Commit Graph

31747 Commits

Author SHA1 Message Date
a9ef110349 DolphinQt: Query mapping indicator colors using QPalette for better behavior with alternative themes. 2019-04-21 08:20:45 -05:00
2fb6c45015 Merge pull request #8018 from spycrab/cheatsmanager_lock
Qt/CheatSearch: Fix locking being permanently disabled
2019-04-21 14:29:54 +02:00
a6ed1b644b Qt/CheatSearch: Fix locking being permanently disabled 2019-04-21 13:51:25 +02:00
356ebdf509 OGL: Set shared context state up to match main context
Has a better chance of avoiding recompiling if so.
2019-04-21 14:28:14 +10:00
6553cf8bb1 OGL: Only set GL_PROGRAM_POINT_SIZE on desktop GL
It is always enabled in GLES.
2019-04-21 14:28:14 +10:00
f2a594fad5 OGL: Fix binding error on shutdown
This was occurring if the imgui vertex format was bound on shutdown,
which is destroyed before the vertex buffers
2019-04-21 14:28:14 +10:00
9577d0641b ShaderCache: Fix crash at shutdown on shared shader compilation fail 2019-04-21 14:28:14 +10:00
5c95dc61fc OGL: Store shader source in OGLShader
So it can be dumped with info log when linking fails.
2019-04-21 14:28:14 +10:00
bbd1ae16db OGL: Remove unused ProgramShaderCache::CompileShader() 2019-04-21 14:28:14 +10:00
f8c1ba409c Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle 2019-04-21 14:28:14 +10:00
6ea43235d5 Merge pull request #7841 from iwubcode/config-mgr-onion
Config: Move the 'Display' settings from ConfigManager to the layered config system
2019-04-21 00:01:47 -04:00
ca55375d01 Merge pull request #8015 from jordan-woyak/dinput-cursor-optimize
ControllerInterface/DInput: Optimize cursor position updating.
2019-04-21 13:56:50 +10:00
5b4ebccf6b Merge pull request #8012 from stenzek/bounding-box-shaders
PixelShaderGen: Don't emit bounding box shader code for old UIDs when disabled
2019-04-21 13:27:05 +10:00
18589e50ab Merge pull request #7925 from stenzek/xfb-stride
TextureCache: Simplify XFB reconstruction
2019-04-20 23:21:42 -04:00
b09a0e1a60 TextureCache: Check for out-of-range partial copy rect after scaling 2019-04-21 12:54:32 +10:00
3791262d96 TextureCache: Use linear filtering on y-scaled and >1xIR VRAM copies 2019-04-21 12:41:15 +10:00
708bd3d9f7 TextureCache: Simplify XFB reconstruction
This also better handles in-memory interlaced XFB data placed by the CPU
by considering the stride from the VI.
2019-04-21 12:41:15 +10:00
dbaba0062a TextureDecoder: Move XFB decoding to Common
This was previously missing for generic (which is used on ARM).
2019-04-21 12:41:15 +10:00
6ec4ade3b6 Interpreter: Drop idle skipping in interpreter.
And reimplement it in the cached interpreter based on the idle loop detection.
2019-04-20 20:52:39 +02:00
55abe1a085 Jit64: Refactor WriteIdleExit helper. 2019-04-20 20:52:39 +02:00
b8b4b4a383 PowerPC: More idle loop detections. 2019-04-20 20:52:39 +02:00
55db7c7a05 Jit64: Optimized idle skipping detection. 2019-04-20 20:52:39 +02:00
8c1310d1d1 ControllerInterface/DInput: Optimize cursor position updating. 2019-04-20 09:25:11 -05:00
eddde3e6c8 ShaderGen: Use interface blocks when geometry shaders are supported
We don't use explicit locations in OpenGL currently, so this breaks
when we use alternative names in the geometry shaders.
2019-04-20 23:44:33 +10:00
c6b45c5ca9 ShaderCache: Fix crash if pipeline from uid cache fails creation 2019-04-20 23:16:29 +10:00
96aa762d1e PixelShaderGen: Don't emit bounding box shader code for old UIDs when disabled
If bounding box is enabled when a UID cache is created, then later disabled,
we shouldn't emit the bounding box portion of the shader.

Fixes pipeline creation errors on D3D12 backend for this case.
2019-04-20 23:16:14 +10:00
fbe7892bd2 ConfigManager: Remove TitleDatabase.h include
Made unnecessary by 8842a0f.
2019-04-20 12:30:46 +02:00
e98f5fe665 Show Japanese GC games in Japanese when using TitleDatabase
Because the GC language setting cannot be set to Japanese, we
need a special condition for Japanese GC games. I accidentally
removed it in PR 7816, but here it is again in a new form.

We could do the same thing with Korean GC games if we want to
(which we couldn't do before PR 7816), but due to how spotty
GameTDB is with having Korean names for Korean GC releases,
things will be more consistent if we just use English for them.
2019-04-20 12:12:35 +02:00
4b1adab785 Merge pull request #8011 from JMC47/WeCheerDefer
Disable Deferred EFB Copies in We Cheer 1 and 2
2019-04-20 12:57:29 +10:00
c26f53bf84 Merge pull request #7999 from stenzek/pipeline-cache-data
Implement pipeline data cache for OpenGL and D3D12
2019-04-20 12:56:02 +10:00
9e951819d5 Merge pull request #7870 from jordan-woyak/free-look-roll
VideoCommon: Change free-look's middle-mouse action to roll the camera.
2019-04-19 18:42:44 -04:00
1fb0408a84 Disable Deferred EFB Copies in We Cheer 1 and 2
They have issues with rendering character faces when it is enabled.
2019-04-19 13:27:33 -04:00
f0323a59c3 DolphinQt: Fix verify tab hash box sizes on macOS
https://bugs.dolphin-emu.org/issues/11679
2019-04-19 19:15:04 +02:00
ee8cdcb350 Merge pull request #8008 from stenzek/update-imgui
Externals: Update imgui to 1.70 WIP
2019-04-19 10:19:29 +02:00
f8c088a1fb Externals: Update imgui to 1.70 WIP 2019-04-19 15:13:05 +10:00
47e776d378 rm unused code 2019-04-17 20:15:56 +08:00
779e618046 VideoCommon: Change free-look's middle-mouse action to roll the camera. 2019-04-17 05:10:11 -05:00
5c5e6df038 Merge pull request #8004 from jordan-woyak/u8-literal
Fix u8 string literal C++20 compile error.
2019-04-16 23:43:48 +02:00
1d024c8add Fix u8 string literal C++20 compile error. 2019-04-16 16:31:12 -05:00
f1620f25f4 Merge pull request #7981 from degasus/interpreter_psq_l
Interpreter: Fix psq_l with QUANTIZE_FLOAT.
2019-04-16 22:27:07 +02:00
dbfdb16fbb Merge pull request #7990 from MerryMage/fprf
EmuCodeBlock: Correct zero handling in SetFPRF for SSE4.1
2019-04-16 22:13:05 +02:00
80d21b8ffb Merge pull request #8002 from JMC47/CursorSlowdown
Slow down relative input cursor
2019-04-15 20:43:31 -04:00
f3aaf5deaa Reduce Relative Input Cursor Speed Dramatically
This makes it about 1/4th the speed which may be a bit slow, but should
work for most controllers.
2019-04-15 17:23:17 -04:00
63f30cc44d Merge pull request #8001 from Techjar/mario-party-netplay-codes
GameSettings: Mario Party netplay community codes
2019-04-15 17:21:46 -04:00
9fcf2b1207 GameSettings: Mario Party netplay community codes 2019-04-15 17:00:49 -04:00
861472efdf Translation resources sync with Transifex 2019-04-15 18:57:55 +02:00
00b83b4196 ShaderCache: Utilize pipeline cache data where possible 2019-04-16 00:39:43 +10:00
616ad378b7 OGL: Support returning pipeline cache data 2019-04-16 00:39:43 +10:00
5cef09e383 D3D12: Support returning pipeline cache data 2019-04-16 00:34:34 +10:00
61a656570e AbstractPipeline: Support returning "cache data"
"Cache data" can be used to assist a driver with creating pipelines by
using previously-compiled shader ISA.
2019-04-16 00:09:47 +10:00