CMake: use CMAKE_OSX_DEPLOYMENT_TARGET

This commit is contained in:
Michael Maltese 2017-01-23 23:45:54 -08:00
parent 951eb9a801
commit 0ab3b1a3ff
3 changed files with 8 additions and 9 deletions

View File

@ -3,6 +3,11 @@
#
cmake_minimum_required(VERSION 3.5.0)
set(CMAKE_OSX_ARCHITECTURES "x86_64")
# Minimum OS X version.
# This is inserted into the Info.plist as well.
# Note that the SDK determines the maximum version of which optional
# features can be used, not the minimum required version to run.
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE string "")
project(dolphin-emu)
option(USE_EGL "Enables EGL OpenGL Interface" OFF)
@ -306,12 +311,6 @@ if(APPLE)
set(CMAKE_PREFIX_PATH "${CMAKE_PREFIX_PATH};/usr")
endif()
# Minimum OS X version.
# This is inserted into the Info.plist as well.
# Note that the SDK determines the maximum version of which optional
# features can be used, not the minimum required version to run.
set(OSX_MIN_VERSION "10.9")
set(TARGET_FLAGS "-mmacosx-version-min=${OSX_MIN_VERSION}")
# Do not warn about frameworks that are not available on all architectures.
# This avoids a warning when linking with QuickTime.
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-no_arch_warnings")

View File

@ -75,10 +75,10 @@
<key>NSHumanReadableCopyright</key>
<string>Licensed under GPL version 2 or later (GPLv2+)</string>
<key>LSMinimumSystemVersion</key>
<string>${OSX_MIN_VERSION}</string>
<string>${CMAKE_OSX_DEPLOYMENT_TARGET}</string>
<key>NSHighResolutionCapable</key>
<true/>
<key>CSResourcesFileMapped</key>
<true/>
</dict>
</plist>
</plist>

View File

@ -75,7 +75,7 @@
<key>NSHumanReadableCopyright</key>
<string>Licensed under GPL version 2</string>
<key>LSMinimumSystemVersion</key>
<string>${OSX_MIN_VERSION}</string>
<string>${CMAKE_OSX_DEPLOYMENT_TARGET}</string>
<key>LSRequiresCarbon</key>
<true/>
<key>NSHighResolutionCapable</key>