d6617d399f
OGL/ProgramShaderCache: Use std::lock_guard deduction guides where applicable
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Same thing, less reading.
2019-07-26 18:22:55 -04:00
6e69e3cf26
OGL/ProgramShaderCache: Remove unused headers
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Removes a few inclusions that aren't necessary, reducing the number of
header dependencies.
2019-07-26 18:09:44 -04:00
fb384dec55
OGL/ProgramShaderCache: Use std::string_view where applicable
2019-07-26 18:02:00 -04:00
890f781cd0
Factorize software renderer backend switching warning to be fetched from a new GetWarningMessage in video backend - will be needed for DX11.1 feature set warnings
2019-07-26 19:39:07 +02:00
799c52463e
Fixes for WRL usage - QueryInterface is explicitly mentioned as not to be used with WRL ComPtr
2019-07-26 19:38:58 +02:00
fc8859a414
Merge pull request #8249 from lioncash/rect
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VideoCommon: Remove unused MathUtil.h include from VideoCommon.h
2019-07-19 16:32:30 +10:00
68bd4cd79a
Vulkan: Use reversed depth range in viewport
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Also adds a DriverDetails bug to disable on drivers where this is still
broken.
2019-07-18 23:43:12 +10:00
2b9389202e
VideoCommon: Remove unused MathUtil.h include from VideoCommon.h
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This header doesn't actually make use of MathUtil.h within itself, so
this can be removed. Many other source files used VideoCommon.h as an
indirect include to include MathUtil.h, so these includes can also be
adjusted.
While we're at it, we can also migrate valid inclusions of VideoCommon.h
into cpp files where it can feasibly be done to minimize propagating it
via other headers.
2019-07-16 20:54:34 -04:00
d4337eebde
VideoCommon/Statistics: Rename stats global to g_stats
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Makes the global variable follow our convention of prefixing g_ on
global variables to make it obvious in surrounding code that it's not a
local variable.
2019-07-10 23:34:54 -04:00
a99c7d01e1
VideoCommon/Statistics: Normalize statistic variable names
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Normalizes all variables related to statistics so that they follow our
coding style.
These are relatively low traffic areas, so this modification isn't too
noisy.
2019-07-10 23:19:10 -04:00
04c06ec661
VideoCommon/Statistics: Use std::array for projection values
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Makes the members within the interface much nicer to look at, and also
makes copying them over much nicer too.
2019-06-20 08:06:20 -04:00
72b04a353d
VideoBackends/Vulkan: Use nested namespace specifiers where applicable
2019-06-17 16:57:30 -04:00
951b66e4ac
Merge pull request #8049 from stenzek/crop
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Renderer: Adjust source rectangle when crop would draw off screen
2019-06-08 20:57:52 +10:00
5a4e2a6b2f
Merge pull request #7734 from stenzek/mojave-warning
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Vulkan: Display a warning when using MoltenVK on HS and earlier
2019-06-08 20:41:39 +10:00
3f1586dbce
Vulkan: Display a warning when using MoltenVK on HS and earlier
2019-06-08 20:16:24 +10:00
1028e2c1a6
D3D12: Remove unnecessary includes in DXContext.h
2019-06-08 20:12:15 +10:00
9316e25652
D3DCommon: Fallback to base CreateSwapChain on failure
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It appears that some older drivers do not support
CreateSwapChainForHwnd, resulting in DXGI_ERROR_INVALID_CALL. For these
cases, fall back to the base CreateSwapChain() from DXGI 1.0.
In theory this should also let us run on Win7 without the platform
update, but in reality we require the newer shader compiler so this
probably won't work regardless. Also any hardware of this vintage is
unlikely to run Dolphin well.
2019-06-08 20:11:49 +10:00
a9663669dc
Common/CommonFuncs: Remove now-unneccessary ArraySize function
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Since C++17, non-member std::size() is present in the standard library
which also operates on regular C arrays. Given that, we can just replace
usages of ArraySize with that where applicable.
In many cases, we can just change the actual C array ArraySize() was
called on into a std::array and just use its .size() member function
instead.
In some other cases, we can collapse the loops they were used in, into a
ranged-for loop, eliminating the need for en explicit bounds query.
2019-06-01 10:07:57 -04:00
a41ba68c1e
VideoVulkan/CMakeLists: Specify headers in target sources
2019-05-31 06:54:26 -04:00
cd9281772a
VideoSoftware/CMakeLists: Specify headers in target sources
2019-05-31 06:54:26 -04:00
115e7992c5
VideoOGL/CMakeLists: Specify headers in target sources
2019-05-31 06:54:26 -04:00
968d379cc4
VideoNull/CMakeLists: Specify headers in target sources
2019-05-31 06:54:26 -04:00
1831dcbe6f
VideoVulkan/ShaderCompiler: Use non-member std::size instead of ArraySize()
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Now that we're on C++17, we can use its non-member std::size function
instead of ours. This provides no functional change.
2019-05-30 04:16:20 -04:00
d6a60050ff
VideoVulkan/ShaderCompiler: Use a std::optional instead of bool+out variable
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Now that we utilize C++17, we can simply return an optional containing
the code instead of using an out variable and a boolean result,
essentially combining them into one.
This provides a much more straightforward interface.
2019-05-30 04:16:17 -04:00
e60268bd42
VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
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Greatly simplifies the overall interface when it comes to compiling
shaders. Also allows getting rid of a std::string overload of the same
name. Now std::string and const char* both go through the same function.
2019-05-30 03:29:35 -04:00
69d9d9f87a
Also free when initialization fails, and move to end
2019-05-26 19:59:29 -07:00
19fb3bb4fe
DX11: Fix access violation on closing dolphin
2019-05-26 15:01:05 -07:00
ec734065db
Merge pull request #8087 from spycrab/cmake_win2019
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Support CMake on Windows
2019-05-14 21:07:26 +02:00
6cef70c182
VideoBackends/D3D: Fix CMakeLists.txt
2019-05-12 00:05:09 +02:00
e98f43d2af
bbox minor fx
2019-05-09 17:30:17 +08:00
35f7abfe76
VideoBackends/D3DCommon: Fix linking against self
2019-05-08 20:59:15 +02:00
ff972e3673
Reformat repo to clang-format 7.0 rules
2019-05-06 18:48:04 +00:00
ab9ece9bca
Replace MathUtil::Clamp with std::clamp
2019-05-04 23:12:17 +02:00
99a4ca8de7
Merge pull request #7839 from ShFil119/impr/redundant
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Remove redundant initialization
2019-05-04 22:50:51 +02:00
c110ffcdaa
Remove redundant initialization
2019-04-30 01:22:24 +02:00
1b1662773e
Merge pull request #8048 from stenzek/vulkan-negative-scissor-rect
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Vulkan: Don't set a negative offset in scissor rect
2019-04-28 23:37:51 +10:00
32359bf2bb
Renderer: Adjust target rectangle in the base class
2019-04-28 23:33:24 +10:00
3c64f0c616
Renderer: Adjust source rectangle when crop would draw off screen
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This prevents us from requiring an oversized and/or negative viewport by
shrinking the source rectangle instead.
2019-04-28 23:31:57 +10:00
d2d8d7ce90
Merge pull request #8051 from JosJuice/efb-constexpr
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Turn EFB_WIDTH/EFB_HEIGHT into constexpr
2019-04-28 20:37:25 +10:00
ced2306fc5
Turn EFB_WIDTH/EFB_HEIGHT into constexpr
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https://bugs.dolphin-emu.org/issues/11692#note-5
Also change const into constexpr while we're at it.
2019-04-28 11:50:17 +02:00
5399995c61
Vulkan: Don't set a negative offset in scissor rect
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The spec/validation layers say this is invalid.
2019-04-28 16:01:09 +10:00
025767c929
D3D: Set optional features after creating the device
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Fixes feature level 10.0 devices crashing during runtime.
2019-04-28 15:26:49 +10:00
356ebdf509
OGL: Set shared context state up to match main context
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Has a better chance of avoiding recompiling if so.
2019-04-21 14:28:14 +10:00
6553cf8bb1
OGL: Only set GL_PROGRAM_POINT_SIZE on desktop GL
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It is always enabled in GLES.
2019-04-21 14:28:14 +10:00
f2a594fad5
OGL: Fix binding error on shutdown
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This was occurring if the imgui vertex format was bound on shutdown,
which is destroyed before the vertex buffers
2019-04-21 14:28:14 +10:00
5c95dc61fc
OGL: Store shader source in OGLShader
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So it can be dumped with info log when linking fails.
2019-04-21 14:28:14 +10:00
bbd1ae16db
OGL: Remove unused ProgramShaderCache::CompileShader()
2019-04-21 14:28:14 +10:00
f8c1ba409c
Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle
2019-04-21 14:28:14 +10:00
3791262d96
TextureCache: Use linear filtering on y-scaled and >1xIR VRAM copies
2019-04-21 12:41:15 +10:00
616ad378b7
OGL: Support returning pipeline cache data
2019-04-16 00:39:43 +10:00