Commit Graph

36264 Commits

Author SHA1 Message Date
526887899e Config: Port BluetoothPassthrough settings to new config system. 2021-12-30 23:17:19 +01:00
5c6dc5002f Merge pull request #10325 from AdmiralCurtiss/config-port-debug
Config: Port Debug settings to new config system.
2021-12-30 16:42:49 -05:00
810dcfa0f6 Config: Port Debug settings to new config system. 2021-12-30 22:28:05 +01:00
33d0442604 Merge pull request #10324 from AdmiralCurtiss/config-port-input
Config: Port BackgroundInput setting to new config system.
2021-12-30 16:08:30 -05:00
9c4b2b65b4 Config: Port Input setting to new config system. 2021-12-30 21:50:36 +01:00
533116093e Merge pull request #10323 from AdmiralCurtiss/config-port-movie
Config: Port Movie settings to new config system.
2021-12-30 15:47:40 -05:00
aa437d9805 Config: Port Movie settings to new config system. 2021-12-30 20:16:17 +01:00
1112b2a19e Merge pull request #10307 from AdmiralCurtiss/config-port-autoupdate
Config: Port AutoUpdate settings to new config system.
2021-12-30 14:12:36 -05:00
de91afaff3 Merge pull request #10298 from aldelaro5/gdb-stub-fix-registers
GDB Stub: Fix the id of the registers returned by p and P packets
2021-12-29 21:02:31 -05:00
01f180217b Merge pull request #10299 from aldelaro5/gdb-stub-add-query-packets
GDB Stub: add support for various query packets
2021-12-29 19:37:28 -05:00
1c8a7f1867 Merge pull request #10277 from AdmiralCurtiss/memarena-cleanup
MemArena: Cleanup & interface changes for safer memory mapping.
2021-12-29 19:06:47 -05:00
b369d822b1 GDB Stub: add support for various query packets
These tends to get requested from either pure GDB or Ghidra. They reduce the verbosity of the communications. The QSupported packet is also important to implemnent for future proofing too.
2021-12-28 23:34:33 -05:00
9ff7f80aa0 VulkanContext: Ensure present queue family is valid before incrementing queueCreateInfoCount 2021-12-28 21:18:47 -05:00
beabd56ff8 GDB Stub: Fix the id of the registers returned by p and P packets
The stub was made with the assumption that the GDB architecture is rs6000:6000, but the closest is actually powerpc:750 which features much more SPR that the gekko supports, but it also has slightly different ID. This commit now assumes the more proper powerpc:750.
2021-12-28 19:27:34 -05:00
68fd94e063 Merge pull request #10302 from RA-Kooi/CMakeQt
DolphinQt: Fix generation of /external:I flags
2021-12-28 20:03:26 +01:00
3b5a612e96 Merge pull request #10304 from AdmiralCurtiss/pbr-jp-widescreen
GameSettings: Japanese version of Pokémon Battle Revolution does not support widescreen.
2021-12-28 20:03:21 +01:00
2ab331dcdf Merge pull request #10314 from JosJuice/gles-lod-bias-float
GLES: Fix LOD bias int/float mismatch
2021-12-28 19:52:39 +01:00
a96cfe2531 GLES: Fix LOD bias int/float mismatch
Another simple GLES shader compilation error.
2021-12-28 19:19:22 +01:00
014cc02b96 Android: Fix country constants in CoverHelper.getRegion
This code seems to have been written as if GameFile.getCountry
returns a language rather than a country, which is wrong.
2021-12-28 17:16:49 +01:00
76b508557e GLES: Fix missing precision for sampler2DMSArray
We don't use sampler2DMS, but we do use sampler2DMSArray.

I can't reproduce it on my phone, but a user who was running GLES
on a Tegra X1 reported a shader compilation error related to this.
2021-12-28 11:36:11 +01:00
2a34118e1e Merge pull request #10310 from AdmiralCurtiss/interpreter-cycle-count-debug
Interpreter: Fix cycle counting inconsistency between debug mode and regular mode loops.
2021-12-28 04:14:13 -05:00
07d26b2b35 Merge pull request #10306 from Pokechu22/contributing-vs-clang-format
Contributing.md: Mention Visual Studio formatting key combo
2021-12-28 10:11:32 +01:00
01e8e950e8 Merge pull request #10292 from OatmealDome/lodbias-take-two
PixelShaderGen: Use LOD bias when sampling texture on Metal and OpenGL ES
2021-12-28 02:45:14 -05:00
056613ecc5 PixelShaderGen: Add LOD bias to texture() call on systems that don't support it in the sampler 2021-12-28 02:10:45 -05:00
4e12d6e871 ShaderGenCommon: Add bit for LOD bias 2021-12-28 02:10:39 -05:00
ebe27e0140 Interpreter: Fix cycle counting inconsistency between debug mode and regular mode loops. 2021-12-28 05:48:33 +01:00
edb843415d BBA: Fix TAP detection 2021-12-27 22:03:00 +01:00
a1fe1a24c7 Contributing.md: Mention Visual Studio formatting key combo 2021-12-27 12:26:38 -08:00
96fa0919be Config: Port AutoUpdate settings to new config system. 2021-12-27 21:19:28 +01:00
8d237eb102 Merge pull request #10305 from AdmiralCurtiss/config-port-fifoplayer
Config: Port FifoPlayer setting to new config system.
2021-12-27 21:11:41 +01:00
ddb3bad9c9 Merge pull request #10288 from JosJuice/jit64-safe-paired-load
Jit64: Make paired loads always safe
2021-12-27 14:47:27 -05:00
1db86e8477 GameSettings: Japanese version of Pokémon Battle Revolution does not support widescreen. 2021-12-27 20:04:34 +01:00
56f747ebf3 Config: Port FifoPlayer setting to new config system. 2021-12-27 17:56:34 +01:00
0805bae5d8 GameSettings: Patch for black screen effect for remaining versions of Pokémon Battle Revolution. 2021-12-27 17:27:18 +01:00
869edd5a66 GameINI: Replace all uses of SyncGPU with single core
At least on Android, SyncGPU has really bad performance compared to
single core. It's less stable too - I get fatal GPU desyncs in
Pokémon XD using the default settings.
2021-12-27 16:22:20 +01:00
d6c9831efd DolphinQt: Fix generation of /external:I flags
Mainly concerns to building with Ninja, as that's what I tested it with.
Originally it would only prepend the first path with `/external:I`,
however all paths in the list have to be prepended with `/external:I`.
The MS documentation seems to support this, as it makes no mention of it
accepting a list.

This is probably the worst way to implement this, I am unfamiliar with
CMake.
2021-12-27 14:31:58 +01:00
4dcf2327eb Merge pull request #10286 from Pokechu22/geometry-shader-depth-clamp
GeomeryShaderGen: Set gl_ClipDistance on Vulkan as well as OpenGL
2021-12-27 02:04:59 -05:00
1f1e78ee7a Merge pull request #10273 from Pokechu22/fifoplayer-efb-clear-wait
FifoPlayer: Wait after clearing the screen
2021-12-27 02:01:02 -05:00
66411571fa Merge pull request #10293 from AdmiralCurtiss/config-port-cpu-overclock
Config: Port CPU overclock setting to new config.
2021-12-27 00:16:24 -05:00
8fcf1bfaa0 Merge pull request #10296 from AdmiralCurtiss/config-port-gamelist
Config: Port GameList settings to new config system.
2021-12-27 00:15:39 -05:00
5999e9e139 Config: Port GameList settings to new config system. 2021-12-26 23:46:35 +01:00
7625cb7aca CoreTiming: Cache the overclock factor instead of re-querying it every Advance(). 2021-12-25 23:40:26 +01:00
319b00f1fd Config: Allow unregistering callbacks. 2021-12-25 23:32:49 +01:00
cae4b545bd Config: Port CPU overclock settings to new config system. 2021-12-25 21:52:50 +01:00
91cdeb5aa6 SamplerCache: Check for bSupportsLodBiasInSampler instead of IsGLES 2021-12-25 15:17:19 -05:00
08396c56e5 VideoConfig: Add bool for sampler LOD bias support 2021-12-25 15:16:27 -05:00
5e073cd4c9 MoltenVK: Update to version 1.1.6 2021-12-25 15:01:40 -05:00
269ae6f7e8 Core/UICommon: Use std::move() a bit more. 2021-12-25 20:21:33 +01:00
ab56f3ecbd Calls to File::SetUserPath() no longer need to manually append directory separators. 2021-12-25 20:21:32 +01:00
e54657254a Core: Make format of D_WIIROOT_IDX consistent with the rest of the user directories. 2021-12-25 20:21:32 +01:00