:09 -06:00
1129ab0e8c misc: chore: Remove unused property in ApplicationData 2025-02-10 15:44:58 -06:00
b6b391b2cf misc: chore: [ci skip] Remove unused 'using' directives from solution 2025-02-10 14:34:12 -06:00
f3cf03495d misc: add the ability to ignore UI logs when using trace & debug log levels 2025-02-10 14:25:47 -06:00
7bce8206d5 misc: chore: small cleanups 2025-02-10 13:59:25 -06:00
efa0cc7554 UI: Show issue labels of games in the tooltip on playability status 2025-02-09 21:15:38 -06:00
1c0813d09d misc: chore: [ci skip] shorten lines in FormatterSpecBase.Format & consistently format them 2025-02-09 00:50:11 -06:00
8bec09d7ff Merge remote-tracking branch 'origin/master' 2025-02-09 00:45:54 -06:00
e4b4e94b56 misc: chore: cleanup Specs.cs 2025-02-09 00:45:46 -06:00
764c9e9d4e misc: chore: unify GameSpec creation 2025-02-09 00:37:54 -06:00
05e991db87 misc: chore: collapse all NSO emulator formatters into one method 2025-02-09 00:37:35 -06:00
2cd876b1cb Update Zh-CN Simplified Chinese (#642) 2025-02-08 21:33:20 -06:00
93a298523f Dynamic Presence support for every NSO emulator 2025-02-08 16:52:07 -06:00
253cbb2810 Initial Implementation of SSBU PlayReport usage! (#638)
Currently, this has as many game modes as I could find to implement,
along with a list of all the characters in the game and their code ID.
2025-02-08 16:23:24 -06:00
9c226dcc7a misc: chore: [ci skip] rename ValueFormatter to SingleValueFormatter and some minor cleanups 2025-02-08 01:34:44 -06:00
30a534edcd misc: chore: [ci skip] generify Formatter Specs to be able to run formatters of different types at interleaving priorities 2025-02-08 01:26:23 -06:00
1d88771d1b Play Report Analyzer v4
You can now access the *entire* play report data in any given value formatter.
The input types have been restructured and, notably, not every instance of Value has an ApplicationMetadata on it. It's now on the container type that also contains the matched values and the entire play report.
2025-02-08 00:22:34 -06:00
4e8157688e UI: See what games do/don't have an image & dynamic RPC support in the Game Info popup 2025-02-07 18:34:11 -06:00
5085af0050 UI: Changed the color of "Ingame" from yellow to orange to stand out better in light mode 2025-02-07 18:28:32 -06:00
2c8edaf89e PlayReport: Add Sparse Multi Value formatters 2025-02-07 15:43:50 -06:00
aa8ba8b503 Merge remote-tracking branch 'origin/master' 2025-02-06 22:56:33 -06:00
a4211fec33 UI: Properly space the play time & last play date in the game info popup 2025-02-06 22:56:25 -06:00
54b233dd78 Updated the compat list. (#618) 2025-02-06 04:46:23 -06:00
d1da937fce misc: chore: [ci skip] XMLdocs on new Play Report Analyzer members 2025-02-05 19:51:43 -06:00
4a8f98126f [ci skip] remove test 2025-02-05 19:45:29 -06:00
e55629a908 misc: chore: [ci skip] Play Report Analyzer: Added Multi Value formatters 2025-02-05 19:42:36 -06:00
c638a7daf8 misc: chore: Move Play Report analyzer into a dedicated namespace and remove the PlayReport name prefix on types 2025-02-05 19:27:44 -06:00
5e5e180fea PlayReportAnalyzer: Added Pokemon Scarlet and Violet (#630)
Every base game location excluding buildings are done, DLC locations
will be added at a later point
2025-02-05 18:32:27 -06:00
131fe71205 Update Korean translation (#624) 2025-02-05 02:40:37 -06:00
6af388c623 misc: chore: [ci skip] oops forgot to localize the reset button & confirmation 2025-02-05 02:01:33 -06:00
45cec4e7cf UI: In-app Configuration resetting 2025-02-05 01:42:27 -06:00
479b38f035 Add tooltips to game status (#625) 2025-02-05 00:42:20 -06:00
3ecc7819cc UI: Fix the app list sort types using the newly changed localization keys 2025-02-04 23:47:24 -06:00
4b1d94ccd8 misc: chore: [ci skip] use MultiplayerInfoConverter instance instead of constructing for every use 2025-02-04 23:36:36 -06:00
4ae9f1c0d2 UI: Use Hosted Games & Player Count localization keys in list view too 2025-02-04 23:31:31 -06:00
717851985e UI: Reorganize Game Info dialog popup + localization 2025-02-04 23:28:37 -06:00
bd08a111a8 UI: Show what each value is in the Game Info dialog, add game icon 2025-02-04 22:47:12 -06:00
1972a47f39 UI: Game stats button on right click for Grid view users 2025-02-04 19:32:17 -06:00
222ceb818b misc: chore: Use ApplicationLibrary helpers for getting DLCs & Updates for a game 2025-02-04 18:21:49 -06:00
b0fcc5bee1 misc: chore: Simplify HasCompatibilityEntry
(Totally didn't realize that SelectedApplication is already an ApplicationData)
2025-02-04 18:21:24 -06:00
820e8f7375 [ci skip] UI: Strip dumped file information out of the DLC name 2025-02-04 18:10:28 -06:00
e8a7d5b0b7 UI: Only show DLC RomFS button under Extract Data when DLCs are available.
Also convert the constructor of DlcSelectViewModel to expect a normal title id and not one already converted to the base ID.
2025-02-04 17:21:54 -06:00
fafb99c702 misc: chore: [ci skip] don't even bother looking up the application; the tag present on the control *is* a valid title ID and can't reasonably change in between the tag being set and playability information being requested.
Even if it does, worst case scenario the compat list that pops up has no results.
2025-02-04 15:57:32 -06:00
df9e6e4812 UI: Added the ability to view Compat information on right click, and on clicking the status itself like the title ID button. 2025-02-04 15:51:27 -06:00
566f3d079a misc: chore: Play Report analyzer code simplification 2025-02-04 00:56:59 -06:00
d7707d4176 UI: RPC: Only update presence if a value is actually different from the current presence 2025-02-03 23:12:50 -06:00
7a9b62884a misc: chore: type-specific value accessors on PlayReportValue 2025-02-03 19:56:02 -06:00
de9faf183a misc: chore: [ci skip] wrong element order 2025-02-03 19:45:05 -06:00
0bf7c5dfa2 misc: chore: [ci skip] AlwaysReturn factory function to go with the AlwaysResets singleton one. 2025-02-03 19:23:47 -06:00
11bc32d98e UI: RPC: Reset Details when switching between Master Mode and Normal Mode on the title screen. 2025-02-03 19:19:17 -06:00
063430ea16 misc: chore: Use .Match 2025-02-03 19:18:31 -06:00
65f08caaa3 misc: chore: .Match helper method on PlayReportAnalyzer.FormattedValue. 2025-02-03 19:18:17 -06:00
f225b18c05 misc: chore: XMLDocs on PlayReportAnalyzer system.
- Change PlayReportValue to a basic class passed normally instead of a struct passed by reference
2025-02-03 18:54:38 -06:00
d8549f687b misc: chore: convert split ThreadStatic fields & property getter/setters into a single property with [field: ThreadStatic] 2025-02-03 17:04:11 -06:00
5ab50680b4 HLE: Run Play Report event handlers in a dedicated .NET thread 2025-02-03 17:01:44 -06:00
a0edc5c2b0 UI: RPC: Small change to how values are passed to hopefully detect the player pos better 2025-02-03 15:46:39 -06:00
158ea7b4d6 misc: chore: logged coordinate is a decimal not a whole number 2025-02-03 15:33:12 -06:00
8bc3de8303 UI: RPC: Add TOTK current world layer to RPC based on logged player y pos 2025-02-03 14:54:34 -06:00
c812106611 UI: Show playability information under game version in List view 2025-02-03 13:49:56 -06:00
11e4d8f970 Add the JP version of P5R to the list of Metal games (#612) 2025-02-03 01:36:58 -06:00
774edb7b29 UI: Match System Time is now an active setting which you can toggle on/off. 2025-02-02 23:46:55 -06:00
55536f5d78 misc: chore: Early exit HandlePlayReport if RPC is not enabled 2025-02-02 22:14:43 -06:00
b2eecd28ce UI: RPC: Value Formatter V3
- Allows the ability to bind a single PlayReportGameSpec to multiple title IDs, like for MK8D
- Allows the ability for the value formatters to tell the caller of the analyzer that they should reset the value, and also added the ability to explicitly not handle a value format.
2025-02-02 22:10:49 -06:00
fe43c32e60 UI: The argument to Play Report value formatters is now a struct containing the current ApplicationMetadata & the BoxedValue that was the only argument previously.
This allows for the title of Mario Kart to be localized when one of the value checkers doesn't match.
2025-02-02 20:47:42 -06:00
8117e160c2 misc: chore: [ci skip] Move the play report analyzer definition into a PlayReport static class to avoid polluting the Discord integration module 2025-02-02 20:32:01 -06:00
bf713a80d6 PlayReportAnalyzer: Added Games (#614)
Added Super Mario Odyssey, Super Mario Odyssey (China), Super Mario 3D
World + Bowser's Fury, Mario Kart 8 Deluxe and Mario Kart 8 Deluxe
(China)
2025-02-02 20:29:00 -06:00
b38b5a1e70 docs: compat: Saints Row IV: Playable -> Ingame
Deadlock label added.

Game sometimes just stops loading in loading screens. Game continues like its doing something but you'll be sitting there for minutes wondering why nothing is happening.

Considering the game isn't crashing, this might be an emulator-side mutex issue. I've seen that before.
2025-02-02 16:59:06 -06:00
2d7700949c UI: Play Report Analysis V2
Support for multiple keys per game, and provide an order of resolution via Priority.

(Currently) functionally identical to before, as only BOTW Master Mode is supported.
2025-02-02 16:07:30 -06:00
ea2287af03 misc: chore: Rewrite play report checker to use a simple loop instead of Gommon Optionals
(I love how a class that's supposed to guard against null values entering your code still allows them thats so cool)
2025-02-02 13:17:31 -06:00
37af8c70aa UI: RPC: Add the ability for the DiscordIntegrationModule to inspect values in Play Reports and dynamically show different gameplay values, depending on a predefined map of values and formatters.
Currently only BOTW Master Mode is supported.
Open to PRs!
2025-02-02 02:21:33 -06:00
50cee3fd19 feature: HorizonStatic PlayReportPrinted event 2025-02-02 02:20:14 -06:00
a46aacf2e2 gpu: Switch the 500ms timeout back to 1s
It seemed like it was waiting for 1 second no matter what; might as well have the log & syncpoint map match reality.
2025-02-01 19:21:19 -06:00
ad9d6588e8 misc: chore: Collapse HLE swkbd character validation utils into a single class 2025-02-01 14:11:35 -06:00
38ef65aae0 misc: chore: Move all GeneratedRegex methods into one static class with static instance accessors. 2025-02-01 14:07:32 -06:00
9f94aa1c79 misc: chore: gpu: Lower default Syncpoint wait timeout from 1 second to 500ms 2025-02-01 03:30:13 -06:00
2c9a26c11c misc: chore: Regular Architecture bool properties in RunningPlatform without OS constraint 2025-02-01 03:29:24 -06:00
a4a15a4c80 misc: chore: simplify graphics backend selection logic in RendererHost constructor 2025-02-01 03:28:49 -06:00
cc3b95eee1 misc: chore: More descriptive error for trying to create a Metal EmbeddedWindow on non-ARM Mac 2025-02-01 03:28:26 -06:00
2ab806f759 UI: [ci skip] Fix ContentDialog symbols being backwards for right-to-left languages 2025-02-01 01:42:12 -06:00
6d75410bd2 UI: Use the dynamic Ryujinx/Ryujinx Canary for dialog titles 2025-01-30 21:57:03 -06:00
196b2eaf66 misc: chore: [ci skip] Remove needless fs integrity checks get in aoc extractor 2025-01-30 20:54:08 -06:00
82fe519766 misc: chore: [ci skip] fix log on AOC extraction failure 2025-01-30 20:52:12 -06:00
ff05e03cc8 misc: chore: Remove unused using directives across entire solution. 2025-01-30 20:27:17 -06:00
e18c6d90c4 misc: chore: Strip extension in GetNameForApplicationId instead of requiring the caller to do it 2025-01-30 20:22:11 -06:00
9075a3960b misc: chore: Prefix OS, CPU, and RAM lines with the same method name as other system info prints. 2025-01-30 20:18:26 -06:00
3cf54987d2 misc: chore: More ObservableProperty usage 2025-01-30 20:16:30 -06:00
9c12f52805 UI: Pretty Atmosphère mod names (#601)
Changes the mods from the Atmosphère folder to show a pretty name
instead of just the name of the folder they're in, because those names
are always just a title ID.

NOTE: The DLC names are from the file names, not retrieved from the
content file itself like the main applications.
2025-01-30 17:41:25 -06:00
059fc83d4d Add more games to Metal Auto list (#592)
ARMS: Tested every character and every Map, played a cup as well. It
works flawless in my testing. (If it freezes, that is caused by the
Hypervisor, not Metal. You need to disable the Hypervisor for this game)

Luigi's Mansion 2 HD: I tested every world a bit and had no issue. Isaac
said he specifically worked on it as well

Following games were flawless in my testing, but I only tested earlier
parts of the game so far, a late game part might have an issue,
therefore I will further test these in the future:

- Astral Chain
- Bayonetta Origins
- New Pokemon Snap
2025-01-30 17:22:00 -06:00
04ce7fb764 misc: chore: [ci skip] VSync progression as an extension 2025-01-30 16:54:05 -06:00
359852b5c0 UI: Change order of VSync mode changing
VSync -> VSync Off -> Custom
is now
VSync -> Custom -> VSync Off

Note that Custom only appears if it's enabled in settings. This has no change if you aren't using custom VSync.
2025-01-30 16:47:40 -06:00
796674d9cf UI: Allow more freedom changing the Speed value & clamp the visible number to a sane amount of trailing digits 2025-01-30 03:30:50 -06:00
4efe24a3bc misc: chore: [ci skip] forgot to make that a locale entry 2025-01-30 03:21:42 -06:00
1a42d1396c UI: Rainbow cycling speed settings
Note: this setting is global, even though it appears in the settings for the individual gamepad. This is simply for consistency; you access all the rainbow stuff in one place.
2025-01-30 03:18:34 -06:00
11f29361eb misc: chore: [ci skip] Log errors from TaskScheduler.UnobservedTaskException 2025-01-29 21:07:43 -06:00
71d8cfd232 misc: chore: Pass rainbow color by reference in the event instead of passing around a packed int. 2025-01-29 20:51:55 -06:00
023bd5f00f UI: Enable Rainbow cycling in the Settings window 2025-01-29 20:27:01 -06:00
0ed7fd14ba misc: chore: [ci skip] Collapse CheckboxMenuItemStyle into the main Styles.xaml. 2025-01-29 18:59:17 -06:00
a624fe64b9 UI: Scanning for mods on DLC content 2025-01-29 13:33:34 -06:00
e02ef52069 Added --backend-threading arg for CommandLineState (#599)
Added the `--backend-threading` arg so that you can launch games via
a shortcut with modifications to this setting.
2025-01-29 12:49:36 -06:00
707c9ef748 misc: chore: slightly improve PTC init log line 2025-01-28 22:25:01 -06:00
2acc43e968 misc: chore: Use string.Empty in more places where it's snuck back 2025-01-28 22:17:11 -06:00
191e158289 misc: chore: Use static instances of converters instead of using control resources 2025-01-28 22:11:48 -06:00
a469f3d710 UI: Remove empty StackPanel in UserSelectorDialog 2025-01-28 21:47:29 -06:00
1b3656bca9 LED Color & LED settings header (zh_CN) (#590) 2025-01-28 21:29:06 -06:00
502ce98b3a UI: [ci skip] Make cheat window larger by default 2025-01-28 21:27:51 -06:00
7085bafa60 PPTC Profiles (#370)
Added functionality that allows ExeFS mods to compile to their own PPTC
Profile and therefore store PTC data between sessions.
The feature calculates the hash of the currently loaded ExeFS mods and
stores the PPTC data in a profile that matches said hash, so you can
have multiple ExeFS loadouts without causing issues. This includes
different versions of the same mod as their hashes will be different.
Using this PR should be seamless as the JIT Sparse PR already laid the
groundwork for PPTC Profiles and this PR just allows ExeFS mods to load
and store their own profiles besides the `default` profile.

 **WARNING!** 
**This will update your PPTC profile version, which means the
PPTC profile will be invalidated if you try to run a PR/Build/Branch
that does not include this change!**
**This is only relevant for the default PPTC Profile, as any other profiles do not exist to older versions!**
2025-01-28 20:36:58 -06:00
9d28af935d headless: Enable Rainbow cycling if any input configs have UseRainbow enabled 2025-01-28 20:16:41 -06:00
cdf4016c25 Update README.md 2025-01-27 15:04:57 -06:00
082c718f5d fix canary URL 2025-01-27 15:04:14 -06:00
31de0bf8c6 Increase NAT discovery timeout to 5000ms (#589)
1000ms was too fast on some slower networks. It would lead to an early
cancellation before device could be found.
2025-01-26 19:40:10 -06:00
f3942968f9 UI: Convert the various options for LED into a popup window similar to motion & rumble config. 2025-01-26 17:18:27 -06:00
ac838aa81d misc: chore: Use collection expressions everywhere else (except VP9) 2025-01-26 15:59:11 -06:00
0f857400b6 misc: chore: Use collection expressions in Common project 2025-01-26 15:53:31 -06:00
95f9e548ca misc: chore: Use collection expressions in Shader project 2025-01-26 15:50:50 -06:00
a5dbcb75d0 misc: chore: Use collection expressions in OpenGL project 2025-01-26 15:50:22 -06:00
aa0cb50c5d misc: chore: Use collection expressions in Gpu project 2025-01-26 15:49:22 -06:00
ae90db2040 misc: chore: Use collection expressions in Avalonia project 2025-01-26 15:47:11 -06:00
46a5cafaa8 misc: chore: Use collection expressions in Memory project 2025-01-26 15:46:58 -06:00
2853f5b426 misc: chore: Use collection expressions in Generator projects 2025-01-26 15:45:43 -06:00
45125c16cf misc: chore: Use collection expressions in Input projects 2025-01-26 15:43:58 -06:00
9f3eac7f26 misc: chore: Use collection expressions in Horizon project 2025-01-26 15:43:27 -06:00
70b767ef60 misc: chore: Use collection expressions in HLE project 2025-01-26 15:43:02 -06:00
3c2f283ec7 misc: chore: Use collection expressions in Audio project 2025-01-26 15:41:47 -06:00
3e12865f51 misc: chore: Use collection expressions in Cpu 2025-01-26 15:41:05 -06:00
ed2590a8ac misc: chore: Use collection expressions in Vulkan project 2025-01-26 15:32:25 -06:00
9cb3b40ffc misc: chore: Use collection expressions in ARMeilleure 2025-01-26 15:31:44 -06:00
c7db948fb3 misc: chore: Fix object creation everywhere else 2025-01-26 15:28:18 -06:00
9e1a13b2ee misc: chore: Fix object creation in Audio project 2025-01-26 15:26:51 -06:00
d95f724d17 misc: chore: Fix object creation in Metal 2025-01-26 15:26:11 -06:00
e859bd5aa2 misc: chore: Fix object creation in Horizon generators 2025-01-26 15:26:01 -06:00
ccef0b49eb misc: chore: Fix object creation in Shader project 2025-01-26 15:22:30 -06:00
7f5a356c3d misc: chore: Fix object creation in Common project 2025-01-26 15:21:47 -06:00
ae92fbf539 misc: chore: Fix object creation in Memory project 2025-01-26 15:20:28 -06:00
56d373a011 misc: chore: Fix object creation in SPIRV generator 2025-01-26 15:19:53 -06:00
742083ae3d misc: chore: Fix object creation in Horizon 2025-01-26 15:19:33 -06:00
5fad450027 misc: chore: Fix object creation in Tests project 2025-01-26 15:19:01 -06:00
929a16dd26 misc: chore: Fix object creation in Gpu project 2025-01-26 15:18:04 -06:00
4e47c86f90 misc: chore: Fix object creation in GAL 2025-01-26 15:17:37 -06:00
15d1528774 misc: chore: Fix object creation in ARMeilleure 2025-01-26 15:17:12 -06:00
3cdaaa0b69 misc: chore: Fix object creation in Avalonia project 2025-01-26 15:16:50 -06:00
5f023ca49b misc: chore: Fix object creation in Vulkan project 2025-01-26 15:16:32 -06:00
eae6dba610 misc: chore: Fix object creation in OpenGL project 2025-01-26 15:16:12 -06:00
94b65aec02 misc: chore: Fix object creation in Cpu project 2025-01-26 15:15:48 -06:00
beab133c8d misc: chore: Fix object creation in HLE project 2025-01-26 15:15:26 -06:00
f1fd5c9366 misc: chore: Link to Ryubing/Ryujinx in markdown docs 2025-01-26 14:28:55 -06:00
5396327ac1 misc: chore: Replace GreemDev/Ryujinx with Ryubing/Ryujinx in Amiibo.json 2025-01-26 14:22:59 -06:00
3f12727ef8 input: LED rainbow now updates the LED with the normal gamepad update loop instead of subscribing to an updated event for the rainbow color in SetConfiguration. 2025-01-25 23:13:51 -06:00
800 changed files with 25839 additions and 13546 deletions

View File

@ -29,7 +29,7 @@ env:
jobs:
tag:
name: Create tag
runs-on: ubuntu-20.04
runs-on: ubuntu-24.04
steps:
- name: Get version info
id: version_info
@ -202,7 +202,7 @@ jobs:
macos_release:
name: Release MacOS universal
runs-on: ubuntu-20.04
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v4

View File

@ -18,7 +18,7 @@ env:
jobs:
tag:
name: Create tag
runs-on: ubuntu-20.04
runs-on: ubuntu-24.04
steps:
- name: Get version info
id: version_info
@ -183,7 +183,7 @@ jobs:
macos_release:
name: Release MacOS universal
runs-on: ubuntu-20.04
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v4

View File

@ -10,7 +10,7 @@ Make sure your SDK version is higher or equal to the required version specified
### Step 2
Either use `git clone https://github.com/GreemDev/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
Either use `git clone https://github.com/Ryubing/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
### Step 3

View File

@ -14,13 +14,13 @@ We always welcome bug reports, feature proposals and overall feedback. Here are
### Finding Existing Issues
Before filing a new issue, please search our [open issues](https://github.com/GreemDev/Ryujinx/issues) to check if it already exists.
Before filing a new issue, please search our [open issues](https://github.com/Ryubing/Ryujinx/issues) to check if it already exists.
If you do find an existing issue, please include your own feedback in the discussion. Do consider upvoting (👍 reaction) the original post, as this helps us prioritize popular issues in our backlog.
### Writing a Good Feature Request
Please review any feature requests already opened to both check it has not already been suggested, and to familiarize yourself with the format. When ready to submit a proposal, please use the [Feature Request issue template](https://github.com/GreemDev/Ryujinx/issues/new?assignees=&labels=&projects=&template=feature_request.yml&title=%5BFeature+Request%5D).
Please review any feature requests already opened to both check it has not already been suggested, and to familiarize yourself with the format. When ready to submit a proposal, please use the [Feature Request issue template](https://github.com/Ryubing/Ryujinx/issues/new?assignees=&labels=&projects=&template=feature_request.yml&title=%5BFeature+Request%5D).
### Writing a Good Bug Report
@ -34,13 +34,13 @@ Ideally, a bug report should contain the following information:
* A Ryujinx log file of the run instance where the issue occurred. Log files can be found in `[Executable Folder]/Logs` and are named chronologically.
* Additional information, e.g. is it a regression from previous versions? Are there any known workarounds?
When ready to submit a bug report, please use the [Bug Report issue template](https://github.com/GreemDev/Ryujinx/issues/new?assignees=&labels=bug&projects=&template=bug_report.yml&title=%5BBug%5D).
When ready to submit a bug report, please use the [Bug Report issue template](https://github.com/Ryubing/Ryujinx/issues/new?assignees=&labels=bug&projects=&template=bug_report.yml&title=%5BBug%5D).
## Contributing Changes
Project maintainers will merge changes that both improve the project and meet our standards for code quality.
The [Pull Request Guide](docs/workflow/pr-guide.md) and [License](https://github.com/GreemDev/Ryujinx/blob/master/LICENSE.txt) docs define additional guidance.
The [Pull Request Guide](docs/workflow/pr-guide.md) and [License](https://github.com/Ryubing/Ryujinx/blob/master/LICENSE.txt) docs define additional guidance.
### DOs and DON'Ts
@ -74,14 +74,14 @@ We use and recommend the following workflow:
3. In your fork, create a branch off of main (`git checkout -b mybranch`).
- Branches are useful since they isolate your changes from incoming changes from upstream. They also enable you to create multiple PRs from the same fork.
4. Make and commit your changes to your branch.
- [Build Instructions](https://github.com/GreemDev/Ryujinx/blob/master/COMPILING.md) explains how to build and test.
- [Build Instructions](https://github.com/Ryubing/Ryujinx/blob/master/COMPILING.md) explains how to build and test.
- Commit messages should be clear statements of action and intent.
6. Build the repository with your changes.
- Make sure that the builds are clean.
- Make sure that `dotnet format` has been run and any corrections tested and committed.
7. Create a pull request (PR) against the Ryujinx/Ryujinx repository's **main** branch.
- State in the description what issue or improvement your change is addressing.
- Check if all the Continuous Integration checks are passing. Refer to [Actions](https://github.com/GreemDev/Ryujinx/actions) to check for outstanding errors.
- Check if all the Continuous Integration checks are passing. Refer to [Actions](https://github.com/Ryubing/Ryujinx/actions) to check for outstanding errors.
8. Wait for feedback or approval of your changes from the core development team
- Details about the pull request [review procedure](docs/workflow/pr-guide.md).
9. When the team members have signed off, and all checks are green, your PR will be merged.
@ -90,7 +90,7 @@ We use and recommend the following workflow:
### Good First Issues
The team marks the most straightforward issues as [good first issues](https://github.com/GreemDev/Ryujinx/issues?q=is%3Aopen+is%3Aissue+label%3A%22good+first+issue%22). This set of issues is the place to start if you are interested in contributing but new to the codebase.
The team marks the most straightforward issues as [good first issues](https://github.com/Ryubing/Ryujinx/issues?q=is%3Aopen+is%3Aissue+label%3A%22good+first+issue%22). This set of issues is the place to start if you are interested in contributing but new to the codebase.
### Commit Messages
@ -113,7 +113,7 @@ Also do your best to factor commits appropriately, not too large with unrelated
### PR - CI Process
The [Ryujinx continuous integration](https://github.com/GreemDev/Ryujinx/actions) (CI) system will automatically perform the required builds and run tests (including the ones you are expected to run) for PRs. Builds and test runs must be clean or have bugs properly filed against flaky/unexpected failures that are unrelated to your change.
The [Ryujinx continuous integration](https://github.com/Ryubing/Ryujinx/actions) (CI) system will automatically perform the required builds and run tests (including the ones you are expected to run) for PRs. Builds and test runs must be clean or have bugs properly filed against flaky/unexpected failures that are unrelated to your change.
If the CI build fails for any reason, the PR actions tab should be consulted for further information on the failure. There are a few usual suspects for such a failure:
* `dotnet format` has not been run on the PR and has outstanding stylistic issues.
@ -134,5 +134,5 @@ Ryujinx uses some implementations and frameworks from other projects. The follow
- The license of the file is [permissive](https://en.wikipedia.org/wiki/Permissive_free_software_licence).
- The license of the file is left in-tact.
- The contribution is correctly attributed in the [3rd party notices](https://github.com/GreemDev/Ryujinx/blob/master/distribution/legal/THIRDPARTY.md) file in the repository, as needed.
- The contribution is correctly attributed in the [3rd party notices](https://github.com/Ryubing/Ryujinx/blob/master/distribution/legal/THIRDPARTY.md) file in the repository, as needed.

View File

@ -42,7 +42,7 @@
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.3-build14" />
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.30.0-build32" />
<PackageVersion Include="Gommon" Version="2.7.1" />
<PackageVersion Include="Gommon" Version="2.7.1.1" />
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
<PackageVersion Include="Sep" Version="0.6.0" />
<PackageVersion Include="shaderc.net" Version="0.1.0" />

View File

@ -7,11 +7,11 @@
# Ryujinx
[![Release workflow](https://github.com/GreemDev/Ryujinx/actions/workflows/release.yml/badge.svg)](https://github.com/GreemDev/Ryujinx/actions/workflows/release.yml)
[![Latest release](https://img.shields.io/github/v/release/GreemDev/Ryujinx)](https://github.com/GreemDev/Ryujinx/releases/latest)
[![Release workflow](https://github.com/Ryubing/Ryujinx/actions/workflows/release.yml/badge.svg)](https://github.com/Ryubing/Ryujinx/actions/workflows/release.yml)
[![Latest release](https://img.shields.io/github/v/release/GreemDev/Ryujinx)](https://github.com/Ryubing/Ryujinx/releases/latest)
<br>
[![Canary workflow](https://github.com/GreemDev/Ryujinx/actions/workflows/canary.yml/badge.svg)](https://github.com/GreemDev/Ryujinx/actions/workflows/canary.yml)
[![Latest canary release](https://img.shields.io/github/v/release/GreemDev/Ryujinx-Canary?label=canary)](https://github.com/GreemDev/Ryujinx-Canary/releases/latest)
[![Canary workflow](https://github.com/Ryubing/Ryujinx/actions/workflows/canary.yml/badge.svg)](https://github.com/Ryubing/Ryujinx/actions/workflows/canary.yml)
[![Latest canary release](https://img.shields.io/github/v/release/Ryubing/Canary-Releases?label=canary)](https://github.com/Ryubing/Canary-Releases/releases/latest)
</td>
</tr>
</table>
@ -20,7 +20,7 @@
Ryujinx is an open-source Nintendo Switch emulator, originally created by gdkchan, written in C#.
This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds.
It was written from scratch and development on the project began in September 2017.
Ryujinx is available on GitHub under the <a href="https://github.com/GreemDev/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>.
Ryujinx is available on GitHub under the <a href="https://github.com/Ryubing/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>.
<br />
</p>
<p align="center">
@ -30,7 +30,7 @@
<br>
This is not a Ryujinx revival project. This is not a Phoenix project.
<br>
Guides and documentation can be found on the <a href="https://github.com/GreemDev/Ryujinx/wiki">Wiki tab</a>.
Guides and documentation can be found on the <a href="https://github.com/Ryubing/Ryujinx/wiki">Wiki tab</a>.
</p>
<p align="center">
If you would like a more preservative fork of Ryujinx, check out <a href="https://github.com/ryujinx-mirror/ryujinx">ryujinx-mirror</a>.
@ -39,12 +39,12 @@
<p align="center">
Click below to join the Discord:
<br>
<a href="https://discord.gg/dHPrkBkkyA">
<a href="https://discord.gg/PEuzjrFXUA">
<img src="https://img.shields.io/discord/1294443224030511104?color=5865F2&label=Ryubing&logo=discord&logoColor=white" alt="Discord">
</a>
<br>
<br>
<img src="https://raw.githubusercontent.com/GreemDev/Ryujinx/refs/heads/master/docs/shell.png">
<img src="https://raw.githubusercontent.com/Ryubing/Ryujinx/refs/heads/master/docs/shell.png">
</p>
## Usage
@ -58,13 +58,13 @@ Stable builds are made every so often, based on the `master` branch, that then g
These stable builds exist so that the end user can get a more **enjoyable and stable experience**.
They are released every month or so, to ensure consistent updates, while not being an annoying amount of individual updates to download over the course of that month.
You can find the latest stable release [here](https://github.com/GreemDev/Ryujinx/releases/latest).
You can find the latest stable release [here](https://github.com/Ryubing/Ryujinx/releases/latest).
Canary builds are compiled automatically for each commit on the `master` branch.
While we strive to ensure optimal stability and performance prior to pushing an update, these builds **may be unstable or completely broken**.
These canary builds are only recommended for experienced users.
You can find the latest canary release [here](https://github.com/GreemDev/Ryujinx-Canary/releases/latest).
You can find the latest canary release [here](https://github.com/Ryubing/Canary-Releases/releases/latest).
## Documentation

File diff suppressed because it is too large Load Diff

View File

@ -332,6 +332,7 @@
0100E680149DC000,"Arcaea",,playable,2023-03-16 19:31:21
01003C2010C78000,"Archaica: The Path Of Light",crash,nothing,2020-10-16 13:22:26
01004DA012976000,"Area 86",,playable,2020-12-16 16:45:52
01008d8006a6a000,"Arena of Valor",crash,boots,2025-02-03 22:19:34
0100691013C46000,"ARIA CHRONICLE",,playable,2022-11-16 13:50:55
0100D4A00B284000,"ARK: Survival Evolved",gpu;nvdec;online-broken;UE4;ldn-untested,ingame,2024-04-16 00:53:56
0100C56012C96000,"Arkanoid vs. Space Invaders",services,ingame,2021-01-21 12:50:30
@ -426,6 +427,7 @@
0100E48013A34000,"Balan Wonderworld Demo",gpu;services;UE4;demo,ingame,2023-02-16 20:05:07
0100CD801CE5E000,"Balatro",,ingame,2024-04-21 02:01:53
010010A00DA48000,"Baldur's Gate and Baldur's Gate II: Enhanced Editions",32-bit,playable,2022-09-12 23:52:15
0100fd1014726000,"Baldur's Gate: Dark Alliance",ldn-untested,ingame,2025-02-03 22:21:00
0100BC400FB64000,"Balthazar's Dream",,playable,2022-09-13 00:13:22
01008D30128E0000,"Bamerang",,playable,2022-10-26 00:29:39
010013C010C5C000,"Banner of the Maid",,playable,2021-06-14 15:23:37
@ -528,6 +530,7 @@
01005950022EC000,"Blade Strangers",nvdec,playable,2022-07-17 19:02:43
0100DF0011A6A000,"Bladed Fury",,playable,2022-10-26 11:36:26
0100CFA00CC74000,"Blades of Time",deadlock;online,boots,2022-07-17 19:19:58
01003d700dd8a000,"Blades",,boots,2025-02-03 22:22:00
01006CC01182C000,"Blair Witch",nvdec;UE4,playable,2022-10-01 14:06:16
010039501405E000,"Blanc",gpu;slow,ingame,2023-02-22 14:00:13
0100698009C6E000,"Blasphemous",nvdec,playable,2021-03-01 12:15:31
@ -955,7 +958,7 @@
010012800EBAE000,"Disney TSUM TSUM FESTIVAL",crash,menus,2020-07-14 14:05:28
01009740120FE000,"DISTRAINT 2",,playable,2020-09-03 16:08:12
010075B004DD2000,"DISTRAINT: Deluxe Edition",,playable,2020-06-15 23:42:24
010027400CDC6000,"Divinity: Original Sin 2 - Definitive Edition",services;crash;online-broken;regression,menus,2023-08-13 17:20:03
010027400CDC6000,"Divinity: Original Sin 2 - Definitive Edition",services;crash;online-broken;regression,ingame,2025-02-03 22:12:30
01001770115C8000,"Dodo Peak",nvdec;UE4,playable,2022-10-04 16:13:05
010077B0100DA000,"Dogurai",,playable,2020-10-04 02:40:16
010048100D51A000,"Dokapon Up! Mugen no Roulette",gpu;Needs Update,menus,2022-12-08 19:39:10
@ -966,6 +969,7 @@
0100751007ADA000,"Don't Starve: Nintendo Switch Edition",nvdec,playable,2022-02-05 20:43:34
010088B010DD2000,"Dongo Adventure",,playable,2022-10-04 16:22:26
0100C1F0051B6000,"Donkey Kong Country™: Tropical Freeze",,playable,2024-08-05 16:46:10
01009D901BC56000,"Donkey Kong Country™: Returns HD",gpu,ingame,2025-02-16 13:44:12
0100F2C00F060000,"Doodle Derby",,boots,2020-12-04 22:51:48
0100416004C00000,"DOOM",gpu;slow;nvdec;online-broken,ingame,2024-09-23 15:40:07
010018900DD00000,"DOOM (1993)",nvdec;online-broken,menus,2022-09-06 13:32:19
@ -1155,7 +1159,7 @@
010095600AA36000,"Fill-a-Pix: Phil's Epic Adventure",,playable,2020-12-22 13:48:22
0100C3A00BB76000,"Fimbul",nvdec,playable,2022-07-26 13:31:47
0100C8200E942000,"Fin and the Ancient Mystery",nvdec,playable,2020-12-17 16:40:39
01000EA014150000,"FINAL FANTASY",crash,nothing,2024-09-05 20:55:30
01000EA014150000,"FINAL FANTASY",,playable,2025-02-16 21:27:30
01006B7014156000,"FINAL FANTASY II",crash,nothing,2024-04-13 19:18:04
01006F000B056000,"FINAL FANTASY IX",audout;nvdec,playable,2021-06-05 11:35:00
0100AA201415C000,"FINAL FANTASY V",,playable,2023-04-26 01:11:55
@ -1246,7 +1250,7 @@
0100A6B00D4EC000,"Furwind",,playable,2021-02-19 19:44:08
0100ECE00C0C4000,"Fury Unleashed",crash;services,ingame,2020-10-18 11:52:40
010070000ED9E000,"Fury Unleashed Demo",,playable,2020-10-08 20:09:21
0100E1F013674000,"FUSER™",nvdec;UE4,playable,2022-10-17 20:58:32
0100E1F013674000,"FUSER™",nvdec;UE4;slow;gpu,ingame,2025-02-12 16:03:00
0100A7A015E4C000,"Fushigi no Gensokyo Lotus Labyrinth",Needs Update;audio;gpu;nvdec,ingame,2021-01-20 15:30:02
01003C300B274000,"Futari de! Nyanko Daisensou",,playable,2024-01-05 22:26:52
010055801134E000,"FUZE Player",online-broken;vulkan-backend-bug,ingame,2022-10-18 12:23:53
@ -1432,7 +1436,7 @@
010083A018262000,"Hitman: Blood Money — Reprisal",deadlock,ingame,2024-09-28 16:28:50
01004B100A5CC000,"Hob: The Definitive Edition",,playable,2021-01-13 09:39:19
0100F7300ED2C000,"Hoggy2",,playable,2022-10-10 13:53:35
0100F7E00C70E000,"Hogwarts Legacy",slow,ingame,2024-09-03 19:53:58
0100F7E00C70E000,"Hogwarts Legacy",UE4;slow,ingame,2024-09-03 19:53:58
0100633007D48000,"Hollow Knight",nvdec,playable,2023-01-16 15:44:56
0100F2100061E800,"Hollow0",UE4;gpu,ingame,2021-03-03 23:42:56
0100342009E16000,"Holy Potatoes! What The Hell?!",,playable,2020-07-03 10:48:56
@ -1654,7 +1658,7 @@
0100A73006E74000,"Legendary Eleven",,playable,2021-06-08 12:09:03
0100A7700B46C000,"Legendary Fishing",online,playable,2021-04-14 15:08:46
0100739018020000,"LEGO® 2K Drive",gpu;ldn-works,ingame,2024-04-09 02:05:12
01003A30012C0000,"LEGO® CITY Undercover",nvdec,playable,2024-09-30 08:44:27
010085500130a000,"LEGO® CITY Undercover",nvdec,playable,2024-09-30 08:44:27
010070D009FEC000,"LEGO® DC Super-Villains",,playable,2021-05-27 18:10:37
010052A00B5D2000,"LEGO® Harry Potter™ Collection",crash,ingame,2024-01-31 10:28:07
010073C01AF34000,"LEGO® Horizon Adventures™",vulkan-backend-bug;opengl-backend-bug;UE4,ingame,2025-01-07 04:24:56
@ -1796,6 +1800,7 @@
010005A00B312000,"Megaton Rainfall",gpu;opengl,boots,2022-08-04 18:29:43
0100EA100DF92000,"Meiji Katsugeki Haikara Ryuuseigumi - Seibai Shimaseu, Yonaoshi Kagyou",32-bit;nvdec,playable,2022-12-05 13:19:12
0100B360068B2000,"Mekorama",gpu,boots,2021-06-17 16:37:21
010012301932A000,"Melatonin",,playable,2025-02-16 04:08:17
01000FA010340000,"Melbits World",nvdec;online,menus,2021-11-26 13:51:22
0100F68019636000,"Melon Journey",,playable,2023-04-23 21:20:01
010079C012896000,"Memories Off -Innocent Fille- for Dearest",,playable,2020-08-04 07:31:22
@ -1913,6 +1918,7 @@
010073E008E6E000,"Mugsters",,playable,2021-01-28 17:57:17
0100A8400471A000,"MUJO",,playable,2020-05-08 16:31:04
0100211005E94000,"Mulaka",,playable,2021-01-28 18:07:20
01008e2013fb4000,"Multi Quiz",ldn-untested,ingame,2025-02-03 22:26:00
010038B00B9AE000,"Mummy Pinball",,playable,2022-08-05 16:08:11
01008E200C5C2000,"Muse Dash",,playable,2020-06-06 14:41:29
010035901046C000,"Mushroom Quest",,playable,2020-05-17 13:07:08
@ -2028,6 +2034,7 @@
010003C00B868000,"Ninjin: Clash of Carrots",online-broken,playable,2024-07-10 05:12:26
0100746010E4C000,"NinNinDays",,playable,2022-11-20 15:17:29
0100C9A00ECE6000,"Nintendo 64™ Nintendo Switch Online",gpu;vulkan,ingame,2024-04-23 20:21:07
0100e0601c632000,"Nintendo 64™ Nintendo Switch Online: MATURE 17+",,ingame,2025-02-03 22:27:00
0100D870045B6000,"Nintendo Entertainment System™ - Nintendo Switch Online",online,playable,2022-07-01 15:45:06
0100C4B0034B2000,"Nintendo Labo Toy-Con 01 Variety Kit",gpu,ingame,2022-08-07 12:56:07
01001E9003502000,"Nintendo Labo Toy-Con 03 Vehicle Kit",services;crash,menus,2022-08-03 17:20:11
@ -2058,7 +2065,7 @@
010002700C34C000,"Numbala",,playable,2020-05-11 12:01:07
010020500C8C8000,"Number Place 10000",gpu,menus,2021-11-24 09:14:23
010003701002C000,"Nurse Love Syndrome",,playable,2022-10-13 10:05:22
0000000000000000,"nx-hbmenu",Needs Update;homebrew,boots,2024-04-06 22:05:32
,"nx-hbmenu",Needs Update;homebrew,boots,2024-04-06 22:05:32
,"nxquake2",services;crash;homebrew,nothing,2022-08-04 23:14:04
010049F00EC30000,"Nyan Cat: Lost in Space",online,playable,2021-06-12 13:22:03
01002E6014FC4000,"O---O",,playable,2022-10-29 12:12:14
@ -2466,7 +2473,7 @@
0100AFE00DDAC000,"Royal Roads",,playable,2020-11-17 12:54:38
0100E2C00B414000,"RPG Maker MV",nvdec,playable,2021-01-05 20:12:01
01005CD015986000,"rRootage Reloaded",,playable,2022-08-05 23:20:18
0000000000000000,"RSDKv5u",homebrew,ingame,2024-04-01 16:25:34
,"RSDKv5u",homebrew,ingame,2024-04-01 16:25:34
010009B00D33C000,"Rugby Challenge 4",slow;online-broken;UE4,playable,2022-10-06 12:45:53
01006EC00F2CC000,"RUINER",UE4,playable,2022-10-03 14:11:33
010074F00DE4A000,"Run the Fan",,playable,2021-02-27 13:36:28
@ -2475,6 +2482,7 @@
010081C0191D8000,"Rune Factory 3 Special",,playable,2023-10-15 08:32:49
010051D00E3A4000,"Rune Factory 4 Special",32-bit;crash;nvdec,ingame,2023-05-06 08:49:17
010014D01216E000,"Rune Factory 5 (JP)",gpu,ingame,2021-06-01 12:00:36
010071E0145F8000,"Rustler",,playable,2025-02-10 20:17:12
0100E21013908000,"RWBY: Grimm Eclipse - Definitive Edition",online-broken,playable,2022-11-03 10:44:01
010012C0060F0000,"RXN -Raijin-",nvdec,playable,2021-01-10 16:05:43
0100B8B012ECA000,"S.N.I.P.E.R. - Hunter Scope",,playable,2021-04-19 15:58:09
@ -2483,7 +2491,7 @@
0100A5200C2E0000,"Safety First!",,playable,2021-01-06 09:05:23
0100A51013530000,"SaGa Frontier Remastered",nvdec,playable,2022-11-03 13:54:56
010003A00D0B4000,"SaGa SCARLET GRACE: AMBITIONS™",,playable,2022-10-06 13:20:31
01008D100D43E000,"Saints Row IV®: Re-Elected™",ldn-untested;LAN,playable,2023-12-04 18:33:37
01008D100D43E000,"Saints Row IV®: Re-Elected™",ldn-untested;LAN;deadlock,ingame,2025-02-02 16:57:53
0100DE600BEEE000,"SAINTS ROW®: THE THIRD™ - THE FULL PACKAGE",slow;LAN,playable,2023-08-24 02:40:58
01007F000EB36000,"Sakai and...",nvdec,playable,2022-12-15 13:53:19
0100B1400E8FE000,"Sakuna: Of Rice and Ruin",,playable,2023-07-24 13:47:13
@ -2532,7 +2540,7 @@
0100C3E00B700000,"SEGA AGES Space Harrier",,playable,2021-01-11 12:57:40
010054400D2E6000,"SEGA AGES Virtua Racing",online-broken,playable,2023-01-29 17:08:39
01001E700AC60000,"SEGA AGES Wonder Boy: Monster Land",online,playable,2021-05-05 16:28:25
0100B3C014BDA000,"SEGA Genesis™ Nintendo Switch Online",crash;regression,nothing,2022-04-11 07:27:21
0100B3C014BDA000,"SEGA Genesis™ Nintendo Switch Online",crash;regression,ingame,2025-02-03 22:13:30
0100F7300B24E000,"SEGA Mega Drive Classics",online,playable,2021-01-05 11:08:00
01009840046BC000,"Semispheres",,playable,2021-01-06 23:08:31
0100D1800D902000,"SENRAN KAGURA Peach Ball",,playable,2021-06-03 15:12:10
@ -2668,10 +2676,10 @@
01004F401BEBE000,"Song of Nunu: A League of Legends Story",,ingame,2024-07-12 18:53:44
0100E5400BF94000,"Songbird Symphony",,playable,2021-02-27 02:44:04
010031D00A604000,"Songbringer",,playable,2020-06-22 10:42:02
0000000000000000,"Sonic 1 (2013)",crash;homebrew,ingame,2024-04-06 18:31:20
0000000000000000,"Sonic 2 (2013)",crash;homebrew,ingame,2024-04-01 16:25:30
0000000000000000,"Sonic A.I.R",homebrew,ingame,2024-04-01 16:25:32
0000000000000000,"Sonic CD",crash;homebrew,ingame,2024-04-01 16:25:31
,"Sonic 1 (2013)",crash;homebrew,ingame,2024-04-06 18:31:20
,"Sonic 2 (2013)",crash;homebrew,ingame,2024-04-01 16:25:30
,"Sonic A.I.R",homebrew,ingame,2024-04-01 16:25:32
,"Sonic CD",crash;homebrew,ingame,2024-04-01 16:25:31
010040E0116B8000,"Sonic Colors: Ultimate",,playable,2022-11-12 21:24:26
01001270012B6000,"SONIC FORCES™",,playable,2024-07-28 13:11:21
01004AD014BF0000,"Sonic Frontiers",gpu;deadlock;amd-vendor-bug;intel-vendor-bug,ingame,2024-09-05 09:18:53
@ -2688,7 +2696,7 @@
0100707011722000,"Space Elite Force",,playable,2020-11-27 15:21:05
010047B010260000,"Space Pioneer",,playable,2022-10-20 12:24:37
010010A009830000,"Space Ribbon",,playable,2022-08-15 17:17:10
0000000000000000,"SpaceCadetPinball",homebrew,ingame,2024-04-18 19:30:04
,"SpaceCadetPinball",homebrew,ingame,2024-04-18 19:30:04
0100D9B0041CE000,"Spacecats with Lasers",,playable,2022-08-15 17:22:44
010034800FB60000,"Spaceland",,playable,2020-11-01 14:31:56
010028D0045CE000,"Sparkle 2",,playable,2020-10-19 11:51:39
@ -2832,8 +2840,9 @@
01009B90006DC000,"Super Mario Maker™ 2",online-broken;ldn-broken,playable,2024-08-25 11:05:19
0100000000010000,"Super Mario Odyssey™",nvdec;intel-vendor-bug;mac-bug,playable,2024-08-25 01:32:34
010036B0034E4000,"Super Mario Party™",gpu;Needs Update;ldn-works,ingame,2024-06-21 05:10:16
0100965017338000,"Super Mario Party Jamboree",mac-bug;gpu,ingame,2025-02-17 02:09:20
0100BC0018138000,"Super Mario RPG™",gpu;audio;nvdec,ingame,2024-06-19 17:43:42
0000000000000000,"Super Mario World",homebrew,boots,2024-06-13 01:40:31
,"Super Mario World",homebrew,boots,2024-06-13 01:40:31
010049900F546000,"Super Mario™ 3D All-Stars",services-horizon;slow;vulkan;amd-vendor-bug,ingame,2024-05-07 02:38:16
010028600EBDA000,"Super Mario™ 3D World + Bowsers Fury",ldn-works,playable,2024-07-31 10:45:37
01004F8006A78000,"Super Meat Boy",services,playable,2020-04-02 23:10:07
@ -2964,6 +2973,7 @@
0100C38004DCC000,"The Flame In The Flood: Complete Edition",gpu;nvdec;UE4,ingame,2022-08-22 16:23:49
010007700D4AC000,"The Forbidden Arts",,playable,2021-01-26 16:26:24
010030700CBBC000,"The friends of Ringo Ishikawa",,playable,2022-08-22 16:33:17
0100b620139d8000,"The Game of Life 2",ldn-untested,ingame,2025-02-03 22:30:00
01006350148DA000,"The Gardener and the Wild Vines",gpu,ingame,2024-04-29 16:32:10
0100B13007A6A000,"The Gardens Between",,playable,2021-01-29 16:16:53
010036E00FB20000,"The Great Ace Attorney Chronicles",,playable,2023-06-22 21:26:29
@ -2981,6 +2991,8 @@
010015D003EE4000,"The Jackbox Party Pack 2",online-working,playable,2022-08-22 18:23:40
0100CC80013D6000,"The Jackbox Party Pack 3",slow;online-working,playable,2022-08-22 18:41:06
0100E1F003EE8000,"The Jackbox Party Pack 4",online-working,playable,2022-08-22 18:56:34
01006fe0096ac000,"The Jackbox Party Pack 5",slow;online-working,ingame,2025-02-14 05:32:00
01005a400db52000,"The Jackbox Party Pack 6",slow;online-working,ingame,2025-02-14 05:26:00
010052C00B184000,"The Journey Down: Chapter One",nvdec,playable,2021-02-24 13:32:41
01006BC00B188000,"The Journey Down: Chapter Three",nvdec,playable,2021-02-24 13:45:27
01009AB00B186000,"The Journey Down: Chapter Two",nvdec,playable,2021-02-24 13:32:13
@ -3159,6 +3171,7 @@
010055E00CA68000,"Trine 4: The Nightmare Prince",gpu,nothing,2025-01-07 05:47:46
0100D9000A930000,"Trine Enchanted Edition",ldn-untested;nvdec,playable,2021-06-03 11:28:15
01002D7010A54000,"Trinity Trigger",crash,ingame,2023-03-03 03:09:09
010020700a5e0000,"TRIVIAL PURSUIT Live!",ldn-untested,ingame,2025-02-03 22:35:00
0100868013FFC000,"TRIVIAL PURSUIT Live! 2",,boots,2022-12-19 00:04:33
0100F78002040000,"Troll and I™",gpu;nvdec,ingame,2021-06-04 16:58:50
0100145011008000,"Trollhunters: Defenders of Arcadia",gpu;nvdec,ingame,2020-11-30 13:27:09
@ -3208,6 +3221,7 @@
0100AB2010B4C000,"Unlock The King",,playable,2020-09-01 13:58:27
0100A3E011CB0000,"Unlock the King 2",,playable,2021-06-15 20:43:55
01005AA00372A000,"UNO® for Nintendo Switch",nvdec;ldn-untested,playable,2022-07-28 14:49:47
0100b6e012ebe000,"UNO",ldn-untested,ingame,2025-02-03 22:40:00
0100E5D00CC0C000,"Unravel Two",nvdec,playable,2024-05-23 15:45:05
010001300CC4A000,"Unruly Heroes",,playable,2021-01-07 18:09:31
0100B410138C0000,"Unspottable",,playable,2022-10-25 19:28:49
@ -3372,6 +3386,7 @@
0100F47016F26000,"Yomawari 3",,playable,2022-05-10 08:26:51
010012F00B6F2000,"Yomawari: The Long Night Collection",,playable,2022-09-03 14:36:59
0100CC600ABB2000,"Yonder: The Cloud Catcher Chronicles (Retail Only)",,playable,2021-01-28 14:06:25
0100534009ff2000,"Yonder: The Cloud Catcher Chronicles",,playable,2025-02-03 22:19:13
0100BE50042F6000,"Yono and the Celestial Elephants",,playable,2021-01-28 18:23:58
0100F110029C8000,"Yooka-Laylee",,playable,2021-01-28 14:21:45
010022F00DA66000,"Yooka-Laylee and the Impossible Lair",,playable,2021-03-05 17:32:21

1 title_id game_name labels status last_updated
332 0100E680149DC000 Arcaea playable 2023-03-16 19:31:21
333 01003C2010C78000 Archaica: The Path Of Light crash nothing 2020-10-16 13:22:26
334 01004DA012976000 Area 86 playable 2020-12-16 16:45:52
335 01008d8006a6a000 Arena of Valor crash boots 2025-02-03 22:19:34
336 0100691013C46000 ARIA CHRONICLE playable 2022-11-16 13:50:55
337 0100D4A00B284000 ARK: Survival Evolved gpu;nvdec;online-broken;UE4;ldn-untested ingame 2024-04-16 00:53:56
338 0100C56012C96000 Arkanoid vs. Space Invaders services ingame 2021-01-21 12:50:30
427 0100E48013A34000 Balan Wonderworld Demo gpu;services;UE4;demo ingame 2023-02-16 20:05:07
428 0100CD801CE5E000 Balatro ingame 2024-04-21 02:01:53
429 010010A00DA48000 Baldur's Gate and Baldur's Gate II: Enhanced Editions 32-bit playable 2022-09-12 23:52:15
430 0100fd1014726000 Baldur's Gate: Dark Alliance ldn-untested ingame 2025-02-03 22:21:00
431 0100BC400FB64000 Balthazar's Dream playable 2022-09-13 00:13:22
432 01008D30128E0000 Bamerang playable 2022-10-26 00:29:39
433 010013C010C5C000 Banner of the Maid playable 2021-06-14 15:23:37
530 01005950022EC000 Blade Strangers nvdec playable 2022-07-17 19:02:43
531 0100DF0011A6A000 Bladed Fury playable 2022-10-26 11:36:26
532 0100CFA00CC74000 Blades of Time deadlock;online boots 2022-07-17 19:19:58
533 01003d700dd8a000 Blades boots 2025-02-03 22:22:00
534 01006CC01182C000 Blair Witch nvdec;UE4 playable 2022-10-01 14:06:16
535 010039501405E000 Blanc gpu;slow ingame 2023-02-22 14:00:13
536 0100698009C6E000 Blasphemous nvdec playable 2021-03-01 12:15:31
958 010012800EBAE000 Disney TSUM TSUM FESTIVAL crash menus 2020-07-14 14:05:28
959 01009740120FE000 DISTRAINT 2 playable 2020-09-03 16:08:12
960 010075B004DD2000 DISTRAINT: Deluxe Edition playable 2020-06-15 23:42:24
961 010027400CDC6000 Divinity: Original Sin 2 - Definitive Edition services;crash;online-broken;regression menus ingame 2023-08-13 17:20:03 2025-02-03 22:12:30
962 01001770115C8000 Dodo Peak nvdec;UE4 playable 2022-10-04 16:13:05
963 010077B0100DA000 Dogurai playable 2020-10-04 02:40:16
964 010048100D51A000 Dokapon Up! Mugen no Roulette gpu;Needs Update menus 2022-12-08 19:39:10
969 0100751007ADA000 Don't Starve: Nintendo Switch Edition nvdec playable 2022-02-05 20:43:34
970 010088B010DD2000 Dongo Adventure playable 2022-10-04 16:22:26
971 0100C1F0051B6000 Donkey Kong Country™: Tropical Freeze playable 2024-08-05 16:46:10
972 01009D901BC56000 Donkey Kong Country™: Returns HD gpu ingame 2025-02-16 13:44:12
973 0100F2C00F060000 Doodle Derby boots 2020-12-04 22:51:48
974 0100416004C00000 DOOM gpu;slow;nvdec;online-broken ingame 2024-09-23 15:40:07
975 010018900DD00000 DOOM (1993) nvdec;online-broken menus 2022-09-06 13:32:19
1159 010095600AA36000 Fill-a-Pix: Phil's Epic Adventure playable 2020-12-22 13:48:22
1160 0100C3A00BB76000 Fimbul nvdec playable 2022-07-26 13:31:47
1161 0100C8200E942000 Fin and the Ancient Mystery nvdec playable 2020-12-17 16:40:39
1162 01000EA014150000 FINAL FANTASY crash nothing playable 2024-09-05 20:55:30 2025-02-16 21:27:30
1163 01006B7014156000 FINAL FANTASY II crash nothing 2024-04-13 19:18:04
1164 01006F000B056000 FINAL FANTASY IX audout;nvdec playable 2021-06-05 11:35:00
1165 0100AA201415C000 FINAL FANTASY V playable 2023-04-26 01:11:55
1250 0100A6B00D4EC000 Furwind playable 2021-02-19 19:44:08
1251 0100ECE00C0C4000 Fury Unleashed crash;services ingame 2020-10-18 11:52:40
1252 010070000ED9E000 Fury Unleashed Demo playable 2020-10-08 20:09:21
1253 0100E1F013674000 FUSER™ nvdec;UE4 nvdec;UE4;slow;gpu playable ingame 2022-10-17 20:58:32 2025-02-12 16:03:00
1254 0100A7A015E4C000 Fushigi no Gensokyo Lotus Labyrinth Needs Update;audio;gpu;nvdec ingame 2021-01-20 15:30:02
1255 01003C300B274000 Futari de! Nyanko Daisensou playable 2024-01-05 22:26:52
1256 010055801134E000 FUZE Player online-broken;vulkan-backend-bug ingame 2022-10-18 12:23:53
1436 010083A018262000 Hitman: Blood Money — Reprisal deadlock ingame 2024-09-28 16:28:50
1437 01004B100A5CC000 Hob: The Definitive Edition playable 2021-01-13 09:39:19
1438 0100F7300ED2C000 Hoggy2 playable 2022-10-10 13:53:35
1439 0100F7E00C70E000 Hogwarts Legacy slow UE4;slow ingame 2024-09-03 19:53:58
1440 0100633007D48000 Hollow Knight nvdec playable 2023-01-16 15:44:56
1441 0100F2100061E800 Hollow0 UE4;gpu ingame 2021-03-03 23:42:56
1442 0100342009E16000 Holy Potatoes! What The Hell?! playable 2020-07-03 10:48:56
1658 0100A73006E74000 Legendary Eleven playable 2021-06-08 12:09:03
1659 0100A7700B46C000 Legendary Fishing online playable 2021-04-14 15:08:46
1660 0100739018020000 LEGO® 2K Drive gpu;ldn-works ingame 2024-04-09 02:05:12
1661 01003A30012C0000 010085500130a000 LEGO® CITY Undercover nvdec playable 2024-09-30 08:44:27
1662 010070D009FEC000 LEGO® DC Super-Villains playable 2021-05-27 18:10:37
1663 010052A00B5D2000 LEGO® Harry Potter™ Collection crash ingame 2024-01-31 10:28:07
1664 010073C01AF34000 LEGO® Horizon Adventures™ vulkan-backend-bug;opengl-backend-bug;UE4 ingame 2025-01-07 04:24:56
1800 010005A00B312000 Megaton Rainfall gpu;opengl boots 2022-08-04 18:29:43
1801 0100EA100DF92000 Meiji Katsugeki Haikara Ryuuseigumi - Seibai Shimaseu, Yonaoshi Kagyou 32-bit;nvdec playable 2022-12-05 13:19:12
1802 0100B360068B2000 Mekorama gpu boots 2021-06-17 16:37:21
1803 010012301932A000 Melatonin playable 2025-02-16 04:08:17
1804 01000FA010340000 Melbits World nvdec;online menus 2021-11-26 13:51:22
1805 0100F68019636000 Melon Journey playable 2023-04-23 21:20:01
1806 010079C012896000 Memories Off -Innocent Fille- for Dearest playable 2020-08-04 07:31:22
1918 010073E008E6E000 Mugsters playable 2021-01-28 17:57:17
1919 0100A8400471A000 MUJO playable 2020-05-08 16:31:04
1920 0100211005E94000 Mulaka playable 2021-01-28 18:07:20
1921 01008e2013fb4000 Multi Quiz ldn-untested ingame 2025-02-03 22:26:00
1922 010038B00B9AE000 Mummy Pinball playable 2022-08-05 16:08:11
1923 01008E200C5C2000 Muse Dash playable 2020-06-06 14:41:29
1924 010035901046C000 Mushroom Quest playable 2020-05-17 13:07:08
2034 010003C00B868000 Ninjin: Clash of Carrots online-broken playable 2024-07-10 05:12:26
2035 0100746010E4C000 NinNinDays playable 2022-11-20 15:17:29
2036 0100C9A00ECE6000 Nintendo 64™ – Nintendo Switch Online gpu;vulkan ingame 2024-04-23 20:21:07
2037 0100e0601c632000 Nintendo 64™ – Nintendo Switch Online: MATURE 17+ ingame 2025-02-03 22:27:00
2038 0100D870045B6000 Nintendo Entertainment System™ - Nintendo Switch Online online playable 2022-07-01 15:45:06
2039 0100C4B0034B2000 Nintendo Labo Toy-Con 01 Variety Kit gpu ingame 2022-08-07 12:56:07
2040 01001E9003502000 Nintendo Labo Toy-Con 03 Vehicle Kit services;crash menus 2022-08-03 17:20:11
2065 010002700C34C000 Numbala playable 2020-05-11 12:01:07
2066 010020500C8C8000 Number Place 10000 gpu menus 2021-11-24 09:14:23
2067 010003701002C000 Nurse Love Syndrome playable 2022-10-13 10:05:22
2068 0000000000000000 nx-hbmenu Needs Update;homebrew boots 2024-04-06 22:05:32
2069 nxquake2 services;crash;homebrew nothing 2022-08-04 23:14:04
2070 010049F00EC30000 Nyan Cat: Lost in Space online playable 2021-06-12 13:22:03
2071 01002E6014FC4000 O---O playable 2022-10-29 12:12:14
2473 0100AFE00DDAC000 Royal Roads playable 2020-11-17 12:54:38
2474 0100E2C00B414000 RPG Maker MV nvdec playable 2021-01-05 20:12:01
2475 01005CD015986000 rRootage Reloaded playable 2022-08-05 23:20:18
2476 0000000000000000 RSDKv5u homebrew ingame 2024-04-01 16:25:34
2477 010009B00D33C000 Rugby Challenge 4 slow;online-broken;UE4 playable 2022-10-06 12:45:53
2478 01006EC00F2CC000 RUINER UE4 playable 2022-10-03 14:11:33
2479 010074F00DE4A000 Run the Fan playable 2021-02-27 13:36:28
2482 010081C0191D8000 Rune Factory 3 Special playable 2023-10-15 08:32:49
2483 010051D00E3A4000 Rune Factory 4 Special 32-bit;crash;nvdec ingame 2023-05-06 08:49:17
2484 010014D01216E000 Rune Factory 5 (JP) gpu ingame 2021-06-01 12:00:36
2485 010071E0145F8000 Rustler playable 2025-02-10 20:17:12
2486 0100E21013908000 RWBY: Grimm Eclipse - Definitive Edition online-broken playable 2022-11-03 10:44:01
2487 010012C0060F0000 RXN -Raijin- nvdec playable 2021-01-10 16:05:43
2488 0100B8B012ECA000 S.N.I.P.E.R. - Hunter Scope playable 2021-04-19 15:58:09
2491 0100A5200C2E0000 Safety First! playable 2021-01-06 09:05:23
2492 0100A51013530000 SaGa Frontier Remastered nvdec playable 2022-11-03 13:54:56
2493 010003A00D0B4000 SaGa SCARLET GRACE: AMBITIONS™ playable 2022-10-06 13:20:31
2494 01008D100D43E000 Saints Row IV®: Re-Elected™ ldn-untested;LAN ldn-untested;LAN;deadlock playable ingame 2023-12-04 18:33:37 2025-02-02 16:57:53
2495 0100DE600BEEE000 SAINTS ROW®: THE THIRD™ - THE FULL PACKAGE slow;LAN playable 2023-08-24 02:40:58
2496 01007F000EB36000 Sakai and... nvdec playable 2022-12-15 13:53:19
2497 0100B1400E8FE000 Sakuna: Of Rice and Ruin playable 2023-07-24 13:47:13
2540 0100C3E00B700000 SEGA AGES Space Harrier playable 2021-01-11 12:57:40
2541 010054400D2E6000 SEGA AGES Virtua Racing online-broken playable 2023-01-29 17:08:39
2542 01001E700AC60000 SEGA AGES Wonder Boy: Monster Land online playable 2021-05-05 16:28:25
2543 0100B3C014BDA000 SEGA Genesis™ – Nintendo Switch Online crash;regression nothing ingame 2022-04-11 07:27:21 2025-02-03 22:13:30
2544 0100F7300B24E000 SEGA Mega Drive Classics online playable 2021-01-05 11:08:00
2545 01009840046BC000 Semispheres playable 2021-01-06 23:08:31
2546 0100D1800D902000 SENRAN KAGURA Peach Ball playable 2021-06-03 15:12:10
2676 01004F401BEBE000 Song of Nunu: A League of Legends Story ingame 2024-07-12 18:53:44
2677 0100E5400BF94000 Songbird Symphony playable 2021-02-27 02:44:04
2678 010031D00A604000 Songbringer playable 2020-06-22 10:42:02
2679 0000000000000000 Sonic 1 (2013) crash;homebrew ingame 2024-04-06 18:31:20
2680 0000000000000000 Sonic 2 (2013) crash;homebrew ingame 2024-04-01 16:25:30
2681 0000000000000000 Sonic A.I.R homebrew ingame 2024-04-01 16:25:32
2682 0000000000000000 Sonic CD crash;homebrew ingame 2024-04-01 16:25:31
2683 010040E0116B8000 Sonic Colors: Ultimate playable 2022-11-12 21:24:26
2684 01001270012B6000 SONIC FORCES™ playable 2024-07-28 13:11:21
2685 01004AD014BF0000 Sonic Frontiers gpu;deadlock;amd-vendor-bug;intel-vendor-bug ingame 2024-09-05 09:18:53
2696 0100707011722000 Space Elite Force playable 2020-11-27 15:21:05
2697 010047B010260000 Space Pioneer playable 2022-10-20 12:24:37
2698 010010A009830000 Space Ribbon playable 2022-08-15 17:17:10
2699 0000000000000000 SpaceCadetPinball homebrew ingame 2024-04-18 19:30:04
2700 0100D9B0041CE000 Spacecats with Lasers playable 2022-08-15 17:22:44
2701 010034800FB60000 Spaceland playable 2020-11-01 14:31:56
2702 010028D0045CE000 Sparkle 2 playable 2020-10-19 11:51:39
2840 01009B90006DC000 Super Mario Maker™ 2 online-broken;ldn-broken playable 2024-08-25 11:05:19
2841 0100000000010000 Super Mario Odyssey™ nvdec;intel-vendor-bug;mac-bug playable 2024-08-25 01:32:34
2842 010036B0034E4000 Super Mario Party™ gpu;Needs Update;ldn-works ingame 2024-06-21 05:10:16
2843 0100965017338000 Super Mario Party Jamboree mac-bug;gpu ingame 2025-02-17 02:09:20
2844 0100BC0018138000 Super Mario RPG™ gpu;audio;nvdec ingame 2024-06-19 17:43:42
2845 0000000000000000 Super Mario World homebrew boots 2024-06-13 01:40:31
2846 010049900F546000 Super Mario™ 3D All-Stars services-horizon;slow;vulkan;amd-vendor-bug ingame 2024-05-07 02:38:16
2847 010028600EBDA000 Super Mario™ 3D World + Bowser’s Fury ldn-works playable 2024-07-31 10:45:37
2848 01004F8006A78000 Super Meat Boy services playable 2020-04-02 23:10:07
2973 0100C38004DCC000 The Flame In The Flood: Complete Edition gpu;nvdec;UE4 ingame 2022-08-22 16:23:49
2974 010007700D4AC000 The Forbidden Arts playable 2021-01-26 16:26:24
2975 010030700CBBC000 The friends of Ringo Ishikawa playable 2022-08-22 16:33:17
2976 0100b620139d8000 The Game of Life 2 ldn-untested ingame 2025-02-03 22:30:00
2977 01006350148DA000 The Gardener and the Wild Vines gpu ingame 2024-04-29 16:32:10
2978 0100B13007A6A000 The Gardens Between playable 2021-01-29 16:16:53
2979 010036E00FB20000 The Great Ace Attorney Chronicles playable 2023-06-22 21:26:29
2991 010015D003EE4000 The Jackbox Party Pack 2 online-working playable 2022-08-22 18:23:40
2992 0100CC80013D6000 The Jackbox Party Pack 3 slow;online-working playable 2022-08-22 18:41:06
2993 0100E1F003EE8000 The Jackbox Party Pack 4 online-working playable 2022-08-22 18:56:34
2994 01006fe0096ac000 The Jackbox Party Pack 5 slow;online-working ingame 2025-02-14 05:32:00
2995 01005a400db52000 The Jackbox Party Pack 6 slow;online-working ingame 2025-02-14 05:26:00
2996 010052C00B184000 The Journey Down: Chapter One nvdec playable 2021-02-24 13:32:41
2997 01006BC00B188000 The Journey Down: Chapter Three nvdec playable 2021-02-24 13:45:27
2998 01009AB00B186000 The Journey Down: Chapter Two nvdec playable 2021-02-24 13:32:13
3171 010055E00CA68000 Trine 4: The Nightmare Prince gpu nothing 2025-01-07 05:47:46
3172 0100D9000A930000 Trine Enchanted Edition ldn-untested;nvdec playable 2021-06-03 11:28:15
3173 01002D7010A54000 Trinity Trigger crash ingame 2023-03-03 03:09:09
3174 010020700a5e0000 TRIVIAL PURSUIT Live! ldn-untested ingame 2025-02-03 22:35:00
3175 0100868013FFC000 TRIVIAL PURSUIT Live! 2 boots 2022-12-19 00:04:33
3176 0100F78002040000 Troll and I™ gpu;nvdec ingame 2021-06-04 16:58:50
3177 0100145011008000 Trollhunters: Defenders of Arcadia gpu;nvdec ingame 2020-11-30 13:27:09
3221 0100AB2010B4C000 Unlock The King playable 2020-09-01 13:58:27
3222 0100A3E011CB0000 Unlock the King 2 playable 2021-06-15 20:43:55
3223 01005AA00372A000 UNO® for Nintendo Switch nvdec;ldn-untested playable 2022-07-28 14:49:47
3224 0100b6e012ebe000 UNO ldn-untested ingame 2025-02-03 22:40:00
3225 0100E5D00CC0C000 Unravel Two nvdec playable 2024-05-23 15:45:05
3226 010001300CC4A000 Unruly Heroes playable 2021-01-07 18:09:31
3227 0100B410138C0000 Unspottable playable 2022-10-25 19:28:49
3386 0100F47016F26000 Yomawari 3 playable 2022-05-10 08:26:51
3387 010012F00B6F2000 Yomawari: The Long Night Collection playable 2022-09-03 14:36:59
3388 0100CC600ABB2000 Yonder: The Cloud Catcher Chronicles (Retail Only) playable 2021-01-28 14:06:25
3389 0100534009ff2000 Yonder: The Cloud Catcher Chronicles playable 2025-02-03 22:19:13
3390 0100BE50042F6000 Yono and the Celestial Elephants playable 2021-01-28 18:23:58
3391 0100F110029C8000 Yooka-Laylee playable 2021-01-28 14:21:45
3392 010022F00DA66000 Yooka-Laylee and the Impossible Lair playable 2021-03-05 17:32:21

View File

@ -18,13 +18,13 @@ To merge pull requests, you must have write permissions in the repository.
## Pull Request Ownership
Every pull request will have automatically have labels and reviewers assigned. The label not only indicates the code segment which the change touches but also the area reviewers to be assigned.
Every pull request will automatically have labels and reviewers assigned. The label not only indicates the code segment which the change touches but also the area reviewers to be assigned.
If during the code review process a merge conflict occurs, the PR author is responsible for its resolution. Help will be provided if necessary although GitHub makes this easier by allowing simple conflict resolution using the [conflict-editor](https://help.github.com/en/github/collaborating-with-issues-and-pull-requests/resolving-a-merge-conflict-on-github).
## Pull Request Builds
When submitting a PR to the `GreemDev/Ryujinx` repository, various builds will run validating many areas to ensure we keep developer productivity and product quality high. These various workflows can be tracked in the [Actions](https://github.com/GreemDev/Ryujinx/actions) tab of the repository. If the job continues to completion, the build artifacts will be uploaded and posted as a comment in the PR discussion.
When submitting a PR to the `Ryubing/Ryujinx` repository, various builds will run validating many areas to ensure we keep developer productivity and product quality high. These various workflows can be tracked in the [Actions](https://github.com/Ryubing/Ryujinx/actions) tab of the repository. If the job continues to completion, the build artifacts will be uploaded and posted as a comment in the PR discussion.
## Review Turnaround Times
@ -42,7 +42,7 @@ Anyone with write access can merge a pull request manually when the following co
* The PR has been approved by two reviewers and any other objections are addressed.
* You can request follow up reviews from the original reviewers if they requested changes.
* The PR successfully builds and passes all tests in the Continuous Integration (CI) system. In case of failures, refer to the [Actions](https://github.com/GreemDev/Ryujinx/actions) tab of your PR.
* The PR successfully builds and passes all tests in the Continuous Integration (CI) system. In case of failures, refer to the [Actions](https://github.com/Ryubing/Ryujinx/actions) tab of your PR.
Typically, PRs are merged as one commit (squash merges). It creates a simpler history than a Merge Commit. "Special circumstances" are rare, and typically mean that there are a series of cleanly separated changes that will be too hard to understand if squashed together, or for some reason we want to preserve the ability to dissect them.

View File

@ -13,7 +13,7 @@ namespace ARMeilleure.CodeGen.Arm64
public static void RunPass(ControlFlowGraph cfg)
{
Dictionary<ulong, Operand> constants = new Dictionary<ulong, Operand>();
Dictionary<ulong, Operand> constants = new();
Operand GetConstantCopy(BasicBlock block, Operation operation, Operand source)
{

View File

@ -42,7 +42,7 @@ namespace ARMeilleure.CodeGen.Arm64
{
Offset = offset;
Symbol = symbol;
LdrOffsets = new List<(Operand, int)>();
LdrOffsets = [];
}
}
@ -266,7 +266,7 @@ namespace ARMeilleure.CodeGen.Arm64
}
else
{
relocInfo = new RelocInfo(Array.Empty<RelocEntry>());
relocInfo = new RelocInfo([]);
}
return (code, relocInfo);

View File

@ -1079,7 +1079,7 @@ namespace ARMeilleure.CodeGen.Arm64
private static UnwindInfo WritePrologue(CodeGenContext context)
{
List<UnwindPushEntry> pushEntries = new();
List<UnwindPushEntry> pushEntries = [];
Operand rsp = Register(SpRegister);

View File

@ -140,8 +140,8 @@ namespace ARMeilleure.CodeGen.Arm64
return false;
}
private static readonly string[] _sysctlNames = new string[]
{
private static readonly string[] _sysctlNames =
[
"hw.optional.floatingpoint",
"hw.optional.AdvSIMD",
"hw.optional.arm.FEAT_FP16",
@ -150,8 +150,8 @@ namespace ARMeilleure.CodeGen.Arm64
"hw.optional.arm.FEAT_LSE",
"hw.optional.armv8_crc32",
"hw.optional.arm.FEAT_SHA1",
"hw.optional.arm.FEAT_SHA256",
};
"hw.optional.arm.FEAT_SHA256"
];
[Flags]
public enum MacOsFeatureFlags

View File

@ -261,10 +261,10 @@ namespace ARMeilleure.CodeGen.Arm64
Operand dest = operation.Destination;
List<Operand> sources = new()
{
operation.GetSource(0),
};
List<Operand> sources =
[
operation.GetSource(0)
];
int argsCount = operation.SourcesCount - 1;
@ -365,10 +365,10 @@ namespace ARMeilleure.CodeGen.Arm64
Operation node,
Operation operation)
{
List<Operand> sources = new()
{
operation.GetSource(0),
};
List<Operand> sources =
[
operation.GetSource(0)
];
int argsCount = operation.SourcesCount - 1;
@ -468,8 +468,8 @@ namespace ARMeilleure.CodeGen.Arm64
// Update the sources and destinations with split 64-bit halfs of the whole 128-bit values.
// We also need a additional registers that will be used to store temporary information.
operation.SetDestinations(new[] { actualLow, actualHigh, Local(OperandType.I64), Local(OperandType.I64) });
operation.SetSources(new[] { address, expectedLow, expectedHigh, desiredLow, desiredHigh });
operation.SetDestinations([actualLow, actualHigh, Local(OperandType.I64), Local(OperandType.I64)]);
operation.SetSources([address, expectedLow, expectedHigh, desiredLow, desiredHigh]);
// Add some dummy uses of the input operands, as the CAS operation will be a loop,
// so they can't be used as destination operand.
@ -486,7 +486,7 @@ namespace ARMeilleure.CodeGen.Arm64
else
{
// We need a additional register where the store result will be written to.
node.SetDestinations(new[] { node.Destination, Local(OperandType.I32) });
node.SetDestinations([node.Destination, Local(OperandType.I32)]);
// Add some dummy uses of the input operands, as the CAS operation will be a loop,
// so they can't be used as destination operand.

View File

@ -1,7 +1,6 @@
using ARMeilleure.CodeGen.Linking;
using ARMeilleure.CodeGen.Unwinding;
using ARMeilleure.Translation.Cache;
using System;
using System.Runtime.InteropServices;
namespace ARMeilleure.CodeGen

View File

@ -10,7 +10,7 @@ namespace ARMeilleure.CodeGen.Linking
/// <summary>
/// Gets an empty <see cref="RelocInfo"/>.
/// </summary>
public static RelocInfo Empty { get; } = new RelocInfo(null);
public static RelocInfo Empty { get; } = new(null);
private readonly RelocEntry[] _entries;

View File

@ -31,7 +31,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
public ParallelCopy()
{
_copies = new List<Copy>();
_copies = [];
}
public void AddCopy(Register dest, Register source, OperandType type)
@ -218,7 +218,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
public Operation[] Sequence()
{
List<Operation> sequence = new();
List<Operation> sequence = [];
if (_spillQueue != null)
{

View File

@ -115,7 +115,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
NumberLocals(cfg, regMasks.RegistersCount);
AllocationContext context = new AllocationContext(stackAlloc, regMasks, _intervals.Count);
AllocationContext context = new(stackAlloc, regMasks, _intervals.Count);
BuildIntervals(cfg, context);
@ -799,8 +799,8 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
private void NumberLocals(ControlFlowGraph cfg, int registersCount)
{
_operationNodes = new List<(IntrusiveList<Operation>, Operation)>();
_intervals = new List<LiveInterval>();
_operationNodes = [];
_intervals = [];
for (int index = 0; index < registersCount; index++)
{
@ -839,7 +839,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
dest.NumberLocal(_intervals.Count);
LiveInterval interval = new LiveInterval(dest);
LiveInterval interval = new(dest);
_intervals.Add(interval);
SetVisited(dest);
@ -980,7 +980,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
_blockLiveIn = blkLiveIn;
_blockEdges = new HashSet<int>();
_blockEdges = [];
// Compute lifetime intervals.
int operationPos = _operationsCount;

View File

@ -75,9 +75,9 @@ namespace ARMeilleure.CodeGen.X86
{
_stream = stream;
_labels = new Dictionary<Operand, long>();
_jumps = new List<Jump>();
_jumps = [];
_relocs = relocatable ? new List<Reloc>() : null;
_relocs = relocatable ? [] : null;
}
public void MarkLabel(Operand label)
@ -1412,14 +1412,14 @@ namespace ARMeilleure.CodeGen.X86
_stream.Seek(0, SeekOrigin.Begin);
using RecyclableMemoryStream codeStream = MemoryStreamManager.Shared.GetStream();
Assembler assembler = new Assembler(codeStream, HasRelocs);
Assembler assembler = new(codeStream, HasRelocs);
bool hasRelocs = HasRelocs;
int relocIndex = 0;
int relocOffset = 0;
RelocEntry[] relocEntries = hasRelocs
? new RelocEntry[relocs.Length]
: Array.Empty<RelocEntry>();
: [];
for (int i = 0; i < jumps.Length; i++)
{
@ -1471,7 +1471,7 @@ namespace ARMeilleure.CodeGen.X86
_stream.CopyTo(codeStream);
byte[] code = codeStream.ToArray();
RelocInfo relocInfo = new RelocInfo(relocEntries);
RelocInfo relocInfo = new(relocEntries);
return (code, relocInfo);
}

View File

@ -1748,7 +1748,7 @@ namespace ARMeilleure.CodeGen.X86
private static UnwindInfo WritePrologue(CodeGenContext context)
{
List<UnwindPushEntry> pushEntries = new();
List<UnwindPushEntry> pushEntries = [];
Operand rsp = Register(X86Register.Rsp);

View File

@ -40,12 +40,12 @@ namespace ARMeilleure.CodeGen.X86
return 0;
}
ReadOnlySpan<byte> asmGetXcr0 = new byte[]
{
ReadOnlySpan<byte> asmGetXcr0 =
[
0x31, 0xc9, // xor ecx, ecx
0xf, 0x01, 0xd0, // xgetbv
0xc3, // ret
};
0xc3 // ret
];
using MemoryBlock memGetXcr0 = new((ulong)asmGetXcr0.Length);

View File

@ -124,13 +124,13 @@ namespace ARMeilleure.CodeGen.X86
{
int stackOffset = stackAlloc.Allocate(OperandType.I32);
node.SetSources(new Operand[] { Const(stackOffset), node.GetSource(0) });
node.SetSources([Const(stackOffset), node.GetSource(0)]);
}
else if (node.Intrinsic == Intrinsic.X86Stmxcsr)
{
int stackOffset = stackAlloc.Allocate(OperandType.I32);
node.SetSources(new Operand[] { Const(stackOffset) });
node.SetSources([Const(stackOffset)]);
}
break;
}
@ -253,8 +253,8 @@ namespace ARMeilleure.CodeGen.X86
node = nodes.AddAfter(node, Operation(Instruction.VectorCreateScalar, dest, rax));
nodes.AddAfter(node, Operation(Instruction.VectorInsert, dest, dest, rdx, Const(1)));
operation.SetDestinations(new Operand[] { rdx, rax });
operation.SetSources(new Operand[] { operation.GetSource(0), rdx, rax, rcx, rbx });
operation.SetDestinations([rdx, rax]);
operation.SetSources([operation.GetSource(0), rdx, rax, rcx, rbx]);
}
else
{
@ -274,7 +274,7 @@ namespace ARMeilleure.CodeGen.X86
nodes.AddBefore(node, Operation(Instruction.Copy, temp, newValue));
node.SetSources(new Operand[] { node.GetSource(0), rax, temp });
node.SetSources([node.GetSource(0), rax, temp]);
nodes.AddAfter(node, Operation(Instruction.Copy, dest, rax));
@ -303,7 +303,7 @@ namespace ARMeilleure.CodeGen.X86
nodes.AddAfter(node, Operation(Instruction.Copy, dest, rax));
node.SetSources(new Operand[] { rdx, rax, node.GetSource(1) });
node.SetSources([rdx, rax, node.GetSource(1)]);
node.Destination = rax;
}
@ -348,7 +348,7 @@ namespace ARMeilleure.CodeGen.X86
nodes.AddAfter(node, Operation(Instruction.Copy, dest, rdx));
node.SetDestinations(new Operand[] { rdx, rax });
node.SetDestinations([rdx, rax]);
break;
}

View File

@ -14,10 +14,10 @@ namespace ARMeilleure.CodeGen.X86
{
Operand dest = node.Destination;
List<Operand> sources = new()
{
node.GetSource(0),
};
List<Operand> sources =
[
node.GetSource(0)
];
int argsCount = node.SourcesCount - 1;
@ -117,10 +117,10 @@ namespace ARMeilleure.CodeGen.X86
public static void InsertTailcallCopies(IntrusiveList<Operation> nodes, Operation node)
{
List<Operand> sources = new()
{
node.GetSource(0),
};
List<Operand> sources =
[
node.GetSource(0)
];
int argsCount = node.SourcesCount - 1;

View File

@ -321,7 +321,7 @@ namespace ARMeilleure.CodeGen.X86
nodes.AddBefore(node, retCopyOp);
}
node.SetSources(Array.Empty<Operand>());
node.SetSources([]);
}
}
}

View File

@ -13,7 +13,7 @@ namespace ARMeilleure.CodeGen.X86
public static void RunPass(ControlFlowGraph cfg)
{
Dictionary<ulong, Operand> constants = new Dictionary<ulong, Operand>();
Dictionary<ulong, Operand> constants = new();
Operand GetConstantCopy(BasicBlock block, Operation operation, Operand source)
{

View File

@ -3,52 +3,46 @@ namespace ARMeilleure.Common
public static class AddressTablePresets
{
private static readonly AddressTableLevel[] _levels64Bit =
new AddressTableLevel[]
{
new(31, 17),
[
new(31, 17),
new(23, 8),
new(15, 8),
new( 7, 8),
new( 2, 5),
};
new( 2, 5)
];
private static readonly AddressTableLevel[] _levels32Bit =
new AddressTableLevel[]
{
new(31, 17),
[
new(31, 17),
new(23, 8),
new(15, 8),
new( 7, 8),
new( 1, 6),
};
new( 1, 6)
];
private static readonly AddressTableLevel[] _levels64BitSparseTiny =
new AddressTableLevel[]
{
new( 11, 28),
new( 2, 9),
};
[
new( 11, 28),
new( 2, 9)
];
private static readonly AddressTableLevel[] _levels32BitSparseTiny =
new AddressTableLevel[]
{
new( 10, 22),
new( 1, 9),
};
[
new( 10, 22),
new( 1, 9)
];
private static readonly AddressTableLevel[] _levels64BitSparseGiant =
new AddressTableLevel[]
{
new( 38, 1),
new( 2, 36),
};
[
new( 38, 1),
new( 2, 36)
];
private static readonly AddressTableLevel[] _levels32BitSparseGiant =
new AddressTableLevel[]
{
new( 31, 1),
new( 1, 30),
};
[
new( 31, 1),
new( 1, 30)
];
//high power will run worse on DDR3 systems and some DDR4 systems due to the higher ram utilization
//low power will never run worse than non-sparse, but for most systems it won't be necessary

View File

@ -130,12 +130,12 @@ namespace ARMeilleure.Common
if (count > _count)
{
long* oldMask = _masks;
Span<long> oldSpan = new Span<long>(_masks, _count);
Span<long> oldSpan = new(_masks, _count);
_masks = _allocator.Allocate<long>((uint)count);
_count = count;
Span<long> newSpan = new Span<long>(_masks, _count);
Span<long> newSpan = new(_masks, _count);
oldSpan.CopyTo(newSpan);
newSpan[oldSpan.Length..].Clear();

View File

@ -5,7 +5,7 @@ namespace ARMeilleure.Common
{
static class BitUtils
{
private static ReadOnlySpan<sbyte> HbsNibbleLut => new sbyte[] { -1, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3 };
private static ReadOnlySpan<sbyte> HbsNibbleLut => [-1, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3];
public static long FillWithOnes(int bits)
{

View File

@ -17,7 +17,7 @@ namespace ARMeilleure.Decoders
public Block()
{
OpCodes = new List<OpCode>();
OpCodes = [];
}
public Block(ulong address) : this()

View File

@ -20,7 +20,7 @@ namespace ARMeilleure.Decoders
public static Block[] Decode(IMemoryManager memory, ulong address, ExecutionMode mode, bool highCq, DecoderMode dMode)
{
List<Block> blocks = new();
List<Block> blocks = [];
Queue<Block> workQueue = new();

View File

@ -5,12 +5,12 @@ namespace ARMeilleure.Decoders
class OpCode32SimdMemPair : OpCode32, IOpCode32Simd
{
private static readonly int[] _regsMap =
{
[
1, 1, 4, 2,
1, 1, 3, 1,
1, 1, 2, 1,
1, 1, 1, 1,
};
1, 1, 1, 1
];
public int Vd { get; }
public int Rn { get; }

View File

@ -12,7 +12,7 @@ namespace ARMeilleure.Decoders
public OpCodeT16IfThen(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
List<Condition> conds = new();
List<Condition> conds = [];
int cond = (opCode >> 4) & 0xf;
int mask = opCode & 0xf;

View File

@ -29,9 +29,9 @@ namespace ARMeilleure.Decoders
}
}
private static readonly List<InstInfo> _allInstA32 = new();
private static readonly List<InstInfo> _allInstT32 = new();
private static readonly List<InstInfo> _allInstA64 = new();
private static readonly List<InstInfo> _allInstA32 = [];
private static readonly List<InstInfo> _allInstT32 = [];
private static readonly List<InstInfo> _allInstA64 = [];
private static readonly InstInfo[][] _instA32FastLookup = new InstInfo[FastLookupSize][];
private static readonly InstInfo[][] _instT32FastLookup = new InstInfo[FastLookupSize][];
@ -1330,7 +1330,7 @@ namespace ARMeilleure.Decoders
for (int index = 0; index < temp.Length; index++)
{
temp[index] = new List<InstInfo>();
temp[index] = [];
}
foreach (InstInfo inst in allInsts)

View File

@ -69,7 +69,7 @@ namespace ARMeilleure.Decoders.Optimizations
}
}
List<Block> newBlocks = new List<Block>(blocks.Count);
List<Block> newBlocks = new(blocks.Count);
// Finally, rebuild decoded block list, ignoring blocks outside the contiguous range.
for (int i = 0; i < blocks.Count; i++)

View File

@ -285,7 +285,7 @@ namespace ARMeilleure.Diagnostics
public static string GetDump(ControlFlowGraph cfg)
{
IRDumper dumper = new IRDumper(1);
IRDumper dumper = new(1);
for (BasicBlock block = cfg.Blocks.First; block != null; block = block.ListNext)
{

View File

@ -29,7 +29,7 @@ namespace ARMeilleure.Diagnostics
static Symbols()
{
_symbols = new ConcurrentDictionary<ulong, string>();
_rangedSymbols = new List<RangedSymbol>();
_rangedSymbols = [];
}
public static string Get(ulong address)

View File

@ -9,8 +9,8 @@ namespace ARMeilleure.Instructions
{
#region "LookUp Tables"
#pragma warning disable IDE1006 // Naming rule violation
private static ReadOnlySpan<byte> _sBox => new byte[]
{
private static ReadOnlySpan<byte> _sBox =>
[
0x63, 0x7c, 0x77, 0x7b, 0xf2, 0x6b, 0x6f, 0xc5, 0x30, 0x01, 0x67, 0x2b, 0xfe, 0xd7, 0xab, 0x76,
0xca, 0x82, 0xc9, 0x7d, 0xfa, 0x59, 0x47, 0xf0, 0xad, 0xd4, 0xa2, 0xaf, 0x9c, 0xa4, 0x72, 0xc0,
0xb7, 0xfd, 0x93, 0x26, 0x36, 0x3f, 0xf7, 0xcc, 0x34, 0xa5, 0xe5, 0xf1, 0x71, 0xd8, 0x31, 0x15,
@ -26,11 +26,11 @@ namespace ARMeilleure.Instructions
0xba, 0x78, 0x25, 0x2e, 0x1c, 0xa6, 0xb4, 0xc6, 0xe8, 0xdd, 0x74, 0x1f, 0x4b, 0xbd, 0x8b, 0x8a,
0x70, 0x3e, 0xb5, 0x66, 0x48, 0x03, 0xf6, 0x0e, 0x61, 0x35, 0x57, 0xb9, 0x86, 0xc1, 0x1d, 0x9e,
0xe1, 0xf8, 0x98, 0x11, 0x69, 0xd9, 0x8e, 0x94, 0x9b, 0x1e, 0x87, 0xe9, 0xce, 0x55, 0x28, 0xdf,
0x8c, 0xa1, 0x89, 0x0d, 0xbf, 0xe6, 0x42, 0x68, 0x41, 0x99, 0x2d, 0x0f, 0xb0, 0x54, 0xbb, 0x16,
};
0x8c, 0xa1, 0x89, 0x0d, 0xbf, 0xe6, 0x42, 0x68, 0x41, 0x99, 0x2d, 0x0f, 0xb0, 0x54, 0xbb, 0x16
];
private static ReadOnlySpan<byte> _invSBox => new byte[]
{
private static ReadOnlySpan<byte> _invSBox =>
[
0x52, 0x09, 0x6a, 0xd5, 0x30, 0x36, 0xa5, 0x38, 0xbf, 0x40, 0xa3, 0x9e, 0x81, 0xf3, 0xd7, 0xfb,
0x7c, 0xe3, 0x39, 0x82, 0x9b, 0x2f, 0xff, 0x87, 0x34, 0x8e, 0x43, 0x44, 0xc4, 0xde, 0xe9, 0xcb,
0x54, 0x7b, 0x94, 0x32, 0xa6, 0xc2, 0x23, 0x3d, 0xee, 0x4c, 0x95, 0x0b, 0x42, 0xfa, 0xc3, 0x4e,
@ -46,11 +46,11 @@ namespace ARMeilleure.Instructions
0x1f, 0xdd, 0xa8, 0x33, 0x88, 0x07, 0xc7, 0x31, 0xb1, 0x12, 0x10, 0x59, 0x27, 0x80, 0xec, 0x5f,
0x60, 0x51, 0x7f, 0xa9, 0x19, 0xb5, 0x4a, 0x0d, 0x2d, 0xe5, 0x7a, 0x9f, 0x93, 0xc9, 0x9c, 0xef,
0xa0, 0xe0, 0x3b, 0x4d, 0xae, 0x2a, 0xf5, 0xb0, 0xc8, 0xeb, 0xbb, 0x3c, 0x83, 0x53, 0x99, 0x61,
0x17, 0x2b, 0x04, 0x7e, 0xba, 0x77, 0xd6, 0x26, 0xe1, 0x69, 0x14, 0x63, 0x55, 0x21, 0x0c, 0x7d,
};
0x17, 0x2b, 0x04, 0x7e, 0xba, 0x77, 0xd6, 0x26, 0xe1, 0x69, 0x14, 0x63, 0x55, 0x21, 0x0c, 0x7d
];
private static ReadOnlySpan<byte> _gfMul02 => new byte[]
{
private static ReadOnlySpan<byte> _gfMul02 =>
[
0x00, 0x02, 0x04, 0x06, 0x08, 0x0a, 0x0c, 0x0e, 0x10, 0x12, 0x14, 0x16, 0x18, 0x1a, 0x1c, 0x1e,
0x20, 0x22, 0x24, 0x26, 0x28, 0x2a, 0x2c, 0x2e, 0x30, 0x32, 0x34, 0x36, 0x38, 0x3a, 0x3c, 0x3e,
0x40, 0x42, 0x44, 0x46, 0x48, 0x4a, 0x4c, 0x4e, 0x50, 0x52, 0x54, 0x56, 0x58, 0x5a, 0x5c, 0x5e,
@ -66,11 +66,11 @@ namespace ARMeilleure.Instructions
0x9b, 0x99, 0x9f, 0x9d, 0x93, 0x91, 0x97, 0x95, 0x8b, 0x89, 0x8f, 0x8d, 0x83, 0x81, 0x87, 0x85,
0xbb, 0xb9, 0xbf, 0xbd, 0xb3, 0xb1, 0xb7, 0xb5, 0xab, 0xa9, 0xaf, 0xad, 0xa3, 0xa1, 0xa7, 0xa5,
0xdb, 0xd9, 0xdf, 0xdd, 0xd3, 0xd1, 0xd7, 0xd5, 0xcb, 0xc9, 0xcf, 0xcd, 0xc3, 0xc1, 0xc7, 0xc5,
0xfb, 0xf9, 0xff, 0xfd, 0xf3, 0xf1, 0xf7, 0xf5, 0xeb, 0xe9, 0xef, 0xed, 0xe3, 0xe1, 0xe7, 0xe5,
};
0xfb, 0xf9, 0xff, 0xfd, 0xf3, 0xf1, 0xf7, 0xf5, 0xeb, 0xe9, 0xef, 0xed, 0xe3, 0xe1, 0xe7, 0xe5
];
private static ReadOnlySpan<byte> _gfMul03 => new byte[]
{
private static ReadOnlySpan<byte> _gfMul03 =>
[
0x00, 0x03, 0x06, 0x05, 0x0c, 0x0f, 0x0a, 0x09, 0x18, 0x1b, 0x1e, 0x1d, 0x14, 0x17, 0x12, 0x11,
0x30, 0x33, 0x36, 0x35, 0x3c, 0x3f, 0x3a, 0x39, 0x28, 0x2b, 0x2e, 0x2d, 0x24, 0x27, 0x22, 0x21,
0x60, 0x63, 0x66, 0x65, 0x6c, 0x6f, 0x6a, 0x69, 0x78, 0x7b, 0x7e, 0x7d, 0x74, 0x77, 0x72, 0x71,
@ -86,11 +86,11 @@ namespace ARMeilleure.Instructions
0x5b, 0x58, 0x5d, 0x5e, 0x57, 0x54, 0x51, 0x52, 0x43, 0x40, 0x45, 0x46, 0x4f, 0x4c, 0x49, 0x4a,
0x6b, 0x68, 0x6d, 0x6e, 0x67, 0x64, 0x61, 0x62, 0x73, 0x70, 0x75, 0x76, 0x7f, 0x7c, 0x79, 0x7a,
0x3b, 0x38, 0x3d, 0x3e, 0x37, 0x34, 0x31, 0x32, 0x23, 0x20, 0x25, 0x26, 0x2f, 0x2c, 0x29, 0x2a,
0x0b, 0x08, 0x0d, 0x0e, 0x07, 0x04, 0x01, 0x02, 0x13, 0x10, 0x15, 0x16, 0x1f, 0x1c, 0x19, 0x1a,
};
0x0b, 0x08, 0x0d, 0x0e, 0x07, 0x04, 0x01, 0x02, 0x13, 0x10, 0x15, 0x16, 0x1f, 0x1c, 0x19, 0x1a
];
private static ReadOnlySpan<byte> _gfMul09 => new byte[]
{
private static ReadOnlySpan<byte> _gfMul09 =>
[
0x00, 0x09, 0x12, 0x1b, 0x24, 0x2d, 0x36, 0x3f, 0x48, 0x41, 0x5a, 0x53, 0x6c, 0x65, 0x7e, 0x77,
0x90, 0x99, 0x82, 0x8b, 0xb4, 0xbd, 0xa6, 0xaf, 0xd8, 0xd1, 0xca, 0xc3, 0xfc, 0xf5, 0xee, 0xe7,
0x3b, 0x32, 0x29, 0x20, 0x1f, 0x16, 0x0d, 0x04, 0x73, 0x7a, 0x61, 0x68, 0x57, 0x5e, 0x45, 0x4c,
@ -106,11 +106,11 @@ namespace ARMeilleure.Instructions
0x9a, 0x93, 0x88, 0x81, 0xbe, 0xb7, 0xac, 0xa5, 0xd2, 0xdb, 0xc0, 0xc9, 0xf6, 0xff, 0xe4, 0xed,
0x0a, 0x03, 0x18, 0x11, 0x2e, 0x27, 0x3c, 0x35, 0x42, 0x4b, 0x50, 0x59, 0x66, 0x6f, 0x74, 0x7d,
0xa1, 0xa8, 0xb3, 0xba, 0x85, 0x8c, 0x97, 0x9e, 0xe9, 0xe0, 0xfb, 0xf2, 0xcd, 0xc4, 0xdf, 0xd6,
0x31, 0x38, 0x23, 0x2a, 0x15, 0x1c, 0x07, 0x0e, 0x79, 0x70, 0x6b, 0x62, 0x5d, 0x54, 0x4f, 0x46,
};
0x31, 0x38, 0x23, 0x2a, 0x15, 0x1c, 0x07, 0x0e, 0x79, 0x70, 0x6b, 0x62, 0x5d, 0x54, 0x4f, 0x46
];
private static ReadOnlySpan<byte> _gfMul0B => new byte[]
{
private static ReadOnlySpan<byte> _gfMul0B =>
[
0x00, 0x0b, 0x16, 0x1d, 0x2c, 0x27, 0x3a, 0x31, 0x58, 0x53, 0x4e, 0x45, 0x74, 0x7f, 0x62, 0x69,
0xb0, 0xbb, 0xa6, 0xad, 0x9c, 0x97, 0x8a, 0x81, 0xe8, 0xe3, 0xfe, 0xf5, 0xc4, 0xcf, 0xd2, 0xd9,
0x7b, 0x70, 0x6d, 0x66, 0x57, 0x5c, 0x41, 0x4a, 0x23, 0x28, 0x35, 0x3e, 0x0f, 0x04, 0x19, 0x12,
@ -126,11 +126,11 @@ namespace ARMeilleure.Instructions
0x01, 0x0a, 0x17, 0x1c, 0x2d, 0x26, 0x3b, 0x30, 0x59, 0x52, 0x4f, 0x44, 0x75, 0x7e, 0x63, 0x68,
0xb1, 0xba, 0xa7, 0xac, 0x9d, 0x96, 0x8b, 0x80, 0xe9, 0xe2, 0xff, 0xf4, 0xc5, 0xce, 0xd3, 0xd8,
0x7a, 0x71, 0x6c, 0x67, 0x56, 0x5d, 0x40, 0x4b, 0x22, 0x29, 0x34, 0x3f, 0x0e, 0x05, 0x18, 0x13,
0xca, 0xc1, 0xdc, 0xd7, 0xe6, 0xed, 0xf0, 0xfb, 0x92, 0x99, 0x84, 0x8f, 0xbe, 0xb5, 0xa8, 0xa3,
};
0xca, 0xc1, 0xdc, 0xd7, 0xe6, 0xed, 0xf0, 0xfb, 0x92, 0x99, 0x84, 0x8f, 0xbe, 0xb5, 0xa8, 0xa3
];
private static ReadOnlySpan<byte> _gfMul0D => new byte[]
{
private static ReadOnlySpan<byte> _gfMul0D =>
[
0x00, 0x0d, 0x1a, 0x17, 0x34, 0x39, 0x2e, 0x23, 0x68, 0x65, 0x72, 0x7f, 0x5c, 0x51, 0x46, 0x4b,
0xd0, 0xdd, 0xca, 0xc7, 0xe4, 0xe9, 0xfe, 0xf3, 0xb8, 0xb5, 0xa2, 0xaf, 0x8c, 0x81, 0x96, 0x9b,
0xbb, 0xb6, 0xa1, 0xac, 0x8f, 0x82, 0x95, 0x98, 0xd3, 0xde, 0xc9, 0xc4, 0xe7, 0xea, 0xfd, 0xf0,
@ -146,11 +146,11 @@ namespace ARMeilleure.Instructions
0xb7, 0xba, 0xad, 0xa0, 0x83, 0x8e, 0x99, 0x94, 0xdf, 0xd2, 0xc5, 0xc8, 0xeb, 0xe6, 0xf1, 0xfc,
0x67, 0x6a, 0x7d, 0x70, 0x53, 0x5e, 0x49, 0x44, 0x0f, 0x02, 0x15, 0x18, 0x3b, 0x36, 0x21, 0x2c,
0x0c, 0x01, 0x16, 0x1b, 0x38, 0x35, 0x22, 0x2f, 0x64, 0x69, 0x7e, 0x73, 0x50, 0x5d, 0x4a, 0x47,
0xdc, 0xd1, 0xc6, 0xcb, 0xe8, 0xe5, 0xf2, 0xff, 0xb4, 0xb9, 0xae, 0xa3, 0x80, 0x8d, 0x9a, 0x97,
};
0xdc, 0xd1, 0xc6, 0xcb, 0xe8, 0xe5, 0xf2, 0xff, 0xb4, 0xb9, 0xae, 0xa3, 0x80, 0x8d, 0x9a, 0x97
];
private static ReadOnlySpan<byte> _gfMul0E => new byte[]
{
private static ReadOnlySpan<byte> _gfMul0E =>
[
0x00, 0x0e, 0x1c, 0x12, 0x38, 0x36, 0x24, 0x2a, 0x70, 0x7e, 0x6c, 0x62, 0x48, 0x46, 0x54, 0x5a,
0xe0, 0xee, 0xfc, 0xf2, 0xd8, 0xd6, 0xc4, 0xca, 0x90, 0x9e, 0x8c, 0x82, 0xa8, 0xa6, 0xb4, 0xba,
0xdb, 0xd5, 0xc7, 0xc9, 0xe3, 0xed, 0xff, 0xf1, 0xab, 0xa5, 0xb7, 0xb9, 0x93, 0x9d, 0x8f, 0x81,
@ -166,18 +166,18 @@ namespace ARMeilleure.Instructions
0xec, 0xe2, 0xf0, 0xfe, 0xd4, 0xda, 0xc8, 0xc6, 0x9c, 0x92, 0x80, 0x8e, 0xa4, 0xaa, 0xb8, 0xb6,
0x0c, 0x02, 0x10, 0x1e, 0x34, 0x3a, 0x28, 0x26, 0x7c, 0x72, 0x60, 0x6e, 0x44, 0x4a, 0x58, 0x56,
0x37, 0x39, 0x2b, 0x25, 0x0f, 0x01, 0x13, 0x1d, 0x47, 0x49, 0x5b, 0x55, 0x7f, 0x71, 0x63, 0x6d,
0xd7, 0xd9, 0xcb, 0xc5, 0xef, 0xe1, 0xf3, 0xfd, 0xa7, 0xa9, 0xbb, 0xb5, 0x9f, 0x91, 0x83, 0x8d,
};
0xd7, 0xd9, 0xcb, 0xc5, 0xef, 0xe1, 0xf3, 0xfd, 0xa7, 0xa9, 0xbb, 0xb5, 0x9f, 0x91, 0x83, 0x8d
];
private static ReadOnlySpan<byte> _srPerm => new byte[]
{
0, 13, 10, 7, 4, 1, 14, 11, 8, 5, 2, 15, 12, 9, 6, 3,
};
private static ReadOnlySpan<byte> _srPerm =>
[
0, 13, 10, 7, 4, 1, 14, 11, 8, 5, 2, 15, 12, 9, 6, 3
];
private static ReadOnlySpan<byte> _isrPerm => new byte[]
{
0, 5, 10, 15, 4, 9, 14, 3, 8, 13, 2, 7, 12, 1, 6, 11,
};
private static ReadOnlySpan<byte> _isrPerm =>
[
0, 5, 10, 15, 4, 9, 14, 3, 8, 13, 2, 7, 12, 1, 6, 11
];
#pragma warning restore IDE1006
#endregion

View File

@ -245,8 +245,8 @@ namespace ARMeilleure.Instructions
string name = nameof(Math.Round);
MethodInfo info = (op.Size & 1) == 0
? typeof(MathF).GetMethod(name, new Type[] { typeof(float), typeof(MidpointRounding) })
: typeof(Math).GetMethod(name, new Type[] { typeof(double), typeof(MidpointRounding) });
? typeof(MathF).GetMethod(name, [typeof(float), typeof(MidpointRounding)])
: typeof(Math).GetMethod(name, [typeof(double), typeof(MidpointRounding)]);
return context.Call(info, n, Const((int)roundMode));
}

View File

@ -18,19 +18,19 @@ namespace ARMeilleure.Instructions
static class InstEmitSimdHelper
{
#region "Masks"
public static readonly long[] EvenMasks = new long[]
{
public static readonly long[] EvenMasks =
[
14L << 56 | 12L << 48 | 10L << 40 | 08L << 32 | 06L << 24 | 04L << 16 | 02L << 8 | 00L << 0, // B
13L << 56 | 12L << 48 | 09L << 40 | 08L << 32 | 05L << 24 | 04L << 16 | 01L << 8 | 00L << 0, // H
11L << 56 | 10L << 48 | 09L << 40 | 08L << 32 | 03L << 24 | 02L << 16 | 01L << 8 | 00L << 0, // S
};
11L << 56 | 10L << 48 | 09L << 40 | 08L << 32 | 03L << 24 | 02L << 16 | 01L << 8 | 00L << 0 // S
];
public static readonly long[] OddMasks = new long[]
{
public static readonly long[] OddMasks =
[
15L << 56 | 13L << 48 | 11L << 40 | 09L << 32 | 07L << 24 | 05L << 16 | 03L << 8 | 01L << 0, // B
15L << 56 | 14L << 48 | 11L << 40 | 10L << 32 | 07L << 24 | 06L << 16 | 03L << 8 | 02L << 0, // H
15L << 56 | 14L << 48 | 13L << 40 | 12L << 32 | 07L << 24 | 06L << 16 | 05L << 8 | 04L << 0, // S
};
15L << 56 | 14L << 48 | 13L << 40 | 12L << 32 | 07L << 24 | 06L << 16 | 05L << 8 | 04L << 0 // S
];
public const long ZeroMask = 128L << 56 | 128L << 48 | 128L << 40 | 128L << 32 | 128L << 24 | 128L << 16 | 128L << 8 | 128L << 0;
@ -44,118 +44,118 @@ namespace ARMeilleure.Instructions
#endregion
#region "X86 SSE Intrinsics"
public static readonly Intrinsic[] X86PaddInstruction = new Intrinsic[]
{
public static readonly Intrinsic[] X86PaddInstruction =
[
Intrinsic.X86Paddb,
Intrinsic.X86Paddw,
Intrinsic.X86Paddd,
Intrinsic.X86Paddq,
};
Intrinsic.X86Paddq
];
public static readonly Intrinsic[] X86PcmpeqInstruction = new Intrinsic[]
{
public static readonly Intrinsic[] X86PcmpeqInstruction =
[
Intrinsic.X86Pcmpeqb,
Intrinsic.X86Pcmpeqw,
Intrinsic.X86Pcmpeqd,
Intrinsic.X86Pcmpeqq,
};
Intrinsic.X86Pcmpeqq
];
public static readonly Intrinsic[] X86PcmpgtInstruction = new Intrinsic[]
{
public static readonly Intrinsic[] X86PcmpgtInstruction =
[
Intrinsic.X86Pcmpgtb,
Intrinsic.X86Pcmpgtw,
Intrinsic.X86Pcmpgtd,
Intrinsic.X86Pcmpgtq,
};
Intrinsic.X86Pcmpgtq
];
public static readonly Intrinsic[] X86PmaxsInstruction = new Intrinsic[]
{
public static readonly Intrinsic[] X86PmaxsInstruction =
[
Intrinsic.X86Pmaxsb,
Intrinsic.X86Pmaxsw,
Intrinsic.X86Pmaxsd,
};
Intrinsic.X86Pmaxsd
];
public static readonly Intrinsic[] X86PmaxuInstruction = new Intrinsic[]
{
public static readonly Intrinsic[] X86PmaxuInstruction =
[
Intrinsic.X86Pmaxub,
Intrinsic.X86Pmaxuw,
Intrinsic.X86Pmaxud,
};
Intrinsic.X86Pmaxud
];
public static readonly Intrinsic[] X86PminsInstruction = new Intrinsic[]
{
public static readonly Intrinsic[] X86PminsInstruction =
[
Intrinsic.X86Pminsb,
Intrinsic.X86Pminsw,
Intrinsic.X86Pminsd,
};
Intrinsic.X86Pminsd
];
public static readonly Intrinsic[] X86PminuInstruction = new Intrinsic[]
{
public static readonly Intrinsic[] X86PminuInstruction =
[
Intrinsic.X86Pminub,
Intrinsic.X86Pminuw,
Intrinsic.X86Pminud,
};
Intrinsic.X86Pminud
];
public static readonly Intrinsic[] X86PmovsxInstruction = new Intrinsic[]
{
public static readonly Intrinsic[] X86PmovsxInstruction =
[
Intrinsic.X86Pmovsxbw,
Intrinsic.X86Pmovsxwd,
Intrinsic.X86Pmovsxdq,
};
Intrinsic.X86Pmovsxdq
];
public static readonly Intrinsic[] X86PmovzxInstruction = new Intrinsic[]
{
public static readonly Intrinsic[] X86PmovzxInstruction =
[
Intrinsic.X86Pmovzxbw,
Intrinsic.X86Pmovzxwd,
Intrinsic.X86Pmovzxdq,
};
Intrinsic.X86Pmovzxdq
];
public static readonly Intrinsic[] X86PsllInstruction = new Intrinsic[]
{
public static readonly Intrinsic[] X86PsllInstruction =
[
0,
Intrinsic.X86Psllw,
Intrinsic.X86Pslld,
Intrinsic.X86Psllq,
};
Intrinsic.X86Psllq
];
public static readonly Intrinsic[] X86PsraInstruction = new Intrinsic[]
{
public static readonly Intrinsic[] X86PsraInstruction =
[
0,
Intrinsic.X86Psraw,
Intrinsic.X86Psrad,
};
Intrinsic.X86Psrad
];
public static readonly Intrinsic[] X86PsrlInstruction = new Intrinsic[]
{
public static readonly Intrinsic[] X86PsrlInstruction =
[
0,
Intrinsic.X86Psrlw,
Intrinsic.X86Psrld,
Intrinsic.X86Psrlq,
};
Intrinsic.X86Psrlq
];
public static readonly Intrinsic[] X86PsubInstruction = new Intrinsic[]
{
public static readonly Intrinsic[] X86PsubInstruction =
[
Intrinsic.X86Psubb,
Intrinsic.X86Psubw,
Intrinsic.X86Psubd,
Intrinsic.X86Psubq,
};
Intrinsic.X86Psubq
];
public static readonly Intrinsic[] X86PunpckhInstruction = new Intrinsic[]
{
public static readonly Intrinsic[] X86PunpckhInstruction =
[
Intrinsic.X86Punpckhbw,
Intrinsic.X86Punpckhwd,
Intrinsic.X86Punpckhdq,
Intrinsic.X86Punpckhqdq,
};
Intrinsic.X86Punpckhqdq
];
public static readonly Intrinsic[] X86PunpcklInstruction = new Intrinsic[]
{
public static readonly Intrinsic[] X86PunpcklInstruction =
[
Intrinsic.X86Punpcklbw,
Intrinsic.X86Punpcklwd,
Intrinsic.X86Punpckldq,
Intrinsic.X86Punpcklqdq,
};
Intrinsic.X86Punpcklqdq
];
#endregion
public static void EnterArmFpMode(EmitterContext context, Func<FPState, Operand> getFpFlag)
@ -460,8 +460,8 @@ namespace ARMeilleure.Instructions
IOpCodeSimd op = (IOpCodeSimd)context.CurrOp;
MethodInfo info = (op.Size & 1) == 0
? typeof(MathHelperF).GetMethod(name, new Type[] { typeof(float) })
: typeof(MathHelper).GetMethod(name, new Type[] { typeof(double) });
? typeof(MathHelperF).GetMethod(name, [typeof(float)])
: typeof(MathHelper).GetMethod(name, [typeof(double)]);
return context.Call(info, n);
}
@ -473,8 +473,8 @@ namespace ARMeilleure.Instructions
string name = nameof(MathHelper.Round);
MethodInfo info = (op.Size & 1) == 0
? typeof(MathHelperF).GetMethod(name, new Type[] { typeof(float), typeof(int) })
: typeof(MathHelper).GetMethod(name, new Type[] { typeof(double), typeof(int) });
? typeof(MathHelperF).GetMethod(name, [typeof(float), typeof(int)])
: typeof(MathHelper).GetMethod(name, [typeof(double), typeof(int)]);
return context.Call(info, n, Const((int)roundMode));
}

View File

@ -12,17 +12,17 @@ namespace ARMeilleure.Instructions
static partial class InstEmit
{
#region "Masks"
private static readonly long[] _masksE0_Uzp = new long[]
{
private static readonly long[] _masksE0_Uzp =
[
13L << 56 | 09L << 48 | 05L << 40 | 01L << 32 | 12L << 24 | 08L << 16 | 04L << 8 | 00L << 0,
11L << 56 | 10L << 48 | 03L << 40 | 02L << 32 | 09L << 24 | 08L << 16 | 01L << 8 | 00L << 0,
};
11L << 56 | 10L << 48 | 03L << 40 | 02L << 32 | 09L << 24 | 08L << 16 | 01L << 8 | 00L << 0
];
private static readonly long[] _masksE1_Uzp = new long[]
{
private static readonly long[] _masksE1_Uzp =
[
15L << 56 | 11L << 48 | 07L << 40 | 03L << 32 | 14L << 24 | 10L << 16 | 06L << 8 | 02L << 0,
15L << 56 | 14L << 48 | 07L << 40 | 06L << 32 | 13L << 24 | 12L << 16 | 05L << 8 | 04L << 0,
};
15L << 56 | 14L << 48 | 07L << 40 | 06L << 32 | 13L << 24 | 12L << 16 | 05L << 8 | 04L << 0
];
#endregion
public static void Dup_Gp(ArmEmitterContext context)
@ -601,7 +601,7 @@ namespace ARMeilleure.Instructions
{
Operand d = GetVec(op.Rd);
List<Operand> args = new();
List<Operand> args = [];
if (!isTbl)
{

View File

@ -13,17 +13,17 @@ namespace ARMeilleure.Instructions
{
#region "Masks"
// Same as InstEmitSimdMove, as the instructions do the same thing.
private static readonly long[] _masksE0_Uzp = new long[]
{
private static readonly long[] _masksE0_Uzp =
[
13L << 56 | 09L << 48 | 05L << 40 | 01L << 32 | 12L << 24 | 08L << 16 | 04L << 8 | 00L << 0,
11L << 56 | 10L << 48 | 03L << 40 | 02L << 32 | 09L << 24 | 08L << 16 | 01L << 8 | 00L << 0,
};
11L << 56 | 10L << 48 | 03L << 40 | 02L << 32 | 09L << 24 | 08L << 16 | 01L << 8 | 00L << 0
];
private static readonly long[] _masksE1_Uzp = new long[]
{
private static readonly long[] _masksE1_Uzp =
[
15L << 56 | 11L << 48 | 07L << 40 | 03L << 32 | 14L << 24 | 10L << 16 | 06L << 8 | 02L << 0,
15L << 56 | 14L << 48 | 07L << 40 | 06L << 32 | 13L << 24 | 12L << 16 | 05L << 8 | 04L << 0,
};
15L << 56 | 14L << 48 | 07L << 40 | 06L << 32 | 13L << 24 | 12L << 16 | 05L << 8 | 04L << 0
];
#endregion
public static void Vmov_I(ArmEmitterContext context)

View File

@ -17,10 +17,10 @@ namespace ARMeilleure.Instructions
static partial class InstEmit
{
#region "Masks"
private static readonly long[] _masks_SliSri = new long[] // Replication masks.
{
0x0101010101010101L, 0x0001000100010001L, 0x0000000100000001L, 0x0000000000000001L,
};
private static readonly long[] _masks_SliSri =
[
0x0101010101010101L, 0x0001000100010001L, 0x0000000100000001L, 0x0000000000000001L
];
#endregion
public static void Rshrn_V(ArmEmitterContext context)

View File

@ -211,7 +211,7 @@ namespace ARMeilleure.Instructions
return (ulong)(size - 1);
}
private static ReadOnlySpan<byte> ClzNibbleTbl => new byte[] { 4, 3, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 };
private static ReadOnlySpan<byte> ClzNibbleTbl => [4, 3, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0];
[UnmanagedCallersOnly]
public static ulong CountLeadingZeros(ulong value, int size) // size is 8, 16, 32 or 64 (SIMD&FP or Base Inst.).

View File

@ -27,7 +27,7 @@ namespace ARMeilleure.IntermediateRepresentation
{
get
{
_domFrontiers ??= new HashSet<BasicBlock>();
_domFrontiers ??= [];
return _domFrontiers;
}
@ -38,7 +38,7 @@ namespace ARMeilleure.IntermediateRepresentation
public BasicBlock(int index)
{
Operations = new IntrusiveList<Operation>();
Predecessors = new List<BasicBlock>();
Predecessors = [];
Index = index;
}

View File

@ -1,4 +1,3 @@
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;

View File

@ -304,7 +304,7 @@ namespace ARMeilleure.IntermediateRepresentation
ushort newCount = checked((ushort)(count + 1));
ushort newCapacity = (ushort)Math.Min(capacity * 2, ushort.MaxValue);
Span<T> oldSpan = new Span<T>(data, count);
Span<T> oldSpan = new(data, count);
capacity = newCapacity;
data = Allocators.References.Allocate<T>(capacity);
@ -338,7 +338,7 @@ namespace ARMeilleure.IntermediateRepresentation
throw new OverflowException();
}
Span<T> oldSpan = new Span<T>(data, (int)count);
Span<T> oldSpan = new(data, (int)count);
capacity = newCapacity;
data = Allocators.References.Allocate<T>(capacity);
@ -352,7 +352,7 @@ namespace ARMeilleure.IntermediateRepresentation
private static void Remove<T>(in T item, ref T* data, ref ushort count) where T : unmanaged
{
Span<T> span = new Span<T>(data, count);
Span<T> span = new(data, count);
for (int i = 0; i < span.Length; i++)
{
@ -372,7 +372,7 @@ namespace ARMeilleure.IntermediateRepresentation
private static void Remove<T>(in T item, ref T* data, ref uint count) where T : unmanaged
{
Span<T> span = new Span<T>(data, (int)count);
Span<T> span = new(data, (int)count);
for (int i = 0; i < span.Length; i++)
{

View File

@ -7,6 +7,7 @@ namespace ARMeilleure.Memory
public const int DefaultGranularity = 65536; // Mapping granularity in Windows.
public IJitMemoryBlock Block { get; }
public IJitMemoryAllocator Allocator { get; }
public nint Pointer => Block.Pointer;
@ -21,6 +22,7 @@ namespace ARMeilleure.Memory
granularity = DefaultGranularity;
}
Allocator = allocator;
Block = allocator.Reserve(maxSize);
_maxSize = maxSize;
_sizeGranularity = granularity;

View File

@ -1,4 +1,3 @@
using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;

View File

@ -198,7 +198,7 @@ namespace ARMeilleure.Signal
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = new OperandType[] { OperandType.I32, OperandType.I64, OperandType.I64 };
OperandType[] argTypes = [OperandType.I32, OperandType.I64, OperandType.I64];
return Compiler.Compile(cfg, argTypes, OperandType.None, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Code;
}
@ -252,7 +252,7 @@ namespace ARMeilleure.Signal
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
OperandType[] argTypes = [OperandType.I64];
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Code;
}

View File

@ -1,6 +1,5 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
using System.Runtime.InteropServices;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
@ -30,7 +29,7 @@ namespace ARMeilleure.Signal
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
OperandType[] argTypes = [OperandType.I64];
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<DebugPartialUnmap>();
}
@ -47,7 +46,7 @@ namespace ARMeilleure.Signal
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
OperandType[] argTypes = [OperandType.I64];
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<DebugThreadLocalMapGetOrReserve>();
}
@ -76,7 +75,7 @@ namespace ARMeilleure.Signal
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
OperandType[] argTypes = [OperandType.I64];
return Compiler.Compile(cfg, argTypes, OperandType.None, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<DebugNativeWriteLoop>();
}

View File

@ -1,7 +1,6 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using Ryujinx.Common.Memory.PartialUnmaps;
using System;
using System.Runtime.InteropServices;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;

View File

@ -1,5 +1,4 @@
using ARMeilleure.Memory;
using System;
namespace ARMeilleure.State
{

View File

@ -6,7 +6,6 @@ using ARMeilleure.Instructions;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Memory;
using ARMeilleure.State;
using System;
using System.Collections.Generic;
using System.Reflection;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
@ -55,7 +54,7 @@ namespace ARMeilleure.Translation
public Aarch32Mode Mode { get; }
private int _ifThenBlockStateIndex = 0;
private Condition[] _ifThenBlockState = Array.Empty<Condition>();
private Condition[] _ifThenBlockState = [];
public bool IsInIfThenBlock => _ifThenBlockStateIndex < _ifThenBlockState.Length;
public Condition CurrentIfThenBlockCond => _ifThenBlockState[_ifThenBlockStateIndex];

View File

@ -23,7 +23,7 @@ namespace ARMeilleure.Translation.Cache
}
}
private readonly List<MemoryBlock> _blocks = new();
private readonly List<MemoryBlock> _blocks = [];
public CacheMemoryAllocator(int capacity)
{

View File

@ -2,6 +2,8 @@ using ARMeilleure.CodeGen;
using ARMeilleure.CodeGen.Unwinding;
using ARMeilleure.Memory;
using ARMeilleure.Native;
using Humanizer;
using Ryujinx.Common.Logging;
using Ryujinx.Memory;
using System;
using System.Collections.Generic;
@ -18,18 +20,20 @@ namespace ARMeilleure.Translation.Cache
private static readonly int _pageMask = _pageSize - 1;
private const int CodeAlignment = 4; // Bytes.
private const int CacheSize = 2047 * 1024 * 1024;
private const int CacheSize = 256 * 1024 * 1024;
private static ReservedRegion _jitRegion;
private static JitCacheInvalidation _jitCacheInvalidator;
private static CacheMemoryAllocator _cacheAllocator;
private static readonly List<CacheEntry> _cacheEntries = new();
private static readonly List<CacheEntry> _cacheEntries = [];
private static readonly Lock _lock = new();
private static bool _initialized;
private static readonly List<ReservedRegion> _jitRegions = [];
private static int _activeRegionIndex = 0;
[SupportedOSPlatform("windows")]
[LibraryImport("kernel32.dll", SetLastError = true)]
public static partial nint FlushInstructionCache(nint hProcess, nint lpAddress, nuint dwSize);
@ -48,7 +52,9 @@ namespace ARMeilleure.Translation.Cache
return;
}
_jitRegion = new ReservedRegion(allocator, CacheSize);
ReservedRegion firstRegion = new(allocator, CacheSize);
_jitRegions.Add(firstRegion);
_activeRegionIndex = 0;
if (!OperatingSystem.IsWindows() && !OperatingSystem.IsMacOS())
{
@ -59,7 +65,9 @@ namespace ARMeilleure.Translation.Cache
if (OperatingSystem.IsWindows())
{
JitUnwindWindows.InstallFunctionTableHandler(_jitRegion.Pointer, CacheSize, _jitRegion.Pointer + Allocate(_pageSize));
JitUnwindWindows.InstallFunctionTableHandler(
firstRegion.Pointer, CacheSize, firstRegion.Pointer + Allocate(_pageSize)
);
}
_initialized = true;
@ -75,8 +83,8 @@ namespace ARMeilleure.Translation.Cache
Debug.Assert(_initialized);
int funcOffset = Allocate(code.Length);
nint funcPtr = _jitRegion.Pointer + funcOffset;
ReservedRegion targetRegion = _jitRegions[_activeRegionIndex];
nint funcPtr = targetRegion.Pointer + funcOffset;
if (OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
{
@ -90,9 +98,9 @@ namespace ARMeilleure.Translation.Cache
}
else
{
ReprotectAsWritable(funcOffset, code.Length);
ReprotectAsWritable(targetRegion, funcOffset, code.Length);
Marshal.Copy(code, 0, funcPtr, code.Length);
ReprotectAsExecutable(funcOffset, code.Length);
ReprotectAsExecutable(targetRegion, funcOffset, code.Length);
if (OperatingSystem.IsWindows() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
{
@ -116,52 +124,83 @@ namespace ARMeilleure.Translation.Cache
{
Debug.Assert(_initialized);
int funcOffset = (int)(pointer.ToInt64() - _jitRegion.Pointer.ToInt64());
if (TryFind(funcOffset, out CacheEntry entry, out int entryIndex) && entry.Offset == funcOffset)
foreach (ReservedRegion region in _jitRegions)
{
_cacheAllocator.Free(funcOffset, AlignCodeSize(entry.Size));
_cacheEntries.RemoveAt(entryIndex);
if (pointer.ToInt64() < region.Pointer.ToInt64() ||
pointer.ToInt64() >= (region.Pointer + CacheSize).ToInt64())
{
continue;
}
int funcOffset = (int)(pointer.ToInt64() - region.Pointer.ToInt64());
if (TryFind(funcOffset, out CacheEntry entry, out int entryIndex) && entry.Offset == funcOffset)
{
_cacheAllocator.Free(funcOffset, AlignCodeSize(entry.Size));
_cacheEntries.RemoveAt(entryIndex);
}
return;
}
}
}
private static void ReprotectAsWritable(int offset, int size)
private static void ReprotectAsWritable(ReservedRegion region, int offset, int size)
{
int endOffs = offset + size;
int regionStart = offset & ~_pageMask;
int regionEnd = (endOffs + _pageMask) & ~_pageMask;
_jitRegion.Block.MapAsRwx((ulong)regionStart, (ulong)(regionEnd - regionStart));
region.Block.MapAsRwx((ulong)regionStart, (ulong)(regionEnd - regionStart));
}
private static void ReprotectAsExecutable(int offset, int size)
private static void ReprotectAsExecutable(ReservedRegion region, int offset, int size)
{
int endOffs = offset + size;
int regionStart = offset & ~_pageMask;
int regionEnd = (endOffs + _pageMask) & ~_pageMask;
_jitRegion.Block.MapAsRx((ulong)regionStart, (ulong)(regionEnd - regionStart));
region.Block.MapAsRx((ulong)regionStart, (ulong)(regionEnd - regionStart));
}
private static int Allocate(int codeSize)
{
codeSize = AlignCodeSize(codeSize);
int allocOffset = _cacheAllocator.Allocate(codeSize);
if (allocOffset < 0)
for (int i = _activeRegionIndex; i < _jitRegions.Count; i++)
{
throw new OutOfMemoryException("JIT Cache exhausted.");
int allocOffset = _cacheAllocator.Allocate(codeSize);
if (allocOffset >= 0)
{
_jitRegions[i].ExpandIfNeeded((ulong)allocOffset + (ulong)codeSize);
_activeRegionIndex = i;
return allocOffset;
}
}
_jitRegion.ExpandIfNeeded((ulong)allocOffset + (ulong)codeSize);
int exhaustedRegion = _activeRegionIndex;
ReservedRegion newRegion = new(_jitRegions[0].Allocator, CacheSize);
_jitRegions.Add(newRegion);
_activeRegionIndex = _jitRegions.Count - 1;
int newRegionNumber = _activeRegionIndex;
return allocOffset;
Logger.Warning?.Print(LogClass.Cpu, $"JIT Cache Region {exhaustedRegion} exhausted, creating new Cache Region {newRegionNumber} ({((long)(newRegionNumber + 1) * CacheSize).Bytes()} Total Allocation).");
_cacheAllocator = new CacheMemoryAllocator(CacheSize);
int allocOffsetNew = _cacheAllocator.Allocate(codeSize);
if (allocOffsetNew < 0)
{
throw new OutOfMemoryException("Failed to allocate in new Cache Region!");
}
newRegion.ExpandIfNeeded((ulong)allocOffsetNew + (ulong)codeSize);
return allocOffsetNew;
}
private static int AlignCodeSize(int codeSize)
{
return checked(codeSize + (CodeAlignment - 1)) & ~(CodeAlignment - 1);
@ -185,18 +224,21 @@ namespace ARMeilleure.Translation.Cache
{
lock (_lock)
{
int index = _cacheEntries.BinarySearch(new CacheEntry(offset, 0, default));
if (index < 0)
foreach (ReservedRegion _ in _jitRegions)
{
index = ~index - 1;
}
int index = _cacheEntries.BinarySearch(new CacheEntry(offset, 0, default));
if (index >= 0)
{
entry = _cacheEntries[index];
entryIndex = index;
return true;
if (index < 0)
{
index = ~index - 1;
}
if (index >= 0)
{
entry = _cacheEntries[index];
entryIndex = index;
return true;
}
}
}

View File

@ -1,13 +1,12 @@
using ARMeilleure.Memory;
using System;
using System.Runtime.InteropServices;
namespace ARMeilleure.Translation.Cache
{
class JitCacheInvalidation
{
private static readonly int[] _invalidationCode = new int[]
{
private static readonly int[] _invalidationCode =
[
unchecked((int)0xd53b0022), // mrs x2, ctr_el0
unchecked((int)0xd3504c44), // ubfx x4, x2, #16, #4
unchecked((int)0x52800083), // mov w3, #0x4
@ -35,8 +34,8 @@ namespace ARMeilleure.Translation.Cache
unchecked((int)0x54ffffa8), // b.hi 54 <ic_clear_loop>
unchecked((int)0xd5033b9f), // dsb ish
unchecked((int)0xd5033fdf), // isb
unchecked((int)0xd65f03c0), // ret
};
unchecked((int)0xd65f03c0) // ret
];
private delegate void InvalidateCache(ulong start, ulong end);

View File

@ -47,8 +47,8 @@ namespace ARMeilleure.Translation
{
RemoveUnreachableBlocks(Blocks);
HashSet<BasicBlock> visited = new HashSet<BasicBlock>();
Stack<BasicBlock> blockStack = new Stack<BasicBlock>();
HashSet<BasicBlock> visited = [];
Stack<BasicBlock> blockStack = new();
Array.Resize(ref _postOrderBlocks, Blocks.Count);
Array.Resize(ref _postOrderMap, Blocks.Count);
@ -88,8 +88,8 @@ namespace ARMeilleure.Translation
private void RemoveUnreachableBlocks(IntrusiveList<BasicBlock> blocks)
{
HashSet<BasicBlock> visited = new HashSet<BasicBlock>();
Queue<BasicBlock> workQueue = new Queue<BasicBlock>();
HashSet<BasicBlock> visited = [];
Queue<BasicBlock> workQueue = new();
visited.Add(Entry);
workQueue.Enqueue(Entry);

View File

@ -1,5 +1,3 @@
using System;
namespace ARMeilleure.Translation
{
class DelegateInfo

View File

@ -1,5 +1,3 @@
using System;
namespace ARMeilleure.Translation
{
delegate void DispatcherFunction(nint nativeContext, ulong startAddress);

View File

@ -1,5 +1,3 @@
using System;
namespace ARMeilleure.Translation
{
delegate ulong GuestFunction(nint nativeContextPtr);

View File

@ -108,7 +108,7 @@ namespace ARMeilleure.Translation
/// <returns>A list of all values sorted by Key Order</returns>
public List<TV> AsList()
{
List<TV> list = new();
List<TV> list = [];
AddToList(_root, list);

View File

@ -3,6 +3,8 @@ using ARMeilleure.CodeGen.Linking;
using ARMeilleure.CodeGen.Unwinding;
using ARMeilleure.Common;
using ARMeilleure.Memory;
using ARMeilleure.State;
using Humanizer;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
@ -30,8 +32,8 @@ namespace ARMeilleure.Translation.PTC
{
private const string OuterHeaderMagicString = "PTCohd\0\0";
private const string InnerHeaderMagicString = "PTCihd\0\0";
private const uint InternalVersion = 6998; //! To be incremented manually for each change to the ARMeilleure project.
private const uint InternalVersion = 7007; //! To be incremented manually for each change to the ARMeilleure project.
private const string ActualDir = "0";
private const string BackupDir = "1";
@ -154,7 +156,7 @@ namespace ARMeilleure.Translation.PTC
private void InitializeCarriers()
{
_infosStream = MemoryStreamManager.Shared.GetStream();
_codesList = new List<byte[]>();
_codesList = [];
_relocsStream = MemoryStreamManager.Shared.GetStream();
_unwindInfosStream = MemoryStreamManager.Shared.GetStream();
}
@ -184,6 +186,36 @@ namespace ARMeilleure.Translation.PTC
InitializeCarriers();
}
private bool ContainsBlacklistedFunctions()
{
List<ulong> blacklist = Profiler.GetBlacklistedFunctions();
bool containsBlacklistedFunctions = false;
_infosStream.Seek(0L, SeekOrigin.Begin);
bool foundBadFunction = false;
for (int index = 0; index < GetEntriesCount(); index++)
{
InfoEntry infoEntry = DeserializeStructure<InfoEntry>(_infosStream);
foreach (ulong address in blacklist)
{
if (infoEntry.Address == address)
{
containsBlacklistedFunctions = true;
Logger.Warning?.Print(LogClass.Ptc, "PPTC cache invalidated: Found blacklisted functions in PPTC cache");
foundBadFunction = true;
break;
}
}
if (foundBadFunction)
{
break;
}
}
return containsBlacklistedFunctions;
}
private void PreLoad()
{
string fileNameActual = $"{CachePathActual}.cache";
@ -532,7 +564,7 @@ namespace ARMeilleure.Translation.PTC
public void LoadTranslations(Translator translator)
{
if (AreCarriersEmpty())
if (AreCarriersEmpty() || ContainsBlacklistedFunctions())
{
return;
}
@ -750,7 +782,7 @@ namespace ARMeilleure.Translation.PTC
UnwindInfo unwindInfo,
bool highCq)
{
CompiledFunction cFunc = new CompiledFunction(code, unwindInfo, RelocInfo.Empty);
CompiledFunction cFunc = new(code, unwindInfo, RelocInfo.Empty);
GuestFunction gFunc = cFunc.MapWithPointer<GuestFunction>(out nint gFuncPointer);
return new TranslatedFunction(gFunc, gFuncPointer, callCounter, guestSize, highCq);
@ -765,7 +797,7 @@ namespace ARMeilleure.Translation.PTC
private void StubCode(int index)
{
_codesList[index] = Array.Empty<byte>();
_codesList[index] = [];
}
private void StubReloc(int relocEntriesCount)
@ -835,10 +867,18 @@ namespace ARMeilleure.Translation.PTC
while (profiledFuncsToTranslate.TryDequeue(out (ulong address, PtcProfiler.FuncProfile funcProfile) item))
{
ulong address = item.address;
ExecutionMode executionMode = item.funcProfile.Mode;
bool highCq = item.funcProfile.HighCq;
Debug.Assert(Profiler.IsAddressInStaticCodeRange(address));
TranslatedFunction func = translator.Translate(address, item.funcProfile.Mode, item.funcProfile.HighCq);
TranslatedFunction func = translator.Translate(address, executionMode, highCq);
if (func == null)
{
Profiler.UpdateEntry(address, executionMode, true, true);
continue;
}
bool isAddressUnique = translator.Functions.TryAdd(address, func.GuestSize, func);
@ -884,8 +924,11 @@ namespace ARMeilleure.Translation.PTC
sw.Stop();
PtcStateChanged?.Invoke(PtcLoadingState.Loaded, _translateCount, _translateTotalCount);
Logger.Info?.Print(LogClass.Ptc, $"{_translateCount} of {_translateTotalCount} functions translated | Thread count: {degreeOfParallelism} in {sw.Elapsed.TotalSeconds} s");
Logger.Info?.Print(LogClass.Ptc,
$"{_translateCount} of {_translateTotalCount} functions translated in {sw.Elapsed.TotalSeconds} seconds " +
$"| {"function".ToQuantity(_translateTotalCount - _translateCount)} blacklisted " +
$"| Thread count: {degreeOfParallelism}");
Thread preSaveThread = new(PreSave)
{
@ -945,7 +988,7 @@ namespace ARMeilleure.Translation.PTC
WriteCode(code.AsSpan());
// WriteReloc.
using BinaryWriter relocInfoWriter = new BinaryWriter(_relocsStream, EncodingCache.UTF8NoBOM, true);
using BinaryWriter relocInfoWriter = new(_relocsStream, EncodingCache.UTF8NoBOM, true);
foreach (RelocEntry entry in relocInfo.Entries)
{
@ -955,7 +998,7 @@ namespace ARMeilleure.Translation.PTC
}
// WriteUnwindInfo.
using BinaryWriter unwindInfoWriter = new BinaryWriter(_unwindInfosStream, EncodingCache.UTF8NoBOM, true);
using BinaryWriter unwindInfoWriter = new(_unwindInfosStream, EncodingCache.UTF8NoBOM, true);
unwindInfoWriter.Write(unwindInfo.PushEntries.Length);

View File

@ -50,7 +50,7 @@ namespace ARMeilleure.Translation.PTC
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static List<T> DeserializeList<T>(Stream stream) where T : struct
{
List<T> list = new();
List<T> list = [];
int count = DeserializeStructure<int>(stream);

View File

@ -24,11 +24,13 @@ namespace ARMeilleure.Translation.PTC
{
private const string OuterHeaderMagicString = "Pohd\0\0\0\0";
private const uint InternalVersion = 5518; //! Not to be incremented manually for each change to the ARMeilleure project.
private const uint InternalVersion = 7007; //! Not to be incremented manually for each change to the ARMeilleure project.
private static readonly uint[] _migrateInternalVersions = {
private static readonly uint[] _migrateInternalVersions =
[
1866,
};
5518,
];
private const int SaveInterval = 30; // Seconds.
@ -76,20 +78,30 @@ namespace ARMeilleure.Translation.PTC
private void TimerElapsed(object _, ElapsedEventArgs __)
=> new Thread(PreSave) { Name = "Ptc.DiskWriter" }.Start();
public void AddEntry(ulong address, ExecutionMode mode, bool highCq)
public void AddEntry(ulong address, ExecutionMode mode, bool highCq, bool blacklist = false)
{
if (IsAddressInStaticCodeRange(address))
{
Debug.Assert(!highCq);
lock (_lock)
if (blacklist)
{
ProfiledFuncs.TryAdd(address, new FuncProfile(mode, highCq: false));
lock (_lock)
{
ProfiledFuncs[address] = new FuncProfile(mode, highCq: false, true);
}
}
else
{
lock (_lock)
{
ProfiledFuncs.TryAdd(address, new FuncProfile(mode, highCq: false, false));
}
}
}
}
public void UpdateEntry(ulong address, ExecutionMode mode, bool highCq)
public void UpdateEntry(ulong address, ExecutionMode mode, bool highCq, bool? blacklist = null)
{
if (IsAddressInStaticCodeRange(address))
{
@ -99,7 +111,7 @@ namespace ARMeilleure.Translation.PTC
{
Debug.Assert(ProfiledFuncs.ContainsKey(address));
ProfiledFuncs[address] = new FuncProfile(mode, highCq: true);
ProfiledFuncs[address] = new FuncProfile(mode, highCq: true, blacklist ?? ProfiledFuncs[address].Blacklist);
}
}
}
@ -111,11 +123,11 @@ namespace ARMeilleure.Translation.PTC
public ConcurrentQueue<(ulong address, FuncProfile funcProfile)> GetProfiledFuncsToTranslate(TranslatorCache<TranslatedFunction> funcs)
{
ConcurrentQueue<(ulong address, FuncProfile funcProfile)> profiledFuncsToTranslate = new ConcurrentQueue<(ulong address, FuncProfile funcProfile)>();
ConcurrentQueue<(ulong address, FuncProfile funcProfile)> profiledFuncsToTranslate = new();
foreach (KeyValuePair<ulong, FuncProfile> profiledFunc in ProfiledFuncs)
{
if (!funcs.ContainsKey(profiledFunc.Key))
if (!funcs.ContainsKey(profiledFunc.Key) && !profiledFunc.Value.Blacklist)
{
profiledFuncsToTranslate.Enqueue((profiledFunc.Key, profiledFunc.Value));
}
@ -130,6 +142,22 @@ namespace ARMeilleure.Translation.PTC
ProfiledFuncs.TrimExcess();
}
public List<ulong> GetBlacklistedFunctions()
{
List<ulong> funcs = [];
foreach ((ulong ptr, FuncProfile funcProfile) in ProfiledFuncs)
{
if (!funcProfile.Blacklist)
continue;
if (!funcs.Contains(ptr))
funcs.Add(ptr);
}
return funcs;
}
public void PreLoad()
{
_lastHash = default;
@ -220,13 +248,18 @@ namespace ARMeilleure.Translation.PTC
return false;
}
Func<ulong, FuncProfile, (ulong, FuncProfile)> migrateEntryFunc = null;
switch (outerHeader.InfoFileVersion)
{
case InternalVersion:
ProfiledFuncs = Deserialize(stream);
break;
case 1866:
ProfiledFuncs = Deserialize(stream, (address, profile) => (address + 0x500000UL, profile));
migrateEntryFunc = (address, profile) => (address + 0x500000UL, profile);
goto case 5518;
case 5518:
ProfiledFuncs = DeserializeAddBlacklist(stream, migrateEntryFunc);
break;
default:
Logger.Error?.Print(LogClass.Ptc, $"No migration path for {nameof(outerHeader.InfoFileVersion)} '{outerHeader.InfoFileVersion}'. Discarding cache.");
@ -256,6 +289,16 @@ namespace ARMeilleure.Translation.PTC
return DeserializeDictionary<ulong, FuncProfile>(stream, DeserializeStructure<FuncProfile>);
}
private static Dictionary<ulong, FuncProfile> DeserializeAddBlacklist(Stream stream, Func<ulong, FuncProfile, (ulong, FuncProfile)> migrateEntryFunc = null)
{
if (migrateEntryFunc != null)
{
return DeserializeAndUpdateDictionary(stream, (Stream stream) => { return new FuncProfile(DeserializeStructure<FuncProfilePreBlacklist>(stream)); }, migrateEntryFunc);
}
return DeserializeDictionary<ulong, FuncProfile>(stream, (Stream stream) => { return new FuncProfile(DeserializeStructure<FuncProfilePreBlacklist>(stream)); });
}
private static ReadOnlySpan<byte> GetReadOnlySpan(MemoryStream memoryStream)
{
return new(memoryStream.GetBuffer(), (int)memoryStream.Position, (int)memoryStream.Length - (int)memoryStream.Position);
@ -387,13 +430,35 @@ namespace ARMeilleure.Translation.PTC
}
}
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 5*/)]
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 6*/)]
public struct FuncProfile
{
public ExecutionMode Mode;
public bool HighCq;
public bool Blacklist;
public FuncProfile(ExecutionMode mode, bool highCq)
public FuncProfile(ExecutionMode mode, bool highCq, bool blacklist)
{
Mode = mode;
HighCq = highCq;
Blacklist = blacklist;
}
public FuncProfile(FuncProfilePreBlacklist fp)
{
Mode = fp.Mode;
HighCq = fp.HighCq;
Blacklist = false;
}
}
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 5*/)]
public struct FuncProfilePreBlacklist
{
public ExecutionMode Mode;
public bool HighCq;
public FuncProfilePreBlacklist(ExecutionMode mode, bool highCq)
{
Mode = mode;
HighCq = highCq;

View File

@ -95,7 +95,7 @@ namespace ARMeilleure.Translation
// This is required because we have a implicit context load at the start of the function,
// but if there is a jump to the start of the function, the context load would trash the modified values.
// Here we insert a new entry block that will jump to the existing entry block.
BasicBlock newEntry = new BasicBlock(cfg.Blocks.Count);
BasicBlock newEntry = new(cfg.Blocks.Count);
cfg.UpdateEntry(newEntry);
}

View File

@ -47,7 +47,7 @@ namespace ARMeilleure.Translation
DefMap[] globalDefs = new DefMap[cfg.Blocks.Count];
Operand[] localDefs = new Operand[cfg.LocalsCount + RegisterConsts.TotalCount];
Queue<BasicBlock> dfPhiBlocks = new Queue<BasicBlock>();
Queue<BasicBlock> dfPhiBlocks = new();
for (BasicBlock block = cfg.Blocks.First; block != null; block = block.ListNext)
{

View File

@ -1,5 +1,4 @@
using ARMeilleure.Common;
using System;
namespace ARMeilleure.Translation
{

View File

@ -5,7 +5,6 @@ using ARMeilleure.Diagnostics;
using ARMeilleure.Instructions;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Memory;
using ARMeilleure.Signal;
using ARMeilleure.State;
using ARMeilleure.Translation.Cache;
using ARMeilleure.Translation.PTC;
@ -222,7 +221,7 @@ namespace ARMeilleure.Translation
internal TranslatedFunction Translate(ulong address, ExecutionMode mode, bool highCq, bool singleStep = false)
{
ArmEmitterContext context = new ArmEmitterContext(
ArmEmitterContext context = new(
Memory,
CountTable,
FunctionTable,
@ -249,6 +248,11 @@ namespace ARMeilleure.Translation
ControlFlowGraph cfg = EmitAndGetCFG(context, blocks, out Range funcRange, out Counter<uint> counter);
if (cfg == null)
{
return null;
}
ulong funcSize = funcRange.End - funcRange.Start;
Logger.EndPass(PassName.Translation, cfg);
@ -260,7 +264,7 @@ namespace ARMeilleure.Translation
Logger.EndPass(PassName.RegisterUsage);
OperandType retType = OperandType.I64;
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
OperandType[] argTypes = [OperandType.I64];
CompilerOptions options = highCq ? CompilerOptions.HighCq : CompilerOptions.None;
@ -407,6 +411,11 @@ namespace ARMeilleure.Translation
if (opCode.Instruction.Emitter != null)
{
opCode.Instruction.Emitter(context);
if (opCode.Instruction.Name == InstName.Und && blkIndex == 0)
{
range = new Range(rangeStart, rangeEnd);
return null;
}
}
else
{
@ -478,7 +487,7 @@ namespace ARMeilleure.Translation
public void InvalidateJitCacheRegion(ulong address, ulong size)
{
ulong[] overlapAddresses = Array.Empty<ulong>();
ulong[] overlapAddresses = [];
int overlapsCount = Functions.GetOverlaps(address, size, ref overlapAddresses);

View File

@ -36,7 +36,7 @@ namespace ARMeilleure.Translation
Sync = new object();
_requests = new Stack<RejitRequest>();
_requestAddresses = new HashSet<ulong>();
_requestAddresses = [];
}
/// <summary>

View File

@ -4,7 +4,6 @@ using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.State;
using ARMeilleure.Translation.Cache;
using System;
using System.Reflection;
using System.Runtime.InteropServices;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
@ -142,7 +141,7 @@ namespace ARMeilleure.Translation
/// <returns>Generated <see cref="DispatchStub"/></returns>
private nint GenerateDispatchStub()
{
EmitterContext context = new EmitterContext();
EmitterContext context = new();
Operand lblFallback = Label();
Operand lblEnd = Label();
@ -187,7 +186,7 @@ namespace ARMeilleure.Translation
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType retType = OperandType.I64;
OperandType[] argTypes = new[] { OperandType.I64 };
OperandType[] argTypes = [OperandType.I64];
GuestFunction func = Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<GuestFunction>();
@ -200,7 +199,7 @@ namespace ARMeilleure.Translation
/// <returns>Generated <see cref="SlowDispatchStub"/></returns>
private nint GenerateSlowDispatchStub()
{
EmitterContext context = new EmitterContext();
EmitterContext context = new();
// Load the target guest address from the native context.
Operand nativeContext = context.LoadArgument(OperandType.I64, 0);
@ -212,7 +211,7 @@ namespace ARMeilleure.Translation
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType retType = OperandType.I64;
OperandType[] argTypes = new[] { OperandType.I64 };
OperandType[] argTypes = [OperandType.I64];
GuestFunction func = Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<GuestFunction>();
@ -251,7 +250,7 @@ namespace ARMeilleure.Translation
/// <returns><see cref="DispatchLoop"/> function</returns>
private DispatcherFunction GenerateDispatchLoop()
{
EmitterContext context = new EmitterContext();
EmitterContext context = new();
Operand beginLbl = Label();
Operand endLbl = Label();
@ -281,7 +280,7 @@ namespace ARMeilleure.Translation
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType retType = OperandType.None;
OperandType[] argTypes = new[] { OperandType.I64, OperandType.I64 };
OperandType[] argTypes = [OperandType.I64, OperandType.I64];
return Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<DispatcherFunction>();
}
@ -292,7 +291,7 @@ namespace ARMeilleure.Translation
/// <returns><see cref="ContextWrapper"/> function</returns>
private WrapperFunction GenerateContextWrapper()
{
EmitterContext context = new EmitterContext();
EmitterContext context = new();
Operand nativeContext = context.LoadArgument(OperandType.I64, 0);
Operand guestMethod = context.LoadArgument(OperandType.I64, 1);
@ -305,7 +304,7 @@ namespace ARMeilleure.Translation
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType retType = OperandType.I64;
OperandType[] argTypes = new[] { OperandType.I64, OperandType.I64 };
OperandType[] argTypes = [OperandType.I64, OperandType.I64];
return Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<WrapperFunction>();
}

View File

@ -139,7 +139,7 @@ namespace ARMeilleure.Translation
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
OperandType[] argTypes = [OperandType.I64];
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<FpFlagsPInvokeTest>();
}

View File

@ -4,7 +4,6 @@ using Ryujinx.Common.Logging;
using Ryujinx.Common.Memory;
using Ryujinx.Memory;
using System;
using System.Buffers;
using System.Collections.Concurrent;
using System.Threading;

View File

@ -1,5 +1,4 @@
using Ryujinx.Common.Memory;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

View File

@ -1,4 +1,3 @@
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;

View File

@ -4,7 +4,6 @@ using Ryujinx.Audio.Common;
using Ryujinx.Common.Memory;
using Ryujinx.Memory;
using System;
using System.Buffers;
using System.Collections.Concurrent;
using System.Runtime.CompilerServices;
using System.Threading;

View File

@ -1,7 +1,6 @@
using Ryujinx.Common;
using Ryujinx.Common.Memory;
using System;
using System.Buffers;
using System.Threading;
namespace Ryujinx.Audio.Backends.Common

View File

@ -31,19 +31,19 @@ namespace Ryujinx.Audio.Backends.CompatLayer
private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One);
private const int Minus12dBInQ15 = (int)(0.251f * RawQ15One);
private static readonly long[] _defaultSurroundToStereoCoefficients = new long[4]
{
private static readonly long[] _defaultSurroundToStereoCoefficients =
[
RawQ15One,
Minus3dBInQ15,
Minus12dBInQ15,
Minus3dBInQ15,
};
Minus3dBInQ15
];
private static readonly long[] _defaultStereoToMonoCoefficients = new long[2]
{
private static readonly long[] _defaultStereoToMonoCoefficients =
[
Minus6dBInQ15,
Minus6dBInQ15,
};
Minus6dBInQ15
];
private const int SurroundChannelCount = 6;
private const int StereoChannelCount = 2;

View File

@ -164,12 +164,12 @@ namespace Ryujinx.Audio
/// <summary>
/// The default coefficients used for standard 5.1 surround to stereo downmixing.
/// </summary>
public static readonly float[] DefaultSurroundToStereoCoefficients = new float[4]
{
public static readonly float[] DefaultSurroundToStereoCoefficients =
[
1.0f,
0.707f,
0.251f,
0.707f,
};
0.707f
];
}
}

View File

@ -173,7 +173,7 @@ namespace Ryujinx.Audio.Input
// TODO: Detect if the driver supports audio input
}
return new[] { Constants.DefaultDeviceInputName };
return [Constants.DefaultDeviceInputName];
}
/// <summary>

View File

@ -167,7 +167,7 @@ namespace Ryujinx.Audio.Output
/// <returns>The list of all audio outputs name</returns>
public string[] ListAudioOuts()
{
return new[] { Constants.DefaultDeviceOutputName };
return [Constants.DefaultDeviceOutputName];
}
/// <summary>

View File

@ -10,14 +10,14 @@ namespace Ryujinx.Audio.Renderer.Device
/// <summary>
/// All the defined virtual devices.
/// </summary>
public static readonly VirtualDevice[] Devices = new VirtualDevice[5]
{
public static readonly VirtualDevice[] Devices =
[
new("AudioStereoJackOutput", 2, true),
new("AudioBuiltInSpeakerOutput", 2, false),
new("AudioTvOutput", 6, false),
new("AudioUsbDeviceOutput", 2, true),
new("AudioExternalOutput", 6, true),
};
new("AudioExternalOutput", 6, true)
];
/// <summary>
/// The name of the <see cref="VirtualDevice"/>.

View File

@ -46,7 +46,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
SampleRate = sampleRate;
BufferCount = mixBufferCount + voiceChannelCountMax;
Buffers = mixBuffer;
Commands = new List<ICommand>();
Commands = [];
MemoryManager = memoryManager;
_buffersEntryCount = Buffers.Length;

View File

@ -9,21 +9,29 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public class Reverb3dCommand : ICommand
{
private static readonly int[] _outputEarlyIndicesTableMono = new int[20] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
private static readonly int[] _targetEarlyDelayLineIndicesTableMono = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 };
private static readonly int[] _targetOutputFeedbackIndicesTableMono = new int[1] { 0 };
private static readonly int[] _outputEarlyIndicesTableMono = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
];
private static readonly int[] _targetEarlyDelayLineIndicesTableMono = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19
];
private static readonly int[] _targetOutputFeedbackIndicesTableMono = [0];
private static readonly int[] _outputEarlyIndicesTableStereo = new int[20] { 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1 };
private static readonly int[] _targetEarlyDelayLineIndicesTableStereo = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 };
private static readonly int[] _targetOutputFeedbackIndicesTableStereo = new int[2] { 0, 1 };
private static readonly int[] _outputEarlyIndicesTableStereo = [0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1
];
private static readonly int[] _targetEarlyDelayLineIndicesTableStereo = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19
];
private static readonly int[] _targetOutputFeedbackIndicesTableStereo = [0, 1];
private static readonly int[] _outputEarlyIndicesTableQuadraphonic = new int[20] { 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 3, 3, 3 };
private static readonly int[] _targetEarlyDelayLineIndicesTableQuadraphonic = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 };
private static readonly int[] _targetOutputFeedbackIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
private static readonly int[] _outputEarlyIndicesTableQuadraphonic = [0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 3, 3, 3
];
private static readonly int[] _targetEarlyDelayLineIndicesTableQuadraphonic = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19
];
private static readonly int[] _targetOutputFeedbackIndicesTableQuadraphonic = [0, 1, 2, 3];
private static readonly int[] _outputEarlyIndicesTableSurround = new int[40] { 4, 5, 0, 5, 0, 5, 1, 5, 1, 5, 1, 5, 1, 5, 2, 5, 2, 5, 2, 5, 1, 5, 1, 5, 1, 5, 0, 5, 0, 5, 0, 5, 0, 5, 3, 5, 3, 5, 3, 5 };
private static readonly int[] _targetEarlyDelayLineIndicesTableSurround = new int[40] { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 18, 18, 19, 19 };
private static readonly int[] _targetOutputFeedbackIndicesTableSurround = new int[6] { 0, 1, 2, 3, -1, 3 };
private static readonly int[] _outputEarlyIndicesTableSurround = [4, 5, 0, 5, 0, 5, 1, 5, 1, 5, 1, 5, 1, 5, 2, 5, 2, 5, 2, 5, 1, 5, 1, 5, 1, 5, 0, 5, 0, 5, 0, 5, 0, 5, 3, 5, 3, 5, 3, 5
];
private static readonly int[] _targetEarlyDelayLineIndicesTableSurround = [0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 18, 18, 19, 19
];
private static readonly int[] _targetOutputFeedbackIndicesTableSurround = [0, 1, 2, 3, -1, 3];
public bool Enabled { get; set; }

View File

@ -9,25 +9,27 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public class ReverbCommand : ICommand
{
private static readonly int[] _outputEarlyIndicesTableMono = new int[10] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
private static readonly int[] _targetEarlyDelayLineIndicesTableMono = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
private static readonly int[] _outputIndicesTableMono = new int[4] { 0, 0, 0, 0 };
private static readonly int[] _targetOutputFeedbackIndicesTableMono = new int[4] { 0, 1, 2, 3 };
private static readonly int[] _outputEarlyIndicesTableMono = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
private static readonly int[] _targetEarlyDelayLineIndicesTableMono = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9];
private static readonly int[] _outputIndicesTableMono = [0, 0, 0, 0];
private static readonly int[] _targetOutputFeedbackIndicesTableMono = [0, 1, 2, 3];
private static readonly int[] _outputEarlyIndicesTableStereo = new int[10] { 0, 0, 1, 1, 0, 1, 0, 0, 1, 1 };
private static readonly int[] _targetEarlyDelayLineIndicesTableStereo = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
private static readonly int[] _outputIndicesTableStereo = new int[4] { 0, 0, 1, 1 };
private static readonly int[] _targetOutputFeedbackIndicesTableStereo = new int[4] { 2, 0, 3, 1 };
private static readonly int[] _outputEarlyIndicesTableStereo = [0, 0, 1, 1, 0, 1, 0, 0, 1, 1];
private static readonly int[] _targetEarlyDelayLineIndicesTableStereo = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9];
private static readonly int[] _outputIndicesTableStereo = [0, 0, 1, 1];
private static readonly int[] _targetOutputFeedbackIndicesTableStereo = [2, 0, 3, 1];
private static readonly int[] _outputEarlyIndicesTableQuadraphonic = new int[10] { 0, 0, 1, 1, 0, 1, 2, 2, 3, 3 };
private static readonly int[] _targetEarlyDelayLineIndicesTableQuadraphonic = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
private static readonly int[] _outputIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
private static readonly int[] _targetOutputFeedbackIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
private static readonly int[] _outputEarlyIndicesTableQuadraphonic = [0, 0, 1, 1, 0, 1, 2, 2, 3, 3];
private static readonly int[] _targetEarlyDelayLineIndicesTableQuadraphonic = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9];
private static readonly int[] _outputIndicesTableQuadraphonic = [0, 1, 2, 3];
private static readonly int[] _targetOutputFeedbackIndicesTableQuadraphonic = [0, 1, 2, 3];
private static readonly int[] _outputEarlyIndicesTableSurround = new int[20] { 0, 5, 0, 5, 1, 5, 1, 5, 4, 5, 4, 5, 2, 5, 2, 5, 3, 5, 3, 5 };
private static readonly int[] _targetEarlyDelayLineIndicesTableSurround = new int[20] { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9 };
private static readonly int[] _outputIndicesTableSurround = new int[Constants.ChannelCountMax] { 0, 1, 2, 3, 4, 5 };
private static readonly int[] _targetOutputFeedbackIndicesTableSurround = new int[Constants.ChannelCountMax] { 0, 1, 2, 3, -1, 3 };
private static readonly int[] _outputEarlyIndicesTableSurround = [0, 5, 0, 5, 1, 5, 1, 5, 4, 5, 4, 5, 2, 5, 2, 5, 3, 5, 3, 5
];
private static readonly int[] _targetEarlyDelayLineIndicesTableSurround = [0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9
];
private static readonly int[] _outputIndicesTableSurround = [0, 1, 2, 3, 4, 5];
private static readonly int[] _targetOutputFeedbackIndicesTableSurround = [0, 1, 2, 3, -1, 3];
public bool Enabled { get; set; }

View File

@ -10,7 +10,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
public static class ResamplerHelper
{
#region "Default Quality Lookup Tables"
private static readonly short[] _normalCurveLut0 = {
private static readonly short[] _normalCurveLut0 =
[
6600, 19426, 6722, 3, 6479, 19424, 6845, 9, 6359, 19419, 6968, 15, 6239, 19412, 7093, 22,
6121, 19403, 7219, 28, 6004, 19391, 7345, 34, 5888, 19377, 7472, 41, 5773, 19361, 7600, 48,
5659, 19342, 7728, 55, 5546, 19321, 7857, 62, 5434, 19298, 7987, 69, 5323, 19273, 8118, 77,
@ -42,10 +43,11 @@ namespace Ryujinx.Audio.Renderer.Dsp
109, 8646, 19148, 4890, 101, 8513, 19183, 4997, 92, 8381, 19215, 5104, 84, 8249, 19245, 5213,
77, 8118, 19273, 5323, 69, 7987, 19298, 5434, 62, 7857, 19321, 5546, 55, 7728, 19342, 5659,
48, 7600, 19361, 5773, 41, 7472, 19377, 5888, 34, 7345, 19391, 6004, 28, 7219, 19403, 6121,
22, 7093, 19412, 6239, 15, 6968, 19419, 6359, 9, 6845, 19424, 6479, 3, 6722, 19426, 6600,
};
22, 7093, 19412, 6239, 15, 6968, 19419, 6359, 9, 6845, 19424, 6479, 3, 6722, 19426, 6600
];
private static readonly short[] _normalCurveLut1 = {
private static readonly short[] _normalCurveLut1 =
[
-68, 32639, 69, -5, -200, 32630, 212, -15, -328, 32613, 359, -26, -450, 32586, 512, -36,
-568, 32551, 669, -47, -680, 32507, 832, -58, -788, 32454, 1000, -69, -891, 32393, 1174, -80,
-990, 32323, 1352, -92, -1084, 32244, 1536, -103, -1173, 32157, 1724, -115, -1258, 32061, 1919, -128,
@ -77,10 +79,11 @@ namespace Ryujinx.Audio.Renderer.Dsp
-180, 2747, 31593, -1554, -167, 2532, 31723, -1486, -153, 2322, 31844, -1414, -140, 2118, 31956, -1338,
-128, 1919, 32061, -1258, -115, 1724, 32157, -1173, -103, 1536, 32244, -1084, -92, 1352, 32323, -990,
-80, 1174, 32393, -891, -69, 1000, 32454, -788, -58, 832, 32507, -680, -47, 669, 32551, -568,
-36, 512, 32586, -450, -26, 359, 32613, -328, -15, 212, 32630, -200, -5, 69, 32639, -68,
};
-36, 512, 32586, -450, -26, 359, 32613, -328, -15, 212, 32630, -200, -5, 69, 32639, -68
];
private static readonly short[] _normalCurveLut2 = {
private static readonly short[] _normalCurveLut2 =
[
3195, 26287, 3329, -32, 3064, 26281, 3467, -34, 2936, 26270, 3608, -38, 2811, 26253, 3751, -42,
2688, 26230, 3897, -46, 2568, 26202, 4046, -50, 2451, 26169, 4199, -54, 2338, 26130, 4354, -58,
2227, 26085, 4512, -63, 2120, 26035, 4673, -67, 2015, 25980, 4837, -72, 1912, 25919, 5004, -76,
@ -112,12 +115,13 @@ namespace Ryujinx.Audio.Renderer.Dsp
-98, 5701, 25621, 1531, -92, 5522, 25704, 1622, -87, 5347, 25780, 1716, -81, 5174, 25852, 1813,
-76, 5004, 25919, 1912, -72, 4837, 25980, 2015, -67, 4673, 26035, 2120, -63, 4512, 26085, 2227,
-58, 4354, 26130, 2338, -54, 4199, 26169, 2451, -50, 4046, 26202, 2568, -46, 3897, 26230, 2688,
-42, 3751, 26253, 2811, -38, 3608, 26270, 2936, -34, 3467, 26281, 3064, -32, 3329, 26287, 3195,
};
-42, 3751, 26253, 2811, -38, 3608, 26270, 2936, -34, 3467, 26281, 3064, -32, 3329, 26287, 3195
];
#endregion
#region "High Quality Lookup Tables"
private static readonly short[] _highCurveLut0 = {
private static readonly short[] _highCurveLut0 =
[
-582, -23, 8740, 16386, 8833, 8, -590, 0, -573, -54, 8647, 16385, 8925, 40, -598, -1,
-565, -84, 8555, 16383, 9018, 72, -606, -1, -557, -113, 8462, 16379, 9110, 105, -614, -2,
-549, -142, 8370, 16375, 9203, 139, -622, -2, -541, -170, 8277, 16369, 9295, 173, -630, -3,
@ -181,10 +185,11 @@ namespace Ryujinx.Audio.Renderer.Dsp
-5, -646, 244, 9480, 16354, 8093, -225, -525, -4, -638, 208, 9387, 16362, 8185, -198, -533,
-3, -630, 173, 9295, 16369, 8277, -170, -541, -2, -622, 139, 9203, 16375, 8370, -142, -549,
-2, -614, 105, 9110, 16379, 8462, -113, -557, -1, -606, 72, 9018, 16383, 8555, -84, -565,
-1, -598, 40, 8925, 16385, 8647, -54, -573, 0, -590, 8, 8833, 16386, 8740, -23, -582,
};
-1, -598, 40, 8925, 16385, 8647, -54, -573, 0, -590, 8, 8833, 16386, 8740, -23, -582
];
private static readonly short[] _highCurveLut1 = {
private static readonly short[] _highCurveLut1 =
[
-12, 47, -134, 32767, 81, -16, 2, 0, -26, 108, -345, 32760, 301, -79, 17, -1,
-40, 168, -552, 32745, 526, -144, 32, -2, -53, 226, -753, 32723, 755, -210, 47, -3,
-66, 284, -950, 32694, 989, -277, 63, -5, -78, 340, -1143, 32658, 1226, -346, 79, -6,
@ -248,10 +253,11 @@ namespace Ryujinx.Audio.Renderer.Dsp
-9, 113, -486, 1715, 32564, -1514, 447, -101, -8, 96, -415, 1469, 32615, -1331, 394, -90,
-6, 79, -346, 1226, 32658, -1143, 340, -78, -5, 63, -277, 989, 32694, -950, 284, -66,
-3, 47, -210, 755, 32723, -753, 226, -53, -2, 32, -144, 526, 32745, -552, 168, -40,
-1, 17, -79, 301, 32760, -345, 108, -26, 0, 2, -16, 81, 32767, -134, 47, -12,
};
-1, 17, -79, 301, 32760, -345, 108, -26, 0, 2, -16, 81, 32767, -134, 47, -12
];
private static readonly short[] _highCurveLut2 = {
private static readonly short[] _highCurveLut2 =
[
418, -2538, 6118, 24615, 6298, -2563, 417, 0, 420, -2512, 5939, 24611, 6479, -2588, 415, 1,
421, -2485, 5761, 24605, 6662, -2612, 412, 2, 422, -2458, 5585, 24595, 6846, -2635, 409, 3,
423, -2430, 5410, 24582, 7030, -2658, 406, 4, 423, -2402, 5236, 24565, 7216, -2680, 403, 5,
@ -315,8 +321,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
7, 395, -2721, 7591, 24523, 4893, -2343, 423, 6, 399, -2701, 7403, 24546, 5064, -2373, 423,
5, 403, -2680, 7216, 24565, 5236, -2402, 423, 4, 406, -2658, 7030, 24582, 5410, -2430, 423,
3, 409, -2635, 6846, 24595, 5585, -2458, 422, 2, 412, -2612, 6662, 24605, 5761, -2485, 421,
1, 415, -2588, 6479, 24611, 5939, -2512, 420, 0, 417, -2563, 6298, 24615, 6118, -2538, 418,
};
1, 415, -2588, 6479, 24611, 5939, -2512, 420, 0, 417, -2563, 6298, 24615, 6118, -2538, 418
];
#endregion
private static readonly float[] _normalCurveLut0F;

View File

@ -6,12 +6,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
{
public struct Reverb3dState
{
private readonly float[] _fdnDelayMinTimes = new float[4] { 5.0f, 6.0f, 13.0f, 14.0f };
private readonly float[] _fdnDelayMaxTimes = new float[4] { 45.704f, 82.782f, 149.94f, 271.58f };
private readonly float[] _decayDelayMaxTimes1 = new float[4] { 17.0f, 13.0f, 9.0f, 7.0f };
private readonly float[] _decayDelayMaxTimes2 = new float[4] { 19.0f, 11.0f, 10.0f, 6.0f };
private readonly float[] _earlyDelayTimes = new float[20] { 0.017136f, 0.059154f, 0.16173f, 0.39019f, 0.42526f, 0.45541f, 0.68974f, 0.74591f, 0.83384f, 0.8595f, 0.0f, 0.075024f, 0.16879f, 0.2999f, 0.33744f, 0.3719f, 0.59901f, 0.71674f, 0.81786f, 0.85166f };
public readonly float[] EarlyGain = new float[20] { 0.67096f, 0.61027f, 1.0f, 0.35680f, 0.68361f, 0.65978f, 0.51939f, 0.24712f, 0.45945f, 0.45021f, 0.64196f, 0.54879f, 0.92925f, 0.38270f, 0.72867f, 0.69794f, 0.5464f, 0.24563f, 0.45214f, 0.44042f };
private readonly float[] _fdnDelayMinTimes = [5.0f, 6.0f, 13.0f, 14.0f];
private readonly float[] _fdnDelayMaxTimes = [45.704f, 82.782f, 149.94f, 271.58f];
private readonly float[] _decayDelayMaxTimes1 = [17.0f, 13.0f, 9.0f, 7.0f];
private readonly float[] _decayDelayMaxTimes2 = [19.0f, 11.0f, 10.0f, 6.0f];
private readonly float[] _earlyDelayTimes = [0.017136f, 0.059154f, 0.16173f, 0.39019f, 0.42526f, 0.45541f, 0.68974f, 0.74591f, 0.83384f, 0.8595f, 0.0f, 0.075024f, 0.16879f, 0.2999f, 0.33744f, 0.3719f, 0.59901f, 0.71674f, 0.81786f, 0.85166f
];
public readonly float[] EarlyGain = [0.67096f, 0.61027f, 1.0f, 0.35680f, 0.68361f, 0.65978f, 0.51939f, 0.24712f, 0.45945f, 0.45021f, 0.64196f, 0.54879f, 0.92925f, 0.38270f, 0.72867f, 0.69794f, 0.5464f, 0.24563f, 0.45214f, 0.44042f
];
public IDelayLine[] FdnDelayLines { get; }
public DecayDelay[] DecayDelays1 { get; }

View File

@ -7,8 +7,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
{
public struct ReverbState
{
private static readonly float[] _fdnDelayTimes = new float[20]
{
private static readonly float[] _fdnDelayTimes =
[
// Room
53.953247f, 79.192566f, 116.238770f, 130.615295f,
// Hall
@ -18,11 +18,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
// Cathedral
47.03f, 71f, 103f, 170f,
// Max delay (Hall is the one with the highest values so identical to Hall)
53.953247f, 79.192566f, 116.238770f, 170.615295f,
};
53.953247f, 79.192566f, 116.238770f, 170.615295f
];
private static readonly float[] _decayDelayTimes = new float[20]
{
private static readonly float[] _decayDelayTimes =
[
// Room
7f, 9f, 13f, 17f,
// Hall
@ -32,11 +32,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
// Cathedral
7f, 7f, 13f, 9f,
// Max delay (Hall is the one with the highest values so identical to Hall)
7f, 9f, 13f, 17f,
};
7f, 9f, 13f, 17f
];
private static readonly float[] _earlyDelayTimes = new float[50]
{
private static readonly float[] _earlyDelayTimes =
[
// Room
0.0f, 3.5f, 2.8f, 3.9f, 2.7f, 13.4f, 7.9f, 8.4f, 9.9f, 12.0f,
// Chamber
@ -46,11 +46,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
// Cathedral
33.1f, 43.3f, 22.8f, 37.9f, 14.9f, 35.3f, 17.9f, 34.2f, 0.0f, 43.3f,
// Disabled
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
};
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f
];
private static readonly float[] _earlyGainBase = new float[50]
{
private static readonly float[] _earlyGainBase =
[
// Room
0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.68f, 0.68f,
// Chamber
@ -60,11 +60,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
// Cathedral
0.93f, 0.92f, 0.87f, 0.86f, 0.94f, 0.81f, 0.80f, 0.77f, 0.76f, 0.65f,
// Disabled
0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f,
};
0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f
];
private static readonly float[] _preDelayTimes = new float[5]
{
private static readonly float[] _preDelayTimes =
[
// Room
12.5f,
// Chamber
@ -74,8 +74,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
// Cathedral
50.0f,
// Disabled
0.0f,
};
0.0f
];
public DelayLine[] FdnDelayLines { get; }
public DecayDelay[] DecayDelays { get; }

View File

@ -436,7 +436,7 @@ namespace Ryujinx.Audio.Renderer.Server
return result;
}
PoolMapper poolMapper = new PoolMapper(_processHandle, _memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
PoolMapper poolMapper = new(_processHandle, _memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
result = stateUpdater.UpdateVoices(_voiceContext, poolMapper);

View File

@ -1,4 +1,3 @@
using System;
using System.Runtime.InteropServices;
using CpuAddress = System.UInt64;
using DspAddress = System.UInt64;

View File

@ -83,7 +83,7 @@ namespace Ryujinx.BuildValidationTasks
if (isGitRunner && encounteredIssue)
throw new JsonException("1 or more locales are invalid!");
JsonSerializerOptions jsonOptions = new JsonSerializerOptions()
JsonSerializerOptions jsonOptions = new()
{
WriteIndented = true,
NewLine = "\n",

View File

@ -106,7 +106,7 @@ namespace Ryujinx.Common.Collections
/// <returns>A list of all RangeNodes sorted by Key Order</returns>
public List<RangeNode<TKey, TValue>> AsList()
{
List<RangeNode<TKey, TValue>> list = new();
List<RangeNode<TKey, TValue>> list = [];
AddToList(Root, list);

View File

@ -139,7 +139,7 @@ namespace Ryujinx.Common.Collections
/// <param name="list">List to add the tree pairs into</param>
public List<KeyValuePair<TKey, TValue>> AsLevelOrderList()
{
List<KeyValuePair<TKey, TValue>> list = new();
List<KeyValuePair<TKey, TValue>> list = [];
Queue<Node<TKey, TValue>> nodes = new();
@ -168,7 +168,7 @@ namespace Ryujinx.Common.Collections
/// <returns>A list of all KeyValuePairs sorted by Key Order</returns>
public List<KeyValuePair<TKey, TValue>> AsList()
{
List<KeyValuePair<TKey, TValue>> list = new();
List<KeyValuePair<TKey, TValue>> list = [];
AddToList(Root, list);

View File

@ -8,7 +8,7 @@ namespace Ryujinx.Common.Configuration
public ModMetadata()
{
Mods = new List<Mod>();
Mods = [];
}
}
}

View File

@ -6,4 +6,16 @@ namespace Ryujinx.Common.Configuration
Unbounded,
Custom
}
public static class VSyncModeExtensions
{
public static VSyncMode Next(this VSyncMode vsync, bool customEnabled = false) =>
vsync switch
{
VSyncMode.Switch => customEnabled ? VSyncMode.Custom : VSyncMode.Unbounded,
VSyncMode.Unbounded => VSyncMode.Switch,
VSyncMode.Custom => VSyncMode.Unbounded,
_ => VSyncMode.Switch
};
}
}

View File

@ -164,7 +164,7 @@ namespace Ryujinx.Common.Extensions
// Not enough data in the current segment, try to peek for the data we need.
T buffer = default;
Span<byte> tempSpan = new Span<byte>(&buffer, sizeof(T));
Span<byte> tempSpan = new(&buffer, sizeof(T));
if (!reader.TryCopyTo(tempSpan))
{

View File

@ -1,5 +1,4 @@
using Microsoft.Win32;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using System;
using System.Diagnostics;

View File

@ -1,4 +1,3 @@
using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;

View File

@ -0,0 +1,118 @@
using System.Text.RegularExpressions;
namespace Ryujinx.Common.Helper
{
public static partial class Patterns
{
#region Accessors
public static readonly Regex Numeric = NumericRegex();
public static readonly Regex AmdGcn = AmdGcnRegex();
public static readonly Regex NvidiaConsumerClass = NvidiaConsumerClassRegex();
public static readonly Regex DomainLp1Ns = DomainLp1NsRegex();
public static readonly Regex DomainLp1Lp1Npln = DomainLp1Lp1NplnRegex();
public static readonly Regex DomainLp1Znc = DomainLp1ZncRegex();
public static readonly Regex DomainSbApi = DomainSbApiRegex();
public static readonly Regex DomainSbAccounts = DomainSbAccountsRegex();
public static readonly Regex DomainAccounts = DomainAccountsRegex();
public static readonly Regex Module = ModuleRegex();
public static readonly Regex FsSdk = FsSdkRegex();
public static readonly Regex SdkMw = SdkMwRegex();
// ReSharper disable once InconsistentNaming
public static readonly Regex CJK = CJKRegex();
public static readonly Regex LdnPassphrase = LdnPassphraseRegex();
public static readonly Regex CleanText = CleanTextRegex();
#endregion
#region Generated pattern stubs
#region Numeric validation
[GeneratedRegex("[0-9]|.")]
internal static partial Regex NumericRegex();
#endregion
#region GPU names
[GeneratedRegex(
"Radeon (((HD|R(5|7|9|X)) )?((M?[2-6]\\d{2}(\\D|$))|([7-8]\\d{3}(\\D|$))|Fury|Nano))|(Pro Duo)")]
internal static partial Regex AmdGcnRegex();
[GeneratedRegex("NVIDIA GeForce (R|G)?TX? (\\d{3}\\d?)M?")]
internal static partial Regex NvidiaConsumerClassRegex();
#endregion
#region DNS blocking
public static readonly Regex[] BlockedHosts =
[
DomainLp1Ns,
DomainLp1Lp1Npln,
DomainLp1Znc,
DomainSbApi,
DomainSbAccounts,
DomainAccounts
];
const RegexOptions DnsRegexOpts =
RegexOptions.CultureInvariant | RegexOptions.IgnoreCase | RegexOptions.ExplicitCapture;
[GeneratedRegex(@"^(.*)\-lp1\.(n|s)\.n\.srv\.nintendo\.net$", DnsRegexOpts)]
internal static partial Regex DomainLp1NsRegex();
[GeneratedRegex(@"^(.*)\-lp1\.lp1\.t\.npln\.srv\.nintendo\.net$", DnsRegexOpts)]
internal static partial Regex DomainLp1Lp1NplnRegex();
[GeneratedRegex(@"^(.*)\-lp1\.(znc|p)\.srv\.nintendo\.net$", DnsRegexOpts)]
internal static partial Regex DomainLp1ZncRegex();
[GeneratedRegex(@"^(.*)\-sb\-api\.accounts\.nintendo\.com$", DnsRegexOpts)]
internal static partial Regex DomainSbApiRegex();
[GeneratedRegex(@"^(.*)\-sb\.accounts\.nintendo\.com$", DnsRegexOpts)]
internal static partial Regex DomainSbAccountsRegex();
[GeneratedRegex(@"^accounts\.nintendo\.com$", DnsRegexOpts)]
internal static partial Regex DomainAccountsRegex();
#endregion
#region Executable information
[GeneratedRegex(@"[a-z]:[\\/][ -~]{5,}\.nss", RegexOptions.IgnoreCase | RegexOptions.CultureInvariant)]
internal static partial Regex ModuleRegex();
[GeneratedRegex(@"sdk_version: ([0-9.]*)")]
internal static partial Regex FsSdkRegex();
[GeneratedRegex(@"SDK MW[ -~]*")]
internal static partial Regex SdkMwRegex();
#endregion
#region CJK
[GeneratedRegex(
"\\p{IsHangulJamo}|\\p{IsCJKRadicalsSupplement}|\\p{IsCJKSymbolsandPunctuation}|\\p{IsEnclosedCJKLettersandMonths}|\\p{IsCJKCompatibility}|\\p{IsCJKUnifiedIdeographsExtensionA}|\\p{IsCJKUnifiedIdeographs}|\\p{IsHangulSyllables}|\\p{IsCJKCompatibilityForms}")]
private static partial Regex CJKRegex();
#endregion
[GeneratedRegex("Ryujinx-[0-9a-f]{8}")]
private static partial Regex LdnPassphraseRegex();
[GeneratedRegex(@"[^\u0000\u0009\u000A\u000D\u0020-\uFFFF]..")]
private static partial Regex CleanTextRegex();
#endregion
}
}

View File

@ -0,0 +1,58 @@
using Gommon;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Common.Helper
{
public class RefEvent<T>
{
public delegate void Handler(ref T arg);
private readonly Lock _subLock = new();
private readonly List<Handler> _subscriptions = [];
public bool HasSubscribers
{
get
{
lock (_subLock)
return _subscriptions.Count != 0;
}
}
public IReadOnlyList<Handler> Subscriptions
{
get
{
lock (_subLock)
return _subscriptions;
}
}
public void Add(Handler subscriber)
{
Guard.Require(subscriber, nameof(subscriber));
lock (_subLock)
_subscriptions.Add(subscriber);
}
public void Remove(Handler subscriber)
{
Guard.Require(subscriber, nameof(subscriber));
lock (_subLock)
_subscriptions.Remove(subscriber);
}
public void Clear()
{
lock (_subLock)
_subscriptions.Clear();
}
public void Call(ref T arg)
{
foreach (Handler subscription in Subscriptions)
subscription(ref arg);
}
}
}

View File

@ -10,14 +10,18 @@ namespace Ryujinx.Common.Helper
public static bool IsMacOS => OperatingSystem.IsMacOS();
public static bool IsWindows => OperatingSystem.IsWindows();
public static bool IsLinux => OperatingSystem.IsLinux();
public static bool IsArm => RuntimeInformation.OSArchitecture is Architecture.Arm64;
public static bool IsX64 => RuntimeInformation.OSArchitecture is Architecture.X64;
public static bool IsIntelMac => IsMacOS && RuntimeInformation.OSArchitecture is Architecture.X64;
public static bool IsArmMac => IsMacOS && RuntimeInformation.OSArchitecture is Architecture.Arm64;
public static bool IsIntelMac => IsMacOS && IsX64;
public static bool IsArmMac => IsMacOS && IsArm;
public static bool IsX64Windows => IsWindows && (RuntimeInformation.OSArchitecture is Architecture.X64);
public static bool IsArmWindows => IsWindows && (RuntimeInformation.OSArchitecture is Architecture.Arm64);
public static bool IsX64Windows => IsWindows && IsX64;
public static bool IsArmWindows => IsWindows && IsArm;
public static bool IsX64Linux => IsLinux && (RuntimeInformation.OSArchitecture is Architecture.X64);
public static bool IsArmLinux => IsLinux && (RuntimeInformation.OSArchitecture is Architecture.Arm64);
public static bool IsX64Linux => IsLinux && IsX64;
public static bool IsArmLinux => IsLinux && IsArmMac;
}
}

Some files were not shown because too many files have changed in this diff Show More