Commit Graph

5163 Commits

Author SHA1 Message Date
Jordan Woyak
04da34ceb7 Lil fix for Gecko code endifs. ((CT7 CST1) error messages)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5950 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-23 06:39:07 +00:00
Jordan Woyak
a3e3155678 Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5949 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-23 05:22:12 +00:00
Glenn Rice
2e6c5b36ab Fix a segmentation fault when changing perspectives.
Some general code clean up.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5948 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-23 03:53:18 +00:00
Soren Jorvang
ba67333053 Hopefully fix Windows build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5947 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 08:58:23 +00:00
Soren Jorvang
8d2ed5975e Use the Linux install hierarchy conventions on other Unices as well.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5946 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 08:09:14 +00:00
Soren Jorvang
09b5dfbd53 Prevent Python from stripping off the final newline of the main(){}
autoconfiguration tests. Some versions of gcc care enough about ANSI C
to complain about this.
 
Use the Linux install hierarchy conventions on other Unices as well.
 
XKeysymToString returns NULL on unknown keysyms, which is not a valid
std::string initializer.
 
There appears to be some disagreement regarding the second parameter
to iconv(). Some versions/installations have it as const, others don't.
Unfortunately, due to wonderful C++ brain damage, implicit conversion 
from const to non-const doesn't work here.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5945 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 07:55:35 +00:00
Soren Jorvang
6c7e666a75 Report on the bluetooth queue depth watermark to help diagnose cases
where Dolphin blocks long enough to lose packets.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5944 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 06:05:08 +00:00
Jordan Woyak
637e5e542a Double warning fix! Thanks to Nakeeeee and BhaaL! :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5943 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 05:39:57 +00:00
Jordan Woyak
41f5379c8c A slightly modified(fixed a memleak and sizer spacing) version of avindra's patch to improve the layout of the new "Cheat Search" dialog.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5942 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 05:28:24 +00:00
Glenn Rice
6795551a8c Linux build fix ... again.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5941 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:38:45 +00:00
snzgoo
987832cbb0 External/wiiuse clean up, part 2.
- More removal of unnecessary code
- Windows: Modification of Wiiuse_Find under windows,
  instead of always deleting and recreating the whole wiimote_t struct, we do maintain the old one,
  adding/removing new wiimotes to/from it
- some wiimote bugfixes, see below for details

Windows related stuff:
Fixed most of the disconnection issues (single and mulitple real wiimotes, both wiimote plugins) (I haven't had a disconnect msg in hours anymore(ms stack)).
Rumble bug should be fixed now(both plugins,pls verify).
Fixed some pair up issues( sometimes you had to press the pair up button up to 3 times, till it paired up your wiimote).
More dongles might be now supported via ms stack, pls try and report back!
Fixed a problem where multiple wiimotes would swap slots on pair-up/addition of a real wiimote (2-4 real wiimotes) (both plugins, but not integrated into new plugin).
Improved ingame auto-pairup for real wiimotes(thx to the new wiiuse_find routine).
Fixed a bug on setting wiimote timeouts, which means changing the timeout was just a dummy earlier.
Most of the stuff concerns stuff in the old wiimote plugin, dont worry, in the end it's important for both plugins. It will get ported to the new plugin sooner or later.:')
Some minor stuff.
This might break osx/linux build and maybe the new plugin realwiimote-wise only. Thx to glennrics to pointing me to some breakings on linux, I didn't fix them all. 
PS I hope i haven't forgotten anything, enjoy.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5940 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:31:36 +00:00
Shawn Hoffman
4230c2501e Fix small copy-paste error in Timer.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5939 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:21:10 +00:00
Shawn Hoffman
0d7e4703fb I *think* this is how XK envisioned the DTM structs...let us know if it is or isn't...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5938 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:16:51 +00:00
Soren Jorvang
35395366bd Revert to using ftime() on Windows which doesn't have gettimeofday(). Untested.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5937 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:15:11 +00:00
Shawn Hoffman
48abd94113 small fix for svnrev.h generation: now (again) dolphinwx project will cause the build number to be updated as well.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5936 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 04:11:28 +00:00
Soren Jorvang
75dbad3610 Build but don't install the dsptool/tester/MemcardManager tools
which aren't really useful to typical users.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5935 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 03:38:32 +00:00
Soren Jorvang
83883cee45 Port to *BSD. It runs but isn't terribly useful without Cg.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5934 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 03:29:35 +00:00
Glenn Rice
cdce0ec322 Build fix on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5933 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 02:46:15 +00:00
Shawn Hoffman
b4ce9c90b6 make generation of svnrev.h slightly more sane, by using vbscript instead of just batch script.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5932 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 02:46:11 +00:00
Glenn Rice
3859a7dce2 Lots more work on making the frame aui stuff functional.
Also added a DSPCORE_STOP state.  The DSP-LLE debugger window segmentation faults if it is openned when a game is not running.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 02:05:28 +00:00
Jordan Woyak
fb36de2338 WIP Gecko(ocarina) code support: There are a bunch code types that need coding/fixing/cleanup, but many codes should be functional. The game properties and "Cheats Manager"(formally Action Replay Manager) dialogs now have a "Gecko Codes" tab to view/enable/disable codes. Currently, you must click "Edit Config" and manually add your codes to the [Gecko] inifile section of your gameinis for them to be displayed.(same format as the AR codes) I'm going to add Add/Edit dialogs similar to the AR codes and support codes with modifiers. I added the new files to scons as best as I could without testing :p.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5930 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 01:48:48 +00:00
Glenn Rice
a103576a54 Add an option for EFB scaled copy to the OpenGL configuration dialog.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5929 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-21 12:07:24 +00:00
Rodolfo Osvaldo Bogado
666ff28f80 fix for mii faces in mkwii. efb scaled copy still not fixed. working on it.
please test

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5928 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-21 02:34:59 +00:00
nodchip
9f3e2ac2cc JitIL: Added operand folding rules for speed improvement.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5927 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-21 02:23:55 +00:00
Soren Jorvang
4ffea2c8b9 Less confused about absolute/relative/symbolic pathnames now.
Fixes Linux global build.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5924 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-20 04:50:43 +00:00
Glenn Rice
8c7bdebf1e Fix the global build on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5923 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-20 04:19:25 +00:00
Soren Jorvang
244448014a Prevent double inclusion of CommonPaths.h as pointed out by Glenn.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5922 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-20 03:23:25 +00:00
Soren Jorvang
6813a75ab2 Some pathnames are used both by SCons and cpp which can be a bit tricky.
Should revisit and make the distinction more explicit.

Put the Data and Sys directories under Resources in the OS X app bundle.

Construct config.h (now lower-case to avoid confusion with other Config.h
instances in the tree) in the root. One tiny step towards a read-only
and cross-buildable source tree.

Some minor bits of non-Linux Unix portability.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5921 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-20 02:45:31 +00:00
nodchip
c9855f2c22 JitIL: Implemented linear scan algorithm for register allocation. This is for speed improvement.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5919 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-19 15:07:19 +00:00
dapetcu21
8c57ef548e Fixed windows build...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5918 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-19 13:00:40 +00:00
Marko Pusljar
b08230512b dsphle - small mail protocol fix for zelda light type
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5917 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-19 12:34:11 +00:00
dapetcu21
9074df896a UDPWii: Broadcasting it's presence on IPv4 to 255.255.255.255 once every 1.5 seconds. 3-arg Set()-s only worked on strings and doubles :P . Added int and bool variants.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5916 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-19 10:36:30 +00:00
Soren Jorvang
a2b1f829cb Get rid of a number of unnecessary env.Clones.
Use SCons' convenient # shorthand for the root of our tree.
 
Also various minor cleanup of SConscripts.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5915 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-19 03:42:37 +00:00
Soren Jorvang
4ecfa3b7a2 Specify union members of new ARAddr type when printing it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5914 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-19 03:32:50 +00:00
Glenn Rice
b175397cb7 Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5913 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-19 02:09:34 +00:00
Jordan Woyak
3457ead880 A bunch of cleanup and some fixes to ActionReplay: Fixes crashes with certain conditional codes.(such as the Wind Waker test rooms) When these conditions fail, they should skip all lines until a "00000000 40000000"(endif) line is reached.(the endif line was being handled as a regular code) There are still some codes which crash the emu, such as most of the Melee unlock codes. These Melee codes seem to have a bogus first line which tells AR to write .5 MB of zeros.(without this line they work) Codes from the net do not have this line. (The game inis seem to have some bad codes)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5912 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-19 02:08:34 +00:00
dapetcu21
e1cc37d825 Workaround a bug on Mac OS in witch dolphin would crash whenthe OpenGL config window would be opened. It seems that wxDialog::Center() is completely useless on Mac OS X, and not only useless, but it crashes when the window is bigger than the screen.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5911 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 20:06:24 +00:00
Marko Pusljar
66d2bc477a Plugin_VideoSoftware fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5910 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 16:53:49 +00:00
NeoBrainX
a2e39a84f3 Delete various unused files.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5909 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 16:15:43 +00:00
NeoBrainX
378d3aaa52 Make FIFO watermark tightness configurable instead of hardcoding it.
To change it, right click the affected game in the iso list, select Properties, and enter some constant for "Watermark tightness". Reasonable values range from 20 to 200.

FIFO seems unoverflowable on my computer no matter what I set this value to, so test whether tuning the value helps you ;P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5907 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 15:47:28 +00:00
NeoBrainX
e8ed50854a Remove code which got obsoleted by r5890.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5906 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 15:19:24 +00:00
Soren Jorvang
a96b00a16e Bitfields of sub-int size are promoted to (signed) ints even if unsigned.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5904 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 10:36:20 +00:00
NeoBrainX
da4c3a5f29 Committing some cleanups by avindra:
- fix numerous warnings
- make some variables unsigned
- remove redundant code and header inclusions
- make code more compact in lots of cases

Committing some additional changes by myself:
- additional header cleanups
- cleanup DX11 initialization/shutdown process (hinted at by avindra)
- Remove the cgD3D9 stuff from Externals since it's no longer needed

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5903 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 10:11:34 +00:00
Soren Jorvang
b0041f00a3 I missed some cases in r5901:
Because we only ever call Pos_ReadDirect (and through that, DataRead<T>)
from JIT generated code, the compiler may not get the heads-up to properly
prepare for run-time instantiation of those template functions.

Explicitly instantiating Pos_ReadDirect gets around that issue.

Also force DataRead* inline as gcc didn't always do that itself when the
DataRead functions in turn were called from (other) template functions.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5902 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 08:30:40 +00:00
Soren Jorvang
faf586e8f1 Because we only ever call Pos_ReadDirect (and through that, DataRead<T>)
from JIT generated code, the compiler may not get the heads-up to properly
prepare for run-time instantiation of those template functions.

Explicitly instantiating Pos_ReadDirect gets around that issue.

Also force DataRead* inline as gcc didn't always do that itself when the
DataRead functions in turn were called from (other) template functions.

I am far from a C++ language lawyer, so I cannot speak learnedly about the
correctness of this solution, but it works.

Dolphin.app built on OS X 10.6 now actually works on 10.5 as well.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5901 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 05:31:51 +00:00
Soren Jorvang
2c419382c9 Slightly cleanup of mmap(2) flags:
Move MAP_32BIT to MemoryUtil.h.
MAP_VARIABLE is simply the absence of MAP_FIXED.
Replace MAP_ANONYMOUS with the more traditional MAP_ANON - Linux is compatible.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5900 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 05:17:09 +00:00
Soren Jorvang
caeabf8bea Slightly cleanup of mmap(2) flags:
Move MAP_32BIT to MemoryUtil.h.
MAP_VARIABLE is simply the absence of MAP_FIXED.
Replace MAP_ANONYMOUS with the more traditional MAP_ANON - Linux is compatible.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5899 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 05:15:16 +00:00
Jordan Woyak
8208903fed Added a "Cheat Search" tab to the "Tools->Action Replay Manager" dialog.(issue 8) You can currently search for values in memory and create AR codes from a found address/value. The code where a new ARCode is created/added to the gameini is a bit hacky, but the cheat searching works decently. There currently isn't any way to remove ARCodes or create codes with multiple commands, other than stopping the game and opening the game properties.(needs improvement) Made the AR Manager dialog a bit less ugly as well.(it resizes better)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5898 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 04:13:16 +00:00
Rodolfo Osvaldo Bogado
60e3a17d0d little bug fix for my last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5897 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 00:49:08 +00:00
Rodolfo Osvaldo Bogado
f78133f261 big changes here:
- Eliminate the useless check for cpu modifications option from efb to ram as it must be enabled always
- use constant names in dx11 for buffer length calculation instead to simplify code reading
- implemented scaled efb copy in opengl, still bugy in some games, the option is not in the gui but will add it when it works perfect
- Change the depth calculation behavior:
if the game use z textures is exactly the same as before.
if the game do not use z texture calculate z values in the vertex shader. the advantage id this approach is that early z culling is applied,
improving fill rate. this mus speed up things, even with ssaa and msaa enabled.
please test for regression and enjoy.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5896 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18 00:18:31 +00:00