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19 Commits
Canary-1.2
...
Canary-1.2
Author | SHA1 | Date | |
---|---|---|---|
566f3d079a | |||
d7707d4176 | |||
7a9b62884a | |||
de9faf183a | |||
0bf7c5dfa2 | |||
11bc32d98e | |||
063430ea16 | |||
65f08caaa3 | |||
f225b18c05 | |||
d8549f687b | |||
5ab50680b4 | |||
a0edc5c2b0 | |||
158ea7b4d6 | |||
8bc3de8303 | |||
c812106611 | |||
11e4d8f970 | |||
774edb7b29 | |||
55536f5d78 | |||
b2eecd28ce |
@ -47,7 +47,8 @@ namespace Ryujinx.Common
|
||||
"01006f8002326000", // Animal Crossings: New Horizons
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"01009bf0072d4000", // Captain Toad: Treasure Tracker
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"01009510001ca000", // Fast RMX
|
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"01005CA01580E000", // Persona 5 Royale
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"01005CA01580E000", // Persona 5 Royal
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"0100b880154fc000", // Persona 5 The Royal (Japan)
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"010015100b514000", // Super Mario Bros. Wonder
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"0100000000010000", // Super Mario Odyssey
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||||
|
@ -2,35 +2,36 @@ using MsgPack;
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using Ryujinx.Horizon.Common;
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using Ryujinx.Memory;
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using System;
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using System.Threading;
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namespace Ryujinx.Horizon
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{
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public static class HorizonStatic
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{
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internal static void HandlePlayReport(MessagePackObject report) => PlayReportPrinted?.Invoke(report);
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internal static void HandlePlayReport(MessagePackObject report) =>
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new Thread(() => PlayReport?.Invoke(report))
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{
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Name = "HLE.PlayReportEvent",
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IsBackground = true,
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Priority = ThreadPriority.AboveNormal
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}.Start();
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||||
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public static event Action<MessagePackObject> PlayReportPrinted;
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[ThreadStatic]
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private static HorizonOptions _options;
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public static event Action<MessagePackObject> PlayReport;
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[ThreadStatic]
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private static ISyscallApi _syscall;
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[field: ThreadStatic]
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public static HorizonOptions Options { get; private set; }
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[ThreadStatic]
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private static IVirtualMemoryManager _addressSpace;
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[field: ThreadStatic]
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public static ISyscallApi Syscall { get; private set; }
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||||
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[ThreadStatic]
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private static IThreadContext _threadContext;
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[field: ThreadStatic]
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public static IVirtualMemoryManager AddressSpace { get; private set; }
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[ThreadStatic]
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private static int _threadHandle;
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[field: ThreadStatic]
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public static IThreadContext ThreadContext { get; private set; }
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public static HorizonOptions Options => _options;
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public static ISyscallApi Syscall => _syscall;
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public static IVirtualMemoryManager AddressSpace => _addressSpace;
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public static IThreadContext ThreadContext => _threadContext;
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public static int CurrentThreadHandle => _threadHandle;
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[field: ThreadStatic]
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public static int CurrentThreadHandle { get; private set; }
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public static void Register(
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HorizonOptions options,
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@ -39,11 +40,11 @@ namespace Ryujinx.Horizon
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IThreadContext threadContext,
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int threadHandle)
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{
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_options = options;
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_syscall = syscallApi;
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_addressSpace = addressSpace;
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_threadContext = threadContext;
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_threadHandle = threadHandle;
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Options = options;
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Syscall = syscallApi;
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AddressSpace = addressSpace;
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ThreadContext = threadContext;
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CurrentThreadHandle = threadHandle;
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}
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}
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}
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|
@ -1,3 +1,4 @@
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using Gommon;
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using MsgPack;
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using MsgPack.Serialization;
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using Ryujinx.Common.Logging;
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@ -11,6 +12,7 @@ using Ryujinx.Horizon.Sdk.Sf;
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using Ryujinx.Horizon.Sdk.Sf.Hipc;
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using System;
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using System.Text;
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using System.Threading;
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using ApplicationId = Ryujinx.Horizon.Sdk.Ncm.ApplicationId;
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namespace Ryujinx.Horizon.Prepo.Ipc
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|
@ -938,7 +938,9 @@ namespace Ryujinx.Ava
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ConfigurationState.Instance.System.EnableInternetAccess,
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ConfigurationState.Instance.System.EnableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None,
|
||||
ConfigurationState.Instance.System.FsGlobalAccessLogMode,
|
||||
ConfigurationState.Instance.System.SystemTimeOffset,
|
||||
ConfigurationState.Instance.System.MatchSystemTime
|
||||
? 0
|
||||
: ConfigurationState.Instance.System.SystemTimeOffset,
|
||||
ConfigurationState.Instance.System.TimeZone,
|
||||
ConfigurationState.Instance.System.MemoryManagerMode,
|
||||
ConfigurationState.Instance.System.IgnoreMissingServices,
|
||||
|
@ -4153,23 +4153,23 @@
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Resync to PC Date & Time",
|
||||
"en_US": "Match System Time",
|
||||
"es_ES": "",
|
||||
"fr_FR": "Resynchronier la Date à celle du PC",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "Sincronizza data e ora con il PC",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "PC 날짜와 시간에 동기화",
|
||||
"no_NO": "Resynkroniser til PC-dato og -klokkeslett",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "Повторная синхронизация с датой и временем на компьютере",
|
||||
"sv_SE": "Återsynka till datorns datum och tid",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "Синхронізувати з датою та часом ПК",
|
||||
"zh_CN": "与 PC 日期和时间重新同步",
|
||||
"zh_TW": "重新同步至 PC 的日期和時間"
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
@ -15553,23 +15553,23 @@
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Resync System Time to match your PC's current date & time.\n\nThis is not an active setting, it can still fall out of sync; in which case just click this button again.",
|
||||
"en_US": "Sync System Time to match your PC's current date & time.",
|
||||
"es_ES": "",
|
||||
"fr_FR": "Resynchronise la Date du Système pour qu'elle soit la même que celle du PC.\n\nCeci n'est pas un paramètrage automatique, la date peut se désynchroniser; dans ce cas là, rappuyer sur le boutton.",
|
||||
"fr_FR": "Resynchronise la Date du Système pour qu'elle soit la même que celle du PC.",
|
||||
"he_IL": "",
|
||||
"it_IT": "Sincronizza data e ora del sistema con quelle del PC.\n\nQuesta non è un'opzione attiva, perciò data e ora potrebbero tornare a non essere sincronizzate: in tal caso basterà cliccare nuovamente questo pulsante.",
|
||||
"it_IT": "Sincronizza data e ora del sistema con quelle del PC.",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "시스템 시간을 PC의 현재 날짜 및 시간과 일치하도록 다시 동기화합니다.\n\n이 설정은 활성 설정이 아니므로 여전히 동기화되지 않을 수 있으며, 이 경우 이 버튼을 다시 클릭하면 됩니다.",
|
||||
"no_NO": "Resynkroniser systemtiden slik at den samsvarer med PC-ens gjeldende dato og klokkeslett. \\Dette er ikke en aktiv innstilling, men den kan likevel komme ut av synkronisering; i så fall er det bare å klikke på denne knappen igjen.",
|
||||
"ko_KR": "시스템 시간을 PC의 현재 날짜 및 시간과 일치하도록 다시 동기화합니다.",
|
||||
"no_NO": "Resynkroniser systemtiden slik at den samsvarer med PC-ens gjeldende dato og klokkeslett.",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "Повторно синхронизирует системное время, чтобы оно соответствовало текущей дате и времени вашего компьютера.\n\nЭто не активная настройка, она все еще может рассинхронизироваться; в этом случае просто нажмите эту кнопку еще раз.",
|
||||
"sv_SE": "Återsynkronisera systemtiden för att matcha din dators aktuella datum och tid.\n\nDetta är inte en aktiv inställning och den kan tappa synken och om det händer så kan du klicka på denna knapp igen.",
|
||||
"ru_RU": "Повторно синхронизирует системное время, чтобы оно соответствовало текущей дате и времени вашего компьютера.",
|
||||
"sv_SE": "Återsynkronisera systemtiden för att matcha din dators aktuella datum och tid.",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "Синхронізувати системний час, щоб він відповідав поточній даті та часу вашого ПК.\n\nЦе не активне налаштування, тому синхронізація може збитися; у такому разі просто натискайте цю кнопку знову.",
|
||||
"zh_CN": "重新同步系统时间以匹配您电脑的当前日期和时间。\n\n这个操作不会实时同步系统时间与电脑时间,时间仍然可能不同步;在这种情况下,只需再次单击此按钮即可。",
|
||||
"zh_TW": "重新同步系統韌體時間至 PC 目前的日期和時間。\n\n這不是一個主動設定,它仍然可能會失去同步;在這種情況下,只需再次點擊此按鈕。"
|
||||
"uk_UA": "Синхронізувати системний час, щоб він відповідав поточній даті та часу вашого ПК.",
|
||||
"zh_CN": "重新同步系统时间以匹配您电脑的当前日期和时间。",
|
||||
"zh_TW": "重新同步系統韌體時間至 PC 目前的日期和時間。"
|
||||
}
|
||||
},
|
||||
{
|
||||
@ -23069,7 +23069,7 @@
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "可游玩",
|
||||
"zh_TW": "可暢順遊玩 (Playable)"
|
||||
"zh_TW": "可暢順遊玩"
|
||||
}
|
||||
},
|
||||
{
|
||||
@ -23094,7 +23094,7 @@
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "进入游戏",
|
||||
"zh_TW": "大致可遊玩 (Ingame)"
|
||||
"zh_TW": "大致可遊玩"
|
||||
}
|
||||
},
|
||||
{
|
||||
@ -23119,7 +23119,7 @@
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "菜单",
|
||||
"zh_TW": "只開啟至遊戲開始功能表 (Menus)"
|
||||
"zh_TW": "只開啟至遊戲開始功能表"
|
||||
}
|
||||
},
|
||||
{
|
||||
@ -23144,7 +23144,7 @@
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "启动",
|
||||
"zh_TW": "只能啟動 (Boots)"
|
||||
"zh_TW": "只能啟動"
|
||||
}
|
||||
},
|
||||
{
|
||||
@ -23169,7 +23169,7 @@
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "什么都没有",
|
||||
"zh_TW": "無法啟動 (Nothing)"
|
||||
"zh_TW": "無法啟動"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -56,7 +56,7 @@ namespace Ryujinx.Ava
|
||||
|
||||
ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
|
||||
TitleIDs.CurrentApplication.Event += (_, e) => Use(e.NewValue);
|
||||
HorizonStatic.PlayReportPrinted += HandlePlayReport;
|
||||
HorizonStatic.PlayReport += HandlePlayReport;
|
||||
}
|
||||
|
||||
private static void Update(object sender, ReactiveEventArgs<bool> evnt)
|
||||
@ -117,11 +117,6 @@ namespace Ryujinx.Ava
|
||||
_currentApp = appMeta;
|
||||
}
|
||||
|
||||
private static void UpdatePlayingState()
|
||||
{
|
||||
_discordClient?.SetPresence(_discordPresencePlaying);
|
||||
}
|
||||
|
||||
private static void SwitchToMainState()
|
||||
{
|
||||
_discordClient?.SetPresence(_discordPresenceMain);
|
||||
@ -131,15 +126,23 @@ namespace Ryujinx.Ava
|
||||
|
||||
private static void HandlePlayReport(MessagePackObject playReport)
|
||||
{
|
||||
if (_discordClient is null) return;
|
||||
if (!TitleIDs.CurrentApplication.Value.HasValue) return;
|
||||
if (_discordPresencePlaying is null) return;
|
||||
|
||||
Optional<string> details = PlayReport.Analyzer.Run(TitleIDs.CurrentApplication.Value, _currentApp, playReport);
|
||||
PlayReportAnalyzer.FormattedValue formattedValue =
|
||||
PlayReport.Analyzer.Format(TitleIDs.CurrentApplication.Value, _currentApp, playReport);
|
||||
|
||||
if (!details.HasValue) return;
|
||||
|
||||
_discordPresencePlaying.Details = details;
|
||||
UpdatePlayingState();
|
||||
if (!formattedValue.Handled) return;
|
||||
|
||||
_discordPresencePlaying.Details = formattedValue.Reset
|
||||
? $"Playing {_currentApp.Title}"
|
||||
: formattedValue.FormattedString;
|
||||
|
||||
if (_discordClient.CurrentPresence.Details.Equals(_discordPresencePlaying.Details))
|
||||
return; //don't trigger an update if the set presence Details are identical to current
|
||||
|
||||
_discordClient.SetPresence(_discordPresencePlaying);
|
||||
Logger.Info?.Print(LogClass.UI, "Updated Discord RPC based on a supported play report.");
|
||||
}
|
||||
|
||||
|
@ -86,6 +86,13 @@
|
||||
Text="{Binding Version}"
|
||||
TextAlignment="Start"
|
||||
TextWrapping="Wrap" />
|
||||
<TextBlock
|
||||
IsVisible="{Binding HasPlayabilityInfo}"
|
||||
HorizontalAlignment="Stretch"
|
||||
Text="{Binding LocalizedStatus}"
|
||||
Foreground="{Binding PlayabilityStatus, Converter={x:Static helpers:PlayabilityStatusConverter.Shared}}"
|
||||
TextAlignment="Start"
|
||||
TextWrapping="Wrap" />
|
||||
</StackPanel>
|
||||
</Border>
|
||||
<StackPanel
|
||||
|
@ -116,10 +116,6 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
public bool IsOpenGLAvailable => !OperatingSystem.IsMacOS();
|
||||
|
||||
public bool IsAppleSiliconMac => OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64;
|
||||
|
||||
public bool IsMacOS => OperatingSystem.IsMacOS();
|
||||
|
||||
public bool EnableDiscordIntegration { get; set; }
|
||||
public bool CheckUpdatesOnStart { get; set; }
|
||||
public bool ShowConfirmExit { get; set; }
|
||||
@ -201,7 +197,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
public bool EnableTextureRecompression { get; set; }
|
||||
public bool EnableMacroHLE { get; set; }
|
||||
public bool EnableColorSpacePassthrough { get; set; }
|
||||
public bool ColorSpacePassthroughAvailable => IsMacOS;
|
||||
public bool ColorSpacePassthroughAvailable => RunningPlatform.IsMacOS;
|
||||
public bool EnableFileLog { get; set; }
|
||||
public bool EnableStub { get; set; }
|
||||
public bool EnableInfo { get; set; }
|
||||
@ -297,6 +293,8 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
}
|
||||
}
|
||||
|
||||
[ObservableProperty] private bool _matchSystemTime;
|
||||
|
||||
public DateTimeOffset CurrentDate { get; set; }
|
||||
|
||||
public TimeSpan CurrentTime { get; set; }
|
||||
@ -412,17 +410,6 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
Dispatcher.UIThread.Post(() => OnPropertyChanged(nameof(PreferredGpuIndex)));
|
||||
}
|
||||
|
||||
public void MatchSystemTime()
|
||||
{
|
||||
(DateTimeOffset dto, TimeSpan timeOfDay) = DateTimeOffset.Now.Extract();
|
||||
|
||||
CurrentDate = dto;
|
||||
CurrentTime = timeOfDay;
|
||||
|
||||
OnPropertyChanged(nameof(CurrentDate));
|
||||
OnPropertyChanged(nameof(CurrentTime));
|
||||
}
|
||||
|
||||
public async Task LoadTimeZones()
|
||||
{
|
||||
_timeZoneContentManager = new TimeZoneContentManager();
|
||||
@ -524,7 +511,9 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
CurrentDate = currentDateTime.Date;
|
||||
CurrentTime = currentDateTime.TimeOfDay;
|
||||
|
||||
EnableCustomVSyncInterval = config.Graphics.EnableCustomVSyncInterval.Value;
|
||||
MatchSystemTime = config.System.MatchSystemTime;
|
||||
|
||||
EnableCustomVSyncInterval = config.Graphics.EnableCustomVSyncInterval;
|
||||
CustomVSyncInterval = config.Graphics.CustomVSyncInterval;
|
||||
VSyncMode = config.Graphics.VSyncMode;
|
||||
EnableFsIntegrityChecks = config.System.EnableFsIntegrityChecks;
|
||||
@ -629,6 +618,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
config.System.TimeZone.Value = TimeZone;
|
||||
}
|
||||
|
||||
config.System.MatchSystemTime.Value = MatchSystemTime;
|
||||
config.System.SystemTimeOffset.Value = Convert.ToInt64((CurrentDate.ToUnixTimeSeconds() + CurrentTime.TotalSeconds) - DateTimeOffset.Now.ToUnixTimeSeconds());
|
||||
config.System.EnableFsIntegrityChecks.Value = EnableFsIntegrityChecks;
|
||||
config.System.DramSize.Value = DramSize;
|
||||
|
@ -6,6 +6,7 @@
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
|
||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||
xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
|
||||
mc:Ignorable="d"
|
||||
x:DataType="viewModels:SettingsViewModel">
|
||||
<Design.DataContext>
|
||||
@ -69,7 +70,7 @@
|
||||
</ComboBox>
|
||||
</StackPanel>
|
||||
<CheckBox IsChecked="{Binding UseHypervisor}"
|
||||
IsVisible="{Binding IsAppleSiliconMac}"
|
||||
IsVisible="{x:Static helper:RunningPlatform.IsArmMac}"
|
||||
ToolTip.Tip="{ext:Locale UseHypervisorTooltip}">
|
||||
<TextBlock Text="{ext:Locale SettingsTabSystemUseHypervisor}"
|
||||
ToolTip.Tip="{ext:Locale UseHypervisorTooltip}" />
|
||||
|
@ -8,6 +8,7 @@
|
||||
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
|
||||
xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
|
||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||
xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
|
||||
Design.Width="1000"
|
||||
mc:Ignorable="d"
|
||||
x:DataType="viewModels:SettingsViewModel">
|
||||
@ -48,7 +49,7 @@
|
||||
<ComboBoxItem IsEnabled="{Binding IsOpenGLAvailable}">
|
||||
<TextBlock Text="OpenGL" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem IsEnabled="{Binding IsAppleSiliconMac}">
|
||||
<ComboBoxItem IsEnabled="{x:Static helper:RunningPlatform.IsArmMac}">
|
||||
<TextBlock Text="Metal (ARM Mac only, Experimental)" />
|
||||
</ComboBoxItem>
|
||||
</ComboBox>
|
||||
|
@ -170,7 +170,8 @@
|
||||
ToolTip.Tip="{ext:Locale TimeTooltip}"
|
||||
Width="250"/>
|
||||
<DatePicker
|
||||
VerticalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
IsEnabled="{Binding !MatchSystemTime}"
|
||||
SelectedDate="{Binding CurrentDate}"
|
||||
ToolTip.Tip="{ext:Locale TimeTooltip}"
|
||||
Width="350" />
|
||||
@ -181,17 +182,21 @@
|
||||
<TimePicker
|
||||
VerticalAlignment="Center"
|
||||
ClockIdentifier="24HourClock"
|
||||
IsEnabled="{Binding !MatchSystemTime}"
|
||||
SelectedTime="{Binding CurrentTime}"
|
||||
Width="350"
|
||||
ToolTip.Tip="{ext:Locale TimeTooltip}" />
|
||||
<Button
|
||||
Margin="10, 0, 0, 0"
|
||||
</StackPanel>
|
||||
<StackPanel Orientation="Horizontal">
|
||||
<TextBlock
|
||||
VerticalAlignment="Center"
|
||||
Click="MatchSystemTime_OnClick"
|
||||
Background="{DynamicResource SystemAccentColor}"
|
||||
ToolTip.Tip="{ext:Locale MatchTimeTooltip}">
|
||||
<TextBlock Text="{ext:Locale SettingsTabSystemSystemTimeMatch}" />
|
||||
</Button>
|
||||
Text="{ext:Locale SettingsTabSystemSystemTimeMatch}"
|
||||
ToolTip.Tip="{ext:Locale MatchTimeTooltip}"
|
||||
Width="250"/>
|
||||
<CheckBox
|
||||
VerticalAlignment="Center"
|
||||
IsChecked="{Binding MatchSystemTime}"
|
||||
ToolTip.Tip="{ext:Locale MatchTimeTooltip}"/>
|
||||
</StackPanel>
|
||||
<Separator />
|
||||
<StackPanel Margin="0,10,0,10"
|
||||
|
@ -34,7 +34,5 @@ namespace Ryujinx.Ava.UI.Views.Settings
|
||||
ViewModel.ValidateAndSetTimeZone(timeZone.Location);
|
||||
}
|
||||
}
|
||||
|
||||
private void MatchSystemTime_OnClick(object sender, RoutedEventArgs e) => ViewModel.MatchSystemTime();
|
||||
}
|
||||
}
|
||||
|
@ -10,6 +10,7 @@
|
||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||
xmlns:settings="clr-namespace:Ryujinx.Ava.UI.Views.Settings"
|
||||
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
|
||||
xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
|
||||
Width="1100"
|
||||
Height="768"
|
||||
MinWidth="800"
|
||||
@ -113,7 +114,7 @@
|
||||
Spacing="10"
|
||||
Orientation="Horizontal"
|
||||
HorizontalAlignment="Right"
|
||||
ReverseOrder="{Binding IsMacOS}">
|
||||
ReverseOrder="{x:Static helper:RunningPlatform.IsMacOS}">
|
||||
<Button
|
||||
Classes="accent"
|
||||
Content="{ext:Locale SettingsButtonOk}"
|
||||
|
@ -7,6 +7,8 @@ using LibHac.Ns;
|
||||
using LibHac.Tools.Fs;
|
||||
using LibHac.Tools.FsSystem;
|
||||
using LibHac.Tools.FsSystem.NcaUtils;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.Utilities.Compat;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.FileSystem;
|
||||
using Ryujinx.HLE.Loaders.Processes.Extensions;
|
||||
@ -21,9 +23,30 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
|
||||
public bool Favorite { get; set; }
|
||||
public byte[] Icon { get; set; }
|
||||
public string Name { get; set; } = "Unknown";
|
||||
public ulong Id { get; set; }
|
||||
|
||||
private ulong _id;
|
||||
|
||||
public ulong Id
|
||||
{
|
||||
get => _id;
|
||||
set
|
||||
{
|
||||
_id = value;
|
||||
PlayabilityStatus = CompatibilityCsv.GetStatus(Id);
|
||||
}
|
||||
}
|
||||
public string Developer { get; set; } = "Unknown";
|
||||
public string Version { get; set; } = "0";
|
||||
|
||||
public bool HasPlayabilityInfo => PlayabilityStatus != null;
|
||||
|
||||
public string LocalizedStatus =>
|
||||
PlayabilityStatus.HasValue
|
||||
? LocaleManager.Instance[PlayabilityStatus!.Value]
|
||||
: string.Empty;
|
||||
|
||||
public LocaleKeys? PlayabilityStatus { get; set; }
|
||||
|
||||
public int PlayerCount { get; set; }
|
||||
public int GameCount { get; set; }
|
||||
public TimeSpan TimePlayed { get; set; }
|
||||
|
@ -47,11 +47,6 @@ namespace Ryujinx.Ava.Utilities.Compat
|
||||
Logger.Debug?.Print(LogClass.UI, "Compatibility CSV loaded.", "LoadCompatibility");
|
||||
}
|
||||
|
||||
public static void Unload()
|
||||
{
|
||||
_entries = null;
|
||||
}
|
||||
|
||||
private static CompatibilityEntry[] _entries;
|
||||
|
||||
public static CompatibilityEntry[] Entries
|
||||
@ -64,6 +59,11 @@ namespace Ryujinx.Ava.Utilities.Compat
|
||||
return _entries;
|
||||
}
|
||||
}
|
||||
|
||||
public static LocaleKeys? GetStatus(string titleId)
|
||||
=> Entries.FirstOrDefault(x => x.TitleId.HasValue && x.TitleId.Value.EqualsIgnoreCase(titleId))?.Status;
|
||||
|
||||
public static LocaleKeys? GetStatus(ulong titleId) => GetStatus(titleId.ToString("X16"));
|
||||
}
|
||||
|
||||
public class CompatibilityEntry
|
||||
|
@ -32,8 +32,6 @@ namespace Ryujinx.Ava.Utilities.Compat
|
||||
contentDialog.Styles.Add(closeButtonParent);
|
||||
|
||||
await ContentDialogHelper.ShowAsync(contentDialog);
|
||||
|
||||
CompatibilityCsv.Unload();
|
||||
}
|
||||
|
||||
public CompatibilityList()
|
||||
|
@ -15,7 +15,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
/// <summary>
|
||||
/// The current version of the file format
|
||||
/// </summary>
|
||||
public const int CurrentVersion = 62;
|
||||
public const int CurrentVersion = 63;
|
||||
|
||||
/// <summary>
|
||||
/// Version of the configuration file format
|
||||
@ -141,6 +141,11 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
/// Change System Time Offset in seconds
|
||||
/// </summary>
|
||||
public long SystemTimeOffset { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Instead of setting the time via configuration, use the values provided by the system.
|
||||
/// </summary>
|
||||
public bool MatchSystemTime { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables or disables Docked Mode
|
||||
|
@ -429,7 +429,8 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
};
|
||||
}
|
||||
}),
|
||||
(62, static cff => cff.RainbowSpeed = 1f)
|
||||
(62, static cff => cff.RainbowSpeed = 1f),
|
||||
(63, static cff => cff.MatchSystemTime = false)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -312,6 +312,11 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
/// System Time Offset in Seconds
|
||||
/// </summary>
|
||||
public ReactiveObject<long> SystemTimeOffset { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Instead of setting the time via configuration, use the values provided by the system.
|
||||
/// </summary>
|
||||
public ReactiveObject<bool> MatchSystemTime { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables or disables Docked Mode
|
||||
@ -388,6 +393,8 @@ namespace Ryujinx.Ava.Utilities.Configuration
|
||||
TimeZone.LogChangesToValue(nameof(TimeZone));
|
||||
SystemTimeOffset = new ReactiveObject<long>();
|
||||
SystemTimeOffset.LogChangesToValue(nameof(SystemTimeOffset));
|
||||
MatchSystemTime = new ReactiveObject<bool>();
|
||||
MatchSystemTime.LogChangesToValue(nameof(MatchSystemTime));
|
||||
EnableDockedMode = new ReactiveObject<bool>();
|
||||
EnableDockedMode.LogChangesToValue(nameof(EnableDockedMode));
|
||||
EnablePtc = new ReactiveObject<bool>();
|
||||
|
@ -1,10 +1,4 @@
|
||||
using Gommon;
|
||||
using MsgPack;
|
||||
using Ryujinx.Ava.Utilities.AppLibrary;
|
||||
using Ryujinx.Common.Helper;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using PlayReportFormattedValue = Ryujinx.Ava.Utilities.PlayReportAnalyzer.FormattedValue;
|
||||
|
||||
namespace Ryujinx.Ava.Utilities
|
||||
{
|
||||
@ -13,45 +7,55 @@ namespace Ryujinx.Ava.Utilities
|
||||
public static PlayReportAnalyzer Analyzer { get; } = new PlayReportAnalyzer()
|
||||
.AddSpec(
|
||||
"01007ef00011e000",
|
||||
spec => spec.AddValueFormatter("IsHardMode", BreathOfTheWild_MasterMode)
|
||||
spec => spec
|
||||
.AddValueFormatter("IsHardMode", BreathOfTheWild_MasterMode)
|
||||
// reset to normal status when switching between normal & master mode in title screen
|
||||
.AddValueFormatter("AoCVer", PlayReportFormattedValue.AlwaysResets)
|
||||
)
|
||||
.AddSpec( // Super Mario Odyssey
|
||||
.AddSpec(
|
||||
"0100f2c0115b6000",
|
||||
spec => spec.AddValueFormatter("PlayerPosY", TearsOfTheKingdom_CurrentField))
|
||||
.AddSpec(
|
||||
"0100000000010000",
|
||||
spec =>
|
||||
spec.AddValueFormatter("is_kids_mode", SuperMarioOdyssey_AssistMode)
|
||||
)
|
||||
.AddSpec( // Super Mario Odyssey (China)
|
||||
"010075000ECBE000",
|
||||
.AddSpec(
|
||||
"010075000ecbe000",
|
||||
spec =>
|
||||
spec.AddValueFormatter("is_kids_mode", SuperMarioOdysseyChina_AssistMode)
|
||||
)
|
||||
.AddSpec( // Super Mario 3D World + Bowser's Fury
|
||||
"010028600EBDA000",
|
||||
.AddSpec(
|
||||
"010028600ebda000",
|
||||
spec => spec.AddValueFormatter("mode", SuperMario3DWorldOrBowsersFury)
|
||||
)
|
||||
.AddSpec( // Mario Kart 8 Deluxe
|
||||
"0100152000022000",
|
||||
spec => spec.AddValueFormatter("To", MarioKart8Deluxe_Mode)
|
||||
)
|
||||
.AddSpec( // Mario Kart 8 Deluxe (China)
|
||||
"010075100E8EC000",
|
||||
.AddSpec( // Global & China IDs
|
||||
["0100152000022000", "010075100e8ec000"],
|
||||
spec => spec.AddValueFormatter("To", MarioKart8Deluxe_Mode)
|
||||
);
|
||||
|
||||
private static string BreathOfTheWild_MasterMode(ref PlayReportValue value)
|
||||
=> value.BoxedValue is 1 ? "Playing Master Mode" : "Playing Normal Mode";
|
||||
private static PlayReportFormattedValue BreathOfTheWild_MasterMode(PlayReportValue value)
|
||||
=> value.BoxedValue is 1 ? "Playing Master Mode" : PlayReportFormattedValue.ForceReset;
|
||||
|
||||
private static string SuperMarioOdyssey_AssistMode(ref PlayReportValue value)
|
||||
private static PlayReportFormattedValue TearsOfTheKingdom_CurrentField(PlayReportValue value) =>
|
||||
value.DoubleValue switch
|
||||
{
|
||||
> 800d => "Exploring the Sky Islands",
|
||||
< -201d => "Exploring the Depths",
|
||||
_ => "Roaming Hyrule"
|
||||
};
|
||||
|
||||
private static PlayReportFormattedValue SuperMarioOdyssey_AssistMode(PlayReportValue value)
|
||||
=> value.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode";
|
||||
|
||||
private static string SuperMarioOdysseyChina_AssistMode(ref PlayReportValue value)
|
||||
private static PlayReportFormattedValue SuperMarioOdysseyChina_AssistMode(PlayReportValue value)
|
||||
=> value.BoxedValue is 1 ? "Playing in 帮助模式" : "Playing in 普通模式";
|
||||
|
||||
private static string SuperMario3DWorldOrBowsersFury(ref PlayReportValue value)
|
||||
private static PlayReportFormattedValue SuperMario3DWorldOrBowsersFury(PlayReportValue value)
|
||||
=> value.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
|
||||
|
||||
private static string MarioKart8Deluxe_Mode(ref PlayReportValue value)
|
||||
=> value.BoxedValue switch
|
||||
private static PlayReportFormattedValue MarioKart8Deluxe_Mode(PlayReportValue value)
|
||||
=> value.StringValue switch
|
||||
{
|
||||
// Single Player
|
||||
"Single" => "Single Player",
|
||||
@ -75,97 +79,7 @@ namespace Ryujinx.Ava.Utilities
|
||||
"Battle" => "Battle Mode",
|
||||
"RaceStart" => "Selecting a Course",
|
||||
"Race" => "Racing",
|
||||
_ => $"Playing {value.Application.Title}"
|
||||
_ => PlayReportFormattedValue.ForceReset
|
||||
};
|
||||
}
|
||||
|
||||
#region Analyzer implementation
|
||||
|
||||
public class PlayReportAnalyzer
|
||||
{
|
||||
private readonly List<PlayReportGameSpec> _specs = [];
|
||||
|
||||
public PlayReportAnalyzer AddSpec(string titleId, Func<PlayReportGameSpec, PlayReportGameSpec> transform)
|
||||
{
|
||||
_specs.Add(transform(new PlayReportGameSpec { TitleIdStr = titleId }));
|
||||
return this;
|
||||
}
|
||||
|
||||
public PlayReportAnalyzer AddSpec(string titleId, Action<PlayReportGameSpec> transform)
|
||||
{
|
||||
_specs.Add(new PlayReportGameSpec { TitleIdStr = titleId }.Apply(transform));
|
||||
return this;
|
||||
}
|
||||
|
||||
public Optional<string> Run(string runningGameId, ApplicationMetadata appMeta, MessagePackObject playReport)
|
||||
{
|
||||
if (!playReport.IsDictionary)
|
||||
return Optional<string>.None;
|
||||
|
||||
if (!_specs.TryGetFirst(s => s.TitleIdStr.EqualsIgnoreCase(runningGameId), out PlayReportGameSpec spec))
|
||||
return Optional<string>.None;
|
||||
|
||||
foreach (PlayReportValueFormatterSpec formatSpec in spec.Analyses.OrderBy(x => x.Priority))
|
||||
{
|
||||
if (!playReport.AsDictionary().TryGetValue(formatSpec.ReportKey, out MessagePackObject valuePackObject))
|
||||
continue;
|
||||
|
||||
PlayReportValue value = new()
|
||||
{
|
||||
Application = appMeta,
|
||||
BoxedValue = valuePackObject.ToObject()
|
||||
};
|
||||
|
||||
return formatSpec.ValueFormatter(ref value);
|
||||
}
|
||||
|
||||
return Optional<string>.None;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class PlayReportGameSpec
|
||||
{
|
||||
public required string TitleIdStr { get; init; }
|
||||
public List<PlayReportValueFormatterSpec> Analyses { get; } = [];
|
||||
|
||||
public PlayReportGameSpec AddValueFormatter(string reportKey, PlayReportValueFormatter valueFormatter)
|
||||
{
|
||||
Analyses.Add(new PlayReportValueFormatterSpec
|
||||
{
|
||||
Priority = Analyses.Count,
|
||||
ReportKey = reportKey,
|
||||
ValueFormatter = valueFormatter
|
||||
});
|
||||
return this;
|
||||
}
|
||||
|
||||
public PlayReportGameSpec AddValueFormatter(int priority, string reportKey, PlayReportValueFormatter valueFormatter)
|
||||
{
|
||||
Analyses.Add(new PlayReportValueFormatterSpec
|
||||
{
|
||||
Priority = priority,
|
||||
ReportKey = reportKey,
|
||||
ValueFormatter = valueFormatter
|
||||
});
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
public struct PlayReportValue
|
||||
{
|
||||
public ApplicationMetadata Application { get; init; }
|
||||
public object BoxedValue { get; init; }
|
||||
}
|
||||
|
||||
public struct PlayReportValueFormatterSpec
|
||||
{
|
||||
public required int Priority { get; init; }
|
||||
public required string ReportKey { get; init; }
|
||||
public required PlayReportValueFormatter ValueFormatter { get; init; }
|
||||
}
|
||||
|
||||
public delegate string PlayReportValueFormatter(ref PlayReportValue value);
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
282
src/Ryujinx/Utilities/PlayReportAnalyzer.cs
Normal file
282
src/Ryujinx/Utilities/PlayReportAnalyzer.cs
Normal file
@ -0,0 +1,282 @@
|
||||
using Gommon;
|
||||
using MsgPack;
|
||||
using Ryujinx.Ava.Utilities.AppLibrary;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.Ava.Utilities
|
||||
{
|
||||
/// <summary>
|
||||
/// The entrypoint for the Play Report analysis system.
|
||||
/// </summary>
|
||||
public class PlayReportAnalyzer
|
||||
{
|
||||
private readonly List<PlayReportGameSpec> _specs = [];
|
||||
|
||||
/// <summary>
|
||||
/// Add an analysis spec matching a specific game by title ID, with the provided spec configuration.
|
||||
/// </summary>
|
||||
/// <param name="titleId">The ID of the game to listen to Play Reports in.</param>
|
||||
/// <param name="transform">The configuration function for the analysis spec.</param>
|
||||
/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
|
||||
public PlayReportAnalyzer AddSpec(string titleId, Func<PlayReportGameSpec, PlayReportGameSpec> transform)
|
||||
{
|
||||
Guard.Ensure(ulong.TryParse(titleId, NumberStyles.HexNumber, null, out _),
|
||||
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
|
||||
|
||||
_specs.Add(transform(new PlayReportGameSpec { TitleIds = [titleId] }));
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add an analysis spec matching a specific game by title ID, with the provided spec configuration.
|
||||
/// </summary>
|
||||
/// <param name="titleId">The ID of the game to listen to Play Reports in.</param>
|
||||
/// <param name="transform">The configuration function for the analysis spec.</param>
|
||||
/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
|
||||
public PlayReportAnalyzer AddSpec(string titleId, Action<PlayReportGameSpec> transform)
|
||||
{
|
||||
Guard.Ensure(ulong.TryParse(titleId, NumberStyles.HexNumber, null, out _),
|
||||
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
|
||||
|
||||
_specs.Add(new PlayReportGameSpec { TitleIds = [titleId] }.Apply(transform));
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add an analysis spec matching a specific set of games by title IDs, with the provided spec configuration.
|
||||
/// </summary>
|
||||
/// <param name="titleIds">The IDs of the games to listen to Play Reports in.</param>
|
||||
/// <param name="transform">The configuration function for the analysis spec.</param>
|
||||
/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
|
||||
public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds,
|
||||
Func<PlayReportGameSpec, PlayReportGameSpec> transform)
|
||||
{
|
||||
string[] tids = titleIds.ToArray();
|
||||
Guard.Ensure(tids.All(x => ulong.TryParse(x, NumberStyles.HexNumber, null, out _)),
|
||||
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
|
||||
|
||||
_specs.Add(transform(new PlayReportGameSpec { TitleIds = [..tids] }));
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add an analysis spec matching a specific set of games by title IDs, with the provided spec configuration.
|
||||
/// </summary>
|
||||
/// <param name="titleIds">The IDs of the games to listen to Play Reports in.</param>
|
||||
/// <param name="transform">The configuration function for the analysis spec.</param>
|
||||
/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
|
||||
public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds, Action<PlayReportGameSpec> transform)
|
||||
{
|
||||
string[] tids = titleIds.ToArray();
|
||||
Guard.Ensure(tids.All(x => ulong.TryParse(x, NumberStyles.HexNumber, null, out _)),
|
||||
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
|
||||
|
||||
_specs.Add(new PlayReportGameSpec { TitleIds = [..tids] }.Apply(transform));
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Runs the configured <see cref="PlayReportGameSpec.FormatterSpec"/> for the specified game title ID.
|
||||
/// </summary>
|
||||
/// <param name="runningGameId">The game currently running.</param>
|
||||
/// <param name="appMeta">The Application metadata information, including localized game name and play time information.</param>
|
||||
/// <param name="playReport">The Play Report received from HLE.</param>
|
||||
/// <returns>A struct representing a possible formatted value.</returns>
|
||||
public FormattedValue Format(
|
||||
string runningGameId,
|
||||
ApplicationMetadata appMeta,
|
||||
MessagePackObject playReport
|
||||
)
|
||||
{
|
||||
if (!playReport.IsDictionary)
|
||||
return FormattedValue.Unhandled;
|
||||
|
||||
if (!_specs.TryGetFirst(s => runningGameId.EqualsAnyIgnoreCase(s.TitleIds), out PlayReportGameSpec spec))
|
||||
return FormattedValue.Unhandled;
|
||||
|
||||
foreach (PlayReportGameSpec.FormatterSpec formatSpec in spec.SimpleValueFormatters.OrderBy(x => x.Priority))
|
||||
{
|
||||
if (!playReport.AsDictionary().TryGetValue(formatSpec.ReportKey, out MessagePackObject valuePackObject))
|
||||
continue;
|
||||
|
||||
return formatSpec.ValueFormatter(new PlayReportValue
|
||||
{
|
||||
Application = appMeta, PackedValue = valuePackObject
|
||||
});
|
||||
}
|
||||
|
||||
return FormattedValue.Unhandled;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A potential formatted value returned by a <see cref="PlayReportValueFormatter"/>.
|
||||
/// </summary>
|
||||
public readonly struct FormattedValue
|
||||
{
|
||||
/// <summary>
|
||||
/// Was any handler able to match anything in the Play Report?
|
||||
/// </summary>
|
||||
public bool Handled { get; private init; }
|
||||
|
||||
/// <summary>
|
||||
/// Did the handler request the caller of the <see cref="PlayReportAnalyzer"/> to reset the existing value?
|
||||
/// </summary>
|
||||
public bool Reset { get; private init; }
|
||||
|
||||
/// <summary>
|
||||
/// The formatted value, only present if <see cref="Handled"/> is true, and <see cref="Reset"/> is false.
|
||||
/// </summary>
|
||||
public string FormattedString { get; private init; }
|
||||
|
||||
/// <summary>
|
||||
/// The intended path of execution for having a string to return: simply return the string.
|
||||
/// This implicit conversion will make the struct for you.<br/><br/>
|
||||
///
|
||||
/// If the input is null, <see cref="Unhandled"/> is returned.
|
||||
/// </summary>
|
||||
/// <param name="formattedValue">The formatted string value.</param>
|
||||
/// <returns>The automatically constructed <see cref="FormattedValue"/> struct.</returns>
|
||||
public static implicit operator FormattedValue(string formattedValue)
|
||||
=> formattedValue is not null
|
||||
? new FormattedValue { Handled = true, FormattedString = formattedValue }
|
||||
: Unhandled;
|
||||
|
||||
/// <summary>
|
||||
/// Return this to tell the caller there is no value to return.
|
||||
/// </summary>
|
||||
public static FormattedValue Unhandled => default;
|
||||
|
||||
/// <summary>
|
||||
/// Return this to suggest the caller reset the value it's using the <see cref="PlayReportAnalyzer"/> for.
|
||||
/// </summary>
|
||||
public static FormattedValue ForceReset => new() { Handled = true, Reset = true };
|
||||
|
||||
/// <summary>
|
||||
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="PlayReportValueFormatter"/>.
|
||||
/// </summary>
|
||||
public static readonly PlayReportValueFormatter AlwaysResets = _ => ForceReset;
|
||||
|
||||
/// <summary>
|
||||
/// A delegate factory you can use to always return the specified
|
||||
/// <paramref name="formattedValue"/> in a <see cref="PlayReportValueFormatter"/>.
|
||||
/// </summary>
|
||||
/// <param name="formattedValue">The string to always return for this delegate instance.</param>
|
||||
public static PlayReportValueFormatter AlwaysReturns(string formattedValue) => _ => formattedValue;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A mapping of title IDs to value formatter specs.
|
||||
///
|
||||
/// <remarks>Generally speaking, use the <see cref="PlayReportAnalyzer"/>.AddSpec(...) methods instead of creating this class yourself.</remarks>
|
||||
/// </summary>
|
||||
public class PlayReportGameSpec
|
||||
{
|
||||
public required string[] TitleIds { get; init; }
|
||||
public List<FormatterSpec> SimpleValueFormatters { get; } = [];
|
||||
|
||||
/// <summary>
|
||||
/// Add a value formatter to the current <see cref="PlayReportGameSpec"/>
|
||||
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
|
||||
/// </summary>
|
||||
/// <param name="reportKey">The key name to match.</param>
|
||||
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
|
||||
/// <returns>The current <see cref="PlayReportGameSpec"/>, for chaining convenience.</returns>
|
||||
public PlayReportGameSpec AddValueFormatter(string reportKey, PlayReportValueFormatter valueFormatter)
|
||||
{
|
||||
SimpleValueFormatters.Add(new FormatterSpec
|
||||
{
|
||||
Priority = SimpleValueFormatters.Count, ReportKey = reportKey, ValueFormatter = valueFormatter
|
||||
});
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a value formatter at a specific priority to the current <see cref="PlayReportGameSpec"/>
|
||||
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
|
||||
/// </summary>
|
||||
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
|
||||
/// <param name="reportKey">The key name to match.</param>
|
||||
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
|
||||
/// <returns>The current <see cref="PlayReportGameSpec"/>, for chaining convenience.</returns>
|
||||
public PlayReportGameSpec AddValueFormatter(int priority, string reportKey,
|
||||
PlayReportValueFormatter valueFormatter)
|
||||
{
|
||||
SimpleValueFormatters.Add(new FormatterSpec
|
||||
{
|
||||
Priority = priority, ReportKey = reportKey, ValueFormatter = valueFormatter
|
||||
});
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A struct containing the data for a mapping of a key in a Play Report to a formatter for its potential value.
|
||||
/// </summary>
|
||||
public struct FormatterSpec
|
||||
{
|
||||
public required int Priority { get; init; }
|
||||
public required string ReportKey { get; init; }
|
||||
public PlayReportValueFormatter ValueFormatter { get; init; }
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The input data to a <see cref="PlayReportValueFormatter"/>,
|
||||
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
|
||||
/// and the matched <see cref="MessagePackObject"/> from the Play Report.
|
||||
/// </summary>
|
||||
public class PlayReportValue
|
||||
{
|
||||
/// <summary>
|
||||
/// The currently running application's <see cref="ApplicationMetadata"/>.
|
||||
/// </summary>
|
||||
public ApplicationMetadata Application { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// The matched value from the Play Report.
|
||||
/// </summary>
|
||||
public MessagePackObject PackedValue { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// Access the <see cref="PackedValue"/> as its underlying .NET type.<br/>
|
||||
///
|
||||
/// Does not seem to work well with comparing numeric types,
|
||||
/// so use <see cref="PackedValue"/> and the AsX (where X is a numerical type name i.e. Int32) methods for that.
|
||||
/// </summary>
|
||||
public object BoxedValue => PackedValue.ToObject();
|
||||
|
||||
#region AsX accessors
|
||||
|
||||
public bool BooleanValue => PackedValue.AsBoolean();
|
||||
public byte ByteValye => PackedValue.AsByte();
|
||||
public sbyte SByteValye => PackedValue.AsSByte();
|
||||
public short ShortValye => PackedValue.AsInt16();
|
||||
public ushort UShortValye => PackedValue.AsUInt16();
|
||||
public int IntValye => PackedValue.AsInt32();
|
||||
public uint UIntValye => PackedValue.AsUInt32();
|
||||
public long LongValye => PackedValue.AsInt64();
|
||||
public ulong ULongValye => PackedValue.AsUInt64();
|
||||
public float FloatValue => PackedValue.AsSingle();
|
||||
public double DoubleValue => PackedValue.AsDouble();
|
||||
public string StringValue => PackedValue.AsString();
|
||||
public Span<byte> BinaryValue => PackedValue.AsBinary();
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The delegate type that powers the entire analysis system (as it currently is).<br/>
|
||||
/// Takes in the result value from the Play Report, and outputs:
|
||||
/// <br/>
|
||||
/// a formatted string,
|
||||
/// <br/>
|
||||
/// a signal that nothing was available to handle it,
|
||||
/// <br/>
|
||||
/// OR a signal to reset the value that the caller is using the <see cref="PlayReportAnalyzer"/> for.
|
||||
/// </summary>
|
||||
public delegate PlayReportAnalyzer.FormattedValue PlayReportValueFormatter(PlayReportValue value);
|
||||
}
|
Reference in New Issue
Block a user