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https://github.com/dolphin-emu/dolphin.git
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Merge pull request #11791 from lioncash/traverse
Common/Traversal: Move interface into Common namespace
This commit is contained in:
commit
77b334b47b
@ -12,6 +12,8 @@
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#include "Common/Random.h"
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#include "Core/NetPlayProto.h"
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namespace Common
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{
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TraversalClient::TraversalClient(ENetHost* netHost, const std::string& server, const u16 port)
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: m_NetHost(netHost), m_Server(server), m_port(port)
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{
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@ -304,7 +306,7 @@ int ENET_CALLBACK TraversalClient::InterceptCallback(ENetHost* host, ENetEvent*
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}
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std::unique_ptr<TraversalClient> g_TraversalClient;
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Common::ENet::ENetHostPtr g_MainNetHost;
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ENet::ENetHostPtr g_MainNetHost;
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// The settings at the previous TraversalClient reset - notably, we
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// need to know not just what port it's on, but whether it was
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@ -348,3 +350,4 @@ void ReleaseTraversalClient()
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g_TraversalClient.reset();
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g_MainNetHost.reset();
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}
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} // namespace Common
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@ -15,6 +15,8 @@
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#include "Common/Thread.h"
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#include "Common/TraversalProto.h"
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namespace Common
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{
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class TraversalClientClient
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{
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public:
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@ -90,9 +92,12 @@ private:
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u16 m_port;
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u32 m_PingTime = 0;
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};
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extern std::unique_ptr<TraversalClient> g_TraversalClient;
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// the NetHost connected to the TraversalClient.
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extern Common::ENet::ENetHostPtr g_MainNetHost;
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extern ENet::ENetHostPtr g_MainNetHost;
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// Create g_TraversalClient and g_MainNetHost if necessary.
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bool EnsureTraversalClient(const std::string& server, u16 server_port, u16 listen_port = 0);
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void ReleaseTraversalClient();
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} // namespace Common
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@ -6,6 +6,8 @@
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#include <cstddef>
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#include "Common/CommonTypes.h"
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namespace Common
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{
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constexpr size_t NETPLAY_CODE_SIZE = 8;
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using TraversalHostId = std::array<char, NETPLAY_CODE_SIZE>;
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using TraversalRequestId = u64;
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@ -92,3 +94,4 @@ struct TraversalPacket
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};
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};
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#pragma pack(pop)
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} // namespace Common
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@ -31,8 +31,8 @@ static u64 currentTime;
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struct OutgoingPacketInfo
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{
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TraversalPacket packet;
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TraversalRequestId misc;
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Common::TraversalPacket packet;
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Common::TraversalRequestId misc;
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sockaddr_in6 dest;
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int tries;
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u64 sendTime;
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@ -104,9 +104,9 @@ V* EvictSet(std::unordered_map<K, EvictEntry<V>>& map, const K& key)
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namespace std
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{
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template <>
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struct hash<TraversalHostId>
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struct hash<Common::TraversalHostId>
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{
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size_t operator()(const TraversalHostId& id) const
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size_t operator()(const Common::TraversalHostId& id) const noexcept
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{
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auto p = (u32*)id.data();
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return p[0] ^ ((p[1] << 13) | (p[1] >> 19));
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@ -114,11 +114,15 @@ struct hash<TraversalHostId>
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};
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} // namespace std
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static int sock;
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static std::unordered_map<TraversalRequestId, OutgoingPacketInfo> outgoingPackets;
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static std::unordered_map<TraversalHostId, EvictEntry<TraversalInetAddress>> connectedClients;
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using ConnectedClients =
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std::unordered_map<Common::TraversalHostId, EvictEntry<Common::TraversalInetAddress>>;
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using OutgoingPackets = std::unordered_map<Common::TraversalRequestId, OutgoingPacketInfo>;
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static TraversalInetAddress MakeInetAddress(const sockaddr_in6& addr)
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static int sock;
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static OutgoingPackets outgoingPackets;
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static ConnectedClients connectedClients;
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static Common::TraversalInetAddress MakeInetAddress(const sockaddr_in6& addr)
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{
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if (addr.sin6_family != AF_INET6)
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{
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@ -126,7 +130,7 @@ static TraversalInetAddress MakeInetAddress(const sockaddr_in6& addr)
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exit(1);
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}
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u32* words = (u32*)addr.sin6_addr.s6_addr;
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TraversalInetAddress result = {0};
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Common::TraversalInetAddress result = {};
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if (words[0] == 0 && words[1] == 0 && words[2] == 0xffff0000)
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{
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result.isIPV6 = false;
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@ -141,7 +145,7 @@ static TraversalInetAddress MakeInetAddress(const sockaddr_in6& addr)
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return result;
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}
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static sockaddr_in6 MakeSinAddr(const TraversalInetAddress& addr)
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static sockaddr_in6 MakeSinAddr(const Common::TraversalInetAddress& addr)
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{
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sockaddr_in6 result;
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#ifdef SIN6_LEN
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@ -166,7 +170,7 @@ static sockaddr_in6 MakeSinAddr(const TraversalInetAddress& addr)
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return result;
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}
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static void GetRandomHostId(TraversalHostId* hostId)
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static void GetRandomHostId(Common::TraversalHostId* hostId)
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{
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char buf[9];
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const u32 num = Common::Random::GenerateValue<u32>();
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@ -185,7 +189,7 @@ static const char* SenderName(sockaddr_in6* addr)
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static void TrySend(const void* buffer, size_t size, sockaddr_in6* addr)
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{
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#if DEBUG
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const auto* packet = static_cast<const TraversalPacket*>(buffer);
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const auto* packet = static_cast<const Common::TraversalPacket*>(buffer);
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printf("-> %d %llu %s\n", static_cast<int>(packet->type),
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static_cast<long long>(packet->requestId), SenderName(addr));
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#endif
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@ -195,16 +199,17 @@ static void TrySend(const void* buffer, size_t size, sockaddr_in6* addr)
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}
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}
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static TraversalPacket* AllocPacket(const sockaddr_in6& dest, TraversalRequestId misc = 0)
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static Common::TraversalPacket* AllocPacket(const sockaddr_in6& dest,
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Common::TraversalRequestId misc = 0)
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{
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TraversalRequestId requestId;
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Common::TraversalRequestId requestId{};
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Common::Random::Generate(&requestId, sizeof(requestId));
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OutgoingPacketInfo* info = &outgoingPackets[requestId];
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info->dest = dest;
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info->misc = misc;
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info->tries = 0;
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info->sendTime = currentTime;
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TraversalPacket* result = &info->packet;
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Common::TraversalPacket* result = &info->packet;
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memset(result, 0, sizeof(*result));
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result->requestId = requestId;
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return result;
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@ -219,7 +224,7 @@ static void SendPacket(OutgoingPacketInfo* info)
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static void ResendPackets()
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{
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std::vector<std::pair<TraversalInetAddress, TraversalRequestId>> todoFailures;
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std::vector<std::pair<Common::TraversalInetAddress, Common::TraversalRequestId>> todoFailures;
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todoFailures.clear();
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for (auto it = outgoingPackets.begin(); it != outgoingPackets.end();)
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{
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@ -228,7 +233,7 @@ static void ResendPackets()
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{
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if (info->tries >= NUMBER_OF_TRIES)
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{
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if (info->packet.type == TraversalPacketType::PleaseSendPacket)
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if (info->packet.type == Common::TraversalPacketType::PleaseSendPacket)
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{
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todoFailures.push_back(std::make_pair(info->packet.pleaseSendPacket.address, info->misc));
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}
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@ -245,14 +250,14 @@ static void ResendPackets()
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for (const auto& p : todoFailures)
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{
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TraversalPacket* fail = AllocPacket(MakeSinAddr(p.first));
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fail->type = TraversalPacketType::ConnectFailed;
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Common::TraversalPacket* fail = AllocPacket(MakeSinAddr(p.first));
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fail->type = Common::TraversalPacketType::ConnectFailed;
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fail->connectFailed.requestId = p.second;
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fail->connectFailed.reason = TraversalConnectFailedReason::ClientDidntRespond;
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fail->connectFailed.reason = Common::TraversalConnectFailedReason::ClientDidntRespond;
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}
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}
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static void HandlePacket(TraversalPacket* packet, sockaddr_in6* addr)
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static void HandlePacket(Common::TraversalPacket* packet, sockaddr_in6* addr)
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{
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#if DEBUG
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printf("<- %d %llu %s\n", static_cast<int>(packet->type),
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@ -261,7 +266,7 @@ static void HandlePacket(TraversalPacket* packet, sockaddr_in6* addr)
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bool packetOk = true;
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switch (packet->type)
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{
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case TraversalPacketType::Ack:
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case Common::TraversalPacketType::Ack:
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{
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auto it = outgoingPackets.find(packet->requestId);
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if (it == outgoingPackets.end())
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@ -269,42 +274,42 @@ static void HandlePacket(TraversalPacket* packet, sockaddr_in6* addr)
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OutgoingPacketInfo* info = &it->second;
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if (info->packet.type == TraversalPacketType::PleaseSendPacket)
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if (info->packet.type == Common::TraversalPacketType::PleaseSendPacket)
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{
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TraversalPacket* ready = AllocPacket(MakeSinAddr(info->packet.pleaseSendPacket.address));
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auto* ready = AllocPacket(MakeSinAddr(info->packet.pleaseSendPacket.address));
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if (packet->ack.ok)
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{
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ready->type = TraversalPacketType::ConnectReady;
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ready->type = Common::TraversalPacketType::ConnectReady;
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ready->connectReady.requestId = info->misc;
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ready->connectReady.address = MakeInetAddress(info->dest);
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}
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else
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{
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ready->type = TraversalPacketType::ConnectFailed;
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ready->type = Common::TraversalPacketType::ConnectFailed;
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ready->connectFailed.requestId = info->misc;
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ready->connectFailed.reason = TraversalConnectFailedReason::ClientFailure;
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ready->connectFailed.reason = Common::TraversalConnectFailedReason::ClientFailure;
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}
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}
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outgoingPackets.erase(it);
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break;
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}
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case TraversalPacketType::Ping:
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case Common::TraversalPacketType::Ping:
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{
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auto r = EvictFind(connectedClients, packet->ping.hostId, true);
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packetOk = r.found;
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break;
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}
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case TraversalPacketType::HelloFromClient:
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case Common::TraversalPacketType::HelloFromClient:
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{
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u8 ok = packet->helloFromClient.protoVersion <= TraversalProtoVersion;
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TraversalPacket* reply = AllocPacket(*addr);
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reply->type = TraversalPacketType::HelloFromServer;
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u8 ok = packet->helloFromClient.protoVersion <= Common::TraversalProtoVersion;
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Common::TraversalPacket* reply = AllocPacket(*addr);
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reply->type = Common::TraversalPacketType::HelloFromServer;
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reply->helloFromServer.ok = ok;
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if (ok)
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{
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TraversalHostId hostId;
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TraversalInetAddress* iaddr;
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Common::TraversalHostId hostId{};
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Common::TraversalInetAddress* iaddr{};
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// not that there is any significant change of
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// duplication, but...
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GetRandomHostId(&hostId);
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@ -325,21 +330,21 @@ static void HandlePacket(TraversalPacket* packet, sockaddr_in6* addr)
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}
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break;
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}
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case TraversalPacketType::ConnectPlease:
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case Common::TraversalPacketType::ConnectPlease:
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{
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TraversalHostId& hostId = packet->connectPlease.hostId;
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Common::TraversalHostId& hostId = packet->connectPlease.hostId;
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auto r = EvictFind(connectedClients, hostId);
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if (!r.found)
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{
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TraversalPacket* reply = AllocPacket(*addr);
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reply->type = TraversalPacketType::ConnectFailed;
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Common::TraversalPacket* reply = AllocPacket(*addr);
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reply->type = Common::TraversalPacketType::ConnectFailed;
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reply->connectFailed.requestId = packet->requestId;
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reply->connectFailed.reason = TraversalConnectFailedReason::NoSuchClient;
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reply->connectFailed.reason = Common::TraversalConnectFailedReason::NoSuchClient;
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}
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else
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{
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TraversalPacket* please = AllocPacket(MakeSinAddr(*r.value), packet->requestId);
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please->type = TraversalPacketType::PleaseSendPacket;
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Common::TraversalPacket* please = AllocPacket(MakeSinAddr(*r.value), packet->requestId);
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please->type = Common::TraversalPacketType::PleaseSendPacket;
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please->pleaseSendPacket.address = MakeInetAddress(*addr);
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}
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break;
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@ -349,10 +354,10 @@ static void HandlePacket(TraversalPacket* packet, sockaddr_in6* addr)
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SenderName(addr));
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break;
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}
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if (packet->type != TraversalPacketType::Ack)
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if (packet->type != Common::TraversalPacketType::Ack)
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{
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TraversalPacket ack = {};
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ack.type = TraversalPacketType::Ack;
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Common::TraversalPacket ack = {};
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ack.type = Common::TraversalPacketType::Ack;
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ack.requestId = packet->requestId;
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ack.ack.ok = packetOk;
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TrySend(&ack, sizeof(ack), addr);
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@ -411,7 +416,7 @@ int main()
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{
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sockaddr_in6 raddr;
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socklen_t addrLen = sizeof(raddr);
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TraversalPacket packet;
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Common::TraversalPacket packet{};
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// note: switch to recvmmsg (yes, mmsg) if this becomes
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// expensive
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rv = recvfrom(sock, &packet, sizeof(packet), 0, (sockaddr*)&raddr, &addrLen);
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@ -110,9 +110,9 @@ NetPlayClient::~NetPlayClient()
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Disconnect();
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}
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if (g_MainNetHost.get() == m_client)
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if (Common::g_MainNetHost.get() == m_client)
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{
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g_MainNetHost.release();
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Common::g_MainNetHost.release();
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}
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if (m_client)
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{
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@ -122,7 +122,7 @@ NetPlayClient::~NetPlayClient()
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if (m_traversal_client)
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{
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ReleaseTraversalClient();
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Common::ReleaseTraversalClient();
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}
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}
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@ -179,18 +179,21 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
|
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}
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else
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{
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if (address.size() > NETPLAY_CODE_SIZE)
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if (address.size() > Common::NETPLAY_CODE_SIZE)
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{
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m_dialog->OnConnectionError(
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_trans("The host code is too long.\nPlease recheck that you have the correct code."));
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return;
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}
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if (!EnsureTraversalClient(traversal_config.traversal_host, traversal_config.traversal_port))
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if (!Common::EnsureTraversalClient(traversal_config.traversal_host,
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traversal_config.traversal_port))
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{
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return;
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m_client = g_MainNetHost.get();
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}
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m_client = Common::g_MainNetHost.get();
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m_traversal_client = g_TraversalClient.get();
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m_traversal_client = Common::g_TraversalClient.get();
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// If we were disconnected in the background, reconnect.
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if (m_traversal_client->HasFailed())
|
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@ -1936,16 +1939,16 @@ void NetPlayClient::ClearBuffers()
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// called from ---NETPLAY--- thread
|
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void NetPlayClient::OnTraversalStateChanged()
|
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{
|
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const TraversalClient::State state = m_traversal_client->GetState();
|
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const Common::TraversalClient::State state = m_traversal_client->GetState();
|
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|
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if (m_connection_state == ConnectionState::WaitingForTraversalClientConnection &&
|
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state == TraversalClient::State::Connected)
|
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state == Common::TraversalClient::State::Connected)
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{
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m_connection_state = ConnectionState::WaitingForTraversalClientConnectReady;
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m_traversal_client->ConnectToClient(m_host_spec);
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}
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else if (m_connection_state != ConnectionState::Failure &&
|
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state == TraversalClient::State::Failure)
|
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state == Common::TraversalClient::State::Failure)
|
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{
|
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Disconnect();
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m_dialog->OnTraversalError(m_traversal_client->GetFailureReason());
|
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@ -1964,19 +1967,19 @@ void NetPlayClient::OnConnectReady(ENetAddress addr)
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}
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|
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// called from ---NETPLAY--- thread
|
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void NetPlayClient::OnConnectFailed(TraversalConnectFailedReason reason)
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void NetPlayClient::OnConnectFailed(Common::TraversalConnectFailedReason reason)
|
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{
|
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m_connecting = false;
|
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m_connection_state = ConnectionState::Failure;
|
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switch (reason)
|
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{
|
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case TraversalConnectFailedReason::ClientDidntRespond:
|
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case Common::TraversalConnectFailedReason::ClientDidntRespond:
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PanicAlertFmtT("Traversal server timed out connecting to the host");
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break;
|
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case TraversalConnectFailedReason::ClientFailure:
|
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case Common::TraversalConnectFailedReason::ClientFailure:
|
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PanicAlertFmtT("Server rejected traversal attempt");
|
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break;
|
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case TraversalConnectFailedReason::NoSuchClient:
|
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case Common::TraversalConnectFailedReason::NoSuchClient:
|
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PanicAlertFmtT("Invalid host");
|
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break;
|
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default:
|
||||
|
@ -68,8 +68,8 @@ public:
|
||||
virtual void OnDesync(u32 frame, const std::string& player) = 0;
|
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virtual void OnConnectionLost() = 0;
|
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virtual void OnConnectionError(const std::string& message) = 0;
|
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virtual void OnTraversalError(TraversalClient::FailureReason error) = 0;
|
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virtual void OnTraversalStateChanged(TraversalClient::State state) = 0;
|
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virtual void OnTraversalError(Common::TraversalClient::FailureReason error) = 0;
|
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virtual void OnTraversalStateChanged(Common::TraversalClient::State state) = 0;
|
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virtual void OnGameStartAborted() = 0;
|
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virtual void OnGolferChanged(bool is_golfer, const std::string& golfer_name) = 0;
|
||||
|
||||
@ -107,7 +107,7 @@ public:
|
||||
bool IsHost() const { return pid == 1; }
|
||||
};
|
||||
|
||||
class NetPlayClient : public TraversalClientClient
|
||||
class NetPlayClient : public Common::TraversalClientClient
|
||||
{
|
||||
public:
|
||||
void ThreadFunc();
|
||||
@ -147,7 +147,7 @@ public:
|
||||
|
||||
void OnTraversalStateChanged() override;
|
||||
void OnConnectReady(ENetAddress addr) override;
|
||||
void OnConnectFailed(TraversalConnectFailedReason reason) override;
|
||||
void OnConnectFailed(Common::TraversalConnectFailedReason reason) override;
|
||||
|
||||
bool IsFirstInGamePad(int ingame_pad) const;
|
||||
int NumLocalPads() const;
|
||||
@ -325,7 +325,7 @@ private:
|
||||
std::string m_host_spec;
|
||||
std::string m_player_name;
|
||||
bool m_connecting = false;
|
||||
TraversalClient* m_traversal_client = nullptr;
|
||||
Common::TraversalClient* m_traversal_client = nullptr;
|
||||
std::thread m_game_digest_thread;
|
||||
bool m_should_compute_game_digest = false;
|
||||
Common::Event m_gc_pad_event;
|
||||
|
@ -98,15 +98,15 @@ NetPlayServer::~NetPlayServer()
|
||||
m_thread.join();
|
||||
enet_host_destroy(m_server);
|
||||
|
||||
if (g_MainNetHost.get() == m_server)
|
||||
if (Common::g_MainNetHost.get() == m_server)
|
||||
{
|
||||
g_MainNetHost.release();
|
||||
Common::g_MainNetHost.release();
|
||||
}
|
||||
|
||||
if (m_traversal_client)
|
||||
{
|
||||
g_TraversalClient->m_Client = nullptr;
|
||||
ReleaseTraversalClient();
|
||||
Common::g_TraversalClient->m_Client = nullptr;
|
||||
Common::ReleaseTraversalClient();
|
||||
}
|
||||
}
|
||||
|
||||
@ -132,17 +132,19 @@ NetPlayServer::NetPlayServer(const u16 port, const bool forward_port, NetPlayUI*
|
||||
|
||||
if (traversal_config.use_traversal)
|
||||
{
|
||||
if (!EnsureTraversalClient(traversal_config.traversal_host, traversal_config.traversal_port,
|
||||
port))
|
||||
if (!Common::EnsureTraversalClient(traversal_config.traversal_host,
|
||||
traversal_config.traversal_port, port))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
g_TraversalClient->m_Client = this;
|
||||
m_traversal_client = g_TraversalClient.get();
|
||||
Common::g_TraversalClient->m_Client = this;
|
||||
m_traversal_client = Common::g_TraversalClient.get();
|
||||
|
||||
m_server = g_MainNetHost.get();
|
||||
m_server = Common::g_MainNetHost.get();
|
||||
|
||||
if (g_TraversalClient->HasFailed())
|
||||
g_TraversalClient->ReconnectToServer();
|
||||
if (Common::g_TraversalClient->HasFailed())
|
||||
Common::g_TraversalClient->ReconnectToServer();
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -211,7 +213,7 @@ void NetPlayServer::SetupIndex()
|
||||
if (!m_traversal_client->IsConnected())
|
||||
return;
|
||||
|
||||
session.server_id = std::string(g_TraversalClient->GetHostID().data(), 8);
|
||||
session.server_id = std::string(Common::g_TraversalClient->GetHostID().data(), 8);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1248,15 +1250,15 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
|
||||
|
||||
void NetPlayServer::OnTraversalStateChanged()
|
||||
{
|
||||
const TraversalClient::State state = m_traversal_client->GetState();
|
||||
const Common::TraversalClient::State state = m_traversal_client->GetState();
|
||||
|
||||
if (g_TraversalClient->GetHostID()[0] != '\0')
|
||||
if (Common::g_TraversalClient->GetHostID()[0] != '\0')
|
||||
SetupIndex();
|
||||
|
||||
if (!m_dialog)
|
||||
return;
|
||||
|
||||
if (state == TraversalClient::State::Failure)
|
||||
if (state == Common::TraversalClient::State::Failure)
|
||||
m_dialog->OnTraversalError(m_traversal_client->GetFailureReason());
|
||||
|
||||
m_dialog->OnTraversalStateChanged(state);
|
||||
|
@ -31,7 +31,7 @@ namespace NetPlay
|
||||
class NetPlayUI;
|
||||
struct SaveSyncInfo;
|
||||
|
||||
class NetPlayServer : public TraversalClientClient
|
||||
class NetPlayServer : public Common::TraversalClientClient
|
||||
{
|
||||
public:
|
||||
void ThreadFunc();
|
||||
@ -143,7 +143,7 @@ private:
|
||||
|
||||
void OnTraversalStateChanged() override;
|
||||
void OnConnectReady(ENetAddress) override {}
|
||||
void OnConnectFailed(TraversalConnectFailedReason) override {}
|
||||
void OnConnectFailed(Common::TraversalConnectFailedReason) override {}
|
||||
void UpdatePadMapping();
|
||||
void UpdateGBAConfig();
|
||||
void UpdateWiimoteMapping();
|
||||
@ -210,7 +210,7 @@ private:
|
||||
bool m_abort_chunked_data = false;
|
||||
|
||||
ENetHost* m_server = nullptr;
|
||||
TraversalClient* m_traversal_client = nullptr;
|
||||
Common::TraversalClient* m_traversal_client = nullptr;
|
||||
NetPlayUI* m_dialog = nullptr;
|
||||
NetPlayIndex m_index;
|
||||
};
|
||||
|
@ -65,7 +65,7 @@
|
||||
|
||||
namespace
|
||||
{
|
||||
QString InetAddressToString(const TraversalInetAddress& addr)
|
||||
QString InetAddressToString(const Common::TraversalInetAddress& addr)
|
||||
{
|
||||
QString ip;
|
||||
|
||||
@ -321,7 +321,7 @@ void NetPlayDialog::ConnectWidgets()
|
||||
&NetPlayDialog::UpdateGUI);
|
||||
connect(m_hostcode_action_button, &QPushButton::clicked, [this] {
|
||||
if (m_is_copy_button_retry)
|
||||
g_TraversalClient->ReconnectToServer();
|
||||
Common::g_TraversalClient->ReconnectToServer();
|
||||
else
|
||||
QApplication::clipboard()->setText(m_hostcode_label->text());
|
||||
});
|
||||
@ -581,9 +581,9 @@ void NetPlayDialog::UpdateDiscordPresence()
|
||||
|
||||
if (IsHosting())
|
||||
{
|
||||
if (g_TraversalClient)
|
||||
if (Common::g_TraversalClient)
|
||||
{
|
||||
const auto host_id = g_TraversalClient->GetHostID();
|
||||
const auto host_id = Common::g_TraversalClient->GetHostID();
|
||||
if (host_id[0] == '\0')
|
||||
return use_default();
|
||||
|
||||
@ -706,26 +706,27 @@ void NetPlayDialog::UpdateGUI()
|
||||
}
|
||||
else if (m_use_traversal)
|
||||
{
|
||||
switch (g_TraversalClient->GetState())
|
||||
switch (Common::g_TraversalClient->GetState())
|
||||
{
|
||||
case TraversalClient::State::Connecting:
|
||||
case Common::TraversalClient::State::Connecting:
|
||||
m_hostcode_label->setText(tr("Connecting"));
|
||||
m_hostcode_action_button->setEnabled(false);
|
||||
m_hostcode_action_button->setText(tr("..."));
|
||||
break;
|
||||
case TraversalClient::State::Connected:
|
||||
case Common::TraversalClient::State::Connected:
|
||||
{
|
||||
if (m_room_box->currentIndex() == 0)
|
||||
{
|
||||
// Display Room ID.
|
||||
const auto host_id = g_TraversalClient->GetHostID();
|
||||
const auto host_id = Common::g_TraversalClient->GetHostID();
|
||||
m_hostcode_label->setText(
|
||||
QString::fromStdString(std::string(host_id.begin(), host_id.end())));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Externally mapped IP and port are known when using the traversal server.
|
||||
m_hostcode_label->setText(InetAddressToString(g_TraversalClient->GetExternalAddress()));
|
||||
m_hostcode_label->setText(
|
||||
InetAddressToString(Common::g_TraversalClient->GetExternalAddress()));
|
||||
}
|
||||
|
||||
m_hostcode_action_button->setEnabled(true);
|
||||
@ -733,7 +734,7 @@ void NetPlayDialog::UpdateGUI()
|
||||
m_is_copy_button_retry = false;
|
||||
break;
|
||||
}
|
||||
case TraversalClient::State::Failure:
|
||||
case Common::TraversalClient::State::Failure:
|
||||
m_hostcode_label->setText(tr("Error"));
|
||||
m_hostcode_action_button->setText(tr("Retry"));
|
||||
m_hostcode_action_button->setEnabled(true);
|
||||
@ -981,35 +982,35 @@ void NetPlayDialog::OnConnectionError(const std::string& message)
|
||||
});
|
||||
}
|
||||
|
||||
void NetPlayDialog::OnTraversalError(TraversalClient::FailureReason error)
|
||||
void NetPlayDialog::OnTraversalError(Common::TraversalClient::FailureReason error)
|
||||
{
|
||||
QueueOnObject(this, [this, error] {
|
||||
switch (error)
|
||||
{
|
||||
case TraversalClient::FailureReason::BadHost:
|
||||
case Common::TraversalClient::FailureReason::BadHost:
|
||||
ModalMessageBox::critical(this, tr("Traversal Error"), tr("Couldn't look up central server"));
|
||||
QDialog::reject();
|
||||
break;
|
||||
case TraversalClient::FailureReason::VersionTooOld:
|
||||
case Common::TraversalClient::FailureReason::VersionTooOld:
|
||||
ModalMessageBox::critical(this, tr("Traversal Error"),
|
||||
tr("Dolphin is too old for traversal server"));
|
||||
QDialog::reject();
|
||||
break;
|
||||
case TraversalClient::FailureReason::ServerForgotAboutUs:
|
||||
case TraversalClient::FailureReason::SocketSendError:
|
||||
case TraversalClient::FailureReason::ResendTimeout:
|
||||
case Common::TraversalClient::FailureReason::ServerForgotAboutUs:
|
||||
case Common::TraversalClient::FailureReason::SocketSendError:
|
||||
case Common::TraversalClient::FailureReason::ResendTimeout:
|
||||
UpdateGUI();
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void NetPlayDialog::OnTraversalStateChanged(TraversalClient::State state)
|
||||
void NetPlayDialog::OnTraversalStateChanged(Common::TraversalClient::State state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case TraversalClient::State::Connected:
|
||||
case TraversalClient::State::Failure:
|
||||
case Common::TraversalClient::State::Connected:
|
||||
case Common::TraversalClient::State::Failure:
|
||||
UpdateDiscordPresence();
|
||||
break;
|
||||
default:
|
||||
|
@ -67,8 +67,8 @@ public:
|
||||
void OnDesync(u32 frame, const std::string& player) override;
|
||||
void OnConnectionLost() override;
|
||||
void OnConnectionError(const std::string& message) override;
|
||||
void OnTraversalError(TraversalClient::FailureReason error) override;
|
||||
void OnTraversalStateChanged(TraversalClient::State state) override;
|
||||
void OnTraversalError(Common::TraversalClient::FailureReason error) override;
|
||||
void OnTraversalStateChanged(Common::TraversalClient::State state) override;
|
||||
void OnGameStartAborted() override;
|
||||
void OnGolferChanged(bool is_golfer, const std::string& golfer_name) override;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user