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mirror of https://git.ryujinx.app/ryubing/ryujinx.git synced 2025-07-31 10:09:42 -06:00
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c1ec40b71e29dcee70f08906639aa167a3bec0e4
ryujinx-ryubing/src/Ryujinx.Graphics.Gpu
History
GreemDev e96f1df058 feature: Initial .NET 10 Support
Works as of .NET 10.0.0-preview.3.25171.5
2025-04-17 04:13:40 -05:00
..
Engine
feature: Initial .NET 10 Support
2025-04-17 04:13:40 -05:00
Image
misc: chore: Remove unused using directives across entire solution.
2025-01-30 20:27:17 -06:00
Memory
misc: chore: Remove unused using directives across entire solution.
2025-01-30 20:27:17 -06:00
Shader
Graphics: Save shaders to a lowercase title ID folder.
2025-03-22 22:39:03 -05:00
Synchronization
gpu: Switch the 500ms timeout back to 1s
2025-02-01 19:21:19 -06:00
ClassId.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
2023-07-02 02:47:54 +02:00
Constants.cs
Add support for large sampler arrays on Vulkan (#6489)
2024-04-07 18:25:55 -03:00
GpuChannel.cs
misc: chore: Use explicit types in GPU, Device, and Host1x projects
2025-01-25 14:05:44 -06:00
GpuContext.cs
misc: chore: Use collection expressions in Gpu project
2025-01-26 15:49:22 -06:00
GraphicsConfig.cs
Partial revert, decouple TitleIDs.CurrentApplication from shader cache stuff; as I want that to ALWAYS reflect the current app.
2024-12-29 03:02:56 -06:00
Ryujinx.Graphics.Gpu.csproj
Migrate to .NET 9 (#198)
2024-12-19 18:52:25 -06:00
Window.cs
misc: chore: Use explicit types in GPU, Device, and Host1x projects
2025-01-25 14:05:44 -06:00
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