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Fix crash when a player leaves in NetPlay.
The player ID was being written as int and read as PlayerId (u8).
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@ -241,7 +241,7 @@ unsigned int NetPlayServer::OnDisconnect(sf::SocketTCP& socket)
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SendToClients(spac);
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}
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int pid = m_players[socket].pid;
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PlayerId pid = m_players[socket].pid;
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sf::Packet spac;
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spac << (MessageId)NP_MSG_PLAYER_LEAVE;
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