Markus Wick
e02025b45e
Merge pull request #6307 from rukai/fix-frame-dump-path
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Handle framedump path not existing
2018-01-17 22:02:51 +01:00
Lucas Kent
6c7e6016fb
Handle framedump path not existing
2018-01-18 07:53:30 +11:00
Markus Wick
cb7eede193
VideoCommon: Apply custom texture scale for arbitrary mipmaps.
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We want to get the same mipmap level. And if the IR and the custom
texture upscaling fits, we don't need to modify the LOD bias.
2018-01-17 09:02:36 +01:00
Markus Wick
2a43f41ace
Merge pull request #6297 from JosJuice/custom-texture-arb-filename
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Treat custom textures with "_arb" suffix as having arbitrary mipmaps
2018-01-15 09:58:30 +01:00
Markus Wick
b93ae14272
Merge pull request #6300 from JonnyH/WIP/glsl-es-implicit-int-float-conversions-in-gpu-texture-decode
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GLSL-ES doesn't allow implicit int/uint conversions
2018-01-11 22:22:05 +01:00
Jonathan Hamilton
46254a2cf2
Some more implicit uint/float conversions in the texture decode shaders
2018-01-11 11:15:40 -08:00
Jonathan Hamilton
f23dd992dd
GLSL-ES doesn't allow implicit int/uint conversions
2018-01-11 10:54:55 -08:00
JosJuice
226b65bd38
Clean up variable naming in HiresTextures::Update
2018-01-10 17:53:51 +01:00
JosJuice
c25fffc9a0
Treat custom textures with "_arb" suffix as having arbitrary mipmaps
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This is adapted from Bighead's code that was posted at
https://forums.dolphin-emu.org/Thread-dolphin-custom-texture-mipmaps?pid=460867#pid460867
In master, custom textures are never treated as having arbitrary mipmaps,
so we need either a change like this or a change that makes us apply the
arbitrary mipmap heuristic even when a custom texture is used.
2018-01-10 17:51:45 +01:00
Markus Wick
22f469697b
Merge pull request #6290 from JosJuice/invalid-aspect-ratio
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Treat invalid aspect ratio setting values as Auto
2018-01-08 13:46:30 +01:00
JosJuice
1557e6ab05
Specify underlying types for enums that get casted from integers
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Otherwise we might get UB if the value we cast is larger than the
max value of the underlying type that the compiled picked for the enum.
I haven't done any extensive check through Dolphin to find cases
of this, I'm just fixing the cases I already know of.
2018-01-08 12:14:18 +01:00
JosJuice
a2404c42a1
Treat invalid aspect ratio setting values as Auto
2018-01-06 12:53:53 +01:00
Markus Wick
56d153f548
VideoCommon: Apply the yscale as upscaling of the XFB.
2018-01-06 10:36:33 +01:00
Jonathan Hamilton
ceb1f8c8cb
Enable shader_framebuffer_fetch blend path on ubershaders
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Tested on a linux Intel Skylake integrated graphics with
blend_func_extended force-disabled, as it's the only platform I have
that doesn't crash with ubershaders and supports fb_fetch
2018-01-05 09:56:46 -08:00
Jonathan Hamilton
8d68adcaf3
Workaround qualcomm driver bug
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It seems it doesn't like modifying inout variables in place - so instead
use a temporary for ocol0/ocol1 and only write them once at the end of
the shader
2018-01-05 09:56:46 -08:00
Jonathan Hamilton
29a9ed043b
Implement dual-source blending in shader
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For some GLES drivers that don't support dual-source blending, but do
support GL_EXT_shader_framebuffer_fetch, this might be useful.
2018-01-05 09:56:46 -08:00
Vlad Firoiu
330881ae80
Allow users to specify the encoder used for framedumping.
2018-01-03 13:23:10 +01:00
Sepalani
44935c23e0
MAX_XFB_HEIGHT: PAL value off by two fixed
2017-12-30 20:22:10 +01:00
iwubcode
50d96a4411
BPStructs: Use static cast for XFB/EFB copies
2017-12-21 21:19:26 -06:00
iwubcode
e1332b1d7e
Texture Cache Base: Move PAL vertical scaling to be baked into the texture size. This saves on a number of multiplications and fixes an issue where we were multiplying the y-scaling factor by the srcRectangle's height + 1 which was causing a crash in some GC titles
2017-12-21 21:19:26 -06:00
JosJuice
a3355a3e4a
Only use the "Scaled EFB Copy" setting for EFB, not XFB
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The hybrid XFB PR made it apply to both EFB copies and XFB copies.
2017-12-19 12:59:36 +01:00
Emmanuel Gil Peyrot
d9c2de90c0
Reimplement EFB copy for intensity formats
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This is the direct continuation of #5887 , and removes the last usage of
the colmat matrix in EFB copy conversion shaders.
2017-12-19 12:04:56 +01:00
Markus Wick
0bf24f549a
Merge pull request #6190 from JosJuice/is-trivially-copyable-vs
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Remove IsTriviallyCopyable hack for VS
2017-12-19 11:15:58 +01:00
Markus Wick
5afd07c033
Merge pull request #6254 from iwubcode/frame_counter_and_advance_fix
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Video Common: frame logic fix
2017-12-19 09:44:49 +01:00
JosJuice
4973ae9952
Rename GFX_HACK_COPY_EFB_ENABLED to GFX_HACK_COPY_EFB_SCALED
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Not sure why it was named like this... It doesn't affect whether
the copy happens or not, only what resolution it uses.
2017-12-18 21:55:02 +01:00
iwubcode
2f7eacd08c
Video Common: move frame advance and counter logic to only happen when we actually render a frame.
2017-12-15 12:46:18 -06:00
Jonathan Hamilton
a38103afbf
Fix GLES GPU texture conversion shader
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GLES doesn't support C-style array initialisers, so stuff like:
Type var[2] = {
VALUE_A,
VALUE_B
};
isn't supported in GLES (it was added in
GL_ARB_shading_language_420pack).
The texture conversion shader used this, so would fail to compile on
GLES.
2017-12-12 22:01:10 +00:00
Markus Wick
a70c03a1c0
Merge pull request #6249 from stenzek/texture-dump
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Texture dumping regression fixes
2017-12-11 08:44:09 +01:00
Jonathan Hamilton
e401004766
Fix an invalid (uint < int) comparison in GLES with ubershaders
2017-12-10 10:52:32 -08:00
Stenzek
2579f8eaa5
TextureCache: Don't dump custom textures
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They don't have a basename, therefore were being saved to empty files, and potentially can be compressed.
2017-12-10 15:31:46 +10:00
Leo Lam
ecf30cfc74
Merge pull request #6240 from JosJuice/stream-path-encoding
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Don't use wrong encoding for paths when opening streams on Windows
2017-12-07 10:04:55 +01:00
degasus
02dd062518
VideoCommon: Drop now unused efb2tex matrix generation.
2017-12-06 09:30:03 +01:00
JosJuice
9d8a82e1d9
Don't use wrong encoding for paths when opening streams on Windows
2017-12-05 21:23:35 +01:00
Stenzek
d0601c0a83
TextureConversionShader: Use round() instead of roundEven() in HLSL
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HLSL does not define roundEven(), only round(). This means that the
output may differ slightly for OpenGL vs Direct3D. However, it ensures
consistency across OpenGL drivers, as round() in GLSL can go either way.
2017-12-06 03:33:50 +10:00
Stenzek
beb35320f6
TextureConverterShaderGen: Make generated shaders HLSL-compatible
2017-12-06 03:33:50 +10:00
Markus Wick
8bcc392d5d
Merge pull request #5887 from linkmauve/alpha-fix
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Simplify EFB copy shaders
2017-12-03 11:21:08 +01:00
Léo Lam
67ba326ff6
VideoCommon: Fix -Wformat warnings
2017-12-02 21:48:01 +01:00
Emmanuel Gil Peyrot
85bb1d7bb0
VideoCommon: Reimplement texture format conversion
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This fixes the rendering of the scan visor in Metroid Prime 2: Echoes,
as seen in https://fifoci.dolphin-emu.org/dff/mp2-scanner/
The alpha channel was off-by-one on Ivy Bridge due to the rounding
after multiplication with colmat. This commit removes this matrix
altogether in most cases, making them simple GLSL swizzles.
2017-12-02 19:29:01 +01:00
Markus Wick
76fbdbb06e
Merge pull request #5903 from linkmauve/fix-mp2e
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Round values in swizzlers
2017-12-02 17:38:21 +01:00
degasus
e2a9ee384f
VideoCommon: Rename TextureConversionShader namespace.
2017-12-02 15:17:39 +01:00
degasus
e8febd0cef
VideoCommon: Create a namespace for TextureConversionShaderGen.
2017-12-02 15:17:39 +01:00
Markus Wick
491c10ec96
VideoBackends: Use VideoCommon shader generators for efb2tex copies.
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This will generate one shader per copy format. For now, it is the same
shader with the colmat hard coded. So it should already improve the GPU
performance a bit, but a rewrite of the shader generator is suggested.
Half of the patch is done by linkmauve1:
VideoCommon: Reorganise the shader writes.
2017-12-02 15:17:39 +01:00
Stenzek
cd68b3606c
Merge pull request #6193 from stenzek/readbacks
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Abstract Staging Textures - VideoCommon interface for texture readbacks/uploads
2017-12-01 14:24:06 +10:00
Markus Wick
96e094e127
Merge pull request #6216 from stenzek/headless-frame-dumping
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OGL: Fix headless frame dumping
2017-11-26 11:36:10 +01:00
Jules Blok
7dd207931d
UberShaderPixel: Fix the interpolation qualifier for interface blocks.
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Fixes MSAA on MacOS with ubershaders enabled.
2017-11-25 21:51:14 +01:00
Stenzek
32125cf181
OGL: Fix headless frame dumping
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Also skips swapping the window system buffers in headless mode, as there
may not be a surface which can be swapped in the first place. Instead,
we call glFlush() at the end of a frame in this case.
2017-11-23 16:53:55 +10:00
Stenzek
db1d9de933
AbstractTexture: Drop slow map readback path
2017-11-22 18:49:33 +10:00
Stenzek
193763ca3a
TextureCacheBase: Don't crop last row/column of XFB copies
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Unsure why this was happening in the first place.
2017-11-22 18:49:33 +10:00
Stenzek
6577365851
VideoCommon: Re-implement asynchronous frame dumping
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This was lost as a result of hybrid XFB, now it is back, and ~10%
faster in very brief testing.
2017-11-22 18:49:33 +10:00
Stenzek
c2cc128f1b
AbstractTexture: Implement Save using new common methods
2017-11-22 18:47:04 +10:00
Stenzek
56afebeb44
AbstractTexture: Seperate CopyRectangleFromTexture to two methods
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ScaleRectangleFromTexture, which does a draw, and
CopyRectangleFromTexture, which where possible, does a bit-for-bit copy.
2017-11-22 18:47:04 +10:00
Stenzek
f43d85921d
VideoBackends: Add AbstractStagingTexture class
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Can be used for asynchronous readback or upload of textures.
2017-11-22 18:47:04 +10:00
Stenzek
a584ccc7d8
AbstractTexture: Support BGRA8 formats
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Used for some driver's swap chains, and EFB to RAM.
2017-11-22 18:47:04 +10:00
Stenzek
49a9c33bd7
VideoCommon: Move abstract texture creation function to Renderer
2017-11-22 18:47:04 +10:00
Leo Lam
73a67aa413
Merge pull request #6204 from stenzek/downscaled-screenshots
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Frame Dumping: Fix window-size framedumping
2017-11-22 07:53:23 +01:00
Stenzek
efb9759862
LightingShaderGen: Always calculate lighting for both color channels
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Cel-damage uses the color from the lighting stage of the vertex pipeline
as texture coordinates, but sets numColorChans to zero.
We now calculate the colors in all cases, but override the color before
writing it from the vertex shader if numColorChans is set to a lower value.
2017-11-22 01:52:18 +10:00
Stenzek
8985cb2f0b
Renderer: Re-implement window size frame dumping
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This was broken by hybrid XFB, and all frame dumping/screenshots occured
at the full internal resolution.
2017-11-21 17:19:43 +10:00
Stenzek
39559f6358
VideoConfig: Remove bSupportsInternalResolutionFrameDumps
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Field is unused as of Hybrid XFB.
2017-11-21 17:19:43 +10:00
Stenzek
18c1bf19ca
VideoCommon: Use constant for number of color channels in XFMemory
2017-11-20 23:18:44 +10:00
Leo Lam
80bcc0d58d
Merge pull request #6186 from lioncash/enum-class
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VideoConfig: Make AspectMode and StereoMode enum classes
2017-11-19 15:08:16 +01:00
JosJuice
2ead31c769
Merge pull request #6203 from lioncash/missing-braces-warn
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VideoCommon: Resolve -Wmissing-brace warnings
2017-11-19 08:45:13 +01:00
JosJuice
2385a03c2b
Merge pull request #6201 from lioncash/headers
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VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
2017-11-19 08:44:48 +01:00
Lioncash
518f6a3624
VideoCommon: Resolve -Wmissing-brace warnings
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Resolves around 5 -Wmissing-brace warnings on macOS.
2017-11-19 01:49:39 -05:00
Lioncash
2bd88bdb9f
AbstractTexture: Remove a redundant constructor initializer list entry
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This is already initialized in the class definition. This would
previously cause a -Wreorder warning on macOS, as m_config is
defined after m_currently_mapped.
2017-11-19 01:25:55 -05:00
Lioncash
364eaadfe5
VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
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Just some inclusions that weren't removed in the initial Hybrid XFB PR.
2017-11-19 00:53:10 -05:00
Lioncash
5337e58284
VideoConfig: Make StereoMode an enum class
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Makes for more strongly-typed identifiers (and doesn't pollute
surrounding namespaces)
2017-11-18 23:19:53 -05:00
Lioncash
10697bcbe3
VideoConfig: Make AspectMode an enum class
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Makes for more strongly-typed identifiers (and doesn't pollute
surrounding namespaces)
2017-11-18 23:17:56 -05:00
iwubcode
dd54617a08
TextureCacheBase: Set uninitialized XFB memory to fuchsia color
2017-11-17 22:11:34 -06:00
iwubcode
8d1cbeb25e
Hybrid XFB: Fix lint errors
2017-11-17 22:11:34 -06:00
iwubcode
61541ab243
Enhance xfb dumping to distinguish between the xfbs created from memory and the xfbs created from overlapping copies
2017-11-17 22:11:34 -06:00
iwubcode
8678e8ddd3
Texture Cache Base: Optimization to allow stitched or memory xfb textures to be looked up from cache directly if they were defined previously and their hash hasn't changed
2017-11-17 22:11:33 -06:00
iwubcode
332af8aa49
TextureCacheBase: Fix issue in Rogue Squadron 2 where overlapping textures caused a hash change which would cause us to do a lookup from memory that gave us an incorrect result in XFB2Ram
2017-11-17 22:11:33 -06:00
iwubcode
ada37ec642
TextureCacheBase: Remove vertical scaling from EFB path and have copy checks only check EFBs
2017-11-17 22:11:33 -06:00
iwubcode
7248dd47d5
Hybrid XFB: Fix lint errors
2017-11-17 22:11:32 -06:00
iwubcode
2c87a53f11
TextureCacheBase: make sure stitching rectangle bounds don't exceed the
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texture size they are meant to represent
2017-11-17 22:11:32 -06:00
iwubcode
74610646ce
TextureCacheBase: Add XFB specific functions
2017-11-17 22:11:32 -06:00
iwubcode
4964fc87ae
Video Backends: Remove the right of the xfb region for games where the
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VI stride does not match the VI width
2017-11-17 22:11:32 -06:00
iwubcode
a129a53e56
Video Common: Improve texture dumping to work with fifoci and
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fifo_comparer
2017-11-17 22:11:32 -06:00
iwubcode
53684701fa
HybridXFB: Fix lint errors
2017-11-17 22:11:31 -06:00
iwubcode
65418a76f5
Video Common: Use correct aspect ratio when saving screenshots / video
2017-11-17 22:11:31 -06:00
iwubcode
1090549552
Software Backend: Force EFB/XFB to copy to ram
2017-11-17 22:11:31 -06:00
iwubcode
e6d85b0915
Video Common: Avoid 'presenting' duplicate frames by detecting when swap
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hasn't changed since the last frame
2017-11-17 22:11:31 -06:00
iwubcode
2295d60fdc
VideoCommon: Output gamma now comes from the xfb copy
2017-11-17 22:11:30 -06:00
iwubcode
7f0834c919
Add 'immediate xfb' which reduces xfb latency at the cost of graphical errors
2017-11-17 22:11:30 -06:00
iwubcode
e33ab4117d
Video Common: Make auto IR work with HybridXFB
2017-11-17 22:11:30 -06:00
iwubcode
76b775d5be
Video Common: Add XFB decoding via the GPU
2017-11-17 22:11:30 -06:00
iwubcode
4d13f69dc1
Remove TODOs
2017-11-17 22:11:29 -06:00
iwubcode
33bc286baa
Remove old XFB logic
2017-11-17 22:11:29 -06:00
iwubcode
081b92b8a7
Video Common: Only update FPS when frame is renderered which yields more
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accurate results
2017-11-17 22:11:29 -06:00
iwubcode
b285188de1
Video Backends: Implement vertical scaling for xfb copies. This fixes the
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display of PAL games that run in 50hz mode.
2017-11-17 22:11:29 -06:00
iwubcode
5a372020ea
FifoPlayer: Generate fake VideoInterface updates
2017-11-17 22:11:29 -06:00
iwubcode
2cd9565b18
Add an additional flag fo 'XFB Copy'
2017-11-17 22:11:29 -06:00
iwubcode
65cd085f9b
Add new GUI option to skip XFBToRam and remove old XFB options
2017-11-17 22:11:28 -06:00
iwubcode
198d3b69b4
Add ability to dump xfb copies to texture for debugging purposes
2017-11-17 22:11:28 -06:00
iwubcode
a9f0d1783b
Support frame and video dumping from VideoCommon
2017-11-17 22:11:23 -06:00
iwubcode
79387dddb2
Add support for hybrid XFB
2017-11-17 19:47:56 -06:00
JosJuice
8ad5ea2ede
Call Do for every member of SCPFifoStruct individually
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We need this because VS currently doesn't consider
std::is_trivially_copyable<typename
std::remove_volatile<SCPFifoStruct>::type>::value
to be true and because no compiler should consider it
to be true if we replace the volatiles with atomics.
2017-11-13 19:51:16 +01:00
Lioncash
8e654528fc
VideoConfig: Add const specifier to IsVSync() member function
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This member function doesn't alter VideoConfig's state.
2017-11-10 22:23:15 -05:00
Anthony
4dc425b9c9
Merge pull request #6158 from Tomcc/master
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Improved arbitrary mipmap detection (Mario Sunshine water fix)
2017-11-09 18:06:58 -08:00
Tommaso Checchi
aa23684d66
Improved detection: it doesn't desaturate the input anymore (woops) also it makes its own whole chain! This way it "notices" much better gradual divergences. Fixes Mario Sunshine, moss on the window in Zelda TP
2017-11-06 21:49:48 -08:00