094c6bf5bc
Merge pull request #2601 from Sonicadvance1/android_fix_user_directory
...
[Android] Make sure we are setting the default user directory.
2015-06-14 17:03:55 -05:00
9e00ddbdf7
Merge pull request #2608 from yerejm/master
...
Reinstate format string.
2015-06-14 02:59:41 -04:00
fff81fecb1
Reinstate format string.
...
Avoid the consequences in the unlikely event the path includes a %.
2015-06-14 16:49:35 +10:00
6d9711c02c
Merge pull request #2599 from Sonicadvance1/aarch64_clean_cpudetect
...
[AArch64] Clean up our CPUDetect.
2015-06-14 15:19:03 +10:00
b39014eac5
Merge pull request #2590 from endrift/fix-freebsd-build
...
Fix FreeBSD
2015-06-14 15:18:26 +10:00
252c719515
Merge pull request #2600 from Sonicadvance1/Android_remove_dialog
...
[Android] Remove dialog telling individuals that their drivers are terrible.
2015-06-14 15:17:03 +10:00
2d8fdb791e
Merge pull request #2603 from JosJuice/move-getcompany
...
Move GetCompany() to ISOFile.h/GameFile.h
2015-06-14 15:16:20 +10:00
1b9f55692b
Fix 64-bit FreeBSD build
2015-06-13 21:52:47 -07:00
b6d1512587
Common: Use more portable invocation of shm_open
2015-06-13 21:52:47 -07:00
7085fcc8d6
Fix FreeBSD build
2015-06-13 21:52:47 -07:00
0ca955a14c
Merge pull request #2605 from dolphin-emu/revert-2358-pie
...
Revert "x64: build a Position-Independent Executable (PIE)"
2015-06-14 14:44:42 +10:00
f32cede086
Revert "x64: build a Position-Independent Executable (PIE)"
2015-06-14 16:06:26 +12:00
c981f6407e
Merge pull request #2597 from endrift/android-allow-ndk-override
...
Android: Allow NDK location to be specified manually
2015-06-13 13:56:53 -05:00
1c1282fddc
Merge pull request #2604 from lioncash/var
...
Arm64Emitter: Remove unused variable from EncodeLoadStoreRegisterOffset
2015-06-13 13:33:04 -05:00
74b359e390
Arm64Emitter: Remove unused variable from EncodeLoadStoreRegisterOffset
2015-06-13 14:27:15 -04:00
01e324eed0
Move GetCompany() to ISOFile.h/GameFile.h
...
For consistency with the other Get methods.
2015-06-13 18:43:10 +02:00
7c4e6c7eb9
[Android] Make sure we are setting the default user directory.
...
This fixes an issue where the settings aren't being saved correctly because the user directory is never set before a run of the game.
2015-06-13 08:37:56 -05:00
467f351f79
[Android] Remove dialog telling individuals that their drivers are terrible.
...
There aren't any AArch64 devices with v14 Qualcomm drivers. So it is dead code.
2015-06-13 08:18:42 -05:00
0af5bdcf1d
[AArch64] Clean up our CPUDetect.
...
Drops ARMv7 feature detection.
2015-06-13 08:04:23 -05:00
dfae4e6266
Update Readme with information about more build.properties
2015-06-13 04:04:15 -07:00
7e36166374
Android: Allow git and cmake locations to be overridden
2015-06-13 03:54:37 -07:00
fff657a7da
Android: Allow NDK location to be overridden
2015-06-12 19:59:25 -07:00
4042945ee5
Merge branch 'stable'
2015-06-13 01:12:12 +02:00
bcc8c78e4a
Merge pull request #2582 from Sonicadvance1/aarch64_fix_thp_videos
...
[WIP] [AArch64] Clamp quantized store ranges.
2015-06-12 18:07:24 -05:00
740e344847
Merge pull request #2594 from degasus/master
...
Options: merge SCoreStartupParameter into SConfig
2015-06-12 22:42:45 +02:00
d914c11ee5
Merge pull request #2595 from degasus/stable
...
Hotkeys: Fix translation array
2015-06-12 22:36:43 +02:00
9f929c8593
Hotkeys: Fix translation array
2015-06-12 19:32:50 +02:00
c375111076
Options: merge SCoreStartupParameter into SConfig
2015-06-12 19:07:45 +02:00
b9a9fcd26d
Hotkeys: Fix missing hotkey strings
2015-06-12 13:59:22 +02:00
5ae1c07cd4
Merge pull request #2570 from Papermanzero/patch-1
...
Correction of emulated wiimote initialisation
2015-06-12 12:39:02 +10:00
a2b3541160
Merge pull request #2559 from AdmiralCurtiss/wind-waker-pal60-fix
...
Fix issue with Wind Waker not displaying boot display options.
2015-06-12 11:58:37 +10:00
eae3b47e0e
Merge pull request #2571 from AdmiralCurtiss/gc-ntsc-language
...
Boot: Automatically temporarily set GameCube language to 0 when booting NTSC games.
2015-06-12 11:58:02 +10:00
33f5aaf956
GameCube Config: Add option to override the NTSC auto language change.
...
Some NTSC games have translations on the game disc that can be accessed via the system language byte.
2015-06-11 18:40:41 +02:00
ffe25da78a
Boot: Automatically temporarily set GameCube language to 0 when booting NTSC games.
...
NTSC GameCubes have no Language setting, so the language byte in SRAM is always 0. Some NTSC games do react oddly and display unfinished translations and similar when the byte is set to a nonzero value that corresponds to a non-English language on a PAL GameCube. See issue 7731: https://code.google.com/p/dolphin-emu/issues/detail?id=7731 .
2015-06-11 18:39:44 +02:00
be1d1e2798
Merge pull request #2024 from RisingFog/irgui
...
Add UI Support for up to 8x Internal Resolutions
2015-06-11 15:47:39 +02:00
dca19a71db
Merge pull request #2588 from Armada651/geom-centroid
...
GeometryShaderGen: Don't use `centroid in` for input variables.
2015-06-11 09:53:02 +02:00
6e7fedd4d0
Add UI Support for up to 8x Internal Resolutions
2015-06-10 20:17:30 -04:00
684c0c32cb
Merge pull request #2589 from degasus/master
...
GameIni: Remove default Projection Hack
2015-06-10 23:06:51 +02:00
20ec5867ec
GameIni: Remove default Projection Hack
2015-06-10 19:31:10 +02:00
fd637030e4
GeometryShaderGen: Consistently use xfmem just as the vertex shader.
...
There are very rare conditions in which xfmem can actually desync from bpmem.
2015-06-10 16:13:54 +02:00
4cbaddb7ad
GeometryShaderGen: Don't use centroid in
for input variables.
2015-06-10 16:04:32 +02:00
6bc85995bd
Merge pull request #2586 from Tilka/interpreter_nans
...
Interpreter: optimize NaN checks
2015-06-10 15:30:48 +02:00
d329147871
Interpreter: use std::isnan(x) instead of x != x
2015-06-10 14:31:08 +02:00
c7544719e2
Interpreter: optimize NaN checks
...
NaNs always propagate, so we can get away with only checking for NaN
inputs in the rare case that the result is NaN (as already done in
Jit64::HandleNaNs()).
2015-06-10 14:23:43 +02:00
8e3af04d0e
Merge pull request #2585 from dolphin-emu/fix_d3d_ansiopathicness_the_sequel
...
Anisotropic Filtering option is now correct in D3D
2015-06-10 13:09:02 +02:00
c15b0b8cfc
Merge branch 'master' into stable
2015-06-10 13:08:12 +02:00
9b8eb55cd4
Merge pull request #2581 from mimimi085181/FreeTexture-code-cleanup
...
Code cleanup for FreeTexture after merging PR #2097
2015-06-10 12:49:20 +02:00
5cce640f48
Anisotropic Filtering option is now correct in D3D
...
Values are saved/loaded as 0,1,2,3,4 but need to be used as 1,2,4,8,16
This was correct for OGL but not D3D
2015-06-10 22:32:46 +12:00
baa72060dc
Automatic translation resources update from Transifex
2015-06-10 07:29:30 +00:00
20fc6a68dd
Automatic translation template update
2015-06-10 07:28:33 +00:00