Commit Graph

20159 Commits

Author SHA1 Message Date
9212f35b4c Merge pull request #3681 from degasus/arm
JitArm64: Don't generate the carry if it's not used any more.
2016-02-28 16:23:04 -05:00
abaa8fc24d [AArch64] Fix fcmp.
Fixes Luigi's head vanishing. Was due to a mishandling of nans.
Confirmed fixed by hardware test.
2016-02-28 13:15:47 -06:00
0a96e2f531 D3D11: Fix texture dumping, for both single and multi-mip textures 2016-02-28 17:24:47 +10:00
c793459b88 D3D12: Fixed issue where EFB copies could end up corrupted after reset
Also prevents previously-released textures from ending up in a descriptor
table.
2016-02-28 17:24:46 +10:00
74275bdfe3 D3D12: Don't keep screenshot/encoder buffers mapped
Readback heaps do not support persistent mapping. See D3D12 docs.
2016-02-28 17:24:09 +10:00
c4d79d6db3 D3D12: Add helper method for setting both viewport and scissor rect
Simplfies making changes, as well as keeping the two in sync.
2016-02-28 17:18:46 +10:00
13e143de38 D3D12: Optionally prevent StreamBuffer from executing command list
This applies to callers that do not have full knowledge of the command
list state, and thus, cannot restore it should allocations cause command
list execution. Instead we reallocate a new buffer. Should not happen
often enough for this to be a concern, as it's mainly for the utility
classes.
2016-02-28 17:18:46 +10:00
04257029e0 D3D12: Don't enumerate outputs, it's not used anywhere
The D3D12 backend does not support exclusive fullscreen.
2016-02-28 17:18:45 +10:00
9efe66509d D3D12: Fix crash/errors when switching MSAA modes while running 2016-02-28 17:18:44 +10:00
1d909ec7a4 D3D12: Implement non-blocking EFB access when EFB has not been modified 2016-02-28 17:18:43 +10:00
6bbf836ea9 D3D12: Simplify and fix MSAA EFB depth copy path 2016-02-28 17:18:43 +10:00
649b94338e D3D12: Cleanup/refactoring of teardown process 2016-02-28 17:18:42 +10:00
759b77474d D3D12: Use std::thread for worker thread
Using CreateThread can create issues if any CRT calls are made, as
thread-specific data may not be initialized. Additionally, TerminateThread
is not a good idea for similar reasons, and may not free CRT resources.
2016-02-28 17:18:41 +10:00
ffe0e326d2 D3D12: Use stream buffer for CD3DFont 2016-02-28 17:18:40 +10:00
5c1a708977 D3D12: Clean up debug device creation path 2016-02-28 17:18:39 +10:00
efbb85da43 D3D12: Improve robustness of command allocator and fence tracking 2016-02-28 17:18:39 +10:00
2f7870b046 D3D12: Don't add fence tracking entries without buffer offset changes 2016-02-28 17:18:38 +10:00
31bc0cf2c3 D3D12: Don't clear texture SRV on destruction, as it may still be in use 2016-02-28 17:18:37 +10:00
a79d9ccfa1 Run pngout and zopflipng on every single PNG in this repo. 2016-02-27 22:25:51 +01:00
68defb72a3 JitArm64: Don't generate the carry if it's not used any more. 2016-02-27 21:27:29 +01:00
9427d6efb9 DVDInterface: Log seek offsets with a more intuitive sign 2016-02-27 15:20:49 +01:00
54c2800bb4 Merge pull request #3674 from RisingFog/weeaboo_ini
Force Slow Depth on Suzumiya Haruhi no Heiretsu
2016-02-26 21:41:55 +01:00
14b0a9cf70 Fix building with PCH disabled. 2016-02-26 13:55:34 -06:00
1b37b39d64 Merge pull request #3673 from mmastrac/dvd_nobackwardsbuffer
[DVD] Ignore buffer when seeking backwards
2016-02-26 13:14:47 +01:00
1d07fee367 Merge pull request #3432 from stenzek/bba-tap-win
EXI: Refactor Windows BBA-TAP interface to a read thread, crash fixes, cleanups
2016-02-26 12:46:20 +01:00
4a6e403edd Force Slow Depth on Suzumiya Haruhi no Heiretsu 2016-02-25 22:22:17 -05:00
a0c51806ec Merge pull request #3629 from degasus/arm
JitArm64: Single precision tracking.
2016-02-25 18:10:15 -05:00
4fe2886c2c [netplay] Use the device only if it’s a gc controller or similar
(bad things could happen if we wire up the gba with netplay)
2016-02-25 22:58:21 +01:00
7b2c54ad93 [Movie] allow recording with any pad
(bongo/dancemat/adapter…)
2016-02-25 22:58:21 +01:00
d61ef9a95a [SI] add a way to check if the current controller is a gcpad
(or gcpad-compatible)
2016-02-25 22:58:17 +01:00
f1a5d6c104 [DVD] Ignore buffer when seeking backwards
Unfortunately this fix re-breaks Arc Rise Fantasia, so we must restore its INI as well.
2016-02-25 12:09:25 -07:00
3286bbd9bd JitArm64: Track single precision in ps_sel. 2016-02-25 19:47:07 +01:00
141e299161 JitArm64: Track single precision in fctiwzx. 2016-02-25 19:47:07 +01:00
e0793a274f JitArm64: Track singles in fselx. 2016-02-25 19:47:07 +01:00
b4d0307b25 JitArm64: Remove LoadTo* helpers. 2016-02-25 19:47:07 +01:00
2112d8dfda JitArm64: Replace REG_IS_LOADED with REG_LOWER_PAIR 2016-02-25 19:47:07 +01:00
c30a66b2d5 JitArm64: Track singles in fabs. 2016-02-25 19:47:07 +01:00
84395b65f6 JitArm64: Track singles in psq_st. 2016-02-25 19:47:06 +01:00
fe87462be8 JitArm64: Track singles in stfs. 2016-02-25 19:47:06 +01:00
5fad3d94a0 JitArm64: Track singles in fcmpX. 2016-02-25 19:47:06 +01:00
c8948ff8c7 JitArm64: Track single precision in ps_maddXX. 2016-02-25 19:47:06 +01:00
7fd68c8761 JitArm64: Track singles in ps_sumX. 2016-02-25 19:47:06 +01:00
ca091b9e92 JitArm64: Track single precision in ps_res. 2016-02-25 19:47:06 +01:00
d185d2f704 JitArm64: Track singles in ps_mulsX. 2016-02-25 19:47:06 +01:00
6572790d8b JitArm64: Track singles in ps_mergeXX. 2016-02-25 19:47:06 +01:00
5506295123 JitArm64: Track singles in frspx. 2016-02-25 19:47:06 +01:00
0efdd5cacd JitArm64: Track singles in paired fp_logic. 2016-02-25 19:47:06 +01:00
003288a886 JitArm64: Track singles in fp_arith. 2016-02-25 19:47:05 +01:00
ae1b5ff9e8 JitArm64: Track single precision in load/store. 2016-02-25 19:47:05 +01:00
1e59dc1025 JitArm64: Single precision tracking. 2016-02-25 19:47:05 +01:00