Merge pull request #10020 from K0bin/d3d12-state-fix

D3D12: Transition compute textures to UAV state
This commit is contained in:
Tilka
2021-08-12 00:04:25 +01:00
committed by GitHub

View File

@ -319,6 +319,9 @@ void Renderer::SetComputeImageTexture(AbstractTexture* texture, bool read, bool
return;
m_state.compute_image_texture = dxtex;
if (dxtex)
dxtex->TransitionToState(D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
m_dirty_bits |= DirtyState_ComputeImageTexture;
}