Moved shaders to separate files

This commit is contained in:
Samuel Walker 2024-09-02 10:04:38 -06:00
parent b09dbb4804
commit c3517b596f
2 changed files with 11 additions and 0 deletions

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@ -0,0 +1,5 @@
#version 330 core
out vec4 FragColor;
void main() {
FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);
}

6
res/shaders/vertex.glsl Normal file
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#version 330 core
layout (location = 0) in vec3 aPos;
void main() {
gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
}