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Merge pull request #11 from degasus/VertexLoaderCleanup
Vertex loader cleanup.
This commit is contained in:
@ -32,33 +32,27 @@ NativeVertexFormat* VertexManager::CreateNativeVertexFormat()
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return new D3DVertexFormat();
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}
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DXGI_FORMAT VarToD3D(VarType t, int size)
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static const DXGI_FORMAT d3d_format_lookup[5*4*2] =
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{
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DXGI_FORMAT retval = DXGI_FORMAT_UNKNOWN;
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static const DXGI_FORMAT lookup1[5] = {
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DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R32_FLOAT
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};
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static const DXGI_FORMAT lookup2[5] = {
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DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R32G32_FLOAT
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};
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static const DXGI_FORMAT lookup3[5] = {
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DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R32G32B32_FLOAT
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};
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static const DXGI_FORMAT lookup4[5] = {
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DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R16G16B16A16_SNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R32G32B32A32_FLOAT
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};
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// float formats
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DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_R32_FLOAT,
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DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_R32G32_FLOAT,
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DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R32G32B32_FLOAT,
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DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_SNORM, DXGI_FORMAT_R32G32B32A32_FLOAT,
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switch (size)
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{
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case 1: retval = lookup1[t]; break;
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case 2: retval = lookup2[t]; break;
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case 3: retval = lookup3[t]; break;
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case 4: retval = lookup4[t]; break;
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default: break;
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}
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// integer formats
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DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_UNKNOWN,
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DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_UNKNOWN,
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DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
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DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_UNKNOWN,
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};
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DXGI_FORMAT VarToD3D(VarType t, int size, bool integer)
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{
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DXGI_FORMAT retval = d3d_format_lookup[(int)t + 5*(size-1) + 5*4*(int)integer];
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if (retval == DXGI_FORMAT_UNKNOWN)
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{
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PanicAlert("VarToD3D: Invalid type/size combo %i , %i", (int)t, size);
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PanicAlert("VarToD3D: Invalid type/size combo %i , %i, %i", (int)t, size, (int)integer);
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}
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return retval;
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}
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@ -67,21 +61,26 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
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{
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vertex_stride = _vtx_decl.stride;
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memset(m_elems, 0, sizeof(m_elems));
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const AttributeFormat* format = &_vtx_decl.position;
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m_elems[m_num_elems].SemanticName = "POSITION";
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m_elems[m_num_elems].AlignedByteOffset = 0;
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m_elems[m_num_elems].Format = DXGI_FORMAT_R32G32B32_FLOAT;
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m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
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++m_num_elems;
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if (format->enable)
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{
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m_elems[m_num_elems].SemanticName = "POSITION";
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m_elems[m_num_elems].AlignedByteOffset = format->offset;
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m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
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m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
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++m_num_elems;
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}
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for (int i = 0; i < 3; i++)
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{
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if (_vtx_decl.normal_offset[i] > 0)
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format = &_vtx_decl.normals[i];
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if (format->enable)
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{
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m_elems[m_num_elems].SemanticName = "NORMAL";
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m_elems[m_num_elems].SemanticIndex = i;
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m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.normal_offset[i];
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m_elems[m_num_elems].Format = VarToD3D(_vtx_decl.normal_gl_type, _vtx_decl.normal_gl_size);
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m_elems[m_num_elems].AlignedByteOffset = format->offset;
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m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
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m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
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++m_num_elems;
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}
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@ -89,12 +88,13 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
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for (int i = 0; i < 2; i++)
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{
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if (_vtx_decl.color_offset[i] > 0)
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format = &_vtx_decl.colors[i];
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if (format->enable)
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{
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m_elems[m_num_elems].SemanticName = "COLOR";
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m_elems[m_num_elems].SemanticIndex = i;
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m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.color_offset[i];
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m_elems[m_num_elems].Format = VarToD3D(_vtx_decl.color_gl_type, 4);
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m_elems[m_num_elems].AlignedByteOffset = format->offset;
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m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
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m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
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++m_num_elems;
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}
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@ -102,22 +102,24 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
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for (int i = 0; i < 8; i++)
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{
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if (_vtx_decl.texcoord_offset[i] > 0)
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format = &_vtx_decl.texcoords[i];
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if (format->enable)
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{
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m_elems[m_num_elems].SemanticName = "TEXCOORD";
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m_elems[m_num_elems].SemanticIndex = i;
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m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.texcoord_offset[i];
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m_elems[m_num_elems].Format = VarToD3D(_vtx_decl.texcoord_gl_type[i], _vtx_decl.texcoord_size[i]);
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m_elems[m_num_elems].AlignedByteOffset = format->offset;
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m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
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m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
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++m_num_elems;
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}
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}
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if (_vtx_decl.posmtx_offset != -1)
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format = &_vtx_decl.posmtx;
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if (format->enable)
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{
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m_elems[m_num_elems].SemanticName = "BLENDINDICES";
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m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.posmtx_offset;
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m_elems[m_num_elems].Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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m_elems[m_num_elems].AlignedByteOffset = format->offset;
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m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
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m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
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++m_num_elems;
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}
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