* This should fix issue #1374 in Linux
Changes:
- Bind buttons by detecting the transition from down to up.
- Bind axis by detecting movement from value higher than 50% to a value lower than 50%.
Caveats:
- I have tested only with DS3 in Linux (Fedora 32).
- ZL and ZR detection works by accident. This code doesn't take negative axis into account.
The reason it works is because axis are managed in absolute value. So when pressing ZL/ZR
axis value goes from -1 to 1 (or 1 to 0 and back to 1) and this hits the axis detector.
- Likely I have broken all the other controllers xD (testing needed).
* Assign keyboardPressed
* Make a more robust detection of pressed buttons when using a controller
* Add interface to bind buttons from Joystick and Keyboard
* Fix style issues after code review by @AcK77 (Thanks!)
* Move new classes to Ryujinx.Ui.Input namespace
* Use explicit types instead of var
* Update Ryujinx/Ui/Input/JoystickButtonAssigner.cs
Co-authored-by: Mary <thog@protonmail.com>
* Update Ryujinx/Ui/Input/JoystickButtonAssigner.cs
Co-authored-by: Mary <thog@protonmail.com>
* Update Ryujinx/Ui/Input/JoystickButtonAssigner.cs
Co-authored-by: Mary <thog@protonmail.com>
* Update Ryujinx/Ui/Input/JoystickButtonAssigner.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Add a new empty line before
* Up
Co-authored-by: Jose Padilla <jose@prensalink.com>
Co-authored-by: Mary <thog@protonmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Make Windows DPI aware to display properly on high-resolution screens.
* remove empty line
* Don't use app manifest, set process dpi aware programatically.
Store variables in Program.cs for use instead of re-creating them per class/ method.
* Fix for linux/osx
* Add braces
* Re-use manifest. It appears to be required on linux.
* Undo previous commit -- it appears linux was simply never affected.
* Addressed AcK's comments
* Remove unused usings
* Address comments by AcK #2
* Re-order
* Move FromHwnd call to ForceDpiAware class. Wrap in Try-Catch to prevent crashes on systems that don't support it.
* Additional code cleanup
* Remove "global::" reference.
This PR fix an issue introduced on last IPC rewrite PRs where some returned buffer size have to be explicit now.
`GetClientId` without an explicit buffer size return some garbage to the guest and then `nifm` service crashes because of a wrong ClientId. It's fixed now.
Horizon Chase Turbo and Doom regression are fixed now. (Probably some other games too)
* Enable PTE null checks again
* Do address validation on EmitPtPointerLoad, and make it branchless
* PTC version increment
* Mask of pointer tag for exclusive access
* Move mask to the correct place
Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>
* Implement "Hide Cursor On Idle" option
Adds a general option to autohide the cursor after 8s have elapsed.
* Fix cursor not hiding on Windows and dispose it
* Don't dispose cursor, fix var names
* Abide by the GNOME documentation
* Fix nits
* Disabled by default, make it so it doesn't utilize any timer
* Remove *NIX time and extra lines
* Don't calculate if option is disabled
* Move if case
* Fix alignment
* Update Joy-Con Images 2
This Updates the Joy-Con images, Changes include, adding a top view to the {Joy-Con Pair} image and {Joy-Con Left and Right} Images and adding a side view to {Joy-Con Left and Right} images, the colours
should be less washed out as well and I also decided to clean up the raw image because even though you could not see it in the GUI, the Images themselves looked very messy when opened in a Vector tool
* Fix Sily Right Joy Con mistake
* Make ZL and ZR more visable
* Improve compatibility of the inline keyboard with some games
* Send an empty first text to avoid crashing some games
* Implement SetCustomizedDictionaries and fix SetCustomizeDic
* Expand Bg and Fg abbreviations in the swkbd applet
* Fix variable names and add comments to software keyboard
- Bind toggle events after setting up their current values. This fixes the issue where the config is saved 10 times when the main window is opened 😬
- Write to disk immediately to decrease the chances of corruption
* Added IsUserSystemClockAutomaticCorrectionEnabled
This is used when a game want to check if you game is synced with a server
* Update ISystemSettingsServer.cs
* Implemented OpenDataStorageWithProgramIndex
* Update IFileSystemProxy.cs
* Commited that file on accidant
* Update IFileSystemProxy.cs
* Revert "Merge branch 'master' of https://github.com/Joshi234/Ryujinx"
This reverts commit 375f43045507bc12e743ae1babc6f47bd72987f5, reversing
changes made to 672e2c8f7da28160f2f575a16aaa135d232bf655.
* Revert "Update IFileSystemProxy.cs"
This reverts commit 672e2c8f7da28160f2f575a16aaa135d232bf655.
* Update IFileSystemProxy.cs
* Update ISystemSettingsServer.cs
* removed accidantel addition of IFileSystemProxy.OpenDataStorageWithProgramIndex
* Update Ryujinx.HLE/HOS/Services/Settings/ISystemSettingsServer.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Update Ryujinx.HLE/HOS/Services/Settings/ISystemSettingsServer.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Fix formating and add missing stub
* Update ISystemSettingsServer.cs
* Update ISystemSettingsServer.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Optimization | Modify Add Instruction to use LEA instead.
Currently, the add instruction requires 4 registers to take place. By using LEA, we can effectively perform the same working using 3 registers, reducing memory spills and improving translation efficiency.
* Fix IsSameOperandDestSrc1 Check for Add
* Use LEA if Dest != SRC1
* Update IsSameOperandDestSrc1 to account for Cases where Dest and Src1 can be same for add
* Fix error in logic
* Typo
* Add paranthesis for clarity
* Compare registers as requested.
* Cleanup if statement, use same comparison method as generateCopy
* Make change as recommended by gdk
* Perform check only when Add calls are made
* use ensure sametype for lea, fix else
* Update comment
* Update version #
* Initial Setup: Reload keys before verifying firmware
Also, display the NoKeys dialog if keyset is empty when verifying
firmware.
* LoadApplications: Remove the lone debug log and print the error directly
Currently, when configuring controller input with an "Xinput Controller" or "Unmapped Controller", the window does not fit the images for Pro Controller (width limited) or Joycon Pair (width and height limited). This PR proportionally enlarges the window so that no scrolling is ever necessary to fully see the controller image.
* Add VCLZ fast path
* Add VCLZ.8B/16B SSSE3 fast path
* Add VCLZ.4H/8H SSSE3 fast path
* Add VCLZ.2S/4S SSE2 fast path
* Improve CLZ.4H/8H fast path
* Improve CLZ.2S/4S fast path
* Set PPTC version
This updates the old Images used for the input section for Ryujinx. The old one didn't play nice with the some GTK themes like light mode, this new one does.