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https://github.com/dolphin-emu/dolphin.git
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Merge pull request #11 from degasus/VertexLoaderCleanup
Vertex loader cleanup.
This commit is contained in:
commit
3dd31fe22b
@ -32,33 +32,27 @@ NativeVertexFormat* VertexManager::CreateNativeVertexFormat()
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return new D3DVertexFormat();
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}
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DXGI_FORMAT VarToD3D(VarType t, int size)
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static const DXGI_FORMAT d3d_format_lookup[5*4*2] =
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{
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DXGI_FORMAT retval = DXGI_FORMAT_UNKNOWN;
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static const DXGI_FORMAT lookup1[5] = {
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DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R32_FLOAT
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};
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static const DXGI_FORMAT lookup2[5] = {
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DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R32G32_FLOAT
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};
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static const DXGI_FORMAT lookup3[5] = {
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DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R32G32B32_FLOAT
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};
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static const DXGI_FORMAT lookup4[5] = {
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DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R16G16B16A16_SNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R32G32B32A32_FLOAT
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};
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// float formats
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DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_R32_FLOAT,
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DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_R32G32_FLOAT,
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DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R32G32B32_FLOAT,
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DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_SNORM, DXGI_FORMAT_R32G32B32A32_FLOAT,
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switch (size)
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{
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case 1: retval = lookup1[t]; break;
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case 2: retval = lookup2[t]; break;
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case 3: retval = lookup3[t]; break;
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case 4: retval = lookup4[t]; break;
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default: break;
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}
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// integer formats
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DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_UNKNOWN,
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DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_UNKNOWN,
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DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
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DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_UNKNOWN,
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};
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DXGI_FORMAT VarToD3D(VarType t, int size, bool integer)
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{
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DXGI_FORMAT retval = d3d_format_lookup[(int)t + 5*(size-1) + 5*4*(int)integer];
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if (retval == DXGI_FORMAT_UNKNOWN)
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{
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PanicAlert("VarToD3D: Invalid type/size combo %i , %i", (int)t, size);
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PanicAlert("VarToD3D: Invalid type/size combo %i , %i, %i", (int)t, size, (int)integer);
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}
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return retval;
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}
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@ -67,21 +61,26 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
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{
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vertex_stride = _vtx_decl.stride;
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memset(m_elems, 0, sizeof(m_elems));
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const AttributeFormat* format = &_vtx_decl.position;
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m_elems[m_num_elems].SemanticName = "POSITION";
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m_elems[m_num_elems].AlignedByteOffset = 0;
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m_elems[m_num_elems].Format = DXGI_FORMAT_R32G32B32_FLOAT;
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m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
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++m_num_elems;
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if (format->enable)
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{
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m_elems[m_num_elems].SemanticName = "POSITION";
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m_elems[m_num_elems].AlignedByteOffset = format->offset;
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m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
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m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
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++m_num_elems;
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}
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for (int i = 0; i < 3; i++)
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{
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if (_vtx_decl.normal_offset[i] > 0)
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format = &_vtx_decl.normals[i];
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if (format->enable)
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{
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m_elems[m_num_elems].SemanticName = "NORMAL";
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m_elems[m_num_elems].SemanticIndex = i;
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m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.normal_offset[i];
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m_elems[m_num_elems].Format = VarToD3D(_vtx_decl.normal_gl_type, _vtx_decl.normal_gl_size);
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m_elems[m_num_elems].AlignedByteOffset = format->offset;
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m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
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m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
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++m_num_elems;
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}
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@ -89,12 +88,13 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
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for (int i = 0; i < 2; i++)
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{
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if (_vtx_decl.color_offset[i] > 0)
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format = &_vtx_decl.colors[i];
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if (format->enable)
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{
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m_elems[m_num_elems].SemanticName = "COLOR";
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m_elems[m_num_elems].SemanticIndex = i;
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m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.color_offset[i];
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m_elems[m_num_elems].Format = VarToD3D(_vtx_decl.color_gl_type, 4);
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m_elems[m_num_elems].AlignedByteOffset = format->offset;
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m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
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m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
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++m_num_elems;
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}
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@ -102,22 +102,24 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
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for (int i = 0; i < 8; i++)
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{
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if (_vtx_decl.texcoord_offset[i] > 0)
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format = &_vtx_decl.texcoords[i];
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if (format->enable)
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{
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m_elems[m_num_elems].SemanticName = "TEXCOORD";
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m_elems[m_num_elems].SemanticIndex = i;
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m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.texcoord_offset[i];
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m_elems[m_num_elems].Format = VarToD3D(_vtx_decl.texcoord_gl_type[i], _vtx_decl.texcoord_size[i]);
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m_elems[m_num_elems].AlignedByteOffset = format->offset;
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m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
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m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
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++m_num_elems;
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}
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}
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if (_vtx_decl.posmtx_offset != -1)
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format = &_vtx_decl.posmtx;
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if (format->enable)
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{
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m_elems[m_num_elems].SemanticName = "BLENDINDICES";
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m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.posmtx_offset;
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m_elems[m_num_elems].Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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m_elems[m_num_elems].AlignedByteOffset = format->offset;
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m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
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m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
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++m_num_elems;
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}
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@ -37,11 +37,23 @@ GLVertexFormat::~GLVertexFormat()
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inline GLuint VarToGL(VarType t)
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{
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static const GLuint lookup[5] = {
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GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FLOAT
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GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_FLOAT
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};
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return lookup[t];
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}
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static void SetPointer(u32 attrib, u32 stride, const AttributeFormat &format)
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{
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if (!format.enable)
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return;
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glEnableVertexAttribArray(attrib);
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if (format.integer)
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glVertexAttribIPointer(attrib, format.components, VarToGL(format.type), stride, (u8*)NULL + format.offset);
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else
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glVertexAttribPointer(attrib, format.components, VarToGL(format.type), true, stride, (u8*)NULL + format.offset);
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}
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void GLVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
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{
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this->vtx_decl = _vtx_decl;
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@ -60,35 +72,21 @@ void GLVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vm->m_index_buffers);
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glBindBuffer(GL_ARRAY_BUFFER, vm->m_vertex_buffers);
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glEnableVertexAttribArray(SHADER_POSITION_ATTRIB);
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glVertexAttribPointer(SHADER_POSITION_ATTRIB, 3, GL_FLOAT, GL_FALSE, vtx_decl.stride, (u8*)NULL);
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SetPointer(SHADER_POSITION_ATTRIB, vertex_stride, vtx_decl.position);
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for (int i = 0; i < 3; i++) {
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if (vtx_decl.num_normals > i) {
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glEnableVertexAttribArray(SHADER_NORM0_ATTRIB+i);
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glVertexAttribPointer(SHADER_NORM0_ATTRIB+i, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, vtx_decl.stride, (u8*)NULL + vtx_decl.normal_offset[i]);
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}
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SetPointer(SHADER_NORM0_ATTRIB+i, vertex_stride, vtx_decl.normals[i]);
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}
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for (int i = 0; i < 2; i++) {
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if (vtx_decl.color_offset[i] != -1) {
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glEnableVertexAttribArray(SHADER_COLOR0_ATTRIB+i);
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glVertexAttribPointer(SHADER_COLOR0_ATTRIB+i, 4, GL_UNSIGNED_BYTE, GL_TRUE, vtx_decl.stride, (u8*)NULL + vtx_decl.color_offset[i]);
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}
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SetPointer(SHADER_COLOR0_ATTRIB+i, vertex_stride, vtx_decl.colors[i]);
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}
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for (int i = 0; i < 8; i++) {
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if (vtx_decl.texcoord_offset[i] != -1) {
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glEnableVertexAttribArray(SHADER_TEXTURE0_ATTRIB+i);
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glVertexAttribPointer(SHADER_TEXTURE0_ATTRIB+i, vtx_decl.texcoord_size[i], VarToGL(vtx_decl.texcoord_gl_type[i]),
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GL_FALSE, vtx_decl.stride, (u8*)NULL + vtx_decl.texcoord_offset[i]);
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}
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SetPointer(SHADER_TEXTURE0_ATTRIB+i, vertex_stride, vtx_decl.texcoords[i]);
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}
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if (vtx_decl.posmtx_offset != -1) {
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glEnableVertexAttribArray(SHADER_POSMTX_ATTRIB);
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glVertexAttribPointer(SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, vtx_decl.stride, (u8*)NULL + vtx_decl.posmtx_offset);
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}
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SetPointer(SHADER_POSMTX_ATTRIB, vertex_stride, vtx_decl.posmtx);
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vm->m_last_vao = VAO;
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}
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@ -65,28 +65,31 @@ typedef void (LOADERDECL *TPipelineFunction)();
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enum VarType
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{
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VAR_BYTE,
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VAR_UNSIGNED_BYTE,
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VAR_SHORT,
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VAR_UNSIGNED_SHORT,
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VAR_FLOAT,
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VAR_UNSIGNED_BYTE, // GX_U8 = 0
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VAR_BYTE, // GX_S8 = 1
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VAR_UNSIGNED_SHORT, // GX_U16 = 2
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VAR_SHORT, // GX_S16 = 3
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VAR_FLOAT, // GX_F32 = 4
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};
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struct AttributeFormat
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{
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VarType type;
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int components;
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int offset;
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bool enable;
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bool integer;
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};
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struct PortableVertexDeclaration
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{
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int stride;
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int num_normals;
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int normal_offset[3];
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VarType normal_gl_type;
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int normal_gl_size;
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VarType color_gl_type; // always GL_UNSIGNED_BYTE
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int color_offset[2];
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VarType texcoord_gl_type[8];
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//int texcoord_gl_size[8];
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int texcoord_offset[8];
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int texcoord_size[8];
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int posmtx_offset;
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AttributeFormat position;
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AttributeFormat normals[3];
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AttributeFormat colors[2];
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AttributeFormat texcoords[8];
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AttributeFormat posmtx;
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};
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// The implementation of this class is specific for GL/DX, so NativeVertexFormat.cpp
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@ -551,12 +551,6 @@ void VertexLoader::CompileVertexTranslator()
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int nat_offset = 0;
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PortableVertexDeclaration vtx_decl;
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memset(&vtx_decl, 0, sizeof(vtx_decl));
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for (int i = 0; i < 8; i++)
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{
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vtx_decl.texcoord_offset[i] = -1;
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}
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// m_VBVertexStride for texmtx and posmtx is computed later when writing.
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// Position Matrix Index
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if (m_VtxDesc.PosMatIdx)
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@ -588,9 +582,13 @@ void VertexLoader::CompileVertexTranslator()
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}
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m_VertexSize += VertexLoader_Position::GetSize(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements);
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nat_offset += 12;
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vtx_decl.position.components = 3;
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vtx_decl.position.enable = true;
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vtx_decl.position.offset = 0;
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vtx_decl.position.type = VAR_FLOAT;
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vtx_decl.position.integer = false;
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// Normals
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vtx_decl.num_normals = 0;
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if (m_VtxDesc.Normal != NOT_PRESENT)
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{
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m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.Normal,
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@ -607,20 +605,13 @@ void VertexLoader::CompileVertexTranslator()
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}
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WriteCall(pFunc);
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vtx_decl.num_normals = vtx_attr.NormalElements ? 3 : 1;
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vtx_decl.normal_offset[0] = -1;
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vtx_decl.normal_offset[1] = -1;
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vtx_decl.normal_offset[2] = -1;
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vtx_decl.normal_gl_type = VAR_FLOAT;
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vtx_decl.normal_gl_size = 3;
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vtx_decl.normal_offset[0] = nat_offset;
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nat_offset += 12;
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if (vtx_attr.NormalElements)
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for (int i = 0; i < (vtx_attr.NormalElements ? 3 : 1); i++)
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{
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vtx_decl.normal_offset[1] = nat_offset;
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nat_offset += 12;
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vtx_decl.normal_offset[2] = nat_offset;
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vtx_decl.normals[i].components = 3;
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vtx_decl.normals[i].enable = true;
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vtx_decl.normals[i].offset = nat_offset;
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vtx_decl.normals[i].type = VAR_FLOAT;
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vtx_decl.normals[i].integer = false;
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nat_offset += 12;
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}
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@ -631,17 +622,14 @@ void VertexLoader::CompileVertexTranslator()
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components |= VB_HAS_NRM1 | VB_HAS_NRM2;
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}
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vtx_decl.color_gl_type = VAR_UNSIGNED_BYTE;
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vtx_decl.color_offset[0] = -1;
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vtx_decl.color_offset[1] = -1;
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for (int i = 0; i < 2; i++)
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{
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components |= VB_HAS_COL0 << i;
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vtx_decl.colors[i].components = 4;
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vtx_decl.colors[i].type = VAR_UNSIGNED_BYTE;
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vtx_decl.colors[i].integer = false;
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switch (col[i])
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{
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case NOT_PRESENT:
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components &= ~(VB_HAS_COL0 << i);
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vtx_decl.color_offset[i] = -1;
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break;
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case DIRECT:
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switch (m_VtxAttr.color[i].Comp)
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@ -685,7 +673,9 @@ void VertexLoader::CompileVertexTranslator()
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// Common for the three bottom cases
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if (col[i] != NOT_PRESENT)
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{
|
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vtx_decl.color_offset[i] = nat_offset;
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components |= VB_HAS_COL0 << i;
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vtx_decl.colors[i].offset = nat_offset;
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vtx_decl.colors[i].enable = true;
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nat_offset += 4;
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}
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}
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@ -693,7 +683,10 @@ void VertexLoader::CompileVertexTranslator()
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// Texture matrix indices (remove if corresponding texture coordinate isn't enabled)
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for (int i = 0; i < 8; i++)
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{
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vtx_decl.texcoord_offset[i] = -1;
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vtx_decl.texcoords[i].offset = nat_offset;
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vtx_decl.texcoords[i].type = VAR_FLOAT;
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vtx_decl.texcoords[i].integer = false;
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const int format = m_VtxAttr.texCoord[i].Format;
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const int elements = m_VtxAttr.texCoord[i].Elements;
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@ -714,21 +707,18 @@ void VertexLoader::CompileVertexTranslator()
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if (components & (VB_HAS_TEXMTXIDX0 << i))
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{
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vtx_decl.texcoords[i].enable = true;
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if (tc[i] != NOT_PRESENT)
|
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{
|
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// if texmtx is included, texcoord will always be 3 floats, z will be the texmtx index
|
||||
vtx_decl.texcoord_offset[i] = nat_offset;
|
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vtx_decl.texcoord_gl_type[i] = VAR_FLOAT;
|
||||
vtx_decl.texcoord_size[i] = 3;
|
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vtx_decl.texcoords[i].components = 3;
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nat_offset += 12;
|
||||
WriteCall(m_VtxAttr.texCoord[i].Elements ? TexMtx_Write_Float : TexMtx_Write_Float2);
|
||||
}
|
||||
else
|
||||
{
|
||||
components |= VB_HAS_UV0 << i; // have to include since using now
|
||||
vtx_decl.texcoord_offset[i] = nat_offset;
|
||||
vtx_decl.texcoord_gl_type[i] = VAR_FLOAT;
|
||||
vtx_decl.texcoord_size[i] = 4;
|
||||
vtx_decl.texcoords[i].components = 4;
|
||||
nat_offset += 16; // still include the texture coordinate, but this time as 6 + 2 bytes
|
||||
WriteCall(TexMtx_Write_Float4);
|
||||
}
|
||||
@ -737,9 +727,8 @@ void VertexLoader::CompileVertexTranslator()
|
||||
{
|
||||
if (tc[i] != NOT_PRESENT)
|
||||
{
|
||||
vtx_decl.texcoord_offset[i] = nat_offset;
|
||||
vtx_decl.texcoord_gl_type[i] = VAR_FLOAT;
|
||||
vtx_decl.texcoord_size[i] = vtx_attr.texCoord[i].Elements ? 2 : 1;
|
||||
vtx_decl.texcoords[i].enable = true;
|
||||
vtx_decl.texcoords[i].components = vtx_attr.texCoord[i].Elements ? 2 : 1;
|
||||
nat_offset += 4 * (vtx_attr.texCoord[i].Elements ? 2 : 1);
|
||||
}
|
||||
}
|
||||
@ -768,13 +757,13 @@ void VertexLoader::CompileVertexTranslator()
|
||||
if (m_VtxDesc.PosMatIdx)
|
||||
{
|
||||
WriteCall(PosMtx_Write);
|
||||
vtx_decl.posmtx_offset = nat_offset;
|
||||
vtx_decl.posmtx.components = 4;
|
||||
vtx_decl.posmtx.enable = true;
|
||||
vtx_decl.posmtx.offset = nat_offset;
|
||||
vtx_decl.posmtx.type = VAR_UNSIGNED_BYTE;
|
||||
vtx_decl.posmtx.integer = false;
|
||||
nat_offset += 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
vtx_decl.posmtx_offset = -1;
|
||||
}
|
||||
|
||||
native_stride = nat_offset;
|
||||
vtx_decl.stride = native_stride;
|
||||
|
@ -168,7 +168,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
|
||||
out.Write(" float%d tex%d : TEXCOORD%d,\n", hastexmtx ? 3 : 2, i, i);
|
||||
}
|
||||
if (components & VB_HAS_POSMTXIDX)
|
||||
out.Write(" float4 blend_indices : BLENDINDICES,\n");
|
||||
out.Write(" float4 fposmtx : BLENDINDICES,\n");
|
||||
out.Write(" float4 rawpos : POSITION) {\n");
|
||||
}
|
||||
out.Write("VS_OUTPUT o;\n");
|
||||
@ -176,10 +176,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
|
||||
// transforms
|
||||
if (components & VB_HAS_POSMTXIDX)
|
||||
{
|
||||
if (api_type == API_D3D)
|
||||
out.Write("int posmtx = blend_indices.x * 255.0;\n"); // TODO: Ugly, should use an integer instead
|
||||
else
|
||||
out.Write("int posmtx = int(fposmtx);\n");
|
||||
out.Write("int posmtx = int(fposmtx * 255.0);\n"); // TODO: Ugly, should use an integer instead
|
||||
|
||||
if (is_writing_shadercode && (DriverDetails::HasBug(DriverDetails::BUG_NODYNUBOACCESS) && !DriverDetails::HasBug(DriverDetails::BUG_ANNIHILATEDUBOS)) )
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user