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@ -34,7 +34,7 @@
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I'm not sure about this but the text below seems to assume that 60 fps means that the game
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runs in the normal intended speed. In that case an update time of [GetTicksPerSecond() / 60]
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would mean one update per frame and [GetTicksPerSecond() / 60] would mean four updates per
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would mean one update per frame and [GetTicksPerSecond() / 250] would mean four updates per
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frame.
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