Update emboss.glsl

This commit is contained in:
myownfriend 2014-05-21 16:45:32 -04:00
parent 12a9c5f0ce
commit 24027b78e3

View File

@ -7,18 +7,18 @@ uniform vec4 resolution;
void main()
{
float4 c0 = texture(samp9, uv0).rgba;
float4 c1 = texture(samp9, uv0 + float2(5.0,5.0)*resolution.zw).rgba;
float y = (0.222 * c1.r) + (0.707 * c1.g) + (0.071 * c1.b);
float y2 = ((0.222 * c0.r) + (0.707 * c0.g) + (0.071 * c0.b)) / 3.0;
float4 c0 = texture(samp9, uv0).rgba;
float4 c1 = texture(samp9, uv0 + float2(5.0,5.0)*resolution.zw).rgba;
float y = (0.222 * c1.r) + (0.707 * c1.g) + (0.071 * c1.b);
float y2 = ((0.222 * c0.r) + (0.707 * c0.g) + (0.071 * c0.b)) / 3.0;
float red = c0.r;
float green = c0.g;
float blue = c0.b;
float alpha = c0.a;
float green = c0.g;
float blue = c0.b;
float alpha = c0.a;
red = y2 + (1.0 - y);
green = y2 + (1.0 - y);
blue = y2 + (1.0 - y);
red = y2 + (1.0 - y);
green = y2 + (1.0 - y);
blue = y2 + (1.0 - y);
ocol0 = float4(red, green, blue, alpha);
}