2015-05-23 22:55:12 -06:00
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// Copyright 2008 Dolphin Emulator Project
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2021-07-04 19:22:19 -06:00
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// SPDX-License-Identifier: GPL-2.0-or-later
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2008-12-07 21:46:09 -07:00
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2009-09-13 02:21:35 -06:00
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// IMPORTANT: UI etc should modify g_Config. Graphics code should read g_ActiveConfig.
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// The reason for this is to get rid of race conditions etc when the configuration
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// changes in the middle of a frame. This is done by copying g_Config to g_ActiveConfig
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// at the start of every frame. Noone should ever change members of g_ActiveConfig
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// directly.
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2014-02-10 11:54:46 -07:00
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#pragma once
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2008-12-07 21:46:09 -07:00
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2009-07-12 15:58:32 -06:00
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#include <string>
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2014-02-17 03:18:15 -07:00
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#include <vector>
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2014-09-07 19:06:58 -06:00
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#include "Common/CommonTypes.h"
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2021-09-03 22:43:19 -06:00
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#include "VideoCommon/VideoCommon.h"
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2009-07-12 15:58:32 -06:00
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2009-02-04 10:33:59 -07:00
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// Log in two categories, and save three other options in the same byte
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2014-02-16 13:30:18 -07:00
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#define CONF_LOG 1
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#define CONF_PRIMLOG 2
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#define CONF_SAVETARGETS 8
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#define CONF_SAVESHADERS 16
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2008-12-07 21:46:09 -07:00
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2017-07-03 08:32:02 -06:00
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constexpr int EFB_SCALE_AUTO_INTEGRAL = 0;
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2018-01-08 04:04:12 -07:00
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enum class AspectMode : int
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{
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Auto,
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AnalogWide,
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Analog,
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Stretch,
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};
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2018-01-08 04:04:12 -07:00
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enum class StereoMode : int
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{
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Off,
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SBS,
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TAB,
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Anaglyph,
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QuadBuffer,
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Passive
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};
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enum class ShaderCompilationMode : int
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{
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Synchronous,
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SynchronousUberShaders,
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AsynchronousUberShaders,
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AsynchronousSkipRendering
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2018-03-01 01:03:24 -07:00
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};
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2009-02-28 09:33:59 -07:00
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// NEVER inherit from this class.
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struct VideoConfig final
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{
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VideoConfig() = default;
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void Refresh();
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void VerifyValidity();
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2010-06-04 19:38:22 -06:00
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// General
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bool bVSync = false;
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bool bVSyncActive = false;
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bool bWidescreenHack = false;
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AspectMode aspect_mode{};
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AspectMode suggested_aspect_mode{};
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bool bCrop = false; // Aspect ratio controls.
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bool bShaderCache = false;
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2008-10-26 07:35:34 -06:00
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// Enhancements
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u32 iMultisamples = 0;
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bool bSSAA = false;
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int iEFBScale = 0;
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bool bForceFiltering = false;
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int iMaxAnisotropy = 0;
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std::string sPostProcessingShader;
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bool bForceTrueColor = false;
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bool bDisableCopyFilter = false;
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bool bArbitraryMipmapDetection = false;
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float fArbitraryMipmapDetectionThreshold = 0;
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2008-10-26 07:35:34 -06:00
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// Information
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bool bShowFPS = false;
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bool bShowNetPlayPing = false;
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bool bShowNetPlayMessages = false;
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bool bOverlayStats = false;
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bool bOverlayProjStats = false;
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bool bTexFmtOverlayEnable = false;
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bool bTexFmtOverlayCenter = false;
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bool bLogRenderTimeToFile = false;
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2010-06-04 19:38:22 -06:00
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// Render
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bool bWireFrame = false;
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bool bDisableFog = false;
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2010-06-04 19:38:22 -06:00
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// Utility
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bool bDumpTextures = false;
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bool bDumpMipmapTextures = false;
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bool bDumpBaseTextures = false;
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bool bHiresTextures = false;
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bool bCacheHiresTextures = false;
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bool bDumpEFBTarget = false;
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bool bDumpXFBTarget = false;
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bool bDumpFramesAsImages = false;
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bool bUseFFV1 = false;
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std::string sDumpCodec;
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std::string sDumpEncoder;
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std::string sDumpFormat;
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std::string sDumpPath;
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bool bInternalResolutionFrameDumps = false;
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bool bBorderlessFullscreen = false;
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bool bEnableGPUTextureDecoding = false;
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int iBitrateKbps = 0;
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2016-06-24 02:43:46 -06:00
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2010-06-04 19:38:22 -06:00
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// Hacks
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bool bEFBAccessEnable = false;
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bool bEFBAccessDeferInvalidation = false;
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bool bPerfQueriesEnable = false;
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bool bBBoxEnable = false;
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bool bForceProgressive = false;
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bool bEFBEmulateFormatChanges = false;
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bool bSkipEFBCopyToRam = false;
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bool bSkipXFBCopyToRam = false;
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bool bDisableCopyToVRAM = false;
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bool bDeferEFBCopies = false;
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bool bImmediateXFB = false;
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bool bSkipPresentingDuplicateXFBs = false;
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bool bCopyEFBScaled = false;
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int iSafeTextureCache_ColorSamples = 0;
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float fAspectRatioHackW = 1; // Initial value needed for the first frame
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float fAspectRatioHackH = 1;
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bool bEnablePixelLighting = false;
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bool bFastDepthCalc = false;
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bool bVertexRounding = false;
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int iEFBAccessTileSize = 0;
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int iLog = 0; // CONF_ bits
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int iSaveTargetId = 0; // TODO: Should be dropped
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u32 iMissingColorValue = 0;
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bool bFastTextureSampling = false;
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2016-06-24 02:43:46 -06:00
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2014-11-24 04:01:21 -07:00
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// Stereoscopy
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StereoMode stereo_mode{};
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int iStereoDepth = 0;
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int iStereoConvergence = 0;
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int iStereoConvergencePercentage = 0;
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bool bStereoSwapEyes = false;
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bool bStereoEFBMonoDepth = false;
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int iStereoDepthPercentage = 0;
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2009-09-13 02:21:35 -06:00
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// D3D only config, mostly to be merged into the above
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int iAdapter = 0;
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2015-10-09 12:50:36 -06:00
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// VideoSW Debugging
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int drawStart = 0;
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int drawEnd = 0;
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bool bZComploc = false;
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bool bZFreeze = false;
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bool bDumpObjects = false;
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bool bDumpTevStages = false;
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bool bDumpTevTextureFetches = false;
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2016-06-24 02:43:46 -06:00
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2016-08-13 06:08:46 -06:00
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// Enable API validation layers, currently only supported with Vulkan.
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bool bEnableValidationLayer = false;
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// Multithreaded submission, currently only supported with Vulkan.
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#if defined(ANDROID)
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bool bBackendMultithreading = false;
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#else
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bool bBackendMultithreading = true;
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#endif
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2016-08-13 06:57:50 -06:00
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// Early command buffer execution interval in number of draws.
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// Currently only supported with Vulkan.
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int iCommandBufferExecuteInterval = 0;
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2018-03-01 01:03:24 -07:00
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// Shader compilation settings.
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bool bWaitForShadersBeforeStarting = false;
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ShaderCompilationMode iShaderCompilationMode{};
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// Number of shader compiler threads.
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// 0 disables background compilation.
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// -1 uses an automatic number based on the CPU threads.
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int iShaderCompilerThreads = 0;
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int iShaderPrecompilerThreads = 0;
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2017-06-13 04:07:09 -06:00
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2009-09-13 15:18:04 -06:00
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// Static config per API
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2011-05-31 14:16:59 -06:00
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// TODO: Move this out of VideoConfig
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2011-03-21 13:57:31 -06:00
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struct
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2010-11-21 07:47:28 -07:00
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{
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APIType api_type = APIType::Nothing;
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2016-06-24 02:43:46 -06:00
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2013-09-22 09:49:26 -06:00
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std::vector<std::string> Adapters; // for D3D
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std::vector<u32> AAModes;
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2016-06-20 05:54:44 -06:00
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// TODO: merge AdapterName and Adapters array
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std::string AdapterName; // for OpenGL
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u32 MaxTextureSize = 16384;
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bool bUsesLowerLeftOrigin = false;
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bool bSupportsExclusiveFullscreen = false;
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bool bSupportsDualSourceBlend = false;
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bool bSupportsPrimitiveRestart = false;
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bool bSupportsOversizedViewports = false;
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bool bSupportsGeometryShaders = false;
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bool bSupportsComputeShaders = false;
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bool bSupports3DVision = false;
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bool bSupportsEarlyZ = false; // needed by PixelShaderGen, so must stay in VideoCommon
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bool bSupportsBindingLayout = false; // Needed by ShaderGen, so must stay in VideoCommon
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bool bSupportsBBox = false;
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bool bSupportsGSInstancing = false; // Needed by GeometryShaderGen, so must stay in VideoCommon
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bool bSupportsPostProcessing = false;
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bool bSupportsPaletteConversion = false;
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bool bSupportsClipControl = false; // Needed by VertexShaderGen, so must stay in VideoCommon
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bool bSupportsSSAA = false;
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bool bSupportsFragmentStoresAndAtomics = false; // a.k.a. OpenGL SSBOs a.k.a. Direct3D UAVs
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bool bSupportsDepthClamp = false; // Needed by VertexShaderGen, so must stay in VideoCommon
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bool bSupportsReversedDepthRange = false;
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bool bSupportsLogicOp = false;
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bool bSupportsMultithreading = false;
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bool bSupportsGPUTextureDecoding = false;
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bool bSupportsST3CTextures = false;
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bool bSupportsCopyToVram = false;
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bool bSupportsBitfield = false; // Needed by UberShaders, so must stay in VideoCommon
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// Needed by UberShaders, so must stay in VideoCommon
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bool bSupportsDynamicSamplerIndexing = false;
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bool bSupportsBPTCTextures = false;
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bool bSupportsFramebufferFetch = false; // Used as an alternative to dual-source blend on GLES
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bool bSupportsBackgroundCompiling = false;
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bool bSupportsLargePoints = false;
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bool bSupportsPartialDepthCopies = false;
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bool bSupportsDepthReadback = false;
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bool bSupportsShaderBinaries = false;
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bool bSupportsPipelineCacheData = false;
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bool bSupportsCoarseDerivatives = false;
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bool bSupportsTextureQueryLevels = false;
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2021-08-06 21:26:51 -06:00
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bool bSupportsLodBiasInSampler = false;
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2010-11-21 07:47:28 -07:00
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} backend_info;
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2016-06-24 02:43:46 -06:00
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2012-09-28 15:19:50 -06:00
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// Utility
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bool MultisamplingEnabled() const { return iMultisamples > 1; }
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2014-10-07 08:43:32 -06:00
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bool ExclusiveFullscreenEnabled() const
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{
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return backend_info.bSupportsExclusiveFullscreen && !bBorderlessFullscreen;
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}
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2016-11-27 01:14:57 -07:00
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bool UseGPUTextureDecoding() const
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{
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return backend_info.bSupportsGPUTextureDecoding && bEnableGPUTextureDecoding;
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}
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2017-07-03 08:32:02 -06:00
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bool UseVertexRounding() const { return bVertexRounding && iEFBScale != 1; }
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2021-08-01 18:31:40 -06:00
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bool ManualTextureSamplingWithHiResTextures() const
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{
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// Hi-res textures (including hi-res EFB copies, but not native-resolution EFB copies at higher
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// internal resolutions) breaks the wrapping logic used by manual texture sampling.
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if (bFastTextureSampling)
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return false;
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if (iEFBScale != 1 && bCopyEFBScaled)
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return true;
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return bHiresTextures;
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}
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2018-03-16 07:10:22 -06:00
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bool UsingUberShaders() const;
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2017-06-13 04:07:09 -06:00
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u32 GetShaderCompilerThreads() const;
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2017-07-26 21:15:38 -06:00
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u32 GetShaderPrecompilerThreads() const;
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2008-10-22 15:23:40 -06:00
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};
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2008-12-07 21:46:09 -07:00
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2009-09-13 04:18:01 -06:00
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extern VideoConfig g_Config;
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extern VideoConfig g_ActiveConfig;
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2009-09-13 02:21:35 -06:00
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// Called every frame.
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void UpdateActiveConfig();
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