d9f3fc4495
fix ubo for intel cards (also amd?)
2012-12-28 17:06:08 +01:00
48ede4dd30
switch to glsl 130, more than OpenGL 3.1 isn't needed
2012-12-28 16:05:14 +01:00
70c63ce6cf
fix dual pass alpha
2012-12-28 14:24:12 +01:00
82b33471ae
cleanup rasterfont
2012-12-28 11:46:00 +01:00
7d93834cd8
Bit more cleanup from removing Nvidia CG
2012-12-27 22:53:07 -06:00
193056493a
also use shaderCaches in rasterFont
2012-12-28 00:52:44 +01:00
316a33d1e6
Merge branch 'master' into GLSL-master
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Conflicts:
Source/Core/DolphinWX/Src/VideoConfigDiag.h
Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
2012-12-27 10:36:54 +01:00
db5f4c8c20
fix byte order in osd rasterfont
2012-12-26 23:48:33 +01:00
01cdcc83a3
Merge Fail: Make sure we are using the interface file to get backbuffer dimensions. GL helper function was duplicated.
2012-12-26 13:15:19 -06:00
67c1c6b062
Merge branch 'GLES-software'
2012-12-26 12:54:58 -06:00
9a58f9a3bb
Rename another function...
2012-12-26 00:34:09 -06:00
f4e7a280a9
Remove cg.lib from some files for Windows and renaming a function.
2012-12-26 00:07:43 -06:00
01953ff64a
Rename the interface files and hopefully fix OSX building.
2012-12-25 19:08:24 -06:00
bff0faea2d
Merge branch 'immediate-removal'
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Conflicts:
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
2012-12-25 12:39:00 +01:00
399a6af66d
revert update the rasterfont shader to GLSL3.3 - OGL 2.0 should be enough
2012-12-25 12:22:02 +01:00
2fedab3bad
OGL: Make OSD messages fade out properly instead of having them disappear spontaneously.
2012-12-24 19:50:16 +01:00
9209253e0d
Initial removal of Nvidia CG. Still some more cleanup to go
2012-12-24 11:09:52 -06:00
296b9b1c16
Small bit of clean up in GLES-software.
2012-12-24 09:37:12 -06:00
85ac76e8e2
fix gcc compilation
2012-12-19 23:42:22 +01:00
b78f5debe6
Initial push of GLES and GLUtil file breakup.
2012-12-17 14:54:20 -06:00
1919a458e8
only use one buffer, orphaning should do the rest
2012-12-15 17:28:58 +01:00
ba8264c2ac
use VAO in VertexManager
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to use VAO, we must use VBO, so some legency code was removed:
- ARB_map_buffer_range must be available (OGL 3.0), don't call glBufferSubData if not
- ARB_draw_elements_base_vertex also (OGL 3.2), else we have to set the pointers every time
- USE_JIT was removed, it was broken and it isn't needed any more
And the index and vertex buffers are now synchronized, so that there will be one VAO per
NativeVertexFormat and Buffer.
2012-12-15 14:43:01 +01:00
79a7ce4827
move glBindBuffer and glBindVertexArray out of VertexManager
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:52 -06:00
09274e2483
Check texture params before updateing them
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:48 -06:00
61836f8c51
helper for compiling glsl
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:44 -06:00
48812f7bf7
update the rasterfont shader to GLSL3.3 - so OGL 3.3 is needed
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:39 -06:00
1bd21f44b2
custom shader for RasterFont, fix color support
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OpenGL2.0 compatible
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:36 -06:00
23a3336f9a
increase hash size to u64
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:32 -06:00
75dd48247f
initial release of new RasterFont without color support
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this new design will once create a texture for all chars.
while rendering a string, a list of polygons (position on screen + texture)
for this string is generated on the fly and print at once by glDrawArrays.
atm, there is no support for colors, so everything will display white.
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:28 -06:00
c207422987
using of vao, warning: ARB_vertex_array_object is needed
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:25 -06:00
5c8800968a
also check for vbo updates in EncodeToRamUsingShader
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:22 -06:00
1f1b32b663
only update vbo on changes in XFBSource::Draw
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:19 -06:00
34b1451fbe
cache vbos in TextureCache::TCacheEntry::FromRenderTarget
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:15 -06:00
d0c4332d99
don't update vbo, if there are no changes in Renderer::Swap
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:13 -06:00
bbcb442983
in the end, also Renderer::Swap in vbo
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two last draw-calls are missing:
VertexManager::Draw (see Graphic_Update branch)
RasterFont::printString (perhaps reimplement with an texture)
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:10 -06:00
b41c06a9ac
EncodeToRamUsingShader in vbo
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:28:05 -06:00
8ea2ddbc50
XFBSource::Draw in vbo
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:27:59 -06:00
d44228f1b7
TextureCache::TCacheEntry::FromRenderTarget as vbo
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:27:56 -06:00
6b3125728b
use vbo for ShowEFBCopyRegions
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:27:53 -06:00
8b62be2025
fix ShowEFBCopyRegions
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those fancy colors were the result of the usage of non-allocated heap
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:27:49 -06:00
6864b40e26
reset glEnableClientState befor every draw
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should be done with VAO, but atm, this is not possible :-(
this also partial revert the fix in fb92c338af
(activating texture0 globally).
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:27:46 -06:00
888b5fb061
remove usage of glMultiTexCoord2f
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Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:27:38 -06:00
30718230b2
Fix some warnings.
2012-12-06 20:25:07 -05:00
97f5b1665f
what is this even...
2012-11-26 02:11:52 -05:00
4ff9e03509
Merge branch 'efb_scaling_fixes'.
2012-11-19 13:18:57 +01:00
a38bb488d2
Remove Renderer::xScale and Renderer::yScale.
2012-11-16 14:29:09 +01:00
78031c2d54
Move ComputeDrawRectangle() to Renderer::UpdateDrawRectangle().
2012-11-16 14:25:49 +01:00
14aa7150d9
Add option for author name for movies. Also, minor cleanup for previous options i've added.
2012-11-14 16:23:20 -05:00
3936c06ee8
more fixes for my last commit, player problem in twin snakes is fixed
2012-11-11 22:39:27 -03:00
a5d210129d
Add an on screen lag counter.
2012-11-11 17:57:06 -05:00