mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-31 01:59:52 -06:00
Merge pull request #11 from degasus/VertexLoaderCleanup
Vertex loader cleanup.
This commit is contained in:
@ -32,33 +32,27 @@ NativeVertexFormat* VertexManager::CreateNativeVertexFormat()
|
||||
return new D3DVertexFormat();
|
||||
}
|
||||
|
||||
DXGI_FORMAT VarToD3D(VarType t, int size)
|
||||
static const DXGI_FORMAT d3d_format_lookup[5*4*2] =
|
||||
{
|
||||
DXGI_FORMAT retval = DXGI_FORMAT_UNKNOWN;
|
||||
static const DXGI_FORMAT lookup1[5] = {
|
||||
DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R32_FLOAT
|
||||
};
|
||||
static const DXGI_FORMAT lookup2[5] = {
|
||||
DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R32G32_FLOAT
|
||||
};
|
||||
static const DXGI_FORMAT lookup3[5] = {
|
||||
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R32G32B32_FLOAT
|
||||
};
|
||||
static const DXGI_FORMAT lookup4[5] = {
|
||||
DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R16G16B16A16_SNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R32G32B32A32_FLOAT
|
||||
};
|
||||
// float formats
|
||||
DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_R32_FLOAT,
|
||||
DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_R32G32_FLOAT,
|
||||
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R32G32B32_FLOAT,
|
||||
DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_SNORM, DXGI_FORMAT_R32G32B32A32_FLOAT,
|
||||
|
||||
switch (size)
|
||||
{
|
||||
case 1: retval = lookup1[t]; break;
|
||||
case 2: retval = lookup2[t]; break;
|
||||
case 3: retval = lookup3[t]; break;
|
||||
case 4: retval = lookup4[t]; break;
|
||||
default: break;
|
||||
}
|
||||
// integer formats
|
||||
DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_UNKNOWN,
|
||||
DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_UNKNOWN,
|
||||
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
|
||||
DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_UNKNOWN,
|
||||
};
|
||||
|
||||
DXGI_FORMAT VarToD3D(VarType t, int size, bool integer)
|
||||
{
|
||||
DXGI_FORMAT retval = d3d_format_lookup[(int)t + 5*(size-1) + 5*4*(int)integer];
|
||||
if (retval == DXGI_FORMAT_UNKNOWN)
|
||||
{
|
||||
PanicAlert("VarToD3D: Invalid type/size combo %i , %i", (int)t, size);
|
||||
PanicAlert("VarToD3D: Invalid type/size combo %i , %i, %i", (int)t, size, (int)integer);
|
||||
}
|
||||
return retval;
|
||||
}
|
||||
@ -67,21 +61,26 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
|
||||
{
|
||||
vertex_stride = _vtx_decl.stride;
|
||||
memset(m_elems, 0, sizeof(m_elems));
|
||||
const AttributeFormat* format = &_vtx_decl.position;
|
||||
|
||||
m_elems[m_num_elems].SemanticName = "POSITION";
|
||||
m_elems[m_num_elems].AlignedByteOffset = 0;
|
||||
m_elems[m_num_elems].Format = DXGI_FORMAT_R32G32B32_FLOAT;
|
||||
m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
|
||||
++m_num_elems;
|
||||
if (format->enable)
|
||||
{
|
||||
m_elems[m_num_elems].SemanticName = "POSITION";
|
||||
m_elems[m_num_elems].AlignedByteOffset = format->offset;
|
||||
m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
|
||||
m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
|
||||
++m_num_elems;
|
||||
}
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
if (_vtx_decl.normal_offset[i] > 0)
|
||||
format = &_vtx_decl.normals[i];
|
||||
if (format->enable)
|
||||
{
|
||||
m_elems[m_num_elems].SemanticName = "NORMAL";
|
||||
m_elems[m_num_elems].SemanticIndex = i;
|
||||
m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.normal_offset[i];
|
||||
m_elems[m_num_elems].Format = VarToD3D(_vtx_decl.normal_gl_type, _vtx_decl.normal_gl_size);
|
||||
m_elems[m_num_elems].AlignedByteOffset = format->offset;
|
||||
m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
|
||||
m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
|
||||
++m_num_elems;
|
||||
}
|
||||
@ -89,12 +88,13 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
|
||||
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
if (_vtx_decl.color_offset[i] > 0)
|
||||
format = &_vtx_decl.colors[i];
|
||||
if (format->enable)
|
||||
{
|
||||
m_elems[m_num_elems].SemanticName = "COLOR";
|
||||
m_elems[m_num_elems].SemanticIndex = i;
|
||||
m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.color_offset[i];
|
||||
m_elems[m_num_elems].Format = VarToD3D(_vtx_decl.color_gl_type, 4);
|
||||
m_elems[m_num_elems].AlignedByteOffset = format->offset;
|
||||
m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
|
||||
m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
|
||||
++m_num_elems;
|
||||
}
|
||||
@ -102,22 +102,24 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
|
||||
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
if (_vtx_decl.texcoord_offset[i] > 0)
|
||||
format = &_vtx_decl.texcoords[i];
|
||||
if (format->enable)
|
||||
{
|
||||
m_elems[m_num_elems].SemanticName = "TEXCOORD";
|
||||
m_elems[m_num_elems].SemanticIndex = i;
|
||||
m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.texcoord_offset[i];
|
||||
m_elems[m_num_elems].Format = VarToD3D(_vtx_decl.texcoord_gl_type[i], _vtx_decl.texcoord_size[i]);
|
||||
m_elems[m_num_elems].AlignedByteOffset = format->offset;
|
||||
m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
|
||||
m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
|
||||
++m_num_elems;
|
||||
}
|
||||
}
|
||||
|
||||
if (_vtx_decl.posmtx_offset != -1)
|
||||
format = &_vtx_decl.posmtx;
|
||||
if (format->enable)
|
||||
{
|
||||
m_elems[m_num_elems].SemanticName = "BLENDINDICES";
|
||||
m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.posmtx_offset;
|
||||
m_elems[m_num_elems].Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
m_elems[m_num_elems].AlignedByteOffset = format->offset;
|
||||
m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
|
||||
m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
|
||||
++m_num_elems;
|
||||
}
|
||||
|
@ -37,11 +37,23 @@ GLVertexFormat::~GLVertexFormat()
|
||||
inline GLuint VarToGL(VarType t)
|
||||
{
|
||||
static const GLuint lookup[5] = {
|
||||
GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FLOAT
|
||||
GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_FLOAT
|
||||
};
|
||||
return lookup[t];
|
||||
}
|
||||
|
||||
static void SetPointer(u32 attrib, u32 stride, const AttributeFormat &format)
|
||||
{
|
||||
if (!format.enable)
|
||||
return;
|
||||
|
||||
glEnableVertexAttribArray(attrib);
|
||||
if (format.integer)
|
||||
glVertexAttribIPointer(attrib, format.components, VarToGL(format.type), stride, (u8*)NULL + format.offset);
|
||||
else
|
||||
glVertexAttribPointer(attrib, format.components, VarToGL(format.type), true, stride, (u8*)NULL + format.offset);
|
||||
}
|
||||
|
||||
void GLVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
|
||||
{
|
||||
this->vtx_decl = _vtx_decl;
|
||||
@ -60,35 +72,21 @@ void GLVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vm->m_index_buffers);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vm->m_vertex_buffers);
|
||||
|
||||
glEnableVertexAttribArray(SHADER_POSITION_ATTRIB);
|
||||
glVertexAttribPointer(SHADER_POSITION_ATTRIB, 3, GL_FLOAT, GL_FALSE, vtx_decl.stride, (u8*)NULL);
|
||||
SetPointer(SHADER_POSITION_ATTRIB, vertex_stride, vtx_decl.position);
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
if (vtx_decl.num_normals > i) {
|
||||
glEnableVertexAttribArray(SHADER_NORM0_ATTRIB+i);
|
||||
glVertexAttribPointer(SHADER_NORM0_ATTRIB+i, vtx_decl.normal_gl_size, VarToGL(vtx_decl.normal_gl_type), GL_TRUE, vtx_decl.stride, (u8*)NULL + vtx_decl.normal_offset[i]);
|
||||
}
|
||||
SetPointer(SHADER_NORM0_ATTRIB+i, vertex_stride, vtx_decl.normals[i]);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 2; i++) {
|
||||
if (vtx_decl.color_offset[i] != -1) {
|
||||
glEnableVertexAttribArray(SHADER_COLOR0_ATTRIB+i);
|
||||
glVertexAttribPointer(SHADER_COLOR0_ATTRIB+i, 4, GL_UNSIGNED_BYTE, GL_TRUE, vtx_decl.stride, (u8*)NULL + vtx_decl.color_offset[i]);
|
||||
}
|
||||
SetPointer(SHADER_COLOR0_ATTRIB+i, vertex_stride, vtx_decl.colors[i]);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 8; i++) {
|
||||
if (vtx_decl.texcoord_offset[i] != -1) {
|
||||
glEnableVertexAttribArray(SHADER_TEXTURE0_ATTRIB+i);
|
||||
glVertexAttribPointer(SHADER_TEXTURE0_ATTRIB+i, vtx_decl.texcoord_size[i], VarToGL(vtx_decl.texcoord_gl_type[i]),
|
||||
GL_FALSE, vtx_decl.stride, (u8*)NULL + vtx_decl.texcoord_offset[i]);
|
||||
}
|
||||
SetPointer(SHADER_TEXTURE0_ATTRIB+i, vertex_stride, vtx_decl.texcoords[i]);
|
||||
}
|
||||
|
||||
if (vtx_decl.posmtx_offset != -1) {
|
||||
glEnableVertexAttribArray(SHADER_POSMTX_ATTRIB);
|
||||
glVertexAttribPointer(SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, vtx_decl.stride, (u8*)NULL + vtx_decl.posmtx_offset);
|
||||
}
|
||||
SetPointer(SHADER_POSMTX_ATTRIB, vertex_stride, vtx_decl.posmtx);
|
||||
|
||||
vm->m_last_vao = VAO;
|
||||
}
|
||||
|
Reference in New Issue
Block a user