gamemasterplc
4908d79a71
Remove Function Address Symbol Mask
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The upper 4 bits were masked out of function addresses prior when generating symbols.
2017-09-11 15:39:22 -05:00
Markus Wick
b0f93f2acc
Merge pull request #6053 from spycrab/qt_action
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Qt/FilesystemWidget: Use AddAction helper
2017-09-11 15:18:09 +02:00
spycrab
2a7ad0b721
Qt/FilesystemWidget: Use AddAction helper
2017-09-11 14:25:30 +02:00
Stenzek
24ddea04ce
VideoBackends: Move SamplerState to common
2017-09-11 20:01:54 +10:00
Stenzek
340aabbb06
VideoCommon: Add helpers for generating common render states
2017-09-11 20:01:52 +10:00
Stenzek
b7a099814a
Vulkan: Clear contents of EFB convert framebuffer at create time
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Fixes a validation layer warning when converting pixel formats.
2017-09-11 20:01:50 +10:00
Stenzek
e584090822
Vulkan: Fix interface mismatch in RGB->YUYV shader
2017-09-11 20:01:48 +10:00
Stenzek
836b9b9acb
Renderer: Move cull mode to a rasterization state object
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Also moves logic for primitive handling to VideoCommon.
2017-09-11 20:01:45 +10:00
Stenzek
2869c570f1
Renderer: Move depth state to VideoCommon and seperate from bpmem
2017-09-11 19:40:26 +10:00
Stenzek
4d36f0cc87
Bitfield: Cast value to storage type in assignment operator
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This allows us to use enum classes in bitfields.
2017-09-11 19:40:25 +10:00
Ryan Meredith
f8b89b7b1a
Update -d argument help message
2017-09-10 12:28:53 +02:00
Léo Lam
cc40931d64
PPCSymbolDB: Optimise symbol lookups
2017-09-10 11:42:12 +02:00
Léo Lam
8cd8e9d905
JIT: Don't always look up symbols for blocks
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With tons of symbols, this results in noticeable stuttering, so
skip lookups if the perf dir option isn't set anyway.
2017-09-10 11:42:12 +02:00
Markus Wick
432117047b
Merge pull request #6045 from lioncash/sw-vertloader
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SWVertexLoader: Minor cleanup
2017-09-10 11:23:25 +02:00
Markus Wick
88624f638f
Merge pull request #6041 from stenzek/streambuffer-fence
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StreamBuffer: Don't wait on fences twice when reserve > commit
2017-09-10 11:20:01 +02:00
Mat M
a9b339fb65
Merge pull request #6048 from spycrab/qt_fix_tools
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Qt: Fix "Load Wii System Menu" being in the wrong place
2017-09-10 02:18:13 -04:00
Stenzek
7141e6d57e
Merge pull request #6032 from stenzek/postprocess-save
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VideoConfigDiag: Fix bug where postprocessing shader wasn't saved to INI
2017-09-10 16:05:03 +10:00
spycrab
c3a08f8653
Qt: Fix "Load Wii System Menu" being in the wrong place
2017-09-10 06:43:29 +02:00
Lioncash
696e1b40b5
Common: Move version strings to their own header
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Ideally Common.h wouldn't be a header in the Common library, and instead be renamed to something else, like PlatformCompatibility.h or something, but even then, there's still some things in the header that don't really fall under that label
This moves the version strings out to their own version header that doesn't dump a bunch of other unrelated things into scope, like what Common.h was doing.
This also places them into the Common namespace, as opposed to letting them sit in the global namespace.
2017-09-09 19:28:10 -04:00
Lioncash
46579fe41c
SWVertexLoader: Make SWVertexLoader a final class
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It doesn't make sense to allow extending this class based off the way
the VertexLoader API is set up.
2017-09-09 15:33:30 -04:00
Lioncash
dd8b41326c
SWVertexLoader: Make SetFormat() and ResetBuffer() private
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SetFormat() is only ever used internally. ResetBuffer() is only
used to implement the VertexManagerBase class interface, so
there's no need to make it protected.
2017-09-09 15:33:30 -04:00
Lioncash
29a362be43
SWVertexLoader: Remove GetIndexBuffer()
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It's only ever used in one place internally and is arguably unnecessary.
2017-09-09 15:33:22 -04:00
Lioncash
4d2a4924cb
SWVertexLoader: Normalize class variable names
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Follows our coding style.
2017-09-09 15:32:41 -04:00
Jonathan Hamilton
d2d355bb50
Buildfix for X11 where HAVE_XRANDR is disabled
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The "X.h" header *just* contains protocol constants, not functions or
typedefs - so stuff like "Display" and "Window" are not defined unless
you include "Xlib.h".
"Xrandr.h" happens to include "Xlib.h" itself, so enabling xrandr
effectively worked around this issue.
2017-09-09 11:49:20 -07:00
Stenzek
9e1c09e347
StreamBuffer: Don't wait on fences twice when reserve > commit
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If we allocate a large amount of memory (A), commit a smaller amount,
then allocate memory smaller than allocation A, we will have already
waited for these fences in A, but not used the space. In this case,
don't set m_free_iterator to a position before that which we know is
safe to use, which would result in waiting on the same fence(s) next
time.
2017-09-09 13:26:30 +10:00
Stenzek
b969040534
Merge pull request #5923 from degasus/profiler
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JitCommon: Update the block profiler
2017-09-08 18:20:35 +10:00
Markus Wick
62a331deed
Merge pull request #6035 from leoetlino/warning-fixes
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Core: Fix warnings
2017-09-08 09:17:31 +02:00
spycrab
16e99985f9
Qt/GameList: Use AddAction for "Change Disc"
2017-09-07 20:42:11 +02:00
Léo Lam
a8849f87f1
Core: Fix warnings
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Fixes two -Wmissing-declarations warnings
2017-09-07 20:35:17 +02:00
spycrab
0b2b72b366
Qt: Fix Wii Disc options being disabled while core is running
2017-09-07 19:46:06 +02:00
Leo Lam
14bd0fbf4b
Merge pull request #6029 from spycrab/qt_change_disc
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Qt/GameList: Add "Change Disc" option
2017-09-07 19:24:25 +02:00
Leo Lam
c472462498
Merge pull request #6021 from spycrab/qt_build_by_default
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CMake: Build DolphinQt2 by default
2017-09-07 19:23:07 +02:00
Leo Lam
0de3593b45
Merge pull request #6008 from spycrab/qt_older
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Qt: Support versions < 5.6
2017-09-07 19:22:40 +02:00
Leo Lam
7971a4d66c
Merge pull request #5981 from spycrab/qt_filesystem
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Qt/GameList: Implement "Filesystem" tab
2017-09-07 19:19:48 +02:00
Stenzek
0de31d87bd
VideoConfigDiag: Fix bug where postprocessing shader wasn't saved to INI
2017-09-08 01:19:26 +10:00
Stenzek
134daf3b00
Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears
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Calling vkCmdClearAttachments with a partial rect, or specifying a
render area in a render pass with the load op set to clear can cause the
GPU to lock up, or raise a bounds violation. This only occurs on MSAA
framebuffers, and it seems when there are multiple clears in a single
command buffer. Worked around by back to the slow path (drawing quads)
when MSAA is enabled.
2017-09-07 17:05:43 +10:00
Stenzek
b573319f8f
D3D: Fix shader compile error with logicop and alpha test enabled
2017-09-07 11:48:01 +10:00
Stenzek
c15ea2f1ed
D3D: Fix crash if shaders fail to compile
2017-09-07 11:45:43 +10:00
spycrab
8f8e96f59f
Qt/GameList: Add "Change Disc" option
2017-09-07 01:25:22 +02:00
Jules Blok
c97a799c5f
Merge pull request #6016 from Armada651/allow-tearing
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D3DBase: Support the "allow tearing" DXGI flags.
2017-09-06 13:22:23 +02:00
Jules Blok
e103a58d87
Merge pull request #6012 from stenzek/drop-nv-glsl
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Vulkan: Drop VK_NV_glsl extension support
2017-09-06 13:19:47 +02:00
Stenzek
1073053df9
Merge pull request #6026 from stenzek/d3d-ubershader-logicop
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ShaderGen: Output uint when logic op is enabled for D3D ubershaders
2017-09-06 18:33:47 +10:00
Stenzek
2e20cd0ffd
Merge pull request #6025 from spxtr/present_queue
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Vulkan: Use a separate queue for presenting.
2017-09-06 18:32:43 +10:00
iwubcode
1ccfccdcf0
D3D: Properly handle dual source blending
2017-09-05 23:51:31 -05:00
JosJuice
b96e4a2bce
Merge pull request #5927 from spycrab/qt_gamelist_cache
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Qt: Implement gamelist caching
2017-09-05 21:16:22 +02:00
spxtr
a5be5a3a76
Vulkan: Use a separate queue for presenting.
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Before this change, we simply fail if the device does not expose one
queue family that supports both graphics and present. Currently this is
fine, since devices tend to lay out their queues in this way. NV, for
instance, tends to have one queue family for all graphics operations and
one more for transfer only. However, it's not a hard requirement, and it
is cheap to use a separate queue, so we might as well.
2017-09-05 12:00:09 -07:00
Stenzek
84f8ebd95f
VideoBackends: Clear uid bits that are unused for the current backend
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Currently, this is only the logic op bit, but this will be extended to
the framebuffer fetch/blend modes. In the future, when/if we move to
VideoCommon pipelines, this state will be part of the pipeline UID
anyway, and we can mask it out in the backend by using a two-level map,
so the shaders/programs are shared.
2017-09-05 23:49:42 +10:00
Stenzek
6d32cce2f5
ShaderGen: Output uint when logic op is enabled for D3D ubershaders
2017-09-05 23:49:42 +10:00
Jules Blok
347fd065df
D3DBase: Support the "allow tearing" DXGI flags.
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This makes sure our framerate is unlocked when we disable V-Sync.
2017-09-04 23:12:52 +02:00
spycrab
28799bbe79
CMake: Build DolphinQt2 by default
2017-09-04 22:28:48 +02:00
spycrab
a361a1deed
Qt/SettingsWindow: Fix window not being detected as a dialog by some window managers
2017-09-04 19:50:24 +02:00
spycrab
4fdd4e2718
Qt: Support versions < 5.6
2017-09-04 10:40:47 +02:00
spycrab
f00456e6bf
Qt/ControllersWindow: Use std::map instead of std::unordered_map
2017-09-04 08:58:52 +02:00
Anthony
ee6930a231
Merge pull request #6013 from stenzek/d3d-logic-op
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D3D: Implement logic op support
2017-09-03 19:26:50 -07:00
Anthony
26e777d80b
Merge pull request #5337 from stenzek/d3d-common-blending-state
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D3D: Use blending state from VideoCommon
2017-09-03 19:25:46 -07:00
Stenzek
90051536bf
D3D: Support logic op through integer render target view
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This brings D3D to parity with OpenGL and Vulkan.
2017-09-04 10:07:36 +10:00
Léo Lam
3475ba8918
DSP: Fix missing masking for accelerator registers
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Based on hardware tests, masking occurs for the accelerator registers.
This fixes Red Steel and Far Cry Vengeance, which rely on this behavior
when reading back the current playback position from the DSP.
2017-09-04 00:26:13 +02:00
Markus Wick
9e0df284aa
Merge pull request #6018 from lioncash/const
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Software/Tev: const correctness
2017-09-03 21:43:10 +02:00
Pierre Bourdon
5b6764a4fe
Merge pull request #6015 from JosJuice/dvd-0-length
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Fix handling of DVD commands that read 0 bytes
2017-09-03 21:04:25 +02:00
Markus Wick
745cde81e5
Merge pull request #6017 from lioncash/d3d-texture
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D3DTexture: Remove unused class member
2017-09-03 21:03:36 +02:00
Lioncash
baee3a9c74
Software/Tev: const correctness
2017-09-03 14:15:21 -04:00
Mat M
edf4bfaf5f
Merge pull request #5989 from lioncash/constantmgr
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ConstantManager: Use std::array where applicable
2017-09-03 13:18:10 -04:00
Lioncash
36e299ca80
D3DTexture: Remove unused bindflags D3DTexture2D member variable
2017-09-03 13:12:26 -04:00
Lioncash
52099d1b0a
D3DTexture: in-class initialize class members where applicable
2017-09-03 13:08:06 -04:00
JosJuice
3528c93edf
DVDThread: Don't show an error message for all 0-length reads
2017-09-03 15:09:14 +02:00
JosJuice
0341a6052b
DVDInterface: Reply to 0-length commands
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This regression from the chunking PR was making a few games hang.
2017-09-03 15:09:14 +02:00
Jules Blok
8906b26ea5
D3DBase: Use the correct version of CreateDXGIFactory.
2017-09-03 14:33:06 +02:00
Stenzek
99d61906cc
Merge pull request #5948 from Armada651/d3d-explicit-stereo
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D3DBase: Only use a stereo swapchain if quad-buffering is enabled.
2017-09-03 21:07:24 +10:00
Jules Blok
75574ec6cc
Merge pull request #5946 from stenzek/ubershader-stereo-texture-samples
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UberShaderPixel: Fix sampling of EFB copies in stereo modes
2017-09-03 12:26:52 +02:00
Stenzek
c9d649d27c
D3D: Use Direct3D 11.1 where supported
2017-09-03 16:33:47 +10:00
Stenzek
0622979d3b
ShaderGen: Support writing integer colors when logic op is enabled
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This is required for D3D to support logic op.
2017-09-03 16:33:25 +10:00
Stenzek
254160691a
Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang"
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This reverts commit d23fd17e1a
.
Dynamic sampler indexing is broken in VK_NV_glsl as of 385.41. The
performance gap doesn't seem to be as wide with the updated driver, so
to save maintaining two code paths, it's easier to just drop the
extension support completely.
2017-09-03 15:31:19 +10:00
Stenzek
3dd675e613
Renderer: Change SetBlendState to accept a BlendingState
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This decouples the state generation (from the emulated GPU) from the
management of internal backend state.
2017-09-03 14:14:54 +10:00
Stenzek
22b8cbae35
RenderBase: Drop SetColorMask and SetLogicOpMode
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These are now incorporated into the blend state for all backends.
2017-09-03 14:14:54 +10:00
Stenzek
5c9bc8b79c
D3D11: Use blending state from VideoCommon
2017-09-03 14:14:54 +10:00
Stenzek
c90b0bf532
D3D11: Create debug device when validation layer is enabled in options
2017-09-03 14:14:19 +10:00
Stenzek
ce59121748
Merge pull request #6004 from lioncash/d3d
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D3D: Eliminate redundant ID3D11DeviceChild* casts
2017-09-03 14:13:17 +10:00
Stenzek
005d0b39f7
Merge pull request #6009 from lioncash/async
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AsyncShaderCompiler: Make WorkItem-derived class constructors explicit
2017-09-03 14:11:41 +10:00
Stenzek
7a4348b641
Merge pull request #5649 from JonnyH/WIP/disable-vk-clear-renderpass
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Add DriverDetails::BUG to Disable "LoadOp" clear renderpass in vulkan
2017-09-03 13:49:51 +10:00
Pierre Bourdon
ed07bd4270
Merge pull request #6005 from spycrab/qt_warning_disable
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Qt/DevelopmentWarning: Add "Don't show me this warning again" option
2017-09-03 03:50:29 +02:00
spycrab
0d3c4a3883
Qt/DevelopmentWarning: Add "Don't show me this warning again" option
2017-09-03 03:46:23 +02:00
Pierre Bourdon
425a8cb378
Merge pull request #5718 from mimimi085181/partial-updates-update
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Update to partial texture updates
2017-09-03 03:16:55 +02:00
Pierre Bourdon
ab27f0f78c
Merge pull request #6010 from lioncash/vertex
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OGL/VertexManager: Make vertex and index buffer handles private
2017-09-03 03:13:40 +02:00
spycrab
1b593fd56b
Qt: Implement TAS/Movie shortcuts
2017-09-03 02:58:38 +02:00
spycrab
0e7ed3514f
Qt: Implement "Movie" menu
2017-09-03 02:57:44 +02:00
Lioncash
2237a6a04c
OGL/VertexManager: Make vertex and index buffer handles private
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These are only ever read, but not written to outside of the VertexManager class.
2017-09-02 20:51:54 -04:00
spycrab
4163ee42bc
Qt/GameList: Implement SelectionChanged()
2017-09-03 01:49:04 +02:00
Pierre Bourdon
3ae82ea669
Merge pull request #6007 from spycrab/qt_win_icon
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Qt/MSVC: Add icon
2017-09-03 01:36:11 +02:00
spycrab
018c2cfd65
Qt/MSVC: Add icon
2017-09-02 23:51:59 +02:00
Lioncash
2d45204f12
VideoBackends: Add the explicit keyword to WorkItem-derived class constructors
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Prevents implicit conversions
2017-09-02 17:35:20 -04:00
Lioncash
5059332d95
OGL/ProgramShaderCache: Remove unnecessary virtual keyword
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This is superfluous, considering the override keyword is present.
2017-09-02 17:27:19 -04:00
Mat M
657195fad5
Merge pull request #6006 from JonnyH/WIP/parse-imgtec-gl_version-string
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Parse IMGTEC's GL_VERSION string format
2017-09-02 17:10:59 -04:00
Markus Wick
30e01834e2
Merge pull request #6002 from lioncash/include
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CommandProcessor: Remove unnecessary include
2017-09-02 23:05:58 +02:00
Jonathan Hamilton
658a4a6e29
Mark an ImgTec driver bug as fixed in 1.8@4693462
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Now we correctly parse ImgTec's GL_VERSION string we can actually use
the BugInfo's version stuff correctly here
2017-09-02 14:05:16 -07:00
Jonathan Hamilton
662abcb2fe
Parse IMGTEC's GL_VERSION string format
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ImgTec's driver uses a major.minor@changeID versioning system
This is packed into a double so "1.9@4850625" becomes "109.4850625"
The next release brnach is expected to be 1.10, hence the need for 2
digits for the branch minor.
The changeID should be unique for each build, but is shared over all
branches, so only makes sense to compare withing a branch.
It's likely branch 'major' versions will be used for major hardware
revisions, and the drivers for both maintained in parallel. Thus it
may not make sense to compare versions between different major
verisons - if/when this happens we can hook up a DriverDetails::Family
as needed.
2017-09-02 14:05:16 -07:00
Lioncash
64de8a9d0b
D3D: Eliminate redundant ID3D11DeviceChild* casts
2017-09-02 14:45:14 -04:00
Lioncash
6f97e3faa6
AsyncShaderCompiler: use std::make_unique in CreateWorkItem()
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Same behavior, simpler code.
2017-09-02 14:08:00 -04:00
Lioncash
62615c601e
AsyncShaderCompiler: Forward arguments to the specified type's constructor in CreateWorkItem()
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As this just hands off the arguments to another type's constructor,
perfect forwarding should be used here to preserve any potential move semantics.
2017-09-02 14:06:48 -04:00
Lioncash
f6e3a39c0e
CommandProcessor: Remove unnecessary include
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Gets rid of some indirect inclusion.
2017-09-02 13:34:21 -04:00
degasus
992893ba41
Jit64: Use ImmPtr.
2017-09-02 14:33:07 +02:00
degasus
da79ddbde7
JitArm64: Rewrite Exit functions.
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The gpr must not be touched in the Exit functions as they are maybe conditional.
So just allocate everything here manually.
2017-09-02 13:45:24 +02:00
degasus
304e601ad3
JitArm64: Reimplement aarch64 cycle counters.
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CNTVCT_EL0 is force-enabled on all linux plattforms.
Windows is untested, but as this is the best way to get *any* low
overhead performance counters, they likely use it as well.
2017-09-02 13:24:37 +02:00
degasus
9080192a65
Jit64: Move profiler to the end of th block.
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Within Cleanup(), it is called at *every* end of the block. This generates bigger code,
but it is the only way to handle blocks with multiple exit nodes.
2017-09-02 13:05:58 +02:00
degasus
958b75b707
JitCommon: Restructure the profiler calls.
2017-09-02 13:05:58 +02:00
degasus
95ce860265
DolphinWX: Enable branch following in the JIT debug interface.
2017-09-02 13:05:58 +02:00
degasus
8ab34b1a3e
Jit64: Inline the profiler calls.
2017-09-02 13:05:58 +02:00
spycrab
fcdd247f93
Qt: Fix building on <= 5.7.x
2017-09-02 03:20:20 +02:00
Leo Lam
8e9857d3cd
Merge pull request #5954 from khg8m3r/OSXKeyboard
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Clean up OSX input selection
2017-09-01 21:31:17 +02:00
spycrab
1173c2f790
Qt: Implement "Extract Certificates from NAND"
2017-08-29 08:31:50 +02:00
spycrab
561d31f887
Qt: Implement "Import BootMii NAND Backup"
2017-08-29 08:31:45 +02:00
Jonathan Hamilton
62e8d25cd1
Add Bug to Disable "LoadOp" clear renderpass in vulkan
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This optimisation doesn't work on PowerVR's Vulkan implementation. We
(incorrectly) disallow Framebuffer objects to be used with a different
load or store op than that which they were created with, despite the
spec allowing such.
This fixes the windwaker intro "smearing"
2017-08-28 18:01:35 -07:00
Jonathan Hamilton
11057649ee
Add VideoLogic (ImgTec) PCI ID
2017-08-28 18:01:16 -07:00
spycrab
a2b7632850
Qt: Implement "Load GameCube Main Menu"
2017-08-29 02:57:46 +02:00
spycrab
0dfde1d34e
Qt: Implement "Export All Wii Saves"
2017-08-28 23:00:14 +02:00
spycrab
9469fc3d6f
Qt: Implement "Import Wii Save"
2017-08-28 23:00:14 +02:00
Leo Lam
378416f986
Merge pull request #5972 from leoetlino/close
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WiimoteReal: Fix device handles not being closed
2017-08-28 21:01:12 +02:00
Lioncash
9c1f9c1c00
ConstantManager: Use std::array where applicable
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Modernizes the arrays and makes future simplifications possible (e.g. usages within the software renderer).
It also makes cases where we use array->pointer decay explicit.
2017-08-27 15:41:36 -04:00
spycrab
95a53a435c
Qt/GraphicsWidget: Fix bad layout column
2017-08-27 10:04:06 +02:00
Stenzek
21b3cd4759
OGL: Fix EFB pokes using incorrect color/depth
2017-08-27 11:55:24 +10:00
spycrab
8b346b7058
Qt/GameList: Implement "Filesystem" tab
2017-08-26 14:56:33 +02:00
spycrab
56aad4a958
Qt/PropertiesDialog: Make title more like Wx
2017-08-26 14:44:38 +02:00
spycrab
2630fa0ce9
Qt: Only show "Filesystem" Tab when game is disc based
2017-08-25 20:35:41 +02:00
JosJuice
87d982982d
Fix regression in File::CopyDir
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This apparently fixes https://bugs.dolphin-emu.org/issues/10499 somehow.
The first changed line of this commit is just for performance - the
second changed line is where the difference in behavior is.
2017-08-25 19:14:14 +02:00
Léo Lam
31b04149b3
DiscIO: Fix TMD extraction
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The offset that we read from the header is relative to the partition.
2017-08-25 17:31:50 +02:00
Chris Burgener
cc03e49024
Remove FFMPEG check for Renderer::IsFrameDumping()
2017-08-24 11:15:50 -04:00
spycrab
b9c5a2af05
Qt: Implement gamelist caching
2017-08-24 07:17:31 +02:00
Nick
ef95bf26cb
Implement GamePAd and MultiAxisController detection
2017-08-24 00:31:59 -04:00
Jonathan Hamilton
5b41c5ae0d
Fix vulkan crash on drivers without atomic load/store support
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This would not allocate a SSBO buffer, but still try to update the
descriptor said with a NULL buffer. Which naturally crashed.
2017-08-23 14:49:22 -07:00
Léo Lam
52f26d462e
WiimoteReal: Fix device handles not being closed
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fail.
I have no idea how this didn't cause issues for more people.
2017-08-23 23:05:29 +02:00
JosJuice
fb2016838e
Merge pull request #5864 from JosJuice/directoryblob-disccontentcontainer
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DirectoryBlob: Improve ReadInternal
2017-08-23 18:48:24 +02:00
Anthony
935c1da357
Merge pull request #5951 from ligfx/gametrackerworkqueuethread
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GameTracker: use new Common::WorkQueueThread instead of signals/slots
2017-08-23 08:02:36 -07:00
Pierre Bourdon
187e65f495
Merge pull request #5941 from delroth/wfs
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WFS updates
2017-08-23 11:14:01 +02:00
Nick
3abde44641
formatting cleanup
2017-08-23 00:19:34 -04:00
Lioncash
bc57ab3923
Clipper: Copy both color sequences in CopyVertex as opposed to one
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This is likely an oversight.
2017-08-22 22:45:28 -04:00
Lioncash
ffaa9a3bea
SW NativeVertexFormat: Utilize std::array where applicable
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Gets rid of some hardcoded looping bounds, and also simplifies code in
some places, sometimes allowing for removal of a loop altogether.
2017-08-22 22:39:28 -04:00
Léo Lam
ef888ef168
WFS: Fix logging types.
2017-08-22 23:41:38 +02:00
Léo Lam
344228ec10
WFSI: Implement noop ioctl 0x8f.
2017-08-22 23:41:38 +02:00
Léo Lam
70cb0cb126
WFSI: Implement GET_VERSION.
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This ioctl writes a constant value to the output buffer.
2017-08-22 23:41:38 +02:00
Léo Lam
8a5d24ab4b
WFSI: Implement IOCTL_WFSI_IMPORT_TITLE_CANCEL.
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It gets called for cleaning up whenever something goes wrong, and
also when cancelling an update.
2017-08-22 23:41:38 +02:00
Léo Lam
5cc18bf116
WFSI: Add missing functionality to ImportTitleInit.
2017-08-22 23:41:38 +02:00
Léo Lam
f0aeeeaef6
WFSI: Implement internal Cancel{Title,Patch}Import.
2017-08-22 23:41:38 +02:00
Léo Lam
c1817b2c6d
WFSI: Rename 2 ioctls to better reflect their purposes.
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* IOCTL_WFSI_PREPARE_DEVICE -> IOCTL_WFSI_IMPORT_TITLE_INIT
(equivalent of ES_ImportTitleInit, also the official name)
* IOCTL_WFSI_IMPORT_TITLE -> IOCTL_WFSI_IMPORT_TITLE_CANCEL
(equivalent of ES_ImportTitleCancel)
2017-08-22 23:41:38 +02:00
Léo Lam
7423563386
WFSI: Fix the TMD size check.
2017-08-22 23:41:37 +02:00
Pierre Bourdon
a641609857
WFSI: Implement patch install finalization.
2017-08-22 23:41:37 +02:00
Pierre Bourdon
76bbfbb511
WFSI: Adapt FINALIZE_TITLE_INSTALL for patch support.
2017-08-22 23:14:00 +02:00
Pierre Bourdon
db24c94c6e
WFSI: More work to support patching: split off current_tid/gid and import_tid/gid
2017-08-22 23:14:00 +02:00
Pierre Bourdon
aa445806a5
WFSI: Rename a few ioctl handlers.
2017-08-22 23:14:00 +02:00
Pierre Bourdon
5ed3a3f12d
WFSI: Get the patch info from PREPARE_DEVICE.
2017-08-22 23:14:00 +02:00
Léo Lam
e004709b69
WFSI: Implement CHECK_HAS_SPACE.
2017-08-22 23:13:59 +02:00
Léo Lam
15f25783a8
WFS: Implement RENAME.
2017-08-22 23:13:58 +02:00