Commit Graph

230 Commits

Author SHA1 Message Date
239af3cdf9 Step MemoryWatcher at end of each video frame. 2019-05-08 11:20:59 +01:00
f4d950f4e2 Revert "Core: Remove MemoryWatcher"
This reverts commit 0c02e77eee.
2019-05-05 21:43:45 +01:00
0c02e77eee Core: Remove MemoryWatcher
MemoryWatcher only works on Linux and affects emulation determinism due
to scheduling additional events, which causes NetPlay to desync.
Considering that this interface is a rather specialized use case, the
communication with it is kinda crappy *and* it's affecting emulation, I
think it's best to just axe it and come up with a better implementation
of the functionality.
2019-04-28 06:22:27 -04:00
b425f86121 ControllerInterface: Allow hotplug callbacks to be unregistered and don't reload the entire config from the ini file on hotplug, just update the control references. This should fix a crash on shutdown on Android. 2019-01-10 18:32:16 -06:00
0ca9accd8b Merge pull request #7640 from jordan-woyak/input-fixes
ControllerInterface: Output/Rumble fixes
2019-01-05 17:16:35 -05:00
3a145aeae4 ResetRumble on emu pause/stop regardless of presence of DInput/Xinput as that's not relevant. All the backends would like to stop rumbling. 2018-12-22 07:31:36 -06:00
2e19efa8d5 NetPlay: Sync Wiimote extension
Small addition of NetPlay code in Core.cpp was needed to set the
extensions at the right time, as init would override them otherwise.
This solution is more elegant than modifying the user's INI files on
game start.
2018-12-05 16:36:44 -05:00
754d934a18 Merge pull request #7596 from Techjar/netplay-fix-force-stop
NetPlay: Allow force stopping
2018-11-30 21:30:04 +01:00
6388992f62 Merge pull request #7039 from stenzek/moltenvk
Vulkan: macOS support via MoltenVK
2018-11-30 21:55:30 +10:00
baecc500e8 Core: Notify state change callback about stopping state 2018-11-30 01:20:22 -05:00
487ea5ab36 VideoBackend: Add a virtual PrepareWindow function
Executes backend-specific commands on the main thread.
2018-11-07 05:12:20 -08:00
52828901ef Core: Switch controller interface to render widget on booting
Previously, the Qt frontend would initialize the controller
interface on starting, resulting in the cursor position being
relative to the main window, instead of the render window.
2018-10-29 11:46:06 +10:00
a7f334dc2a ControllerInterface: Don't crash on non-X11 QPA 2018-10-29 11:46:06 +10:00
8c84e27155 Core: Fix display being passed as surface to ControllerInterface 2018-10-24 15:24:10 +10:00
eb284b5d66 VideoBackends: Pass window system info from host on creation 2018-10-20 21:11:34 +10:00
a3961750a7 Drop Host_GetRenderSurface and pass display to backend 2018-10-20 21:11:34 +10:00
eb33d7af64 Core: Call InitBackendInfo before loading config 2018-09-28 21:44:41 +10:00
c5ae721eca Core/Core: Remove another leftover part of frameskip 2018-08-28 02:22:05 -04:00
675260b0f7 Core: Namespace NetPlay utilities under the NetPlay namespace
Previously there was only one function under the NetPlay namespace,
which is kind of silly considering we have all of these other types
and functions existing outside of the namespace.

This moves the rest of them into the namespace.

This gets some general names, like Player, for example, out of the global namespace.
2018-07-06 19:53:23 -04:00
d8212fd927 Core/Core: Fix getting stuck when Stop is called without emulation running 2018-07-04 00:52:53 +02:00
6f473b96d0 PowerPC: Convert CPUCore enum into an enum class
Makes the enum values strongly-typed and prevents the identifiers from
polluting the PowerPC namespace. This also cleans up the parameters of
some functions where we were accepting an ambiguous int type and
expecting the correct values to be passed in.

Now those parameters accept a PowerPC::CPUCore type only, making it
immediately obvious which values should be passed in. It also turns out
we were storing these core types into other structures as plain ints,
which have also been corrected.

As this type is used directly with the configuration code, we need to
provide our own overloaded insertion (<<) and extraction (>>) operators
in order to make it compatible with it. These are fairly trivial to
implement, so there's no issue here.

A minor adjustment to TryParse() was required, as our generic function
was doing the following:

N tmp = 0;

which is problematic, as custom types may not be able to have that
assignment performed (e.g. strongly-typed enums), so we change this to:

N tmp;

which is sufficient, as the value is attempted to be initialized
immediately under that statement.
2018-06-15 10:27:59 -04:00
a4ec3ddef1 Don't switch to blank NAND in the middle of emulation
Switching to blank NAND when emulation is running is an extremely bad
idea. It's akin to opening up a Wii and replacing the NAND chip while
you're playing a game on it.

Except we're not even replacing it with a NAND that has the same
contents. The blank NAND has nothing in it except the save file for
the current game, which is likely to result in the emulated software
getting inconsistent results and possibly even crashing depending on
how it caches title information.

An example of games that check the saves for other games is
Mario Kart Wii -- it checks the filesystem for Super Mario Galaxy saves
to decide whether to unlock characters. With this 'switch NAND
while emulation is active' misfeature, this will likely break.
And that's the main problem: it encourages sloppy emulation and no one
really knows how many things it can break.

Just don't let the user do horrible things like that during emulation.
If they want to use a blank NAND, they can do so by starting input
recording before launching a game. It's likely they will want to do
this if they plan to share their DTM anyway.
2018-05-29 15:41:11 +02:00
4288bfe0f9 Common: Move host communication enum to Host.h
Given this is actually a part of the Host interface, this should be
placed with it.

While we're at it, turn it into an enum class so that we don't dump its
contained values into the surrounding scope. We can also make
Host_Message take the enum type itself directly instead of taking a
general int value.

After this, it'll be trivial to divide out the rest of Common.h and
remove the header from the repository entirely
2018-05-28 14:34:59 -04:00
4fd1674c49 Core: Only init Wii FS contents in Wii mode
There's no filesystem when not in Wii mode, so... bad things
would happen.
2018-05-23 13:39:53 +02:00
593f58be6c Move Wii FS content init to happen after Boot
Initialising Wii filesystem contents should be done after Boot and
not in HW to ensure that we operate with the correct title context
and to make sure required title directories exist (so that Movie and
Netplay code can copy data from and to the temporary NAND).
2018-05-22 19:05:45 +02:00
e6405f7b2b Core: Use thread_local directly
Both Android and OSX now support it, allowing us to remove the fallback code.
2018-04-17 19:03:24 -04:00
016ef43b27 Core: Check for initialized GCPad before resetting rumble 2018-03-27 16:26:36 +02:00
d40ae9f569 Fix indefinite rumble on emulation pause 2018-03-26 00:04:58 -04:00
4b5373b25b Remove hardcoded esc hotkey, make pause/stop hotkey actually toggle rather than just pausing, fix frame advance hotkey 2018-02-10 23:30:59 +11:00
d96e8c9d76 VideoBackends: Combine Initialize/Prepare and Cleanup/Shutdown methods
Also allows the work previously done in Prepare to return a failure
status.
2018-01-27 13:53:55 +10:00
04027a7da7 Core: Improve ordering of boot
- Smplification of graphics backend startup/shutdown.
- Don't send complete message until CPU is ready to execute.
- Remove redundant stop message.
- Remove OSD message with backend name.
2018-01-27 13:53:55 +10:00
f9053527a9 Core: Don't spawn an extra thread in single-core mode
We don't need a message pump thread for the video backend, as the window
is created on the UI thread, not the "idle" emu thread.
2018-01-27 13:53:55 +10:00
c492a5a86a Don't involve host thread when booting from savestate
Suggested by https://github.com/dolphin-emu/dolphin/pull/6271#discussion_r159868704
2018-01-05 14:14:12 +01:00
82a6701f79 Optionally delete savestate that gets loaded at boot 2017-12-28 23:15:48 +01:00
9dd88d76dd Redesign the ability to load state at boot
BootParameters can now contain the path of a savestate to load at boot.
Movie has been made to use this instead of poking at Core.cpp's state.
2017-12-26 20:39:03 +01:00
a129a53e56 Video Common: Improve texture dumping to work with fifoci and
fifo_comparer
2017-11-17 22:11:32 -06:00
8e805dcbf4 Core: SetOnStoppedCallback -> SetOnStateChangedCallback 2017-09-13 17:30:18 -07:00
22a9a08b24 Add Core::State::Starting 2017-09-13 17:30:18 -07:00
d217e797f2 move Movie::DoFrameStep to Core::DoFrameStep 2017-09-13 17:30:18 -07:00
311cfe9223 Core: Reset s_wants_determinism on shutdown
Without doing this, Core::WantsDeterminism() will keep returning true
and some GUI options may be disabled for no reason.
2017-07-31 15:38:39 +08:00
b154edb4fb VideoCommon: Move WM_USER_CREATE message to after backend initialization
Fixes the mouse cursor being left visible after ubershader
precompilation when the hide option is checked.
2017-07-30 17:43:59 +10:00
5729ac0fc6 Core: Replace recursive locking from PauseAndLock
PauseAndLock cannot be called recursively anymore.
2017-07-21 16:45:59 +08:00
f106a9637d Replace balanced Core::PauseAndLock calls with RunAsCPUThread
Core::PauseAndLock requires all calls to it to be balanced, like this:

    const bool was_unpaused = Core::PauseAndLock(true);
    // do stuff on the CPU thread
    Core::PauseAndLock(false, was_unpaused);

Aside from being a bit cumbersome, it turns out all callers really
don't need to know about was_unpaused at all. They just need to do
something on the CPU thread safely, including locking/unlocking.

So this commit replaces Core::PauseAndLock with a function that
makes both the purpose and the scope of what is being run on the
CPU thread visually clear. This makes it harder to accidentally run
something on the wrong thread, or forget the second call to
PauseAndLock to unpause, or forget that it needs to be passed
was_unpaused at the end.

We also don't need comments to indicate code X is being run on the
CPU thread anymore, as the function name makes it obvious.
2017-07-21 16:45:59 +08:00
31dd690ed1 Core: fix log category for startup message 2017-07-09 18:48:35 +01:00
b2c9d6d217 Rename CMixer to Mixer 2017-06-26 15:01:07 -07:00
8f460a1cda Merge pull request #5611 from JosJuice/reorganize-file-namespace
Reorganize File namespace
2017-06-15 23:28:36 +02:00
f09ceaa735 Move IOFile to a separate file
Reduces the number of files that need to be recompiled
when making changes to FileUtil.h.
2017-06-15 21:33:50 +02:00
3eecf67a2a Core: Remove useless InitializeWiiRoot call 2017-06-10 19:52:54 +02:00
8b67a3ada3 Core: Only restore config after HW shutdown
The config must only be restored after the HW has shut down, not while
it is still running, because the HW can still query the config, which
can lead to inconsistent states.

This fixes WiiRoot not being able to copy back saves on shutdown.
2017-06-10 19:50:43 +02:00
f206a4ea9c remove MemUsage, and therefor psapi dependency 2017-06-08 22:25:46 -07:00