Commit Graph

  • f0fead2fd1
    Merge 0a7aeb76f2 into e096fc7aec Hack茶ん 2024-11-13 03:11:40 +0000
  • 0a7aeb76f2
    Update ko_KR.json Hack茶ん 2024-11-13 12:11:37 +0900
  • a2f23ab963
    Update ko_KR.json Hack茶ん 2024-11-13 12:10:26 +0900
  • bfd9dd5676
    Update Korean Translation Hack茶ん 2024-11-11 21:52:22 +0900
  • 25596f1b19
    Merge df8e0503ac into e096fc7aec Víctor M. González 2024-11-09 23:06:09 +0000
  • df8e0503ac Added (incomplete) motion controls emulation support. Víctor M. González 2024-11-09 19:32:18 -0300
  • 31ba59dc28
    Merge 3417495a2a into 17af4a95be nomoremrknfeguy 2024-11-06 04:21:37 +0000
  • 3417495a2a
    Create .github nomoremrknfeguy 2024-11-05 22:19:53 -0600
  • e096fc7aec
    Looking for new devs master ryzendew 2024-10-14 00:37:13 -0300
  • 71734fc393
    Update README.md ryzendew 2024-10-07 20:20:18 -0300
  • 194f3f6b11
    Add a todolist ryzendew 2024-10-05 20:53:58 -0300
  • 6ecfd2fd12
    Merge pull request #4 from Ryujinx-NX/#7205-Auto-add-DLC-and-updates ryzendew 2024-10-05 20:44:08 -0300
  • 563c3429e3
    Remove old stuff auto-load-dlc-updates Metal ryzendew 2024-10-03 16:09:09 -0300
  • a09b06434b
    Merge pull request #3 from SylveonDeko/arm_delegate_native Main Arm-Branch ryzendew 2024-10-02 00:10:16 -0300
  • 4c28e66585 Quick build attempt #1 mantazzo 2024-10-02 00:22:10 +0300
  • 4cd804df3f Logo update mantazzo 2024-10-02 00:17:37 +0300
  • 6dda39d116 Quick changes mantazzo 2024-10-02 00:14:32 +0300
  • b7829c5361
    Update README.md Test-Build-system ryzendew 2024-10-01 16:07:25 -0300
  • fcdf4fd563
    Update README.md Release Linux LDN ryzendew 2024-10-01 15:50:13 -0300
  • a2c0035013
    Update audio renderer to REV13: Add support for compressor statistics and volume reset (#7372) gdkchan 2024-10-01 07:30:57 -0300
  • aaa266dba1 fix formatting Emmanuel Hansen 2024-09-30 17:48:54 +0000
  • b731bc35ae use UnmanagedCallersOnly for delegates Emmanuel Hansen 2024-09-16 13:07:31 +0000
  • 7d158acc3b
    Do not try to create a texture pool if shader does not use textures (#7379) gdkchan 2024-09-30 11:41:07 -0300
  • 5dbba07e33
    sdl: set app name (#7370) e2dk4r 2024-09-28 11:44:23 +0300
  • d86249cb0a
    Convert MaxTextureCacheCapacity to Dynamic MaxTextureCacheCapacity for High Resolution Mod support. (#7307) MaxLastBreath 2024-09-26 20:33:38 +0300
  • 04d68ca616
    GPU: Ensure all clip distances are initialized when used (#7363) riperiperi 2024-09-26 18:19:12 +0100
  • 050f22977f
    Update bug_report.yml to provide better instructions for finding log file (#7333) Jason Youngberg 2024-09-24 03:10:36 -0600
  • 319507f2a1
    Fix quads draws after DrawTexture on Vulkan (#7336) gdkchan 2024-09-22 19:36:53 -0300
  • 72e57e4c6e Resolve validation error #6877-GPU-Add-support-for-extended-pipeline-dynamic-states-where-available-part-1 sunshineinabox 2024-09-14 01:12:35 -0700
  • d717aef2be
    Shader: Assume the only remaining source is the right one when all others are undefined (#7331) gdkchan 2024-09-19 21:23:09 -0300
  • 657263b3f3
    Updates #5083-WIP-Metal-Backend Isaac Marovitz 2024-09-19 19:59:40 +0200
  • 1023a14e1f
    GAL Changes Isaac Marovitz 2024-09-18 23:52:24 +0200
  • 77ca0349f8
    Check for null resources before declaring them resident Isaac Marovitz 2024-09-08 01:29:36 +0200
  • 700a0a40d2
    Fix null sampler crash Isaac Marovitz 2024-09-07 21:46:34 +0200
  • 6a0bee0da3
    Fix counted indirect draws Isaac Marovitz 2024-09-07 21:38:01 +0200
  • 534b510167
    Program hash set Isaac Marovitz 2024-09-07 12:35:37 +0200
  • f3fe61ed63
    Auto-backed samplers Isaac Marovitz 2024-09-07 12:24:40 +0200
  • 11230838b2
    Refactor binding logic + Bind image arrays Isaac Marovitz 2024-09-06 23:42:59 +0200
  • e8099e82c7
    Fix primitive id in shader gen Isaac Marovitz 2024-09-06 20:00:12 +0200
  • 1791eeb3c2
    Fix cubemap array length Isaac Marovitz 2024-09-06 13:33:35 +0200
  • a8fa252649
    Properly create stencil views of combined formats Isaac Marovitz 2024-09-05 20:42:53 +0200
  • ce5a6c87cf
    Add missing set texture for depth stencil blit Isaac Marovitz 2024-09-05 20:18:38 +0200
  • b2f5ff34fb
    Fix typo in stride change shader Isaac Marovitz 2024-09-05 14:08:38 +0200
  • 55f8204b5a
    Fix invalid depth stencil state when no depth stencil is present Isaac Marovitz 2024-09-05 13:18:48 +0200
  • 99c00f26f2
    Style Isaac Marovitz 2024-09-03 20:53:31 +0200
  • 1d5c41d4b7
    Metal: Unsupported topology indexed draw conversion (#40) Isaac Marovitz 2024-09-02 12:55:30 +0100
  • d3af0733dd
    Fix null resources breaking arg buffer alignment Isaac Marovitz 2024-09-02 13:30:48 +0200
  • b55e18365b
    Remove RenderPipelineDescriptorResult Isaac Marovitz 2024-08-13 23:18:57 +0100
  • c104c279c8
    D32FS8 to D24S8 Conversion Isaac Marovitz 2024-08-13 17:03:19 +0100
  • 007dc4524e
    Upstream changes Isaac Marovitz 2024-08-12 23:22:15 +0100
  • e29a8b2997
    Logic Operations Isaac Marovitz 2024-08-12 15:54:41 +0100
  • 3c569a6e21
    Fix array size query Isaac Marovitz 2024-08-12 14:09:40 +0100
  • d2e8f89f3c
    Debug Groups Isaac Marovitz 2024-08-12 13:36:56 +0100
  • c5139d69f0
    IaIndexing Isaac Marovitz 2024-08-11 20:29:08 +0100
  • afcf9e2f62
    Rasterizer Discard + Multisample State Isaac Marovitz 2024-08-10 21:07:20 +0100
  • 9114dc4580
    Metal: Argument Buffer Pre-Pass (#38) Isaac Marovitz 2024-08-05 23:31:24 +0100
  • 27bca3b7ea
    Patch some leaks and only perform copies on valid textures (#37) riperiperi 2024-08-05 22:58:37 +0100
  • e4d27fd385
    Get render command encoder after finalising buffers Isaac Marovitz 2024-08-05 13:18:00 +0100
  • 5813ba49e8
    Format Isaac Marovitz 2024-08-03 17:08:50 +0100
  • c79f267311
    Fix non atomic image loads again Isaac Marovitz 2024-08-01 18:40:34 +0100
  • f390dc9c37
    Finally fix (most) image atomics Isaac Marovitz 2024-08-01 18:13:49 +0100
  • fbcf1b46c7
    Precise Float Fixes Isaac Marovitz 2024-08-01 15:51:06 +0100
  • 5671380483
    Fix image atomics Isaac Marovitz 2024-08-01 14:39:11 +0100
  • 29f1abe74a
    Fix Non-Float Textures + Image Read + FSI Buffers Isaac Marovitz 2024-08-01 14:23:56 +0100
  • fc57501617
    Image Constant Fixes Isaac Marovitz 2024-08-01 11:52:14 +0100
  • 0be0f8cf13
    Helper Shader fixes for non float formats Isaac Marovitz 2024-08-01 00:37:37 +0100
  • 389f601bc0
    Shader Extra Set Support + Cleanup (#36) Isaac Marovitz 2024-07-31 23:32:37 +0100
  • 442ce14c6d
    InstGenMemory Refactor + Bindless Support Isaac Marovitz 2024-07-31 17:09:24 +0100
  • acdd16f387
    TextureArray & ImageArray Creation + State Isaac Marovitz 2024-07-31 16:29:48 +0100
  • 5fae91af24
    Fix hex number type ambiguity Isaac Marovitz 2024-07-29 01:25:27 +0100
  • 97c0ca479c
    Use RGBA8Unorm for R4G4B4A4Unorm Isaac Marovitz 2024-07-29 01:02:59 +0100
  • 584ace2511
    Dual Source Blend Support in Shader Isaac Marovitz 2024-07-29 00:51:53 +0100
  • c873dc6d22
    Get Tomb Raider working Isaac Marovitz 2024-07-28 22:52:31 +0100
  • 918fb86c55
    Remove DummyBufferTextures Isaac Marovitz 2024-07-28 18:48:17 +0100
  • a1e8295a7d
    Properly register TextureBuffer usage + Store Auto ref Isaac Marovitz 2024-07-28 18:46:58 +0100
  • 35672601aa
    Partial indirect draw support Isaac Marovitz 2024-07-28 18:45:43 +0100
  • c496b8a239
    Fixes Gabriel A 2024-07-27 21:04:56 -0300
  • 11707a6ec6
    Start building more accurate vertex as compute usage info Gabriel A 2024-07-27 17:01:08 -0300
  • 9e9b55f600
    Bind TextureBuffers Isaac Marovitz 2024-07-27 11:32:45 +0100
  • 1aab6ffcb8
    Remove ClearSegments for now Isaac Marovitz 2024-07-27 11:31:29 +0100
  • f9911f15e7
    Fix compute generation failure in NieR Isaac Marovitz 2024-07-26 17:12:31 +0100
  • 464519e747
    Some debug improvements Isaac Marovitz 2024-07-26 13:58:25 +0100
  • c2be81c805
    Stop complaining about clip distance Isaac Marovitz 2024-07-25 18:58:26 +0100
  • 202e00080c
    Shader Gen Fixes Isaac Marovitz 2024-07-25 12:22:08 +0100
  • 35baf30520
    DepthStencil Blits Isaac Marovitz 2024-07-24 23:27:59 +0100
  • 5d36a2df5f
    Multisample Blits Isaac Marovitz 2024-07-24 21:53:17 +0100
  • ecb3b7b1ea
    Fix image bindings Isaac Marovitz 2024-07-24 21:02:19 +0100
  • 294c10f086
    FSI (with raster order groups) Isaac Marovitz 2024-07-24 16:25:03 +0100
  • 619f70076b
    SwizzleAdd (NOT TESTED) Isaac Marovitz 2024-07-24 15:43:53 +0100
  • 3a6f4122a1
    Consolodate barriers Isaac Marovitz 2024-07-24 15:35:50 +0100
  • a17ea2fb1b
    Shader Memory Barriers Isaac Marovitz 2024-07-24 15:23:16 +0100
  • 07b0109ffe
    Image binding support Isaac Marovitz 2024-07-24 14:58:56 +0100
  • 6d26a12239
    Image shader gen support Isaac Marovitz 2024-07-24 12:13:40 +0100
  • 12b9c61e5b
    Shader cache support Isaac Marovitz 2024-07-22 13:40:10 +0100
  • 9b19cd0b9c
    Make dotnet format happy Isaac Marovitz 2024-07-19 19:45:09 +0100
  • f6c3ff930e
    GAL ResourceUsage Changes Isaac Marovitz 2024-07-19 19:39:58 +0100
  • aad8ef385b
    Better vertex buffer management Isaac Marovitz 2024-07-08 13:55:46 +0100
  • a13a73c51d
    Fix LOD Isaac Marovitz 2024-07-08 13:18:48 +0100
  • 225a863f68
    Better index buffer management Isaac Marovitz 2024-07-08 12:02:42 +0100
  • dfb199f0e0
    Formatting cleanup Isaac Marovitz 2024-07-06 22:56:04 +0100