Last commit: Typo

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1815 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson 2009-01-07 03:02:02 +00:00
parent fa27a97fbb
commit 47f4e5005e

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@ -34,7 +34,7 @@
I'm not sure about this but the text below seems to assume that 60 fps means that the game
runs in the normal intended speed. In that case an update time of [GetTicksPerSecond() / 60]
would mean one update per frame and [GetTicksPerSecond() / 60] would mean four updates per
would mean one update per frame and [GetTicksPerSecond() / 250] would mean four updates per
frame.