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D3D Backend: Change encoding parameter types from DWORD to our platform agnostic types
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@ -22,10 +22,10 @@ namespace DX11
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{
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struct EFBEncodeParams
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{
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DWORD SrcLeft;
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DWORD SrcTop;
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DWORD DestWidth;
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DWORD ScaleFactor;
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s32 SrcLeft;
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s32 SrcTop;
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u32 DestWidth;
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u32 ScaleFactor;
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};
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PSTextureEncoder::PSTextureEncoder()
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