Merge pull request #5770 from ligfx/lognewconfig

LogManager: use layered config
This commit is contained in:
Anthony 2017-07-27 11:58:57 -07:00 committed by GitHub
commit 6fe33f844f
20 changed files with 147 additions and 183 deletions

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@ -5,6 +5,7 @@
#include <algorithm>
#include <list>
#include <map>
#include <tuple>
#include "Common/Assert.h"
#include "Common/Config/Config.h"
@ -144,4 +145,34 @@ const std::string& GetLayerName(LayerType layer)
};
return layer_to_name.at(layer);
}
bool ConfigLocation::operator==(const ConfigLocation& other) const
{
return std::tie(system, section, key) == std::tie(other.system, other.section, other.key);
}
bool ConfigLocation::operator!=(const ConfigLocation& other) const
{
return !(*this == other);
}
bool ConfigLocation::operator<(const ConfigLocation& other) const
{
return std::tie(system, section, key) < std::tie(other.system, other.section, other.key);
}
LayerType GetActiveLayerForConfig(const ConfigLocation& config)
{
for (auto layer : SEARCH_ORDER)
{
if (!LayerExists(layer))
continue;
if (GetLayer(layer)->Exists(config.system, config.section, config.key))
return layer;
}
// If config is not present in any layer, base layer is considered active.
return LayerType::Base;
}
}

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@ -15,6 +15,24 @@
namespace Config
{
struct ConfigLocation
{
System system;
std::string section;
std::string key;
bool operator==(const ConfigLocation& other) const;
bool operator!=(const ConfigLocation& other) const;
bool operator<(const ConfigLocation& other) const;
};
template <typename T>
struct ConfigInfo
{
ConfigLocation location;
T default_value;
};
using Layers = std::map<LayerType, std::unique_ptr<Layer>>;
using ConfigChangedCallback = std::function<void()>;
@ -45,4 +63,60 @@ void ClearCurrentRunLayer();
const std::string& GetSystemName(System system);
System GetSystemFromName(const std::string& system);
const std::string& GetLayerName(LayerType layer);
LayerType GetActiveLayerForConfig(const ConfigLocation&);
template <typename T>
T Get(LayerType layer, const ConfigInfo<T>& info)
{
return GetLayer(layer)
->GetOrCreateSection(info.location.system, info.location.section)
->template Get<T>(info.location.key, info.default_value);
}
template <typename T>
T Get(const ConfigInfo<T>& info)
{
return Get(LayerType::Meta, info);
}
template <typename T>
T GetBase(const ConfigInfo<T>& info)
{
return Get(LayerType::Base, info);
}
template <typename T>
LayerType GetActiveLayerForConfig(const ConfigInfo<T>& info)
{
return GetActiveLayerForConfig(info.location);
}
template <typename T>
void Set(LayerType layer, const ConfigInfo<T>& info, const T& value)
{
GetLayer(layer)
->GetOrCreateSection(info.location.system, info.location.section)
->Set(info.location.key, value);
}
template <typename T>
void SetBase(const ConfigInfo<T>& info, const T& value)
{
Set<T>(LayerType::Base, info, value);
}
template <typename T>
void SetCurrent(const ConfigInfo<T>& info, const T& value)
{
Set<T>(LayerType::CurrentRun, info, value);
}
template <typename T>
void SetBaseOrCurrent(const ConfigInfo<T>& info, const T& value)
{
if (GetActiveLayerForConfig(info) == LayerType::Base)
Set<T>(LayerType::Base, info, value);
else
Set<T>(LayerType::CurrentRun, info, value);
}
}

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@ -9,8 +9,8 @@
#include <string>
#include "Common/CommonPaths.h"
#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/Logging/ConsoleListener.h"
#include "Common/Logging/Log.h"
#include "Common/Logging/LogManager.h"
@ -19,6 +19,14 @@
constexpr size_t MAX_MSGLEN = 1024;
const Config::ConfigInfo<bool> LOGGER_WRITE_TO_FILE{
{Config::System::Logger, "Options", "WriteToFile"}, false};
const Config::ConfigInfo<bool> LOGGER_WRITE_TO_CONSOLE{
{Config::System::Logger, "Options", "WriteToConsole"}, true};
const Config::ConfigInfo<bool> LOGGER_WRITE_TO_WINDOW{
{Config::System::Logger, "Options", "WriteToWindow"}, true};
const Config::ConfigInfo<int> LOGGER_VERBOSITY{{Config::System::Logger, "Options", "Verbosity"}, 0};
class FileLogListener : public LogListener
{
public:
@ -40,7 +48,6 @@ public:
bool IsValid() const { return m_logfile.good(); }
bool IsEnabled() const { return m_enable; }
void SetEnable(bool enable) { m_enable = enable; }
// const char* GetName() const { return "file"; }
private:
std::mutex m_log_lock;
std::ofstream m_logfile;
@ -121,20 +128,9 @@ LogManager::LogManager()
new FileLogListener(File::GetUserPath(F_MAINLOG_IDX)));
RegisterListener(LogListener::CONSOLE_LISTENER, new ConsoleListener());
IniFile ini;
ini.Load(File::GetUserPath(F_LOGGERCONFIG_IDX));
IniFile::Section* logs = ini.GetOrCreateSection("Logs");
IniFile::Section* options = ini.GetOrCreateSection("Options");
bool write_file;
bool write_console;
bool write_window;
options->Get("WriteToFile", &write_file, false);
options->Get("WriteToConsole", &write_console, true);
options->Get("WriteToWindow", &write_window, true);
// Set up log listeners
int verbosity;
options->Get("Verbosity", &verbosity, 0);
int verbosity = Config::Get(LOGGER_VERBOSITY);
;
// Ensure the verbosity level is valid
if (verbosity < 1)
@ -143,12 +139,13 @@ LogManager::LogManager()
verbosity = MAX_LOGLEVEL;
SetLogLevel(static_cast<LogTypes::LOG_LEVELS>(verbosity));
EnableListener(LogListener::FILE_LISTENER, write_file);
EnableListener(LogListener::CONSOLE_LISTENER, write_console);
EnableListener(LogListener::LOG_WINDOW_LISTENER, write_window);
EnableListener(LogListener::FILE_LISTENER, Config::Get(LOGGER_WRITE_TO_FILE));
EnableListener(LogListener::CONSOLE_LISTENER, Config::Get(LOGGER_WRITE_TO_CONSOLE));
EnableListener(LogListener::LOG_WINDOW_LISTENER, Config::Get(LOGGER_WRITE_TO_WINDOW));
for (LogContainer& container : m_log)
logs->Get(container.m_short_name, &container.m_enable, false);
container.m_enable = Config::Get(
Config::ConfigInfo<bool>{{Config::System::Logger, "Logs", container.m_short_name}, false});
m_path_cutoff_point = DeterminePathCutOffPoint();
}
@ -162,20 +159,18 @@ LogManager::~LogManager()
void LogManager::SaveSettings()
{
IniFile ini;
ini.Load(File::GetUserPath(F_LOGGERCONFIG_IDX));
Config::SetBaseOrCurrent(LOGGER_WRITE_TO_FILE, IsListenerEnabled(LogListener::FILE_LISTENER));
Config::SetBaseOrCurrent(LOGGER_WRITE_TO_CONSOLE,
IsListenerEnabled(LogListener::CONSOLE_LISTENER));
Config::SetBaseOrCurrent(LOGGER_WRITE_TO_WINDOW,
IsListenerEnabled(LogListener::LOG_WINDOW_LISTENER));
Config::SetBaseOrCurrent(LOGGER_VERBOSITY, static_cast<int>(GetLogLevel()));
IniFile::Section* options = ini.GetOrCreateSection("Options");
options->Set("Verbosity", GetLogLevel());
options->Set("WriteToFile", m_listener_ids[LogListener::FILE_LISTENER]);
options->Set("WriteToConsole", m_listener_ids[LogListener::CONSOLE_LISTENER]);
options->Set("WriteToWindow", m_listener_ids[LogListener::LOG_WINDOW_LISTENER]);
// Save all enabled/disabled states of the log types to the config ini.
for (const auto& container : m_log)
ini.GetOrCreateSection("Logs")->Set(container.m_short_name, container.m_enable);
Config::SetBaseOrCurrent({{Config::System::Logger, "Logs", container.m_short_name}, false},
container.m_enable);
ini.Save(File::GetUserPath(F_LOGGERCONFIG_IDX));
Config::Save();
}
void LogManager::Log(LogTypes::LOG_LEVELS level, LogTypes::LOG_TYPE type, const char* file,

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@ -31,8 +31,8 @@
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "Common/Config/Config.h"
#include "Core/Boot/Boot.h"
#include "Core/Config/Config.h"
#include "Core/ConfigLoaders/GameConfigLoader.h"
#include "Core/ConfigLoaders/NetPlayConfigLoader.h"
#include "Core/ConfigManager.h"

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@ -25,7 +25,6 @@ set(SRCS
Boot/Boot_WiiWAD.cpp
Boot/DolReader.cpp
Boot/ElfReader.cpp
Config/Config.cpp
Config/GraphicsSettings.cpp
ConfigLoaders/BaseConfigLoader.cpp
ConfigLoaders/GameConfigLoader.cpp

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@ -1,41 +0,0 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/Config/Config.h"
#include <tuple>
namespace Config
{
bool ConfigLocation::operator==(const ConfigLocation& other) const
{
return std::tie(system, section, key) == std::tie(other.system, other.section, other.key);
}
bool ConfigLocation::operator!=(const ConfigLocation& other) const
{
return !(*this == other);
}
bool ConfigLocation::operator<(const ConfigLocation& other) const
{
return std::tie(system, section, key) < std::tie(other.system, other.section, other.key);
}
LayerType GetActiveLayerForConfig(const ConfigLocation& config)
{
for (auto layer : SEARCH_ORDER)
{
if (!LayerExists(layer))
continue;
if (GetLayer(layer)->Exists(config.system, config.section, config.key))
return layer;
}
// If config is not present in any layer, base layer is considered active.
return LayerType::Base;
}
} // namespace Config

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@ -1,90 +0,0 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "Common/Config/Config.h"
#include "Common/Config/Enums.h"
namespace Config
{
struct ConfigLocation
{
System system;
std::string section;
std::string key;
bool operator==(const ConfigLocation& other) const;
bool operator!=(const ConfigLocation& other) const;
bool operator<(const ConfigLocation& other) const;
};
template <typename T>
struct ConfigInfo
{
ConfigLocation location;
T default_value;
};
template <typename T>
T Get(LayerType layer, const ConfigInfo<T>& info)
{
return GetLayer(layer)
->GetOrCreateSection(info.location.system, info.location.section)
->template Get<T>(info.location.key, info.default_value);
}
template <typename T>
T Get(const ConfigInfo<T>& info)
{
return Get(LayerType::Meta, info);
}
template <typename T>
T GetBase(const ConfigInfo<T>& info)
{
return Get(LayerType::Base, info);
}
LayerType GetActiveLayerForConfig(const ConfigLocation&);
template <typename T>
LayerType GetActiveLayerForConfig(const ConfigInfo<T>& info)
{
return GetActiveLayerForConfig(info.location);
}
template <typename T>
void Set(LayerType layer, const ConfigInfo<T>& info, const T& value)
{
GetLayer(layer)
->GetOrCreateSection(info.location.system, info.location.section)
->Set(info.location.key, value);
InvokeConfigChangedCallbacks();
}
template <typename T>
void SetBase(const ConfigInfo<T>& info, const T& value)
{
Set<T>(LayerType::Base, info, value);
}
template <typename T>
void SetCurrent(const ConfigInfo<T>& info, const T& value)
{
Set<T>(LayerType::CurrentRun, info, value);
}
template <typename T>
void SetBaseOrCurrent(const ConfigInfo<T>& info, const T& value)
{
if (GetActiveLayerForConfig(info) == LayerType::Base)
Set<T>(LayerType::Base, info, value);
else
Set<T>(LayerType::CurrentRun, info, value);
}
} // namespace Config

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@ -6,7 +6,7 @@
#include <string>
#include "Core/Config/Config.h"
#include "Common/Config/Config.h"
#include "VideoCommon/VideoConfig.h"
namespace Config

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@ -6,7 +6,7 @@
#include <string>
#include "Core/Config/Config.h"
#include "Common/Config/Config.h"
namespace Config
{

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@ -16,7 +16,7 @@
#include "Common/IniFile.h"
#include "Common/Logging/Log.h"
#include "Core/Config/Config.h"
#include "Common/Config/Config.h"
#include "Core/ConfigLoaders/IsSettingSaveable.h"
namespace ConfigLoaders

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@ -23,7 +23,7 @@
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "Core/Config/Config.h"
#include "Common/Config/Config.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/ConfigLoaders/IsSettingSaveable.h"

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@ -7,13 +7,16 @@
#include <algorithm>
#include <vector>
#include "Core/Config/Config.h"
#include "Common/Config/Config.h"
#include "Core/Config/GraphicsSettings.h"
namespace ConfigLoaders
{
bool IsSettingSaveable(const Config::ConfigLocation& config_location)
{
if (config_location.system == Config::System::Logger)
return true;
const static std::vector<Config::ConfigLocation> s_setting_saveable{
// Graphics.Hardware

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@ -45,7 +45,6 @@
<ClCompile Include="Boot\Boot_WiiWAD.cpp" />
<ClCompile Include="Boot\DolReader.cpp" />
<ClCompile Include="Boot\ElfReader.cpp" />
<ClCompile Include="Config\Config.cpp" />
<ClCompile Include="Config\GraphicsSettings.cpp" />
<ClCompile Include="ConfigLoaders\BaseConfigLoader.cpp" />
<ClCompile Include="ConfigLoaders\GameConfigLoader.cpp" />
@ -301,7 +300,6 @@
<ClInclude Include="Boot\DolReader.h" />
<ClInclude Include="Boot\ElfReader.h" />
<ClInclude Include="Boot\ElfTypes.h" />
<ClInclude Include="Config\Config.h" />
<ClInclude Include="Config\GraphicsSettings.h" />
<ClInclude Include="ConfigLoaders\BaseConfigLoader.h" />
<ClInclude Include="ConfigLoaders\GameConfigLoader.h" />

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@ -871,9 +871,6 @@
<ClCompile Include="ConfigLoaders\IsSettingSaveable.cpp">
<Filter>ConfigLoader</Filter>
</ClCompile>
<ClCompile Include="Config\Config.cpp">
<Filter>Config</Filter>
</ClCompile>
<ClCompile Include="Config\GraphicsSettings.cpp">
<Filter>Config</Filter>
</ClCompile>
@ -1523,9 +1520,6 @@
<ClInclude Include="ConfigLoaders\IsSettingSaveable.h">
<Filter>ConfigLoader</Filter>
</ClInclude>
<ClInclude Include="Config\Config.h">
<Filter>Config</Filter>
</ClInclude>
<ClInclude Include="Config\GraphicsSettings.h">
<Filter>Config</Filter>
</ClInclude>

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@ -4,7 +4,7 @@
#include "DolphinQt2/Config/Graphics/GraphicsBool.h"
#include "Core/Config/Config.h"
#include "Common/Config/Config.h"
#include <QFont>

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@ -4,7 +4,7 @@
#include "DolphinQt2/Config/Graphics/GraphicsChoice.h"
#include "Core/Config/Config.h"
#include "Common/Config/Config.h"
GraphicsChoice::GraphicsChoice(const QStringList& options, const Config::ConfigInfo<int>& setting)
: m_setting(setting)

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@ -4,7 +4,7 @@
#include "DolphinQt2/Config/Graphics/GraphicsSlider.h"
#include "Core/Config/Config.h"
#include "Common/Config/Config.h"
GraphicsSlider::GraphicsSlider(int minimum, int maximum, const Config::ConfigInfo<int>& setting,
int tick)

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@ -32,10 +32,10 @@ namespace UICommon
{
void Init()
{
LogManager::Init();
Config::Init();
Config::AddLoadLayer(ConfigLoaders::GenerateBaseConfigLoader());
SConfig::Init();
LogManager::Init();
VideoBackendBase::PopulateList();
WiimoteReal::LoadSettings();
GCAdapter::Init();
@ -49,9 +49,9 @@ void Shutdown()
GCAdapter::Shutdown();
WiimoteReal::Shutdown();
VideoBackendBase::ClearList();
LogManager::Shutdown();
SConfig::Shutdown();
Config::Shutdown();
LogManager::Shutdown();
}
void CreateDirectories()

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@ -8,8 +8,8 @@
#include <bitset>
#include <string>
#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Core/Config/Config.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/CoreTiming.h"
@ -55,6 +55,7 @@ public:
Core::UndeclareAsCPUThread();
File::DeleteDirRecursively(m_profile_path);
}
private:
std::string m_profile_path;
};

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@ -7,8 +7,8 @@
#include <unordered_set>
#include "Common/CommonTypes.h"
#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Core/Config/Config.h"
#include "Core/HW/MMIO.h"
#include "UICommon/UICommon.h"