Jules Blok
0eb0c47eba
Render: Improve SBS presentation.
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New calculation properly takes pillar boxing into account.
2014-11-23 14:27:39 +01:00
Jules Blok
d7804a4d3e
Cosmetics.
2014-11-23 14:27:39 +01:00
Jules Blok
9b22e15180
VideoConfigDiag: Add stereoscopy options group.
2014-11-23 14:27:38 +01:00
Jules Blok
4d9589b35f
Cosmetics.
2014-11-23 14:27:38 +01:00
Jules Blok
9b4185ffdf
ShaderGen: Make use of padding to store the stereo flag.
2014-11-23 14:27:38 +01:00
Jules Blok
35342664e3
OGL: Disable stereoscopy if the GPU does not support geometry shaders.
2014-11-23 14:27:38 +01:00
Jules Blok
f370cb386c
ProgramShaderCache: Always generate a geometry shader UID, even if stereoscopy is disabled.
2014-11-23 14:27:38 +01:00
Jules Blok
6cacfad010
GeometryShader: Transform the projection within the geometry shader.
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Reduces the amount of data transferred through uniforms.
The shearing transformation is reduced to a single multiplication/addition for optimization.
2014-11-23 14:27:38 +01:00
Jules Blok
4fd943aedd
VideoConfig: Limit the Stereo 3D option to the OpenGL backend.
2014-11-23 14:27:38 +01:00
Jules Blok
284be96cd5
OGL: Recreate the framebuffers when the stereo setting changes.
2014-11-23 14:26:56 +01:00
Jules Blok
63b37e29d1
ShaderGen: Rename "eye" to "layer".
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Keeping things generic.
2014-11-23 14:26:56 +01:00
Jules Blok
d583720a59
GeometryShaderGen: Support stereoscopy on GPUs without support for instancing.
2014-11-23 14:26:56 +01:00
Jules Blok
176191dc16
ShaderGenCommon: Move uniforms into a common static string.
2014-11-23 14:24:09 +01:00
Jules Blok
0a72cf94cb
TextureCache: Ignore the geometry shader if stereoscopy is disabled.
2014-11-23 14:24:09 +01:00
Jules Blok
fa32f751d3
ShaderGen: Handle ShaderCode objects directly.
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ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly.
2014-11-23 14:24:09 +01:00
Jules Blok
b236c363de
ShaderGen: Add a stereoscopy flag in the UID data.
2014-11-23 14:23:42 +01:00
Jules Blok
4fe9ceeee2
TextureCache: Set proper vertex limit in geometry shader.
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Without instancing 6 vertices are output instead of 3.
2014-11-23 14:23:42 +01:00
Jules Blok
5944d15021
TextureCache: Check the number of layers before reusing a texture.
2014-11-23 14:23:42 +01:00
Jules Blok
272ea90ca5
GeometryShaderGen: Allow stereoscopy to be disabled.
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Will facilitate future use of this generator for other purposes.
2014-11-23 14:23:41 +01:00
Jules Blok
80616c6e9e
TextureCache: Implement layered framebuffer support.
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Stereoscopic EFB2Tex is now supported.
2014-11-23 14:23:41 +01:00
Jules Blok
d9e280e338
PixelShaderGen: Sample the correct texture layer.
2014-11-23 14:23:41 +01:00
Jules Blok
f6ea293027
VertexShaderManager: Compute stereoscopy projection matrices.
2014-11-23 14:23:41 +01:00
Jules Blok
c64486075d
PostProcessing: Add layered stereoscopy support.
2014-11-23 14:23:41 +01:00
Jules Blok
81e9004679
VideoConfigDiag: Add Stereo 3D option.
2014-11-23 14:23:41 +01:00
Jules Blok
2d8ec62beb
Pass VS_OUTPUT structs between shaders.
2014-11-23 14:23:41 +01:00
Jules Blok
b005f61a2e
Add geometry shader generator for stereo 3D.
2014-11-23 14:22:55 +01:00
degasus
6670cacddc
use GL_TEXTURE_2D_ARRAY for most of our textures
2014-11-23 14:22:22 +01:00
Lioncash
60e9301f40
Merge pull request #1586 from lioncash/ar
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DolphinWX: Fix button handling for AR codes and ISO patch removal.
2014-11-22 17:42:21 -05:00
Lioncash
f73b6abdf5
DolphinWX: Fix patch removal
2014-11-22 17:25:14 -05:00
Lioncash
be2331b6f1
DolphinWX: Fix button handling for AR codes
2014-11-22 16:44:31 -05:00
Lioncash
f8879c8ec6
Merge pull request #1583 from Sonicadvance1/mobile-draw-elements-base-vertex
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Adds support for OpenGL ES draw_elements_base_vertex.
2014-11-21 20:08:49 -05:00
Ryan Houdek
2fdeefb65b
Adds support for OpenGL ES draw_elements_base_vertex.
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This is the same extension that we all know and love but under a different name with some different requirements.
In regular OpenGL fashion, you can't just move a desktop OpenGL extension to OpenGL ES without ratifying a new extension, which is why this falls
under a EXT extension, which in turn causes it to have suffixes attached to their function names.
This is the first step in our way towards conquering all mobile GPUs that don't support desktop OpenGL, hopefully we also can add support for
buffer_storage to OpenGL ES as well so we can make full use of this extension.
2014-11-21 18:57:32 -06:00
Matthew Parlane
3b6c49c8db
Merge pull request #1575 from waddlesplash/patch-1
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Add a notice about licensing to CONTRIBUTING.md
2014-11-22 12:58:02 +13:00
Augustin Cavalier
3e4245c23e
Add a notice about licensing to CONTRIBUTING.md
2014-11-21 18:38:45 -05:00
Ryan Houdek
e84999386b
Merge pull request #1579 from Sonicadvance1/armv7-fastmem-rewrite
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Rewrites ARMv7 fastmem entirely.
2014-11-21 14:54:05 -06:00
Ryan Houdek
bfbbddd76f
Rewrites ARMv7 fastmem entirely.
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This is a fairly lengthy change that can't be separated out to multiple commits well due to the nature of fastmem being a bit of an intertangled mess.
This makes my life easier for maintaining fastmem on ARMv7 because I now don't have to do any terrible instruction counting and NOP padding. Really
makes my brain stop hurting when working with it.
This enables fastmem for a whole bunch of new instructions, which basically means that all instructions now have fastmem working for them. This also
rewrites the floating point loadstores again because the last implementation was pretty crap when it comes to performance, even if they were the
cleanest implementation from my point of view.
This initially started with me rewriting the fastmem routines to work just like the previous/current implementation of floating loadstores. That was
when I noticed that the performance tanked and decided to rewrite all of it.
This also happens to implement gatherpipe optimizations alongside constant address optimization.
Overall this comment brings a fairly large speedboost when using fastmem.
2014-11-21 05:21:57 -06:00
Matthew Parlane
1f7dbbef07
Merge pull request #1567 from comex/remove-android-ndk-hack
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Remove Android <ucontext.h> hack.
2014-11-21 19:56:28 +13:00
Matthew Parlane
4ef0ab2731
Merge pull request #1534 from FioraAeterna/fixd3dtex1x1
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D3D: fix issues with multi-level 1x1 textures on D3D
2014-11-21 19:12:58 +13:00
Matthew Parlane
21e4e035cc
Merge pull request #1281 from Stevoisiak/RenameEuRGB60
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Renamed EuRGB to PAL60
2014-11-21 19:09:42 +13:00
Lioncash
2ef4a939dc
Merge pull request #1529 from FioraAeterna/ssevertex
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Vertex loader: more vector code
2014-11-20 22:33:29 -05:00
skidau
15e7a8c247
Merge pull request #1573 from kamiyo/fix-wiimote-speaker
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Fix wiimotespeaker emulation affecting real wiimote
2014-11-21 13:13:21 +11:00
comex
aa452f4fe8
Merge pull request #1576 from comex/osx-qt-build-fixes
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OS X Qt build fixes
2014-11-20 12:11:43 -05:00
Lioncash
6d0faced59
Merge pull request #1580 from lioncash/android
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InputConfigFragment: Use a StringBuilder for string concatenation
2014-11-20 11:19:35 -05:00
Lioncash
e0f1baa21e
Merge pull request #1581 from lioncash/jdoc
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AboutFragmentItem: Remove incorrect javadoc tag
2014-11-20 11:19:24 -05:00
Lioncash
d4a8e51e71
AboutFragmentItem: Remove incorrect javadoc tag
2014-11-20 09:23:27 -05:00
Lioncash
feb038bec3
InputConfigFragment: Use a StringBuilder for string concatenation
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This is the recommended way to join strings, since it doesn't destroy and recreate the string repeatedly.
2014-11-20 09:18:30 -05:00
Fiora
3ddf82a318
Vertex Loader: SSE implementations of more position/texcoord/normal formats
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~35-45% faster NFS:HP2, possibly other vertex-bound games.
2014-11-20 02:13:19 -08:00
skidau
da962a3d2b
Merge pull request #1578 from skidau/Fix-Fast-Disc-Speed
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Fixed the fast disc speed option (immediately service the interrupt instead of going through the scheduler).
2014-11-20 19:24:58 +11:00
skidau
2968cb138c
Fixed the fast disc speed option (immediately service the interrupt instead of going through the scheduler).
2014-11-20 18:23:05 +11:00
skidau
ba1a8d2ef3
Merge pull request #1517 from JosJuice/cav-disc-drive
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DVDInterface: Timing accuracy improvements
2014-11-20 13:30:02 +11:00