D3D Backend: Change encoding parameter types from DWORD to our platform agnostic types

This commit is contained in:
iwubcode 2017-10-30 10:27:02 -05:00
parent 91dac03c45
commit b201777b83

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@ -22,10 +22,10 @@ namespace DX11
{
struct EFBEncodeParams
{
DWORD SrcLeft;
DWORD SrcTop;
DWORD DestWidth;
DWORD ScaleFactor;
s32 SrcLeft;
s32 SrcTop;
u32 DestWidth;
u32 ScaleFactor;
};
PSTextureEncoder::PSTextureEncoder()