64cb57c5ee
Disable a few OpenGL 4.5 functions that AMD fails to expose.
2016-02-15 06:05:09 -06:00
c61625cdd3
Relabel hotkey option for toggle frame limit to better reflect function
2016-02-15 04:11:21 -06:00
f53a9316ba
Merge pull request #3607 from mbc07/GameINI_widescreen
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[Game INI] Flag some Wii titles without widescreen support
2016-02-15 10:32:19 +01:00
a89d48ad99
Merge pull request #3636 from Sonicadvance1/glextensions_improvements
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Glextensions improvements
2016-02-15 10:30:44 +01:00
14cdf82a69
Merge pull request #3638 from lioncash/mmio
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Memmap: Make the MMIO mapping a unique_ptr
2016-02-15 10:29:40 +01:00
39a5bb189c
Merge pull request #3632 from mmastrac/dvd_signedness
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[DVD] Signedness fix in realistic timing path
2016-02-15 10:28:09 +01:00
b36b10fa78
Memmap: Make the MMIO mapping a unique_ptr
2016-02-15 00:02:00 -05:00
2685ebaed1
Add support for GL 4.3
2016-02-14 20:35:38 -06:00
e253fafe42
Add support for GL 4.4
2016-02-14 20:16:33 -06:00
87afa2c277
Add support for GL 4.5
2016-02-14 20:15:40 -06:00
23787f709c
Change GL 4.2 defines over to the proper naming convention.
2016-02-14 20:01:02 -06:00
f3c2817496
[INI] Arc Rise Fantasia no longer needs the 'fast disk speed' setting
2016-02-14 18:43:46 -07:00
0d80c6c5f7
Stop parenting RenderWidget.
2016-02-14 17:04:16 -08:00
4e6f58d82e
[DVD] Signedness fix in realistic timing path
2016-02-14 14:27:08 -07:00
bb4d636f34
Copy all layers of textures with CopyRectangleFromTexture
2016-02-14 21:17:06 +01:00
99555a35ca
For partial texture updates check the dimensions of the efb copy and the target texture, not just the binary size.
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This should get Donkey Kong Country Returns characters to be as broken as they should be. They will be fixed in a later pr.
Expected result is:
efbtex: characters are always flickering or invisible, no matter what scaling or IR setting
efb2ram: characters are always working properly at 1xIR, no matter what scaling or IR setting
2016-02-14 17:13:51 +01:00
cafc879b7c
Merge pull request #3617 from degasus/arm
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JitArm64: Merge FP functions.
2016-02-13 18:57:01 -05:00
e92fe2e0f3
Merge pull request #3627 from Tilka/bits_n_bytes_may_break_my_strides_but_strings_will_never_hurt_me
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MMIO: correct error message
2016-02-13 18:53:28 +01:00
797431dda4
MMIO: correct error message
2016-02-13 17:42:24 +00:00
6cc40b1235
Improve stability of the Wii U Gamecube Controller adapter under Android.
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Under failure conditions of the GC Adapter, When interface count is zero and we can't open the device.
Then there were race conditions on shutdown of the threads which could result in crashing.
Make adapter opening more robust like the Mayflash DolphinBar.
Make shutdown more robust by making the read thread control the write thread.
Make sure that there is actual data to be written when kicking the write thread. So it doesn't attempt a write a shutdown.
Make a toast on screen to tell the user that the adapter needs to be unplugged and plugged back in again for it to work.
2016-02-13 08:17:20 -06:00
1257ab49e4
Merge pull request #3621 from Sonicadvance1/support_static_ffmpeg
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Extend libav check to find versions without pkg-config
2016-02-13 08:13:51 -05:00
77efb2d134
About dialog displays version numbers and handy links
2016-02-13 14:28:38 +11:00
f259a8d6cf
JitArm64: Merge more stuff into ps_maddXX.
2016-02-12 23:26:47 +01:00
5b795c4b20
Merge pull request #3347 from JosJuice/wii-compress-warning-once
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DolphinWX: Fixes for compressing multiple games at once
2016-02-12 10:02:25 -05:00
3811574a40
Merge pull request #3624 from Sonicadvance1/intel_no_1112
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Geometry shader bug isn't fixed in 11.1.2 for Intel Sandy Bridge
2016-02-12 14:09:43 +01:00
b2b0959f23
Geometry shader bug isn't fixed in 11.1.2 for Intel Sandy Bridge
2016-02-12 07:04:09 -06:00
8b32cd0738
JitArm64: Merge ps_sumX.
2016-02-12 10:09:57 +01:00
2d8e1bc34d
JitArm64: Merge PS stuff into fp_logic.
2016-02-12 10:09:57 +01:00
52f9912c46
ArmJit64: Merge FP two operant instructions.
2016-02-12 10:09:57 +01:00
157404fd1e
JitArm64: Merge ps_mulsX.
2016-02-12 10:09:57 +01:00
09af32c063
JitArm64: Merge ps_mergeXX.
2016-02-12 10:09:57 +01:00
1b6d9dfc4e
JitArm64: Merge ps_maddsX.
2016-02-12 10:09:57 +01:00
19713f7c14
JitArm64: Merge scalar 4-operant instructions.
2016-02-12 10:09:53 +01:00
bbb67857d3
Merge pull request #3618 from rukai/dolphinQtBannerSize
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DQt2: properly space row height of table gamelist
2016-02-11 21:05:56 -05:00
494938365f
Extend libav check to find versions without pkg-config
2016-02-11 15:34:34 -06:00
5ef3ab6c62
Merge pull request #3620 from Sonicadvance1/driverdetails_intel_radeon
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Both Intel and Radeon Mesa geometry shader bugs are fixed in 11.1.2
2016-02-11 19:58:47 +01:00
cf6f9de350
Both Intel and Radeon Mesa geometry shader bugs are fixed in 11.1.2
2016-02-11 12:55:55 -06:00
26637ed262
Gamelist viewed as a table has a properly spaced row height
2016-02-11 14:14:41 +11:00
585761a456
Merge pull request #3605 from spxtr/DQt2
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DQt2: Make paths dialog modeless.
2016-02-10 22:07:20 -05:00
9c048bbc36
JitArm64: Also merge 3 way FP-PS instructions.
2016-02-10 17:41:25 +01:00
83eb1d8c31
JitArm64: Merge 3 way FP instructions.
2016-02-10 17:41:25 +01:00
726d6c17af
Make paths dialog modeless.
2016-02-09 20:42:06 -08:00
3938fa791c
Merge pull request #3611 from jezze/videocommon-cleanup
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VideoCommon: Remove unused pow functions
2016-02-09 21:24:32 -05:00
91772492dd
VideoCommon: Remove unused pow functions
2016-02-10 02:57:09 +01:00
b8628433f2
Merge pull request #3603 from sigmabeta/android-wiimote
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[Android] Add UI support for newly-implemented DolphinBar support
2016-02-09 00:31:33 -05:00
c2d03e62e7
Add Wiimote graphic
2016-02-08 21:23:16 -05:00
dd4082f216
Add Wiimote Speaker option
2016-02-08 21:23:16 -05:00
85cf07e87e
Add Wiimote Input menu
2016-02-08 21:23:16 -05:00
c3f8d47da5
Game INI updates: flag some Wii titles without widescreen support
2016-02-08 20:52:34 -03:00
32dcb4c37c
Merge pull request #3610 from Aestek/fix/netplay-ifaddr-segfault
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Fix: segfault in NetPlayServer::GetInterfaceListInternal for ifa_addr-less interfaces
2016-02-08 16:27:50 -05:00