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https://github.com/dolphin-emu/dolphin.git
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Merge pull request #7437 from stenzek/graphics-options-race
Fix race condition caused by opening graphics options while running
This commit is contained in:
commit
ecd4897d43
@ -127,10 +127,6 @@ bool Host_RendererIsFullscreen()
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return false;
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}
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void Host_ShowVideoConfig(void*, const std::string&)
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{
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}
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void Host_YieldToUI()
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{
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}
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@ -74,6 +74,7 @@
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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namespace Core
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{
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@ -434,6 +435,12 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
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HLE::Clear();
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}};
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// Backend info has to be initialized before we can initialize the backend.
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// This is because when we load the config, we validate it against the current backend info.
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// We also should have the correct adapter selected for creating the device in Initialize().
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g_video_backend->InitBackendInfo();
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g_Config.Refresh();
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if (!g_video_backend->Initialize(s_window_handle))
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{
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PanicAlert("Failed to initialize video backend!");
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@ -42,7 +42,6 @@ void Host_RequestRenderWindowSize(int width, int height);
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void Host_UpdateDisasmDialog();
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void Host_UpdateMainFrame();
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void Host_UpdateTitle(const std::string& title);
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void Host_ShowVideoConfig(void* parent, const std::string& backend_name);
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void Host_YieldToUI();
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void Host_UpdateProgressDialog(const char* caption, int position, int total);
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@ -130,10 +130,6 @@ bool Host_RendererIsFullscreen()
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return rendererIsFullscreen;
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}
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void Host_ShowVideoConfig(void*, const std::string&)
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{
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}
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void Host_YieldToUI()
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{
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}
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@ -313,7 +313,7 @@ void GeneralWidget::OnBackendChanged(const QString& backend_name)
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const bool supports_adapters = !adapters.empty();
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m_adapter_combo->setCurrentIndex(g_Config.iAdapter);
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m_adapter_combo->setEnabled(supports_adapters);
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m_adapter_combo->setEnabled(supports_adapters && !Core::IsRunning());
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m_adapter_combo->setToolTip(supports_adapters ?
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QStringLiteral("") :
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@ -38,9 +38,6 @@ void GraphicsWindow::Initialize()
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m_lazy_initialized = true;
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g_Config.Refresh();
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g_video_backend->InitBackendInfo();
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CreateMainLayout();
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setWindowTitle(tr("Graphics"));
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@ -109,18 +106,7 @@ void GraphicsWindow::CreateMainLayout()
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void GraphicsWindow::OnBackendChanged(const QString& backend_name)
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{
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SConfig::GetInstance().m_strVideoBackend = backend_name.toStdString();
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for (const auto& backend : g_available_video_backends)
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{
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if (backend->GetName() == backend_name.toStdString())
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{
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g_Config.Refresh();
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g_video_backend = backend.get();
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g_video_backend->InitBackendInfo();
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break;
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}
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}
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VideoBackendBase::PopulateBackendInfo();
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setWindowTitle(
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tr("%1 Graphics Configuration").arg(tr(g_video_backend->GetDisplayName().c_str())));
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@ -150,9 +150,6 @@ bool Host_UINeedsControllerState()
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{
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return Settings::Instance().IsControllerStateNeeded();
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}
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void Host_ShowVideoConfig(void* parent, const std::string& backend_name)
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{
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}
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void Host_RefreshDSPDebuggerWindow()
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{
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}
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@ -132,7 +132,6 @@ bool VideoBackend::Initialize(void* window_handle)
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if (window_handle == nullptr)
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return false;
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InitBackendInfo();
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InitializeShared();
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if (FAILED(D3D::Create(reinterpret_cast<HWND>(window_handle))))
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@ -57,7 +57,6 @@ void VideoBackend::InitBackendInfo()
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bool VideoBackend::Initialize(void* window_handle)
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{
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InitializeShared();
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InitBackendInfo();
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g_renderer = std::make_unique<Renderer>();
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g_vertex_manager = std::make_unique<VertexManager>();
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@ -159,7 +159,6 @@ bool VideoBackend::FillBackendInfo()
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bool VideoBackend::Initialize(void* window_handle)
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{
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InitBackendInfo();
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InitializeShared();
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GLUtil::InitInterface();
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@ -80,7 +80,6 @@ void VideoSoftware::InitBackendInfo()
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bool VideoSoftware::Initialize(void* window_handle)
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{
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InitBackendInfo();
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InitializeShared();
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SWOGLWindow::Init(window_handle);
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@ -14,6 +14,8 @@
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#include "Common/CommonTypes.h"
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#include "Common/Event.h"
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#include "Common/Logging/Log.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/Host.h"
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// TODO: ugly
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@ -60,14 +62,6 @@ __declspec(dllexport) DWORD NvOptimusEnablement = 1;
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}
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#endif
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void VideoBackendBase::ShowConfig(void* parent_handle)
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{
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if (!m_initialized)
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InitBackendInfo();
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Host_ShowVideoConfig(parent_handle, GetDisplayName());
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}
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void VideoBackendBase::Video_ExitLoop()
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{
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Fifo::ExitGpuLoop();
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@ -231,6 +225,20 @@ void VideoBackendBase::ActivateBackend(const std::string& name)
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g_video_backend = iter->get();
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}
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void VideoBackendBase::PopulateBackendInfo()
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{
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// If the core is running, the backend info will have been populated already.
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// If we did it here, the UI thread can race with the with the GPU thread.
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if (Core::IsRunning())
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return;
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// We refresh the config after initializing the backend info, as system-specific settings
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// such as anti-aliasing, or the selected adapter may be invalid, and should be checked.
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ActivateBackend(SConfig::GetInstance().m_strVideoBackend);
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g_video_backend->InitBackendInfo();
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g_Config.Refresh();
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}
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// Run from the CPU thread
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void VideoBackendBase::DoState(PointerWrap& p)
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{
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@ -294,7 +302,6 @@ void VideoBackendBase::InitializeShared()
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GeometryShaderManager::Init();
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PixelShaderManager::Init();
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g_Config.Refresh();
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UpdateActiveConfig();
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}
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@ -40,7 +40,6 @@ public:
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virtual std::string GetName() const = 0;
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virtual std::string GetDisplayName() const { return GetName(); }
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void ShowConfig(void* parent_handle);
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virtual void InitBackendInfo() = 0;
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void Video_ExitLoop();
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@ -55,6 +54,10 @@ public:
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static void ClearList();
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static void ActivateBackend(const std::string& name);
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// Fills the backend_info fields with the capabilities of the selected backend/device.
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// Called by the UI thread when the graphics config is opened.
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static void PopulateBackendInfo();
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// the implementation needs not do synchronization logic, because calls to it are surrounded by
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// PauseAndLock now
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void DoState(PointerWrap& p);
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@ -46,9 +46,6 @@ bool Host_RendererIsFullscreen()
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{
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return false;
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}
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void Host_ShowVideoConfig(void*, const std::string&)
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{
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}
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void Host_YieldToUI()
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{
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}
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@ -48,9 +48,6 @@ bool Host_RendererIsFullscreen()
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{
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return false;
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}
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void Host_ShowVideoConfig(void*, const std::string&)
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{
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}
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void Host_YieldToUI()
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{
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}
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