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7 Commits
Canary-1.2
...
Canary-1.2
Author | SHA1 | Date | |
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30fef8e96e | |||
9cb5f5689b | |||
a205ec374b | |||
aab9b58542 | |||
daa648dc40 | |||
1024aa8757 | |||
13388e972a |
@ -2480,6 +2480,7 @@
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010081C0191D8000,"Rune Factory 3 Special",,playable,2023-10-15 08:32:49
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010051D00E3A4000,"Rune Factory 4 Special",32-bit;crash;nvdec,ingame,2023-05-06 08:49:17
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010014D01216E000,"Rune Factory 5 (JP)",gpu,ingame,2021-06-01 12:00:36
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010071E0145F8000,"Rustler",,playable,2025-02-10 20:17:12
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0100E21013908000,"RWBY: Grimm Eclipse - Definitive Edition",online-broken,playable,2022-11-03 10:44:01
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010012C0060F0000,"RXN -Raijin-",nvdec,playable,2021-01-10 16:05:43
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0100B8B012ECA000,"S.N.I.P.E.R. - Hunter Scope",,playable,2021-04-19 15:58:09
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@ -219,6 +219,7 @@ namespace Ryujinx.Common
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//Misc Games
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"010056e00853a000", // A Hat in Time
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"0100fd1014726000", // Baldurs Gate: Dark Alliance
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"01008c2019598000", // Bluey: The Video Game
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"0100c6800b934000", // Brawlhalla
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"0100dbf01000a000", // Burnout Paradise Remastered
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"0100744001588000", // Cars 3: Driven to Win
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@ -17747,6 +17747,31 @@
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"zh_TW": "更新已停用!"
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}
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},
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{
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"ID": "UpdaterBackgroundStatusBarButtonText",
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"Translations": {
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"ar_SA": "",
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"de_DE": "",
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"el_GR": "",
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"en_US": "Update Available!",
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"es_ES": "",
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"fr_FR": "",
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"he_IL": "",
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"it_IT": "",
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"ja_JP": "",
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"ko_KR": "",
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"no_NO": "",
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"pl_PL": "",
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"pt_BR": "",
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"ru_RU": "",
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"sv_SE": "",
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"th_TH": "",
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"tr_TR": "",
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"uk_UA": "",
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"zh_CN": "",
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"zh_TW": ""
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}
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},
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{
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"ID": "ControllerSettingsRotate90",
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"Translations": {
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@ -7,6 +7,7 @@ using Avalonia.Media.Imaging;
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using Avalonia.Platform.Storage;
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using Avalonia.Threading;
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using CommunityToolkit.Mvvm.ComponentModel;
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using CommunityToolkit.Mvvm.Input;
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using DynamicData;
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using DynamicData.Binding;
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using FluentAvalonia.UI.Controls;
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@ -104,6 +105,13 @@ namespace Ryujinx.Ava.UI.ViewModels
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[ObservableProperty] private bool _isSubMenuOpen;
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[ObservableProperty] private ApplicationContextMenu _listAppContextMenu;
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[ObservableProperty] private ApplicationContextMenu _gridAppContextMenu;
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[ObservableProperty] private bool _updateAvailable;
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public static AsyncRelayCommand UpdateCommand { get; } = Commands.Create(async () =>
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{
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if (Updater.CanUpdate(true))
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await Updater.BeginUpdateAsync(true);
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});
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private bool _showLoadProgress;
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private bool _isGameRunning;
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@ -51,12 +51,8 @@ namespace Ryujinx.Ava.UI.Views.Main
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XciTrimmerMenuItem.Command = Commands.Create(XCITrimmerWindow.Show);
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AboutWindowMenuItem.Command = Commands.Create(AboutWindow.Show);
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CompatibilityListMenuItem.Command = Commands.Create(() => CompatibilityList.Show());
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UpdateMenuItem.Command = Commands.Create(async () =>
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{
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if (Updater.CanUpdate(true))
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await Updater.BeginUpdateAsync(true);
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});
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UpdateMenuItem.Command = MainWindowViewModel.UpdateCommand;
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FaqMenuItem.Command =
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SetupGuideMenuItem.Command =
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@ -23,7 +23,7 @@
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Background="{DynamicResource ThemeContentBackgroundColor}"
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DockPanel.Dock="Bottom"
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IsVisible="{Binding ShowMenuAndStatusBar}"
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ColumnDefinitions="Auto,Auto,*,Auto,Auto">
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ColumnDefinitions="Auto,Auto,*,Auto,Auto,Auto">
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<StackPanel
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Grid.Column="0"
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Margin="5"
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@ -280,9 +280,31 @@
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Text="{Binding GpuNameText}"
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TextAlignment="Start" />
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</StackPanel>
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<StackPanel
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<StackPanel
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Grid.Column="4"
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Margin="0,0,5,0"
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Orientation="Horizontal">
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<StackPanel.IsVisible>
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<MultiBinding Converter="{x:Static BoolConverters.And}">
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<Binding Path="EnableNonGameRunningControls" />
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<Binding Path="UpdateAvailable" />
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</MultiBinding>
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</StackPanel.IsVisible>
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<Button Margin="0, 0, 5, 0"
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Command="{Binding UpdateCommand}"
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Background="{DynamicResource SystemAccentColor}">
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<TextBlock
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Margin="-5"
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Foreground="Black"
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HorizontalAlignment="Right"
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VerticalAlignment="Center"
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Text="{ext:Locale UpdaterBackgroundStatusBarButtonText}" />
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</Button>
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<controls:MiniVerticalSeparator Margin="5,0,0,0"/>
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</StackPanel>
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<StackPanel
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Grid.Column="5"
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Margin="0,0,5,0"
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VerticalAlignment="Center"
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IsVisible="{Binding ShowFirmwareStatus}"
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Orientation="Horizontal">
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@ -413,15 +413,7 @@ namespace Ryujinx.Ava.UI.Windows
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case UpdaterType.CheckInBackground:
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if ((await Updater.CheckVersionAsync()).TryGet(out (Version Current, Version Incoming) versions))
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{
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string newVersionString = ReleaseInformation.IsCanaryBuild
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? $"Canary {versions.Current} -> Canary {versions.Incoming}"
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: $"{versions.Current} -> {versions.Incoming}";
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if (versions.Current < versions.Incoming)
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NotificationHelper.ShowInformation(
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title: "Update Available",
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text: newVersionString,
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onClick: () => _ = Updater.BeginUpdateAsync());
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Dispatcher.UIThread.Post(() => RyujinxApp.MainWindow.ViewModel.UpdateAvailable = versions.Current < versions.Incoming);
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}
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break;
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}
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@ -163,7 +163,7 @@ namespace Ryujinx.Ava
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_running = false;
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return (currentVersion, null);
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return default;
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}
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return (currentVersion, newVersion);
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@ -178,7 +178,11 @@ namespace Ryujinx.Ava
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_running = true;
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(Version currentVersion, Version newVersion) = (await CheckVersionAsync(showVersionUpToDate)).OrDefault();
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Optional<(Version, Version)> versionTuple = await CheckVersionAsync(showVersionUpToDate);
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if (_running is false || !versionTuple.HasValue) return;
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(Version currentVersion, Version newVersion) = versionTuple.Value;
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if (newVersion <= currentVersion)
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{
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