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PowerPC: Parametrize SRR0 macro.
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@ -131,7 +131,7 @@ static void Trace(const UGeckoInstruction& inst)
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DEBUG_LOG_FMT(POWERPC,
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"INTER PC: {:08x} SRR0: {:08x} SRR1: {:08x} CRval: {:016x} "
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"FPSCR: {:08x} MSR: {:08x} LR: {:08x} {} {:08x} {}",
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PowerPC::ppcState.pc, SRR0, SRR1, PowerPC::ppcState.cr.fields[0],
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PowerPC::ppcState.pc, SRR0(PowerPC::ppcState), SRR1, PowerPC::ppcState.cr.fields[0],
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PowerPC::ppcState.fpscr.Hex, PowerPC::ppcState.msr.Hex, PowerPC::ppcState.spr[8],
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regs, inst.hex, ppc_inst);
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}
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@ -118,7 +118,7 @@ void Interpreter::rfi(UGeckoInstruction inst)
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// PowerPC::CheckExceptions();
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// else
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// set NPC to saved offset and resume
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PowerPC::ppcState.npc = SRR0;
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PowerPC::ppcState.npc = SRR0(PowerPC::ppcState);
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m_end_block = true;
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}
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@ -759,7 +759,7 @@ void Jit64::Trace()
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DEBUG_LOG_FMT(DYNA_REC,
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"JIT64 PC: {:08x} SRR0: {:08x} SRR1: {:08x} FPSCR: {:08x} "
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"MSR: {:08x} LR: {:08x} {} {}",
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PowerPC::ppcState.pc, SRR0, SRR1, PowerPC::ppcState.fpscr.Hex,
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PowerPC::ppcState.pc, SRR0(PowerPC::ppcState), SRR1, PowerPC::ppcState.fpscr.Hex,
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PowerPC::ppcState.msr.Hex, PowerPC::ppcState.spr[8], regs, fregs);
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}
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@ -705,7 +705,7 @@ void JitArm64::Trace()
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DEBUG_LOG_FMT(DYNA_REC,
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"JitArm64 PC: {:08x} SRR0: {:08x} SRR1: {:08x} FPSCR: {:08x} "
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"MSR: {:08x} LR: {:08x} {} {}",
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PowerPC::ppcState.pc, SRR0, SRR1, PowerPC::ppcState.fpscr.Hex,
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PowerPC::ppcState.pc, SRR0(PowerPC::ppcState), SRR1, PowerPC::ppcState.fpscr.Hex,
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PowerPC::ppcState.msr.Hex, PowerPC::ppcState.spr[8], regs, fregs);
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}
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@ -489,7 +489,7 @@ void CheckExceptions()
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if (exceptions & EXCEPTION_ISI)
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{
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SRR0 = PowerPC::ppcState.npc;
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SRR0(PowerPC::ppcState) = PowerPC::ppcState.npc;
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// Page fault occurred
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SRR1 = (PowerPC::ppcState.msr.Hex & 0x87C0FFFF) | (1 << 30);
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PowerPC::ppcState.msr.LE = PowerPC::ppcState.msr.ILE;
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@ -501,7 +501,7 @@ void CheckExceptions()
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}
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else if (exceptions & EXCEPTION_PROGRAM)
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{
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SRR0 = PowerPC::ppcState.pc;
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SRR0(PowerPC::ppcState) = PowerPC::ppcState.pc;
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// SRR1 was partially set by GenerateProgramException, so bitwise or is used here
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SRR1 |= PowerPC::ppcState.msr.Hex & 0x87C0FFFF;
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PowerPC::ppcState.msr.LE = PowerPC::ppcState.msr.ILE;
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@ -513,7 +513,7 @@ void CheckExceptions()
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}
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else if (exceptions & EXCEPTION_SYSCALL)
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{
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SRR0 = PowerPC::ppcState.npc;
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SRR0(PowerPC::ppcState) = PowerPC::ppcState.npc;
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SRR1 = PowerPC::ppcState.msr.Hex & 0x87C0FFFF;
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PowerPC::ppcState.msr.LE = PowerPC::ppcState.msr.ILE;
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PowerPC::ppcState.msr.Hex &= ~0x04EF36;
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@ -525,7 +525,7 @@ void CheckExceptions()
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else if (exceptions & EXCEPTION_FPU_UNAVAILABLE)
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{
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// This happens a lot - GameCube OS uses deferred FPU context switching
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SRR0 = PowerPC::ppcState.pc; // re-execute the instruction
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SRR0(PowerPC::ppcState) = PowerPC::ppcState.pc; // re-execute the instruction
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SRR1 = PowerPC::ppcState.msr.Hex & 0x87C0FFFF;
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PowerPC::ppcState.msr.LE = PowerPC::ppcState.msr.ILE;
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PowerPC::ppcState.msr.Hex &= ~0x04EF36;
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@ -540,7 +540,7 @@ void CheckExceptions()
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}
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else if (exceptions & EXCEPTION_DSI)
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{
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SRR0 = PowerPC::ppcState.pc;
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SRR0(PowerPC::ppcState) = PowerPC::ppcState.pc;
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SRR1 = PowerPC::ppcState.msr.Hex & 0x87C0FFFF;
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PowerPC::ppcState.msr.LE = PowerPC::ppcState.msr.ILE;
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PowerPC::ppcState.msr.Hex &= ~0x04EF36;
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@ -552,7 +552,7 @@ void CheckExceptions()
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}
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else if (exceptions & EXCEPTION_ALIGNMENT)
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{
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SRR0 = PowerPC::ppcState.pc;
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SRR0(PowerPC::ppcState) = PowerPC::ppcState.pc;
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SRR1 = PowerPC::ppcState.msr.Hex & 0x87C0FFFF;
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PowerPC::ppcState.msr.LE = PowerPC::ppcState.msr.ILE;
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PowerPC::ppcState.msr.Hex &= ~0x04EF36;
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@ -582,7 +582,7 @@ void CheckExternalExceptions()
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if (exceptions & EXCEPTION_EXTERNAL_INT)
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{
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// Pokemon gets this "too early", it hasn't a handler yet
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SRR0 = PowerPC::ppcState.npc;
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SRR0(PowerPC::ppcState) = PowerPC::ppcState.npc;
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SRR1 = PowerPC::ppcState.msr.Hex & 0x87C0FFFF;
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PowerPC::ppcState.msr.LE = PowerPC::ppcState.msr.ILE;
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PowerPC::ppcState.msr.Hex &= ~0x04EF36;
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@ -595,7 +595,7 @@ void CheckExternalExceptions()
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}
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else if (exceptions & EXCEPTION_PERFORMANCE_MONITOR)
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{
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SRR0 = PowerPC::ppcState.npc;
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SRR0(PowerPC::ppcState) = PowerPC::ppcState.npc;
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SRR1 = PowerPC::ppcState.msr.Hex & 0x87C0FFFF;
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PowerPC::ppcState.msr.LE = PowerPC::ppcState.msr.ILE;
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PowerPC::ppcState.msr.Hex &= ~0x04EF36;
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@ -606,7 +606,7 @@ void CheckExternalExceptions()
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}
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else if (exceptions & EXCEPTION_DECREMENTER)
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{
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SRR0 = PowerPC::ppcState.npc;
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SRR0(PowerPC::ppcState) = PowerPC::ppcState.npc;
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SRR1 = PowerPC::ppcState.msr.Hex & 0x87C0FFFF;
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PowerPC::ppcState.msr.LE = PowerPC::ppcState.msr.ILE;
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PowerPC::ppcState.msr.Hex &= ~0x04EF36;
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@ -248,7 +248,7 @@ void UpdatePerformanceMonitor(u32 cycles, u32 num_load_stores, u32 num_fp_inst);
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#define LR(ppc_state) (ppc_state).spr[SPR_LR]
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#define CTR(ppc_state) (ppc_state).spr[SPR_CTR]
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#define SRR0 PowerPC::ppcState.spr[SPR_SRR0]
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#define SRR0(ppc_state) (ppc_state).spr[SPR_SRR0]
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#define SRR1 PowerPC::ppcState.spr[SPR_SRR1]
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#define SPRG0 PowerPC::ppcState.spr[SPR_SPRG0]
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#define SPRG1 PowerPC::ppcState.spr[SPR_SPRG1]
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