Compare commits

...

58 Commits

Author SHA1 Message Date
3ecc7819cc UI: Fix the app list sort types using the newly changed localization keys 2025-02-04 23:47:24 -06:00
4b1d94ccd8 misc: chore: [ci skip] use MultiplayerInfoConverter instance instead of constructing for every use 2025-02-04 23:36:36 -06:00
4ae9f1c0d2 UI: Use Hosted Games & Player Count localization keys in list view too 2025-02-04 23:31:31 -06:00
717851985e UI: Reorganize Game Info dialog popup + localization 2025-02-04 23:28:37 -06:00
bd08a111a8 UI: Show what each value is in the Game Info dialog, add game icon 2025-02-04 22:47:12 -06:00
1972a47f39 UI: Game stats button on right click for Grid view users 2025-02-04 19:32:17 -06:00
222ceb818b misc: chore: Use ApplicationLibrary helpers for getting DLCs & Updates for a game 2025-02-04 18:21:49 -06:00
b0fcc5bee1 misc: chore: Simplify HasCompatibilityEntry
(Totally didn't realize that SelectedApplication is already an ApplicationData)
2025-02-04 18:21:24 -06:00
820e8f7375 [ci skip] UI: Strip dumped file information out of the DLC name 2025-02-04 18:10:28 -06:00
e8a7d5b0b7 UI: Only show DLC RomFS button under Extract Data when DLCs are available.
Also convert the constructor of DlcSelectViewModel to expect a normal title id and not one already converted to the base ID.
2025-02-04 17:21:54 -06:00
fafb99c702 misc: chore: [ci skip] don't even bother looking up the application; the tag present on the control *is* a valid title ID and can't reasonably change in between the tag being set and playability information being requested.
Even if it does, worst case scenario the compat list that pops up has no results.
2025-02-04 15:57:32 -06:00
df9e6e4812 UI: Added the ability to view Compat information on right click, and on clicking the status itself like the title ID button. 2025-02-04 15:51:27 -06:00
566f3d079a misc: chore: Play Report analyzer code simplification 2025-02-04 00:56:59 -06:00
d7707d4176 UI: RPC: Only update presence if a value is actually different from the current presence 2025-02-03 23:12:50 -06:00
7a9b62884a misc: chore: type-specific value accessors on PlayReportValue 2025-02-03 19:56:02 -06:00
de9faf183a misc: chore: [ci skip] wrong element order 2025-02-03 19:45:05 -06:00
0bf7c5dfa2 misc: chore: [ci skip] AlwaysReturn factory function to go with the AlwaysResets singleton one. 2025-02-03 19:23:47 -06:00
11bc32d98e UI: RPC: Reset Details when switching between Master Mode and Normal Mode on the title screen. 2025-02-03 19:19:17 -06:00
063430ea16 misc: chore: Use .Match 2025-02-03 19:18:31 -06:00
65f08caaa3 misc: chore: .Match helper method on PlayReportAnalyzer.FormattedValue. 2025-02-03 19:18:17 -06:00
f225b18c05 misc: chore: XMLDocs on PlayReportAnalyzer system.
- Change PlayReportValue to a basic class passed normally instead of a struct passed by reference
2025-02-03 18:54:38 -06:00
d8549f687b misc: chore: convert split ThreadStatic fields & property getter/setters into a single property with [field: ThreadStatic] 2025-02-03 17:04:11 -06:00
5ab50680b4 HLE: Run Play Report event handlers in a dedicated .NET thread 2025-02-03 17:01:44 -06:00
a0edc5c2b0 UI: RPC: Small change to how values are passed to hopefully detect the player pos better 2025-02-03 15:46:39 -06:00
158ea7b4d6 misc: chore: logged coordinate is a decimal not a whole number 2025-02-03 15:33:12 -06:00
8bc3de8303 UI: RPC: Add TOTK current world layer to RPC based on logged player y pos 2025-02-03 14:54:34 -06:00
c812106611 UI: Show playability information under game version in List view 2025-02-03 13:49:56 -06:00
11e4d8f970 Add the JP version of P5R to the list of Metal games (#612) 2025-02-03 01:36:58 -06:00
774edb7b29 UI: Match System Time is now an active setting which you can toggle on/off. 2025-02-02 23:46:55 -06:00
55536f5d78 misc: chore: Early exit HandlePlayReport if RPC is not enabled 2025-02-02 22:14:43 -06:00
b2eecd28ce UI: RPC: Value Formatter V3
- Allows the ability to bind a single PlayReportGameSpec to multiple title IDs, like for MK8D
- Allows the ability for the value formatters to tell the caller of the analyzer that they should reset the value, and also added the ability to explicitly not handle a value format.
2025-02-02 22:10:49 -06:00
fe43c32e60 UI: The argument to Play Report value formatters is now a struct containing the current ApplicationMetadata & the BoxedValue that was the only argument previously.
This allows for the title of Mario Kart to be localized when one of the value checkers doesn't match.
2025-02-02 20:47:42 -06:00
8117e160c2 misc: chore: [ci skip] Move the play report analyzer definition into a PlayReport static class to avoid polluting the Discord integration module 2025-02-02 20:32:01 -06:00
bf713a80d6 PlayReportAnalyzer: Added Games (#614)
Added Super Mario Odyssey, Super Mario Odyssey (China), Super Mario 3D
World + Bowser's Fury, Mario Kart 8 Deluxe and Mario Kart 8 Deluxe
(China)
2025-02-02 20:29:00 -06:00
b38b5a1e70 docs: compat: Saints Row IV: Playable -> Ingame
Deadlock label added.

Game sometimes just stops loading in loading screens. Game continues like its doing something but you'll be sitting there for minutes wondering why nothing is happening.

Considering the game isn't crashing, this might be an emulator-side mutex issue. I've seen that before.
2025-02-02 16:59:06 -06:00
2d7700949c UI: Play Report Analysis V2
Support for multiple keys per game, and provide an order of resolution via Priority.

(Currently) functionally identical to before, as only BOTW Master Mode is supported.
2025-02-02 16:07:30 -06:00
ea2287af03 misc: chore: Rewrite play report checker to use a simple loop instead of Gommon Optionals
(I love how a class that's supposed to guard against null values entering your code still allows them thats so cool)
2025-02-02 13:17:31 -06:00
37af8c70aa UI: RPC: Add the ability for the DiscordIntegrationModule to inspect values in Play Reports and dynamically show different gameplay values, depending on a predefined map of values and formatters.
Currently only BOTW Master Mode is supported.
Open to PRs!
2025-02-02 02:21:33 -06:00
50cee3fd19 feature: HorizonStatic PlayReportPrinted event 2025-02-02 02:20:14 -06:00
a46aacf2e2 gpu: Switch the 500ms timeout back to 1s
It seemed like it was waiting for 1 second no matter what; might as well have the log & syncpoint map match reality.
2025-02-01 19:21:19 -06:00
ad9d6588e8 misc: chore: Collapse HLE swkbd character validation utils into a single class 2025-02-01 14:11:35 -06:00
38ef65aae0 misc: chore: Move all GeneratedRegex methods into one static class with static instance accessors. 2025-02-01 14:07:32 -06:00
9f94aa1c79 misc: chore: gpu: Lower default Syncpoint wait timeout from 1 second to 500ms 2025-02-01 03:30:13 -06:00
2c9a26c11c misc: chore: Regular Architecture bool properties in RunningPlatform without OS constraint 2025-02-01 03:29:24 -06:00
a4a15a4c80 misc: chore: simplify graphics backend selection logic in RendererHost constructor 2025-02-01 03:28:49 -06:00
cc3b95eee1 misc: chore: More descriptive error for trying to create a Metal EmbeddedWindow on non-ARM Mac 2025-02-01 03:28:26 -06:00
2ab806f759 UI: [ci skip] Fix ContentDialog symbols being backwards for right-to-left languages 2025-02-01 01:42:12 -06:00
6d75410bd2 UI: Use the dynamic Ryujinx/Ryujinx Canary for dialog titles 2025-01-30 21:57:03 -06:00
196b2eaf66 misc: chore: [ci skip] Remove needless fs integrity checks get in aoc extractor 2025-01-30 20:54:08 -06:00
82fe519766 misc: chore: [ci skip] fix log on AOC extraction failure 2025-01-30 20:52:12 -06:00
ff05e03cc8 misc: chore: Remove unused using directives across entire solution. 2025-01-30 20:27:17 -06:00
e18c6d90c4 misc: chore: Strip extension in GetNameForApplicationId instead of requiring the caller to do it 2025-01-30 20:22:11 -06:00
9075a3960b misc: chore: Prefix OS, CPU, and RAM lines with the same method name as other system info prints. 2025-01-30 20:18:26 -06:00
3cf54987d2 misc: chore: More ObservableProperty usage 2025-01-30 20:16:30 -06:00
9c12f52805 UI: Pretty Atmosphère mod names (#601)
Changes the mods from the Atmosphère folder to show a pretty name
instead of just the name of the folder they're in, because those names
are always just a title ID.

NOTE: The DLC names are from the file names, not retrieved from the
content file itself like the main applications.
2025-01-30 17:41:25 -06:00
059fc83d4d Add more games to Metal Auto list (#592)
ARMS: Tested every character and every Map, played a cup as well. It
works flawless in my testing. (If it freezes, that is caused by the
Hypervisor, not Metal. You need to disable the Hypervisor for this game)

Luigi's Mansion 2 HD: I tested every world a bit and had no issue. Isaac
said he specifically worked on it as well

Following games were flawless in my testing, but I only tested earlier
parts of the game so far, a late game part might have an issue,
therefore I will further test these in the future:

- Astral Chain
- Bayonetta Origins
- New Pokemon Snap
2025-01-30 17:22:00 -06:00
04ce7fb764 misc: chore: [ci skip] VSync progression as an extension 2025-01-30 16:54:05 -06:00
359852b5c0 UI: Change order of VSync mode changing
VSync -> VSync Off -> Custom
is now
VSync -> Custom -> VSync Off

Note that Custom only appears if it's enabled in settings. This has no change if you aren't using custom VSync.
2025-01-30 16:47:40 -06:00
188 changed files with 1827 additions and 1525 deletions

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@ -2483,7 +2483,7 @@
0100A5200C2E0000,"Safety First!",,playable,2021-01-06 09:05:23
0100A51013530000,"SaGa Frontier Remastered",nvdec,playable,2022-11-03 13:54:56
010003A00D0B4000,"SaGa SCARLET GRACE: AMBITIONS™",,playable,2022-10-06 13:20:31
01008D100D43E000,"Saints Row IV®: Re-Elected™",ldn-untested;LAN,playable,2023-12-04 18:33:37
01008D100D43E000,"Saints Row IV®: Re-Elected™",ldn-untested;LAN;deadlock,ingame,2025-02-02 16:57:53
0100DE600BEEE000,"SAINTS ROW®: THE THIRD™ - THE FULL PACKAGE",slow;LAN,playable,2023-08-24 02:40:58
01007F000EB36000,"Sakai and...",nvdec,playable,2022-12-15 13:53:19
0100B1400E8FE000,"Sakuna: Of Rice and Ruin",,playable,2023-07-24 13:47:13

1 title_id game_name labels status last_updated
2483 0100A5200C2E0000 Safety First! playable 2021-01-06 09:05:23
2484 0100A51013530000 SaGa Frontier Remastered nvdec playable 2022-11-03 13:54:56
2485 010003A00D0B4000 SaGa SCARLET GRACE: AMBITIONS™ playable 2022-10-06 13:20:31
2486 01008D100D43E000 Saints Row IV®: Re-Elected™ ldn-untested;LAN ldn-untested;LAN;deadlock playable ingame 2023-12-04 18:33:37 2025-02-02 16:57:53
2487 0100DE600BEEE000 SAINTS ROW®: THE THIRD™ - THE FULL PACKAGE slow;LAN playable 2023-08-24 02:40:58
2488 01007F000EB36000 Sakai and... nvdec playable 2022-12-15 13:53:19
2489 0100B1400E8FE000 Sakuna: Of Rice and Ruin playable 2023-07-24 13:47:13

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@ -1,7 +1,6 @@
using ARMeilleure.CodeGen.Linking;
using ARMeilleure.CodeGen.Unwinding;
using ARMeilleure.Translation.Cache;
using System;
using System.Runtime.InteropServices;
namespace ARMeilleure.CodeGen

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@ -1,4 +1,3 @@
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;

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@ -1,4 +1,3 @@
using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;

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@ -1,6 +1,5 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
using System.Runtime.InteropServices;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;

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@ -1,7 +1,6 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using Ryujinx.Common.Memory.PartialUnmaps;
using System;
using System.Runtime.InteropServices;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;

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@ -1,5 +1,4 @@
using ARMeilleure.Memory;
using System;
namespace ARMeilleure.State
{

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@ -6,7 +6,6 @@ using ARMeilleure.Instructions;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Memory;
using ARMeilleure.State;
using System;
using System.Collections.Generic;
using System.Reflection;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;

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@ -1,5 +1,4 @@
using ARMeilleure.Memory;
using System;
using System.Runtime.InteropServices;
namespace ARMeilleure.Translation.Cache

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@ -1,5 +1,3 @@
using System;
namespace ARMeilleure.Translation
{
class DelegateInfo

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@ -1,5 +1,3 @@
using System;
namespace ARMeilleure.Translation
{
delegate void DispatcherFunction(nint nativeContext, ulong startAddress);

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@ -1,5 +1,3 @@
using System;
namespace ARMeilleure.Translation
{
delegate ulong GuestFunction(nint nativeContextPtr);

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@ -1,5 +1,4 @@
using ARMeilleure.Common;
using System;
namespace ARMeilleure.Translation
{

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@ -5,7 +5,6 @@ using ARMeilleure.Diagnostics;
using ARMeilleure.Instructions;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Memory;
using ARMeilleure.Signal;
using ARMeilleure.State;
using ARMeilleure.Translation.Cache;
using ARMeilleure.Translation.PTC;

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@ -4,7 +4,6 @@ using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.State;
using ARMeilleure.Translation.Cache;
using System;
using System.Reflection;
using System.Runtime.InteropServices;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;

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@ -4,7 +4,6 @@ using Ryujinx.Common.Logging;
using Ryujinx.Common.Memory;
using Ryujinx.Memory;
using System;
using System.Buffers;
using System.Collections.Concurrent;
using System.Threading;

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@ -1,5 +1,4 @@
using Ryujinx.Common.Memory;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

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@ -1,4 +1,3 @@
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;

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@ -4,7 +4,6 @@ using Ryujinx.Audio.Common;
using Ryujinx.Common.Memory;
using Ryujinx.Memory;
using System;
using System.Buffers;
using System.Collections.Concurrent;
using System.Runtime.CompilerServices;
using System.Threading;

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@ -1,7 +1,6 @@
using Ryujinx.Common;
using Ryujinx.Common.Memory;
using System;
using System.Buffers;
using System.Threading;
namespace Ryujinx.Audio.Backends.Common

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@ -1,4 +1,3 @@
using System;
using System.Runtime.InteropServices;
using CpuAddress = System.UInt64;
using DspAddress = System.UInt64;

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@ -6,4 +6,16 @@ namespace Ryujinx.Common.Configuration
Unbounded,
Custom
}
public static class VSyncModeExtensions
{
public static VSyncMode Next(this VSyncMode vsync, bool customEnabled = false) =>
vsync switch
{
VSyncMode.Switch => customEnabled ? VSyncMode.Custom : VSyncMode.Unbounded,
VSyncMode.Unbounded => VSyncMode.Switch,
VSyncMode.Custom => VSyncMode.Unbounded,
_ => VSyncMode.Switch
};
}
}

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@ -1,5 +1,4 @@
using Microsoft.Win32;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using System;
using System.Diagnostics;

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@ -1,4 +1,3 @@
using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;

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@ -0,0 +1,118 @@
using System.Text.RegularExpressions;
namespace Ryujinx.Common.Helper
{
public static partial class Patterns
{
#region Accessors
public static readonly Regex Numeric = NumericRegex();
public static readonly Regex AmdGcn = AmdGcnRegex();
public static readonly Regex NvidiaConsumerClass = NvidiaConsumerClassRegex();
public static readonly Regex DomainLp1Ns = DomainLp1NsRegex();
public static readonly Regex DomainLp1Lp1Npln = DomainLp1Lp1NplnRegex();
public static readonly Regex DomainLp1Znc = DomainLp1ZncRegex();
public static readonly Regex DomainSbApi = DomainSbApiRegex();
public static readonly Regex DomainSbAccounts = DomainSbAccountsRegex();
public static readonly Regex DomainAccounts = DomainAccountsRegex();
public static readonly Regex Module = ModuleRegex();
public static readonly Regex FsSdk = FsSdkRegex();
public static readonly Regex SdkMw = SdkMwRegex();
// ReSharper disable once InconsistentNaming
public static readonly Regex CJK = CJKRegex();
public static readonly Regex LdnPassphrase = LdnPassphraseRegex();
public static readonly Regex CleanText = CleanTextRegex();
#endregion
#region Generated pattern stubs
#region Numeric validation
[GeneratedRegex("[0-9]|.")]
internal static partial Regex NumericRegex();
#endregion
#region GPU names
[GeneratedRegex(
"Radeon (((HD|R(5|7|9|X)) )?((M?[2-6]\\d{2}(\\D|$))|([7-8]\\d{3}(\\D|$))|Fury|Nano))|(Pro Duo)")]
internal static partial Regex AmdGcnRegex();
[GeneratedRegex("NVIDIA GeForce (R|G)?TX? (\\d{3}\\d?)M?")]
internal static partial Regex NvidiaConsumerClassRegex();
#endregion
#region DNS blocking
public static readonly Regex[] BlockedHosts =
[
DomainLp1Ns,
DomainLp1Lp1Npln,
DomainLp1Znc,
DomainSbApi,
DomainSbAccounts,
DomainAccounts
];
const RegexOptions DnsRegexOpts =
RegexOptions.CultureInvariant | RegexOptions.IgnoreCase | RegexOptions.ExplicitCapture;
[GeneratedRegex(@"^(.*)\-lp1\.(n|s)\.n\.srv\.nintendo\.net$", DnsRegexOpts)]
internal static partial Regex DomainLp1NsRegex();
[GeneratedRegex(@"^(.*)\-lp1\.lp1\.t\.npln\.srv\.nintendo\.net$", DnsRegexOpts)]
internal static partial Regex DomainLp1Lp1NplnRegex();
[GeneratedRegex(@"^(.*)\-lp1\.(znc|p)\.srv\.nintendo\.net$", DnsRegexOpts)]
internal static partial Regex DomainLp1ZncRegex();
[GeneratedRegex(@"^(.*)\-sb\-api\.accounts\.nintendo\.com$", DnsRegexOpts)]
internal static partial Regex DomainSbApiRegex();
[GeneratedRegex(@"^(.*)\-sb\.accounts\.nintendo\.com$", DnsRegexOpts)]
internal static partial Regex DomainSbAccountsRegex();
[GeneratedRegex(@"^accounts\.nintendo\.com$", DnsRegexOpts)]
internal static partial Regex DomainAccountsRegex();
#endregion
#region Executable information
[GeneratedRegex(@"[a-z]:[\\/][ -~]{5,}\.nss", RegexOptions.IgnoreCase | RegexOptions.CultureInvariant)]
internal static partial Regex ModuleRegex();
[GeneratedRegex(@"sdk_version: ([0-9.]*)")]
internal static partial Regex FsSdkRegex();
[GeneratedRegex(@"SDK MW[ -~]*")]
internal static partial Regex SdkMwRegex();
#endregion
#region CJK
[GeneratedRegex(
"\\p{IsHangulJamo}|\\p{IsCJKRadicalsSupplement}|\\p{IsCJKSymbolsandPunctuation}|\\p{IsEnclosedCJKLettersandMonths}|\\p{IsCJKCompatibility}|\\p{IsCJKUnifiedIdeographsExtensionA}|\\p{IsCJKUnifiedIdeographs}|\\p{IsHangulSyllables}|\\p{IsCJKCompatibilityForms}")]
private static partial Regex CJKRegex();
#endregion
[GeneratedRegex("Ryujinx-[0-9a-f]{8}")]
private static partial Regex LdnPassphraseRegex();
[GeneratedRegex(@"[^\u0000\u0009\u000A\u000D\u0020-\uFFFF]..")]
private static partial Regex CleanTextRegex();
#endregion
}
}

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@ -10,14 +10,18 @@ namespace Ryujinx.Common.Helper
public static bool IsMacOS => OperatingSystem.IsMacOS();
public static bool IsWindows => OperatingSystem.IsWindows();
public static bool IsLinux => OperatingSystem.IsLinux();
public static bool IsArm => RuntimeInformation.OSArchitecture is Architecture.Arm64;
public static bool IsX64 => RuntimeInformation.OSArchitecture is Architecture.X64;
public static bool IsIntelMac => IsMacOS && RuntimeInformation.OSArchitecture is Architecture.X64;
public static bool IsArmMac => IsMacOS && RuntimeInformation.OSArchitecture is Architecture.Arm64;
public static bool IsIntelMac => IsMacOS && IsX64;
public static bool IsArmMac => IsMacOS && IsArm;
public static bool IsX64Windows => IsWindows && (RuntimeInformation.OSArchitecture is Architecture.X64);
public static bool IsArmWindows => IsWindows && (RuntimeInformation.OSArchitecture is Architecture.Arm64);
public static bool IsX64Windows => IsWindows && IsX64;
public static bool IsArmWindows => IsWindows && IsArm;
public static bool IsX64Linux => IsLinux && (RuntimeInformation.OSArchitecture is Architecture.X64);
public static bool IsArmLinux => IsLinux && (RuntimeInformation.OSArchitecture is Architecture.Arm64);
public static bool IsX64Linux => IsLinux && IsX64;
public static bool IsArmLinux => IsLinux && IsArmMac;
}
}

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@ -3,7 +3,6 @@ using Ryujinx.Common.Configuration;
using Ryujinx.Common.Helper;
using System;
using System.Linq;
using System.Runtime.InteropServices;
namespace Ryujinx.Common
{
@ -30,10 +29,11 @@ namespace Ryujinx.Common
public static readonly string[] GreatMetalTitles =
[
"010076f0049a2000", // Bayonetta
"01009b500007c000", // ARMS
"0100a5c00d162000", // Cuphead
"010023800d64a000", // Deltarune
"01003a30012c0000", // LEGO City Undercover
"010048701995e000", // Luigi's Manion 2 HD
"010028600EBDA000", // Mario 3D World
"0100152000022000", // Mario Kart 8 Deluxe
"010075a016a3a000", // Persona 4 Arena Ultimax
@ -47,11 +47,16 @@ namespace Ryujinx.Common
"01006f8002326000", // Animal Crossings: New Horizons
"01009bf0072d4000", // Captain Toad: Treasure Tracker
"01009510001ca000", // Fast RMX
"01005CA01580E000", // Persona 5 Royale
"01005CA01580E000", // Persona 5 Royal
"0100b880154fc000", // Persona 5 The Royal (Japan)
"010015100b514000", // Super Mario Bros. Wonder
"0100000000010000", // Super Mario Odyssey
//Isaac claims it has a issue in level 2, but I am not able to replicate it on my M3. More testing would be appreciated:
"010015100b514000", // Super Mario Bros. Wonder
// Further testing is appreciated, I did not test the entire game:
"01007300020fa000", // Astral Chain
"010076f0049a2000", // Bayonetta
"0100cf5010fec000", // Bayonetta Origins: Cereza and the Lost Demon
"0100f4300bf2c000", // New Pokemon Snap
];
public static string GetDiscordGameAsset(string titleId)

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@ -1,6 +1,5 @@
using ARMeilleure.State;
using Ryujinx.Memory;
using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;

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@ -5,7 +5,6 @@ using Ryujinx.Memory.Tracking;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;

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@ -1,5 +1,4 @@
using Ryujinx.Memory;
using System;
using System.Runtime.Versioning;
using System.Threading;

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@ -2,7 +2,6 @@ using ARMeilleure.Common;
using ARMeilleure.Memory;
using ARMeilleure.Translation;
using Ryujinx.Cpu.Signal;
using Ryujinx.Memory;
namespace Ryujinx.Cpu.Jit
{

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@ -5,7 +5,6 @@ using Ryujinx.Memory.Tracking;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;

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@ -8,7 +8,6 @@ using Ryujinx.Memory.Tracking;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
namespace Ryujinx.Cpu.Jit

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@ -3,7 +3,6 @@ using ARMeilleure.Memory;
using Ryujinx.Cpu.LightningJit.Arm32;
using Ryujinx.Cpu.LightningJit.Arm64;
using Ryujinx.Cpu.LightningJit.State;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Cpu.LightningJit

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@ -2,7 +2,6 @@ using ARMeilleure.Common;
using ARMeilleure.Memory;
using Ryujinx.Cpu.LightningJit.CodeGen;
using Ryujinx.Cpu.LightningJit.CodeGen.Arm64;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Numerics;

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@ -1,5 +1,4 @@
using Ryujinx.Cpu.LightningJit.CodeGen;
using System;
using System.Diagnostics;
namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64

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@ -1,5 +1,3 @@
using Ryujinx.Cpu.LightningJit.CodeGen;
namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
{
static class InstEmitVfpMove

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@ -1,5 +1,3 @@
using System.Diagnostics;
namespace Ryujinx.Cpu.LightningJit.Arm64
{
static class SysUtils

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@ -3,7 +3,6 @@ using ARMeilleure.Memory;
using Ryujinx.Cpu.LightningJit.CodeGen;
using Ryujinx.Cpu.LightningJit.CodeGen.Arm64;
using Ryujinx.Cpu.LightningJit.Graph;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Numerics;

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@ -1,5 +1,4 @@
using ARMeilleure.Memory;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Cpu.LightningJit.Cache

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@ -1,4 +1,3 @@
using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;

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@ -1,4 +1,3 @@
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;

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@ -1,4 +1,3 @@
using System;
using System.Collections.Generic;
namespace Ryujinx.Cpu.LightningJit

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@ -1,5 +1,3 @@
using System;
namespace Ryujinx.Cpu.LightningJit
{
class TranslatedFunction

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@ -5,7 +5,6 @@ using Ryujinx.Cpu.LightningJit.Cache;
using Ryujinx.Cpu.LightningJit.CodeGen.Arm64;
using Ryujinx.Cpu.LightningJit.State;
using Ryujinx.Cpu.Signal;
using Ryujinx.Memory;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;

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@ -1,4 +1,3 @@
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Cpu.Signal

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@ -1,6 +1,4 @@
using Ryujinx.Common.Logging;
using System;
using System.Threading;
namespace Ryujinx.Graphics.Device
{

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@ -1,6 +1,5 @@
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender

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@ -1,4 +1,3 @@
using Ryujinx.Graphics.Device;
using System;
using System.Collections.Generic;
using System.Diagnostics;

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@ -4,7 +4,6 @@ using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Shader;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Image

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@ -1,5 +1,4 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Memory;
using Ryujinx.Memory.Range;
using System;

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@ -7,7 +7,6 @@ using Ryujinx.Memory;
using Ryujinx.Memory.Range;
using Ryujinx.Memory.Tracking;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;

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@ -1,6 +1,5 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

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@ -2,7 +2,6 @@ using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Shader;
using System;
using System.Linq;
namespace Ryujinx.Graphics.Gpu.Shader

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@ -1,4 +1,3 @@
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;

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@ -87,7 +87,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
}
using ManualResetEvent waitEvent = new(false);
SyncpointWaiterHandle info = _syncpoints[id].RegisterCallback(threshold, (x) => waitEvent.Set());
SyncpointWaiterHandle info = _syncpoints[id].RegisterCallback(threshold, _ => waitEvent.Set());
if (info == null)
{
@ -96,7 +96,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
bool signaled = waitEvent.WaitOne(timeout);
if (!signaled && info != null)
if (!signaled)
{
Logger.Error?.Print(LogClass.Gpu, $"Wait on syncpoint {id} for threshold {threshold} took more than {timeout.TotalMilliseconds}ms, resuming execution...");

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@ -1,7 +1,6 @@
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using SharpMetal.Metal;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal

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@ -1,5 +1,3 @@
using System;
namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
{
struct AVCodec

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@ -1,5 +1,3 @@
using System;
namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
{
struct AVCodec501

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@ -1,5 +1,4 @@
using Ryujinx.Common.Memory;
using System;
namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
{

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@ -1,5 +1,4 @@
using Ryujinx.Common.Memory;
using System;
namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
{

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@ -1,5 +1,3 @@
using System;
namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
{
struct FFCodec<T> where T : struct

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@ -1,5 +1,3 @@
using System;
namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
{
struct FFCodecLegacy<T> where T : struct

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@ -1,6 +1,5 @@
using Ryujinx.Graphics.Nvdec.FFmpeg.Native;
using Ryujinx.Graphics.Video;
using System;
namespace Ryujinx.Graphics.Nvdec.FFmpeg
{

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@ -1,6 +1,5 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Video;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Nvdec.Vp9.Types

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@ -2,7 +2,6 @@ using OpenTK.Graphics.OpenGL;
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Image;
using System;
using static Ryujinx.Graphics.OpenGL.Effects.ShaderHelper;
namespace Ryujinx.Graphics.OpenGL.Effects

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@ -1,4 +1,3 @@
using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;

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@ -1,4 +1,3 @@
using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;

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@ -1,4 +1,3 @@
using Ryujinx.Graphics.OpenGL.Helper;
using System;
namespace Ryujinx.Graphics.OpenGL

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@ -1,5 +1,4 @@
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;

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@ -4,7 +4,6 @@ using Ryujinx.Graphics.Shader.Translation;
using Spv.Generator;
using System;
using System.Collections.Generic;
using static Spv.Specification;
using Instruction = Spv.Generator.Instruction;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv

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@ -1,5 +1,4 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
using System.Collections.Generic;
using System.Linq;

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@ -1,5 +1,3 @@
using System;
namespace Ryujinx.Graphics.Video
{
public readonly record struct Plane(nint Pointer, int Length);

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@ -3,7 +3,6 @@ using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using Silk.NET.Vulkan;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

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@ -11,7 +11,6 @@ using System.Runtime.InteropServices;
using BlendOp = Silk.NET.Vulkan.BlendOp;
using Buffer = Silk.NET.Vulkan.Buffer;
using CompareOp = Ryujinx.Graphics.GAL.CompareOp;
using Format = Ryujinx.Graphics.GAL.Format;
using FrontFace = Ryujinx.Graphics.GAL.FrontFace;
using IndexType = Ryujinx.Graphics.GAL.IndexType;
using PolygonMode = Ryujinx.Graphics.GAL.PolygonMode;

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@ -1,5 +1,4 @@
using Silk.NET.Vulkan;
using VkFormat = Silk.NET.Vulkan.Format;
namespace Ryujinx.Graphics.Vulkan
{

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@ -1,7 +1,5 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan;
using System;
using System.Collections.ObjectModel;
namespace Ryujinx.Graphics.Vulkan

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@ -2,7 +2,6 @@ using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
namespace Ryujinx.Graphics.Vulkan.Queries

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@ -2,8 +2,6 @@ using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
using Format = Ryujinx.Graphics.GAL.Format;
using VkFormat = Silk.NET.Vulkan.Format;
namespace Ryujinx.Graphics.Vulkan

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@ -16,14 +16,8 @@ namespace Ryujinx.Graphics.Vulkan
Unknown,
}
static partial class VendorUtils
static class VendorUtils
{
[GeneratedRegex("Radeon (((HD|R(5|7|9|X)) )?((M?[2-6]\\d{2}(\\D|$))|([7-8]\\d{3}(\\D|$))|Fury|Nano))|(Pro Duo)")]
public static partial Regex AmdGcnRegex();
[GeneratedRegex("NVIDIA GeForce (R|G)?TX? (\\d{3}\\d?)M?")]
public static partial Regex NvidiaConsumerClassRegex();
public static Vendor FromId(uint id)
{
return id switch

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@ -1,6 +1,5 @@
using Silk.NET.Vulkan;
using System;
using System.Runtime.Serialization;
namespace Ryujinx.Graphics.Vulkan
{

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@ -1,5 +1,6 @@
using Gommon;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Helper;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
@ -375,11 +376,11 @@ namespace Ryujinx.Graphics.Vulkan
GpuVersion = $"Vulkan v{ParseStandardVulkanVersion(properties.ApiVersion)}, Driver v{ParseDriverVersion(ref properties)}";
IsAmdGcn = !IsMoltenVk && Vendor == Vendor.Amd && VendorUtils.AmdGcnRegex().IsMatch(GpuRenderer);
IsAmdGcn = !IsMoltenVk && Vendor == Vendor.Amd && Patterns.AmdGcn.IsMatch(GpuRenderer);
if (Vendor == Vendor.Nvidia)
{
Match match = VendorUtils.NvidiaConsumerClassRegex().Match(GpuRenderer);
Match match = Patterns.NvidiaConsumerClass.Match(GpuRenderer);
if (match != null && int.TryParse(match.Groups[2].Value, out int gpuNumber))
{

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@ -7,7 +7,6 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.Serialization;
using System.Text;
namespace Ryujinx.HLE.Exceptions

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@ -4,8 +4,6 @@ using Ryujinx.HLE.HOS.Applets.Cabinet;
using Ryujinx.HLE.HOS.Applets.Dummy;
using Ryujinx.HLE.HOS.Applets.Error;
using Ryujinx.HLE.HOS.Services.Am.AppletAE;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Applets
{

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@ -1,10 +1,8 @@
using Ryujinx.Common.Logging;
using Ryujinx.Common.Memory;
using Ryujinx.HLE.HOS.Applets;
using Ryujinx.HLE.HOS.Services.Am.AppletAE;
using System;
using System.IO;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Applets.Dummy
{
internal class DummyApplet : IApplet

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@ -5,6 +5,7 @@ using LibHac.FsSystem;
using LibHac.Ncm;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Common.Helper;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Am.AppletAE;
using Ryujinx.HLE.HOS.SystemState;
@ -30,9 +31,6 @@ namespace Ryujinx.HLE.HOS.Applets.Error
public event EventHandler AppletStateChanged;
[GeneratedRegex(@"[^\u0000\u0009\u000A\u000D\u0020-\uFFFF]..")]
private static partial Regex CleanTextRegex();
public ErrorApplet(Horizon horizon)
{
_horizon = horizon;
@ -107,7 +105,7 @@ namespace Ryujinx.HLE.HOS.Applets.Error
private static string CleanText(string value)
{
return CleanTextRegex().Replace(value, string.Empty).Replace("\0", string.Empty);
return Patterns.CleanText.Replace(value, string.Empty).Replace("\0", string.Empty);
}
private string GetMessageText(uint module, uint description, string key)

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@ -1,17 +0,0 @@
using System.Text.RegularExpressions;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
public static partial class CJKCharacterValidation
{
public static bool IsCJK(char value)
{
Regex regex = CJKRegex();
return regex.IsMatch(value.ToString());
}
[GeneratedRegex("\\p{IsHangulJamo}|\\p{IsCJKRadicalsSupplement}|\\p{IsCJKSymbolsandPunctuation}|\\p{IsEnclosedCJKLettersandMonths}|\\p{IsCJKCompatibility}|\\p{IsCJKUnifiedIdeographsExtensionA}|\\p{IsCJKUnifiedIdeographs}|\\p{IsHangulSyllables}|\\p{IsCJKCompatibilityForms}")]
private static partial Regex CJKRegex();
}
}

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@ -0,0 +1,10 @@
using Ryujinx.Common.Helper;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
public static class CharacterValidation
{
public static bool IsNumeric(char value) => Patterns.Numeric.IsMatch(value.ToString());
public static bool IsCJK(char value) => Patterns.CJK.IsMatch(value.ToString());
}
}

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@ -1,17 +0,0 @@
using System.Text.RegularExpressions;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
public static partial class NumericCharacterValidation
{
public static bool IsNumeric(char value)
{
Regex regex = NumericRegex();
return regex.IsMatch(value.ToString());
}
[GeneratedRegex("[0-9]|.")]
private static partial Regex NumericRegex();
}
}

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@ -5,7 +5,6 @@ using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Threading;
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard

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@ -2,7 +2,6 @@ using Ryujinx.Common;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.Horizon.Common;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel.Common
{

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@ -1,5 +1,4 @@
using Ryujinx.Common.Memory;
using Ryujinx.Common.Utilities;
using System;
using System.Runtime.InteropServices;

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@ -7,7 +7,6 @@ using Ryujinx.HLE.HOS.Services.Mii.Types;
using Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption;
using Ryujinx.HLE.HOS.Services.Nfc.Nfp.NfpManager;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;

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@ -2,7 +2,6 @@ using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel;
using Ryujinx.HLE.HOS.Kernel.Ipc;
using Ryujinx.HLE.HOS.Services.Apm;
using Ryujinx.Horizon.Common;
using System;
using System.Collections.Generic;

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@ -1,37 +1,13 @@
using Ryujinx.Common.Helper;
using System.Text.RegularExpressions;
namespace Ryujinx.HLE.HOS.Services.Sockets.Sfdnsres.Proxy
{
static partial class DnsBlacklist
static class DnsBlacklist
{
const RegexOptions RegexOpts = RegexOptions.CultureInvariant | RegexOptions.IgnoreCase | RegexOptions.ExplicitCapture;
[GeneratedRegex(@"^(.*)\-lp1\.(n|s)\.n\.srv\.nintendo\.net$", RegexOpts)]
private static partial Regex BlockedHost1();
[GeneratedRegex(@"^(.*)\-lp1\.lp1\.t\.npln\.srv\.nintendo\.net$", RegexOpts)]
private static partial Regex BlockedHost2();
[GeneratedRegex(@"^(.*)\-lp1\.(znc|p)\.srv\.nintendo\.net$", RegexOpts)]
private static partial Regex BlockedHost3();
[GeneratedRegex(@"^(.*)\-sb\-api\.accounts\.nintendo\.com$", RegexOpts)]
private static partial Regex BlockedHost4();
[GeneratedRegex(@"^(.*)\-sb\.accounts\.nintendo\.com$", RegexOpts)]
private static partial Regex BlockedHost5();
[GeneratedRegex(@"^accounts\.nintendo\.com$", RegexOpts)]
private static partial Regex BlockedHost6();
private static readonly Regex[] _blockedHosts =
[
BlockedHost1(),
BlockedHost2(),
BlockedHost3(),
BlockedHost4(),
BlockedHost5(),
BlockedHost6()
];
public static bool IsHostBlocked(string host)
{
foreach (Regex regex in _blockedHosts)
foreach (Regex regex in Patterns.BlockedHosts)
{
if (regex.IsMatch(host))
{

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@ -3,7 +3,6 @@ using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.Horizon.Common;
using System;
using System.Buffers;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{

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@ -2,6 +2,7 @@ using LibHac.Common.FixedArrays;
using LibHac.Fs;
using LibHac.Loader;
using LibHac.Tools.FsSystem;
using Ryujinx.Common.Helper;
using Ryujinx.Common.Logging;
using System;
using System.Text;
@ -29,13 +30,6 @@ namespace Ryujinx.HLE.Loaders.Executables
public string Name;
public Array32<byte> BuildId;
[GeneratedRegex(@"[a-z]:[\\/][ -~]{5,}\.nss", RegexOptions.IgnoreCase | RegexOptions.CultureInvariant)]
private static partial Regex ModuleRegex();
[GeneratedRegex(@"sdk_version: ([0-9.]*)")]
private static partial Regex FsSdkRegex();
[GeneratedRegex(@"SDK MW[ -~]*")]
private static partial Regex SdkMwRegex();
public NsoExecutable(IStorage inStorage, string name = null)
{
NsoReader reader = new();
@ -90,7 +84,7 @@ namespace Ryujinx.HLE.Loaders.Executables
if (string.IsNullOrEmpty(modulePath))
{
Match moduleMatch = ModuleRegex().Match(rawTextBuffer);
Match moduleMatch = Patterns.Module.Match(rawTextBuffer);
if (moduleMatch.Success)
{
modulePath = moduleMatch.Value;
@ -99,13 +93,13 @@ namespace Ryujinx.HLE.Loaders.Executables
stringBuilder.AppendLine($" Module: {modulePath}");
Match fsSdkMatch = FsSdkRegex().Match(rawTextBuffer);
Match fsSdkMatch = Patterns.FsSdk.Match(rawTextBuffer);
if (fsSdkMatch.Success)
{
stringBuilder.AppendLine($" FS SDK Version: {fsSdkMatch.Value.Replace("sdk_version: ", string.Empty)}");
}
MatchCollection sdkMwMatches = SdkMwRegex().Matches(rawTextBuffer);
MatchCollection sdkMwMatches = Patterns.SdkMw.Matches(rawTextBuffer);
if (sdkMwMatches.Count != 0)
{
string libHeader = " SDK Libraries: ";

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@ -4,7 +4,6 @@ using LibHac.Fs.Fsa;
using LibHac.Loader;
using LibHac.Ns;
using LibHac.Tools.FsSystem;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Gpu;

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@ -21,7 +21,6 @@ using Ryujinx.HLE.Loaders.Processes.Extensions;
using Ryujinx.Horizon.Common;
using Ryujinx.Horizon.Sdk.Arp;
using System;
using System.Linq;
using System.Runtime.InteropServices;
using ApplicationId = LibHac.Ncm.ApplicationId;

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@ -1,5 +1,3 @@
using System;
namespace Ryujinx.Horizon.Common
{
public interface IExternalEvent

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