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ControllerInterface/SDL: Add Battery Input.
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53ede795a2
commit
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@ -56,6 +56,38 @@ bool IsTriggerAxis(int index)
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return index >= 4;
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}
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ControlState GetBatteryValueFromSDLPowerLevel(SDL_JoystickPowerLevel sdl_power_level)
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{
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// Values come from comments in SDL_joystick.h
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// A proper percentage will be exposed in SDL3.
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ControlState result;
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switch (sdl_power_level)
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{
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case SDL_JOYSTICK_POWER_EMPTY:
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result = 0.025;
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break;
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case SDL_JOYSTICK_POWER_LOW:
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result = 0.125;
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break;
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case SDL_JOYSTICK_POWER_MEDIUM:
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result = 0.45;
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break;
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case SDL_JOYSTICK_POWER_FULL:
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result = 0.85;
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break;
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case SDL_JOYSTICK_POWER_WIRED:
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case SDL_JOYSTICK_POWER_MAX:
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result = 1.0;
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break;
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case SDL_JOYSTICK_POWER_UNKNOWN:
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default:
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result = 0.0;
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break;
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}
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return result * ciface::BATTERY_INPUT_MAX_VALUE;
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}
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} // namespace
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namespace ciface::SDL
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@ -142,6 +174,18 @@ private:
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const u8 m_direction;
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};
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class BatteryInput final : public Input
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{
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public:
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explicit BatteryInput(const ControlState* battery_value) : m_battery_value(*battery_value) {}
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std::string GetName() const override { return "Battery"; }
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ControlState GetState() const override { return m_battery_value; }
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bool IsDetectable() const override { return false; }
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private:
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const ControlState& m_battery_value;
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};
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// Rumble
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template <int LowEnable, int HighEnable, int SuffixIndex>
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class GenericMotor : public Output
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@ -269,12 +313,18 @@ public:
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std::string GetName() const override;
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std::string GetSource() const override;
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int GetSDLInstanceID() const;
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Core::DeviceRemoval UpdateInput() override
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{
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m_battery_value = GetBatteryValueFromSDLPowerLevel(SDL_JoystickCurrentPowerLevel(m_joystick));
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return Core::DeviceRemoval::Keep;
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}
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private:
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SDL_GameController* const m_gamecontroller;
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std::string m_name;
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SDL_Joystick* const m_joystick;
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SDL_Haptic* m_haptic = nullptr;
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ControlState m_battery_value;
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};
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class InputBackend final : public ciface::InputBackend
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@ -767,6 +817,17 @@ GameController::GameController(SDL_GameController* const gamecontroller,
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}
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}
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}
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// Needed to make the below power level not "UNKNOWN".
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SDL_JoystickUpdate();
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// Battery
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if (SDL_JoystickPowerLevel const power_level = SDL_JoystickCurrentPowerLevel(m_joystick);
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power_level != SDL_JOYSTICK_POWER_UNKNOWN)
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{
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m_battery_value = GetBatteryValueFromSDLPowerLevel(power_level);
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AddInput(new BatteryInput{&m_battery_value});
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}
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}
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GameController::~GameController()
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