Merge pull request #11 from degasus/VertexLoaderCleanup

Vertex loader cleanup.
This commit is contained in:
Tony Wasserka
2014-01-31 06:13:26 -08:00
5 changed files with 112 additions and 123 deletions

View File

@ -551,12 +551,6 @@ void VertexLoader::CompileVertexTranslator()
int nat_offset = 0;
PortableVertexDeclaration vtx_decl;
memset(&vtx_decl, 0, sizeof(vtx_decl));
for (int i = 0; i < 8; i++)
{
vtx_decl.texcoord_offset[i] = -1;
}
// m_VBVertexStride for texmtx and posmtx is computed later when writing.
// Position Matrix Index
if (m_VtxDesc.PosMatIdx)
@ -588,9 +582,13 @@ void VertexLoader::CompileVertexTranslator()
}
m_VertexSize += VertexLoader_Position::GetSize(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements);
nat_offset += 12;
vtx_decl.position.components = 3;
vtx_decl.position.enable = true;
vtx_decl.position.offset = 0;
vtx_decl.position.type = VAR_FLOAT;
vtx_decl.position.integer = false;
// Normals
vtx_decl.num_normals = 0;
if (m_VtxDesc.Normal != NOT_PRESENT)
{
m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.Normal,
@ -607,20 +605,13 @@ void VertexLoader::CompileVertexTranslator()
}
WriteCall(pFunc);
vtx_decl.num_normals = vtx_attr.NormalElements ? 3 : 1;
vtx_decl.normal_offset[0] = -1;
vtx_decl.normal_offset[1] = -1;
vtx_decl.normal_offset[2] = -1;
vtx_decl.normal_gl_type = VAR_FLOAT;
vtx_decl.normal_gl_size = 3;
vtx_decl.normal_offset[0] = nat_offset;
nat_offset += 12;
if (vtx_attr.NormalElements)
for (int i = 0; i < (vtx_attr.NormalElements ? 3 : 1); i++)
{
vtx_decl.normal_offset[1] = nat_offset;
nat_offset += 12;
vtx_decl.normal_offset[2] = nat_offset;
vtx_decl.normals[i].components = 3;
vtx_decl.normals[i].enable = true;
vtx_decl.normals[i].offset = nat_offset;
vtx_decl.normals[i].type = VAR_FLOAT;
vtx_decl.normals[i].integer = false;
nat_offset += 12;
}
@ -631,17 +622,14 @@ void VertexLoader::CompileVertexTranslator()
components |= VB_HAS_NRM1 | VB_HAS_NRM2;
}
vtx_decl.color_gl_type = VAR_UNSIGNED_BYTE;
vtx_decl.color_offset[0] = -1;
vtx_decl.color_offset[1] = -1;
for (int i = 0; i < 2; i++)
{
components |= VB_HAS_COL0 << i;
vtx_decl.colors[i].components = 4;
vtx_decl.colors[i].type = VAR_UNSIGNED_BYTE;
vtx_decl.colors[i].integer = false;
switch (col[i])
{
case NOT_PRESENT:
components &= ~(VB_HAS_COL0 << i);
vtx_decl.color_offset[i] = -1;
break;
case DIRECT:
switch (m_VtxAttr.color[i].Comp)
@ -685,7 +673,9 @@ void VertexLoader::CompileVertexTranslator()
// Common for the three bottom cases
if (col[i] != NOT_PRESENT)
{
vtx_decl.color_offset[i] = nat_offset;
components |= VB_HAS_COL0 << i;
vtx_decl.colors[i].offset = nat_offset;
vtx_decl.colors[i].enable = true;
nat_offset += 4;
}
}
@ -693,7 +683,10 @@ void VertexLoader::CompileVertexTranslator()
// Texture matrix indices (remove if corresponding texture coordinate isn't enabled)
for (int i = 0; i < 8; i++)
{
vtx_decl.texcoord_offset[i] = -1;
vtx_decl.texcoords[i].offset = nat_offset;
vtx_decl.texcoords[i].type = VAR_FLOAT;
vtx_decl.texcoords[i].integer = false;
const int format = m_VtxAttr.texCoord[i].Format;
const int elements = m_VtxAttr.texCoord[i].Elements;
@ -714,21 +707,18 @@ void VertexLoader::CompileVertexTranslator()
if (components & (VB_HAS_TEXMTXIDX0 << i))
{
vtx_decl.texcoords[i].enable = true;
if (tc[i] != NOT_PRESENT)
{
// if texmtx is included, texcoord will always be 3 floats, z will be the texmtx index
vtx_decl.texcoord_offset[i] = nat_offset;
vtx_decl.texcoord_gl_type[i] = VAR_FLOAT;
vtx_decl.texcoord_size[i] = 3;
vtx_decl.texcoords[i].components = 3;
nat_offset += 12;
WriteCall(m_VtxAttr.texCoord[i].Elements ? TexMtx_Write_Float : TexMtx_Write_Float2);
}
else
{
components |= VB_HAS_UV0 << i; // have to include since using now
vtx_decl.texcoord_offset[i] = nat_offset;
vtx_decl.texcoord_gl_type[i] = VAR_FLOAT;
vtx_decl.texcoord_size[i] = 4;
vtx_decl.texcoords[i].components = 4;
nat_offset += 16; // still include the texture coordinate, but this time as 6 + 2 bytes
WriteCall(TexMtx_Write_Float4);
}
@ -737,9 +727,8 @@ void VertexLoader::CompileVertexTranslator()
{
if (tc[i] != NOT_PRESENT)
{
vtx_decl.texcoord_offset[i] = nat_offset;
vtx_decl.texcoord_gl_type[i] = VAR_FLOAT;
vtx_decl.texcoord_size[i] = vtx_attr.texCoord[i].Elements ? 2 : 1;
vtx_decl.texcoords[i].enable = true;
vtx_decl.texcoords[i].components = vtx_attr.texCoord[i].Elements ? 2 : 1;
nat_offset += 4 * (vtx_attr.texCoord[i].Elements ? 2 : 1);
}
}
@ -768,13 +757,13 @@ void VertexLoader::CompileVertexTranslator()
if (m_VtxDesc.PosMatIdx)
{
WriteCall(PosMtx_Write);
vtx_decl.posmtx_offset = nat_offset;
vtx_decl.posmtx.components = 4;
vtx_decl.posmtx.enable = true;
vtx_decl.posmtx.offset = nat_offset;
vtx_decl.posmtx.type = VAR_UNSIGNED_BYTE;
vtx_decl.posmtx.integer = false;
nat_offset += 4;
}
else
{
vtx_decl.posmtx_offset = -1;
}
native_stride = nat_offset;
vtx_decl.stride = native_stride;